Book Sample: “Camp Map,” the Finale

This blog post is part of “The Total Codex,” a fourth promotion originally inspired by the three I did in 2024 with Harmony Corrupted and Romantic Rose: “Brace for Impact,” “Searching for Secrets” and “Deal with the Devil.” The first promotion was meant to promote and provide Volume Two, part one’s individual pieces for easy public viewing (it has since become a full, published book module: the Poetry Module). “The Total Codex” shall do the same, but with Volume Zero/the thesis volume (versus “Make It Real” promoting Volume One/the manifesto, which I will release after “The Total Context” completes). As usual, this promotion was written, illustrated and invigilated by me as part of my larger Sex Positivity (2023) book series.

Click here to see “The Total Codex’s” Table of Contents and Full Disclaimer.

Volume Zero is already written/was released on October 2023! Go to my book’s 1-page promo to download the latest version of the PDF (which will contain additions/corrections the original blog posts will not have)!

Permissions: Any publicly available images are exhibited for purposes of education, transformation and critique, thus fall under Fair Use; private nude material and collabs with models are specifically shared with permission from the original model(s). For more details about artist permissions, refer to the book disclaimer (linked above).

Concerning Buggy Images: Sometimes the images on my site don’t always load and you get a little white-and-green placeholder symbol, instead. Sometimes I use a plugin for loading multiple images in one spot, called Envira Gallery, and not all of the images will load (resulting in blank white squares you can still right-click on). I‘ve optimized most of the images on my site, so I think it’s a server issue? Not sure. You should still be able to access the unloaded image by clicking on the placeholder/right-clicking on the white square (sometimes you have to delete the “?ssl=1” bit at the end of the url). Barring that, completed volumes will always contain all of the images, whose PDFs you can always download on my 1-page promo.

“Make it gay,” part four: the Finale; or “Sex, Drugs and Rock ‘n Roll!” (Ludo-Gothic BDSM in practice, feat. Blxxd Bunny and The Scorpions)

You can always trust your inner feelings
‘Cause they always tell the truth
Where did it get you, then your analyzing
Just do what feels right for you

If you take life as a crazy gamble
Throw your dice take your chance
You will see it from the different angle
And you too can join the dance (source)

—Klaus Meine; “Make It Real,” on The Scorpion’s Animal Magnetism (1980)

Picking up where “Book Sample: Shining a Light on Things, or How to Make Monsters” left off…

At long last, we arrive at the finale to our “camp map.” We’ve had to travel through Tolkien’s treasure maps and Cameron’s space colonies to get here, but also Radcliffe’s spectral, operatic castles and various psychosexual, “demon-castle” monstrosities (re: the Metroidvania) evoking the potential “to put the pussy on the chainwax”: to camp the canon with ludo-Gothic BDSM in practice and among friends who embody the virgin/whore as monstrous-feminine. Canon is propaganda that normally “grows out of the base and the ruling class’ interests [to justify] how the base operates and defends the power of the elite” (exhibit 0b); camp is propaganda through roleplay as Gothicized, wherein our “camp map” camps canon by replacing its harmful castles, knights, and monstrous, operatic throwbacks with harmless counterfeits during ludo-Gothic BDSM. This bait-and-switch extends to emergent thoughts, guilty pleasures and wish fulfillment as maps to explore upon our own sticky surfaces (above): regarding nature as monstrous-feminine (female or not) to subvert through itself according to what we control and leave behind. Our “treasure map” is drawn over older historical maps of conquest, effacing the linguo-material structure brick-by-brick with brick by brick. Gay bricks. Like language, their meaning is largely arbitrary and dictated by dialectical-material context, including that of class, culture and race war as informed by its own phenomenological (and pendulous) back-and-forth: between people and things made by people (about either of those things).

We’ll look at two seemingly at random and framed concentrically inside/outside of themselves (next page)—the Scorpions, followed by Blxxd Bunny and I pioneering ludo-Gothic BDSM out of whatever’s on hand; i.e., as it would continue to be used for this entire book series’ illustrating solidarity with (which we’ll conclude on before closing the volume and heading into its aftercare)! Language isn’t harmful or healing on its own; how it’s used is, which requires rediscovering things again through prior returns to past attempts: to camp what has already been camped, been camped, been camped… The echo is “bad,” but that’s also kind of the point? Nothing live forever but things can survive cryptomimetically between pieces of language adjacent to trauma. It’s silly-serious and “almost holy” (re: “A Song Written in Decay“); i.e., while writing and otherwise interacting with the dead as once-alive and yet miraculously alive-again through us subjected to the same humiliating forces we escape from inside of themselves. Let that be your optimism, however ouroborotic. Now carpe diem! The night is young!

(source)

As such, the “camp map” finale is both a destination and invitation to continue through ludo-Gothic BDSM as a profound means of fun; i.e., as an informed exercise of past reflections built and building on older forms thereof to have fun by inheriting the plastic past (and its danger discos, above). Through the Gothic’s playing with the taboo (usually through sex, drugs and rock ‘n roll, above) to achieve controlled and uncontrolled opposition, alike, the latter are assembled from, and according to, our Gothic-Marxist tenets (and other pieces of the manifesto tree) making Communism just a little sexier and gayer through the Gothic’s cryptomimetic chain; i.e., of actively and intelligently (through informed[1] play) camping the canon but also the ghost of Marx to recultivate the Superstructure and reseize the Base through oppositional praxis: the proverbial twin trees we’ve sought to corrupt like Morgoth did, in Valinor (or Satan unto Paradise). This is not a singular event, but one that occurs through many collaborative acts; i.e., of worker solidarity developing Gothic (gay-anarcho) Communism in opposition to state power over years, decades, and centuries of a collective ludo-Gothic BDSM! It goes on and on, and that’s a good thing—is a place of play to build whatever we need inside Plato’s cave, thus “Make It Real” through all the usual forces of nature and attraction waiting behind the camera lens.

This book’s finale, then, is merely a demonstration of one link inside that grand chain of events; i.e., as made by me with one of my muses (re: Blxxd Bunny). It’s not my making of monsters but our making of monsters; i.e., where we pull a Spinal Tap and “crank it up to eleven,” having the whore’s monstrous-feminine revenge against profit: through the very labor the state tries to control and antagonize workers with! Ours is not mere force of will (the fascist argument, when capital decays) but the force of our Aegis when brought to bare (so to speak), mid-performance; i.e., of power as something to see being performance: Medusa and hers looking back at you!

(artist: Blxxd Bunny)

Note: Bunny is a good friend and cover model who kindly has supported my work over the years (re: despite them being ace and me very much not being ace). While a few illustrated exhibits feature sex workers collaborating as models for me in 2022 and early 2023 in Volume Zero (re: Itzel, from the dedication illustration), Bunny is a special case; i.e., because the finale of the “camp map” features them exclusively as the prototype—meaning for what became common practice in my later volumes, but especially Volume Two!

To that, while Volume Zero has the “camp map” with Bunny in it—illustrating mutual consent with me through ludo-Gothic BDSM—and Volume One has a handful of exhibits with different models doing the same basic action, Volume Two has dozens upon dozens of collabs. Camping canon, then, is an incredibly important idea vis-à-vis portraying ludo-Gothic BDSM as actionable; i.e., beyond simple rape play “for funsies” and more by healing from state abuse through intersectional labor exchanges that make monsters for illustrating mutual consent ipso facto. To it, Bunny broke the proverbial mold—said idea (and its execution) specifically pioneered here with them as my first cover model. They’re a very special bun (the best bun), and while I feature them extensively in my book series, I have pointedly updated this finale in 2025 to exhibit more of their work. Go support them!

That being said, this specialness includes our aforementioned process, which is still going on as I write this addendum; e.g., with Vera Dominus and I:

(artist: Vera Dominus)

In short, Bunny and I started the beginning of something in 2023 that is still going on with exciting new cuties. Just as Bunny is ace but partakes in public nudism to celebrate such things, sexuality and asexuality are a gradient; i.e., workers react differently separately-and-together about the same things, including sex and gender as things to identity around and perform with in a poetic state of death: constant evolutionary change from dead things turning radically back into living things.

 In keeping with activism and exhibitionism/voyeurism, some people love to share and show off; others love to do it for a larger cause. Gothic (gay-anarcho) Communism is a holistic enterprise, in this respect; i.e., it deals in, with and through informed inclusion, acceptance and love to address duality through Gothic aesthetics: with bad actors, players and faith challenged in duality during oppositional praxis. Both we and our enemies commit stochastic terrorism; the only difference between us is our goals (and outcomes to said goals)—with them to keep us (and sex work, at large) illegal, and us to free ourselves from those state proponents pimping us! We become a rift in time-space, a dark church to turn the world completely upside-down.

Furthermore, through cryptonymy’s restless enormity and alien, febrile darkness, it becomes a thread we pull back on during ludo-Gothic BDSM. To reverse such abuse on a systemic level (which is all that capital really is; re: raping nature for profit), the liminal hauntology of war (and its morphological extensions’ dark side of the moon laid bare) cuts both ways. Plunging into the Medusa’s mighty bottom and its bottomless void to reverse the only thing capital cares about, we humanize the harvest to expose the state as inhumane (a concept which “Nature Is Food” from Volume One will inspect)!

Even so, each case remains memorable and idiosyncratic. Vera, for example, loves to share and I love to receive (each concept being highly reversible, of course); i.e., while making content together (above), as of me writing this addendum. Subsequently playing with taboo things as the Gothic does, we do so in liberating ways conducive to Gothic-Communist development; re: by pushing towards universal liberation vis-à-vis emotional/Gothic intelligence and class, culture and race awareness during intersectional solidarity’s holistic pedagogy of the oppressed; i.e., healing from rape as a matter of systemic, thus widespread generational trauma (wherein we tip on its cusp of oppressive darkness merged with our own visible sort, below)—with, in our case, the gentle mommy domme’s own fabulous revolutionary cryptonymy reversing abjection (thus profit) during the whore’s dialectical-material revenge! Not everyone enjoys the way that I operate, but Vera does, and working together with her as Bunny I once pioneered has been tremendously rewarding! Sooner or later, education trumps making money but the two commonly go hand-in-hand until Communism actualizes; re: Socialism, which Gothic Communism is until society becomes stateless, classless and moneyless society (we’ll talk about the anarchist, horizontal elements to Gothic Communism in the preface to Volume One). In other words, socialism is fun; i.e., it doesn’t preclude sex (and power through sexuality’s asexual elements; re: public nudism as “porn art”)!

To that, find what fits together comfortably (though some friction paradoxically doesn’t hurt) and—once lubricated—make revolution happen, yourselves! Among ace and non-ace folk alike, united labor action (and tolerance for allies) are what ludo-Gothic BDSM is all about (thus its calculated risk developing Gothic Communism). Mommy dommes or otherwise, show them your Aegis; use its pearly surface (and assorted thresholds) to reflect a larger battle cry upon! Forget chainwax, slap that ass like a bass guitar! Mosh-pit that pussy till it begs for mercy! The Metroidvania are a perfect dom, but they aren’t people; castle to Gothic castle, the love shack is a Numinous torture dungeon of people and place alike—one for its students to experience dark-and-forbidden desires on the edge of the civilized world (re: “Exploring the Derelict Past“)! So edge your little hearts out! Howl at the moon! —Perse, 3/29/2025

(artist: Vera Dominus)

Before we get to Bunny and I doing that ourselves on their Aegis, let’s go over a few odds and ends that concern camping canon, thus ludo-Gothic BDSM (about eight pages)—how to do it, but also some examples that inspired my work you can learn from…

We’ll get to the Scorpions in a second (exhibit 1a1a1i1). First, let’s canvas the process that camping canon entails; i.e., the sex, drugs and rock ‘n roll that Gothic works with, thus Bunny and myself. Doing so is not just a sexy wiggling and silly-serious act of one-upping others; there’s a—you guessed it—Gothic function to such excessive numeration. Manuel Aguirre writes on excessive numbers, “Wherever four is the number of completeness […] a fifth element will suggest transcendence, or else disruption, of the human order […] the third of two, the fifth of four, the eighth of seven.” Silly or serious, a number beyond an intended amount denotes a hidden space or monstrous function; or as I write in “Survival-Horror in Blood (1997): the Weaponized Affect of the Gothic FPS” (2019): “Super secrets do more than numerically exceed the player’s understanding of the space; they go beyond Blood’s ability to quantify its own content, its own past.”

Furthermore, while that paper argued for campiness in videogames—specifically with the phrase “However, Blood affects through an FPS framework; furthermore, its response from the player is not driven by fear for fear’s sake. It is nostalgic and fun in ways that go beyond fear-and-nothing-else” (source)—the same idea of the “super secret” as something to “find” (to make and call it “archaeology”) applies to any source of hidden power in any Gothic space and its ludo-Gothic BDSM becoming ours. As such, it includes our own campy creations camping older “castles” and their monstrous denizens in and out of canonical media; i.e., by using whatever is left behind, generally presented as Gothic fantasy in some shape or form and often concerned with the selling (or interrogation) of power and sex; re: “to interrogate power, you must go where it is.”

As Key and Peele demonstrate, this interrogation can be directed at all manner of things in a playful sense to remake; i.e., to laugh at our would-be colonizers and all they hold dear by enjoying their tantrums as rope to hang themselves with. The proper way to disarm a Nazi (thus capitalist), then, is to fuck with, thus expose them as false (versus the perfidious bloodthirst of centrist neoliberal illusions); e.g., this absolute chudwad having a complete shit-fit over pronoun inclusion in Starfield (The Kavernacle’s “INSANE Anti-SJW MELTDOWN Over Starfield,” 2023). He’s precisely the kind of bad actor/reactionary (with white moderate orbiters/defenders) that people like Bunny and I are challenging through our own collabs:

Ergo, laughing at dumbasses like him is perfectly fine and good, but there’s also the cathartic joy of playing with what makes them so dumb to begin with, during ludo-Gothic BDSM: canonical symbols of stigma, discipline and punishment (codified beliefs, behaviors and sets of rules/instructions) that we can reclaim from their carceral-punitive function via performative irony inside amatonormativity (e.g., “Reader, I married him.”) and various other heteronormative trails. Said irony unfolds by pushing back against/making fun of traditional sex operating as compelled labor for AFAB people, genderqueer persons, and other minorities. This happens through camp (thus class/culture war) personified in Gothic art; i.e., challenging heteronormativity during gender trouble and gender parody as liminal, monstrous expression: the monstrous-feminine and “corrupt,” correct-incorrect as existing between different media types and genres simultaneously: a Paganized hauntological made clown-ish/gay through the act of making as one simultaneously of finding through re-creation! The past comes alive, born again in ways not exactly the same (the invader is always alien and ally in Gothic scenarios)!

(artist: Persephone van der Waard)

For example, my drawing of Amanda Ripley camps Rip’ far beyond the developer’s original, intended vision, making her sex-positive inside the same operatic space, wherein our crafty heroine survives colonial trauma using stolen guns and improvised weapons; i.e., against an invincible ghost of the counterfeit (the alien, lovingly called “Stompy” by the fans) as interwoven with corporate subterfuge exposing the so-called “Russian spy[2]” that Dan O’Bannon disliked so much: a deliberately uncanny class of mindless working robots called “Working Joes” that Amanda must also fend off, lest they choke her to death like Frankenstein’s monster does Victor’s bride.

It should be obvious at this stage that I am predominantly a pin-up artist; as a rule of thumb, pin-up art focuses primarily on a subject, not a space. This means that while I draw spaces to contain my subjects within (and generally spend a fair amount of time inside Metroidvania and other castles for inspiration), I actually spend most of my time drawing monsters while listening to music. And yet, as I am a creature of chaos, I’m also drawn to past “castles” that contain my monsters, making my own through bricks that are, themselves, full of castles (and deep, dark desires written all over their surfaces and subjects); as such, my chaotic personality is drawn to the power of sex in Gothic forms, to which compelled binaries are generally a hindrance.

Simply put, I do what feels good to me according to how I think and according to the modes I haunt; i.e., the campy art/porn that I make with various other persons who inspire me. It’s where I feel most at home; it’s what feels right when making my own castle to roost from and populate with, assisted by monstrous code, music, humanoid representations and actual, living friends who put these devices and theories to praxis in their own lives.

(artist: Blxxd Bunny)

To that, I find the Gothic—like sex—to work best when at least somewhat silly and transgressive[3]. The finale, then, is a collaboration between myself and one of my muses; re: Blxxd Bunny—the two of us demonstrating just how Gothic and silly camping the canon can be using a variety of styles, including rock ‘n roll as part of Gothic counterculture: something to fabricate as a sex-positive, quasi-operatic force; i.e., a “creative success” of proletarian praxis (and all that entails). In short, Bunny and I will effectively be doing ludo-Gothic BDSM across a variety of media forms, but also our bodies and the labor attached to them.

Note: I’ve consciously determined, with this 2025 edition of Volume Zero, to mention “ludo-Gothic BDSM” more (~180 times versus the original 30); i.e., by introducing it more into the manuscript. That being said, I won’t be calling anything inside or after this point in the finale, “ludo-Gothic BDSM,” save for a few examples; i.e., I won’t go crazy with it because my later books already do that. Even so, “ludo-Gothic BDSM,” as a poetic means of negotiating and expressing labor as monstrous, is essentially what Gothic Communism is founded on, albeit somewhat retroactively. It’s what Bunny and I were doing here and, by extension, elsewhere in my book series; i.e., after I had crystallized the term but before I had started using it to a wider degree. From the Poetry Module onwards, I would focus more on “ludo-Gothic BDSM” as rape play and catharsis versus the labor negotiation and expression side of things. Yet, the latter are just as fundamental and, furthermore, things that will continue to come up between this finale, Volume One and Volume Two.

To it, unless stated otherwise, consider this end of the addendums for this volume. —Perse, 3/29/2025

In Gothic stories’ poiesis/cryptomimesis, the heroine is classically a prisoner inside a procession of illusions that promote guilty pleasure, often set to music within theatre as sinful: sex, drugs, and rock ‘n roll commodified as displaced and enchanting within the ghost of the counterfeit as a continual process of fakery canonically bound up with the process of abjection. Inside this parading galaxy of damaging nostalgia, her trapped ghost echoes across space and time as felt through, and gliding across, the surface of the image, but also inside the threshold of Gothic poetics’ liminal expression. She is sexualized even before the clothes come off (re: Sedgewick), but Americanized in ways that yield these fantasies through neoliberal forms that have, themselves, become nostalgia that we can reclaim through our own figurative (or literal) “rock ‘n roll” (originally an African American euphemism for sex): as learning from the past by transforming it using the same fractal recursion—i.e., its theatrical devices as deprivatized within the same mechanisms of capital. Capitalism will sell back to us what it alienates us from through Gothic theatre, which we can take, turn right back around, and transform right then and there: a reversal of the abjection process, humanizing monsters and sex work as interrelated affairs inside the ghost of the counterfeit.

Before we get to Blxxd Bunny and deprivatization, let me give you a quick, fun example of what I mean by “privatization.” I could pick any rock ‘n roll to camp, thus deprivatize, but I’m going with actual music, specifically the music video. I choose the Scorpions because—despite their breakout success and flirting with disaster using questionable (read: clearly ephebophilic; see: Bobbie Johnson’s “Wikipedia Falls Foul of British Censors,” 2008) album art with Virgin Killer (1976), much of their music is decidedly camp-adjacent with a Gothic aesthetic updated for the neoliberalizing of the rock ‘n roll craze of the ’80s. This helps explain the unquestionably German band’s popularity in far-off places like Japan; it was carted back and forth as a product: sin, sex, and rock as packaged, sold and performed in the Elvis school of “porn” through music hinting at the skin trade going on elsewhere in the same larger market; i.e., by a bunch of white dudes for a bunch of white dudes (the middle class):

(exhibit 1a1a1i1: There was nothing strictly “new” about the mise-en-abyme of the 1980s mimesis of a commodified desire sold as “terrorist literature.” Its own controlled opposition was packaged and presented through age-old art techniques that creators then-and-now use for the profit motive, but also to make art that is profoundly anti-capitalist/sex-positive but still “of its time and place.” Indeed, “artistic statements,” “medieval expression,” and “capitalist action” are far from mutually exclusive—a delightful fact illustrated wonderfully by Andrew Blake’s superbly dreamlike Night Trips [1989]. “Vaporwave before Vaporwave existed,” Blake’s marriage of the medieval image was “joined at the hip” [so to speak] with the neoliberal variation of the “Sale of Indulgences” expertly presenting the woman as trapped inside and outside of herself. We see her bare body clinging to electrodes that monitor her vitals, with persons standing next to her looking in, as she looks down at herself, looking in at other people fucking her and each other while she fucks them. Its concentric phantasm is profoundly decayed and euphoric, but also unquestionably ’80s. You’ll know it when you see it.

Regardless of its chief aim, Blake’s film won a silver medal at the 1989 WorldFest-Houston International Film Festival, specifically in the “Non-Theatrical Release” category. This makes it the first porn movie to win a medal at a major international film festival [source: Violet Blue’s “The Helmut Newton of Porn,” 2008]. It was porn and art-as-porn that made a statement that was clearly predicated on material conditions, but also love for the raw materials themselves as “dark,” forbidden fruit tied to music, drugs and disintegration.

The Scorpion’s “Rhythm of Love” [1988] relays a similar savage amusement through the commodification of said fruit, first and foremost. It relays the woman and eponymous scorpion as fused like a chimera. Onscreen, its main product is music, but that music is relayed through Gothic retro-future pastiche. Amid the canceled future, our Teutonic knights fly in from outer space on their spaceship, hauling special “cargo”: the Star Trek starlet in a leather catsuit! They appear like shadowy ghosts, taking to the stage while ghostly women dance and writhe all around them—behind the screen, “inside” the drumkit, upon and within the mirror. Like a Gothic castle, these sexy gargoyles squirm like animated stone. Of course, the band’s bill of sale conflates sex with music as a silly-yet-serious promise: rock ‘n roll as “sex music” deliberately fused inside a drug-like medieval portrait. Its recursion has been recuperated to serve the profit motive within a campy pastiche that undoubtedly moved monomythic merchandise in a great many forms—e.g., guitars, porn, videogames, movies, Scorpions paraphernalia. It’s all connected, but debatably far more concerned with selling out by “rocking us” with counterfeit cargo [containing ghostly stowaways] than making any kind of statement directly and openly themselves. And yet that’s the beauty of media; we can take what they did for a profit and weaponize it for class war while also having fun!

The whole meta-conversation occurs between not just the Scorpions and Blake from their respective doubled “castles”; it occurs between us on the shared wavelength, deciding what kind of art [thus monsters] we want to make while vibing within the same nostalgic, Gothic headspace and aesthetics [think Coleridge’s “The Eolian Harp” (1796) but less lame]. To camp or not to camp? That is the question; but also: to what degree? Allegory or apocalypse? Missionary or doggy? Vaginal or anal? Maybe a bit of both while we listen to Emerald Web’s The Stargate Tapes [1978-1982] [4]? Maybe just a bit of teasing while we sit around eating questionably-shaped food objects? The sky’s the limit, really.)

Despite all their demonstrable flaws, I love the Scorpions because their nostalgia lends itself well to camp as living in the same shadow space as a particular kind of Gothic: the love zone. I wanna rock, baby, and fuck demon mommies to metal in my castle (effectively campy recreations of Castle Anthrax [below] and its train of “wicked, bad naughty things,” all hailed by naughty nuns and false grail beacons; like, it’s made up, but I didn’t make that up). In their music video for “The Rhythm of Love” (1988), the Scorpions offer Cold-War comfort food (which would culminate with “Wind of Change,” in 1990) adjacent to, thus crossing over (if by accident) into the art-camp erotica of Andrew Blake’s porn world they were clearly peddling themselves. And if they were of the (revolutionary) devil’s party and didn’t know it, we can take their sleeping potential and wake it the fuck up with our own monstrous creations. So let’s do that now, shall we?

(exhibit 1a1a1i2: There’s nothing “gentle” about canonical knights; their courtly “love” is rotten to the core [the greatest danger is a serious “knight” (cop) who feels “in fear for his life” and is protected by the system in ways that allow him to kill and rape with impunity]. Also, we don’t see it, but Castle Anthrax is presumably the “evil” double of wherever Sir Galahad came from. Its “wicked” residents represent “almost certain temptation,” which real-life bigot and massive chudwad, John Cleese, must “save” Michael Palin from; it’s very “bros before hoes,” the kind of toxic homosociality that Monty Python was making fun of in-text about older legends manifesting in their own culture, but also their own cast; and later on, “TERF Island” would play out through the rise of “Radcliffe’s ghost” [mirroring her xenophobia while also not being her] in total fucking psychos like J.K. Rowling’s male and female, straight and queer fans baying for our blood.)

(artist: Blxxd Bunny)

The rest of the finale is a collaboration between Blxxd Bunny and myself. We’ll start with camping the pussy but especially the birth canal, the vagina and its biological-reproductive function, as demonized by “both sides” (in the traditional, binary sense) for different, often pareidolic reasons: for men, “vagina = woman and woman is other”; for (many) women, “vagina = rape and unwanted baby (which under the best of circumstances, can still kill the mother or drive her mad; i.e., the Madwoman in the Attic).” They see less what they want to see and more what they have been conditioned to see. The ensuing rhetoric becomes weak/strong and correct-incorrect at the same time; i.e., “as it should be” in relation to the classic Gothic “push-pull” (oscillation) as conducive to the same-old historical materialism being structurally preserved through play as practice; re: as a military detail/exercise that, as usual, is largely forged out of spare parts taken from all over empire as inherited!

For our revolutionary purposes, “the devil is in the details.” As a fixture of rebellion, “Satan” is out there waiting for us, calling for workers to rise up and take back what’s rightfully ours: our bodies, our labor, our dignity in our own devilish deals. “Better to rule in Hell than serve in Heaven,” but also: “the mind is its own place, and in itself can make a Heaven of Hell, a Hell of Heaven.” We can do so consciously—to be of the devil’s party and know it (unlike Milton) while “rockin’ out” at the same time: to “ring hell’s bells” and call others to do the same; e.g., to ring “Satan’s (door)bell” as a metaphor/mayhap-happy-accidental pun for anal sex. Regardless, it’s “the call of the void,” baby—not of actual self-destruction, but of a canonical prescription’s harmful “self” (the ghost of the counterfeit) threatened by its paradoxical relationship to codified objects of abjection: canonical sin, strength and gender roles, etc, encompassing the paradox of terror sex-positive workers run wild with. In short, the world may be a shitty place, but we can do our part to make it a better one than has ever existed according to what we create as camping what came before. Pokémon evolve, right? I choose you, Blxxd Bunny!

(exhibit 1a1a1i3: Artist: Blxxd Bunny. Bunny’s bum/pussy, a book, and ACDC [all walk into a bar…]

When dealing with canonical vaginas, the asshole is always nearby [the actual body part but also its colonizer/colonized regarding said part]. The asshole, pussy and owner’s body constitute the wandering womb as ancient hysteria, which canonizes into “pussy,” “demon,” and “Nazi” as combined into some such silliness as part of the elite’s bad-faith “joke”: a “pussy demon nazi,” “vagina-dentata necrobiome, “womb cave” or whatever else is monstrous-feminine enough to correctly-incorrectly convey and execute canonical praxis by closeting the representee and killing the representative [and vice versa]. The way to reclaim the joke, thus the process, is to camp the pussy, demon, asshole, and Nazi separately and together [and with the asshole—the “devil’s doorbell”—being so close to the pussy as to be conflated with it during the process of abjection, the vagina becoming a conveyer of shit and the asshole of afterbirth, blood, yeast infections, etc; but also terrifying truths: girls shit—or as an admirer of my ass playfully asked me once, “Damn, girl, you shit with that ass?” “Coprophilia” in quotes]. Generally this is done in ways that people normally communicate as a social-sexual species: through sex, but also parties, operatic theatre [drama and comedy] and music—e.g., rock ‘n roll as countercultural, but also oral and folklore-driven, thus something the elite never fully have a grip on [a potential for uncontrolled opposition]:

“Moonlight is thought to transform some people
Into strange creatures to drive others mad […]
Does the moon [ass] actually possess such strange powers?
Or is it all just lunacy?” [“
Moon Baby,” 1997]. 

Regardless of how they come about, the adjectives and their nouns, when combined, will go from being seen as unironic, stigmatized sites of trauma, sin, darkness and torture, to having these things put into quotes; i.e., to be camped. Through our synthetic oppositional devices they become a joyous playground of constructive anger, stabilizing gossip, perceptive pastiche, ironic quoting and gender trouble/parody, and good-faith egregores—a revolutionary Grendel/Grendel’s mom and their figurative and literal cave/home as poetically elided while remaining aware of its own previous, fatal historical materialism: as already colonized, thus something to subvert and reclaim through “perceptive” camp. In a dialectical-material sense, the mother is no longer a site of unironic, incestuous rape, castration and infantile vengeance, but neither is her “child.” Instead, the mother becomes her own subject, and the relationship between mother and “child” improves well beyond any literal, familial terms: it becomes a pornographic jest with happy/non-harmful variants of “correct-incorrect” and “weak/strong” results [this treatment of “happy” again being lifted from Catherine Spooner’s Post-Millennial Gothic: Comedy, Romance and the Rise of Happy Gothic]: as played with by the performers who pass their lessons along to consumer students through iconoclastic art as entertainment and education [an American paradox]. In short, it’s a “stepson/stepbrother, what are you doing?” scenario minus the exploitation; as with all ironic, sex-positive BDSM, the “rape” is placed in quotes during subversive rape play. It becomes informed, invited—a means of combating its harmful, manufactured forms [manufactured consent, rape culture, Max Box/”prison sex,” etc; in fact, all of the bourgeois trifectas] during a “creative success” towards proletarian praxis.

Canonical synthetic stratagems [destructive anger, destabilizing gossip, “blind” pastiche/parody and its endorsement, unironic gender trouble/parody and bad-faith egregores] must be checked in ways that cultivate emotional/Gothic intelligence at a social-sexual level, thus recultivate the Superstructure to incentivize degrowth [away from canonical war in all its forms and disguises] through the Gothic mode as employed by our own costumes, uniforms, masks and weapons as disguise-like but also functional: the de facto proletarian teacher, lover, dominatrix, soldier and spy all rolled into one. In doing so, the operative regains control/the ability to negotiate boundaries and experience catharsis; i.e., through submission within boundaries of mutual consent, drawn up by teaching others control/negotiation [discipline] and by playing with herself and inviting them to watch in ways that respect [thus illustrate] mutual consent through campy demon BDSM, kink and appreciative “peril”/psychosexuality as an invited voyeurism/exhibitionist nudism: “Come and see” [or see and come].

[artist: Blxxd Bunny]

Under such liminal conditions, the exposed body isn’t exclusively vulnerable; it’s a descriptively sexual, culturally appreciative place for [a]sexual artistry and gender-non-conforming appreciation, play and catharsis of many different kinds—e.g., Bunny is ace and should be appreciated, worshipped and loved[5] as a being to empathize with/relate to: as a fellow worker under the same proletarian struggle; i.e., to revive our combined pedagogy of the oppressed through what makes it delicious and fun, thus relatable, to begin with; and something whose comforting, nurturing qualities make trauma—be it outside or inside the body through rape, war and mass exploitation/genocide—easier to talk about and heal from.

The paradox of catharsis and trauma lies in how these lucid dreams and beautiful, psychosexual nightmares are always good for a laugh, a cry and/or an orgasm as added benefits that can help us relate to ourselves, society and our comrades in vivid, cathartically medieval, and yes, [self-]indulgent/masturbatory ways. You don’t have to marry a comrade; someone can help you masturbate as a friend, and in a variety of friendly ways: with their hand, their words, or their photos supplied as sexual participation, or as artistic extensions of themselves they know other people enjoy with in those ways [even if they do not]. And unlike the Gothic heroine—who literally has to go to hell and back just to get some implied dick at the end—our “happy endings” can happen from moment to moment; i.e., in the same aesthetics of power, weakness and death divorced entirely from harm and enjoyed “to the hilt.” Under these felicitous circumstances, what was advertised as “mere fantasy yet better than real life” becomes half-real: A “Oh, God, is this really happening?” fairytale, storybook, dream-come-true [and not a boring one, either—it has whips and chains whose “death by Snu-Snu” follows the BDSM motto: “hurt, not harm”] that helps comrades heal through shared struggle as cathartic; i.e., trauma bonding. That’s another aspect to ludo-Gothic BDSM—one that Bunny plays out solo as much as with me invigilating their work, afterward:

[artist: Blxxd Bunny, who plays around with their body as historically-materially fetishized in fun, campy ways, including the bathroom (a classic site of rape/power abuse in horror films) as an image of ironic, appreciative peril/cathartic rape play. In the larger “bathroom” scenario, they film their body and its parts from a variety of angles and positions, all while covered in [self-installed] tattoos and “on fleek” (source: Max Kutner, 2015) makeup. Like that curious and enigmatic phrase, they’re “starting a thing”; re: Key and Peele’s timeless and immortal (according to me) “putting the pussy on the chainwax!“]

In turn, this sex-positive trauma-bonding struggle and identity during ludo-Gothic BDSM can be dressed up as needed; i.e., viewed from any angle or context one requires to synthesize, thus relay, the counterterror message as part of the larger action plan—of worker solidarity reified through the connections we establish and produce.

For workers like Bunny and I, this concerns normalized social-[a]sexual transactions of exchanged sex-as-labor in artistic forms that we take back from the paradox of elite omnipotence and their menticided thugs’ double standards [e.g., “God’s Loophole[6]” for white, Christian girls having anal sex to avoiding sinning before marriage—the idea of sin largely an arbitrary one arbitrated by the arbiters]. Though our Six Rs, or Gothic-Marxist tenets of Gothic Communism, oppositional praxis becomes “creatively successful”: sex-positive instead of sex-coercive. In turn, Marxism becomes more fun and funnier/sexier than Marx; it becomes “succulent” by “living deliciously” to regain what is lost, repressed, or denied to us by Capitalism’s myopic, future-cancelling amnesia, including our humanity, dignity and power—to organize, reassemble and fight back with: as workers aggregating in solidarity [through riots and strikes, but also camp] against tyrants mobilizing their aggregate power against us. “‘This is our mall,’ motherfuckers! Our Black Mesa, companion cube, and ‘cake!'” We start things/put the pussy on the chainwax, not you!” Power is stored on the Aegis as something to camp canon with during ludo-Gothic BDSM:

[artist: Blxxd Bunny]

In short, the state’s monopoly on violence, terror and monsters is not total; we have room to conduct counterterrorism as a vital, necessary process to our own survival through ludo-Gothic BDSM camping the canon by any and all means at our disposal! Power is in things the state wants to pimp; re: like Bunny’s fat succulent ass!

The same collective and complicated pragmatics[7] applies to any monstrous-feminine symbol presented as abject, “terrorist,” corrupt and/or stigma-animal. The individual parts must be reclaimed, but also how they interrelate back and forth with/within themselves, their owner and their would-be colonizers as reconditioned by the revolutionary [thus transformative] cryptonymy of the worker-as-instructor’s powerful, “torturous” code: “come here and get fucked, but in a non-harmful and, at-times-surreal, sense that contributes to sex worker rights/the rights of all workers sexualized under Capitalism”; i.e., “wake up/exit Plato’s cave by paradoxically addressing bodies, genders and labor more broadly inside the cave as having been harmfully sexualized, dimorphized and fetishized under Capitalism.” The fear and fascination with an imagined emancipatory hauntology can drive the reverse process of abjection through a Galatea whose dark poetics—through their body and artistic expression/pedagogy of the oppressed—combats Capitalist Realism’s verisimilitude/myopia; i.e., Capitalism’s harmful narrative of the crypt stemming from the unironic monomyth, Cycle of Kings, and infernal concentric pattern as unironically consumed, thus endorsed and reproduced without irony through future, unironic forgeries. Our combatting of said forgeries occurs by dancing with the figurative dead, but also fucking them [a sex-positive camping of “necrophilia” placed in quotes as a kind of “rape,” or sex-positive rape play with “undead” flavors]. Against bad[-faith] dance partners, our “danse macabre” can sweep ’em off their feet!

 

[artist: Maurice Sendak]

The “wild rumpus” of the liberated Galatea’s sex, drugs and rock ‘n roll engenders the “creative successes” of proletarian praxis: mutual consent, descriptive sexuality and informed, ironic and culturally appreciative consumption during Gothic counterculture—kink, fetishization and demonic BDSM—as iconoclastically poetic. As such, they recultivate the Superstructure and the demonized image: of workers and of Communism, but also of the elite not being in charge and genocide not happening as a profoundly sex-positive thing. “Making it gay” becomes not “the end of the world” as a terrible event, but a ridding of the awful double standards surrounding “the end of history” as exclusively enjoyed by the elite [and their proponents; e.g., Coleridge tut-tutting Matthew Lewis while writing “Christabel” (1797-1800)[8]] but not by us; re: “boundaries for me, not for thee.”

In turn, this seminal and tremendous subversion becomes a thoroughly enjoyable thing told through the Gothic mode of creative expression in highly playful language that people actually speak, exchange and consume from an early age: through monsters, music and myths—the oral traditional carried over into written form [and those “in-between things”; e.g., drawings and performance art] as Gothically apocryphal. Good [sex-positive, healthy] sex-and-gender education and good play are things taught to children through said apocrypha, as are their bad [sex-coercive, harmful] forms. Historically-materially the parent dichotomy [and its sub-categories and orbiting factors] all exist in dialectical-material conflict—i.e., in material renditions of the Gothic psychomachy’s psychosexual psychopraxis, wherein punching up and down theatrically express through subversive and subordinate forms: the Amazonomachia as class/culture war during art and porn as thoroughly monstrous [undead/demonic] forms of liminal expression warring with one another in paradoxical, doubled performances of power but also interrogations. Don’t be afraid to scrutinize, thus learn from it, in a dialectical-material sense.)

To conclude this finale and the “camp map,” canon isn’t hard to camp; it just takes subtext and a drive to be oneself as part of a larger tradition of questioning canon. You have to be willing to realize that nothing is sacred (except human rights and the health of ecosystems and the humane treatment of animals), then be unafraid to be loud, campy and silly with your own ludo-Gothic BDSM; re: similar to what Bunny and I have gleefully demonstrated here. Power is wherever you find it:

(artist: Blxxd Bunny)

Before we segue into the “camp map” conclusion, let’s reflect on what Bunny and I have done; i.e., the big picture that ludo-Gothic BDSM attaches to, in small (nine pages), and some closing points about solidarity as a juggling act: being “up in the air” with many moving parts, all of these falling into place insofar as Gothic Communism ultimately does—messily and with some degree of risk whose calculations can only go so far!

As the “camp map” shows us—and what Bunny and activism is taught through participation as playful: by having fun at canon’s expense, “making it gay” wherever we can, from positions of relative privilege and oppression; i.e., by drawing graffiti-style rainbows all over it with glitter and crayons, but also embodying it through what makes us beautiful: the sum of ourselves reclaiming stolen culture, but also weaponizing stolen stigmas twisted out from the robber’s vault of abused folklore.

The vampire, for example, is as much a Jewish voice (through Mel Brooks) as it is an anti-Semitic trope and pre-fascist marker/Catholic “kick me” sign (more on this in Volume Two’s “They Hunger” chapter [on vampires], and in the Demon Module; re: “‘Anti-Semitism’ vs ‘antisemitism’“). The pedagogy of the oppressed, then, rises up out of comedy as much as drama insofar as satire is concerned—but often occurs through Gothic reminders that comedy is as much happiness and joy on- and offstage as it is a straight-up joke told for laughs. As Hannah Gadsby might put it, a “joke is tension and release” (and humor is utterly vital to camping canon; i.e., through its art history, which Gadsby specializes in through staged comedy shows). I think comedy abides by that in relation to sex and gender told through the joke of sacred things that, given to us straight (that was a pun), lead to great harm.

While the concept isn’t foolproof, the delicious irony of camp is that it can fail and still work. If memory serves, Dracula, Dead and Loving It (1995) fell flat—felt like the Count going through the motions after a very long career (which, for Leslie Nielsen and Mel Books, was the case). Maybe it just doesn’t “work” compared to Young Frankenstein (1974) according to some people:

Did you happen to read the latest issue of Entertainment Weekly? Mel Brooks said: “There’s a great quote: ‘Critics are like eunuchs at an orgy—they just don’t get it.’ I ran into Roger Ebert. He didn’t like Dracula. He made no bones about it—thumbs, pinkies, every digit that he had. And I said to him: ‘Listen, you, I made 21 movies. I’m very talented. I’ll live in history. I have a body of work. You only have a body'” (source: Roger Ebert, “Movie Answer Man (07/21/1996)”).

And yet, it does work because it’s making fun of canon! That’s the point! Bella Lugosi’s 1931 Dracula might be queer-coded, but it’s pretty damn straight-laced in terms of executing said code; i.e., its unironic treatment of queerness (the gay man threatening to make the ladies all lesbians: the “Carmilla-esque” bride of Dracula). The key to transformation is the attempt at camp, not the ability to cash in and “succeed” in the capitalist sense. Even if the joke doesn’t land because the comedic timing is off, I’d still rather someone fail to tell a funny joke with good intent than land a wickedly funny one with bad.

I don’t want to apologize for an unfunny vamp camp, but the myth of camp is that it’s always funny. It’s not; you can be completely off your game and still camp canon. For example, “true camp” is seriousness that fails, but as I point out in “My Least Favorite Horror Movies?” (2020), even this is a spectrum:

For me, the most egregious movies are the ones not worth rating at all. Alas, these fall into the bin—a giant midden of forgotten trash, with little distinguishing one from the next. I find it far more productive to seek out movies others might slap a number on to qualify. Myself, on the other hand, will simply be content in saying something about them, whatever that may be. If a movie cannot get me to write about it save to say how woefully boring it is—or lacking to some other degree, instead of supplying me with any sort of positive reaction—then I might relegate it to the pile and simply move on (source).

Sometimes you get duds. More to the point, class war demands gender trouble and gender parody with an active eye for empathy first and foremost, not a stellar punchline. Even if the story is good, it’s no guarantee of critical acclaim. To this, The Monk was not well received by (white, cis-het male) critics like Coleridge, who petulantly whined: “Nor must it be forgotten that the author is a man of rank and fortune. Yes! the author of the Monk signs himself a LEGISLATOR! We stare and tremble!” (source). Like, fuck that guy. Yes, fuck you, Coleridge; the unwelcome appearance of campy monsters meant that you—as the most privileged group (white, cis-het men)—finally had to say something of your ruined ideal of the world. Awfully telling that you took the conservative stance by bashing the fag instead of “the Great Enchantress” by recognizing her as serving the profit motive through controlled, thus commodified opposition (the ensuing chaos being blamed on gay terrorism, of course—story of our life). You’re not a god and neither was she; I can prove that right now by barbequing both of your sacred cows (and dancing with your ghosts—as Tom Cruise’s Lestat puts it, “There’s still life in the old lady yet!”).

In short, empathy constitutes making fun of legit assholes, even if the joke sucks (e.g., Brick Tamland when sticking up for his pals with this gem: “Where did you get your clothes, the toilet store?”) or the person you’re telling it to doesn’t appreciate it (the stuttering Irish bartender from Boondock Saints [1999]: “Why don’t you make like a tree and get the fuck outta here?”). Moreover, camp can be whatever canon you wish to fuck with. Our danger disco can be an obvious example (re: the rock ‘n roll vampire castle); or it can be scrawled over Tolkien’s refrain (the hopelessly fake-but-popular treasure map bastardized from a bunch of self-aggrandizing Spear Danes by a British Oxford nerd/war veteran who, while racist and far from perfect in his own privileged voice, at least gave people the option to be gay through the medieval romance).

So many things can enact ludo-Gothic BDSM to camp canon with. What matters is that it’s camp and that’s a pretty broad canvas to paint your “masterpiece” on; better a sex-positive stick figure or a cute, unscary monster (whatever floats your boat) speaking in a valley girl/surfer dude accent than a sexist, rapey Picasso, academic or frat boy who thinks “green light” should be interpreted as “no means yes, yes means anal”; i.e., “green means automatic anal whether the receiving party consents or not.” If their eyes are souless and dead behind the mask, blame Capitalism because it does that to men (and tokens) inside the Man Box’ dark fortress/siege mentality fearing the ghost of the counterfeit; i.e., during the abjection process’ dialect of the alien: nature invades home and makes it alien, requiring state crackdowns from the middle class (more on Hogle’s seminal idea throughout the entire series). In terms of capital pimping nature, it’s the hand that turns the handle of the meat grinder!

Before we conclude the “camp map” and move on to our thesis conclusion, I have some closing notes to address; i.e., about language, including its usage and policing of swearing and sex positivity as something to raise like a fist (often as a raised fist) against our perceived, “untouchable” betters. First, in relation to the traffic light system and Man Box culture: these things are all connected to larger socio-material issues informing these behaviors as instructed either way. So, while the universally ethical usage of the traffic light system might seem intuitive, the frat boys and chudwads of dude-bro culture[9] would abuse and dogmatize its canonical misuse.

Second, the same effects in language can be seen in things like vocal fry and upspeak; i.e., the lack of direct assertive aggression being seen as feminine/weak in a traditional, thus conservative and heteronormative sense. “Perceptive” camp, then, becomes an ironic lack of traditional male/masculine assertiveness; it’s automatically camp by virtue of not being these things through function. The same goes for swearing and aggressive displays that can have competing communication goals, including but not limited to, videogames:

There are many attitudes surrounding swearing and why people do it and who is supposed to and who is not. For instance, Timothy Jay writes “swearing and aggressive behaviors are a substitute for physical aggression.” Building on that idea, I would like to additionally posit that, with people who play videogames—who henceforth, I shall refer to as gamers—such aggression can manifest itself in [any gender … Because common] options for aggressive behavior online are [verbal, but] performed anonymously due to “[e-community solidarity being] facilitated by [an] anonymity [that also] guarantees online equality” (Dynel 38). Yet such aggressive behavior can be radically motivated by [competing sexual and gender] dynamics once said anonymity is removed and equality disturbed (modified from the original source: Persephone van der Waard’s “Swearing Communication Goals: Social Aggression in Homo-Social Bonding vs Sexual Aggression,” 2016).

Beyond videogames, the same idea of competing communication goals applies to other forms of violent (usually Gothic) theatre and gender performance that videogames are built upon (and vice versa); i.e., in relation to parallel media forms and consumption.

By extension, these performances (and their goals) happen in-text, as well as during the meta of the text as something to perform on various registers in ways that can be reclaimed—i.e., not just by cis-het people (which the above paper primarily focused on because I was still in the closet when I wrote it) but by any minority/underclass group who doesn’t want to be colonized/tone-policed according to intersecting degrees of privilege and oppression. Ludo-Gothic BDSM can camp canon solo; it can also do it with friends/toys helping us make art: a mystery to reunite with through a process that’s difficult to standardize.

(artist: Blxxd Bunny)

Unto that, our third point is solidarity. My relative privilege as a trans white woman stands in solidarity with other oppressed groups against capital; even if it’s from my modern-day version of Merlin’s tower (as my foreword mentions), my friends still cheer “Get ’em!” as I take Radcliffe, Tolkien or Natalie Wynn to task. It’s simply not worth it to venerate such people like they’re beyond rebuke, thus compromising with the state and halting any attempt at being politically active.

And to our potential allies, I say this: If you’re really on our side, you’ll join us or at least support our—like Monty Python’s Frenchman viciously taunting Arthur and his knights—collective swearing or violation of boundaries inside our safe-space exhibits as allowed to exist in the same public market (vis-à-vis Milton’s 1644 “Areopagitica”[10]); i.e., regardless of how badly it upsets or bores fancy-pants critics like Coleridge or Jameson (the former much happier with those he “allowed” to write; e.g., Radcliffe, because her romances upheld the status quo, hence its material conditions) or bothers official police defending private property before people, including sex workers as privatized by the elite:

(source: Fired Up Stilettos)

So don’t be meek[11] about it, comrades! Swear! Be bold in your art! Raise your fist! The idea isn’t even to fight back as the state does; instead of apathy regarding police brutality (military urbanism) and settler-colonial violence, sex-positive artists promote Gothic Communism as universal basic human/worker rights (and the rights and health of animals and the environment) while discouraging sexism and other bigotries with their own playful disguises. They raise their fists to “punch” Nazis and neoliberals—not literally in the face (not always, anyways), but up into their dogmatic, canonical propaganda.

In turn, this raising-of-the-fist (and other body parts) occurs by retooling war as an act of rebellion against bourgeois tyranny. The difference between us and fraidy-cats like Radcliffe is that iconoclasts own the act of punching (up, in our case) as a conscious form of informed political action; i.e., directing worker solidarity (often through billboard/graffiti[12] approaches tied to their actual bodies, above) against normalized violence and those who encourage or perpetuate said abuse—to show the world what fascists and neoliberals really are: complicit abusers who try to divide and discourage the love that holds rebellions together (across space and time, the ghosts of Marx [including Marx] channeled through us).

Fourth, as to the provocation of the raised fist itself, Nicola Green demonstrates how there are many, many variants of the raised fist in art (“Struggle, Solidarity, Power: The History of the Iconic Raised Fist,” 2021). Its historical purpose is antifascist—pitting true rebellion against “fake rebellion” by reifying an emancipatory cause as something to sloganize: “punching up” through body language:

The fist was used by the United Workers of the World labor union in 1917 and by anti-fascists in the 1930s during the Spanish Civil War. Students raised the fist in Paris in 1968 in mass protests against French President Charles de Gaulle. If you’ve seen an image of the fist on a sign or a shirt, it’s almost certainly an uncredited version of a design by Frank Cieciorka, whose woodcut print of a disembodied black fist on a white background adorned posters for Stop the Draft Week in 1967. Cieciorka had seen the fist while participating in a socialist rally in San Francisco (source: Christopher Spata’s “What does a raised fist mean in 2020?”).

Nonviolent resistance articulates that which the elite historically frame as violent: worker solidarity, but also countercultural displays of active, prolonged resistance. Art prolongs resistance by holding up better than fleshy bodies do. More to the point, when treated as acts of rebellious strength, they lift people out of violent ways of thinking while still living inside oppressive systems that encourage mental imprisonment. This includes neglect and class betrayal at large as violent through the support of the system in sacrifice of worker rights; e.g., Radcliffe’s own political moderacy and longevity through her novels/School of Terror.

(exhibit 1a1a1i4: Source: ibid.. Picket iconography is something that can emblazon protest and counterprotest for or against the state; those who use these symbols need to reclaim them from state proponents by committing their usage to movements that ultimately do not become recuperated, thus ineffective at inducing genuine socio-material change; e.g., Che Guevara on a t-shirt [exhibit 8b] doesn’t automatically equal rebellion; it has to leverage collective worker action/solidarity against the state in ways that do not automatically preclude violence: striking and rioting. They’re not safe, but they historically work, which is why the elite use neoliberalism indirectly and military urbanism directly to quell rebellious sentiment; i.e., Thatcher’s proud, shameless declaration: “Economics are the method: the object is to change the soul.”)

Using de facto reeducation to punch up, sex-positive artists bridge gaps to achieve universal liberation with ludo-Gothic BDSM; i.e., seeking to change indoctrinated people’s hearts and minds: by bringing them over towards a more humane and egalitarian way of thinking about sex, including its Gothic, infamously campy forms.

And of course, all of this is rather easy for me to say, right? I’m just a white middle-class American woman and have relative privilege. Obviously, I expect workers to do activism to whatever degree they feel safe and comfortable, but also want to remind them: it doesn’t take much effort to raise a fist (white people should do it, arm-in-arm with their fellow workers, and use their positions of privilege to speak out in ways many people in the world can’t). And to all workers of the world: Remember that we’re doing this for all workers, not purely for our own comfort; re: post-scarcity vs “equality of convenience.” Everything dies and the state and its proponents are going to police you no matter what—to take more and more for themselves while alienating you from everything around you.

So provided it’s genuine and aware of its effects, any endorsement—no matter how small—helps counteract Capitalism carrying on as it always does. Your assistance needn’t amount to “going native”/fully assimilating and joining us on the Satanic front lines (there is a price to that, a bell you can’t unring… but also, we have snacks so come hang out); in fact, it can simply be getting out of our way (many class traitors undercut the legs of rebellion by actively recuperating[13] or betraying its slogans and symbols in service of cheap, escapist fantasies). Whatever you choose to do, just know that a hellish chorus of whispers and speaking and/or raised voices appearing in conscious, organized solidarity with those symbols will hit far harder together against the state and the establishment than one person shouting the truth of Capitalism as loudly as they can from the top of their lungs. Labor action is a group effort, including camp! It’s what Bunny and I did, and you can do, too! Go wild, loves)! Don’t just raise your fist; show ’em your Aegis, and once more with feeling! Become the mountain for others to travel to!

(artist: Blxxd Bunny)

Like Satan, camp at large is very much tone-policed; i.e., treated by proponents of capital as, “This old, not new, not something that’s sold as ‘fresh,'” all while ignoring old theatrical devices like medieval puppet shows and bad voices, swearing and colorful metaphors, asides/speaking to the audience, Greek Choruses and Jojo’s “tension” katakana, offshoots of Blue Beard/Medusa, etc. Capital is always trying to commodify, thus colonize the antiquated oral traditions of theatre, but through the drive of capital these invariably become outmoded, and we can reclaim them from canon as it crumbles, possessing the body when the spirit has fled (“the flesh is weak”). Ideally the message should convey even when inebriated (a kind of xenoglossia, if you will, to summon through ritualized instances of teaching exercises about sexuality, bodily autonomy and worker rights doubling as art).

From the Scorpions to Blxxd Bunny to Vera and myself, canon can always be camped, and furthermore, relies on controlled chaos to account for the systemic mayhem capital foists on workers; i.e., old theatrical stratagems and Gothic hauntologies, but also “talking funny” or incorrectly to achieve its campy Jester’s affect: combining this with that, as ludo-Gothic BDSM demonstrably does. Use its dark gravity to pull your own baddies!

In short, daily synthesis and catharsis means using whatever works; fuck to Tangerine Dream if it makes you happy/cultivates good daily habits (as Zeuhl and I once tried, though it’s not good sex music. Stick to metal [or anything with a steady beat; e.g., Susumu Yokota’s “Tambarin“] for that). Likewise, kill any darlings you need to; re: as much shit as I’ve given Radcliffe (whose “cow” hasn’t just been cooked well done, but beaten, stabbed, shot, set on fire, ripped open, farted on, and doodled over with crayons, glitter and clown makeup; forget tearing her a new grave-sized asshole, she’s nothing but asshole now—or, if you want to be less Matthew-Lewis about it, I’ve camped her ghost), I’ve also looted her castle bare, pinching everything I can to make my point. Thanks for the leg up, Annie (we’ll get back to you, in Volume Two; re: “Summoning Demons“)!

As something to learn and perform through others (not just myself and Blxxd Bunny but any sex-positive worker), activist statements/uncontrolled opposition’s “punching up” are often demonstrated by simply existing through identity politics as subversive/cathartic roleplay. A monster, after all, is a form of identity mid-struggle under oppressive, prescriptive conditions. Gothic Communism, then, seeks to alter our current material conditions (and their “stuck” pastiche) by recoding the Superstructure during canon vs iconoclasm as “sexier than Marx” (who, again, was always a bit dry) “but also funnier” (re: “chainwax”); i.e., sexy meaning funny if it respects consent by challenging things that don’t respect consent. This means working in praxial opposition to the status-quo factors whose comorbidities under Capitalism lead to genocide and us being undead/demonized and—unlike Leslie Nielsen—are not loving our roles in heroic canon; e.g., Scott Marks’ “Day of the Animals: Leslie Nielsen Meets the Preston Sturges of ’70s Schlock” (2022).

(artist, left: Henry Fuseli; right: source)

Onto “‘Camp Map,’ the Finale“!


About the Author

Persephone van der Waard is the author of the multi-volume, non-profit book series, Sex Positivity—its art director, sole invigilator, illustrator and primary editor (the other co-writer/co-editor being Bay Ryan). Persephone has her independent PhD in Gothic poetics and ludo-Gothic BDSM (focusing on partially on Metroidvania), and is a MtF trans woman, anti-fascist, atheist/Satanist, poly/pan kinkster, erotic artist/pornographer and anarcho-Communist with two partners. Including multiple playmates/friends and collaborators, Persephone and her many muses work/play together on Sex Positivity and on her artwork at large as a sex-positive force. That being said, she still occasionally writes reviews, Gothic analyses, and interviews for fun on her old blog (and makes YouTube videos talking about politics). To learn more about Persephone’s academic/activist work and larger portfolio, go to her About the Author page. To purchase illustrated or written material from Persephone (thus support the work she does), please refer to her commissions page for more information. Any money Persephone earns through commissions goes towards helping sex workers through the Sex Positivity project; i.e., by paying costs and funding shoots, therefore raising awareness. Likewise, Persephone accepts donations for the project, which you can send directly to her PayPal,  Ko-FiPatreon or CashApp. Every bit helps!

Footnotes

All this being said, let’s wrap things up with a short thesis conclusion (for my argument and its argumentation, written back in 2023), then move onto the symposium!

[1] Again, some camp is blind; we have to make sure ours isn’t, lest the ludo-Gothic BDSM that results become Sontag’s ignominious “true camp”: “seriousness that fails” in ways that harm us. We must be aware of what we’re doing. The exact destination is less important than the historical materialism of things falling into place as society grows more and more sex-positive over time.

[2] O’Bannon’s fussy term for Ash the Android, in Alien; i.e., Red Scare (a concept we’ll explore more at length in the Poetry Module; re: “Red Scare; or, Out in the World“).

[3] I’ve always been drawn to tattoos and piercings on other people. When Zeuhl and I first had sex, we were initially watching Forbidden Planet. They insisted their legs “were hot” and asked if they could take off their pants. I complied, but kept glancing over at their crotch because I couldn’t tell if they were wearing see-through panties, had a really hairy pussy or both. Turns out, it was both—a fact I learned shortly thereafter when I looked over at Zeuhl to discover them watching me, waiting to see how I would respond. Intrigued by their septum piercing, I thought of a way in: I asked them if they had any other piercings. They said they had pierced nipples, to which I asked if I could see them; they obliged, whereupon I asked if I could suck on them. Zeuhl smiled enthusiastically and said, “If you want!” (for a deeper chronicling of all my sexcapades with Zeuhl, refer to “The Eyeball Zone“).

While a little bittersweet now, the scene is still a happy memory for me—not least of all because it was a silly inside joke between us for years: Before starting the movie, I had propositioned Zeuhl, to which they said, “I’m not for closing any doors”; to which their joking addendum to the original answer would be followed up with “…fucks three hours later!” Even if they were only playing around to abide by the college fantasy of temporary rebellion and experimentation (whose principles they largely abandoned after graduation), Zeuhl—or at least my rememory of them—is a ghostly half-muse of sorts. Despite me wanting to, we never made any art together—just sex tapes and naughty photos. None of that is contained in this book, of course; but I did use the memories of them absolutely rocking my world to create the artwork and passages you see in this book. In short, what I loved about them lives on in my cloaked, campy reenactments.

[4] Something Zeuhl and I tried once; frankly fucking to metal/videogame music (e.g., Metaltool’s “Mega Man X3 – Opening Stage,” 2012) is a lot more effective: it at least carries the necessary energy and beat, even if it often sounds rather goofy in its own right (Zeuhl and I both smiled like total dumbasses while we fucked to Turrican II’s “Traps,” 1991. But much to my delight, they especially loved Amiga chiptunes regardless of what we were up to, and for good or ill, I cannot listen to that music now without their beautiful, silly ghost haunting me and the music).

[5] Bunny is demi-pan and generally asexual when performing sex work. I have ace components when working with them and our mutual participation is ultimately asexual relative to our negotiated boundaries illustrating mutual consent. They have known from the start that my girl-cock gets hard at seeing their naked body (I told them as much) but we do not play together. Any orgasms I have while looking at them occur in private without their participation. Any information that I bring to their attention relates to how awesome they are as a friend, one I love to draw and appreciate in my writing as ludo-Gothic BDSM (re: Bunny loves rape play and monstrous themes in their work/on their Aegis, below).

(artist: Blxxd Bunny)

This is not “a wasted opportunity.” I can get sexual participation from other friends during ludo-Gothic BDSM, and my friendship with Bunny is absolutely perfect as is. I love them very much and have nothing but the utmost respect for their work/play as an extension of who they are; it’s what makes them so awesome and fun to work with and precisely why I write about, draw and otherwise feature them in my book as much as I have. As with my other muses, Sex Positivity is an ode, an apologia, to Bunny and people like them doing ludo-Gothic BDSM: “Including your work, all of you have value and worth and deserve happiness, safety and love.”

[6] Deliciously camped by Garfunkel and Oates’ “God’s Loophole” (2013): “Fuck me in the ass if you love Jesus!” To it, anal is classically a state terror weapon whose sodomy accusations/morphologies we can camp (re: “Our Sweet Revenge“), and Bunny loves to exhibit anal without lube (what they call “painal,” often crying during it; i.e., as part of the exhibit blurring fiction and non-fiction, and enjoying that liminality as part of the performance, aka “method acting”).

[7] From linguistics: “meaning established through voice and subtext”; e.g., sarcasm and irony.

[8] Coleridge achingly bemoaned the presence of Matthew Lewis’ The Monk having been written by a MP (Member of Parliament). He looked down on the Gothic as “cheap” and base, like spitting off a bridge to try and communicate grand ideas (as Dale Townshend once told me in class; “his Gothic cathedrals were envisioned as holy and filled with light”—to which I replied that Coleridge was merely pissing in the wind [relative to the rise of impolite forms of counterculture]. Dale merely shook his head and grumbled at my contribution). Or as London Skoffler writes,

Coleridge may have used Gothic elements in his writing, but he would have been vehemently opposed to this suggestion. He criticized Gothic literature, specifically the sexually charged story The Monk by Gregory Matthew Lewis, as corrupting and perverse (Townshend). So why was Christabel so sexual? Perhaps, as Ann Radcliffe says of terror and horror, it is because Coleridge did not graphically depict his characters’ actions. Instead, he only hinted at what may have happened. Coleridge leaves a lot of interpretation up to his readers, forcing them to use his beloved imagination, to decide for themselves (source: “Coleridge’s Gothic Romanticism,” 2019).

In other words, Coleridge was a privileged nerd who—like Jameson’s latter-day dismissal of the Gothic, but also Austen’s parody of it or Radcliffe’s “armoring” in more delicate novels—was heavily predisposed to prescribing proper modes of sexual expression: veils. Not only does doing so cater to the status quo (which will sexualize the veil anyways, or titillate themselves with guilty desires they can later deny but privately enjoy); it remains inadequate from a holistic, dialectical-material point-of-view (which Gothic Communism demands. More on Coleridge in “The Future Is a Dead Mall“).

[9] Man Box has transformed into itself using an appropriation of surfer and hippie culture, the college Max Box of rapey (mostly white, cis-het male) students proliferating through the unaddressed rape culture in academic faculties; e.g., Foucault, Beauvoir and Sartre, etc.

[10] Originally written to the Parliament of England opposing licensing and censorship.

[11] I.e., like George McFly from Back to the Future: “Do you really think I ought to swear?” George asks his son. “Yes, definitely!” the other replies, “Goddammit, George, swear!”

[12] The same idea applies critiquing the seemingly peerless reputations of famous authors like Tolkien, Radcliffe or any of the others we’ve looked at in this volume; camping them will be seen as defacement, its own sort of “graffiti” applied to cultural monuments that, if ever they even did, have long ceased helping workers on their own (outside of camping them).

[13] As per Thatcher’s refrain. This includes putting one’s faith entirely in Capitalism actually solving our problems. It made our problems.

Book Sample: Shining a Light on Things, or How to Make Monsters

This blog post is part of “The Total Codex,” a fourth promotion originally inspired by the three I did in 2024 with Harmony Corrupted and Romantic Rose: “Brace for Impact,” “Searching for Secrets” and “Deal with the Devil.” The first promotion was meant to promote and provide Volume Two, part one’s individual pieces for easy public viewing (it has since become a full, published book module: the Poetry Module). “The Total Codex” shall do the same, but with Volume Zero/the thesis volume (versus “Make It Real” promoting Volume One/the manifesto, which I will release after “The Total Context” completes). As usual, this promotion was written, illustrated and invigilated by me as part of my larger Sex Positivity (2023) book series.

Click here to see “The Total Codex’s” Table of Contents and Full Disclaimer.

Volume Zero is already written/was released on October 2023! Go to my book’s 1-page promo to download the latest version of the PDF (which will contain additions/corrections the original blog posts will not have)!

Permissions: Any publicly available images are exhibited for purposes of education, transformation and critique, thus fall under Fair Use; private nude material and collabs with models are specifically shared with permission from the original model(s). For more details about artist permissions, refer to the book disclaimer (linked above).

Concerning Buggy Images: Sometimes the images on my site don’t always load and you get a little white-and-green placeholder symbol, instead. Sometimes I use a plugin for loading multiple images in one spot, called Envira Gallery, and not all of the images will load (resulting in blank white squares you can still right-click on). I‘ve optimized most of the images on my site, so I think it’s a server issue? Not sure. You should still be able to access the unloaded image by clicking on the placeholder/right-clicking on the white square (sometimes you have to delete the “?ssl=1” bit at the end of the url). Barring that, completed volumes will always contain all of the images, whose PDFs you can always download on my 1-page promo.

“Make it gay,” part three: Shining a Light on Things, or How to Make Monsters: Reclaiming Our Lost Power by Putting the Pussy on the Chainwax

“You’re trying to start a thing, aren’t you? A thing.”

—Jordan Peele, “Pussy on the Chainwax

Picking up where “Metroidvania and the Quest for Power, part two: Interrogating Power through Camp” left off…

“Interrogating Power through Your Own Camp” explored how silly the angers of those who fear us are, yet nevertheless make up the things we must camp in order to be ourselves (anything less is segregation, because our identities are defined by struggles against the state’s profit motive); we specifically examined camp in relation to the mapping of war in ludologized forms, and how we could camp that cartography through our ludo-Gothic BDSM negotiations and palliative-Numinous interrogations inside the Gothic castle’s closed space out into open battlefields (re: Tolkien and Cameron’s refrains).

Except that was merely one option; there are many more and all are valid insofar as they challenge heteronormativity’s essentializing of the Base and Superstructure as currently owned and cultivated by the elite or their proponents. I want to shine a light on how we can corrupt these twin towers by making monsters, or “putting the pussy on the chainwax” any way we can with ludo-Gothic BDSM to develop Gothic Communism: not just clearing space and theatre to play around in, but making monsters that speak for us—i.e., not purely to the sexual confusion of our enemies (e.g., Kevin Smith’s Pillow Pants[1]) but to our own desire to self-define and be free of state abuse. Doing so is not simple, a fact we’ve already hinted at by making iconoclastic monsters (sex workers) within canonical monstrous language (cops); re: Samus and Shelly (the monstrous-feminine).

To this, it might seem ridiculous to even try subverting such things wherever we go, but we must because these expressions will always be liminal to some extent; the point is to develop monsters that aren’t sex-coercive, thus don’t serve the state and its profit motive.

However ridiculous an expression might seem, it can take on life of its own in ways that assist labor. Jordan Peele’s “pussy on the chainwax” (source tweet: Jordan Peele, 2013) is one such example. It was provided to me as a joke by an abusive ex (Jadis, of all people); I took it and made it “a thing” by writing a book with it in mind. My whole idea of rebellion is built around Communism as this nominal thing that’s never been done—i.e., like Key in the skit, who coins the phrase after he loses his wife and his job and just wants to have some fun with his friends. And while I don’t think they intended it directly as a Communist metaphor (though if they did it wouldn’t surprise me, given their body of work), the sentiment is certainly easy enough to implement; i.e., more so than, say, Mien Kampf (1925, which would need to be camped pretty hard before I’d sloganize it) and certainly enough for me to feel compelled to grab it and make it a slogan for my book. Key and Peele are funny and class-conscious, Hitler isn’t.

So now that we’ve mapped out canon and why its Superstructure’s Cartesian, settler-colonial, and heteronormative elements need to be camped—re: within Tolkien’s refrain (and rotted contemporaries revived into the present day with Cameron)—let us now discuss how to go about that; i.e., while keeping the earlier parts of my “camp map” (and thesis statement) in mind. Recultivate the Superstructure and you gain whatever bargaining power you need to reclaim the Base with through hearts and minds: labor as humanized through ironic monstrous-feminine language. Marx is dead, and people have forgotten what he himself only imperfectly touched upon; they need reminders, camping his spectres (which point to older revolutionaries and victims, like Mary Shelley and Medusa, among others). Camping canon, then,  starts within canon as something to transform through our labor expressing ourselves (and our identities), mid-persecution, and nothing is older in terms of persecution than the whore (female or not; re: the ancient canonical codes upholding the nuclear model, per Foucault)!

To it, poison is the cure; i.e., you take something sacred to capital—a popular commodity like the whore that, when abused, sublimates violence and recuperates struggle and critique—and turn that promptly on its head; re: making it gay by camping it with ludo-Gothic BDSM, which we’re going to reiterate, here, with the virgin/whore as monstrous-feminine before Blxxd Bunny and I put it to practice, during the finale:

(artist: Blxxd Bunny)

The Gothic, then, is a valley of contrast—an Ozymandian desert stacked on top of itself, and one where empathy becomes something to recultivate away from unironic fight-or-flight (and the other predator/prey mechanisms: freeze, flop and fawn); i.e., from dualistic, alienized positions, mid-liminal-expression: those which capital has installed and reinforced, fetishizing them in cops/victims perpetuity (endless rape).

In turn, nature—as something to exploit or liberate anisotropically inside performative spaces (castles or castle-like bodies)—is “scary cute” (above); i.e., in ways that lend themselves well to camp breaking the state’s “fetish monopoly” (sexualizing everything for profit as a privatized scheme). So while workers are whores pimped by capital, whores communicate their revenge through sex (and force): universal liberation putting “rape” in quotes (adjacent to historical harm). This occurs during the whore’s paradox (re: virgin/whore as monstrous-feminine), including the pick-and-choose neo-medieval language that regularly comes with these poetic territories: “I have no mouth and I must scream,” and Medusa was a power-bottom homewrecker who fucks back (often in oxymoronic language, embodying paradox to upend state orders, thus police violence; re: the Poetry Module in the flesh)!

So often, camp projects onto the performance, playfully bouncing such eyes of confusion (the gaze of the Medusa, including butt plugs with jeweled eyes, below) back at our would-be assailants: to freeze any potential harm that might befall us, were we otherwise less prepared to stop it. Often through song and dance, but also the soft, oft-cute (though sometimes strict) bodies that wiggle hypnotically along to said music, all occupy the same modal territory’s liminal spaces (consider “In Measured Praise of the Great Enchantress” for more fun examples; e.g., Sailor Moon and teenage detective girls fightin’ demons with their sexy bods and cute “Space Amazon” outfits). Let’s flesh that out, now, but also pull aside the veil while putting the pussy on the chainwax to abjure profit during the whore’s revenge (to disrupt the status quo pimping us)! Yoink!

(artist: Blxxd Bunny)

Note: I’ve revisited these closing elements to pad their bones a bit; re: with my thesis vector “ludo-Gothic BDSM” vis-à-vis the monstrous-feminine as something to camp (subvert) profit through cryptomimesis. It’s not the changing of any of my arguments, from 2023—merely a bit of signposting to ornament the underlying chateau and material (the tools of the trade)! This isn’t just our mall, but castle, too, and the raven himself is hoarse, announcing the fatal entrance of the bourgeoisie unto our battlements! You wrecked our home first, dickwads! Have a taste of your own medicine during as(s)ymetrical warfare! Our “dummy thicc” Great Enchantments clamor in protest for revenge! How riotous a strain! How Numinous its decree! Not a disease, but a survivor in constant (r)evolution, punching rapturously up from Hell!

The point is, if sex and gender through Gothic didn’t work, they wouldn’t use it to enslave us. Except, nobody’s immune to propaganda in either direction. So make an informed choice; get down with our sickness—by hugging a hot, nerdy and irresistible Medusa-in-small during the dialectic of the alien! “Solve” the mystery of capital (and its Realism) by transforming it through yourselves, one castle (and naughty princess) at a time! Whereas canon appoints knowledge as a status (owned by men/token agents), camp trusts the expert, not the virgin; it eats from the Tree of our “orchards” and learns how to love the monster in all of us by camping the canon with ludo-Gothic BDSM! No gods, no masters; only stewards of nature, including us as beings of nature.

So kill your darlings (those that capital prescribes to you, per the Protestant ethic) and use what’s useful of their corpses flip the elite the bird (an idea we’ll return to in “Double Standards and Challenging Them (Killing Your Darlings, feat. Angela Carter)” from the Demon Module’s “Cops and Victims, part one: the Riddle of Steel; or, Confronting Past Wrongs“)! Work not just through darkness, wishes and exchange (the language of demons), nor trauma and feeding (the undead vector), nor through vibes and mood, like the Gothic classically does! Instead, try to recognize that we’ve all canvases tied to that of the world as a larger one (a stage to play upon, marking our place in history’s shadows). Whether from makeup and photos to cartoons and videogames to woodcarving and pastels, use any media type (and medium) to get the point across; explore monstrous creation as a rebellious, Miltonically Satanic act. Question blind faith through darkness visible! Buns and boobies; square and round at the same time (employing Senan Berne’s dreaded helium balloons, thereby sending us on what Tolkien might dare call “an Adventure”: “No, it’s too late; we’re flyin’ away!“)!

(artist: Blxxd Bunny)

To revive Medusa as such, be like the Pokémon, except of a more actively ironic sort; i.e., one that consciously enjoys what it critiques but doesn’t endorse it while exposing profit as dangerous (re: Anita Sarkeesian)! Complement and compliment; make whole and be wholesome (to love language as a means of expressing love-as-controlled substance—a slippery notion the Poetry Module will extensively explore; e.g., “Green Eggs and Ha(r)m“)! In turn, history is a splendid lie, using cakes and pies to tell all manner of things true and false. As splendide mendax wreaking havoc/raising Cain/fashioning pandemonium on Earth, evolve into not just harmless bunny rabbits, but tank rabbits (of death) weaponizing lunacy against the state through your own bakery feeding the hungry masses (re: “Follow the White-and-Black Rabbit,” “From Ace to Ass” and similar discussions of “Trojan” animals, throughout this book series; e.g., Volume One’s “Predator and Prey” sections)! —Perse, 3/30/2025

(artist: Blxxd Bunny)

“The Quest for Power” covered these ideas through Metroidvania and the old castle; re: as something to map and conquer by the dashing hero/gun nut, which we’re camping here through our own monsters following familiar-yet-alien formulae chasing the Numinous in small. Keeping that spatial focus (and recursive modification) in mind, we’re now going to take the quest for power and shift it to the Left; i.e., to develop Gothic Communism using monsters, thereby basing such cryptomimesis (and its assorted fragmentation) off something that’s less neo-conservative than Castlevania but still famous (similar to when Key and Peele were while starting their own thing); e.g., Jojo’s Bizarre Adventure (1987) as based off Castlevania, having come out a year later than it (and some examples tied to Radcliffe’s Neo-Gothic, after that, which helped inspire Jojo as it became—almost to the year [1789 vs 1987]—two centuries after Radcliffe wrote her first novel, The Castles of Athlin and Dunbayne):

(exhibit 1a1a1h5: Source: bottom-left; source tweet [2020]: top-left. Artist, right: Frank Frazetta.

Castlevania was released in 1986. The artwork and imagery are very hypermasculine, full of manly heroes, unironically violent and homoerotic/-phobic BDSM iconography [the whip, a slaver’s tool in the hands of a bad dom] and unironic dragon lords based off Frazetta’s 1973 Norseman. It’s the Japanese neoliberals’ take on the Western heroic quest in Neo-Gothic forms—a knotty and disjointed mess of various legends, clichés and fetishes slapped together and ripped apart, then painted over and over and over [in the tradition of the mode, except now globalized and sold back and forth between nation-states]. It’s traced like a gravestone, but also worn like a theatre mask. The hero is invincible and threatened at the same time, trapped between enormous, palimpsestuous tensions that all come together to support the status quo.

[Artist, top-left: Persephone van der Waard; bottom-left: Michelangelo; right side: Hirohiko Araki, his Jojo’s Bizarre Adventure manga/anime [1987/2012] inspired by a variety of real-life musicians and clothing brands.]

This entirety can be camped not just through mimesis, but cryptomimesis to varying degrees of straight face and irony [Jojo/pieta]: the palimpsest surfaces are sexualized even before the clothes come off; i.e., the lie on the lie as traced, but also played with in campy ways mid-sediment:

[model and artist, top-left: Angel and Persephone van der Waard; artist, top-middle and bottom-right: Hirohiko Araki]

Jojo’s Bizarre Adventure is an excellent example of camp in the re-revived Neo-Gothic, applying the replication and cohabitation of operatic music, fairytale imagery and the vampire narrative in a very pastiche-oriented manner—a campy approach to queer material expression by crossing boundaries for fun, thoroughly ribbing the “rock opera”/wrestler’s theatre by propping it up with numerous rock ‘n roll allusions purely for their own sake, not because they add anything musical[2] to the show. Rather than fail, Jojo’s aptly-titled “bizarre adventure” becomes uniquely memorable [and hilarious] for making the seemingly-out-of-place, anachronistic musical references the show’s defining trait [followed up by a highly expressive variety of cosmetic styles]. Its tailored, composed mimesis appears to copy Castlevania [which came out the year previous]—albeit with ironic shonen himbos [and lite on monster girls] inside post-Occupation Japan as thoroughly fascinated with the West, but especially its Gothic tradition of operatic music, monstrous bestiary and dated tableau of hypermasculine wrestler heroes, corrupt effigies and monstrous-feminine men: an odd coupling that is mirrored in a variety of Japanese paranormal media that haunts the Japanese side of neoliberalism; e.g., Perfect Blue, Fatal Frame [2001] or the Shin Megami Tensei franchise.)

Jojo isn’t perfect, mind you; it was a product of its times and doesn’t go nearly far enough, but is still closer to Tim Curry than Tolkien was by a mile, and even Curry’s character wasn’t perfect (not his performance, which was sublime): he’s buried at the end. Hence why our above example with my friend Angel as Dio works within older camp to make newer camp that preserves the spirit of rebellion before it was commodified while getting people’s attention with what’s trendy. Jojo is campy and trendy but so is queerness and the Gothic as things that have a very wide appeal. Vampires, rock ‘n roll and old hauntological castles never go out of style; they just change the décor and keep on rocking. Perfect for allegory! As stated in part two, “ACAB,” or “All (Canonical) Castles Are Bad,” but some can be played with to hide our allegory inside: less Star Wars and more Castle Wars (despite the former being a fairytale set in outer space[3]), with the appeal of the monsters and their combat a Shakespeare-level allure to the wider bloodbath through staged bloodsport. It’s a tale as old as time (or at least Shakespeare’s plays)!

Yet, allegory sits within the usual ghost of the counterfeit and process of abjection. That is, in today’s day and age, Castle Wars becomes the place to set up the female demon lover as someone for the effeminate Japanized male bishonen hero/monstrous-feminine to bravely stab to death; i.e., just as Ellen Ripley’s phallic Amazon faced the Archaic Mother and pumped her womb full of lead, the latest Belmont boy can stake our naughty “mother of dragons” to death with his own phallic implements (from what I can tell, the new Castlevania basically frames the French Revolution as an attack on the French Monarchy by scapegoating them though ‘Marie Antionette’s revenge!’; i.e., as putting a stop to the revolution—instead of, you know, the elite at large doing so in far less romantic terms: dogma, legislation and economics)!

Seeing as there’s no shortage of fortresses (or vampires) in the police state, I’ve devised the finale of our “camp map” (which we’ll get to very shortly) to chart the synthetic process according to how it relates to us as actively rebellious sex workers/workers who are dimorphically sexualized in the Pygmalion shadow of these heteronormative castles; i.e., how to camp canon through Gothic Communism’s entire assembly and production of monsters as a gay double of the castle: a sassy fag-master’s Communist lair/parallel space being invaded by the Straights’ interpretation of what is correct and what is not, meaning they colonize us but also our reclaimed, monstrous language.

To it—and because Gothic Communism (and ludo-Gothic BDSM) are a holistic discipline whose enterprise aims for intersectional solidarity when pushing towards universal liberation away from profit—our current charting shall involve examining the larger process; i.e., of making monsters being a campy process, and one that dates back to Radcliffe. To learn how to camp, we must look at camp as an imperfect and oscillating affair when relating to the imaginary past—one we’ll consider subverting through more recent female monsters (re: the virgin/whore monstrous-feminine, exhibit 1a1a1h6a) and phallic women (evil nurses and xenomorphs in two separate exhibits) before getting to Radcliffe, herself; i.e., as someone to camp by a later generation remaking said author’s Gothic pastiche themselves: Jane Austen’s Northanger Abbey (1817—but written in 1803)!

The praxial vector, as usual, is selective lineage tracing whatever family trees (and surrounding factors) to get to the bottom of things. In essence, then, the “camp map”—as something to execute by workers making monsters from monsters from monsters—is actually a rather small, self-contained introduction to camp and ludo-Gothic BDSM (which Volume Two will expanded on exponentially when we go over as many monster types as we can); i.e., as the iconoclastic counterweight to unironic war as heteronormative and spanning the entire globe (that part one and two of the “camp map” did their best to outline as succinctly as possible). Even if we never see a real battlefield, our fiction ties into the mechanisms that reach those points and back around, thus teach people we do see and engage with to act hostile towards us if we stick out (evoking the corrupt, the monstrous-feminine, the barbarian or backstabbing impostor, etc); i.e., camping the canon through its “seriousness that fails” by our design.

For example: camping Beowulf, the Amazon or Nazi as Americanized, and the heteronormative idea of war as monomythic, centrist and fake. Fakery is something we can reclaim; re: from state monopolies on the self-same Aegis.

Doing so starts with checking the unironic worship of Beowulf and his echoes of pursued power from “Scouting the Field” and “The Quest for Power,” but also “Overcoming Praxial Inertia,” before that. Regardless of the various comorbidities, canonical war personifies to look and sound a particular way. Whereas the ghost of the counterfeit refers to the false copy as the basic legend driving the process of abjection on a larger map, the Shadow of Pygmalion focuses on the creative process as made by the status quo, which results in the Cycle of Kings (the centrist monomyth) as a particular kind of simulacrum—one tied to human locales and bodies, thus work that are dimorphically sexualized relative to war and one’s role inside it: as heteronormative throughout the larger counterfeit scheme of map and castle like (the lie of the West and its endless crises) filled with endless monsters.

To that, the Shadow of Pygmalion is recursively fractal, as is Galatea’s. Everything has to look like the manly statue—its likeness, including a compelled physique and façade of good war as defined by the damsels always being saved by always-gentlemanly knights from always-bad knights and a disturbing lack of anyone who isn’t any of those things (re: “No [non-token] Girls or Trans People Allowed”); the perceived lack of empathy occupied by the theatrical shadow fencer (the death knight) as haunted by the shadow of the oppressed occupying that same aesthetic, but also the shadow of the hero as an unironic death knight themselves: their deceitful shadow stretched across the floor and wall, following them around and returning at inconvenient times to break the illusion of their false goodness and power with our own counterfeits (the monstrous-feminine ghosts of the counterfeit).

In other words, Pygmalion is the crafter of the shadow as a prescriptive and dishonest theatrical device that serves the state through monsters that go the state’s way during the general bloodspill, battlefield rape, and sanctioned sex. Power is largely invented—a fiction writing over itself as forged, designed to perceive shows of force that arbitrarily insist on patriarchal hegemony. Men are strong but need a wife to nurture them, to show her off; they are bare muscled but can crossdress in bad faith (usually to make fun of women or the monstrous-feminine at large); etc.

(exhibit 1a1a1h6a: Top-left: AyyaSAP; top-mid-left and bottom-right: Flower XI; top-middle and bottom-middle: Cyan Capsule; top-mid-right: DSloogie; top-right: Angel Witch; bottom-left: Blue the Bone.

More examples of the female monster and how it takes many different shapes in Gothic media. “Women is other” is traditionally dimorphic, mind you, but can easily be non-binarized and camped by the Galatea playing the role [of any of these characters/peoples] or illustrating it [as various artists do]. So while the Jedi and the Sith are basically “sword porn” when it comes to female knights [a military-style pinup comparable to any other service weapon] in blind pastiche, that idea can be camped in far more perceptive and sex-positive forms. To this, the softer body can have the look of the war bride, but convey autonomy through the agency of the owner and their body as iconoclastic; i.e., having ownership over herself through her self-expression as tied to her body during demonic, sex-positive BDSM [the sword isn’t always just for show]. Likewise, the herbo military-looking body can be turned away from canonical war’s Pavlovian conditioning by “teaching an old dog new tricks” instead of euthanizing her as the state would: the “euthanasia effect” as something to disarm by embracing the muscle mommy as something that isn’t chained to the profit motive.

Regardless of the waifu/wheyfu, the heroine’s performative context—her function as a class warrior illustrating empathy through mutual consent—is generally subtext: it doesn’t tend to announce itself at first glance, but instead often relies on allegory. Uncovering said allegory requires dialectical-material analysis. This might seem like an ineffective messaging system, but it actually constitutes as code-switching and appeals to a shared interest in aesthetics; i.e., the very thing that can help humanize us in the eyes of our would-be colonizers. Divorced from the canonical scheme, allegory can make them see us as human without changing our appearance at all.)

Compared to Pygmalion, the Galatea (the author and the creation) is normally made to suffer inside the same staged gimmick. It’s canon to be corrupt and monstrous-feminine in ways the status quo expects, either group a punching bag (to varying degrees) in order to “play along.” The resultant theatricalities—and the decayed, thus harmful realities behind those unironic fictions—all co-exist on- and offstage as canon. Canon is the endorsement, but also tolerance and acceptance of, the status quo as “the way things are,” thus unalienable.

The truth is, alienation is central to the lie, to the prescribed monster’s destruction at the hands of the hero working for capital. White knights and black knights function identically in regards to what canon is, in this respect: the shadow of good and bad kings, and their respective good cops and bad cops, as always coming back to harm—separately and together—the oppressed as the perpetual state of exception (our zombies and demons, furries and chimeras, exhibit 1a1a1h3) which are harder to canonize that the more ordinary looking monster boys and monster girls (exhibit 1a1a1h1); though as Angel demonstrates with our Dio exhibit, you can do it within a spectrum of tolerance—i.e., through a shared love of something that has allegorical power that can be turned towards revolutionary aims, hence “putting the pussy back on the chainwax” (e.g., from Star Wars the franchise focusing on labor with Andor, 2022).

In rare times of compromise (wherein the state grants false-gift olive branches to labor), the oppressed are even invited to join in on the fun—to assimilate; i.e., the woman-in-black becoming not just a corrupted whore, but the dark/feral Medusa or virginal/dutiful Hippolyta whose tokenized service (and marriage) to Theseus belies the same Shadow of Pygmalion chasing them around.

Trauma lives inside and outside of the body as fetishized according to structured exchanges of power that are valued through their use: the profit motive and its trickle-down incentives (cops and criminals, aka cops and victims). Their hard boundaries are drawn up, then pathologize and become accommodated within the same “prison sex” mentality: the hiding of the rapist/murderer in plain sight as a sterling/good fixture of society that can conduct violence against the usual codified villains and victims.

Furthermore, doing so tends to ignore the adage that “a few bad apples spoil the bunch” but also that they’re “fruit from the poisoned tree.” This, in turn, is canonically prioritized over the victims, whose own seeking of power (subby or dominant) is generally made in pursuit of agency when living in fear, post-trauma; i.e., psychosexuality. Seeing as this subchapter is about monsters and making them, here’s an extended exhibit tracking psychosexual expression through various monstrous-feminine types—the demon lover and the whore in art and porn, but specifically the nurse and the xenomorph’s “phallus” and “semen” metaphors that cross over into militarized and domesticated forms of eroticized violence:

(exhibit 1a1a1h6b1: Artist, right: ringoripple; bottom-middle: Jorgo Photography. Canonical Gothic is unironically psychosexual, thus violent on or regarding its surface imagery and props. It might seem random, but there are actually some rock-solid dialectical-material reasons for their continued historical-material generation. For one, nurses are like mothers; i.e., they are fetishized as virgin/whore for the Male Gaze/profit motive, but also damsel/demonic caretakers who—through the accumulation/accretion of medievalized systemic distrust as transmitted via various bad-faith and good-faith recollections of the medical system as capitalist/patriarchal—have led to the nurse symbol as a complicated monster archetype: angry expressions of power and revenge.

The syringe, for example, exemplifies a common fear of needles that conflates medicine with harm through phallic metaphors of unequal power exchange during positions of disadvantage relative to the bed-ridden patient; they are under the nurse’s power. At the same time, the nurse is a site for resentment and trauma, but also fetishization of either relative to the psychosexual adjacency they share with legitimate harm and grievances towards it. A fear-fascination of/with the nurse is a fear-fascination of/with unequal and unfair power exchange that might bear a grudge for concealed or otherwise unapologetic abuse committed at the hands of powerful doctors with awful bedside manner also mistreating their staff [the topic of many a soap opera]. Such a phobia/philia extends to concerns about the impostor in the hospital ward, but also someone who might be triggered precisely for those reasons; i.e., trauma that lives within the “ghost” of the body wrapped in uniforms that date back to the nuns of the medieval period as “sisters of mercy” that were both angels of death and givers and takers of life that looked the part; e.g., Ambrosio’s brush with “Rosario” as really Matilda in disguise.

On the surface of the nun/nurse image, the angelic/demonic collides with the soft and the nurturing as expected gender behaviors of women from men/entitled patients, who might suddenly feel quite uneasy if and when the tables are turned. In canonical circles, the nurse is often fetishized as a serial killer who, either wronged by someone or “born different,” doesn’t discriminate between genuine abusers and helpless victims. Often, there is a kernel of truth to an otherwise systemic problem [Dreading’s “The Red Surge: the Case of Elizabeth Wettlaufer,” 2023]. All the while, the syringe is “phallic” in the sense of a harmful, unwanted injection that causes pain, not unlike the standard-issue male penis as “knife-like” [more on this, in Volume One and Two—exhibits 11b2/3 for the vampire’s fangs as bladed; exhibit 31, the serial killer’s eponymous MO, “Jack the Knife”; exhibit 37a, dreamlike male variants of the same urban legend like Freddy Krueger’s infamous knife fingers; exhibit 49, featuring female “phallic” demons with knife hands; as well as totemic “dickheads” like Pyramid Head and the xenomorph as not simply gender-swapped (exhibit 1a1a2b) but profoundly intersex (exhibit 60d), etc]. Of course this can be camped, “ejaculating” the needles’ contents or inserting and injecting them with another paradox: the hard kink of needles being medicinal, but easily able to kill someone if performed incorrectly [air bubbles in the solution].

[Artist, top-far-left: unknown; middle-far-left: Mandy Muse; bottom-far-left: Gloss; top-mid-left: unknown; middle-left: Sabs; bottom-mid-left: Grand Sage; top-right: unknown; bottom-right: unknown. Continuing our examination of psychosexual metaphors, if the knife is foreplay then the “money” shot is the fireworks, the payoff, the release of tension during theatre and sex; in canonical porn, it is the “claiming” of the (female) object by the (male) subject. Yet, the psychosexuality of Gothic aesthetics with canonical war and porn create some strong divides that contrast bizarrely when they overlap (which the profit motive forces them, too; i.e., both are heteronormative businesses predicated on state dominance and abuse of particular victims): bullet porn as levied against things that go splat by treating the “cumshot” as an unironically violent marking procedure towards the colonized (who must either swallow or accept the colonizer’s load during “sex” of an insect-political sort [exhibit 1a1a2b]: traumatic insemination via rape and unwanted, harmful penetration). In Cameron’s response to Lucas’ own space Western, his white-savior treatment of cowboys-and-Indians loses the Marxist critique; instead, it makes the classic monster battle tremendously exciting from a visual standpoint, but also highly prescriptive in a white man’s medicinal sense: military optimism against an abject foe within the ghost of the counterfeit (I love the battles’ for their sheer craftsmanship, but if I think about their context for more than two sections, I get very angry).

The xenomorph’s “medicine,” then, is “just what the doctor/soldier-playing-doctor ordered”: the Amazon’s “wad” of ordinance, which—delivered in pure alarm and fright at a perceived Great Destroyer—embarrassingly bounces back onto Drake (friendly fire) through an “acid bukkake” that reverses abjection by melting his face off. The xenomorph is ripped apart, but has her counterterrorist revenge by redirecting the attack (through a wonderful defense mechanism during asymmetrical warfare)—effectively throwing it back in her attacker’s face. It’s an abject war metaphor for “sex-as-violence” that mirrors cis-het male fears at home and abroad about being on the receiving end of their own brand of hypermasculine violence in literal terms—i.e., settler-colonial violence through state bullets, and bastardized bullets, bombs and knives—but also figuratively through a psychosexual eroticism that brokers a different kind of revenge; i.e., one tied to poor bedroom etiquette/psychosexual domination in sex work as privatized in the studio and translated to domesticated forms. Viewed as such, Drake’s ignominious death becomes a highly funny and satisfying revenge of the genderqueer/female-monstrous sort: “Here’s jizz in your eye, for once! Burns doesn’t it, asshole?”]

But regardless of the praxial stance, everything shares the same stage and aesthetics. There’s room for paradoxical/guilty pleasure and endorsement, but should be used by us to deliver messages of a class/culturally appreciative and aware character—i.e., looking at Aliens in this manner, I feel like Athena’s Aegis, bouncing Perseus’ weaponized Male Gaze back at himself: I can enjoy the movie again by looking at it in ways that aren’t simply realizing the state and its propaganda suck; I can weaponize and apply it towards my aims. The unironic, “apolitical” satisfaction of monster war and rape is ubiquitous and desperately needs to be criticized through “perceptive” pastiche/camp and gender trouble/parody but is generally not, in canonical, thus heteronormative spheres. In fact, quite the opposite.)

Again, trauma lives in the body and the canonical nurse who poisons/imprisons their patient or the cop who beats their spouse (all of this is traditionally dimorphically gendered, of course) was either abused themselves according to systemic flaws, not reprobate human nature (which, under the Protestant ethic, can confuse the pleasure mechanisms to respond physically to death fantasies in abusive or hard-kink, psychosexual forms); i.e., conditioned to abuse others (which people forget, is a form of abuse) or born with congenital factors that pathologize within society as coded to valorize them as unrecognized, thus untreated: the useful psychopath, “made of sterner stuff.” The promise of power through the false hope that things will get better via the same-old action clichés as industry-grade cryptonymy: the cheerleader/damsel-in-distress, the star quarterback/white knight flattening the goon/black knight, the last-second touchdown/victory, the fireworks, the happy ending after “murder will out.”

Regarding the sports metaphor overlapping with war personified and all of its euphemisms for sublimating genocide but also its recuperating root cause: Capitalism’s promise of sanctioned sex operates in exchange for services rendered, including aiding and abetting to murder, theft, lies, and rape within copaganda and the world stage interacting back and forth, on and on. It’s all a stalling process meant to compel willful ignorance regarding the fact that the skeleton king (or Archaic Mother) will return, and with him greater and greater Malthusian tragedies spilling over into places and populations largely unused and unprepared for self-colonization (the Global North).

It’s equally important to remember that the Gothic is apocryphal on either side of the praxial equation, but also rife with paradox (with power and resistance sharing the same space). While, the heroic, villainous and victimized fictions all come out of the same chaotic, operatic soup, the difference lies in context and function within a half-real theatre; i.e., the chaos is something to acclimate to within false copies of itself: the white woman officer from the mothership stuck in the smaller life raft with the escaped slave, both boats named after works from Joseph Conrad’s own canon[4]: The Nostromo (1904) and “The Nigger of the “Narcissus” (1897). In such close proximity with the monster, it’s time for Radcliffe’s unironic rape fantasy/exquisite to play out in operatic panache: even the monster’s kiss is fatal; i.e., a black statue/lawn jockey with the capacity for sexual violence!

(exhibit 1a1a1h6b2: In the finale of Alien, the slave analog blends into the bio-mechanical space[5] around it; realizing she is not alone, Ripley initially panics and makes herself as small as possible, also blending into her surroundings. But she observes the monster through her stained-glass window, seeing the proverbial rapist she [and so many other white women like her] have heard so much about. Its tail is a knife penis, but so is its mouth—containing a “dick with teeth” and lubed up in 1970s, drug-fueled, psychosexual hysteria. So our white Hippolyta, facing the dark Medusa, puts on her chastity belt/anti-predation device [a “body condom,” essentially] and goes to work.

During her own battle with the monstrous-feminine, Ripley reinvokes the settler-colonial spirit of the vessel by using a harpoon to launch the space whale[6] back into the void—re-abjecting it from “her” womb [still owned by the elite, who will come to collect, 57 years later] and debriding the snow-white Nostromo offshoot [and persona] of its pitch-black ghost of the counterfeit—all in patently Freudian birth-trauma argumentation, too: the dark child trying to return to its “mother’s” womb and Ripley utterly rejecting it by aborting the creature, the afterbirth symbolized by her harpoon gun attached to the monster baby she ejects from herself as one might a piece of shit: with a fart from the vessel’s engines. Afterward, Ripley’s post-dyspeptic relief is obvious.

Like Aliens’ own finale, the duel scene from Alien is tremendously exciting and climactic, but also settler-colonial in its utter dehumanizing of the slave while humanizing the struggles of the white woman utterly enraptured with the spell of displaced colonial trauma: the myth of the black male rapist as “incorrectly male,” thus monstrous-feminine; its sodomy actually enables it to breed in hideously violent, unnatural [from a Cartesian human vantage point] ways: through wasp-like, parasitoid rape and marriage to the metal hull of the ship, making it like the underground, hellish dark castle once more [we’ll examine the latent transphobia/racism of Alien—and its intersex, rebellious potential—more in Volume Two]. This fear of rape is something that white women paradoxically recreate in their own unironic rape fantasies—a problematic trend that, if not started with Ann Radcliffe, certainly was codified by her famous School of Terror as something to emulate, then simulate centuries down the road.)

As with Ripley in 1979, armor was Radcliffe’s antidote to chaos as fabricated and sprung up all around her to then comment on as she did. Except for Radcliffe, the mask as laid bare within the performance as largely without physical armor: the heroine’s white dress and exposed breast ripe for knifely plunging (as opposed to for herself and her right to flash her tits without being harmed for it, or judged; telling a woman to “cover up” is not going to make her feel safe because it both blames the victim and implies that she’s going to be victimized if she doesn’t comply because she’s surrounded by sex pests).

Physical or emotional, though, canonical armor is sex-coercive and camp is sex-positive, but Radcliffe’s cryptonymy (as we’ll see in Volume Two) was complicit within her own gentile fabrications as limited to negotiating for a narrow group of people that demonized a great deal of others xenophobically for cash (not unlike Scott’s ending (though he’s much more genderqueer and Satanic about what he leaves room for). Radcliffe could have written other stories that were more sex-positive from the same veil of anonymity but chose not to; for her betrayal, she was paid well for her fictions and promptly fucked off after. She hid and let the gay man, Matthew Lewis, take the heat while she played it safe with her husband (dick move, Radcliffe).

There is a familial element to trauma and concealment to protect family members if one is abused; women, as well, will wear makeup to protect themselves through the paradox of negotiation when one is exposed and under the power of greater forces that threaten rape as simply being a far greater reality for them under Capitalism then and now. I certainly have no doubt that Radcliffe lived under such forces herself, but her contributions were still sexist, cis-centrist and written from a middle-class white woman’s point of view (the privileged author’s ghost of the counterfeit furthering the process of abjection within her own white woman’s fakeries and unironic rape fantasies/demon lovers: “I’m going to rape you,” sings Blue Beard [or some such double of that character]. “Oh, no! Please don’t rape me!” sings the heroine, crossing her legs; then thinks about it, uncrosses them slightly and adds, “Well, maybe just a little!”).

Radcliffe could have written differently than she did (a topic for Volume Two; re: “Exploring the Derelict Past“), but chose to profit from it and hide clues of a larger problem in her entitled, liminal fictions; these Gothic, operatic “derelicts” and their exquisite “torture”/demon lovers, as we shall see in Volume Two, are still profoundly useful to us. That is, we can learn from them and apply them to the complexities of the Internet Age: Father Schedoni, as much as he was a caricature of a caricature, denotes a performative reality to oppositional praxis—that those who mean to harm us do so in bad faith, hide in plain sight, and have systemic help. The serial killer of criminal hauntology/the murder-mystery has friends of friends of friends, and the convoluted nature of their interactions combined nature and nurture to yield something supremely awful, of which the killer and victim is only a piece of the puzzle: the whole damn mess as complicit to capital as a voyeuristic, leering circus starring at the legendary monster as all at once animal-coded and undead/demonic; i.e., a wild, hungry and “feral” apex predator but also a zombie, vampire, werewolf, demon, succubus/incubus, etc (of which, we’d see come to pass with Ted Bundy in the 20th century).

(source: “‘Black Narcissus’ Trailer: Gemma Arterton Stars in FX’s Remake of the Classic Film,” 2020)

This circus of pure, easily-camped artifice includes more than just the rapist; it includes white women looking in at endless, cheap copies of themselves frozen like dolls and then killed or nearly killed over and over again in disposable pulp fiction with highly formulaic and repetitive cover art (Gary Pullman’s “The Covers of Gothic Romance Pulp Fiction Novels: Advertising a Genre,” 2018). Indeed, a huge problem with detective stories (and other Gothic fictions: fairytales, novels, Westerns, etc) written by white cis-het women is that they’re full of outdated, operatic clichés that reinforce the status quo’s usual process of abjection. For example, the Gothic heroine is always conventionally pretty and threatened with rape because of it; i.e., they have to be threatened with rape, thus must look pretty, and “pretty privilege” = rape according symbols of rape and raped; e.g., the penis and the panties (the former of which isn’t a universal symbol of rape and the latter of which—like makeup or a nice dress—can be worn for the wearer regardless of their sex, gender or performance). Except these devices become theatrically coded in canonical entertainment that demands the threatening to happen, specifically the princess be threatened by virtue of her theatrical status as “pretty” according to killers who are conventionally handsome, themselves.

Bare panties or flashy makeup = vulnerable or hysterical; penis = rape. It’s unironically psychosexual and instructive towards such a mentality’s semiotics inside of the same market. The problem with these interpretations is they become legitimatized artifices that ignore much more complicated realities: that you can be raped even when you aren’t conventionally attractive: cis-het women, but also minorities, children, the elderly or really anyone who is rendered vulnerable by the system. Rape, then, isn’t merely the silly fictions of a bored housewife exciting herself through problematic, commodified rape fantasies (re: Radcliffe), but her bullshit as generally prioritizing the struggles of white women by conflating queer persons/persons of color with sodomy and interracial sex as automatically rapacious; e.g., the theatrical metaphor of queer persons between compared to Ed Gein or his cinematic counterpart, Norman Bates; or to Jeffery Dahmer’s own pathological compulsions (murder is not a sexual orientation) in bad faith—i.e., to keep selling copies of fiction, like overt porn, that fetishizes criminal depictions of queer people (especially queer AMAB persons as active deviants) and bad play/unironic demon BDSM[7] despite the comparison being patently absurd (similar to Tolkien’s orcs, the female author needs the blackguard, unironic banditti or rapey “man in a dress” to exist in order to threaten the storybook princess with unironic exquisite torture).

Combined, such unironic fictions feed a larger cultural habit of guilty pleasure to enrich a small number of predominantly white, cis-het female authors allowed by those in power to build their own castles and walk around inside them; i.e., those who want their abusers and victims to look as sexy as possible, but also cartoonishly bigoted in sexist, queerphobic, and racist ways; e.g., Radcliffe’s problematic enchantments refusing to take hard political stances, thus stray off into dangerous waters. Everything is built on a kernel of truth, but very quickly spirals into self-indulgent, Anglicized/Americanized vaudeville: sizzling with a highly controlled, vetted sexiness that is anything but the truth. Quite the contrary, it misinforms the public in ways that refuse to change how they think; i.e., by giving rape culture what it wants because the story (and its expectations) have become essentialized (virgin/whore and white knight syndrome).

Like a battered housewife giving her husband what he wants (wearing makeup or covering up), such approaches merely preserve the status quo. We have to stop doing that and try to change things by threatening the profit motive as privileging a specific group of workers (white people). We can still have sexy women wearing red (below), but our renditions need to use these theatrical markers to negotiation for our own rights; i.e., to challenge the status quo’s punitive, sex-coercive devices (versus endorsing them as Emeric Pressburger and Michael Powell’s Black Narcissus [1947] does) precisely because they affect us but also those united with us in solidarity facing oppression.

(artist: Cutesexyrobutts)

As such, we must continue to be mindful of how a gradient of individuals—largely unaffected by struggle—are constantly pedaling controlled opposition or rote entertainment disguised as class-conscious: Radcliffe’s naughty novels and that of the usual white women profiting off murder fiction to brick over real atrocities with, but also the assorted nerdy stock of white cis-het men; e.g., Iron Maiden, Tolkien, or Blizzard’s ideas of Satan and rebellion, as previously mentioned, but also the “polite ones” like Rush—effectively weird nerds who, through their own products and services, caution for “balance” or “order” as an absence of tension instead of a presence of justice.

To that, Rush got a little too cozy with Ayn Rand with “2112” (1976) but also were dismissive of Dionysus as a poetic device; i.e., “Cygnus X-1 Book II: Hemispheres” (1978) effectively being the Nietzschean dialogic[8] of Apollon versus Dionysius, which is rooted in a highly classist argument vis-à-vis Nietzsche’s ressentiment, aka class envy. This isn’t some dead, outdated idea, but one that can be revived in socio-political circles that have no business entertaining it: women, including trans women who, often enough, are white; e.g., Natalie Wynn’s lengthy and self-indulgent polemic on class envy (“Envy,” 2022) as something that adopts a I-clearly-know-better-than-you-do, centrist attitude towards her fellow queer persons, while simultaneously punching down at the poor [who tend not to be white] and non-binary people.

We’ll unpack Wynn’s enbyphobia in Volume Three, Chapter Four when we look at her and other NERFs in greater detail. For now, merely watch Essence of Thought’s video, “Let’s Discuss ContraPoints’ Open Worship of Domestic Abuser, Buck Angel” (2021) and consider how, when I showed Zeuhl—a non-binary person themselves—the same video, they merely shrugged and remarked that Wynn had introduced people at large to the notion of trans rights; except, we still have to critique what Wynn is teaching us.

Doing so isn’t mutually exclusive, any more than camping canon in general is. At the very least, we have to hold such persons—white men and women, and tokenized gradients of them—accountable for their own bigotry and shitty behavior (which Zeuhl couldn’t do with Foucault or Ian Kochinski, either) in our own creative responses. Indeed, not doing that historically-materially does us no favors; it all but requires (vis-à-vis Sarkeesian) asking tough, even sacrilegious questions[9] that challenge the shortcomings of authors generally celebrated/deified in their own times as “progressive” (when, in truth, their own fakeries spearhead oppression against minorities by excluding or demonizing them, the spear expanding on and on like Pinocchio’s nose).

This includes camping recent fabricators and their castled, operatic throwbacks, but also famous, super-dead authors like Radcliffe; i.e., someone whose privileged, bigoted works weren’t “just” silly novels (any more than Tolkien’s stories or Cameron’s were “just” High Fantasy or cowboys-and-Indians), but continue through their perceived wackiness and/or veneration to teach society various stigmas, biases and dogma within the capitalist model of dissemination; i.e., the problematic conventions of the canonical Gothic novel (and other true crime/murder mystery mediums) clearly spending a lot more time in suspense than it does actually getting to the bottom of things in ways that help other workers at large. Doing so reflects the kept stillness of these woman’s lives while the readers of such stories gossip about it quite cheerfully (when they’re not turning pages, or pushing play or holding a controller nowadays). Austen really was on the money when making fun of “the Gothic craze” in Northanger Abbey (1803):

“But, my dearest Catherine, what have you been doing with yourself all this morning? Have you gone on with Udolpho?”

“Yes, I have been reading it ever since I work; and I am got to the black veil.”

“Are you, indeed?” How delightful! Oh! I would not tell you what is behind the black veil for the world! Are not you wild to know?”

“Oh! Yes, quite; what can it be? But do not tell me—I would not be told upon any account. I know it must be a skeleton, I am sure it is Laurentina’s skeleton. Oh! I am delighted with the book! I should like to spend my whole life in reading it. I assure you, if it had not been to meet you, I would not have come away from it for all the world.”

“Dear creature! How much I am obliged to you; and when you have finished Udolpho, we will read the Italian together; and I have made out a list of ten or twelve more of the same kind for you.”

“Have you, indeed! How glad I am! What are they all?”

“I will read you their names directly; here they are in my pocketbook. Castle of Wolfenbach, Clermont, Mysterious Warnings, Necromancer of the Black Forest, Midnight Bell, Orphan of the Rhine, and Horrid Mysteries. Those will last us some time.”

“Yes, pretty well; but are they all horrid, are you sure they are all horrid?”

“Yes, quite sure; for a particular friend of mine, a Miss Andrews, a sweet girl, one of the sweetest creatures in the world, has read everyone one of them” (source).

Obviously the dialog isn’t realistic (I asked my professor who taught me Austen, Laura George, if people actually talked like Austen’s novels back when she wrote them; she replied, probably not) but its operatic, otherworldly sensibilities do match the zealous hunger of white women to read about other people’s suffering in adherence to Gothic conventions abiding the profit motive (trust me; I grew up in a household full of reading ladies born and bred on murder mysteries). In short, Austen’s Isabella and Catherine are written to sound kinda basic as a critique of Radcliffe’s exact readership, including how they ward off boredom as middle-class ladies do: devouring the so-called “horrid” as a viral and proliferate commodity to ravenously tear through, not as “terrorist” literature in any active revolutionary sense (vaudeville, in other words, which Radcliffe’s Gothic essentially is)!

Furthermore, if Austen could do this to Radcliffe (in an admittedly limited, novel-of-manners approach, to be clear), then so can we critique the same champions of the Gothic fictions (today’s and yesterdays’) drawing a line of compromise in the sand while profiting off it: A soft-spoken stance of genuine rebuke is better than staying silent and making money through the same Gothic poetics: “In the end, we will remember not the words of our enemies, but the silence of our friends”; or, the wacky novels of 18th century sell-outs.

To this, Radcliffe—a seasoned pro, at this point—chose to stay utterly silent for decades; then, at the time of her death, she further distanced herself from the French Revolution and Lewis while handing the next generation her recipe to terror and horror as she saw them in her own “terrorist literature”:

As Nick Groom writes (again, from the Oxford World’s Classics of The Italian):

As to risibility, a notorious letter condemning ‘Terrorist Novel Writing’ accused [Radcliffe] of provoking a fashion:

To make terror the order of the day, by confining the heroes and heroines in old gloomy castles, full of spectres, apparitions, ghosts, and dead men’s bones […] If a curtain is withdrawn, there is a bleeding body behind it; if a chest is open, it contains a skeleton; if a noise is heard, somebody is receiving a deadly blow; and if a candle goes out, its place is sure to be supplied by a flash of lightning.

Groom notes how the letter in question explicitly attacks Radcliffe’s “system of terror” for being monotonous, ignorant, and “contaminated” by “Monk” Lewis’ horror writings—to which Radcliffe herself would never write another novel, but whose 1826 posthumous appearance with “On the Supernatural in Poetry” distances herself from the French Revolution (and its terrors), radicalism and Lewis.

In short, she expected future “terrorist literature” to be respectable and gentrified as hers were, effectively tone-policing everyone else’s counterterrorism (including Lewis’) in the process, but from the veil of anonymity and from the safety of writing beyond the grave. Very Gothic, Radcliffe, and very safe; i.e., exactly as a white cis-het woman would play her hand, getting her xenophobic jollies while basking the limelight of the British status quo and throwing sex positivity under the bus.

As for Radcliffe’s uncritical fans, armor played a large role in what was being wolfed down. Like a debutante in a foreboding, lair-like chateau, Radcliffe wasn’t really about camp as an active demonic intentionally stirring up class/gender trouble through “darkness visible” (for that you’ll have to read Lewis); she drafted canonical feminine armor as soft, delicate and exposed, and masculine armor as that of classical strength; assertive, egotistical intellect; and direct, unwavering force (which allows for crossdress and makeup as something that man have parodied, but also celebrated and embraced in different cultures for millennia; e.g., Japanese theatre’s genderqueer culture parallel to its heteronormative, warlike forms: Jojo‘s beef-lord Pillar Men camping its maker’s idea of Western canon, but specifically the West’s musical stars imported as action heroes with completely made-up magical powers). Radcliffe’s concept of strength and masks is generally left behind in derelict, “archaeological” romances of itself that the author “found”; re: like King Arthur’s coconuts from Monty Python. It seems unlikely but here they are being presented to us anyways! Like a Gothic castle that never existed, we peer inside their armories to see they’re full of empty suits that might get up and walk around without a body inside: dresses or suits of mail, piloted by the viral ghost of the counterfeit to serve a warlike purpose (the process of abjection). Rape! Threatened modesty! Time to swoon!

Radcliffe, like Tolkien, in involves the “archaeological” creation of xenophobically stereotypical myths; they’re written and then found, justifying “timeless” stigma and bias as mere historical materialism driven by profit, first and foremost; e.g., orcs or evil Italians as things to fear and kill in connection to the other side of the metaphor: people of color or actual non-British people (immigrants). Like Tolkien, her myth is created, “found” and then solved (through violence or detective work) to essentialize it as “the truth.” It becomes a blind game to repeat for capital, a Murder Mystery™ of guess-the-cliché filled with superhuman foils made for the night’s entertainment first, allegory second: sexy monsters, detects, damsels, demons; rape and murder as staged affairs/problematic comfort food for pampered/terrified white women (first and foremost) to salivate over (a kept/”protected” class) as polite/vicarious hunters of scapegoats presented as “worthy opponents.”

Fake or not, and with or without a pilot, masculine armor looks and behaves “hard,” weaponized, and built for physical combat in the ancient sense; i.e., a knight’s suit of plate mail and his materiel, his squire, and train of killing implements. But the performative truth is even more complicated: the serial killer (“the modern-day apex predator”) as arrested, development-wise; or worshipped, adored and commodified in a modern-day freakshow designed to perpetuate the older spectacle of power as cryptomimetic—copied from the dead in order to look at and feel fascination and fear in the same breath. “True crime” and “true power,” then, are perceived through largely staged affairs where nothing is new under the sun. Shuttled into the present by Gothic poetics, their rote patterns collectively reinforce systemic inequality through sex coercion as foundational to negative freedom for the elite (thus something they police through their agents): stalled resolutions and gimmicky twists that can be subverted in a million ways through sex-positive people’s identifying as such; i.e., yielding positive freedom for workers to do what they like unmolested by the bourgeoisie.

The trick is masks (re: the cryptonymy process). To this, Nick Groom (ibid.) says Radcliffe wore no mask, that her non-Jacobinical fiction (a Jacobin being a revolutionary republican of the times) painted an unmasked portrait of the tyrannies of the later centuries, but also bore no love for rebellion. I agree with the second part, but not the first. While Radcliffe was politically a giant wuss, her fictions—much like the rest of her—were mask-like in a variety of ways. She hid much and said much on what she hid with, but certainly made compromises passing as just a woman-of-letters. She showed how “words that hide” aren’t merely blockers of information, but conveyors that communicate hidden truths through the paradox of exposure/concealment, inside/outside, correct-incorrect, etc; e.g., the oni mask that gives the devil away but suggests something behind the mask through the flavor of the wearer’s performance. The meta-nature of staged allegory also serves to complicate the surface of the body as sexualized during class/culture war’s endless fragmentations; i.e., of gender and its monomorphic roles breaking away from canonical norms and dimorphic, heteronormative enforcement of “correct” power for all those concerned. It is what William Blake called “the narrow chinks of [man’s] being”: the narrow slit of one’s metal visor, perhaps (or Clint Eastwood’s squinting eyes)?

Luckily for Galatea, then, service to Pygmalion’s shadow play can be upstaged in a variety of campy ways that throw the Doors of Perception wide during ludo-Gothic BDSM; i.e., the rape play as cathartic in relation to those performing it and why. Unlike Radcliffe’s exquisite, murderous “tortures” and unironic, xenophobic “demon lovers,” an aware Galatea can camp these same devices as conveniently left behind by Radcliffe herself: her milquetoast “terrorist literature.” In short, we can build upon them, developing a better world expressed in the same basic language Radcliffe used, but differently in terms of praxis; i.e., as performatively awake to the false nature of theatre as oppositional praxis that can be tweaked to serve worker needs consciously through counterterror (versus fucking off for the last 26 years of one’s life; re: Radcliffe).

By extension, the rebellious Galatea’s physical body and labyrinthine body of work becomes openly cathartic in a historical-material left-behind: as an incisive Gothic performance/critical tool whose corpus camps the canon of the status-quo heroes they expose by doubling them, in and out of singular pieces of media (which bleed into others); i.e., of writers like Radcliffe as being part of a shadowy process whose own falseness benefits the status quo. We don’t have to “go down on Radcliffe” because she’s an auteur of the highest order. In pursuit of Gothic, nothing is sacred, including her lily-white ass.

In other words, auteurs like Radcliffe produce heroes (male and female) whose bodies, power and righteousness are false but also harmful or otherwise tied to a harmful process: the shadow on the wall being the shadow cast by “their” body as actually the Shadow of Pygmalion that always comes back! It’s an evil double, a phantasmagoria. The comparative falseness of the rebellious Galatea, then, “breaks the play” through her own campy theatricalities and subversive deceptions; i.e., by often “playing along” just enough to surreptitiously occupy the role while simultaneously haunting it with hidden rebellious truths that find their way to the surface as shadows on the self-same wall: “We are not your slaves though you want us to be; everything you made is a lie and we are living proof, standing before you as the pedagogy of the oppressed as resurrected: demons and undead who don’t exist to aggrandize your false image, your (mono)mythic structure, your Cycle of Kings. That’s been done to death.”

I’m continuing to use so many shadow metaphors here because one, they’re vivid and consistent with my arguments, but also germane to the notion of theatre and dangerous falsehoods that allow us to play games in much the same methods as they would have been done thousands of years ago: with our bodies, but also with light, shadows and costumes on a largely bare stage. It also highlights Plato’s infamous allegory of the cave as canonical and subversive simulacra to mimic for dialectical-material purposes.

So whereas state shadows deceive to perpetuate state hegemony through unironic participation, the likenesses of class-conscious workers can denote countercultural fictions that, on the same stage, highlight a better world through seemingly inanimate things that spring to life in ways they ostensibly shouldn’t. This happens through shadows, but also egregores at large as having all been done before in some shape or form; i.e., of the victims’ creations foreshadowing the state’s lies, collapse and transformation—of worker solidarity collectively rising up to spoil the fun of those “inside the cave” having bought into the canonical interpretation of a shared illusion.

To it, our doing so during ludo-Gothic BDSM is to be done in an informed, intelligent way—i.e., in a manner that whose movement builds towards the setting of these harmful fakeries aside in favor of worshipping new, healthier ones instead: to “start a thing” that doesn’t lead to mass exploitation and genocide behind the shadows dancing on the wall. We gotta—again, using the words of Key and Peele—”put the pussy on the chainwax!

The entire “camp map” is instructional towards these aims, but the finale tries to illustrate the revolution as a lived-and-breathed attempt by making our own sex-positive monsters. This means it doesn’t perfectly encapsulate the entirety of my thesis, manifesto or their orbiting arguments and theories (from the “camp map”); instead, the finale takes the manifesto terms that we laid out earlier in the manifesto map/thesis statement and returns to them—i.e., after having discussed canon’s making of monsters through the canonical quest for power (as tied to Tolkien’s map and Metroidvania) and camping them through a variety of counterexamples: our jokes, “swords,” “slings and arrows,” “rape” and “murder,” etc. Returning and reflecting upon old points after assembling them is a powerful way to understand larger structures and patterns (especially if they’re designed to conceal themselves through subterfuge, valor and force). It’s what holistic study (the foundation of this book) is all about. As such, I’ve reduced the manifesto tree list as a trio of paragraphs before the finale. I will also introduce even more terms as we go into the finale after the list. Just know that if it ever seems like overkill, you will be seeing them plenty throughout the book as you learn to camp canon yourselves during ludo-Gothic BDSM (which is what Blxxd Bunny and I will be doing during the finale!

Crank it up to eleven!

(source: Robert Kolker’s “This Lawsuit Goes to 11,” 2017)

Onto the finale!

Note: The “camp map” finale aims to camp canon through ludo-Gothic BDSM; re: per Tolkien and Cameron’s refrains, while making monsters ourselves/putting the pussy on the chainwax as outlined and discussed through the prior elements of said map mapping out my thesis argument; i.e., as something to argue through our own labor versus labor theft; e.g., AI (source tweet, Shad M. Brooks: March 28, 2025). Challenging profit’s monopolization and abuse of monsters is what Blxxd Bunny and I will—by disrobing the Medusa to whatever degree we decide (a Numinous strip tease, below)—effectively be demonstrating in the finale with our ludo-Gothic BDSM, so keep these ideas handy (and refer to all the Paratextual Documents if you feel the need to)! —Perse, 3/29/2025

(artist: Blxxd Bunny)

From the manifesto tree (as a refresher):

Camp’s assembly and production of cultural empathy under Capitalism happens according along the manifesto tree: the “creative successes” of proletarian praxis as things to materially imagine and induce (often through ironic parody and “perceptive” pastiche) through Gothic poetics; re:

  • mutual consent
  • informed consumption and informed consent
  • sex-positive de facto education (social-sexual education; i.e., iconoclastic/good sex education and taught gender roles), good play/emergent gameplay and cathartic wish fulfillment/guilty pleasure (abuse prevention/risk reduction patterns) meant to teach good discipline and impulse control (valuing consent, permission, mutual attraction, etc); e.g., appreciative peril (the ironic damsel-in-distress/rape fantasy)
  • descriptive sexuality

during ludo-Gothic BDSM as things to materially imagine and induce (often through ironic parody and “perceptive” pastiche) through Gothic poetics; i.e., inside the “grey area” of cultural appreciation in countercultural forms that, when executed by emotionally/Gothically intelligent workers, uses camp to cultivate empathy through Gothic counterculture; i.e., by synthesizing Gothic Communism during oppositional praxis (canon vs iconoclasm) according to our manifesto terminology and structure—in short, its various tenets and theories, mode of expression (and assorted mediums: novels, short stories, movies, videogames, etc); creative, oppositional praxis, and their various synthetic oppositional groupings to ultimately foster empathy and emotional/Gothic intelligence by reversing the canonical, unironic function of the Four Gs.

On the flip-side, our would-be killers collectively lack emotional and Gothic intelligence; they do not respect, represent or otherwise practice our “creative successes.” As we’ve already established by looking at the definition of weird canonical nerds, their conduct is quite the opposite; weird canonical nerds don’t practice mutual consent; they endorse the canonical variant of “creative success” through their own synthetic toolkits during oppositional praxis. They endorse

  • the process of abjection
  • the carceral hauntology/parallel space as a capitalist chronotope
  • the complicit (thus bad-faith, bourgeois) cryptonymy

to further Capitalism’s crises-by-design, hence its expected decay, according to a variety of bourgeois trifectas that lead to the banality of evil; its vertical, pyramid-scheme arrangements of power and subsequent tiers and punitive exchanges thereof

  • top, middle, bottom
  • lords, generals/lieutenants, and grunts
  • corporate, militarized and paramilitarized flavors

arranged in neoliberal forms inside and outside of the text

  • bosses, mini-bosses, and minions
  • executives, middle management/content creators, customers/consumers
  • waves of terror and vice characters (menticide)

which leads to a surrender of total power during states of emergency that are always in crisis and decay. Empathy is the casualty of the middle class, who are taught to see the underclass as lacking basic human rights during moral panics.

In summation, Gothic (gay-anarcho) Communism ensures that empathy/apathy and class character (unconscious/conscious) occur in oppositional praxis as a dialectical-material exchange. For workers, the empathy accrued is established during these creative successes, whose solidarized and active, intelligent poetics (a manifestation of reclaimed labor and working-class sentiment/counterterror) cultivate the Superstructure in ways useful to proletarian praxis: helping all workers by reversing the process of abjection and its canonical historical materialism (the narrative of the crypt, or echo of ruins). This happens by camping the ghost of the counterfeit; i.e., the barbaric lie of the West told through the monomyth, Cycle of Kings and infernal concentric pattern that drive the process of abjection currently used to exploit workers, resulting in myopic exploitation and genocide under Capitalist Realism while the elite’s endlessly engineered crises enter into, and out of, decayed states of emergency and exception. Rewrite how people respond to elite propaganda and you can rewrite how people think, thus rewrite history by changing its well-trod, profitable (for the elite) and bloody (for us) historical-material track; in short you can take the state’s propaganda apart, ending Capitalist Realism as you start to develop towards a post-scarcity world (the kind that is wholly antithetical to modern nation-states and their vertical arrangements of power).

(artist: Blxxd Bunny)

Onto “‘Camp Map,’ the Finale“!


About the Author

Persephone van der Waard is the author of the multi-volume, non-profit book series, Sex Positivity—its art director, sole invigilator, illustrator and primary editor (the other co-writer/co-editor being Bay Ryan). Persephone has her independent PhD in Gothic poetics and ludo-Gothic BDSM (focusing on partially on Metroidvania), and is a MtF trans woman, anti-fascist, atheist/Satanist, poly/pan kinkster, erotic artist/pornographer and anarcho-Communist with two partners. Including multiple playmates/friends and collaborators, Persephone and her many muses work/play together on Sex Positivity and on her artwork at large as a sex-positive force. That being said, she still occasionally writes reviews, Gothic analyses, and interviews for fun on her old blog (and makes YouTube videos talking about politics). To learn more about Persephone’s academic/activist work and larger portfolio, go to her About the Author page. To purchase illustrated or written material from Persephone (thus support the work she does), please refer to her commissions page for more information. Any money Persephone earns through commissions goes towards helping sex workers through the Sex Positivity project; i.e., by paying costs and funding shoots, therefore raising awareness. Likewise, Persephone accepts donations for the project, which you can send directly to her PayPal,  Ko-FiPatreon or CashApp. Every bit helps!

Footnotes

[1] “Pillow Pants is her pussy troll? Duh!” From Kevin Smith’s Clerks 2. It’s funny as hell, but also low-hanging fruit (“Christian fundamentalists don’t know how sex works!”).

[2] Not all Japanese hauntologies take the same approach. For example, Nobuo Uematsu’s literal opera, “The Dream Oath Opera – Maria and Draco” (1994), has been written to play out in-game as a faithful staged performance of the star-crossed lovers, possessive love, captive fantasy and duel. And to its credit, such operas are not strictly negative; as Blue Öyster Cult says, “Aeroplanes make strangers of us all,” and the great gulf produced by Capitalism can lead people to feel horribly divided, seeking refuse in popular fictions that communicate our human condition vividly. A woman’s theatrical voice, then, becomes as much her trying to exist in a man’s world that pulls her in multiple directions at once. Relegated to an abstract stage of theatrical conventions, she simultaneously wields tremendous influence, but feels powerless to stop those she cares about (or detests) from trying to own her or fight over her honor while loving one more than the other (the love triangle). It might seem like it fails to represent “reality” but contains within itself the ability to parody extensions of reality that have become heavily codified and dogmatic, while also giving someone a chance to relate to the intense feelings onscreen. Despite “the Dream Oath’s” fictional and bombastic nature, I can certainly relate to Maria’s intense operatic longing; the same goes for Jojo and its campiness. Been there, done that.

[3] The Death Star wasn’t a moon or a space station, Obi Wan; it was a castle.

[4] Cameron would continue this trend, calling his own gunship the Sulaco (an allusion to The Nostromo). The name game is a rather blind one, seemingly if only to credit Conrad and leave the ghosts of colonialism trapped inside the ghost of the counterfeit.

[5] Evoking Foucault’s bio-power in a Gothic shipping narrative; the cargo isn’t just ore—it’s the alien as a ghost of old slaves that, in the eyes of the capitalist, are no different and continues to be smuggled into the Global North through the eyes of the ghost of the counterfeit; re, Hogle: “as David Punter has shown, ‘the middle class’ often does what we have just seen Leroux do in Le Fantôme: it ‘displaces the hidden violence of present social structures, conjures them up again as past, and falls promptly under their spell’ with feelings of both fear and attraction towards the phantasms of what is displaced (Punter, 418)” (source).

[6] A colonial metaphor/stowaway that Jeff van Dyck—captivated with the original sound design of Alien—would allude to in his work on Alien: Isolation:

“To help make a game that was as close to the first movie as possible, 20th Century Fox gave The Creative Assembly [team] access to the original sound effects, taken from eight-track and dumped to a single ProTools session of the entire film. The audio quality wasn’t high enough to simply copy sounds across, but it gave them a base to faithfully re-build from using modern technology. “That article comparing the visual in the game to the visual in the movie? We were doing the audio equivalent of that.”

A sound that did make the transition was one of the first things you hear as the camera pans across the stars. “I used it in the main menu music,” says van Dyck, “what we dubbed the ‘space whale.’ It’s this weird bending WOOO sound right at the very beginning.” He wanted to let players know from the start they were in for a genuine Alien experience. “It’s so authentic it’s actually got a piece of the movie in it. To me it sounds fantastic, and then we did a surround mix with it. Rather than it being echoey we have it spinning around all the speakers” (source: Jody Macgregor’s “Seeing with Your Ears — the Audio of Alien: Isolation” (2015).

The structural perfection [counterterrorism] of Alien is only matched by its hostility towards colonizing forces: Ripley, without realizing it, is a colonial foil to the usual recipients of the “savage dark continent myth” projected into the stars; i.e., Uhall’s astronoetics, or the settler-colonial gaze of planet Earth.

[7] Specifically the written BDSM contract demonized as Faustian vis-à-vis 50 Shades of Gray or the Cenobites from Hellraiser, etc. Often these implements are hauntologically criminalized and disseminated in mythic, harmful forms—a phenomena we will discuss even more in Volume Three, Chapter Two.

[8] “According to Nietzsche, the Apollonian attributes are reason, culture, harmony, and restraint. These are opposed to the Dionysian characteristics of excess, irrationality, lack of discipline, and unbridled passion” (source: Britannica).

[9] Just what is a woman, Angela Carter, when you write in The Sadeian Woman (1979) “A free woman in an unfree society will be a monster”? Of course, Matt Walsh’s hideous refrain is normally bad-faith nonsense directed at us, but it becomes quite important when defining what a woman is (and a monster) when regarding the likes of Carter’s platitude, but also Simone Beauvoir, Cynthia Wolff, Ellen Moers, or hell, Janice-fucking-Raymond (author of The Transsexual Empire, 1979—more on them in Volume Two). Second-wave feminism was (and still is) infamously cis-supremacist and white, and we can’t just rely on a bunch of fancy (and highly problematic) white, cis-het female academics to accomplish the sum of all activism for all workers. Even if Carter wouldn’t have been caught dead in Rowling’s company today, she still died in 1992—one year after Michael Warner introduced “heteronormativity” to academic circuits, two years after Judith Butler wrote Gender Trouble and one year before Derrida wrote Spectres of Marx.

To be blunt, Carter’s most famous works feel oddly dated in terms of what they either completely leave out or fail to define, and thereby supply clues to the vengeance of proto-TERFs like Dacre’s Victoria de Loredani that Carter doesn’t strictly condemn. As Brittany Sauvé-Bonin writes in “How Angela Carter Challenges Myths of Sexuality and Power in ‘The Bloody Chamber’ & ‘The Company of Wolves'” (2020):

The men in de Sade’s stories exercise sexual perversions which enforce annihilation. However, it is the women in de Sade’s stories that are seen as even more cruel as once they get the rare opportunity to exercise power, they begin to use this power to seek retaliation over the submissiveness they were forced to endure in society (The Sadeian Woman 27). Carter bluntly concludes that “a free woman in an unfree society will be a monster” (27). Due to women being oppressed for so long, when they get the opportunity, they can retaliate in the most extreme ways (27).

According to Henstra, this has resulted in critique by other feminists including Andrea Dworkin, who have concluded that The Sadeian Woman displays a “complete disregard for the actual suffering endured by Sade’s – and pornography’s – victims” (113). Carter chooses to focus more on how women had an outlet to retaliate that de Sade had openly introduced. While some of his women suffered, some of his women indeed inflicted the pain. Hence, Carter rationalizes de Sade’s work by saying “pornography [is] in the service of women, or, perhaps, allowed it to be invaded by an ideology not inimical [harmful] to women” (The Sadeian Woman 37) [source].

Again, what is a woman, Carter? And what did they do with this outlet? The vast majority turned it against other minorities more disadvantaged than themselves—i.e., from 1979 into the present (we’ll revisit this footnote in “The Riddle of Steel“).

Book Sample: Metroidvania and the Quest for Power, part two: Interrogating Power through Camp

This blog post is part of “The Total Codex,” a fourth promotion originally inspired by the three I did in 2024 with Harmony Corrupted and Romantic Rose: “Brace for Impact,” “Searching for Secrets” and “Deal with the Devil.” The first promotion was meant to promote and provide Volume Two, part one’s individual pieces for easy public viewing (it has since become a full, published book module: the Poetry Module). “The Total Codex” shall do the same, but with Volume Zero/the thesis volume (versus “Make It Real” promoting Volume One/the manifesto, which I will release after “The Total Context” completes). As usual, this promotion was written, illustrated and invigilated by me as part of my larger Sex Positivity (2023) book series.

Click here to see “The Total Codex’s” Table of Contents and Full Disclaimer.

Volume Zero is already written/was released on October 2023! Go to my book’s 1-page promo to download the latest version of the PDF (which will contain additions/corrections the original blog posts will not have)!

Permissions: Any publicly available images are exhibited for purposes of education, transformation and critique, thus fall under Fair Use; private nude material and collabs with models are specifically shared with permission from the original model(s). For more details about artist permissions, refer to the book disclaimer (linked above).

Concerning Buggy Images: Sometimes the images on my site don’t always load and you get a little white-and-green placeholder symbol, instead. Sometimes I use a plugin for loading multiple images in one spot, called Envira Gallery, and not all of the images will load (resulting in blank white squares you can still right-click on). I‘ve optimized most of the images on my site, so I think it’s a server issue? Not sure. You should still be able to access the unloaded image by clicking on the placeholder/right-clicking on the white square (sometimes you have to delete the “?ssl=1” bit at the end of the url). Barring that, completed volumes will always contain all of the images, whose PDFs you can always download on my 1-page promo.

“The Map Is a Lie: the Quest for Power inside Cameron’s Closed Space—Interrogating Power through Your Own Camp

“Theatricality and deception are powerful agents to the uninitiated.”

—Bane, The Dark Knight Rises (2012)

Picking up where “The Map is a Lie; or, Metroidvania and the Quest for Power (opening and part one: ‘Origins and Lineage’)” left off…

(artist: Blxxd Bunny)

Note: If “Origins and Lineage” set the table for applying theory to camp the canon with Metroidvania and ludo-Gothic BDSM, “Interrogating Power” gets down to business; i.e., it’s 74 pages, making it the longest book section in my entire book series! Its extended girth owes to how it examines Metroidvania, but also shooters, in general; e.g., Ion Fury (with extended paragraphs coming from keeping word count down, the same idea applying to extended [sub]chapters). This subsection includes further keywords, as well (which will come in handy when camping canon ourselves; i.e., as Blxxd Bunny [above] and I will demonstrate, during the finale).

To make it more legible (due to its length), I’ve also decided to arrange it into loose, conversational sub-headers; i.e., in the style borrowed from Volume Two onwards, regarding a series of talking points you should be able to glean from the titles alone:

  • Interrogating Power (and Reflecting on Past Attempts) during Ludo-Gothic BDSM
  • Metroidvania (reprise)
  • Camping Canon through Art (some personal and non-personal examples in popular media)
  • Further Gothic Devices to Revisit when Camping Canon, Ourselves (re: playing god, the Promethean Quest and Amazons, and more)
  • Mise-en-Abyme: Echoes of the Neo-Medieval
  • Galatea’s Ilk; or, “Chimeras, Monster Girls and Wheyfus, Oh My!”
  • Shadows of Freud (feat. Homelander) and Assorted Terms (e.g., the Male Gaze, exhibitionism/voyeurism, hysteria/wandering womb and bicycle face, etc)
  • Back to Tolkien (and Gay Hobbits)
  • Pulling a Galatea (when Making Monsters, Ourselves)
  • Shooters within Cameron’s Refrain (and Camping Them); re: Ion Fury
  • Camp Is Half-Real: Out of Metroidvania and into Real Life as Intertwined with Such Things

It’s argumentative, per my thesis, but holistic, liminal and ergodic much how Metroidvania are; i.e., taking the concept outside such games and into real life connected to said games per ludo-Gothic BDSM. —Perse, 3/28/2025

Now that we’ve unpacked my real-life quest to understand Numinous power as something to map, reassemble and interrogate inside castles, you should have a fairly good idea of my thought process’s journey when doing it yourselves on your own journeys. I now want to walk you through the basic process in relation to Metroidvania (and other shooters, primarily Ion Fury at the end of the subchapter); i.e., as stemming from Cameron, who himself stemmed from Tolkien (we’ll expand this idea to any kind of canonical theatre and monster-making when we discuss “putting the pussy on the chainwax” in the next subchapter). For us and Gothic Communism, interrogation of power and its mapped-out performance is as much a critique of the protagonist within Cameron’s refrain as it is the castle or the monsters inside; we will apply this playing with power to our poetic camping of the Promethean Quest in our own lives, our own creations that interrogate power on maps that resemble Tolkien or Cameron’s (on paper) but play out very differently in practice when we recreate elements of them, ourselves:

(artist: ChuckARTT)

Interrogating Power (and Reflecting on Past Attempts) during Ludo-Gothic BDSM

First, power’s interrogation happens through class war in popular media; for the Gothic, class/culture war is monster war—a battle of the mind, the monster and the method as codified beliefs and behaviors during a shared stage: the “shadow zone’s” map and various environments, but especially the castle as a sex dungeon, a closed space that imperils the heroine in ways that aren’t strictly negative in a theatrical sense (they have cathartic applications).

As “Origins and Lineage” showed, my own extensive and ever-evolving research in Metroidvania examined how cross-media mimetic patterns are shared between Tolkien’s refrain and Cameron’s as ludologized. Their relationship is actually cryptomimetic, involving and describing a ludic meta-pattern/contract shared across a variety of genres out from older mediums and into videogames (“beyond the novel or cinema and into Metroidvania”): whether from Tolkien’s built world or Cameron’s it’s all from the same basic legends, but the aesthetic, context and function during class war (as something to adopt) is different when we examine and camp these authors ourselves; i.e., canon and camp of a suitably “Gothic” kind that announces itself (or forgets to).

Regardless of form, it’s all drawn off the same basic map and theatrical function of the map, albeit at cross purposes relative to class function: Gothic doubles that challenge the pure, aching goodness of Tolkien’s gentrified war and Cameron’s white-savior variant of the cis-het Amazon. The Metroidvania map might be a lie wrought from similar legends as Cameron’s ordinance-heavy updating of the Tolkien refrain, but its cartography needn’t serve the state if the double is iconoclastic, thus campy in ways that Tolkien was allergic to (re: allegory and apocalypse) and which various accommodated intellectuals are in no hurry to express in their own work, especially in relation to their own lives; re: “the infamous discretions of academia waste a surprising amount of time commenting on all of these matters as separate from each other.”

For example, the accommodated faculty at MMU (which, I must remind you, was part of the center for Gothic studies, a network of scholarship)—but also people like Krzywinska, Perron, and other scholars I didn’t meet in person—all hoarded this vital and useful information behind surprisingly archaic and capitalistic paywalls (not unique to the British academic system by any stretch, but in my opinion felt more intensely gnostic and mysterious/trade-secret than my time in American academia; in truth, they all kind of suck). The tragedy of this hoarding is that it was done not to disseminate information, but conceal and contain it in pursuit of their own glory and reputations, first and foremost—the school, then the school’s representatives.

There was a time when I wanted to be one of them, but clearly that is not the case anymore. Back then, it was easy enough to ignore me outside of school, grade my assignments from anonymity and swan about during conferences applauding one another. And maybe I just lacked “the mettle” for such a highly competitive and manufactured world; or maybe I was “too American,” too indiscrete and happy to talk, during seminar modules, about my own social-sex life and its negotiated interrogations of unequal power exchange in relation to the Gothic mode (you know, actually trying to apply the theory in the real world instead of relegating it to the page, screen, or stage). Frankly I don’t care what such a world thinks of me, and will happily die on the hill of this next statement: The point of academia should not be “to be intellectuals” for its own sake (as Christine Neufeld told me once[1]), “discovering” things and putting your names on it; it should be to make workers’ lives better! Anything short of that is complicit in some shape or form. And if my sore words seem to carry a grudge, I can at least be honest and say that yeah, I’m angry with how grad school went; I’m frustrated with how I was treated. But it wasn’t all bad, and I learned something from all of my professors (and many of them, especially at the undergraduate level, were kind to me and supportive[2a] in some shape or form); my critiques are leveled more at the institution itself, which was a business first, a school second.

For the bourgeoisie at large, ideas like “ludo-Gothic BDSM” are doubly useless—the proverbial speaking of Greek, to them, but also not profitable. Instead, the cartographic refrain exists not to teach the means of combating Capitalism, but preserving it; i.e., to revive canonical sentiments of a particular kind during ergodic/recursive (repetitive) motion; i.e., inside videogame spaces of a particular kind with particular heroes against particular monsters: the constant resurrection of the undead, war-like closed spaces and their threats of rape/power abuse. This applies to Tolkien, of course, but Tolkien’s valorizing of the triumphant military hero and death of the Necromancer, Sauron, kind of sidesteps the whole conversation (or tries to, anyways). He also didn’t exist during the neoliberal period, which requires us to look at some kind of videogame castle to apply our arguments to the Internet Age—especially if they are informed by Tolkien’s canon; he much preferred hiking and the outdoors, but still hinted at “old castles with an evil look, as if they had been built by wicked people” as the pre-fascist Gothic having returned to corrupt his land of plenty as occupied by good men, women, animals, nature, etc: Moria, Mirkwood, the Misty Mountains, and Mordor (all the dark places start with M, apparently). But the refrain—his treasure map—patently sublimates war by always starting from the idea of the West as besieged, threatened by a dark evil force coming from somewhere else—from outside.

For us, the closed space, ludo-Gothic BDSM, and ergodic motion all tie to the Metroidvania (and its mappable space) as something to overwrite Tolkien’s refrain with using an iconoclastic version of Cameron’s. Tolkien’s open map of conquest always put the castle far away from one’s homeland, the land itself treated as one’s own and under attack by outside forces. By comparison, the Metroidvania is entirely self-contained, with little if no outdoors to speak of; i.e., no overworld, like in Zelda (which operates closer to Tolkien’s nature-centric romp). Instead of a lush, green overworld and war on open ground, the wicked castle is abandoned, then found while the hero is already inside of it—i.e., like waking up inside the castle as both the scenario and location of a bad dream. Doing so entirely skips the pastoral, sunny introduction of a boyish Call to Adventure, instead beginning in darkness visible like Paradise Lost did; i.e., as prisoners en medias res, chained to the bottom of a burning lake. In turn, we find ourselves trapped inside a maze-like, all-encompassing unheimlich whose seemingly mappable space conveys some stubbornly unmappable[2b] qualities, but also the Gothic derelict being conveniently left behind as a bourgeois counterfeit meant to close our eyes behind canceled retro-futures: there is no escape, no sunshine, just a narrative of the crypt and its infernal concentric pattern. This is our playground, a dialogic means of teaching sex positivity through the Gothic mode’s chief attraction: the Gothic castle and the Numinous. Including the palliative Numinous as achieved through multimedia BDSM theatrics, this castle ignores the colonized territory (the outdoors) as a place to “save” from “orcs,” and focuses more on the root of the problem: the seat of empire as conspicuously shadowy and fortress-like, but also overrun.

Our praxial aim is overwriting Tolkien’s refrain with a reclaimed, BDSM-centric version of Cameron’s, thus making iconoclastic “war” in the process; but for that I want to go beyond Botting’s critical vacuity and Jameson’s own fantasy/sci-fi bias to emphasize things neither they nor Tolkien could seemingly be arsed to touch: castles, Amazons and BDSM dungeon aesthetics! My aim in doing so is to explain unequal power as something to seek, summon and express: to reel in and study the summoning of power in its routine forms; through anachronistic castles that serve as perennial playgrounds for workers to lose themselves inside and acclimate themselves to future class war as close to home. Furthermore, acclimation needn’t be an endorsement of the status quo, but an iconoclastic process whose understanding concerns traditional navigations of power that generally involve the same language: Tolkien’s “There’s a dark castle over there! Let’s kill it and take its stuff!” which, for the iconoclast, is code for “I want to go to the dark castle of sin and ‘kill’ stuff; i.e., practice consent-non-consent, sodomy and other sex-positive BDSM!”

Note: This portion of the volume touches on ideas we’ve hinted at, up to this point, but which I realize upon checking I haven’t exactly uttered in this volume a particular phrase (which would come later): “To critique power, you must go where it is.” Or more to the point, you must go, during ludo-Gothic BDSM, where power is summoned and stored; i.e., like the Gothic castle as manifestations of capital as a neo-medieval abstraction of itself: a rarefaction (of greed and other virtues/vices) writ in stone and/or flesh (among other things). In turn, the same basic principle works for all manner of morphologies—ranging from castle-like bodies and body-like castles; re: castles in the flesh” (from the Poetry Module). I won’t say the exact sentence, quoted above, in the followed pages, but that’s what I’ve been talking about up to this point (and will continue talking about in what follows being a past moment that flowed into future older moments leading up to me writing this sentence; e.g., Volume One’s “to interrogate power, you must go where it is” or “If you want to critique the state and stop the cycle, go where its heroic power is centered: nostalgic spaces.” —Perse, 3/22/2025

Instead of going somewhere else to commit genocide—vis-à-vis Tolkien’s boyish escapism through the pastoral-to-hell-to-paradise rite of passage and its conquest of the treasure map—we interrogate the castle-like prisons that we’re born inside using operatic language and Gothic poetics having been updated since Tolkien’s time. The idea is to liberate ourselves with fairly negotiated, thus cathartic, dungeon fantasies that camp canon through counterterrorist theatre to whatever degree feels correct to us; e.g., me in a haunted castle, wandering through the dark, menacing halls while wearing a sexy dress (and nothing under it, my bare body molested by the breeze and the fabric): a hopelessly vulnerable Gothic heroine feeling pretty and desired, hungrily and desperately interrogating the musical, cobwebbed gloomth[3] while scarcely having anything between me and certain “doom.” As usual, the Gothic paradox allows for intense, oxymoronic dualities to coexist at the same time in the same space (e.g., “sad cum” or “gloomth” or similar and confused degrees of “verklempt” during the castle’s psychosexual, emotional “storm”). Simply put, I want to feel naked and exposed, thus paradoxically most alive in ways that I have negotiated through the contract between me and the media I’m working with (wherein the Metroidvania castle, as far as I’m concerned, is the perfect dom); i.e., while being “hunted” and covered in rebellious “kick me” symbols and clothing that advertises my true self[4] as naked, colorful and dark, as if to tease the viewer in the shadows to try something (and also showing my ass to my academic dominators: “I fart in your general direction!”). As the kids say, that’s a mood.

(artist: Persephone van der Waard)

Why stick out? you ask? One, because we must in order to survive. Two, because our deals with the devil simply acknowledge our true selves, which the state wants us to reject (the queer version of Top Dollar’s usual wisdom: “Every man’s got a devil, and you can’t rest until you find him”). But also, it feels good to be Athena’s Aegis; i.e., challenging heteronormative power in ways that demonstrate how fragile said illusion (and its gatekeepers) are. State bullies are entitled nerds completely used to getting everything they want, who desire what I will never give them (a form of agency I’ve worked hard for); and completely afraid of nearly everything and will freak out at fairly silly things they have no business getting so worked up about: at people like me, burning down their imaginary churches and those churches’ ideas of compelled order about Capitalism and its gobstopper illusions (those highly unnatural and imprisoning systems of thought that are slowly killing us as a species). Frankly the idea of me being terrifying seems absurd, but as a burning proponent of rebellion constitutes something that still, on some level, represents an incendiary threat that many advertise as the “end times”: Communism… but Gothic and gay! To which I cheerfully put up the goat horns and say in response, “Hail, Satan!” It’s like saying “Ni!” to old ladies.

Our performative and internalized devilry becomes something to join—a communion or pact whose assimilation classically amounts to a devilish bargain; yet Gothic Communism is a group effort, one whose sex-positive class/culture warrior is among a fellowship or pandemonium of equally sex-positive ne’er-do-wells instead of one or more class/race traitors for the elite and their age-old Faustian bargains. We reach towards you, croon “Join us!” and become something to run away with; i.e., corrupting the minds of the youth (women and children) by calling out seductively to them, offering forbidden knowledge/fruit[5] as a chance to go wild/go native by coming out of the closet in opposition to state forces (who will chase us, only to be turned away at the door—”no fascists allowed!”): the truth of things in its totality and not just a white person’s perspective as an outsider to genuine atrocities; e.g., a Lovecraft novella, an overplayed Iron Maiden or Slayer song or the problematic castle of a Radcliffean novel (though these can all be enjoyed mid-rebellion). As Robert Asprey notes, terror and native wit/creativity are the historical tools of the counterterrorist, often being all they immediately have at their disposal; under Capitalism in the Internet Age, labor becomes a huge bargaining chip that Gothic Communism marries to terror during class war as a theatrical, operatic proposition (solidarity and labor action expressed as much through improvised Gothic poetics [improv] as improvised weapons): a means of bringing the oppressed and alienated closer to together in an informed, Satanic act of outer-space empathy and love in the face of state forces. The spotlight isn’t something to hog or monopolize strictly by white nerds but expand and share in a drive towards post-scarcity (through a horizontally-arranged system that isn’t rigged in favor of those who control it because no one person or select group will be in control, in that sense; that’s what anarchism ultimately is).

Doing so becomes second-nature, a way of existing that doesn’t require drugs or sex (though they can certainly be involved if one wants them to); it requires community and love in opposition to capital’s usual bad-faith actors, fear and dogma: persons who blend in for fear of the state, overperforming its doctrines no matter how ridiculous it makes them look. I can understand why they do it (they’re stupid and callow), but short of implied threats of force I can’t begin to fathom why would anyone ever want to listen to people like them; i.e., persons who not only never experiment or try new things regarding gender and sex, but also probably never have had sex outside of abusive and/or vanilla scenarios. They’re exactly the kind of people who act holy but hide behind their privilege as the most deviant ones of all[6]; i.e., prone to abuse their power and harm those under their care. In essence, they treat the Holy Gospel (in one form or another) as a means to abuse others from a position of willful ignorance: by refusing to eat from the Tree of Knowledge because some asshole saying they’re God said so. The point isn’t whether they’re true-believers or that God is real or that God lied about the apples being poison, but what they do with their power and sense of alienation inside the status quo.

For instance, I’m a highly privileged person and have, in the past, felt tremendously alone and alienated. But I’ve worked hard on myself to question the world as it presently exists and appears. In doing so, I’ve learned what I like not because it was handed to me but because I discovered it through years of honest reflection, mid-cognitive dissonance and hard work after to become a better person—not the person the system wants me to be! It’s precisely the kind of self-discovery that high-control groups like the Mormons or Jehovah’s Witnesses don’t want you to do, but also Capitalism in general within the Capitalocene:

the Capitalocene

Regardless of what humans decide to do, the twenty-first century will be a time of “abrupt and irreversible” changes in the web of life. Earth system scientists have a rather dry term for such a fundamental turning point in the life of a biospheric system: state shift. Unfortunately, the ecology from which this geological change has emerged has also produced humans who are ill-equipped to receive news of this state shift. Nietzsche’s madman announcing the death of god was met in a similar fashion: although industrial Europe had reduced divine influence to the semicompulsory Sunday-morning church attendance, nineteenth-century society couldn’t image a world without god. The twenty-first century has an analogue: it’s easier for most people to imagine the end of the planet than to imagine the end of capitalism. […] Today’s human activity isn’t exterminating mammoths through centuries of overhunting. Some humans are currently killing everything, from megafauna to microbiota, at speeds one hundred times higher than the background rate. We argue what changed is capitalism, that modern history has, since the 1400s, unfolded in what is better termed the Capitalocene [than the Anthropocene] (source: A History of the World in Seven Cheap Things).

This leads to a variety of counterpoints that emerge in protest to the status quo—a reclaimed language of religion, to be sure, but what I like to think of as “Satanic apostacy[7]” (Satanism isn’t, for all intents and purposes, a religion, but a system of rules[8] designed to teach humane critical-thinking skills): Gothic poetics, fantasy and science fiction that—as transhuman/posthuman[9] forms of expression—have evolved beyond Humanist forms to pointedly and loudly challenge our rationalized/moralized position as the dominant species on the planet (similar to the infernal concentric pattern), including our relationship to each other and to nature as canonically anthropocentric.

In turn, these principles manifest efficiently in music, art and culture not as “lesser forms of media” but as an open, quick and honest way that people express themselves regarding the truth of things (which the usual benefactors of Capitalism will cover up by acting like the Enlightenment and Pax Americana is either somehow good for everyone, or neutered forms of futurism that can be envisioned by white men who speak for everyone else; e.g., Asimov or Jameson). It’s hard, at first, to “put on the glasses.” Eventually you don’t need them at all—communicating effortlessly with others who see the way you do because it’s become a part of your culture, the Superstructure. That becomes a powerful bond—in part because it’s saturated through an entire polity versus simply being restricted to a single-dose product.

For instance, whenever Bay and I spend time together online, doing so makes us feel close together even though we live on different parts of the planet. But when we have sex, we’re not doing it to meet some desperate, lonely need (re: “sad cum”); we’re doing it because we enjoy each other’s company and contribute towards a stable, healthy relationship. Our tails wag when we see each other. Within that nurtured, loving bond, we live out each other’s fantasies as those fantasies; and when we do so, we share Gothicized music, traditions, or clothing styles. During all of this, I suddenly feel their presence in a shared space and time: of all those who came before—the weight of the universe and the cathedral of something noble and great the likes of which Coleridge’s touted Gothic art and sublimity is but spitting off a bridge. He doesn’t have the language (not even when he used laudanum) to express our grandeur and might. Stare and tremble, motherfucker!

(artist: The Maestro Noob)

As such, terror through labor action is my weapon, but specifically counterterror by pointing out rather nakedly the stupid things the state fears (for so many of them challenge the profit motive: party music, free love, gender-non-conformance, androgynous M&M candies, etc) and how fallible the mightiest nations truly are in the face of active resistance even when arms aren’t involved; e.g., American landmines and bombs used against American colonizers during Vietnam, but also incredibly inexpensive homemade IEDs forcing the United States to waste hundreds of millions of dollars during the second Iraq war trying to armor its tanks, only to be met with casualties during the usual war of optics[10] (GDF’s “How Iraqis Got So Good at Smoking American Soldiers,” 2023).

The paradox continues insofar as I learned what, how and why through a harmful, abusive emulation of rape fantasy while living with Jadis, which I then turned into cathartic forms having at least partially learned (by accident) the method from my humiliation endured inside an academic setting. MMU’s power imbalance (and research topics) had acclimated me to Jadis’ nefarious bullshit, giving me a leg up by “letting” me stand on their gigantic shoulders (as in, I was going to regardless) but also on the massive, rotting corpse of Radcliffe (which I’ve suddenly realized, in a moment of academic bloodlust, is actually quite fun/empowering[11] to wail on—if only because a) I had to read her long-ass, bigoted books and hear/read the academic praise heaped at her feet constantly while in school and after I left, and b) her zombie [and castles] have started to decay and need to be dealt with).

Simply put, Jadis didn’t have a monopoly on violence, on terror as something only they could use. Rather, I took Asprey’s maxim to heart (“Not only can terror be employed as a weapon, but any weapon can become a weapon of terror: terror is a weapon, a weapon is terror, and no one agency monopolizes it”); I fought back with my own counterterrorist fantasies that Jadis couldn’t control short of raw violence. But due to their overwhelming desire to appear good (ever the centrist), wouldn’t resort to the role of the brutal thug and suddenly I could negotiate my exit (not that it was easy—but we’ll get to that, in Volume Two). In the end, they despised the sound of my voice but also what it said about things we both were interested in; i.e., as the breaker of the spell they’ve woven around themselves when interpreting said things. It got to the point that they—like Beatrice, the annoying blue bird from Over the Garden Wall (2014)—were always asking me to walk in silence whenever we went for a walk despite me wanting to talk about things, of things, of things (odd, considering they loved that show but not how I loved it; i.e., they didn’t want to actually do what Greg was determined to try himself—to actually make the world a better place than how Beatrice saw it: “The world is a miserable place, Greg! Life isn’t fun!” In short, Jadis not only wanted to be in control at all times; they wanted to be right about that horrible supposition—that life sucks—more than they wanted to admit they could be wrong and happily discover that things could change and improve. Isn’t that fucked up?):

(source: “Schooltown Follies”)

Entirely by accident, then, I discovered through bad play (enacted against me by a bad actor/player) that good play amounts to Gothic poetics as a potent means of regaining control through reclaimed implements of terror (the manacle, castle, rapist, slur or baton, etc) but also being that which terrifies the state and its proponents to no end: a refusal to conform or obey (which forces the state’s hand, relying on the veneer of not being the tyrants they’ve spent decades projecting onto Nazis, nominal Communists, and other theatrical scapegoats). Haunted by the ghosts of my youth, I could dance with them and make versions of themselves that could never harm me. I would be in control in ways I never felt before, feeling a presence of “danger” that triggered my prey mechanisms just enough to make the exercise therapeutic; i.e., while showing myself off as a trust-building exercise behind a buffer that stood between me and the world. The whole performance/thought experiment nursed my wounds and made me feel safe without pushing me into the arms of future abusers; instead, I could transform myself and my environment using my education as a negotiation device, the theatre and its effect enhanced by years of academic and lived experience. Suddenly my years of costly and time-extensive Gothic education felt profoundly useful—not just to me, but something I could give back to the workers of the world; i.e., those who had already given me much to think about in relation to their own work as part of a movement I could join through Gothic poetics:

(artist: ikerellatab)

Despite their poetic nature, performance and play are an absolutely potent means of expressing thus negotiating power through the Gothic mode (its castles, monsters and rape scenarios); a polity of proletarian poets can negotiate future interrogations of unequal power within the Gothic imagination as connected to our material conditions: one shapes and maintains the other and vice versa. As such, my own contributions to the Gothic are very much about making it sexual again, but also sex-positive in ways that Radcliffe (and her own venerated castle’s praxial inertia) were not; i.e., tearing her (and her Faustian contracts, castles and various harmful BDSM scenarios) “a new college-debt-sized asshole” while, in the same breathe, addressing my deeply personal, trans woman’s fears of my own penis (e.g., Zeuhl) but also trying anal and other things in a monstrous context (e.g., Cuwu’s choking and rape play and Jadis’ “put your mysterium tremendum in my uncanny valley!”). In short, my playing with new things—activities, roleplays and identity scenarios—had transformative potential relative to my sexuality and gender as highly idiosyncratic. We’re all idiosyncratic[12] in ways Capitalism wants you to forget, so try anal, “chains and torture,” and the Numinous as something to reassemble yourself in some shape or form during liminal expression; the paradox of being free while still “in chains” is a sex-positive kind of theater that is incredibly intense, but harmless (and it’s more fun as a group activity—we are a social species). As the conveyor of these complicated fantasies, my book is a castle with castles inside of itself—built for the reader to wander around inside while asking questions about: to play with, making mistakes that will undoubtedly hurt, but not harm them, and which they can take and apply to their own social-sex lives.

We can use this to camp not just Radcliffe as the end-all-be-all of the castled stage, but also Tolkien’s former interrogations of power presented in poetic language. For example, he saw the fulfillment of the boy becoming a man as swept up in the wish fulfillment of “good war”; i.e., as attained by a return of the imaginary past and its legendary rites of passage: war is something to play at until it becomes real. His boyish naiveté couples the usual defense of home as built on a lie—that the land is both green and good (as opposed to irreversibly ravaged by Capitalism, then covered up by digital fakeries and mapped abstractions of them touted as “eternal”), but also naturalized as “theirs[13]“—paradoxically framed as a battle against boredom and desiring to escape through adventure as a “natural” process (another lie): boys will be boys. This process naturalizes the dark territories the boy walks towards, only to discover that war kind of sucks when one arrives. But Tolkien still essentialized war as a “white man’s burden”/martyr complex—of the colonizer feeling sorry for themselves while still committing mass, industrial-scale genocides against native populations (“the only good orc is a dead orc”). Worse, they routinely dress their victims up in the alienized, settler-colonial language of death (of the dark, savage continent) and view darkness as something to unironically fear and attack (or unironically embody for the state’s benefit). For us, persons and places of war need to be camped, so we might as well start at the heart of the warzone; i.e., to play inside the abandoned castle using its reclaimed language of terror to achieve psychosexual catharsis by camping the source of genocide: echoes of empire as endemic to our own homesteads. Radcliffe’s castles were bad, but so were Tolkien’s and Cameron’s white-saviorisms because they (and their maps) were canonical.

Metroidvania (reprise)

To this, the Metroidvania chronotope is far less green from the outset, but also something full of dark doubles to bring back into the real world and make it a better place with: with iconoclastic lessons of “war” and “rape” that break canon on the same stage using the same theatrical markers and floorplans. In short, a post-scarcity world can only be achieved by facing the darkness at home as something to transmute and inhabit: Tolkien’s fairytale being tragically as much the majestic landscapes he cared so much about as slipping into myth (what Matthew Lewis might call “an artificial wilderness[14]“). As something to play with, Metroidvania’s shadow of war becomes our ally in defense of nature—like Bane except campier and more driven to out Batman as the story’s true villain and phony: “You merely adopted the dark. I was born in it, molded by it.” In the interim, the parallel space is a kind of nightmare nursery where you can safely fuck up and play around with instruments of torture and death in campy language: the unmappable space of confusion as phenomenological but also architectural; i.e., in ways that don’t make immediate structural sense but whose sites of torture, confinement, and various traps are designed to disorient, overwhelm and subdue in order to evoke the medieval rape fantasy as crossing over into the patently mundane (e.g., Annie’s compromising position in the mysterious laundry room from Halloween [1978] as inexplicably designed to lock people inside as they enter it). It’s a calculated risk.

The varied wreckage of the Metroidvania actually takes many forms, which I call the “Metroidvania Spectrum” (from “Mazes and Labyrinths“; refer to it for examples of each):

Castlevania — Castlevania-style — cross-franchise hybrids — Metroid-style — Metroid

The Metroidvania’s canonical propagandistic function is ludic in a particular sense; i.e., as ergodic in ways that novels aren’t, but traditionally pilfered by a Neo-Gothic hero/token Amazon through violent force or a female detective through non-violent detection, and whose gendered actions are informed by the traditional gendering of such spaces as advertised per medium—their monarchs, monsters, heroes, etc—but also forever updating through gradual, incremental concessions with the middle class; e.g., the girl boss, the subjugated Amazon as a phallic woman/Archaic Mother who serves the state’s profit motive; i.e., as always changing just enough to accommodate the profit motive of the free market, but not actually interfere with the same old ludic scheme and its offer of false power and false hope as profitable (thus useful) to capital.

Male or female, the canonical hero-warrior/detective is a cop, thus class (culture and race) traitor whose actions seek to restore order/the colonial binary by “solving” the awesome mystery through dumb, platitudinal force: property before people, including stories that keep capital operating as it always does when unchallenged by workers (the whitewashed restoration of the formerly glorious and rightful castle at the end of the classic Gothic story). Within this hauntological copaganda, the centrist hero does not fear death; they punch it to whatever degree the ludo-Gothic arrangement allows (summarized from “Mazes and Labyrinths“): the shooter as FPS or run-‘n-gun, the platformer hack-‘n-slash, the Metroidvania’s spatial relationship with the maze or labyrinth according to the Castlevania or Metroid treatment of space (male hero + melee attacks or female hero with ranged attacks, usually). This is a huge problem when Capitalism is in crisis/decay (less “when you have a hammer, everything looks like a nail” and more “the ‘nails’ are zombies and I’m going to hammer all of them on the head!”): terror becomes a state refrain pitted DARVO-style against labor through “counterterrorism” in bad faith. Again, we’re the terrorists, including our seditious identities as having formed primarily in response to state atrocities that we’re trying to interrogate through the same theatrical devices Radcliffe used (to much less success because she upheld the canonical norms through her castles’ happy endings). It becomes a canonical game of gaslight, gatekeep, girl-boss—with Radcliffe at the top.

As the Neo-Gothic girl boss, Radcliffe (and her castles) argued for a feminine trembling to interrogate power with, not masculine force. So when Radcliffe wrote in The Italian, “What are bodily pains in comparison with the subtle, the exquisite tortures of the mind!” she is, according to Kim Ian Michasiw, treating the presence of sublime power as “as a signal to sigh and feel exalted” (source: “Ann Radcliffe and the Terrors of Power,” 1994). Simply put, there’s a dealing with power exchange being had that’s ironic, its symptoms of ritualized pain neatly divorced from actual damage but suitably demonic all the same. Even if Radcliffe would never stoop like Matthew Lewis to actually play with literal demons, she is still summoning her own “demons” to play with through rape pastiche: bandits, Italian counts, and pirates pretending to be ghosts (with the armed and confident Ludovico boldly investigating the “haunted” room because he doubts Emily St. Aubert’s testimony and represents the cliché, plucky energy of a male protagonist bent on facing evil, but also defeating it through raw, physical force)—i.e., violent liars that prey upon the imagination of susceptible maidens, threatening them with sexual violence. As a woman, she was making demons she shouldn’t play with that illustrated her own fears, but also privilege as someone fascinated with the barbaric, faraway past. As Cynthia Wolff points out, Radcliffe’s xenophilia and demon lovers are always partially murderous and mutilating in ways that regress towards the status quo: the demon lover as the white, cis-het woman’s thrill of rape that is ultimately replaced by the fairytale wedding. To be blunt, it’s basic and colonial.

Camping Canon through Art (some personal and non-personal examples in popular media)

In the canonical sense, the narrative of the castle’s exploration through masculine violence is a “band-aid”; i.e., one that reliably plays out like Alexander the Great smugly cutting the Gordian Knot with his sword. It’s the same approach Cameron took with his Amazonian Pygmalion fantasies (the white nerd’s wet dream, similar to Sir Peter and Princess Melisandre), except in Capitalism’s case he’s also shearing through Radcliffe’s Black Veil; i.e., dispelling its terror and horror the way a military leader (despot) would: from inside the shadow space filled with all the usual suspects and debates.

In turn, the “playing out” of military optimism inside the Metroidvania narrative historically-materially links war to commerce through Gothicized propaganda that makes us-versus-them not just bearable, but “the only way to be sure”—i.e., through Satanism and other moral panics solved through military optimism: the dark castle is a demon zone to invade, but the invasion comes from within our own domestic sphere as something to ultimately nuke from orbit. It’s the triumph-in-defeat of “the Fall of Saigon,” stuck on loop to disguise neo-colonialism happening right this second everywhere in the Global South; i.e., the disguised revenge fantasy of Pax Americana, pushed into the videogame world (which largely has never been without neoliberalism) and celebrated there as “rebellion.”

This is both a waste of stolen firepower and Radcliffe’s devices to expose the dog-eat-dog[15] nature of Capitalism and Imperialism through the Gothic mode. Mimesis, or pastiche, is simply remediated praxis, wherein we have the ability to transform into whatever we want; function determines what we stand for in relation to capital. As such, traditional femininity and vulnerability can be married to the Amazon as a masculine, violent force, her beauty and brawn a suitably Athenian (androgynous) embodiment of our camping of the canonical castle and Gothic heroine in the same breath (and not simply something for canonical proponents, male or female, to hoard for themselves during equality-of-convenience refrains—”we’re the victims, not you! Stop stealing our spotlight! That’s erasure[16]!”):

(artist: Persephone van der Waard)

With Metroidvania (and other shooters), their allegory of class war for workers is generally confined to the same bodies and spaces as canonical interpretations, and their ludo-Gothic BDSM serves as a kind of “flexible praxis.” That is, the exact nature of what they stand for is ambiguous, not set in stone. As such, their liminal interrogations of unequal power manifestation and exchange express as castles, heroes and monsters that can, during iconoclastic interpretations, help acclimate us towards endless war as something to critique but not endorse through enjoyment (with enjoyment being a form of negotiation); i.e., the paradox of the rape fantasy that as much involves us playing the rapist victimizing the world as it does us being “raped” by the threatening sphere of influence between the white castle of the living world, heaven, and light; and the dark castle of the underground, hell, and darkness: Samus is the cop, but I can reclaim her in my own work (above) without compromising the theatrical role or its scenery and props; she looks like a cop but an undercover one that could just as easily not be a cop at all—a “cop” who “rapes” and “kills.” It’s essentially the same argument I made with Ion Fury‘s Shelly Bombshell, in “‘Neutral’ Politics: Feminism, the Gothic, and Zombie Police States in Ion Fury

The politics in Ion Fury are hardly neutral. This being said, there’s room to enjoy the heroine as a nerd playing a cop, versus a cop whose actions reinforce the game’s underlying police state. The outcome is performative, but at least I have the option—to hold my nightstick like Sarah Connor instead of Judge Dredd (source).

and which I subvert further in my retooled artwork of that character:

(artist: Persephone van der Waard)

What is that gun for? Is my version of Shelly a cop disguised as a sex worker (really “committing to the bit” with those tattoos she presumably can’t remove), or a former-cop turncoat advertising sex worker rights while working undercover, or just a dead ringer to Shelly (a double) using Shelly’s likeness to make a point about sex worker rights while infiltrating and subverting the highly fetishized theatre of police work/copaganda in the cyberpunk aesthetic (where cops and “cops” are stationed and deploy from various castles: an occupying army versus a local population that must rely on counterterror, subterfuge and native wit to survive their conquerors)?

Obviously I aim to be sex-positive, but whatever I say will be challenged by people who aren’t sex-positive. They will colonize my performance with the only interpretation that makes sense to them (thus supports their allegiance to state power): my “Shelly” must either be a cop, or not the real Shelly thus a deviant impostor up to no good (attempting through their own metatheatre to impeach/discredit the rebellious legitimacy/class character of words like “woke,” “punk,” or “anarchist” in the process; this might seem daunting to parse, but them doing so actually makes it quite easy for us to spot them: through their moderate condescension [the refusal to publicly take hard stances] and openly reactionary behaviors that “slip the mask” as many times as needed to expose their base class function). Similar to how Hugo Stiglitz puts on the Nazi uniform in Inglorious Basterds (2009) to kill Nazis, the performative complexity becomes a deadly game of disguise, theatre and show-and-tell on various stages simultaneously compelled by various sets of rules; or how a dominatrix wears fetish gear to reclaim the implements of terror and torture from their original historical-material purpose and theatrical function. In either case, the idea is largely games and theatre, but not divorced from the larger socio-political proceedings and meta context. Indeed, it can get quite messy and confusing.

Consider the fabulous Basterds card game scene (whose own sexist/racist director[17] requires us to reclaim the performance from him): The scene in question has Frau von Hammersmark potentially lying to her British/German Ally spies, including Stiglitz but also Archie Hicox (a British officer specializing in German Hollywood films who also happens to speak German) dressed up as “Nazis” to infiltrate a bar to meet their contact. Except there’s a party going on (that Hammersmark neglected to mention), wherein everyone must place a card on their forehead of a famous media personality (many of them movie directors, films, or monsters) that they have to try and guess. They must do so while staying in character as “Nazi officers,” which is then questioned by a real Nazi officer who also just so happens to outrank them (that Hammersmark also neglected to mention): Major Hellström. During the complicated, onion-like subterfuge, every move is a potential tell, and the whole complicated theatre becomes a game-within-a-game-within-a-game. Not everyone knows the same information, and the players (unbeknownst to us) have guns trained on each other under the table (themselves reflecting the nationalized personality of the rude-looking German luger versus the “sexier” Walter PPK—Bond’s gun).

Amid the ceremony of polite playing along and respecting officer’s decorum in bad faith, Hellström notices Fassbender’s unusual accent, which the other man has a backstory for (fun fact: in real life, Fassbender’s German accent sounds Irish due to his mixed parentage: an Irish mother and German father). Yet the thing that seemingly gives the game away (according to Hammersmark, who confesses while being interrogated/tortured afterwards) is a quaint German custom: “the German three,” held up with the thumb, and the pointer and middle fingers:

(source: Weronika Edmund’s “Gestures Loaded with History That You Should Best Avoid,” 2022)

In theory, Archie—due to his failure to mimic this gesture—was hoisted on his own petard, not knowing the local customs (thus the rules of that particular game). Except it’s entirely possible that the Basterds obvious opponent “playing along” was in cahoots with Hammersmark the entire time (she’s a squirrelly fuck, but also a girl in a man’s world). We never know exactly why Hellström decides to play his hand the way he does, nor Hammersmark. The fun (and verisimilitude) lies in their poker faces and refusal to be entirely transparent even when threatened with lethal force by their “own team.” For all these examples, psychomachy, psychosexuality, Amazonomachia and psychopraxis all play out on the same stage, on which we are the players performing certain archetypal roles over and over (“When in Rome…”); the Trojan method likewise goes both ways, hiding and revealing what the performer of the role wants the other players/audience to see.

Just as rape play can put “rape” in quotes, then, Gothic Communists can play along inside the ludic scheme of the videogame during ludo-Gothic BDSM, but inform its studying through things that we create on the outside: my drawings of Samus and Shelly follow the usual femme fatale schtick, but the visuals go beyond the usual uncertainty to provide some telling clues (the tattoo in particular); i.e, revolutionaries who, at first glance, mostly look like their girl-boss doubles, in-game (or in the usual pin-up style fanart). Except, they’re not (a more concrete revelation can be supplied by dialectical-material scrutiny and good-faith dialogs, except good faith and bad faith also occupy the same stage: through actors thereof, adorned insignias, uniforms, weapons, props, etc). In turn, these subversive/transgressive transformations can help lead us to reflect on the bigger violences committed in-text; i.e., as things to give us pause despite being perceived as the “great victory” moment/cinematic payoff so often emulated by videogames, including Metroidvania and other shooters. They become things to question, not quote and endorse in blind faith/pastiche:

(exhibit 1a1a1h2b: Antiwar is allegory wrapped up in war stories with a sci-fi/Gothic flavor. Some of the most popular and endearing revenge fantasies in videogame canon were based on a cinematic Gothic war narrative “in space!” [Aliens] that came from an older variant [Star Wars]. As we shall explore in Volume Two, sci-fi has its roots in the Gothic and revenge; i.e., Mary Shelley’s Frankenstein [1818]. Even Star Wars, which was built around rebellion and surviving fascist revenge, became a Disney commodity franchised for endless conflict, but again with all the bombast of a military parade trumpeted through world-building for the purposes of expanding war. Cameron fell prey to the trap of world-building and “sequelitis” as much as Lucas did before him, “Building better worlds” being the diegetic corporate refrain that Cameron would use to expand Scott’s world for a mock Vietnam reinvasion, but also build Pandora as his white Indians stomping ground.

Tolkien wasn’t exempt, either. In my academic and casual opinion, his best work was The Hobbit because it’s able [despite its racism overtones] to argue some fairly sophisticated anti-capitalist points—all in a fraction of the time that Lord of Rings spends inside of itself doing… not much. The latter story is much bigger and simpler in its refrain; and there’s more characters, places and items to be sure. Everything is steeped in its own lore: including personalized weapons and cosmetics meant to help us easily tell the good team from the bad. But everything is built around war as a basic ludic device, and there are multiple battles, sieges and duels inside all three volumes [capped off with the erupting of Mount Doom]. Also, the story is much shorter on mercy compared to the pity of Bilbo, and humor. In short, by playing god, Tolkien was unable to imagine a world outside of Capitalism; he merely became—like Cameron—a god, thus merchant, of war.)

Popular media is full of monomythic elements to camp ourselves, during ludo-Gothic BDSM; i.e., in Promethean ways. Next, I’ll introduce a series of terms we’ve either not touched on, yet (the Male Gaze), or will reiterate here (re: the Promethean Quest, Amazonomachia, the creation of sexual difference, etc). There’s a lot of them to unpack, and given the fairly conversational delivery of this book section, won’t be doing so in any particular order. Try to keep up (consider it an exercise that will come in handy later in the series, when things become more conversational, not less)!

Further Gothic Devices to Revisit when Camping Canon, Ourselves (re: playing god, the Promethean Quest and Amazons, and more)

Allegory and revelation go both ways during class/culture/race war. Canon-wise, the despot’s canonical stratagem isn’t just a sword stroke, in that respect, but what guides its endless mimesis as something to promote in ways useful to the state: the profit motive. The explosions and medievalized violence intimate a Pavlovian urge conditioned through dark desires, vice and sin as instructed; i.e., behaviors whose recognition and punishment are conditioned through fear and dogma as personified by monster girls, chimeras and neo-classical forms (which we’ll examine in “Furry Panic“). All are used and discarded for profit in canonical iterations of the Metroidvania; e.g., monster-fucking and -slaying (exhibit 1a1a1h3) elided through the Gothic dialogic of imagined power exchange told during unironic demon BDSM: the heroine killing the dragon at the center of the “sex” dungeon (Samus is classically a dragon-slayer).

In the case of the Metroidvania, canon’s harmful xenophilia, then, has the colonizer fetishizing the colonized in an Amazonian form trapped between the two: the white woman with a dark shadow. Not only is her monstrous-feminine status blamed for the hero’s moment of weakness (the failure to slay evil forever), but also the fall of the colony and of Civilization at large during giant, orgasmic explosions. In short, the woman is always the monstrous target of state violence in some shape or form, either the unstable heroine or the Archaic Mother “final boss” she rapes for the state. The basic, canonical refrain remains unchanged: “slay the pussy, the weak, the other for the glory of empire, of Man, of the status quo; conquer nature”; re: antagonize nature as monstrous-feminine and put it cheaply to work.

As such, the performer and the avatar are literally and figuratively buried alive in dogma as a closed space, chiefly a prescribed dark libido tied forcefully to the state’s profit motive; the connect between the two’s historical-materialism becomes a sharp disconnect—i.e., forever out-of-joint, displaced from the former cause in the narrative of the crypt during cryptonymy as an act of participation in the false copy’s meta-narrative: invading the imaginary past to conceal present atrocities. Except unlike Tolkien’s refrain, Cameron’s refrain happens according to the Promethean Quest as an awesome mystery to “solve” by meeting it with/meting out colonial violence ad infinitum in hyperbolic, female forms (the destruction of planets, the arrival of flying castles that swallow nature whole, as committed by Amazonian forces).

The iconoclast, then, must express and embody themselves through subversions of the same Amazonian violence and its canonical horrors: the quest for the Numinous as something to weaponize for workers; i.e., class warrior mommies (e.g., Sarah Conor, exhibit 8b; or ones we make ourselves, exhibit 102a4). But doing so first requires understanding the problems tied to canonical power on display. For one, the canonical horror for heroes like Ripley or Samus is how, like King Midas, they destroy everything they touch; as Great Destroyers, they are the corrupt, feral war boss the state must betray and destroy according to the same-old, failed solution. By getting to the bottom of the mystery, the hero acquires god-like power… and is promptly punished for it; i.e., made into the “bottom” and “topped” by the state in bad faith.

the Promethean Quest/awesome mystery

Gothic stories enjoy a sense of awesome power tied to the chronotope or awesome ruin (what Percy Shelley calls “the colossal Wreck,” exhibit 5e, 64c, etc). In the wake of a great calamity is the presence of intimations of power that must be uncovered in pursuit of the truth—i.e., the Promethean (self-destructive) Quest. We’ll examine several in the Humanities primer, including Edmund Burke’s Sublime, Mary Shelley’s “playing god,” Rudolph Otto’s Numinous/mysterium tremendum, and Lovecraft’s cosmic nihilism, etc. All indicate the Gothic pursuit of a big power that blasts the finder to bits; or, in Radcliffe’s case, is explained away during the conclusion of an explained supernatural/rationalized event; i.e., the explained supernatural (exhibit 22, Scooby Doo and Velma).

“playing god”

In canonical language, the hero is crushed for their hubris; in iconoclastic terms, “playing god” is the ability to self-fashion (aka “self-determination” in geopolitics). It is generally resented by the status quo, or demonized for being too dangerous; e.g., Satan from Paradise Lost as a self-fashioning terrorist moving away from God’s heteronormative, colonial-binarized image.

(exhibit 5c [from the glossary]: Two examples of the Promethean Quest/awesome mystery—from Event Horizon [top and bottom, 1997] and Alien [middle, 1979].)

Per ludo-Gothic BDSM, Gothic Communism uses the Promethean Quest (and Faustian bargain, which the Demon Module will introduce and unpack; re: “Summoning Demons“) to interrogate capital—but specifically the punitive role of the infernal concentric pattern as a maze or monster of some kind or another—by looking at canonical examples to subvert them; i.e., examining the playing at god as manly and monstrous-feminine heroes do, and seeking to understand the avatar of power—as a would-be Zeus or Hippolyta that infantilizes for profit—as exploring a kind of “lost childhood” that was simultaneously theirs and never theirs; re: the pimp’s refrain, hence argument, pimping Medusa in all her forms out of revenge for the state. For as much as having one’s full ass out, or as little as a nip slip being equally punished/pimped by said state, anything perceived as female (or feminine)—meaning in monstrous ways that violate the usual order of things—will fall into the state of exception/shadow zone to tokenize/decay and be policed accordingly. Similar to exploitation, this is where liberations exists and occurs; i.e., during ludo-Gothic BDSM as made solo and together (the top image being taken by Bunny independently of our work, the bottom one made in a shoot I commissioned them for): camping the canon on our Aegis!

(artist: Blxxd Bunny)

Such things diverge not through morphology or aesthetic, but dialectical-material context. As such, the “euthanasia effect” operates on a double standard during canon through the same Aegis (a place to show things in and on during liminal expression); i.e., like a rabid dog being put down, a feral cur whose wild hysteria threatens the status quo of men being in charge. The “rabid bitch in heat” is a convenient scapegoat (which extends to other token scapegoats during the expanding state of exception under state decay). It’s also like a toy chest on loan, which the state reclaims to rinse and reuse after the blood is sprayed off; on and on.

Furthermore, as part of this capitalist scheme, the neoliberal Gothic heroine—even when she evolves or becomes “phallic”—remains hopelessly trapped in Macbeth’s doom. Despite the hope of final victory offered by works like Metroid or Aliens, the heroine—like Macbeth—cannot escape from inside a larger meta-narrative that seems to describe and envelope everything in hopeless gloom. Such gloom, like the Numinous at large, can become palliative under the right circumstances.

Our campy interrogations of castle and heroine double the simulations canonical clichés and fetishes, but also praxial slogans adjacent to the theatres we’re playing around with: Cameron’s heroine is, per the ’80s standard, nothing if not full of memorable quotes (the catchphrase). We embody the Amazon as a contested object of power in a perilous space where the seeking of immense power (the Numinous) is self-destructive; i.e., as something to seek, reclaim and transform during class/culture war as stuck within the nightmare of Capitalism, it’s myopic, virgin/whore historical materialism (and paradoxes/revenges):

(exhibit 1a1a1h3a1: Artist, top-left: Amy Ginger Hart [who take advantage of me in a collab; re: the Demon Module’s “Our Sweet Revenge“]; top- and bottom-right: Just Some Noob; bottom-left: unknown. There’s an ancient struggle to Amazonomachia that’s often coded as primal, primitive, even primordial; “I am woman, hear me roar!” through a colonized aesthetic/aesthete that renders the political standing and explicit motives of the invigilated yawper as something of a mystery. That must be interrogated through dialectical-material scrutiny, which requires tremendous context, time and devotion. In the interim, the symbol of power is also an interrogator of power that is generally exposing systemic abuse/trauma in and upon themselves; i.e., while interrogating and exposing power as something that responds to them and their performance as something to side with as for or against the state [whether they want to, or not]: the side of the state and its acts of terror against workers, and Joseph Crawford’s acute assertion of a convenient “terrorism” whose accusation by state they could waggle at bad monsters that don’t serve their material ends.

Again, “class/culture/race war is monster war” is something to portray and perform under Capitalism through counterterrorist depictions of proletarian monsters; i.e., those having a settler-colonial axe to grind with the state speaking their mind; e.g., Clare, from The Nightingale: “I’m not English, I’m Ireland! [switching to Gaelic] To the devil’s house with all English people, every mother’s son of them! May the pox disfigure them! May the plague consume them! Long live Ireland!” (source). The paradox of Gothic expression is that class warriors and their acts of war tend to, at least a glance, look pretty similar to class traitors [excluding the “billboard”/”graffiti” approach that outs the rebel through more open declarations and symbols, exhibit 1a1a1h3a1a]. The devil is in the details in a militarized sense: a repeated action to execute mid-struggle, often to instill a sense of discipline, but also to relieve stress during combat and its waves of terror before, during and after the expected clash [something is always clashing]. In turn, these actions are generally weaponized against us, so it only makes sense to weaponize them back; terror is art and art isn’t something the state can ever fully control.

The same basic visual idea applies to theatrical renditions of actual class/culture war relayed in war-like depictions of sex, monsters, and heroes that can, and should, look familiar but feel different through our aforementioned dialectical-material context. Some variants of the orc, xenomorph or jungle bunny are sex-positive, thus functional guerrillas fighting asymmetrical war against the same; some are false rebels playing at “rebellion” in service of the state during moderate concessions that afford them particular costumes during various stages of crisis: muscles, body hair, bikinis, etc—all as long as their wearing [and surrendering after] ultimately defends the profit motive. We’re not interested in policing them, but utilizing our own “Trojan bunnies” [white or black, damsel or devil, but also in between] to recultivate the Superstructure and reclaim the Base through Gothic poetics; i.e., from our own imaginary stockpiles of monster ass:

[Artist, top-left and –right: Persephone van der Waard. Kurosawa’s marriage of Japanese theatre with Western ideas provided tremendous allegory in terms of war as something to exhibit to Americanized audiences. Lucas would take a page from his book [especially The Hidden Fortress, 1958]. In turn, we should take pages from each other and show off whatever we can using allegory and apocalypse to take Kurosawa and Lucas’ class critique (thus character) further and further—as far as needed to develop anarcho-Communism through the queer-Gothic mode.]

The material and its procurement/usage are all a bit like Toshiro Mifune’s stockpile of swords and Takashi Shimura’s bow and arrow, except the holistic armaments of our banditti‘s uncontrollable resistance are brandished make the elite [and their proponents/apologists; re: Coleridge, Botting and Jameson] froth at their mouths and crap their collective drawers: symbolic and literal armed resistance to whatever forms of tension and expression Whitey is comfortable with. Real weapons have power but so do images of weapons, of solidarity and armed resistance relayed through art; i.e., the performance of organized resistance and rebellion to state forces and their vigilante elements [warlords and bandits] conveyed through capable-looking members of the Communist movement. Whether through force or terror as a means of resistance, both are legitimate and often overlap.)

The Amazon is central to the Metroidvania formula. As something to reclaim, they can be performed through ironic ludo-Gothic BDSM inside Metroidvania; i.e., the theatrical role of the Great Destroyer as monstrous-feminine expressed as a legitimate struggle against oppression, but also a vulnerable party experiencing Numinous, psychosexual feelings of appreciative peril: to understand, interrogate and value the lived reality that women—or beings forced to identify as women/”incorrect men”—have been traditionally victimized for centuries. In short, it’s not harmful to express vulnerability within the castle because the castle is a place designed for such things; even if these same women seemingly act “like men,” it’s fine as long as they’re not acting as the Man Box does in its standard male/tokenized variants.

In short, it’s possible to be a himbo without acting like a TERF and that’s okay. Equally okay is the added gender trouble of complicating performances by mixing masc and femme aesthetics or performative elements. Doing so lies at the heart of what an Amazon is: neither strictly one nor the other. And if it ever seems “stuck” within the aesthetics of the game screen (the castle space), remember that the screen is merely a stage whose performance can be colored by the player on- and off-screen through their various metatextual and paratextual contributions: smaller negotiations/demonstrations of desired unequal power like player commentary and fanart, but also larger projects like this book or even new Metroidvania (which is an indie genre that, like a Gothic castle, can be made anew by even a single person[18a]).

Contributing to the procession of castle-narrative, Team Cherry’s motto is true to the Metroidvania spirit: “Our mission is to build crazy, exciting worlds for you to explore and conquer” (source: TeamCherry.com). While conquering the castle is to conquer one’s fears, these fears are tied to the historical materialism at work; the knight in Hollow Knight is revealed (in the game’s secret ending) to be the Great Destroyer—one who threatens our BDSM-themed warrior princess with tremendous penetration and presumed death (with Silksong still not being out as of 2025, despite me talking excitedly about it in 2019[18b]):

Having conquered the entire gameworld, the hero is possessed with the spirit of the Pale King’s conqueror past: Zombie Caesar! The game’s “final victory,” then, ignominiously possesses the player’s avatar, causing them to lose control (literally—the player cannot control them any longer) and transform (the knight’s gender is never stated; they are coded as male, but Hornet merely calls them “little ghost”). The knight’s hideous transformation leads them to act like a fascist man—i.e., to go feral, but also release the apocalyptic spirit of genocide throughout the land. Embodying that spirit, he brandishes his “weapon” at Hornet (twisting it menacingly into the ground like a knife into someone’s back). She is smaller than him, but so is her needle; she braces for a combat in which she is sorely outmatched: less Mothra vs Godzilla and more Eowyn vs the Witch-king of Angmar, if said king were both possessed by Godzilla and the size of the Creature from Frankenstein (not titan-sized, but big enough to tower over her).

As such, our avatar’s eyes serve as the proverbial magnifying glass to hold over the canonical narrative’s cycle (of Kings) emblematized by the castle; as it passes out of one life and into the next, we reflect on how the mysterious role of the pyrrhic victory/ignominious death is always one of self-deception, self-destruction and live burial; i.e., it happens through reactive abuse that—like the Imperial Boomerang—comes back around to bite the hero in the ass—our ass. There is no transcendental signified but also no outside-text; instead, the hero’s robes are like a giant’s draped over someone too small (re: Macbeth) but also a person who might normally be the target of state violence, mid-cryptonymy. So while iconoclastic/emergent players can feel the same basic pain as the useful idiot’s (for the elite) during the infernal concentric pattern, it is a tale of sound and fury in which the significance of that pain is highly anisotropic, thus reversible during ludo-Gothic BDSM. Like the classic white-versus-black yielding entropy at every register in and between them, the shared narrative of the canonizer and iconoclast is profoundly unreliable/unsafe in self-deceptive ways designed, through space and monsters, to manipulate the audience by inviting them to play along/with false power and hope. That’s what players camp, Metroidvania or not, onstage or off.

As we’ve already established, Gothic heroines struggle within Gothic narratives, whose narrators, spaces and speakers inside a Gothic castle are regularly unreliable/conflicting artificers and impostors, but also involve the patriarchal bloodline or castle as invented; i.e., a series of concentric, sedimentary palimpsests (maps of maps of maps, stacked on top of each other). In the canonical sense, everything is fetishized, valorized and disseminated, then spread far and wide to cover up the ghost of the counterfeit with more ghosts that further the lie of the West. Iconoclastic variants challenge this fatal myopia with their own counterfeits’ opposing class character—which unfortunately must be told onstage or at least in relation to the violent theatre it projects outward: inside the castle as something to camp by interrogating it in all the usual ways.

As such, our exploring of unequal, deceptive power is a palliative Numinous that requires aftercare and serious reflection, before returning to the same castled hells to interrogate them some more. Canon’s conversely “bad aftercare” makes its unquestioning parties the dupe, in a ludic sense, but also the accomplice to the elite’s fetishizing schemes during class/culture war—i.e., “the Roman fool” who thinks it was all “just a dream” as they stain their hands with the blood of the innocent and destroy the entire world: “I am become death, destroyer of worlds.” After the Promethean flash, they scream and bolt upright in their beds, telling themselves it wasn’t real, that these visions of desolation must have come from somewhere else (another world, another time):

But they feel profoundly uncanny—linked to the dreamer’s own home, body and mind; the sensation becomes liminal, like a sleepwalker who dreams while awake but isn’t sure what is what. They function, then, as Macbeth’s poor player does, strutting and fretting their hour upon the stage until they are heard no more. The story and its daggers of the mind (from the knight’s nail in Hollow Knight, to Ripley’s M41A pulse rifle in Aliens) survive them and the whole cycle begins anew. Each seminal tragedy is preceded by older ones and eclipsed by even greater ones as Capitalism yawns, stretching wide its maw of death for more and more profit at the expense of chattelized workers. No victory is great enough to stop it because all canonical victories are made to feed it, and its hunger knows no bounds; it will eat every hero it comes across, or drive them mad until they become like it: a terrifying monster that—undead and demonic—devours vampirically for the state’s continued, parasitic survival.

As we shall continue to see, the schemes we embark on when camping canon are equally perilous because they occupy the same space, the same language, the same stage and shared performance fighting over stigmas and what their purpose is: to enforce or reclaim; i.e., being drawn to power like a moth to the flame or a live wire to clutch it and burn up/ride the lightning. All workers play with the dead during mimesis, but the iconoclast’s aim with cryptomimesis is to “play god” inside the narrative of the crypt/with cryptonymy (and the other main Gothic theories) to attain a dark rememory for revolutionary purposes—i.e., to regain what was lost during Capitalism’s grand engines pulling people apart and exploiting them for centuries.

Ghosts

Ghosts are ontologically complicated, thus can be a variety of things all at once: a sentient ghost of something or someone, a ghostly memory or their own unique entity that resembles the original as a historical-material coincidence (the chronotope), a friendly/unfriendly disguise, or creative egregore. E.g., Hamlet’s dad, Hamlet’s memory of his dad as triggered by the space around him; or someone painting Hamlet’s dad as its own thing that isn’t Shakespeare’s version despite the likeness. This applies to other famous ghosts in media—e.g., King Boo from Mario, the monster from It Follows, 2014; or my own friendly ghost of Jadis from exhibit 43c—i.e., Derrida’s Marxist spectres.

In short, we must dodge Cameron’s errors when adding bullets (and Amazons) to Tolkien’s refrain (thus ghost)  and do what Milton, Matthew Lewis and Ridley Scott did when making our own imaginary past—what Colin Broadmoor previously described as “camping the canon”: of playing god as Lewis did (a process we’ll further adumbrate here before “shining a light on it” in part three); i.e., a deliberate camping of the “darkness visible” within its usual parallels, paradoxes and aesthetics as “at war” within the castle, with monsters, within praxis as doubled according to appearance, but also to which side each belongs and fights for as cryptomimetically stretching in all directions.

Mise-en-Abyme: Echoes of the Neo-Medieval

“The Gothic is writ in disintegration,” but especially neo-medieval forms (a concept the Poetry unpacks during the entire Medieval section, as well as the Demon Module’s “The Puzzle of ‘Antiquity’“). The mise-en-abyme is classically portrayed as heraldry—the coat of arms, as per Bakhtin’s “dynastic primacy and hereditary rites” of the Gothic chronotope—emblazoned on the knights’ shields, banners and killing implements belonging to the same “walking castles”: castle-narrative becomes something not just to walk around inside one castle, but between castles, outside of castles, inside the giant knight as a castle-in-a-castle; straight castles and gay castles, etc. Derrida’s adage, “there is no outside of the text” rings true, and it is here where class war and culture war are waged in a series of competing lies about the West and its much-touted heteronormative supremacy. Meeting them in open combat is a mistake, but we can challenge them within the dialogic imagination as a much more level playing field: Gothic poetics’ paradox of terror for which the state cannot fully monopolize.

(artist: Angus McBride)

In other words, the classical notion of “playing god” was and continues to be punishment for acting out of line (which invariably happens when doing the state’s dirty work); but “playing god” in camp is rewarded by “ruling in hell” as a wonderful metaphor—liberation not by fighting with the dead as Victor Frankenstein did (trying his damndest to punch his composite child-zombie in the face) but a class-, gender- and race-conscious pedagogy of the oppressed whose postcolonial, LGBTQ-friendly cryptomimesis pointedly dances with our folklore, ancestry and culture as reclaimed from the state’s colonizing double (the elite’s bad idea of a “joke”). As is tradition, those “in the cave” will try to destroy us to avoid facing the horrors of Capitalism uncloaked; re: open aggression, condescension, reactionary indignation, and DARVO in defense of the Shadow of Pygmalion as “kingly” thus sacred; e.g., Hamlet’s father’s ghost.

In relation to Tolkien’s refrain as a map of and for conquest, Metroidvania’s awesome mystery/Promethean Quest survives in hypercanonical authors other than Cameron that also endure as ghosts of themselves; e.g., Lovecraft’s cosmic nihilism revived in videogames like Amnesia: the Dark Descent, (2010) or The Darkest Dungeon (2017), and Radcliffe’s exquisite torture echoed in various “survival horror” titles like the Resident Evil or Silent Hill franchises. To this, Tolkien’s own themes of adventure and conquest are revived in games (thus maps) built top of each other but informed by canonical Gothic poetics and interpretation that go beyond Cameron’s shooter-heavy approach; e.g., D&D, but also seemingly unrelated works like Myth, Everquest, or Mario 64[19] as bent on raising the past before razing it just as fast: find the dragon (the source of worrisome power) inside the castle and slay it. For canon, we’re the dragon to slay through sublimated genocide (“So long, gay Bowser!“); for us, our dragon to unironically slay is Capitalism (while doing our best to reclaim the word “dragon” as an abusive call to violence towards an out-group by an in-group).

To this, Tolkien’s treasure map seems wholly original because so much has spawned from it, but in truth, I think people give him too much credit as “the father of High Fantasy.” I’m not questioning his stamp on things, and acknowledge that he certainly built the ideal, codified world for such nonstop conquering to take place; I’m questioning the value of his work as based off the mimesis of old legends repurposed under Capitalism to feed an increasingly globalized cycle of war—i.e., by blindly mirroring it across a variety of sources (which simply did not exist as we know it when Beowulf was first written). Luckily said pastiche occurs not just on the map, but through its cryptomimesis across many maps (of maps, of maps); i.e., a confusing and myriad bestiary of oddly nurturing monsters that reify absurd, surrealist sentiments and conflicting codes insofar as power’s interrogation is concerned: the Gothic castle (and its occupants) a site/sight of increasing entropy between all parties and offshoots amid the might (and weight) of Numinous spirits utterly unconcerned with any particular allegiance.

This all might seem like a bad joke, but there’s tremendous, god-like critical power in humor and jokes (thus worthy of our seeking of them), and—quite paradoxically—both rape and murder are simultaneously “no laughing matter” and precisely what we should joke about when playing with theatrical variations of such things; i.e., to reclaim whatever language we want when talking about systemic, interpersonal trauma as a sex-positive kind of “gallows humor” with crude, direct Anglo-Saxon (four-letter) flavors of ironic monstrous-heroic rape and murder thrown in to “spice things up” (in and out of the bedroom, on- and offstage): making sex-positive meaning from chaos while dancing with the dead as something that helps us accept that we are ultimately out of control (death always wins in the end; imitators of Caesar or Alexander the Great are always trying—forever in vain—to conquer death by making battles so big they will never be forgotten[20]). While the Gothic-Communist aim is comedy and drama through camp that puts the ritual sacrifice of “kill” and “rape” in quotes, canonical variations ditch the quotations and tell bad jokes in bad faith. In those versions, the monster and its lair must be embodied as unironic variants of itself founded on harmful bullshit; i.e., state apologetics and enforcement through regular sacrifices dressed up in the language of an imaginary past: the sublimation (normalization) of unironic sacrifice (“The rest of your Legion has been destroyed, Alric! What more can you hope to do with this handful of men[21]?”).

The victims of said praxis must be killed and fucked by the heroic warrior-monster… who’s also a closeted sissy “looking for mommy” by fucking “monster mom” (or some other member of that hellish family unit): monster-fucking as an incestuous, settler-colonial scheme that really fucks up everyone involved (these definitely didn’t come from Tolkien, whose closest monstrous-feminine is Eowyn or Shelob). This is our chance not to appease the tyrant, but appeal to their soldiers in ways that bring them over to our cause—i.e., by humanizing ourselves through the liminal position as “their” object of pursuit and conquest that paradoxically can wrap them around our little finger during the prescribed pursuit of power. A friend of mine, Alecandstuff (who I interview in my FPS series: “From Vintage to Retro,” 2021), once jokingly said: “There’s more to life-fu than your waifu.” And yet the fact remains that so-called “waifus” are integral not just to navigating power in Metroidvania (and other Gothic videogames and their meta/paratexts) but also embodying power as a semi-serious/semi-humorous performance. Sex and jokes are incredibly persuasive and can turn the wildest zealot into an anarcho-Communist (case study: me).

Galatea’s Ilk; or, “Chimeras, Monster Girls and Wheyfus, Oh My!”

If that somehow feels difficult to imagine, consider not just my book, but all of the many monstrous-feminine kinds of nerd sex that it catalogs. Here is but a taste; or, in the alleged words of D.H. Lawrence: “Let’s go to the dark gods[22]!”

(exhibit 1a1a1h3a2: This exhibit is two exhibits from the glossary—”monster girls” and “chimeras/furries.”

Top-far-left: Muscarine’s “Profligates” from the Darkest Dungeon [2016] mod workshop. The “Great Waifu Renaissance” of The Darkest Dungeon portrays the monstrous-feminine as waifus to control and embody as much during an ontological power trip as simply being a proverbial dragon to “slay.” Often, they walk the tightrope between the cutesy and the profane, subverting stereotypes while simultaneously being chased after by weird canonical nerds: waifu/wheyfu monster-girl war brides. Procured and dressed[23] by powerful greedy companies [e.g., Blizzard’s “thirst-trap” catalog of Amazon gradients] and given to apolitical consumers, the latter fight the culture war for the former as tied to the state through capital. And yet weird iconoclastic nerds can weaponize these self-same monstrous-feminine to our purposes.

The Tusk, for example, is a sexy cavegirl who iconoclastically stinks—i.e., with body odor being historically-materially denied to women despite their armpits smelling just as much as guys’ do, let alone their vaginas, which guys do not have and can have all sorts of smells: e.g., Zeuhl once asked me to smell their panties, saying incredulously, “Isn’t that crazy?” because their cootchie smelled rather strong [and to which my look of shock, post-smelling it, utterly betrayed me. To be fair, it was rather pungent from us simply walking around my hometown. All the same, bodies smell because they’re designed to; e.g., that same night, we had doggystyle sex and for the first time I could suddenly smell the natural “musk” from Zeuhl’s asshole: a vestigial throwback to a time when humans communicated more by smells than with words]. Apart from the Tusk, the Hood is a slutty Red Riding Hood, and the Fawn is a patchwork animal-girl ninja, etc.

Lower-top-left: nude mods for Muscarine’s Profligates, by JOMO=1. Fan mods operate as “fan fiction,” thus tend to be far hornier [see: Black Reliquary‘s (2023) many Amazon thirst traps, bottom-left] than official canon does[24]. Generally the official art/content for the main game or “faithful” fan art tends to be less overtly sexualized, but no less canonical or sexually dimorphic; e.g., the Countess [exhibit 1a1c] as an Archaic Bug Mom slain by the bad-faith Ancestor [who is frankly a giant dick for the whole game].

Top-right: Persephone van der Waard’s illustrations of four monster girls from Castlevania (a franchise with a whole bestiary of female monsters; source: Fandom). These four are all from Castlevania: Symphony of the NightAlraune, Succubus, Scylla and Amphisbaena.

Bottom-left: Promo art [source tweet: Reliquary Mod, 2021] for The Darkest Dungeon overhaul, The Black Reliquary].

Bottom-right: Fan art for The Darkest Dungeon by Maestro Noob, depicting what are basically heroic female monsters: the virgin/whore, but also the damsel/demon and the Amazon with a BDSM flavor.

[Artist, left: William Mai; artist, right: Blush Brush. Examples of furries. “Furry” is an incredibly diverse art style. For more examples, consider Volume Two’s “Call of the Wild” chapter, as well as exhibits 65 or 68 from Volume Three.] 

A chimera isn’t simply the Greek monster, but any kind of composite body or entity, often with elements of multiplicity or plurality [e.g., the Gerasene demon]. Conversely, furries are humanoid [commonly called “anthro”] personas that tend to have humanoid bodies, but semi-animalistic limbs and intersex components tied to ancient rituals of fertility but also gender expression relating to/identifying with nature. While Greek myths are commonly more animalistic, the [mainstream] furries of today are often closer to the Ancient Egyptian variety: an animal “headdress” or mask over a mostly-human body. There’s plenty of morphological gradients, of course—with “feral” or “bestial” variants being more and more animalistic; and the “Giger variety” being more xenomorphic and Gothically surreal [the xenomorph (exhibit 51a/60c) being one of the most famous, if contested, chimeras in modern times]. A general rule of thumb, however, is the genitals tend to be human; however, “monster-fucker” variants very quickly move away from humanoid bodies [and/or genitals] altogether, often with abject, stigma animals like the insect, leech, reptile, or worm. Likewise, while “fursonas” [furry personas] tend to be sexualized, they aren’t always; in fact, they primarily function as alter-egos with many different functions: the political [see: alt-right furries as well as “furry panic“], the dramatic [Fredrik Knudsen, 2019], the horror genre [see: pretty much anything by Junji Ito, but also Five Nights at Freddy’s, 2014; or its various wacky clones, source: Space Ice, 2023] and also for general fandom purposes; i.e., furries are not automatically fetishes [Vice, 2018] but are criminalized similar to Bronies [though any popular fandom that has a large underage audience is going to attract sexual predators and outsider bias; see: Turkey Tom’s 2023 (admittedly problematic) “Degenerate” series on Bronies or Five Nights at Freddy’s; or Lily Orchard’s pedophile escapades, hidden behind sexualized Brony fan fiction—Essence of Thought, 2021].)

Regarding monster girls and chimeras (above)—as well as their parallel spaces/lairs inside Metroidvania, “dungeon crawlers,” FPS, and other ludic spheres—their canonized performances/staging all follow a similar bourgeois take on the infernal concentric pattern vis-à-vis Cameron as imitating Tolkien’s famous treasure map/sanitized variant of Cartesian dualism (Tolkien’s odyssey through a Biblical nature being an elaborate distraction from the West’s imperial scheme): crawl the dungeon, kill the monster and take what’s “yours.” A monster girl is also a popular trope in Japanese shonen media, whose war culture ludologizes the monomyth in ways that illustrate the Cycle of Kings as passed back and forth along the infernal concentric pattern. Along with their castles, the evil king and queen always come back (exhibit 1a1c) and they and theirs must be met by the crumbling forces of good to restore their declining greatness. The monster girl or chimera, then, is an anything-girl monster made for men to unironically kill, but also to rape/undress-with their eyes; i.e., a war-bride “waifu/wheyfu” reified in the global market as built around frontier war and infinite growth (with ties to the Amazon as a kind of war bride; re: after she kills the Medusa):

waifu/wheyfu

The waifu is a war bride in shonen media; i.e., the promise of sex, generally through marriage as emblematized in Japanese cultural exports that fuse with Western bigotries to make similar promises to entitled, young male consumers (and older bigots and tokens). While the “waifu,” then, is any bride you want—be she big and strong, short and stacked, skinny-thicc, tall and slender, or some other “monster girl” combination dressed up as a pin-up Hippolyta, Medusa or some other hauntological trope—the “wheyfu” is conspicuously burly and chased after by entitled fans (this relationship can get performatively complicated, but the basic difference is coercion versus mutual consent). Within oppositional praxis, then, the waifu/wheyfu becomes yet another disguise within class war for operatives on either basic side to utilize.

Of the two, the “wheyfu” alteration is essentially a burlier example designed for your more “sissified” Japanese heroes; i.e., the bishonen genre effectively a symptom of Japanese subjugation by Western forces, traditional Japanese crossdress and theatre—e.g., Funeral Parade of Roses (1969)—living inside the Japanese variant of Bretton Woods and Neoliberalism.

In this strange zone, Irigaray’s creation of sexual difference

the creation of sexual difference

Popularized by Luce Irigaray, her flagship concept is summarized by Sarah K. Donovan as follows,

In other words, while women are not considered full subjects, society itself could not function without their contributions. Irigaray ultimately states that Western culture itself is founded upon a primary sacrifice of the mother, and all women through her.

Based on this analysis, Irigaray says that sexual difference does not exist. True sexual difference would require that men and women are equally able to achieve subjectivity. As is, Irigaray believes that men are subjects (e.g., self-conscious, self-same entities) and women are “the other” of these subjects (e.g., the non-subjective, supporting matter). Only one form of subjectivity exists in Western culture and it is male (source: Internet Encyclopedia of Philosophy).

collides with the Japanese soldier/male worker as wanting to regress towards childhood, but also being an adult who is told they cannot and furthermore, lacks the means to do so in a healthy sense (we’ll examine how this zone expands in between countries, in Volume Three—i.e., TERFs, in Chapter Four, but also in Chapter Five as we examine how shonen anime and manga are exported back and forth, perpetuating their harmful, incestuous stereotypes like moe and ahegao as things to unironically internalize, embody and endorse/despise).

Shadows of Freud (feat. Homelander) and Assorted Terms (e.g., the Male Gaze, exhibitionism/voyeurism, hysteria/wandering womb and bicycle face, etc)

As the following exhibit and additional keywords will demonstrate, this commonly plays out in superhero media (which the Amazon and Metroidvania belong to) as exported back and forth in the global market; i.e., during an incessant exchange of unhealthy Freudian embodiments of power and theatrical relations: to unequal power exchange vis-à-vis exhibitionism/voyeurism, but also hysteria/the wandering womb as something not just to stare at but utterly destroy using an incestuous Male Gaze:

(exhibit 1a1a1h3a1a1: Model, top-middle-to-right: Tyler Faith [whose “mom bod” also makes an appearance when we critique the “mother” archetype as something to subvert through revolutionary cryptonymy—exhibit 104c]. Any AFAB person is monstrous-feminine under heteronormative power schemes. Inside these stages and their performances, the hypermasculine/monstrous-masculine’s toxicity—of decaying masculinity during crises thereof—will prove his “superiority” against the mother archetype as “false”; i.e., failing to live up to his incestuous standards of motherhood. In turn, she is “kept,” forced to babysit the killer baby as an infantilized adult who can rip her apart with his gaze [Shue was right; babysitting is dangerous[25b]!]. Worse, she is forced to compete for the “privilege” within bourgeois [state/corporate] power structures that figuratively [and sometimes literally] strap a bomb to her chest and force her to negotiate with her “false child” while under duress; i.e., as a captive audience.)

the Male Gaze (appropriative voyeurism/exhibitionism)

Popularized by Laura Mulvey in her 1973 essay, “Visual Pleasure and Narrative Cinema,” the Male Gaze goes well beyond cinema; according to Sarah Vanbuskirk in “What Is the Male Gaze?” (2022), it deals with female objectification under Capitalism:

The male gaze describes a way of portraying and looking at women that empowers men while sexualizing and diminishing women. […] first popularized in relation to the depiction of female characters in film as inactive, often overtly sexualized objects of male desire. However, the influence of the male gaze is not limited to how women and girls are featured in the movies. Rather, it extends to the experience of being seen in this way, both for the female figures on screen, the viewers, and by extension, to all girls and women at large. Naturally, the influence of the male gaze seeps into female self-perception and self-esteem. It’s as much about the impact of seeing other women relegated to these supporting roles as it is about the way women are conditioned to fill them in real life. The pressure to conform to this patriarchal view (or to simply accept or humor it) and endure being seen in this way shapes how women think about their own bodies, capabilities, and place in the world—and that of other women.

In essence, the male gaze discourages female empowerment and self-advocacy while encouraging self-objectification and deference to men and the patriarchy at large (source).

Appropriative performances of voyeurism/exhibitionism (watching or showing sexual activities) that cater to this Gaze uphold the status quo. Those that do not are appreciative (thus sex-positive) in nature, but generally remain liminal and ambivalent.

exhibitionism/voyeurism

A desire to show off or to look, generally tied to kink and BDSM. As with those, these activities can be sex-positive or -coercive; i.e., rebellious/furious flashing (exhibit 53, 62c, 89a, 101a1, etc) vs cat-calling/scopophilia from a totally unwanted audience (Norman Bates and Marion Crane) vs the liminal, half-invited Peeping Tom (Jimmy Stuart and Miss Torso from Rear Window, 1954; George McFly and Loraine Bates from Back to the Future, 1985; or these two tennis guys [above] and an anonymous female streaker—source tweet: Peach Crush, 2023) vs the transphobic flasher (exhibit 62c) vs fully consensual voyeurism/exhibitionism (exhibit 101c2).

Unlike our horny tennis players (above), Homelander‘s Male Gaze is both femicidal, but authenticated through its legitimizing relationship to the state’s perceived monopoly of violence (and terror); under it, the female “top-dog” is—as usual—at his mercy while being viewed as the scapegoat to all his woes: the chaos dragon/wandering womb as a thoroughly stupid but nevertheless internalized idea:

(source: Joseph Stromberg’s “‘Bicycle face’: A 19th-Century Health Problem Made Up to Scare Women away from Biking,” 2021)

 

hysteria/the wandering womb

Hysteria is a form of moderate condescension/reactionary control tied to Cartesian dualism, but also the gaslight, gatekeep and girl-boss trifecta that argues women are “less rational” than men; it tends to diagnose them with bizarre, completely absurd medical conditions to keep them inactive and scared, but also under men’s power (e.g., bicycle face is one [above] but here’s a whole list of odd disorders/female causes of ignominious death invented by male “Pygmalions,” including “night brain” and “drawing-room anguish”; source tweet: Dr. Daniel Cook, 2021). However, it also tends to frame women as mythical monsters/mothers that need to be killed for men to “progress”: Medusas, Archaic Mothers, Amazons, etc.

Silly or not, Homelander feels he must rape the wandering womb in increasingly brutal ways; i.e., to blind Medusa in the classical sense: skull-fucking her (obviously) to death with his lethal Male Gaze. And yet the carcinogenic conclusion to this veiled ultimatum is foreshadowed in power fantasies that, under neoliberalism, are packaged and sold as “mommy fantasies” of the domestic, ordinary sort married the otherworldly kind that are well at home in Gothic fiction, including comic books: state versions of the man-made monster that women (or beings coded as women, or at least inferior on a sliding scale to white, cis-het Christian men) are forced to babysit/nurture; i.e., insane brutes nursed and fucked by unwilling mothers of Grendel. As such, the monster mother becomes the domestic abuser’s de facto sex toy and punching bag.

In other words, the archetypal mother is canonically someone to kill by so-called Supermen protecting the image of themselves as useful to the state’s heraldry and “walking castles.” This unironically psychosexual, psychomachic Amazonomachia of art/porn oscillates within the global market by young (or infantile) men who internalize the matricidal refrain (which Metroidvania canonize thanks to Cameron’s pillaging of the womb of nature). They (and tokens of them) frustrate easily inside the Man Box and act out through intensely childish and violent outbursts when they don’t get what they want. Indeed, Homelander’s faithful imitators (and token groups) are taught to want and not want at the same time. In Gothic-Communist praxis, sex-positive workers can push back against all of this through the counterterror of Athena’s Aegis, challenging the status quo through the monster mom as wheyfu warrior (exhibit 102a4) or dark mistress (exhibit 102b) as often subverted from videogames’ profit motive to be nurturing in an active, class-conscious “mommy warrior” sense (exhibit 111b). Forget “make love, not war”; making absurd love to/with our self-fashioned “dark mommies” while we smile at the gods (vis-à-vis Camus) is (class/culture) war! Nerdy and kinky (my friends and I are all like gay wizards in our towers, having naughty-naughty demon-wizard nerd sex; “stare and tremble” at that, Coleridge)!

Faced with such psychopraxial weirdness that Freud festooned, I imagine that future fancy-pants critics like Jameson, Botting and Coleridge have about as much to say about it as they do about Metroidvania, or the Gothic’s puppy play and war chiefs being collared and “raped” by Hippolyta or vice versa when she’s collared by a man and forced to wed: “that boring and exhausted paradigm,” at whose “Gothic redundancy” “we stare and tremble!” As accommodated intellectuals, they’re simply not equipped to handle or discuss the material, hence glean the psychopraxial patterns that emerge out from its endless bedlam (a shortcoming we’ll address more in the symposium and preface, and at the end of Volume Two); they pray at different alters. Yet, “all deities reside in the breast” rings true to what Gothic Communism can contribute to: by speaking up for ourselves as monstrous-feminine, and whose opposing praxis challenges the status quo upon cartographic spaces just like Cameron’s refrain (the Metroidvania). This generally happens by making our own gods when drawn to their power as stemming from older variants we then interrogate by making our own monsters and castles/theatrical space—i.e., by first looking at total weirdo fuck-ups like Homelander from The Boys (2019, a killer baby if ever there were one; the Creature as the colonizer instead of the colonized, but still fathered by Cartesian hubris) before camping it.

From there, Gothic Communism places “rape” and “kill” in quotes, reversing the process of abjection within the narrative of the crypt as per our cryptomimesis deliberately flowing countercurrent to the status quo’s own class-dormant/traitorous “darkness visible.” We can confuse and rewire the state’s canonical trauma response by being dark mommies to those who have partially (or fully) been conditioned to harm us and themselves. We don’t have to date creeps or try to “fix” them by catering to their idea of a perfect fantasy (in short, giving them what they want); we can merely dress up and perform in ways that get inside their heads—that freeze them in place while living our best naughty social-sex lives with the people we do care about (and who care about us) making and expressing ourselves through sex-positive art.

Whether putting makeup on for ourselves, wearing pretty clothes, or having anal sex with a mommy dom and dressing it up as art to sell as pedaled wares, we’re doing all of this for us as weird iconoclastic nerds, not the weird canonical nerds who—given the chance—would rape and kill us for real if they don’t get what they want. Power aggregates; canonical power aggregates to defend its useful, mighty idiots, so we must aggregate and mobilize to defend ourselves against them when recultivating the Superstructure. This includes exposing its own supermen as infantile babies. The paradox uses their own logic against them: a god cannot be a super manly-man and a baby[26] at the same time, right? It becomes something they cannot openly acknowledge, defend or even begin to explain (which helps us not just keep tabs on the usual bad-faith people, but openly and routinely[27] demonize them as hopelessly pathetic and hypocritical chasers who clearly aren’t getting their needs met by Capitalism).

The “man(made) baby” argument is dualistic, and goes back to Mary Shelley’s Frankenstein (1818). We don’t have time to go into it (and posthumanism), here, but the Demon Module’s “Making Demons (re: Prometheus)” chapter unpacks the idea at length. —Perse, 3/29/2025

Canon deifies poetics in defense of a patriarchal status quo that historically-materially privatizes said process and demonizes anything else as a dark degenerate god, a false idol or mother of demons; the Satanic rebel of the Miltonian tradition challenges all of that by questioning Heaven as a fictional idea of Hell—not God’s, but a pandemonium of our own making wherein dark, Gothic poetics are a literal, counterterrorist act of war waged against the status quo (and whose “rape” and “killing” are also an interrogation/reclamation of our own psychosexuality inside the psychosexual fortress as something to raise our flag within). Making our own psychosexual monsters (and ludo-Gothic BDSM castles vis-à-vis Metroidvania and similar narratives) is vital because it gives us a voice, a human face through which our labor is reclaimed by us through our own creative negotiations: to be as gods are by creating whatever we want to become/come about; i.e., fashioning traumatic representations outside of ourselves (effigies[28], but also maps) that spit in the state’s eye and call it a liar without saying the exact words.

Furthermore, our mere existence says the quiet part out loud through Gothic theatre. While canonical heroes transform all the time (re: Beowulf or Ripley), they’re ostensibly allowed to turn back into their former selves, thus receive a human(e) reception. For the marginalized, coercive demonization amounts to perpetual states of exception according to the monopoly of violence and terror; i.e., our slaying by “good” monsters like Beowulf, whose taking of our “goods” extends to token proponents of rape culture during the Call to Adventure as concentrically mapped out. Class betrayal intersects with heteronormativity and race betrayal during the colonial struggle as ongoing. As such, the Call itself is a blood oath/feud mirrored in real life by its false, imaginary copies fueling the fiction (the crisis, scarcity and competition).

Back to Tolkien (and Gay Hobbits)

This goes back to Tolkien, who—despite his allergy to constant darkness—can still be critiqued the way we’ve critiqued Cameron’s refrain in Metroidvania; i.e., his monsters (which travel out from the darkness to trouble Tolkien’s “new Eden”). Tolkien’s 1937 revival of wealth-through-conquest (in his children’s book, no less) spawned more and more fictional war foreshadowed by a canonized “second conflict” (The Lord of the Rings) whose implied historical materialism predicted a real second world war that, in turn, prompted the return of the Necromancer out of the East; i.e., the Barbarian Horde but also the Deceiver as a betrayer of all that was good and bright in the free world: a dark lord on his dark throne in the land of Mordor where the shadows lie.

This wasn’t a coincidence; the Nazis of the Third Reich were expanding their own version of Manifest Destiny through a radicalized call to war informed by Americanized fiction, which Tolkien capitalized on through his own mythology as pilfered from Beowulf and various other legends built around the Western idea of war and conquest as Old English: a reimagined British past as yet another false copy. In either case, the ones spearheading the continuous blueprint were the American elite because they had the capital to do so—i.e., enough to put out the false-copy copaganda stories (the Superstructure) but also to sell both sides their guns from afar (the Base) that made the wars that added to the narrative of the crypt’s process of abjection (the person who benefits from a gold rush or a war mania is the person selling the tools but also the propaganda).

As a centrist bigot, Tolkien critiqued war as a white cis-het British man in the 1930s, ’40s and ’50s would—someone who certainly wasn’t immune to the colonial standards of the British Empire; he stories are riddled with racial stigma—e.g., Anderson Rearick’s “Why Is the Only Good Orc a Dead Orc” (2004) being a question I asked myself when I wrote “Dragon Sickness: the Problem of Greed”: Where are all the good goblins?

Even though the races of Middle-Earth are distinct, they remain connected with common threads. The calling of elves as Good People feels quite similar to the Shakespearean Venetians considering themselves “merciful” Christians (at the same time, the rare and elusive “good goblin” is never described in The Hobbit) [source].

This would be a question I would try to answer years later but—in fact, already had—as a weird iconoclastic nerd: You have to make them, generally in relation to your own trauma as congenital/inherited (the same idea applies to Cameron’s xenomorphs, of course):

(exhibit 1a1a1h3a1a: Artist, left: Persephone van der Waard; right: Lucid-01. Here, Glenn has been patently devised as a sex worker’s approach to billboard/graffiti activism [exhibit 62a2/exhibit 100c6] but also stripping and invigilating an exhibitionist’s psychosexual exploration of exquisite torture [exhibit 98a1a] to illustrate sex positivity in action through my “creative successes,” but also art commissioned by other artists for the project. To this, Lucid was drawn to my work because they liked Glenn, and their style appealed to me enough that I commissioned them to draw a piece for me [creatively directed by me but executed by them] to be a part of this book.)

As Galateas challenging Pygmalion, the language of terror is something we have to reclaim during our own Gothic poetics. I realized this when looking back on my shapeshifting, sex-changing and gender-swapping goblin, Glenn (above, one of the mascots for this book and coming from older juvenilia left incomplete, exhibits 0a1b1 and 94c1). I had made them as a sex fantasy of sorts, but realized it was really me acting out my desire to be trans (and strong and green)! As I write in Volume Three, “I used to think people became trans. Only when I recently thought about Glenn again did I realize that I was and always would be trans; teenage me just didn’t have the language to describe how she felt!” I made do. However, once I did have the language, I wrote a whole book and drew lots of pictures. Just like Tolkien (and Cameron, an accomplished screenwriter and illustrator in his own right)!

So far I’ve been quite critical of Tolkien and Cameron, but honestly could be harsher if I wanted, but I want to avoid a subtle trap: punching the bigot until I get carried away and my argument is nothing but ad hominens. While the American elite shoulder much of the blame, it’s far easier to blame the obvious-looking villain or exceptional asshole that proves the state’s “innocence.” Simply put, I have bigger fish to try and Tolkien and Cameron hardly are the worst of the individual cases out there. Indeed, they birthed stories with tremendous centrism at their hearts, but also queer potential. It doesn’t take much to revert Cameron’s alterations of Ellen Ripley back to Scott’s neoliberal critique (re: my art of Amanda Ripley, celebrating her vulnerable status as an imperiled-yet-capable worker trapped inside a Gothic space). Likewise, the hobbits can be gay if I want them to be, if I make them to be. And I’m not the only one who thinks so; e.g., Molly Ostertag’s “Queer Readings of The Lord of the Rings Are Not Accidents,” 2021, and lovely artwork, below. Her own Galatean work takes a symbol of stigma—a hobbit, basically an Englishman’s quaint, early-20th century whitewashing of a leprechaun—and makes it gay through a sexually descriptive interpretation:

(artist: Molly Ostertag)

So while I could keep pounding on the “Tolkien is a bigot” drum, the larger problem isn’t really Tolkien because he’s dead and we can just camp his canon if we want[29] (and far better than Kevin Smith did in Clerks 2 [2006]—his moderate homophobia being used to out the fascist LotR fan while somehow conflating queerness with eating shit: “After the Sam-and-Frodo suck-fest, Sam flat out bricks in Frodo’s mouth”). The state and its defenders are the problem: centrists and fascists tied to copaganda and the Military Industrial Complex as a heteronormative loop of monomythic canon (and all its historical-material effects). These are broad categories that we will have to unpack later in the book more than we already have up to this point.

For now, just know that centrists are the smug, milquetoast types who “debate” fascists with theatrical variations of their own; fascists look, sound and act crazy—will say and do anything to acquire power, then hold onto it afterward. Both copy Tolkien and Cameron’s blueprints in service of capital, but fascists play more aggressively when radicalizing the blueprint and pitching a fit: This includes gay hobbits being anathema of course (or Amazons to drool over and closet), but also black actors fighting for their right to be in a neoliberal product profiting off what is basically the undying ghost of the Tolkien estate:

For the past week, I’ve been bombarded with messages of hate, called the N-word, told to go back to Africa, and called on to be executed. The reason? The Lord of the Rings. It would almost be laughable if it wasn’t so profoundly sad. A wealth of stories, and a willingness to believe in wizards, Balrogs, [evil] giant spiders and magical swords. But allow people of color to exist in Middle-earth? Well, that is an affront to all that’s good and decent. At least that’s the primary argument for those ruinous trolls apparently review bombing and harassing fans of color over Amazon’s Rings of Power series (source: Richard Newby’s “A Racist Backlash to Rings of Power Puts Tolkien’s Legacy Into Focus,” 2022).

The above debate seems reasonable, but it misses the larger issue by a mile. Fascists aren’t just random weirdos to be challenged with finger-waving and a shrug. They come from companies like Amazon existing in the first place, whereupon the middle class radicalizes to defend capital. You can’t stop them by being polite, like Tolkien was (whose treatment of people of color in his stories is dubious at best, and doesn’t indicate he’d treat real-world non-WASP persons any better). Hell, even if you punch them, the etiology remains intact. You have to go after the source: capital (which is what Amazon is; a trillion-dollar mega-company that makes Sauron’s devastation look like an absolute joke).

The real problem, then, is the commodified moderacy of men like Tolkien’s “good war” and Cameron’s “military optimism.” At a glance, no one put it better than Martin Luther King:

I must make two honest confessions to you, my Christian and Jewish brothers. First, I must confess that over the last few years I have been gravely disappointed with the white moderate. I have almost reached the regrettable conclusion that the Negro’s great stumbling block in the stride toward freedom is not the White Citizens Councillor or the Ku Klux Klanner but the white moderate who is more devoted to order than to justice; who prefers a negative peace which is the absence of tension to a positive peace which is the presence of justice; who constantly says, “I agree with you in the goal you seek, but I can’t agree with your methods of direct action”; who paternalistically feels that he can set the timetable for another man’s freedom; who lives by the myth of time; and who constantly advises the Negro to wait until a “more convenient season.” Shallow understanding from people of good will is more frustrating than absolute misunderstanding from people of ill will. Lukewarm acceptance is much more bewildering than outright rejection (source: “Letter from Birmingham Jail,” 1963).

But since King’s literal assassination (and death of his ghost’s class character vis-à-vis neoliberal appropriation), the “good will” that King attributes to the white moderate has revealed itself to be a performance made in bad-faith by men like Cameron (whose own white savior antics and Conrad-level racism project dated antiquations onto future fictional worlds filled with his white man’s idea of a solution: white Indians[30]). The larger issue, then, is a refusal to put down the rose-tinted glasses, stop kissing up to canon, and actually acknowledge the source of moderate and fascist rhetoric having their “civilized debate.”

Pulling a Galatea (when Making Monsters, Ourselves)

In short, we have to “pull a Galatea,” making sex-positive demons and embodying them not accidentally as Milton’s Satan did, but on purpose vis-à-vis Matthew Lewis, Mary Shelley, H.R. Giger and Ridley Scott[31]—all hugging Medusa during the dialectic of the alien (re: “Brace for Impact: Some Prep When Hugging the Alien“). Refusing to do that only allows things to go on as they reliably do; i.e., with the usual interlocutors largely ignoring our plight as monstrous-feminine “of nature” (extended beings) pimped by the state (and thinking beings): while simultaneously commodifying our struggles and resistance in the very language we reclaim from canon as demonizing us to begin with. Nothing else will do, lest Capitalism go (as it always does) from crisis into swift decline—whose current, short-lived and unstable form of Capitalism (neoliberalism) regresses towards the hauntologized versions of privatized war (mercenaries and privateers), dogma and persecution mania dressed up in videogames/neoliberal canon since the 1980s: functional/performative cannibalization, necromancy and the ancient blood magic of the vampire; i.e., of the Catholics and the Western view of pagan culture, including the Romans: blood sacrifice and blood libel (tied to sodomy and witch hunts, which the Demon Module will unpack at length; re: “Idle Hands“).

In this department, I will say that fascists are far flashier than their holy cousins. But unlike sex-positive demons who shapeshift to survive the state, fascists shapeshift to enter the halls of a weakened bureaucracy to possess and occupy its instruments for their own gain. Their MO is the same, just cranked up to eleven: waves of terror and vice characters (menticide and death theatrics) in order to steal wealth through subterfuge and violence. It’s schoolyard bully tactics with a knack for dark, over-the-top and unironically vengeful theatre—specifically the bully’s own xenophobic and occult-obsessed pathos; i.e., the ghost of the counterfeit/process of abjection as also radicalized until it becomes a Promethean Quest for power that invokes theft from the powerful, not a shitty bargain (which is what fascism is). The fascist might not believe their own lies at first, but eventually their tenuous hold on power demands a megalomania in order to sell such expanding performance-based deceptions and outright falsehoods. Before long the mania becomes terminal, by virtue of the thief stealing from the elite and not just the Communists and the marginalized the elite brand as “terrorists.” Doing so is a death sentence, leading the elite to mark fascists as “mad dogs” whose centrist counterparts (the paladins) must not only put down, but cut down in holy kayfabe (thus reestablish the elite’s hold on things through a gentler variant of the same Crusade-like counterfeit; e.g., Jedi who [according to themselves, of course] don’t crave excitement or adventure).

(exhibit 1a1a1h4a: Just because centrist theatre demands a bad guy for the good guy to punch doesn’t mean we, as workers, should just unironically embrace this role [and the historical materialism/punching down that results from it]. We can punch up and still enjoy being ironic “heels,” who love our big, bearded, ostensibly gay himbo and protector-of-Russian-skies, Zangief.)

Note: Below is a deluge of additional holistic terminology that unfolds interdependently during capital’s historical-material boom-and-bust; i.e., that which workers more broadly must camp the canon of to dialectically-materially have the whore’s revenge against profit: by achieving universal liberation through the same Gothic aesthetic reversing abjection (doing so with Metroidvania, Amazons, and/or anything else they possibly can). To it, these are big ideas, and ones far too big to unpack here. We can only introduce or reiterate them, returning later multiple times for fresh synthesis; re: holistic expression demanding repeated reflection on past reflections, on and on; i.e., from Volume One’s manifesto to Volume Two’s modular Humanities primer to Volume Three’s proletarian praxis, and back around again. —Perse, 3/29/2025

Within these crises and their haunted, bogus treasure maps, the consequences are anything but false. For one, the monster is very much real as a codified belief system and target of state violence. Both the killer for the state and the target of said killer’s violence, canon informs the sexual orientation, gender identity/gender performance and performance-as-identity (which synonymize under the false dichotomy of man/woman and male/female under the colonial binary) that exist between predator and prey as a liminal performance; i.e., one that can be adapted by any worker the state needs to manipulate thus profit from. Both positions are sexed, gendered and expected to perform and identify in highly specific gender roles that are lucrative for the elite: according to heteronormative assignment as starting at birth funneled towards war-as-a-business.

In turn, their monstrous legion is binarized, reflecting in its sex-coercive language as part of the Superstructure allowing room for controlled opposite; i.e., that which the elite cannot own, but can cultivate to shape how people think, thus react to perceived threats (worker action) towards the careful cultivation of copaganda and nation/war pastiche in popular media made through what they do own: the means of production, the Base. Their palingenesis drives capital as “a system for exploiting workers, nature and the world, whose resultant genocide and vampiric devastation is synonymous with profit for capitalists” (from the glossary) as something whose unequal material conditions/privatization of property is built around endless war as a holy business in secular/non-secular forms. The entire enterprise, as the ghost of the counterfeit/narrative of the crypt, becomes hyperreal: one, a map of imaginary desolation to hide the actual desolation currently happening all around us, whose decaying surface eventually shows glimpses of an endless ruin behind the map; but also to cloak the devastating “brainwashing” effect Capitalist Realism has on our minds: menticide (the raping of the mind by propaganda, which Volume One will unpack; re: “The Nation-State: Remediating Modern-day “Rome,” Gargoyles, and the Bourgeois Trifectas”). Point out the decay behind the map and you’ll be shot for ruining the picture (re: Le Bon).

As part of this scheme, the police of canon include the witch cop/war boss as the policer of Gothic media on- and offstage within culture war as part of class war—fighting over the former significance, but also the current/future interpretation and production of such stories: Metroidvania’s castles and monstrous-feminine, psychosexual torture; as well as Cameron’s other shooters, and before those Tolkien’s naturalized colonialism[32] out on the open battlefield, overshadowed by dark castles. Regardless of the genre, canon’s fear and dogma become things that weigh on the minds of dutiful consumers, artists and patrons, making them ignore worsening living conditions and individual lives by colonizing media to keep it canon (thus preserve the canonical image of the author no matter the cost).

The biggest casualties, then, are basic human rights and positive freedom (freedom to act) for workers, whose sex-positive potential is sacrificed in favor of negative freedom (freedom from consequence) for the elite as historically-materially sex-coercive. Yet, amid this broader dialogic imagination (re: Bakhtin), genocide is sublimated, dressed up as fun, harmless, and cool; legitimate critiques are recuperated into “defanged” forms of controlled opposition that lack conscious class character/utility during class war (the struggle to achieve class consciousness), and by extension, intersections of culture and race. Rainbow Capitalism will even attempt to “whitewash war with rainbows,” recruiting token minorities (starting with white cis-het women) from the underclass as a kind of assimilation fantasy (which is then sold back to nerd culture: the Amazon war bride, exhibit 1a1a3)—i.e., one where they punch down against themselves inside cyberpunks, Metroidvania, and similar canceled-future dystopias during marginalized in-fighting/internalized bigotry instead of punching up against the elite, aka divide and conquer via conversion therapy by promoting material advancement and societal climbing through class, culture and race betrayal through assimilation fantasies imitating the colonizer (e.g., Franz Fanon’s “black skin, white masks” or Shakespeare’s Shylock). It’s very “pick me,” Judas levels of selling out for scarce little in return, considering all that was lost: connection, dignity, humanity and trust—and all for a false copy of a treasure map whose ensuing gold rush wasn’t for workers at all, but the elite carefully manipulating them to fight amongst themselves.

Next, I’ll give a quick example of this I’ve already written about that isn’t Metroidvania, but ties into the same shooter model per Cameron’s refrain: Ion Fury.

Shooters within Cameron’s Refrain (and Camping Them); re: Ion Fury

As the Nazis spilled into Western Europe (due to American isolation, arms sales and economic interference through lend-lease and the Marshall Plan), Americans read the stories and newspapers and volunteered to fight; the elite sold them “their” shovels, helmets, and guns (real or imaginary). The American soldiers’ bargain was Faustian, the German quest Promethean, and a lot of people died so the elite could carve up the globe and its map yet again based on lies, of lies, of lies (as nation-states always do). From here, Tolkien and Cameron (and their defenders) cut their authorial teeth through cartographic refrains defended by current-day TERFs and other mask-off bigots, the latter apologized for by men just like Tolkien and Cameron in the 21st century. 3D Realms, for instance, have brought their own nostalgic-heavy approach to war pastiche as its own recursive, unironic lie: the Build engine FPS of the late ’90s. Acting as its own refrain parallel to Doom or Metroid’s direct link to Cameron, 3D Realms swapped out the Metroidvania operatic Gothic castle for a different locale, music and fetishized violence: police brutality during military urbanism.

Speaking of lies, heteronormativity lies at the center of all this manufacture, coercion and subterfuge; i.e., an ongoing and accelerating problem (the Imperial Boomerang and military urbanism/the police state) whose endless synthesis occurs through the canonical relationship between fiction and reality as something to perceive, first and foremost as Capitalist Realism yawning into infinity. Cities function as castles, being presented as increasingly hostile, concrete graveyards occupied by two distinct groups flooded with guns (criminogenesis): the fetishized armory of police weaponry being leveled by the usual givers of state violence against the usual receivers (who make do with stolen or improvised weapons—i.e., the paradox of terror). During the advertised war on crime, both sides are dressed up as cartoon zombies and demons. And in the middle, the Amazon plays a similar role that Ripley or Eowyn did: being a humanizing face (and piece of ass) to whitewash the ensuing massacre, thus make death seem noble but also rewarded with a Valkyrie orgy in the afterlife. All business as usual, leading the state to not simply eat itself, but shoot itself in the foot and chew up its labor force (which again, is expendable by design):

Life planned out before my birth, nothing could I say
Had no chance to see myself, molded day by day
Looking back I realize, nothing have I done
Left to die with only friend, alone, I clench my gun (Metallica’s “Disposable Heroes“).

Like a small child, the soldier is utterly terrified of an imaginary enemy the gun cannot destroy; like an obscene pillow, the gun gives no comfort and the soldier will probably die (or be scarred for life), but within capital they will have served their purpose either way: profit for the elite.

Being a canonical process, though, all of this can be camped, which is where our “camp map” comes into question beyond just the Metroidvania ludo-Gothic BDSM negotiations we’ve examined up to this point. Indeed, now’s the time to make things gay at large; i.e., by camping all canon as ours to interrogate, then reclaim and recreate though proletarian Gothic poetics: making our own monsters, maps and labor action plans, vis-à-vis Shelly’s catchphrase, “Imagine the future, ’cause you’re not in it!” taken as a challenge to overcome; i.e., seizing control as much as we can and populating the critically empty and desolate gameworlds of Ion Fury, Metroid and Doom with sex-positive, anti-police sentiment—the kind that challenges the very sort of public sentiment that I write about in “Zombie Police States in Ion Fury” (an extended quote, because it’s relevant to what we’re up against):

Ion Fury‘s exploitative representations of power matter because their symbols are tied to public sentiment; this includes all persons relative to power as something to exploit and express: the abusers or the abused. Historically the police abuse, because they have the power and state-expressed permission to do so; minorities, the perpetual underclass, are forever on the receiving end. It stands to reason that symbols detailing abuse or targets will remain ambiguous as long as power disparities remain, or threaten to return: As something to kill, the police state, like a zombie, rises from the dead; in turn, it transforms people into zombies—cops into heartless, mindless killing machines, and civilians into dead men walking (whose immediate termination requires no explanation).

Ion Fury openly glorifies lethal force to justify permanent martial law (the sort prophesized and critiqued by James Cameron’s Terminator films). This feels highly questionable in a time where protests against police brutality in America are at an all-time high; equally dubious is Ion Fury‘s presentation of a halcyon police state—the peaceful point whose equilibrium is interrupted by a rebellious martial power, Heskel the mad scientist. Neo D.C. is a “shithole” headed further down the drain, this symptomatic regression encouraged by those already in power. The heads of state encourage their city’s decay through smaller, rival gangs they can persecute; the mass incarceration and slaughter of these violent minorities becomes ritualized, celebrated (an unironic homage to the War on Drugs, hinted at [by the game’s problematic Read Me: or as Bay aptly says, “‘Gaslight, Gatekeep, Girl-Boss,’ the Game!”]

through the racist statement “cracked out,” which refers to the state-enforced assignment of crack as the black person’s Drug of Choice). There’s no attempt to humanize these factions in Ion Fury. Through a monstrous lens, Ion Fury reminds me of Night of the Living Dead, and how George Romero demonized the civil [disputes] that followed the Civil Rights movement. Alas, the further you move away from a specific historical moment, the less its monsters represent actual people; the undead become “just zombies,” floating signifiers to blast apart. I love zombie pastiche—a playful literacy of pop culture undead interpreted through games like Left 4 Dead. There’s certainly fun to be had, even if the critical power of the zombie is gone. They’re simply targets in a cinematic hall of mirrors.

If anyone’s to blame for this shooting gallery approach, it’s Aliens. Cameron’s movie formed the FPS blueprint (and premise) adopted by Doom, which so many “clones” afterwards also copied. The xenomorphs were supposed to represent the Vietcong—the biggest casualties of the Vietnam War. Instead, they’re simply targets for Ripley to lay waste to. Similarly the mutants and cultists in Ion Fury are monsters for Shelly to blow away. Not only are they trapped in a crumbling necropolis; they’re relegated to the sewers, the city’s dumping ground. The cultists can at least speak, but fare no better than their voiceless counterparts. Faced with these pitiful wretches, I can’t help but think of Giorgio Agamben’s state of exception. To summarize, “constitutional rights can be diminished, superseded and rejected in the process of claiming an extension of power by the government during a state of emergency.” That’s literally what martial law is, and what Shelly’s fighting for. She’s the arm of the law, an extension of a military government whose chokehold on the city’s denizens dehumanizes everyone involved—the zombies, but also Shelly (whose uniform, in practice, turns her into a faceless, expendable cop).

Under the city’s power, the mutants do not die; they linger unhappily between life and death. They scream as Shelly sets them ablaze, evoking the voiceless wails heard in Death’s “Suicide Machine” [1991]:

Controlling their lives

Deciding when and how they will die

A victim of someone else’s choice

The ones who suffer have no voice

Manipulating destiny

When it comes to living, no one seems to care

But when it comes to wanting out

Those with power, will be there.

“Those with power,” in this case, are “there” through Shelly (someone with power—i.e., associated with or on the side of those in power). The cast of Ion Fury are either cops or criminals, and cops punish criminals. It’s the totalitarian, concrete jungle realized by Judge Dredd, another Ion Fury palimpsest. Dredd’s not a vigilante; he’s a champion of the state, a paragon of force praised for his lack of empathy towards those he plugs. So is Shelly. An expendable captain of the GDF’s Domestic Task Force, she literally heads homeland security. She serves the state, not the people—is literally the game’s judge, jury and executioner.

If all this sounds a bit doomsday, Ion Fury doesn’t preach this stuff; it passively advertises it. This isn’t wholly positive, though. Noam Chomsky refers to advertising in Manufactured Consent as “de facto licensing authority”: “Media outlets are not commercially viable without the support of advertisers. News media must therefore cater to the political prejudices and economic desires of their advertisers.” Those with money have the power to influence others in a capitalist system, including the media. Media isn’t neutral. Videogames are media; videogames aren’t neutral, either.

In this respect, Ion Fury tries to be “just a game” (no politics here, bro); except it’s a form of advertising whose parodic images complement its central Read Me message. Like the preface to a novel, the Read Me message is the imprimatur that colors the action moving forward. As testified by my naïve playthrough, a person can easily enjoy the game separately from its inner politics—to enjoy nostalgic action for its own sake. Nevertheless, the shadow of the ’80s weighed a little heavier on me the second time around.

(exhibit 1a1a1h4b: Artist: Blur Squid Art. “The cake is a lie.” Gun porn is commonly tied to gun sentiment granted a nurturing quality while pressuring for its continued sales and usage everywhere and on everyone [the Dirty Harry effect]. Women, then, are commonly used to fetishize and whitewash the climbing sale of weapons in an ever-growing market that—more and more and more—conflates women with guns in the cliché maxim: “Your rifle is your girl.” These are not “peacekeepers,” but tyrants at home and genocidal implementers abroad working in concert. For the women involved, even if they never see live duty or combat, they are still propagandists by virtue of what they’re contributing towards.)

We clearly can’t just play games “apolitically”; we need to act out to expose those who act in bad faith so they won’t kill us (the people who show up to college campuses with assault rifles, and who look at Ion Fury with rose-tinted glasses, but also treat it as rose-tinted glasses with which to view the world around them: a killing ground of us-versus-them). This makes our function as iconoclasts somewhat complicated and unsafe: the Gothic princess-faggot and the rodeo clown waving a big red flag at the bull acting tough in his bailiwick! But it needs to be done because otherwise we’re dead meat. We’re not dead yet, but Capitalism will surely make us that way if we stand idly by and put our faith in white, cis-het (functionally Christian) men like Tolkien and Cameron, but also their Cycle of Kings expressed in future authors like 3D Realms continuing the nostalgic, bloodthirsty refrain unaltered (and whose every sequel enterprise/revolution of good vs evil is profit for them and death to us).

With Metroidvania, by extension, we can camp what they made through a palliative Numinous inside our own castles; but to fully corrupt the twin trees of oppositional praxis, we also need to go beyond Tolkien and Cameron and camp all of canon, on and offstage, using ludo-Gothic BDSM—in short, “starting a thing” however we can, or “putting the pussy on the chainwax” (which the next subchapter will hopefully make a little more clear): the shooters of the world, and their cinematic and novelized equivalents’ copaganda informing the Military Industrial Complex abroad and military urbanism’s de facto deputies/stochastic terrorism and widening net of state abuse in all directions, inwards and outwards. In short, camp is half-real, as is ludo-Gothic BDSM.

Camp Is Half-Real: Out of Metroidvania and into Real Life as Intertwined with Such Things during Ludo-Gothic BDSM

(source: Volker Janssen’s “Why Was Dresden So Heavily Bombed?” 2020)

During WW2, the Nazis didn’t try to exterminate the Jews instantly any more than the American colonist did the Native Americans; it started with propaganda that gradually hinted at, then reached, the final solution—of putting them into concentration camps then death camps—near the end of the war (and radicalized in the face of certain defeat while harboring an utmost certitude of final victory while still [more or less] having total control over Germany’s armed forces—a position solidified by a real state of emergency where one did not exist before: “Desperate times call for desperate measures”). In short, the Nazis were excellent propagandists but bad capitalists; as a bad copy of American propaganda/public relations, they had bought into their own poorly copied grandeur and, like Icarus’ wings, were suddenly coming apart at the seams. But they live on in American copaganda like Ion Fury (and its multiple sequels), whose endless war for territory oscillates on the ludologized cartography of Tolkien and Cameron sublimating real-world atrocities. Genocide is half-real, making its chronotopic subversion through cryptonymy and hauntology to reverse abjection (thus profit pimping nature as monstrous-feminine) all but required when camping any Pygmalion’s refrains.

Within their outdoor/indoor refrains, the colonial marines butcher the xenomorphs as “pure evil,” and Tolkien’s forces of good annihilate the orcs in similar settler-fashion (exterminating the local population) through the likes of D&D and Blizzard’s Warcraft franchise, etc); and Shelly Bombshell does the same thing seemingly far closer to home during military urbanism. We, as Gothic Communists, must interrogate said power (and its paradoxes/doubles) through our ironic reclamation of an oft-Numinous affect, vis-à-vis the unironic torture dungeon/psychosexual vaudeville as something to reassemble in our own artwork, pornography and performances of various kinds (the shooter being closer to George Miller’s Gothic Western). Our counterterrorist iconoclasm will be policed by other members of the public who see our doing so as a threat to the Base and the Superstructure beyond a particular army or castle; i.e., the twin trees whose Symbolic Order/mythic structure is ultimately the Shadow of Pygmalion: the enemy of Satan as a rebel force during oppositional praxis.

Note: I mention Lacan’s “Symbolic Order” a few times in this book volume, and never really go back to it; i.e., while Gothic Communism stresses dialectical materialism (with anarchistic, social-psychosexual elements)—emphasizing them throughout its varied hermeneutics—said Gothic mode and means of study still push collectively away from psychoanalytical models; re: Freud, but also shadows of Freud haunting Kristeva, Creed, and others. We’ll still mention these authors in the pages (and book volumes), ahead—and obviously stress Kristeva’s process of abjection and Creed’s monstrous-feminine as we do—but nonetheless shall strive to remind people that Freud and his ilk, the psychoanalytical school, were largely used as 20th century buffers that purposefully screened Marx/concealed him cryptonymically from view!

While Gothic Communism wants to camp Marx (re: “Making Marx Gay“), to do so requires cutting through the bullshit; i.e., which psychoanalysis largely is; re: Lacan, but also Jung, Rank, Zizek, Peterson, and many, many others. We’ll touch on camping Kristeva and Creed during the Symposium, then lay into Freud and his tacit/overt supporters (and their signature queerphobia, which Marx and Engels shared) throughout the rest of the book series. —Perse. 3/29/2025

(artist: Nasta Doll)

This largely concludes our two-part examination of Metroidvania (and shooters) in relation to Tolkien’s refrain and vice versa, and how videogame canon is neoliberal, thus heteronormative through the ludic scheme of monomythic war and its liminal, BDSM hauntologies as fractally recursive in a cartographic sense; re: the endlessly concentric offering of false power/hope through the Faustian ludic contract as map-like, but also a Promethean Quest (re: stealing “fire” from the gods) that obliterates the hero once followed to its fearsome and all-consuming central conclusion.

We’re now very near at the final stage of our “camp map” (exhibit 1a1a1i), which will connect to a) the manifesto building blocks (and trees) that we laid out in the thesis statement and b) the arguments we’ve made regarding the importance of finding our own voices within the narrative of the crypt as something to reclaim for our own rebellions; re: camping Metroidvania or things like Metroidvania with ludo-Gothic BDSM; i.e., in defense of the proletariat by going after capital and its pimp’s propaganda policing nature as monstrous-feminine at large: the Superstructure and the Base as things to camp and reclaim/recultivate inside themselves “by starting a thing” (which Gothic Communism most certainly is). We must flesh it out (so to speak)—to tease the viewer-as-student by stripping and dressing things up again, as needed!

That’s essentially what we’ve been talking about but now I want to shine a light on it, next; i.e., what good proletarian praxis looks like in opposition to state forces while cannibalizing their language to form our own voices, rememories, and muster in whatever space we choose—as monsters, putting the pussy on the chainwax!

Onto “Shining a Light on Things, or How to Make Monsters“!


About the Author

Persephone van der Waard is the author of the multi-volume, non-profit book series, Sex Positivity—its art director, sole invigilator, illustrator and primary editor (the other co-writer/co-editor being Bay Ryan). Persephone has her independent PhD in Gothic poetics and ludo-Gothic BDSM (focusing on partially on Metroidvania), and is a MtF trans woman, anti-fascist, atheist/Satanist, poly/pan kinkster, erotic artist/pornographer and anarcho-Communist with two partners. Including multiple playmates/friends and collaborators, Persephone and her many muses work/play together on Sex Positivity and on her artwork at large as a sex-positive force. That being said, she still occasionally writes reviews, Gothic analyses, and interviews for fun on her old blog (and makes YouTube videos talking about politics). To learn more about Persephone’s academic/activist work and larger portfolio, go to her About the Author page. To purchase illustrated or written material from Persephone (thus support the work she does), please refer to her commissions page for more information. Any money Persephone earns through commissions goes towards helping sex workers through the Sex Positivity project; i.e., by paying costs and funding shoots, therefore raising awareness. Likewise, Persephone accepts donations for the project, which you can send directly to her PayPal,  Ko-FiPatreon or CashApp. Every bit helps!

Footnotes

[1] “What do you do when you get tenure?” I asked. “You become an intellectual,” they replied with a shrug.

[2a] Virtually all of the faculty at EMU were angels, and if not outright nurturing at least gave me the time of day (Sandy Norton went above and beyond and really encouraged me to pursue my work: “You’re a tremendous intellectual, Nicholas, and you have a great heart.” I don’t know if I lived up to what you saw in me, Sandy, but I hope my book helps convey the difference you made in my life). The faculty at MMU, on the hand, tended to act like they were living on borrowed time and threw the book at me whenever I tried to schedule time with them (“we’re not required to meet with you except…”); they could be disarmingly polite to your face (especially when the initial introductions were made, and in class), but generally gave off the impression they’d rather be somewhere else than speaking to some asshole exchange student from America: researching. To that, the college itself really liked to advertise the specialists per module as Gothic experts in their respective fields of study—it was a selling point for the school (the one that convinced me to go). At times, they felt like show ponies being forced to trot in front of the student body for the school’s benefit, and they always seemed tired, overworked; but they also seemed self-absorbed and prepared to do the bare minimum for when they actually had to teach (they were professors at a fancy school, after all).

All the same, the researchers were incredibly passionate about their special topics. They really knew their stuff and I generally respected their work a great deal, but felt almost immediately like there was something generally missing from the student-teacher equation: a human element tucked away behind their suits of armor under a neoliberal scheme that seemed to say, “We don’t owe you anything” (the usual university-as-a-business bullshit, wherein I felt discouragingly trapped between the formidable logistics of traveling overseas and studying abroad for an entire year [re: Quora] and the uncanny politeness of seemingly apathetic instructors who all had better things to do). All the same, Linnie Blake was an exception. I appreciated her willingness to meet with me outside of class, as well as her effusive praise; it felt measured and fair and I welcomed it. Thesis-wise, my supervisors could be a little distant (especially in e-mails). Paul Wake was more pragmatic but affable enough, putting in what was required; Dale Townshend who, despite his ball-busting approach (and confession that he’d never played “a computer game” in his life), was actually willing to sit and listen to me about my personal troubles while at school (thank you for that, Dale). To both of you, I appreciate how you pointed me towards some excellent scholarship; e.g., Bakhtin and Juul. It made a big difference in my future work.

[2b] When I approached Dale Townshend to be my thesis supervisor and told him about Metroidvania as a mappable gameworld, he recommended considering the idea of Radcliffe’s spaces as fundamentally unmappable; i.e., their trauma, but also their recollection after the movement through them had been completed. In Metroidvania, especially on the Metroid side of the spatial equation (the maze), the Gothic heroine is both masculine and feminine in the traditional sense; i.e., is a princess and a knight, but also a banditti in the Radcliffean story (which, per the outlaw stigma, has pro-state and pro-labor forms). And yet, movement through a Gothic castle for a feminine heroine always threatens rape in some shape or form, which Samus famously checks by acting like a man traditionally would towards the monstrous-feminine; i.e., by stealing its shit and shooting it in the face with its own (stolen) guns.

[3] Gloomth is the gloom and warmth attributed to Horace Walpole’s gothic villa, Strawberry Hill, and by extension his novel. As Dale Townshend writes in Gothic Antiquity:

Rejecting Mann’s suggestions of a Gothic garden at Strawberry Hill, Walpole claims that “Gothic is merely architecture,” and resides in the “satisfaction” that one derives from “imprinting the gloomth of abbeys and cathedrals on one’s house.” The letter proceeds to illustrate the “venerable barbarism” of the Gothic style through another telling description of the Paraclete: “my house is so monastic,” Walpole claims, “that I have a little hall decked with long saints in lean arched windows and with taper columns, which we call the Paraclete, in memory of Eloisa’s cloister.” It is thus through the oxymoronic categories of “venerable gloom,” “venerable barbarism,” and “gloomth”—a compound word formed of “gloom” and “warmth”—that Walpole was able to negotiate the discursive impasse at the heart of eighteenth-century perceptions of Gothic architecture: though undoubtedly an example of Evelyn’s and Wren’s “monkish piles” or Middleton’s “nurseries of superstition,” the ecclesiastical Gothic could be retrieved as “venerable barbarism” when it was enlisted in the service of modern Protestant domesticity (source).

[4] As my true self, I didn’t have to change who I was to fit in, and I could wear whatever I wanted to be myself in the process—if only onstage or on the canvas at first, to slowly acclimate myself to the idea that I wasn’t “asking for it” while paradoxically invoking these inherited anxieties onstage; nor was I a threat to society as I saw it—i.e., I wasn’t a fraudulent “man-in-a-dress” worming my way into “real women’s” spaces (classic impostor syndrome); I was a real woman, and my art and medievalist education slowly bonded more and more to become a way of tangibly presenting that idea to the world.

[5] This experimentation comes with a steep tradeoff, of course. During Socialism, we a) come out of the closet/hiding to slowly regain control of our own bodies, labor, food and identities, but also b) shed the veil of ignorance to reunite with death as something to embrace and dance with, as well as stare down as oracles of the unbelieved, Cassandra sort that are also declared as devils, heretics, whistleblowers, castrators, bubble-bursters and iconoclasts by the faithful: the horrors of Capitalism as endless fields of exploitation, but also the subtler unheimlich where one gets an awful feeling—that one’s home and inherited identity is unironically monstrous and harmful (as are one’s usual means of escape: copaganda, unironic rape play and military optimism). The food will taste better and the sex will hit harder… but you have to be prepared to let go of childish things, including ignorant escapism into spaces of total, unironic enjoyment (repeat Sarkeesian’s adage if it helps). Instead you will have to experience both sides of something so honest (unlike Capitalism): getting spit-roasted by heaven and hell. Shakespeare called the cause “slings and arrows,” Coleridge called the condition “sad and wiser,” and Mae Martin called its solution “sap.” Of all three, I call it “the Wisdom of the Ancients” (I hesitate to call this one of my terms; i.e., I picked it up in grad school and it’s also an allusion to Mary Shelley’s Frankenstein and “natural philosophy” as it appears in that text).

[6] E.g., Hawthorne’s “Young Goodman Brown,” but also Matthew Lewis’ The Monk. The latter serves as a biting (and hilarious) illustration of the (not so) Silent Majority’s abuse of privilege to indulge in guilty pleasure and wish fulfillment inside the closet (which is an awful, violent place), but also the ghost of the counterfeit’s process of abjection. It’s “boundaries for me, not for thee” for those who—alienated from everything around them except fear and dogma—act precisely the way that Capitalism needs them to: as hypocritical bullies. As I write in Volume Three:

manufactured scarcity deprives sexist performers of safe, nurturing sex (not just condoms or birth control, but consensual sex, too). They become sex-starved and information-deprived—killer virgins embroiled within a prolonged state of fearful ignorance beset by “evil” as instructed by formal institutions of power. On par with Ambrosio from The Monk (1796), such persons revel in bad play through violent fantasies geared towards achieving sexual control through coercive dominance. Indeed, Matthew Lewis cemented these within Ambrosio himself, a religious man obsessed with raping Antonia, a woman he barely knew (and his penis frequently being compared to a dagger or vice versa). Hidden virtuously behind a veil, her impeccable modesty bore no protection against the perfidious cleric (assisted on his horny quest by a crossdressing, devil-worshiping woman named Matilda). For Lewis, these opposites—Ambrosio’s nefarious aspirations and Antonia’s besieged virtue—were less imagined hypotheticals and more Lewis satirizing England’s social-sexual climate within displaced and outrageous, but also queer language (re: Broadmoor). Moreover, its patently Gothic nature gave him the means to speak on taboo themes: rape as a material byproduct of violent cultural attitudes, not isolated nut jobs misled by the metaphysical devil. Ambrosio even blames Antonia for tempting him and Matilda for setting it all up, fulfilling the binary of temptress and rapist working in tandem while dumping his own blame fully onto women, not himself. This works as a pre-cursor to the whole “no fap” thing that many sexist religious men today endorse: blaming women for taking away the “essence” of their strength: their semen, but also their control; cumming is a sign of spiritual, physical and mental weakness.

[7] A phrase I coined in “I, Satanist; Atheist” (2021) to describe the Numinous as I pursued and envisioned—not as gendered, but merely a desired response to any who summon it:

In short, Otto sees ghost stories as an offshoot of the Numinous, aka the Mysterium Tremendum or divine wrath. There needn’t be a god for this sensation to work. For me, enjoyment of this “presence” amounts to Satanic apostacy. My cultivation of “exquisite torture” is wholly cultivated, prepared by me with the expectation of a desired response. Similar to the uncanny as being predictable, this doesn’t denote the presence of a Christian [male] god (or any other); it simply means that certain thoughts excite me, but not at other peoples’ expense (source).

[8] E.g., the Satanic Temple “About Us” reads: “The Mission Of The Satanic Temple Is To Encourage Benevolence And Empathy, Reject Tyrannical Authority, Advocate Practical Common Sense, Oppose Injustice, And Undertake Noble Pursuits” (source). Similar to Gothic Communism, they have seven noble tenets (one more tenet, and probably as foils to the Seven Deadly Sins) and focus on humane ways of existing and presenting themselves. I describe Satanism as follows (abridged, from the glossary):

Like furries, Satanism is generally treated as a regular scapegoat during moral panic (with “Satanic” historically being used to scapegoat members of the LGBTQ community as “groomers” during the 1980s into the present; source: Caelan Conrad, 2022). However, Satan is a complex figure and can personify different forms of persecution and rebellion. For example, I have explored Satanism before—in my own past time (“Dreadful Discourse, ep. 7: Satan“) as well as my own living experiences: “I, Satanist; Atheist: A Gothicist’s Thoughts on Atheism, Religion, and Sex” (2021). Satanic churches aren’t ecclesiastical in the traditional sense, but their implementation in Western culture isn’t always implemented well. Anton LaVey’s Church of Satan is a bit overly hedonistic and dated, sounding painfully cliché and sexist. The Satanic Temple, on the other hand, is far more accessible, while ostensibly refusing to compromise on the humanitarian issues they seek to confront in society as structured around organized religion (America wasn’t simply founded by the Puritans, but founded on their awful principles, too). This being said, the Temple isn’t fallible, and its leader Lucien Greaves isn’t exempt from using the Temple as a for-profit money funnel while punching down against marginalized, non-profit forms of Satanism; e.g., four queer members of its own Washington state chapter, which it sued using money raised by the church, itself (source Tumblr post, Queer Satanic: October 24th, 2024); i.e., the Temple is registered as a church for monetary and legal reasons—an act meant to protect it from the state, except Greaves then used it to attack its own members in a cult-like way.

[9] From Roden’s Posthuman Life:

Self-fashioning through culture and education is to be supplemented by technology. For this reason, transhumanists believe that we should add morphological freedom—the freedom of physical and mental form—to the traditional liberal rights of freedom of movement and freedom of expression […] to discover new forms of embodiment in order to improve on the results on traditional humanism [and according to the World Transhumanist Association, 1999] “to use technology to extend their mental and physical (including reproductive) capacities and to improve their control over their own lives” (source).

[10] Which only works if the state population is indoctrinated and/or kept in the dark.

[11] At first I hesitated, only making shallow hesitation wounds, but soon I got into it and really went to town. It’s not like Radcliffe’s gonna fight back, and her rotting ideas/castles need to be challenged; i.e., cleansed of their stupidity and bigotry. Doing so makes my work, here, feel not only useful, but therapeutic: my discovery that I actually really dislike Radcliffe and that’s okay! Lewis > Radcliffe.

[12] Case in point, I’m incredibly different from my three brothers; they were all right-handed straight dudes, and I’m the left-handed girl-faggot (with pride, muthafuckas). This includes my identical twin. We call ourselves “mirror-imaged,” but I still feel that “identical twin” is a giant misnomer. Apparently opposing orientations for twins is not unheard of—e.g., Laverne Cox and her brother, M Lamar (source: Mey Rude’s “Laverne Cox’s Brother Tearfully Explains How Much She Means to Him,” 2022)—but is more common, from what I understand, than twins who share the same exact orientations (who aren’t straight); e.g., the Canadian pop-duo twins, Tegan and Sara, openly identifying as butch lesbians.

[13] The Western lie of “our land” as actually stolen land the invaders colonized after stealing it from someone else; i.e., the so-called good guys chosen by God as “having always been there.” “We were here first and there’s no more room.”

[14] From The Monk (1796):

In all Madrid there was no spot more beautiful or better regulated. It was laid out with the most exquisite taste. The choicest flowers adorned it in the height of luxuriance, and though artfully arranged, seemed only planted by the hand of Nature: Fountains, springing from basons of white Marble, cooled the air with perpetual showers; and the Walls were entirely covered by Jessamine, vines, and Honeysuckles. The hour now added to the beauty of the scene. The full Moon, ranging through a blue and cloudless sky, shed upon the trees a trembling lustre, and the waters of the fountains sparkled in the silver beam: A gentle breeze breathed the fragrance of Orange-blossoms along the Alleys; and the Nightingale poured forth her melodious murmur from the shelter of an artificial wilderness (source).

[15] Per settler colonialism, big nations eat little nations.

[16] Moderacy generally argues from a position of limited aid; i.e., there’s only so much help to go around and we have to “be realistic” and help the biggest groups first (usually white women), then kick the can down the road for everyone else. Token normativity generally tries to expand this site of privilege to include their group, but not others; but again, in times of decay such token agents will be demoted and excluded once more.

[17] Quentin Tarantino once defended Roman Polanski in 2003: “He didn’t rape a 13-year-old. It was statutory rape… he had sex with a minor. That’s not rape” (source: “When Quentin Tarantino Defended Roman Polanski in an Interview with Howard Stern,” 2022). In truth, many actors did, including ones you might not expect. Tilda Swinton, for example, publicly defended Polanski in 2009. When interviewed by Variety in 2021, she upheld her decision, saying it was “just” for Polanski’s extradition from a “neutral country.” In other words, she refused to take a hard stance and reject the industry giant for his notorious and long-known crimes of rape (Dreading’s “The Case of Roman Polanski, 2022”).

A such, when reclaiming the Nazi or the cop, we have to do it through other art that we’re responding to as a “ghost” of something—an echo of someone’s name, likeness or reputation that likewise must be reclaimed by separating it from the original, unreliable artist; i.e., by generally working against institutions of power defended by said artist as a director, writer or actor whose personal reputation conjoins with Hollywood and its royal class: guilds of privileged workers that preserve the reputations of royalty (and themselves by association) instead of having our interests at heart. When pressured, people like Swinton and Tarantino close ranks and look after their own, and by extension help protect the institution of the rich and powerful they and their actions represent. It makes them seem hollow and disingenuous, which is important to expose insofar as we can stop seeing the world through the rose-tinted glasses they supply us with.

Also, Tarantino regularly pimps marginalized groups for his movies; i.e., by monetizing and fetishizing their perfectly valid revenge fantasies for his—a straight white man’s—gain (and all while actively searching for opportunities to say racial slurs, onscreen, and fetishizing women’s bodies [mainly their feet] every chance he gets, and demonizing the poor and other racial minorities in Once Upon a Time in Hollywood; re: the Demon Module’s “Dark Xenophilia“)! Tarantino flat-out sucks (so does American Hollywood in general, to be fair).

[18a] Thomas Happ designed Axiom Verge entirely by himself; Team Cherry (the makers of Hollow Knight) originally consisted of two men, Ari Gibson and William Pellen (though they have since brought on an additional coder, Jack Vine, to help with Silksong).

[18b] Persephone van der Waard’s “Hollow Knight: Silksong – As a Metroidvania, Will It Be Gothic?” (2019).

[19] The idea of speedrunning as “magic” is not an unusual concept. But in already weird games like Mario 64, the deconstruction of the gameworld is eerie on multiple levels—the aesthetic, of course, but also the player-invented game-inside-a-game: escaping the space through the solving of incredibly difficult, seemingly impossible puzzles (Bismuth’s “The Complete History of the A Button Challenge,” 2023). These are not simply uncanny to witness, but founded on arcane, esoteric mysteries on the level of a Renaissance trade guild. It’s all very hush-hush and competitive, even more so because the gameworld itself does not audio-visually teach or support such adventures. You have to seriously break the game open, and even here, it will fight you every step of the way. Such abilities evoke White Wolf’s Mage: the Ascension or Shadowrun through a kind of “cyber spell” dressed up as magic, and functionally no different; e.g., “the devil’s spell” trick from The Lost Levels, 5-2 (Summoning Salt’s “Mario: The Infamous History of Level 5-2,” 2023).

And if all of this sounds self-serious, it pays to remember that some of the most fun to be had lies in challenges that we, as players, invent for ourselves—not what Capitalism sells to us through intended play but as “spoilsports” who make our own meaning. For a lovely example of this idea, consider CirclMastr’s solemn testimony upon hitting level 99 before the reactor boss in Final Fantasy 7 (1997):

Life does not have inherent meaning; to say that our lives are pointless and our achievements meaningless is to state the obvious. No matter how grand our achievements or how broad their scope, time turns all to dust and death destroys all memory. But that does not mean we cannot ascribe our own meaning to what we do. It is because nothing has meaning unto itself that we are free to create meaning, to make metaphor, and in doing so reflect on ourselves and our world. Leveling to 99 in the first reactor is pointless and meaningless. So why do I do it? I do it to express my hatred, and more importantly my disdain, for Dick Tree. I do it to express the camaraderie I feel for those of us who have followed this topic for years only to be disappointed by [Dick Tree]. I do it to prove to myself that I can persevere. The act is meaningless; I give it meaning (source: James Vincent’s “Final Fantasy VII Player Gives Life Meaning by Hitting Level 99 before First Boss,” 2017).

It’s very Sisyphean/For Whom the Bell Tolls, thus apt for the kind of invention that all workers need to employ during the struggle to develop Communism in our own daily lives. Use Gothic poetics to make Capitalism your Dick Tree (there’s a sentence I never thought I’d see).

[20] Or as the Narrator from Myth: the Fallen Lords puts it, “In a time long past, the armies of the Dark came again into the lands of men. Their leaders became known as The Fallen Lords, and their terrible sorcery was without equal in the West. In thirty years they reduced the civilized nations to carrion and ash, until the free city of Madrigal alone defied them. An army gathered there, and a desperate battle was joined against the Fallen. Heroes were born in the fire and bloodshed of the wars which followed, and their names and deeds will never be forgotten” (source: Fandom).

[21] Said Balor the Leveler to Alric, one of the Nine (a group of good wizards called Avatara, representing the West) in Myth: the Fallen Lords (we’ll examine Bungie’s Myth franchise extensively in the Undead Module’s “A Lesson in Humility“).

[22] An allusion to Lady Chatterley’s Lover (1928) from Sophie’s Choice (1982):

Leslie Lapidus: Have you ever read D.H. Lawrence, “Lady Chatterley’s Lover”?

Stingo: No.

Leslie Lapidus: He has the answer. He knows so much about fucking. He says – he says that when you fuck you go to the Dark Gods. Stingo, I really mean it. To fuck is to go to the Dark Gods.

Stingo: Let’s go to the Dark Gods! (source: IMDb).

[23] These “women” do not choose their own clothes; as I write in “Borrowed Robes: The Role of ‘Chosen’ Clothing — Part 1: Female Videogame Characters” (2020), videogame women, even active avatars the player can control, are historically “dressed” in skimpy outfits chosen by men or at least in the service of men. We will return to this idea repeatedly in Volume Three.

[24] We will explore the paradoxical horniness of fan fiction (when written by [a]sexual authors) much more in Volume Three, Chapter Three.

An interesting film in its own right. As I write in “Room for Both: Horror and Social Commentary in 3 Japanese Classics” (2018):

[25a] An interesting and intensely GNC film in its own right. As I write in “Room for Both: Horror and Social Commentary in 3 Japanese Classics” (2018):

In Funeral Parade of Roses, we are presented with something altogether different: a “queen,” or man who dresses and acts a woman, including sleeping with men—in 1960s Japan. This seemed largely to involve performances—makeup, body language, upspeak—rather than surgical procedures. Needless to say these persons aren’t always accepted: they skirmish with surly women, whilst their own male lovers uselessly fawn over them from a distance.

Wanting to be different, the protagonist, Peter, walks around, troubled, not simply because he is a queen, but how he became one. Towards the end of the movie, his past is shown, with his mother scolding him fiercely for wearing makeup like a girl. The son explodes, killing his mother—along with an unfamiliar man whilst the two adults are about to have sex. It’s a very violent ordeal, brought to life with terrific blood effects. Peter’s tendency to explode builds, eventually leading him to gouge out his own eyes, like Sophocles’ Oedipus. The gore, here, is equally fabulous, using makeup and prosthetics to rival the sort of digital visual effects showcased in much newer movies.

Being shot in black-and-white, Roses reminded me of a much bloodier version of Alfred Hitchcock’s Psycho (1960). In that movie, Hitchcock used chocolate syrup for its famous kill. I’m pretty sure Matsumoto didn’t, with his actors. Blood is hard to get right (while far from the greatest movie ever filmed, Brian O’Malley’s Let Us Prey [2014] at least manages to). In particular, fake blood in older movies generally looks pretty shoddy. For example, in William Friedkin’s The French Connection (1971) it looked way too thick, like ketchup; then again, in newer movies, like Tarantino’s latter-day output Django Unchained (2013) or The Hateful Eight (2015) the blood looks oddly like paint (this is a stylistic choice, not a technical limitation, however). Whatever the reason or method, Matsumoto’s blood looks fabulous; his characters wear white, and their pure clothes are coated in black blood that stains, runs and ruins (source).

[25b] From Adventures in Babysitting (1987).

[26] Phillip Pullman argued this nicely in His Dark Materials (1995-2000) novels. In them, God is an infantilized old man, and the Metatron is a brutal, Zeus-like bully riding around on a chariot. Two sides of the same patriarchal coin: the bully and the enabled, exclusive regressive.

[27] This can’t be a singular event; it needs to target all aspects of society’s heteronormative canon at the same time. It’s not a simple game of tag or one-time exposure (the scapegoat), but a stress test that forces the entire system to change. Doing so is a coordinated balancing act between the destruction of icons and property and labor action internalized at a socio-material level; it is too big a process to ever fully control or supervise so it must be, to some degree, internalized and second-nature.

[28] Think Calvin’s homicidal, memento mori snowmen (source: Thayer Preece Parker’s “15 Best Calvin and Hobbes Snowman Comic Strips,” 2023).

[29] An author doesn’t literally have to be dead for this to happen, either; i.e., the proverbial “death of the author” when we critique and camp Cameron’s canon for sex-positive reasons while Cameron is still physically alive. In relation to the ludo-Gothic BDSM of castles and monsters, this basic idea can be called Gothic counterculture (which Volume Three will continue to explore in relation to living sex workers making their own money and art).

[30] This problem applies to “Hollywood Marxists” who generally profit off their own bigoted monster canon; i.e., Tolkien’s estate, but also Steven King and James Cameron. As I write about King and Cameron in Volume Three:

Yes, Steven King is a weird canonical nerd—profoundly “weird,” but generally playing it safe and not very Marxist-Leninist (let alone anarcho-Communist). Hollywood just loves his monsters, but he profits off them far too much and says far too little in Marxist language to be considered a useful ally. The same goes for Cameron. Even at his most critical (when he was poor) he still pushed the girls around and called the shots; now he’s just a billionaire Marxist franchising “war” as activism but having no shortage of racism against Indigenous Peoples following the 2009 original and its 2022 sequel, The Shape of Water. Much of this has to do with Cameron’s blue-washed, white savior/Indian mentality for his own endless “war,” which ultimately lacks critical bite but makes white-owned companies billions of dollars:

In 2010 Cameron said something that did not exactly help his cause. He had been protesting against the building of the giant Belo Monte hydroelectric dam in the Amazon. The dam’s construction threatened the way of life of the Brazilian Xingu people. While speaking to The Guardian, he said, “A real-life Avatar confrontation is in progress. I felt like I was 130 years back in time watching what the Lakota Sioux might have been saying at a point when they were being pushed and they were being killed and they were being asked to displace and they were being given some form of compensation. This was a driving force for me in the writing of Avatar – I couldn’t help but think that if they [the Lakota Sioux] had had a time-window and they could see the future… and they could see their kids committing suicide at the highest suicide rates in the nation… because they were hopeless and they were a dead-end society – which is what is happening now – they would have fought a lot harder.” Many took that to mean that he was suggesting that the Lakota should have fought their colonizers harder (source: Kshitij Mohan Rawat’s “Native Americans Boycott James Cameron,” 2022).

In short, Pygmalions like Tolkien and Cameron can’t say the quiet part out loud; they just overcompensate with lots and lots of centrist war theatre.

[31] Whose own counterterrorism in Alien: Covenant (above) is something we will continue to examine in Volume Two’s Demon Module; e.g., “Making Demons.”

[32] The men, elves, dwarves and wizards of the West are its guardians, its self-absorbed cops; e.g., Thorin Oakenshield (which Tolkien nicely camps):

“We are met to discuss our plans, our ways, means, policy and devices. We shall soon before the break of day start on our long journey, a journey from which some of us, or perhaps all of us (except our friend and counsellor, the ingenious wizard Gandalf) may never return. It is a solemn moment. Our object is, I take it, well known to us all. To the estimable Mr. Baggins, and perhaps to one or two of the younger dwarves (I think I should be right in naming Kili and Fili, for instance), the exact situation at the moment may require a little brief explanation—” This was Thorin’s style. He was an important dwarf. If he had been allowed, he would probably have gone on like this until he was out of breath, without telling any one there anything that was not known already. But he was rudely interrupted. Poor Bilbo couldn’t bear it any longer. At may never return he began to feel a shriek coming up inside, and very soon it burst out like the whistle of an engine coming out of a tunnel (source).

Conversely Thorin and the dwarves are definitely anti-Semitic caricature; re (the Demon Module’s): “‘Anti-Semitism’ vs ‘antisemitism.’

Book Sample: The Map is a Lie; or, Metroidvania and the Quest for Power (opening and part one: “Origins and Lineage”)

This blog post is part of “The Total Codex,” a fourth promotion originally inspired by the three I did in 2024 with Harmony Corrupted and Romantic Rose: “Brace for Impact,” “Searching for Secrets” and “Deal with the Devil.” The first promotion was meant to promote and provide Volume Two, part one’s individual pieces for easy public viewing (it has since become a full, published book module: the Poetry Module). “The Total Codex” shall do the same, but with Volume Zero/the thesis volume (versus “Make It Real” promoting Volume One/the manifesto, which I will release after “The Total Context” completes). As usual, this promotion was written, illustrated and invigilated by me as part of my larger Sex Positivity (2023) book series.

Click here to see “The Total Codex’s” Table of Contents and Full Disclaimer.

Volume Zero is already written/was released on October 2023! Go to my book’s 1-page promo to download the latest version of the PDF (which will contain additions/corrections the original blog posts will not have)!

Permissions: Any publicly available images are exhibited for purposes of education, transformation and critique, thus fall under Fair Use; private nude material and collabs with models are specifically shared with permission from the original model(s). For more details about artist permissions, refer to the book disclaimer (linked above).

Concerning Buggy Images: Sometimes the images on my site don’t always load and you get a little white-and-green placeholder symbol, instead. Sometimes I use a plugin for loading multiple images in one spot, called Envira Gallery, and not all of the images will load (resulting in blank white squares you can still right-click on). I‘ve optimized most of the images on my site, so I think it’s a server issue? Not sure. You should still be able to access the unloaded image by clicking on the placeholder/right-clicking on the white square (sometimes you have to delete the “?ssl=1” bit at the end of the url). Barring that, completed volumes will always contain all of the images, whose PDFs you can always download on my 1-page promo.

Picking up where “The ‘Camp Map’: Camping the Canon (opening and part one)” left off…

“Make it gay,” part two: Camping Tolkien’s Refrain using Metroidvania, or the Map is a Lie: the Quest for Power inside Cameron’s Closed Space (and other shooters) [opening]

I met a traveller from an antique land,

Who said—”Two vast and trunkless legs of stone

Stand in the desert. . . . Near them, on the sand,

Half sunk a shattered visage lies, whose frown,

And wrinkled lip, and sneer of cold command,

Tell that its sculptor well those passions read

Which yet survive, stamped on these lifeless things,

The hand that mocked them, and the heart that fed;

And on the pedestal, these words appear:

My name is Ozymandias, King of Kings;

Look on my Works, ye Mighty, and despair!

Nothing beside remains. Round the decay

Of that colossal Wreck, boundless and bare

The lone and level sands stretch far away” (source).

—the speaker of the poem, “Ozymandias” (1818)

(model and artist: Blxxd Bunny and Persephone van der Waard[1])

First, a six-page 2025 addendum: This portion of the thesis volume is about the argumentation of my thesis argument’s, well, arguments. Think “Metroidvania” as something to apply in a praxial sense; i.e., to history as a living document inside-outside these troubling texts (versus the dead compiling of history, as someone like Jeremy Parish would do). The point of the “camp map,” then, is to camp canon, thus use Metroidvania to escape the historical-material myopia of Capitalist Realism from within; i.e., during the annihilation of the endless desert sands from “Ozymandias” not by sweeping them (and their hypnotic illusions) aside, but from turning them on their head to serve us (workers and nature) using our own levers and peachy globes to do so (re: Archimedes)! Except we can’t really camp the infernal concentric pattern—that of the monomyth/Cycle of Kings resulting from Tolkien’s refrain as having carried over into Cameron’s echo of the Gothic castle (the narrative of the crypt)—until we illustrate Metroidvania as a more consistently Gothic variety of treasure map; i.e., a counterfeit that deliberately puts the map (a technology of conquest) over a double of the good castle explored by a Gothic heroine: the dreaded black castle as the now-lost territory to reclaim through monomythic settler-colonial force (and all the state’s tools) camped by us and ours.

(artist: Blxxd Bunny)

Campy or not, the Gothic loves fakes, thus communicates through the ghost of the counterfeit (which the Medusa is); it also loves golems and animation of the inanimate (or vice versa) as uncanny and built palimpsestuously on top of each other during live burial (re: the giant suit of armor). This copycat ruin isn’t the site of some faraway Dark Lord, then; it’s a double of our own home being exposed as imperial, but decayed: a ruin of a ruin of a ruin, often told in flesh as much as stone (above). The point isn’t simply to paint things black, nor is it to merely compare our world to the dark castle as “elsewhere,” but also to poke fun at whatever canonical lessons are imparted through our own creative responses camping the canon (and its Radcliffean Black Veils/demon lovers).

For example, we can see ourselves in Ripley while also camping her through our deviations from her warlike, TERF-y stances: vis-à-vis Numinous power as something for us to interrogate on our own Promethean Quests embodied; i.e., to turn the castle not simply into a white or black counterfeit in the Western, heteronormative model, but a functionally Communist (thus iconoclastic) castle’s highly figurative (and operatic) theatre space: played upon ourselves as the danger-disco maze to liberate inside-outside itself; re: during ludo-Gothic BDSM summoning such things through ourselves.

So do we become the method, form following function but function determining the flow of power through a corporal aesthetic speaking to castles in the flesh serving as better stewards of nature than past workers demonstrably have: heaven in wildflowers to exhibit the monstrous-feminine upon our own surfaces and within their poetic thresholds, mid-liminal expression; re: “Exhibiting the Monstrous-Feminine Ourselves” (there’s a lot of poetic ideas being tossed around in this addendum, so I recommend checking out the Poetry Module)!

(artist: Crow)

Note: This subchapter is the birthplace of “ludo-Gothic BDSM” as I conceived it, in 2023; i.e., vis-à-vis Metroidvania, the palliative Numinous and similar terms useful to camping the canon (with so much of Western media being about pimping nature as alien during the dialectic of the alien). Here is a starting point we have led back around to, from what became my 2025 Metroidvania Corpus. —Perse, 3/28/2025

The above drawing with Bunny makes for a quick, fun example; i.e., by showing how ludo, or “game,” isn’t restricted to videogames, yet applies a similar “game mentality” (and entropic “pull”) that is nevertheless informed by what make up videogames: their aesthetics and rules of play (with control established through play as something to grant and dress up—meaning during informed labor exchanges calculating risk to illustrate mutual consent, mid-Gothic). As things to negotiate in the material world, these can be adopted outside of the actual game screen; i.e., used for our social-sexual, dialectical-material purposes (re: cultivating the Superstructure, mid-synthesis, during oppositional praxis) by workers employing Goetic poetics wherever the magic circle can be determined: in duality and mid-oscillation (through doubles) to better critique Capitalism vis-à-vis these smaller videogame castles tied to human bodies (and their surrounding territories, from time to time; e.g., the overworld from Zelda, left).

Just as they came from non-videogames, retro-future castles like Metroidvania can be influenced by the artwork we create as interacting back and forth over space-time on multiple registers; i.e., with the imaginary past as half-real. As campy and dungeon-like, unto ourselves, all are informed by past ideas of the retro-future (which Metroidvania have become, on and offstage). Per these holistic bodies, a great deal of poetic (re)invention and transference occur when taking something from a particular visit to a particular place and putting it in one’s own exhibit; i.e., dressed up as a place unto itself (re: the unheimlich) through Gothic placeholders/dead metaphors. Such hauntological borrowings provide a cryptomimetic methodology that is commonplace in the Gothic mode—with Gothic novels being inspired by actual Gothic castles, but also novels inspiring real-life buildings in the same tradition as reversed (e.g., Walpole’s Strawberry Hill and Otranto). So we’ll definitely do the same when camping canon ourselves: from Metroidvania to our own bodies’ emblematizing ludo-Gothic BDSM “on the Aegis.”

Simply put, all the world’s a stage, including the bodies of the workers of the world. We camp canon/make something gay because we must, and doing so remains easy enough to do when necessity mothers invention; i.e., to camp canon, make a porno—or at least what the modern world would consider “pornographic,” despite ancient/medieval standards being arguably far different than our own. Rape and disempowerment are likewise common themes, in ancient art (or art evoking “ancient” times). So the best way to challenge profit (thus have the whore’s revenge) is to put “rape” in quotes, playing with it (often with some degree of comedy, however dry). But in keeping with darkness visible, exploitation and liberation sit cryptomimetically inside the same sphere’s larger cryptonymy process, thus hauntology and chronotope informing abjection as something to further or reverse, mid-kayfabe; e.g., Giambologna’s “Rape of Sabine” statue (1540): quite the dumper on that damsel (Gaia’s giga ass)! Wrestle this!

(source)

Our focus, here, will be on Metroidvania, but such biomechanical morphology is not discrete between resident and residence (or media types concerning such matters). Such subversion, then, extends to any media (and monomythic qualities to said media) you could think of; i.e., heroes are monsters and men are typically rapists in classical art; re: versus nature as monstrous-feminine being something to embrace or reject in ironic and unironic voices: the state is straight, and blames women (or those treated as women) like “dark” and chaotic, corruptible whores to subjugate into dutiful virgins through force (re: the pimp’s controlling of sex through force to maintain the state as a patriarchal body with female elements, which capital as a concentric structure literally builds over).

Furthermore, Metroidvania (and most media) include some element of Amazonomachia as being a classic blame game versus the Medusa; re: kettling the whore and blaming her for her own rape. Regarding said gaslight, Amazonian propaganda (or really any copaganda) relies on displaced rape threats to codify state cops/victims through DARVO and obscurantism pacifying the populace (often women and children, but generally the state’s middle class as it would have existed inside different historical periods and between them; re: gentrify and decay rebellion through strange appetites tokenizing such beings and their causes for concern). Reversing abjection involves cryptonymy highlighting rape; i.e., as being common knowledge since ancient times, but repressed in ways that—per the Medusa into her present-day offshoots—have only recently started to come to light regarding monomyth apologia for rape without quotes (re: Elizabeth Hadley’s 2024 “More than a Monster: Medusa Misunderstood,” which I cite in “Always a Victim“). The whore’s paradox is exposure; i.e., to speak out against genocide while armored through theatre as a voice that reduces the societal risk of rape over time (with canonical versions of the whore being things to catch, cage and kill by the hero as much as villain: the alien novelty to rape for propaganda purposes).

So when the Man (and his Box) come around, show him your Aegis! Testify to rape through fabrications thereof; re (from Volume One’s “Healing from Rape”):

The Western world is generally a place that testifies to its own traumas by fabricating them; i.e., as markers of sovereignty that remain historically unkind to specific groups that nevertheless survive within them as ghosts of unspeakable events linked to systemic abuse. Trauma, in turn, survives through stories corrupted by the presence of said abuse. There is a home resembling a castle, where a ghost—often of a woman—lurks inside having been met with a sorry fate (source).

Become the thing that cannot be raped—a symbol that, per Creed’s terrifying Gorgon, strikes fear into the hearts of men and, per me, pushes during revolutionary cryptonymy (and its buffers; e.g., phone screens/camera lenses, next page) into the hearts of token forces imitating said men in bad faith: vis-à-vis the Protestant ethic, demonizing the marginalized in pursuit of profit across all modular territories; e.g., Jade Retrograde, a cis woman, attacking me, a trans woman, in bad faith (source skeet, vanderWaardart: March 28th, 2025)! So did I have to call for aid, which answered from people I’ve worked with before:

(source skeet, reupload, vanderWaardart: March 28th, 2025)

In short, it’s harder to attack us when we’re united against bad actors (and their spurious monopolies). So use your labor and poetry to your advantage, having learned from older forms (re: the Wisdom of the Ancients); turn that anger into something didactic, mid-liminal-expression; turn it into a Pandora’s fortress that reverses state terror/counterterror! Medusa cannot be killed, only transformed (re: “Psychosexual Martyrdom“), and her Communist Numinous regularly reflects in paradoxically smaller avatars: Galatea punching up into Pygmalion’s balls! “Put your mysterium tremendum in my Uncanny Valley?” BALLS DESTROYED! (set to music; e.g., “331Erock’s “Robin Hood | Prince of Thieves Meets Metal,” 2025). The paradox is to be “ravished” by something stupendously awesome, but not actually dangerous; re: our de facto education teaching mutual consent through its playful temptation and paradoxical “breaking” of rules made to be broken, mid-illustration (a highly productive idea evoked playfully from Burke’s Sublime onto Otto’s Numinous, Lovecraft’s Weird, Camus’ Absurd, and so on)! Medusa lives, choking canon blue through a reclaimed body language of mastery! Take such things back; make it your power by making it using what you got: Medusa’s orchard the state wants to harvest by dehumanizing you through the language of monsters! Don’t let them; map out such “lands” to conquer them (or be conquered) as thou wilt! The Earth is yours to transform back into Hell! Don’t tempt the Fates; become them, giving Medusa hugs!

(artist: Melkteeth)

Let’s not get ahead of ourselves. First, we should probably define what Metroidvania are more than we already have. At their most basic level, Metroidvania are Gothic castles that you map out and conquer not simply through Faustian bargains, but in search of Promethean power that has little good to say about power in the classical, heroic sense (which makes them an excellent place to search for iconoclastic potential/reversals). And yet they are also famously misunderstood and ubiquitous, a label to slap onto nothing or everything and then fuss about while getting lost inside. Before we do the same, I’d like to go over some specialized research terms, so you’re not just relying on personal anecdotes (and images of muses and friends, above and below).

(artist: Temptress Vera Dominus)

The volume has already supplied the definition for ergodic (“nontrivial effort being required to traverse the text”; i.e., “more than one route, or way to traverse well-trod paths”). Here are some more terms besides, including the full definition for Metroidvania (and various interrelated terms already introduced in “Essential Terms”):

ludo-Gothic BDSM

My 2023 combining of an older academic term, “ludic-Gothic” (Gothic videogames), with sex-positive BDSM theatrics as a potent means of camp. The emphasis is less about “how can videogames be Gothic” and more how the playfulness in videogames is commonly used to allow players to camp canon in and out of videogames as a form of negotiated power exchange established in playful, game-like forms (theatre and rules). Commonly gleaned through Metroidvania as I envision it, but frankly performed with any kind of Gothic poetics, ludo-Gothic BDSM playfully attains what I call “the palliative Numinous,” or the Gothic quest for self-destructive power as something to camp (the Numinous, per Rudolph Otto, being a divine force or numen tied less to the natural world [the Sublime] and more to civilization as derelict, dead and alien; re: the mysterium tremendum): a Communist Numinous/the Medusa per Barbara Creed, but not tokenized (re: the Amazon) while dancing with Hogle’s ghost of the counterfeit to reverse abjection (thus profit) and shrink the state!

ludic-Gothic

Gothic videogames. “The ludic-gothic is created when the Gothic is transformed by the video game medium, and is a kindred genre to survival horror” (source: Laurie Taylor’s “Gothic Bloodlines in Survival Horror Gaming,” 2009).

Gothic (gay-anarcho) Communism (abridged)

Coined by me, Gothic (gay-anarcho) Communism is the deliberate, pointed critique of capital/Capitalism and the state using a unique marriage of Gothic/queer/game theory and semi-Marxist (an-Com) ideas synthesized campily by sex-positive workers during proletarian praxis: developing systemic catharsis, mid-liminal expression during praxial opposition, using ludo-Gothic BDSM and palliative-Numinous dialogs (e.g., Metroidvania) [refer to “Paratextual Documents” for the full definition, as well as all of the core Gothic theories I use].

the palliative Numinous

A term I designed to describe the pain-/stress-relieving effect achieved from, and relayed through, intense Gothic poetics and theatrics of various kinds (my preference being Metroidvania castle-narrative vis-à-vis Bakhtin’s chronotope applied to videogames out from novels and cinema and into Metroidvania; re: my master’s thesis).

the closed space

A self-contained, claustrophobic, Gothic parallel space—generally a site of seemingly awesome power, age and danger (usually occupied by something sinister, if only the viewer’s piqued curiosity/imperiled imagination): churches, abbeys, monasteries, castles, mad laboratories, (war/urban crime scenes), insane asylums, etc.

The term is reworked from Cynthia Griffin Wolff’s concept of “enclosed space” from her 1979 essay, “The Radcliffean Gothic Model: A Form for Feminine Sexuality”

Now a Gothic novel presents us with a different kind of situation. It is but a partially realized piece of fiction: it is formulaic (a moderately sophisticated reader already knows more or less exactly what to expect in its plot); it has little or no sense of particularized “place,” and it offers a heroine with whom only a very few would wish to identify. Its fascination lies in the predictable interaction between the heroine and the other main characters. The reader identifies (broadly and loosely) with the predicament as a totality: the ritualized conflict that takes place among the major figures of a Gothic fiction (within the significant boundaries of that “enclosed space”) represents in externalized form the conflict any single woman might experience (source).

in that I’ve extended it beyond the purely psychological models (and psyches) of a traditional Gothic readership (white, cis-het women) and now-outmoded school of thought (the Female Gothic of the 1970s). I do so in connection to how the Gothic mode generally employs deeply confusing and overwhelming time-spaces (chronotopes)—what Manuel Aguirre, in 2008, referred to as “Geometries of Terror” (exhibit 64b/64c)—that, along with their ambiguous, perplexing inhabitants (exhibit 64a), phenomenologically disrupt the monomyth in pointedly deconstructive, hauntological ways: the Promethean (self-destructive) hero’s quest as something that undermines patrilineal descent and dynastic power exchange/hereditary rites in a never-ending cycle of war crimes, lies and blood sacrifice (a fearful critique of medieval feudalism).

(source)

Metroidvania[2] (abridged)

Metroidvania are a location-based videogame genre that combines 2D, 2.5D, or 3D platforming [e.g., Dark Souls, 2009] and ranged/melee combat—usually in the 3rd person—inside a giant, closed space. This space communicates Gothic themes of various kinds; encourages exploration* depending on how non-linear the space is; includes progressive skill and item collection, mandatory boss keys, backtracking and variable gating mechanics (bosses, items, doors); and requires movement powerups in some shape or form, though these can be supplied through RPG elements as an optional alternative.

*Exploration pertains to the deliberate navigation of space beyond that of obvious, linear routes—to search for objects, objectives or secrets off the beaten path (source: “Mazes and Labyrinths,” 2021).

Our basic aim for this subchapter is to camp canon as a mapped-out space for simulating war in a theatrical sense. This includes Tolkien’s refrain as having gentrified war through a “new Eden,” and Cameron’s refrain inside the Metroidvania, modeled directly after Aliens in Metroid. Seeing as both maps translated quite well to videogames, we’ll be focusing primarily on videogames ourselves as an iconoclastic space with which to do (or at least inspire) our work. We’ll also highlight some differences between the two types when deciding what to investigate and what to leave alone.

For example, Tolkien’s refrain was generally an open world mapped for conquest, usually treating the dungeon as the final step towards the quest for power as something to acquire. Except we want to start inside the castle dungeon and focus on the quest for power as something to interrogate through the seeking of performative trauma. Our means of interrogation is camp; i.e., camping the monomyth/Cycle of Kings that emerged from Tolkien’s refrain in the classic Gothic tradition: the castle. Serving as parallel space/capitalist chronotope, canonical castles are filled with rape play that we camp through our own performances and recreations. As such, we’ll be using the closed space of Gothic castles that split off with Cameron’s refrain from Tolkien’s: a particular kind of abortive offshoot[3a]—the ergodic, closed space of the Metroidvania, but also what it contains—to play at rape (and war) through ludo-Gothic BDSM, castle-narrative and the palliative Numinous; i.e., in campy ways that translate back and forth to any medium as a healthy means of negotiating unequal power exchange while also interrogating its historical-material forms. We’re camping the canonical performance (thus function) of the castle, making it gay from within; i.e., by going where power when summoning it in castle-like ways; re: castles in the flesh being as much castle-like bodies versus body-like castles, mise-en-abyme. Either can be camped, letting us interrogate power through the Metroidvania as a simulation of a Gothic castle (the Medusa and her utterly stacked and delicious body takes many forms, next page)!

(artist: Rae of Sunshine)

To interrogate power and trauma, you either must go where it is, or bring the mountain to Muhammad by personifying it in a Gothic, palliative-Numinous sense to then interrogate (re: the mommy dom, but also her cake and pie[3b], above). So we must first give it shape, however that may be: “She might mighty.” Once personified or otherwise morphologized in castled anisotropic body language, the critique must become second-nature—a way of existing through the most direct and human (thus efficient) ways of communicating the powers that be: (a)sexuality, gender, music, theatre, and so on, during ludo-Gothic BDSM. We’ll be camping the quest for power where power is centralized, which Tolkien largely tried to sidestep on his own questing formulas and maps and which Cameron jumped headlong into. As previously stated, this will take two parts to accomplish: one to unpack my own real-life quest to understand power as something to map, reassemble and interrogate (so you can understand my thought process and what guided it towards where we are now), and the other to apply this playing with power to our poetic camping of the quest in our own lives, our own creations/performances that interrogate power on maps/castles that resemble Tolkien’s or Cameron’s (on paper) but play out very differently in practice.

Onto part one!

“The Map Is a Lie”: the Quest for Power inside Cameron’s Closed Space—Origins and Lineage

“Ah, you think darkness is your ally? You merely adopted the dark. I was born in it, molded by it. I didn’t see the light until I was already a man, by then it was nothing to me but blinding!”

—Bane, The Dark Knight Rises (2012)

Similar to other heroic adventures, the Metroidvania is about exploring powerful spaces and their monsters, but the similarities begin to diverge insofar as the Metroidvania is less a shooter strictly about killing monsters and more of an interrogation—of unequal power exchange as something to perform by a female hero inside a futile, decaying proposition of itself—that lacks any sense of certain victory normally achieved through a run-of-the-mill male rite of passage. Obviously we’re aiming to camp Metroidvania, too, but we need to be aware of what makes Cameron’s closed space unique: less outdoors and Sublime and more indoors and Numinous. There can be a wide shot establishing the castle exterior and location (normally at the very beginning before braving its interior), but most of the story takes place inside the castle walls:

(artist: François Baranger)

Before the thesis proper, my essay “Notes on Power” discussed the paradox as being the performative nature of power doubled, including monsters but also their decaying lairs as monumental sites of immense, god-like power dressed up through the Gothic language of the imaginary past; the Metroidvania is a Gothic castle full of Gothic monsters, but also Gothic ghosts (echoes) of older and older castles reaching out from novels and cinema into videogames. Regardless of the medium, though, Clint Hockings’ adage, “Seek power and you will progress” (source: “Ludonarrative Dissonance,” 2007) means something altogether different depending how you define power as something to seek, including unequal arrangements thereof. As a child, teenager and woman, I sought it through the palliative Numinous in Gothic castles of the Neo-Gothic tradition carried over into videogames (which I learned about in reverse: videogames, followed by the Numinous/mysterium tremendum as introduced to me by Dr. David Calonne[4]). Of these, I explored their Numinous territories in response to my own lived trauma and subsequent hypersexuality—i.e., as things I both related to the counterfeit with and sought to reclaim the counterfeit from as a tool to understand, thus improve myself and the world by reclaiming the castle as a site of interpretative Gothic play (of kinks, fetishes, and BDSM); i.e., this book that you’re reading right now is a “castle” to wander around inside: a safe space of exquisite “torture” to ask questions about your own latent desires and guilty thoughts regarding the “barbaric” exhibits within as putting the ghosts out from my past on display (the Gothic castle and its intense, “heavy weather” theatrics generally being a medieval metaphor for the mind, body and soul, but also its extreme, buried and/or conflicting emotions and desires: a figurative or sometimes literal plurality depending on the person exploring the castle).

This intense, life-long process started when I was young and continued into adulthood. So I’d like to chronicle it as such before we dive into Metroidvania themselves (whose application of this academic theory and history I’ll be responding to in part two of the subchapter):

Before we proceed, take heed: This portion of the book is written in defense of my own studies, but also to voice the academic struggles and frustrations I faced while trying to combine the Gothic, speedrunning and Metroidvania—a then-cutting-edge proposition hindered by academic big-wigs[5] living in their own little worlds and interested more in carving out a name for themselves (through “their own” ideas and theories) than giving me a leg up. Surrounded by the shadow of these self-interested giants and their all-important work, I found academia—especially at the graduate level, on the British side of the pond—to be a thoroughly lonesome, smothering affair: not a friendly place of shared ideas, but of guarded, medieval competition. In short, I absolutely loved the research and subject matter, but increasingly came to hate where it took place (thus, why I wrote this book in a room of one’s own). Take that as you will.

Also, this “instructional detour” contains some lengthier quotes from my undergraduate/graduate/postgraduate work; with them, I broke Craig Dionne’s rule about long-ass block quotes, but I’m also citing books that a) most people outside of academia probably do not own, and b) include sections that are incredibly germane to the entirety of Sex Positivity. —Perse, back in 2023

First, childhood. Our journey started when I was small. I watched Alien when I was nine and fell in love with the heroine in the castle alongside the monster, the alarms, the smoke, the figurative and literal chaos of it all. Its Numinous spoke to the hidden girl inside my closeted childhood self as “on a ledge” (re: the “call of the void”): paradoxically most alive, most in control during a theatrical case of calculated risk-reduction (versus actually suffering for my art or standing on a cliff in real life) that lies adjacent to personal suicide ideation and revenge/rape fantasies stemming from childhood abuse. Therein lies the tightrope of medicine and dogma that Gothic spaces and monsters provide in equal measure (a bit like Zofloya’s poison). Classically the diegetic heroine’s perfect past is doubled by the Gothic castle as an expression of power beyond just her or her sense of self and home. As Audronė Raškauskienė writes in Gothic Fiction: The Beginnings:

The castle, Bakhtin remarks, as a literary reminder of an ancestral or Gothic past of “dynastic primacy and transfer of heroic rights” [actually, it’s “hereditary rites,” though I do the same thing in this book, too] is overlaid or criss-crossed with meanings from legend, fairy-tale, history, architecture, and an eighteenth-century aesthetizing discourse of the sublime. Montague Summers’s note that the real protagonist of the Gothic novel is the castle emphasizes a very special feature of that structure: in a sense, the Gothic castle is ‘alive’ with a power that perplexes its visitors. It tends to have an irregular shape, its lay-out is very complex and mysterious, whether because of an actual distortion of the whole structure or because a part of it remains unknown. In Manuel Aguirre’s words, “this basic distortion yields mystery, precludes human control and endows the building with a power beyond its strictly physical structure: the irregular mysterious house is, like the vampire, a product of the vitalistic conception of nature.”

In addition to this, Radcliffe’s setting (the castle) derives its claim to sublimity also from its being “not-here, not-now, an Other place, an Other time.” Critics have often remarked on the choice of the exotic, the foreign, the barbaric as the background for and source of Gothic thrills. In other words, the Gothic castle is the world of the Numinous. As David Durant notes, “the ruined castles and abbeys are graphic symbols of the disintegration of a stable civilization; their underground reaches are the hiding places for all those forces which cannot stand the light of day.”

In Radcliffe’s novels the Gothic castle is in the first place an anti-home, a nightmare version of the heroine’s perfect past, in which many of the elements of her home are exaggerated and replayed in a Gothic form. The Gothic space, which provides a scene for the most dramatic events in the novel, is totally different from the other spaces – indicating heroine’s home. The gigantic size of the castle is opposed to smallness of heroine’s home, its labyrinthine confusion stands in opposition to the elegant and tasteful arrangement of her home, dark and dim castles replace cheerful and full of sunshine homes, the feeling of constant danger and lack of security in the castles is contrasted with the feeling of safety in heroine’s home, etc. The heroine’s parents are replaced by Gothic substitutes or Gothic opposites. The castle hides some family secret the revelation of which usually helps the heroine to disclose her own identity. At the same time, the Gothic castle is the place of confinement in a literal and figurative sense. Moreover, the castle may be interpreted as the image of the body and, eventually, as the heroine’s secret self (source)

but Alien never shows us the Radcliffean perfect home because its retro-future is canceled in a suitably antiquated Gothic unlike Radcliffe’s: the flying castle as the revived palimpsest for the imaginary past of the Utopian sci-fi it is eclipsing. Its dark sphere is a suitably neoliberal critique/allegory of workers being fucked over by the company. Ridley’s impactful movie wasn’t a videogame, but its castle-narrative would become a popular-if-recuperated refrain in the general Metroidvania corpus:

(exhibit 1a1a1h2a3: There’s a Gothic academic critic I was forced to read at MMU who wrote a piece called “Future Horror (the Redundancy of Gothic)” [1999] that argues for the “redundancy” of older Gothic forms because he has a fear-boner for futurist ones. By his wacky logic [and complete misunderstanding of the Gothic and especially its (gay-anarcho) Communist applications] Alien should be completely “redundant” [god, just reading that word next to Alien pisses me off]. Except, the movie hasn’t aged a day. Indeed, in spite of its seemingly Freudian pastiche, it is suitably “timeless” as a Gothic-Communist work because its tremendous Satanic potential [of the campy, Miltonian sort] has only continued to appreciate in value during the Internet Age; e.g., the xenomorph not as a cosmic rapist, but as a thoroughly trans, intersex, non-binary deity announced by the doubled castle itself as a tremendous allegory and revelation for genderqueer sentiment [something we will return to incessantly in Volume Two and somewhat in Volume Three; e.g., exhibits 38b4, 51a, 51b2, and 64c]—i.e., our existence as “sinful” in the eyes of the very people conditioned by Cartesian dualism to fear and kill us, but also present us as dehumanized, unironic sex demons.)

To be entirely honest, I loved Alien and Aliens’ operative, Gothic spaces, as a child (and their Metroidvania doubles), but as I grew and matured, I decidedly fell out of love with Cameron’s unironic adoration for the TERF-y, cop-like double of Ripley (and white-savior “worshipping” of the dark monarch/Medusa-esque Alien Queen as her evil double—two mothers on the operative stage forced by Cameron to catfight in defense of a cis-het woman’s God-given right: not to have romance or sex, but to have surrogate “good babies” for the state) and decidedly camped myself within Scott’s far more Communist/Satanic variant. Because 1979 Ripley emerged on the neoliberal edge and not in its dead center (when videogames were experiencing a renaissance post-1983’s Atari Crash), that variant always had more potential to critique neoliberalism by creating its heroine as doubled in future Gothic spaces (videogames[6] or otherwise): our revolutionary doubles (who have the same dislike for the company as being like a giant bank of stolen profit, thus more inclined to rob it, Robin-Hood-style; i.e., the Western or the detective-story allegory* of unsanctioned redistributions of wealth from the elite to the poor). My focus is Metroidvania because it’s what I grew up with and mastered/wrote this book adjacent to/partially around: the immense and powerful lie of revolutionary doubles (versus Orwell’s harmful, pejorative double-speak, written by a fascist apologist who betrayed members of the British Communist party in service of the Imperium; in short, he was a government snitch, mole and cop).

*Akin to the hero with pathos but revolutionary class character and culture—e.g., Liam Neeson’s soliloquy from Honest Thief (2020): “Something to fight for, not for money or an adrenaline rush, but a desire for love”; except, it’s framed in the Gothic at large as an evocation of reality as tremendous, over-the-top. Neeson himself continues, “I lied (about the bank jobs) but not about what I did for you, for us.” Something of a Gothic antique himself, he’s like a throwback from another time that was and wasn’t; i.e., like Walpole’s simulacrum castle of the marriage between the Ancient Romance and novel (a story of everyday events):

As Walter Scott pointed out in the critical introduction that he wrote for James Ballantyne’s 1811 edition of the novel, the connections between Otranto as narrative and Strawberry Hill as building are manifold: in the former, “Mr Walpole resolved to give the public a specimen of the Gothic style adapted to modern literature, as he had already exhibited its application to modern architecture.” Just as Walpole the architect had taken care to combine the requirements of modern convenience with “the rich, varied, and complicated tracery and carving of the ancient cathedral,” so, in Otranto, it was his aim to combine the “imposing tone of chivalry” and “marvellous turn of incident” of the ancient romance with the “accurate exhibition of human character” to be found in the modern novel. To read Otranto, Scott concluded, was to experience the same degree of supernatural awe and terror that one felt when spending a solitary night in an old, tapestry-strewn Gothic mansion. Walpole’s ingenuity lay in his extracting in Otranto the sensations of melancholy and supernatural awe that, though easily elicited in truly ancient piles, were “almost impossible” to evoke in “such a modern Gothic structure” as Strawberry Hill, thus “attaining in composition, what, as an architect, he must have felt beyond the power of his art” (source: Dale Townshend’s “Horace Walpole’s Enchanted Castles” from Gothic Antiquity: History, Romance and the Architectural Imagination, 1760-1840, 2019).

Such Gothic in-betweens aren’t restricted to a particular genre/subgenre; it echoes well into the present; e.g., not just Liam Neeson’s many alter-egos that, somehow I think, reflect his streetwise life, but also James Cameron’s Terminator (and Metroidvania, which I promise we’ll get into shortly). His self-titled “tech-noir” is a Gothic Western, which combines Spielberg’s truck chase from Duel (1971)/non-stop killing machine from Jaws (1975) with the John Ford Western, Stagecoach (1939), and the damsel-in-stress-turned-hardboiled-detective inside the 1980s version of a Grimm fairytale, “black detective story”/”black novel’s” masked ball; the danger disco of the Tech-Noir dance floor occupied by the white damsel, the Germanized demon lover and the dashing-but-slightly-rugged banditti hero (exhibit 15b1); i.e., as a renovated, technophobic opera, updated for the present space and time (the fear of nuclear war and post-WW2 inheritance anxiety experienced by white people as the most privileged class worked within the ghost of the counterfeit).

In other words, it’s your usual Gothic “timelessness” that swaps out aesthetic and musical styles, borrowing from the larger Gothic tradition to emulate[7] similar architectural and praxial liminalities in the author’s idea of a musical, thoroughly dramatic and dream-like Gothic space: for Cameron, a double of 1984 Los Angeles interacting with it until the two become hopelessly mixed (vis-à-vis with themselves, but also older reflections like Alien [exhibit 1a1a1h2a3, above] as having gone into the same melting pot). Power is summoned and interrogated in the usual Walpolean sense: its seeking inside of itself as cobbled together out of old parts to evoke the Numinous.

(exhibit 1a1a1h2a3a: I don’t really care what Fred Botting says. The Terminator is Gothic par excellence, and evokes a profoundly transformative and critical power within Cameron’s nightmare zone while punching through the membrane to inform other mediums. As I write in my critical review of Botting’s “Future Horror” [footnotes from the original essay]:

Botting confidently asserts that, in modern times, ‘the terrors of the night are replaced by the terrors of the light’[8]—as though this is an idea exclusive to that temporal region. Yet, Lewis or McCarthy both seem perfectly happy exploring those naked realities Bottling attributes exclusively to our own present.

In The Monk, Sister Agnes and Father Ambrosio exemplify this. The former describes the unveiled horror of a present moment, not some obscurity of the long-dead past, when she says, ‘…often have I at waking found my fingers ringed with the long worms which bred in the corrupted flesh of my infant’[9] Likewise, the latter, tortured by the Inquisition, tries to deny the existence of a God, but laments, ‘those truths, once [my] comfort, now presented themselves before [me] in the clearest light’.[10] Manifest in said light, there is always some present horror for any writer to explore. These respective anxieties aren’t in the future. There’s no linear progression leading to a bright, over-exposed annihilation. Gothic fiction isn’t redundant because the past and future are in the present, and always have been.

Thus, I can hardly agree with Botting when he writes, ‘the future produced in the void of the present [is] both horrifying and thrilling. But it is far from Gothic’.[11] In her book, The Rise of the Gothic Novel (1995), Maggie Kilgour writes, ‘the gothic is thus a nightmare vision of a modern world made up of detached individuals [… where] “normal” human relationships are defamiliarized and critiqued by being pushed to destructive extremes’.[12] By calling Gothic redundant, yet championing the skeleton under the endlessly exchanged ‘skin suits’, Botting simultaneously abjures and evokes the same Gothic tenets recognized by Kilgour.

Furthermore, the Gothic mode has always addressed present anxieties with ‘timeless’ aesthetics. It’s not as though corpses, skeletons and ghosts are confined to a specific century or retrospectively-defined era. Ghosts exist in our minds, and thus can plague us from any direction; whether hailing from the past or future, this fear will be felt in the present, regardless. Afraid of the skin-trading skeleton, Botting is like Lewis’ Sister Agnes ‘Shuddering at the past, anguished by the present, and dreading the future’.[13] She has her potion to swallow. So does he: ‘…peel off the artificial skin and there is no organic substance [nor history] to the sexy killing machine from the bright light of the future’.[14] Yet, his metal, terminator skeleton is still a skeleton, and ‘[falls] into the region of time and suffering’.[15]

Since both past and future live together in the present, and always do, it’s a gross misstep for Botting to extricate necrophobia from the so-called ‘redundant’ past of conventional Gothic fiction. After all, one could just as easily interpret a skeleton to be an omen, suggesting what Fredric Jameson might describe as ‘merely the future of one moment of what is now our own past [… yet whose] multiple mock futures [transform] our own present into the determinate past of something yet to come’.[16] Whatever the future is, it certainly doesn’t exclusively constitute Botting’s idea of the conventional past he desires, in order to make his point. Real or imagined, skeletons—ghosts or otherwise—aren’t readily consigned to man-made realms; they ignore boundaries [source].

Similar to Frederic Jameson but even more so, Botting seeks to discount the “boring and exhausted paradigm” of older fictions in favor of something seemingly glitzier. For one, did he ever watch The Terminator? It’s not exactly shiny and bright [courtesy of Adam Greenberg’s dark and gritty night photography]. Botting has always irked me because his arguments as an accommodated Gothicist seem oddly married to Jameson’s boner for de-Gothicized science fiction; i.e., divorced from their critical power by excising a huge amount of the aesthetic/nostalgia, thus its critical power in proletarian forms. This obviously includes Metroidvania’s crumbling castles and their palimpsests, the Krell’s abode from Forbidden Planet [1955], Hadley’s Hope from Aliens [1986] or the Luminoth’s Sanctuary Fortress from Metroid Prime Two[17] [2007] as previously inspired; i.e., by the same creative, operatic mode whose musical, fairytale-meets-mad-science “rape castles” Ridley Scott, Ann Radcliffe or Horace Walpole worked within:

Much of what Botting would try and colonize through his own academic claptrap just so happens to be my expertise. So yeah, no, dude. I think you’re dead fucking wrong about “Gothic redundancy.”)

The Terminator, Metroid, Alien(s) or any of the above stories (and their mediums) might seem “unoriginal,” except originality really isn’t the point because the problem nor its potential solution (Capitalism/the Gothic) isn’t original. Despite its explosive and apparent falsehoods, the Gothic at large is more honest this way than dividing them to tell doubled, canonical variants, whose class character is passively and actively dormant. And like the explicitly Gothic variant of the Western or noir, none of this is clean inside our own praxis and poetics; i.e., our own lives remain full of fictional stories that rub off on us (and our own work) but also speak to our inherited and lived trauma as something to express through borrowed conventions, locations and aesthetics: their twists and turns, double crosses, ambushes, dying of shame, true love, black pearls (toxic wealth), big explosions, and tremendous, fortress-sized/-shaped fabrications (e.g., the corrupt FBI agent from Honest Thief is a big clue to the rotten structures of their time relayed in theatrical form, just as Radcliffe’s Father Schedoni was a clue to her status quo’s corruption: the intentionally displaced corruption of an authority figure—i.e., he wasn’t a “real priest, a real cop”; he was from “Italy[18]“). Somewhere in this Gothic mess is the truth, meaning “a poetic way out of the bourgeois’ nightmare myopia”: its fictional extensions of real-world Capitalism’s scarcity and death, harmful lies, unironic war and rape. If we want to escape Capitalism, we have to alter our material conditions (reclaim the Base); this starts with the Superstructure as something to recultivate through our own Gothic poetics—their iconoclastic, multimedia expressions of unequal power as sex-positive and class-conscious. This means we can’t just to go into Gothic castles for pure, escapist fun, but must do so to retrieve/reify what is useful when synthesizing proletarian praxis as something to disseminate back into Gothic Communism, the movement; i.e., anything useful to camping canon stolen from Metroidvania and its cinematic and novelized forebears (re: Aliens and The Hobbit, Otranto). We have to learn from the past by transforming its canonical depictions to avoid repeating Capitalism’s unironic genocides.

This brings us not just to my adulthood but my postgraduate work on ludo-Gothic BDSM, which in 2017 was met with its own barriers. Working under David Calonne, I was only just learning about the Numinous vis-à-vis Rudolph Otto and H.P. Lovecraft and came across an article by Lilia Melani, “Otto on the Numinous” (2003), citing the Gothic as the quest for the Numinous: “It has been suggested that Gothic fiction originated primarily as a quest for the mysterium tremendum” (source). Something about it appealed to my then-closeted kinkster as have previously been titillated by Cameron, Lovecraft and Nintendo (there’s a sentence I never thought I’d write), but also the videogames I was playing at the time: Metroidvania[19] (shortly before I went overseas, my best friend Ginger recommended Axiom Verge and Hollow Knight to me, which I eventually made the topic of my master’s thesis). Eager to go to grad school and learn more about this exciting thing called “the Numinous,” I looked for places that taught “the Gothic” and was directed by various educators to MMU. Upon going overseas, I swiftly collided painfully against various cultural barriers when trying to express myself (and my inherited, lived trauma) through the Gothic mode as something to relay in academic language. The whole ordeal became counterproductive and traumatic in its own right, requiring me to voice my concerns regarding said baggage in connection to the larger systemic traumas I was seeking to express and overcome; i.e., by facing my own painful past in its totality. This meant coming up with a solution through ludo-Gothic BDSM, which in turn meant forming it into a teachable method for this book; but I first had to deal with my unprocessed trauma from my brief, invalidating stint in academia (four years, from 2014 to 2018, not including submitting to academic journals, attending conferences and applying for PhD programs, which lasted another year).

For me, Gothic media more broadly is cryptomimetic (writing about the ghosts between words), but also whose undead mode of expression is embroiled within academic areas of study that yield hermeneutic limitations due to recency biases and disdain for a holistic approach by academic bigwigs. For instance, I noticed these limitations myself when trying to marry the Gothic to videogames in my own graduate work as cutting-edge. It was a tactic my supervisors and academic superiors resisted, simply because videogames were either totally outside of their realm of experience, or “Metroidvania” wasn’t something that had been academically connected to games within their own fields. That is, speedrunning as a practice/documentary subject was just taking off online in 2018 (Twitch had only existed since 2011); likewise, “ludic-Gothic” wasn’t even a decade-old term at the time, was something that ambitious academics strove to stake new claims within while leaving much to be desired.

For example, the same year I wrote my thesis on Metroidvania, Bernard Perron would sum up the broader Gothic rush in videogame academia in The World of Scary Games: A Study in Videoludic Horror (2019) sans mentioning Metroidvania once:

Horror scholars such as Taylor, Kirkland, Niedenthal, and Krzywinska have therefor come to contextualize videogames in the older tradition of the Gothic fiction, “one of survival horror’s parents,” as Taylor states in “Gothic Bloodlines in Survival Horror Gaming” (2009). Furthermore, the latter even coined a new term to highlight this origin: “The ludic-gothic is created when the Gothic is transformed by the video game medium, and is a kindred genre to survival horror” […] Video games remediate many aspects of Gothic poetics: [the prevention of mastery, obscured or unreliable visions, scattering of written texts in typical Gothic locations and their lost histories, the encounter and use of anachronistic technologies, etc] (source).

Not only does Perron make no mention of Metroidvania at all, neither do any of the other scholars he cites; nor did my supervisors know what Metroidvania were when I was researching it (nor I, with me finally settling on a concrete definition in 2021; re: the “Mazes and Labyrinths” abstract). Indeed, Metroidvania—despite being an older genre than survival horror[20]—remains a thoroughly underrepresented area of Gothic videogame studies, and Gothic videogames remain ripe for continued study within our own lives. Indeed, I had to connect the two myself when recognizing a knowledge gap regarding Metroidvania as cryptomimetic media within videogame studies at large; and I have continued to do so as a postgrad writing about mazes and labyrinths in Metroidvania; i.e., as a niche area of study to expand upon within my own daily life beyond academia—by writing about or illustrating Metroidvania outside of conferences, but also interviewing Metroid speedrunners for fun in my “Mazes and Labyrinths” compendium (which we’ll give an example of a little deeper into the subchapter).

Note; re: For a full, up-to-date history of Metroidvania and my formulation of it after Covid’s lockdown period, refer to my 2025 Metroidvania Corpus. —Perse, 3/28/2025

(exhibit 1a1a1h2a3b: Artist, top-right: Alessandro Constantini. Bo Burnham [top-right] demonstrates how reflections on the world involve an endless creative process, one whose mise-en-abyme fits comfortably within cryptomimesis as a meta-reflection on Gothic poetics and its narrative of the crypt: my undergrad/graduate/postgraduate academic work as something to revisit, think about, and reapply to the real world beyond just conferences [bottom-left and -right: papers for Sheffield Gothic and the International Gothic Association] but also interacting with Metroidvania themselves being remade by artists like Constantini—i.e., older “ghosts” to chase down and interrogate, including ghost of ourselves.

For example, when writing this exhibit, my partner and I watched the video presentation for a 2019 conference paper I wrote and recorded for Sheffield Gothic’s Reimagining the Gothic with a Vengeance, Vol 5: Returns, Revenge, Reckonings: “More My Speed’: The Tempo of Gothic Affect in a Ludic Framework.” I hadn’t watched the video since I uploaded it, but doing so reminded me of some useful ideas I hadn’t thought about in a long time. It was also like beholding a younger-looking but ultimately older version of myself:

[source: Me in the accompanying video to “More My Speed,” which I sent to Sheffield Gothic because I couldn’t fly overseas.] 

As I haven’t written academically for years, it felt a bit surreal [and fun] to investigate a “ghost” of my former self and listen what it had to say: 

Inside the gameworld, on-screen, different speeds are displayed by player motion relative to the gameworld and its creatures. There is speed of confrontation (horror) and speed of the reveal (terror) […] There is speed of action, which includes exploration, combat, and escape; these are tied to the style of the game’s design. There is also speed of death: As Raškauskienė writes, “for Burke, terror – fear of pain – was a terror mixed with a paradoxical delight. Ostensibly, this was because the sublime observer is not actually threatened. Safety in the midst of danger produces a thrilling pleasure” (18). Survival is a question not of actually dying in Metroid or Castlevania; the player cannot die. What matters is being in the presence of simulated “near-death” for as long as possible. This can be monsters, like Ridley and Kraid, in Metroid; or Dracula, the Mummy or Medusa’s head, in Castlevania. The player is next to them, or “near” them by being inside a world that promotes them. Kraid’s Lair advertises Kraid; Castlevania promotes Dracula through a series of monsters. Whether any are onscreen or not, the player anticipates them non-stop [source].)

Processing my troubled academic past, my reflections on Metroidvania as a tomb-like, ludo-Gothic space/torture dungeon have become thoroughly enmeshed in my own sexuality and gender-formation beyond what was heteronormatively assigned to me at birth; i.e., what was naturally assigned and what I had to reclaim through my own work’s seeking and expressing of power as something to find inside particular performative arrangements: the “ludo-Gothic BDSM” of the Gothic castle as a powerful “female-coded” space (which Volume One would extent to nature as monstrous-feminine; i.e., anything not a white cis-het Christian Western European man). Its palliative Numinous expresses C.S. Lewis’ so-called “problem of pain” (1940) through mutual consent; i.e., as a kind of ludic contract that promises paradoxical thrills through the aesthetics of harmful power but also unequal power exchange in the contractual sense as rich food for thought: it changes how we think about the world. As I write in “Revisiting My Masters’ Thesis on Metroidvania—Our Ludic Masters: The Dominating Game Space”:

Metroidvania players consent to the game by adopting a submissive position. Most people sexualize BDSM, but power is exchanged in any scenario, sexual or otherwise. This being said, Gothic power exchanges are often sexualized [in appearance]. Samus is vulnerable when denuded, her naked body exposed to the hostile alien menace (re: the end scene from Alien). Metroidvania conjure [up] dominance and submission through a player that winds up “on the hip” (an old expression that means “to be at a disadvantage”). Another way to think of it is, the player is the bottom, and they’re being topped by the game.

[artist: Sarah Kate Forstner’s “Oh, Whistle, and I’ll Come to You, My Lad” (2017); source: Michael Uhall’s “A Specter, a Speaker: ‘Whistle and I’ll Come to You’ (1968)”]

With any power exchange there’s always an element of ambiguity and danger (doubly so in Gothic stories). The participants have to trust one another. In this sense, I trust the Metroidvania not to hurt me, but the castle is always somewhat uncanny. I know the gameworld can’t hurt me because it’s a videogame; it can no more kill me than a dream, or C. S. Lewis’ mighty spirit:

suppose that you were told simply “There is a mighty spirit in the room,” and believed it. Your feelings would then be even less like the mere fear of danger [of the tiger]: but the disturbance would be profound. You would feel wonder and a certain shrinking — a sense of inadequacy to cope with such a visitant and of prostration before it — an emotion which might be expressed in Shakespeare’s words “Under it my genius is rebuked” (The Problem of Pain).

Nevertheless, the paradox—of near-danger in videogames—mirrors the plight of the Neo-Gothic heroine. 18th century women read these stories to feel danger in a controlled sense, but they still submitted to its Numinous “perils.” By comparison, the Lovecraft junkie submits to cosmic nihilism[21], and the survival horror enthusiast seeks danger of a particular kind. So do Metroidvania players (source).

This power exchange through the palliative Numinous has always appealed to me amid Gothic aesthetics, spaces and cliché, fetishized thrills; i.e., inside castles when I have far less dominant power than one might think, but also more subby power in ways that feel asexually profound but never fully divorced from sexual peril’s aesthetics: the disempowered hero in a very Gothic sense, according to my unequal relationship to/negotiation with a female[22] “rapist” space that feels mightier than I am by virtue of the dungeon (rape) aesthetic, but also our power arrangement being stacked against me:

She’s mighty-mighty, just lettin’ it all hang out
She’s a brick house
That lady’s stacked and that’s a fact
Ain’t holding nothing back (source: The Commodores’ “Brick House,” 1977).

That’s the whole point. I seemingly “can’t win” because the space’s ergodic potential is fundamentally stronger than I am; but it still sits within that performance of unequal, harmful power as a paradox: the sub’s power through the pairing with a dominant whose power flows through them like heavy metal thunder. In that sense, I actually win and lose at the same time (what ludologists call a positive-sum zero-sum game: a win-win[23])! Replayability and endless backtracking amid dungeon aesthetics are a core part of the Metroidvania appeal: to feel mastered inside the ludic contract despite its inherent flexibility.

Furthermore, as I write in “Why I Submit: A Subby Gothicist’s Attitudes on Metroidvania, Mommy Doms, and Sexual Persecution” (2021), this doesn’t just stay in the gameworld; for me, it translates to how I live and think about my life relative to my abuse as survived but also played within in Metroidvania safe spaces:

I have male friends, but most of my friends are women or trans people. Most of my partners have been trans or gender-fluid. The same goes for the women in media I relate to or am inspired by. For me, a powerful woman or female space is captivating and educational, especially the “mommy dom” and Metroidvania.

I’ve always felt attracted to female power—be it in teachers, heroines, or videogame characters. But female power is usually androgynous, having pre-conceptions about male power mixed in. I admire Joan of Arc and Elphaba, but also Ellen Ripley and Samus Aran: tomboyish girls, female knights. I especially love the Metroidvania—a chaotic, “female” stronghold to lose myself inside, but also the focus of my PhD work. There, I can explore myself sexually in relation to power and trauma. This is why I submit. When I do submit, I submit to “mommy doms.”

In a BDSM framework, the mommy dom is a powerful female figure, one with the power to punish and nurture inside a consensual framework [of exquisite “torture”]. Just remember that I’m a switch; I’m not submissive all the time. However, when I am, I submit consensually. It’s not for everyone, and it shouldn’t be. That isn’t the argument that sexist men make, though. For them, only women can or should submit. Men who submit are weak, or impossible. Clearly they’re not impossible, but homosexual composer Tchaikovsky’s words on submission (towards a young servant) were nonetheless treated as impossible—his amorous words furiously repressed by the Russian state: “My God, what an angelic creature and how I long to be his slave, his plaything, his property!” (source).

Obviously my connection to the imaginary Dark Mother “ravishing” me (through ludo-Gothic BDSM camping rape) is tied to my own abuse, and led me down a very dark road: frustrated with academia and dumped by Zeuhl for their decade-long secret flame, I dated online; I encountered Jadis through Gothic roleplay on Fetlife; we hit it off and I quickly moved in; they worked their magic, abusing me emotionally during the pandemic, and raping me through total financial control, as well (re: “Escaping Jadis; or, Running Up that Hill“).

All of that might seem like a mistake/panic attack waiting to happen upon revisitation in small—a bit like my own deal with the devil (running off with a devil-in-disguise in the harmful, self-destructive sense of that phrase). Except I not only survived; I learned some important lessons that school would never have taught me (and which I could pass on through this book as my own sex-positive castle of sin). One such lesson was that I inadvertently realized how much I enjoy the ironic rape fantasy[24a] of sitting at the foot of the dark queen’s throne, “trapped” in her castle and “kept for sport.” Such a lady is the teeth in the night and might “slash me to ribbons” if I’m not careful; but vis-à-vis Wolff, she’s also a part of my divided self (a less extreme, operatic/phenomenological version of an actual plurality)—the ghost of myself and my counterfeits that I’m debating with right now as I revisit these older writings of mine (all my yesterdays) to say something bigger and more definitive about Metroidvania (and by extension, Capitalism). It’s like looking into a window of the past and seeing my younger self, but also not my younger self at the same time (Castor Troy from Face/Off [1997] put it best: “It’s like looking into a mirror, only not”).

There’s always a bit of our parents and their congenital/inherited pasts in ourselves (or counterfeit “parents”), and there’s always a bit of us and ours in our own babies. As part of this book (which is my baby), we can take my experiences, congenital inheritance and compound education to convert Tolkien’s refrain (and Cameron’s) through iconoclastic refrains of our own: castle-narrative of a particular kind—sex-positive castle BDSM (an alternative name for ludo-Gothic BDSM that didn’t stick) that allows us to inhabit but also critique, thus reclaim and negotiation the future role of the Gothic heroine’s more “Amazonian” doubling in ways that we can also rescue from TERF praxis by re-raiding the tomb/rereading the tome ourselves (the italicized bit isn’t so much a keyword as a phrase I invented just now that combines a variety of keywords we’ve already discussed and whose assemblage[24b] we will be discussing now). It can be an exhilarating way to camp the bigoted past of white saviors and profiteers, albeit inside a sexy avatar surrounded by “peril”: the Gothic heroine stuck inside her own sexy body “asking for it” (through the Male Gaze), but also the Gothic’s inheritance anxiety boiling over amid a circular state of return to past trauma/fatal nostalgia revived in joyously hauntological forms (“Lost in Necropolis” as my master’s thesis would call it—a phrase I actually borrowed from Mark Shelton’s 1983 song of the same name)! There’s no place like “home” turned upside-down, paradoxical salvation occurring mid-exposure!

(artist: Devilhs)

Note, 3/28/2025: I would go onto comment on this idea many times (from the Demon Module, no italics): 

Intratextual messages speak to extratextual solutions; a house of cards is a place to hide, wait, and bide one’s time while seemingly stripped bare, the visuals seeming to support a narrative of peril, but also feel and play out of joint with its instructions inside a safe space’s revolutionary cryptonymy. Whore and rape go hand-in-hand, then, but lend the verb quotes easily enough. There, we whores relieve stress for other workers and ourselves, playing out our own deaths and rapes per all the usual sexist, or otherwise storied, bigoted fetishes and clichés on and offstage: little deaths, but also just deaths, period; re (from the Poetry Module):

My own quest for a Numinous Commie Mommy isn’t so odd; capital makes us feel tired relative to the self-as-alien, both incumbent on the very things they rape to nurture them (re: Irigaray’s creation of sexual difference). I’m hardly the first person to notice this:

As Edward Said astutely notes in Culture and Imperialism, most societies project their fears on the unknown or the exotic other. This barren land, where the viewers are kept disorientated, is threatening. It is a place between the familiar and the foreign, like part of a dream or vision that one cannot remember clearly. There is always a sense of a lurking danger from which the viewers need protection. Nikita provides that sense of protection (source: Laura Ng’s “‘The Most Powerful Weapon You Have’: Warriors and Gender in La Femme Nikita,” 2003).

I am, however, a trans woman who has gone above and beyond women like Barbara Creed, Angela Carter, Luce Irigaray and Laura Ng, etc, in my pioneering of ludo-Gothic BDSM: as a holistic, “Commy-Mommy” means of synthesizing proletarian praxis inside the operatic danger disco(-in-disguise), the “rape” castle riffing on Walpole, Lewis, Radcliffe, Konami, Nintendo, and so many others. I sign myself as such for a reason—not to be an edgy slut (though I am a slut who walks the edge). Rather, my pedagogic aim is to consider the monstrous-feminine not simply as a female monster avoiding revenge through violence, but a sex-positive force that doesn’t reduce to white women policing the same-old ghost of the counterfeit: to reverse what TERFs (and other sell-outs) further as normally being the process of abjection, vis-à-vis Cartesian thought tokenizing marginalized groups to harvest nature-as-usual during the dialectic of the alien (source: “In Search of the Secret Spell,” 2024).

It’s a bit ghoulish and Numinous, demons generally oscillating between such earthly-to-divine qualities inside a given shadow zone/danger disco (commonly a white woman’s idea of castle or ballroom; i.e., authored for those fearful of the nuclear model’s sexual marketplace, reifying and playing with the Gothic’s operatic rape castle doubling domestic abuse and, by extension, colonial abuse).

All in all, fear spaces (and bodies) are informed by pre-existing biases, phobias and stigmas, which means they exist as much to announce/expose a given comorbidity as to relieve stress resulting from it. If we summon these spaces and their fears ourselves (often concerning our bodies), we can learn of repressed feelings attached to their likenesses and begin to counteract them through our own constructions (source: “Rape Reprise”).

(artist: Devilhs)

Furthermore, such simulative castles like Metroidvania evoke greater feelings inside-outside themselves; i.e., as castles in small—with hyphenated elements of the flesh and not-flesh (a gargoyle appearing fleshy but made of stone); i.e., as spaces to evoke Radcliffean and Lewis-style feelings of terror and horror rape fantasies we, inundated with capital’s criminogenic conditions for such bad dreams, in and out of sleep/on and offstage, become palliative spaces of play across different registers reaching hermeneutically for systemic catharsis (re: the Gothic-Communist Quadfecta: Marxism, ludology, gender studies and Gothic theory). More on hermeneutics and oppositional synthesis, in Volume One. For examinations of the castle/capital in small, consider “Back to Jadis’ Dollhouse” in “Transforming Our Zombie Selves (and Our War-like, Rapacious Toys) by Reflecting on the Wider World through the Rememory of Personal Trauma” from Volume Two’s Undead Module! —Perse, 3/28/2025

For all its ergodic, liminal, anisotropic, concentric recursion housing Medusa, the Metroidvania is merely one such construction—not just a haunted house, but one—in keeping with Walpole—populated with “ancient” warriors whose disturbing (and wonderous) presence, mid-chronotope, excites signature “Gothic” emotions increasingly hauntological and alien in modernity’s atomized present space-and-time.

Whatever the form—i.e., Amazon/Medusa or not, and their protective and nurturing feelings amid ambiguous “inkblot” ones of danger—the aesthetics of danger can certainly be thrilling in a variety of ways. So can our tearing up of the usual ludic contract in search of different forms of mastery than what the game codes players to do, but still reliably “has its way” with us by accounting for these emergent forms inside of itself. Contained inside the aesthetics of ruinous, exotic death, the ludic function of the Metroidvania supplies a cathartic “punishment” that at times verges on endless madness; i.e., the recursive motion of the player chasing the record for that better and better time, while the power exchange of a thoroughly vampiric and Gothic-coded space sucks the runner of their sanity and lifeforce; but also doubles them. This complicated relationship on- and offstage becomes something to interrogate not just of the castle by the player but by spectators interviewing “runners” of a particular castle. Each is going to have their own feelings about what they’re exploring and contributing historically towards.

For example, during my interview[25] with CScottyW (a WR holder for all categories in Metroid Fusion [2001] and many in Metroid: Zero Mission [2004]—source: Speedrun.com), I had a chance to pick his brain about what I called the “Quest for Mastery” (which the Gothic’s Numinous and Prometheus Quest generally try for):

Persephone: The speedrunner’s challenge is a kind of metaplay informed by the gameworld’s coded instructions. The more runners move, the more they record; the more they record, the more history the space accrues.

Despite instructing the player to map them, there’s an ostensibly “unmappable” quality to Metroid gameworlds. Do you feel like there always one more map to fill in? For example, you’ve played Zero Mission for hundreds of hours and are still surprised by it. Does this sense of elusive mastery ever make you feel disempowered because always one more map to fill in? Or do you enjoy it for precisely that reason?

CScottyW: I enjoy being able to keep improving, even when it’s difficult. Others have responded differently and would say things such as “no matter how good your time is, you will never be satisfied.” I may agree with this to some extent, but I don’t think the sentiment is necessarily negative either!

So I suppose, yes, I do enjoy it because I can just keep playing the game, and I enjoy playing the game.

Persephone: Do you feel constantly drawn back to the maze, thus unable to escape, because it’s somehow “greater” than you are? For example, speedrunners dissect games, but games give them the tools to do so. Metroid in particular introduced many staples to the speedrunning practice: a maze-like, deconstructible world, and hidden, time-based reward system helped lay the groundwork for speedrunning as a practice.

CScottyW: The game rewards you for playing fast, and it is internally rewarding to play fast. That seems like a pretty deadly combination to me to keep someone doing something. I have taken a break from running these games many times, but I do always return for some reason or another. Sometimes it’s to participate in a tourney and other times it’s just because I feel like playing the game. Maybe the latter occurs when I’m simply drawn back into the maze. I wouldn’t personally say that it’s because the game is “‘greater’ than me” or because it has some power over me, but does an addict say that their addiction has some power over them if they are not trying to quit?

(artist: u/mr_merns)

PersephoneIs the past you’re struggling to defeat essentially yourself, mainly your personal best? Do you ever visualize this former, past record as being represented by Mother Brain or the SA-X? Effectively a historical marker to run against, that only grows more and more powerful over time?

CScottyW: Yeah, I’d agree with that. I’m always trying to overcome myself at my best. I certainly may have different stress levels fighting these bosses as a result of my personal best, or what my pace is going into those fights, but I don’t consciously refer to them as a representative of it (source).

CScottyW’s answers were unique to him, of course, but clearly the space between life and death is a fine line to walk in Metroidvania. As doubled by the player and the gameworld as interacting back and forth, the proximity to power but not quite having it is what makes Metroidvania players—despite the live burial’s constant procession—feel most alive: the chase of power and closeness to death as not entirely one’s own inside a Numinous space built from older maps, conventions and aesthetics that parallel the larger futile gesture. CScottyW certainly has his own feelings on the subject, and in the speedrunning tradition treats it more like a sport (specifically the race), but so do I as a casual[26] player of these same games:

As a Metroidvania enthusiast [to say the least], I submit to the game’s castle-narrative. Like a Faustian bargain, this exchange is part of the game’s ludic contract. This is not quite how Clint Hockings describes it, in “Ludonarrative Dissonance“: “seek power and you will progress.” Rather, on some level, the player plays Metroidvania to be dominated. Progression may appear to conquer the space. In reality the space conquers back, and fairly often. I experience these sensations when I control the avatar. However, the vicarious nature of this relationship can become even more framed (concentric): I can watch other people try to master the game, and watch them be dominated by the space. Not even speedrunners can escape this embarrassment, their blushing faces conjoined with the statues already screaming on the walls. How fleeting a victory like Shiny Zeni’s is, when it will eventually be bested. Or buried.

These symptoms and the choices they inform are endemic to Metroidvania. The space is comorbid, boasting a variety of disempowering symptoms. All result from the way the game is played. This play is deconstructive, the player not only invited, but tacitly instructed (there are no explicit tutorials) to blast the world apart: bomb walls, missile doors, and [mini-bosses to kill] for even bigger keys. Not only this; the hidden functions of the gameworld include a reward system: Beat the game quickly enough and you get to see some space booty.

(artist: Urbanator)

A person motivated by sex is hardly in control. Not to mention, the sex historically offered by Metroid is fraught with peril. The entire drive is illustrated by gameplay conducive to speedrunning at a basic level. The same strategies employed by the best runners are executed by regular players. You play the game and begin to play it faster. In some sense, this “maze mastery” is involuntary. The player cannot help but play the game faster as they begin to re-remember the maze. The game exploits this, repeatedly leading the player towards self-destruction and domination.

These feelings are orgasmic, but differently than the Doom Slayer’s own attempts at conquest. They’re a Gothic orgasm, a kind of exquisite torture. I say “exquisite” because they occur within the realm of play [as partially emergent]. For Metroidvania, this jouissance is ludic. But sometimes a game can blur the lines. [… Be this in Metroidvania, or similarly “strict” spaces, players] are expected to revel in the game’s sadism, deriving pleasure from “punishment” while the game, for lack of a better term, bends them over and fucks them (source: “Our Ludic Masters”).

My specific approach isn’t purely because the race through a give space was something to partake in, full-throttle, but a “death race” inside a particular kind of track where speed, though important, sometimes takes a backseat to the scenic route: death theatre as something to soak in and play around with.

Simply put, if you’ve been abused in real life, it can be tremendously medicinal to be held down by a seasoned pro and taken to that edge without ever being in harm’s way. The same goes for a dungeon that keeps you inside of itself while threatening you with exquisite “torture” of a profound, Numinous sort. It’s hard to explain, other than the paradoxical threat feels vital to achieving catharsis because of the trauma that lives inside me as normally making me feel out of control. Working with Metroidvania in this negotiated capacity, then, is like working with the best dom on the planet because it cannot, by design, harm me; and I cannot harm those I request to be “imperiled” who occupy the same space (non-playable characters that I “kill”). Like knife play done well, they look “in danger” which can be tremendously exciting to watch, but it’s, for all intents and purposes, completely risk-free. Sometimes, you have to fight fire with “fire”; or in the words of David the android quoting Peter O’Toole in Prometheus (2012): “The trick, William Potter, is not minding that it hurts” (except for us, the trick is inverted: not minding that actual harm is completely impossible but feels on the cusp of actualizing at any given moment; e.g., acquiring literal “sanity damage” when playing a Lovecraft-themed horror game). The appeal of Metroidvania is feeling “at home” in the dark castle as our pandemonium that we negotiate for ourselves: a “wicked” place whose “safe space” is wreathed and wrought with the fascinating markers of the imaginary medieval past (and retro-future) brought into the present to critique the present’s harmful illusions (not preserve them through the same old unironic rape fantasies and stereotypes).

I’ve clearly thought about this subject a lot over the years, and my feelings about ludo-Gothic BDSM haven’t really changed. If anything I feel like the argument of my master’s thesis—that the deconstructive, speedrunning nature of Metroidvania synergizes neatly with the Gothic aesthetics’ meta-narrative—has only been reinforced by further investigations like these. Explorations of an angry and traumatized gameworld can be immensely cathartic in ways that confront the trauma in our own lives, giving us the means to address systemic abuse present in seemingly empowering fantasies[27]; i.e., maps and spaces that resemble Metroidvania in aesthetics, but not function. That’s largely the problem with Tolkien’s refrain but also Cameron’s: they treat unironic war as a means to an end, not as something that’s actually part of the problem. In short, war is forever, naturalized as empowerment while doing the state’s dirty work.

All the same, while Metroidvania aren’t perfect—indeed, can often fall into the trap of surviving and killing monsters just like Tolkien’s heroes do—their tenuous arrangement of power during liminal expression is far less optimistic and far more openly Promethean than Tolkien’s fantasies tended to be. War is not good, in Metroidvania, nor are its monarchs or castles places to defend. Instead, their combined mirror is black, which it very much needs to be insofar as class consciousness is concerned; you have to see things in ways that are honest about trauma’s manifestations within and outside of ourselves, and in naked dialectical-material language: the yawning dead expressed in potent nightmares that yield clarity instead of abject confusion beyond the realms of death (as Judas Priest might put it). The world is a vampire now but it needn’t always be—not if we work towards a solution that calls for the humanization of orcs (not their heads) and the unmasking of the state’s killers (and their dungeons) as inhumane: ACAB (castles and cops). It’s not something to be meek about, but to take further and further towards sex positivity through iconoclasm as a happy result; i.e., whose visible excitement stems from the proverbial tightrope as something to shrink during dark indulgence, but also “expand” through jouissance (a potential asexual intellectual ecstasy tied to artistic nudity[28] as an oft-asexual undertaking with an sexual visual element) as a mutually consensual enterprise: “the first expands the ‘soul,’ and awakens the faculties to a high degree of life,” amounting to an exquisite “torture” minus Radcliffe’s (or Tolkien’s) operatic bigotries and harmful stereotypes. Now that’s what I call a win-win!

(artist: Thirstastic)

Gothic-Communist development isn’t zero-sum, but established through play, mid-opposition. Concluding part one’s rather hauntological and uber-nerdy trip down memory lane, we’re arrived at our next destination: part two, or the Metroidvania as a closed space for us to reclaim, and use to reclaim, class character from Tolkien’s refrain using the ludo-Gothic BDSM and other devices from Cameron’s refrain to interrogate power’s assembly and performance, expressing it ourselves in iconoclastic variations.

Per Lilia Melani, the Gothic is classically viewed as the quest for the Numinous. We’ll be doing so inside the Metroidvania’s shadow zone as more than just a game to play but a theatrical space to play on whose chaotic gameplay can radically shape how we think about our own lives in a Gothic-Communist sense; i.e., in relation to power and its complicates symbols according to castles and monsters as flexible theatrical devices whose sites/citing of power can be camped in the Gothic tradition: not strictly the Monty Python approach[29] (though there’s a place for that; e.g., the Black Knight, the Bridge of Death, the Rabbit of Caerbannog [“that rabbit’s dynamite!”] and Castle Anthrax, etc), but just as often a semi-serious death theatre whose gradient of camp allows for outright silliness but also a fair amount of gravity onstage even when things aren’t pitch black (a Gothic castle can be composed entirely of Tim Allen’s face from Home Improvement[30] [1991] if the effect is still Gothic in some shape or form). We’re also fighting to reclaim the symbolism of all monsters inside these castles, after all:

(artist: Renthony)

Onto “Metroidvania and the Quest for Power, part two: Interrogating Power through Camp“!


About the Author

Persephone van der Waard is the author of the multi-volume, non-profit book series, Sex Positivity—its art director, sole invigilator, illustrator and primary editor (the other co-writer/co-editor being Bay Ryan). Persephone has her independent PhD in Gothic poetics and ludo-Gothic BDSM (focusing on partially on Metroidvania), and is a MtF trans woman, anti-fascist, atheist/Satanist, poly/pan kinkster, erotic artist/pornographer and anarcho-Communist with two partners. Including multiple playmates/friends and collaborators, Persephone and her many muses work/play together on Sex Positivity and on her artwork at large as a sex-positive force. That being said, she still occasionally writes reviews, Gothic analyses, and interviews for fun on her old blog (and makes YouTube videos talking about politics). To learn more about Persephone’s academic/activist work and larger portfolio, go to her About the Author page. To purchase illustrated or written material from Persephone (thus support the work she does), please refer to her commissions page for more information. Any money Persephone earns through commissions goes towards helping sex workers through the Sex Positivity project; i.e., by paying costs and funding shoots, therefore raising awareness. Likewise, Persephone accepts donations for the project, which you can send directly to her PayPal,  Ko-FiPatreon or CashApp. Every bit helps!

Footnotes

[1] The above drawing was inspired by a photo of Blxxd Bunny. Their booty made me think of Percy Shelley’s famous poem, so I decided to have fun with it. I based the drawing off “Ozymandias,” but also the aspiring conqueror’s desire to appear mighty (e.g., “Bonaparte before the Sphinx” [1886] echoing the Western tyrant’s desire to be like the conquerors of old—refer to exhibit 40a4 for all the visual materials). I wanted to play around with this idea, subverting the canonical warlord’s refrain as echoed through the historical-material world: the mighty ass of a good friend that I was simply in awe of. In my iconoclastic game of telephone, I even fucked with the poem for funsies:

I met a traveller from an antique land,

Who said—”Two vast and shapely buns of stone

Thrust up in the desert. … Near them, on the sand,

Half sunk a peerless visage sighs, whose smile,

And pillow lip, and smirk of warm delight,

Tell that its sculptor well those passions read

Which yet survive, stamped on these lifeless things,

The hand that enjoyed them, and the heart that fed;

And on the pedestal, these words appear:

‘My name is Ozymandias, Queen of queens;

Look on my Ass, ye Mighty, and despair!’

Nothing beside remains. Round the decay

Of that colossal Wreck, boundless and bare

The lone and level sands stretch far away” (originally altered 3/16/2023).

[2] Similar to ludo-Gothic BDSM, my work on Metroidvania has expanded considerably since October 2023; re: to see the entirety of it, refer to the full glossary definition, my 2025 Metroidvania Corpus, or the Metroidvania page on my website.

[3a] Rudolph Otto, in The Idea of the Holy (1917), described the ghost story’s appeal as denoting an inferior intimation of the numen, or presence of God, which he described as the mysterium tremendum; i.e., divine wrath as something to seek out for the purposes of religious experience: the sensation of self-destruction in the face of something greater than oneself. Compared to the Sublime, which focuses on the awesome power of nature, the Numinous is more urban, civilized and manmade; i.e., found in man’s domain through the presence of the Gothic castle as abandoned and occupied by a divine, otherworldly presence that parallels the awesome might of nature but ultimately is its own kind of supreme force.

[3b] Something I will continue to stress throughout this series is the medieval’s hyphenation of sex, food, death and war (among other things). The same goes for the Neo-Gothic, including Metroidvania and things evocative of the same overarching mentalities and poetry in motion/the flesh. Infinite power, infinite form (a concept the Demon Module will return to; re: “Of Darkness and the Forbidden“).

[4] Under whose independent tutelage (LING 499) at EMU, I wrote the paper, “Method in His Madness: Lovecraft, the Rock-and-Roll Iconoclast and Buoyant Lead Balloon” (2017), which inspired me to pursue the Numinous (as a subject of study) to the faraway, magical city Manchester, England.

[5] E.g., Bernard Perron, Ewan Kirkland, Catherine Spooner, Tanya Krzywinska, etc. Some of these persons I have already mentioned; some I will mention later—during the symposium, but also in Volume Two’s subchapters “Bad Dreams, part 3” and “Seeing Dead People.”

[6] E.g., Alien: Isolation (2014), which told Ripley’s neoliberal odyssey through her daughter’s eyes: Amanda (who Cameron merely used as an excuse for the mother’s revenge 28 years prior in the real world, but somewhere between 57 years before Ellen Ripley’s reawakening after Amanda’s death, in Aliens).

[7] Which videogames would simulate through player-controlled avatars that, in turn, spill back out into the real world, affecting the Gothic imagination as a continual oscillating process: through any poetic device a worker might express themselves with informing other devices, on and on.

[8] Botting, p.140.

[9] Lewis, p.303.

[10] ibid., p.311.

[11] Botting, p.153.

[12] Maggie Kilgour, The Rise of the Gothic Novel, (London: Routledge, 1995), p.12.

[13] Lewis, p.309.

[14] Botting, p.153.

[15] Ann Radcliffe, The Italian, ed. by Frederick Garber, (Oxford: Oxford University Press, 2017), p. 32.

[16] Fredric Jameson, ‘Progress Versus Utopia; Or, Can We Imagine the Future?’, Science Fiction Studies, 9.2 (1982), pp.151-152.

[17] Whose own gameworld was doubled inside of itself: the light and dark world duality borrowed from The Legend of Zelda: A Link to the Past (1991).

[18] Having about as much understanding of the actual place as Tolkien did of “the East.”

[19] As I write in “Mazes and Labyrinths“:

“Metroidvania” was effectively the combination of two IPs owned by different Japanese companies, Nintendo and Konami. For that reason, the term was almost never printed in any official capacity during the 1990s and early 2000s; it was purely a grassroots term. In fact, it wasn’t until the mid-2010s that “Metroidvania” saw wider use in the Internet’s indie market: PC Gamer (Tom Senior’s “The Best Metroidvania Games on PC, 2022), Engadget (Richard Mitchell’s “‘Metroidvania’ Should Actually Be ‘Zeldavania,'” 2014), Game Developer (Christian Nutt’s “The Undying Allure of the Metroidvania,” 2015), Giant Bomb (“Search Action*,” 2024) and Wired (Bo Moore’s “An Anime-Inspired Platformer…” 2015).

*The Japanese term for “Metroidvania,” demonstrating how—even in 2024 (the last time Giant Bomb updated their post)—Japanese audiences and authors avoid using the term.

Simply put, the genre exploded in popularity in the mid-2010s, becoming a smash indie success on Steam and continuing to be wildly popular to this day.

[20] Metroid and Castlevania are both older than Sweet Home (1989).

[21] This idea was coined by a supremely bigoted white man—one whose tottering regressions towards fascism forever hang over the science-y heroes he constantly tortures in his stories; i.e., threatening them with insignificance in the face of mightier things:

The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little [speak for yourself, whitey]; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age (source: “The Call of Cthulhu,” 1928).

“Oh, no! I’m not the center of the universe?” I think old Lovecraft could have seriously done with some “flexibility training” insofar as acclimating himself to chaos, meaning there’s more to life than the myth of male power deflated. His empty outlook, in my opinion, is very much him projecting his own privileged shortcomings into the power vacuum of an impenetrable void (that isn’t, you should know by now, outer space). He’s basically Peter Weyland gazing solemnly into the abyss and seeing nothing because, for him, there is nothing worthwhile to acquire. It’s the trembling that he enjoys. He’s very much like a child afraid of the dark, whose prescribed unapproachability is a kind of “backtalking from the sub”: “You’re hideous, Cthulhu; now step on me.”

[22] Or intersex, but also classically “woman is other” in Western society (which has alienated GNC elements outside of a dimorphic approach). The gendering of spaces is not usual; sailors would do it with ships, gendering them female as they cut through the equally female sea. A giant, hostile castle isn’t so odd, then—with Scott’s “space castle” (and its Gothic matelotage) sailing through the murky darkness like a ghost ship haunted by an older copy of itself.

[23] Versus a negative-sum game: a lose-lose; e.g., Capitalism (because the elite will lose in the end due to climate change).

[24a] Jadis used to buy me nice clothes and underwear to highlight my physical features, and make me appear more feminine and desirable to them (a genderfluid person who identified and performed as “masc”): skirts, fancy shirts and corsets, but also skin-tight briefs. I loved wearing these—loved feeling feminine during my fantasy as the Gothic heroine; feeling out of control being with Jadis, the fantasy became something I could weaponize: a means of controlling the abuse they inflicted through lucid dreams I was well-versed in. As we shall explore in Volume Two, these ludic-Gothic BDSM fantasies became the very means of my escape. In turn, I hypothesized that if they could help me escape Jadis (a loud and proud neoliberal girl boss), then maybe I could retailor them to help others escape Capitalist Realism through the Gothic mode.

[24b] Which, again, crystallized into ludo-Gothic BDSM; i.e., as a potent means of camping rape through such dolls (the trauma side being unpacked extensively in Volume Two’s Undead Module; e.g., “One Foot out the Door; or, Playing with Dolls to Express One’s Feeling Undead“).

[25] From our 2021 interview, “Mazes and Labyrinths: Speedrunning Metroidvania – CScottyW,” which was conducted as part of my then-PhD research on Metroidvania, “Series Abstract: ‘Mazes and Labyrinths: Disempowerment in Metroidvania and Survival Horror.’

[26] As per my master’s thesis, all Metroidvania players are conditioned to map a Gothic castle

Metroid introduced numerous staples for the subgenre, including exploration in an [isolated scenario]: the Gothic heroine lost in the castle. As Samus Aran, the player must navigate the hostile Zebeth underground, hunting the Metroids (an indigenous species of vampiric jellyfish) using relics found inside the ruins. […] Limitations are determined by the player’s equipment. However, few items are needed to explore the entire map. The game is not timed, has no in-game map system. Its world is a giant map that can be explored, in-game, but also charted out-of-game by the player. In Super Metroid (1994), an “automap” feature would be introduced. However, from a narrative standpoint, this merely illustrated what the player was already doing themselves (source: “Lost in Necropolis”).

but also speedrun it to greater or lesser degrees:

Narrative in a Gothic text cannot be divorced from the exploration of space; however, Metroidvania spaces are so conducive to speedrunning as to make avoiding it an arduous task. Simply put, speedrunning is playing fast as possible. At its core, however, the exercise requires continual exploration and repetitive motion. This cannot be separated from space, provided to the player as maps, strategy guides or instruction booklets. The player is always mapping in some sense, because the space forces them to. Some kind of map will always be consulted, if only the space, itself, as memorized. […] Whether wending or sprinting through it, a player will still map the space. […]

Mastery is indicated not by items, but the player’s mnemonic agility inside a space as a series of ever-changing routes towards the same end. Maps and items become increasingly useless, the less a player relies on them. Even if a particular route is mastered, endless alternatives reveal themselves through experimentation. Regardless, the basic objective remains unaltered no matter which items or maps are used; this potential has always existed, allowing for hybrids without compromising the core functions of the subgenre. Despite being designed to evolve, Metroidvania have not, over the course of thirty-two years, really changed all that much. Instead, the feeling—that more remains to explore and record, hence master—remains (ibid.).

[27] The sex-positive paradox of disempowerment is it can open our eyes to our Pavlovian condition as killers for the state through Metroidvania aping Cameron’s “peace through strength” tack: “Eat this, and grow up big and ‘strong’ like Ellen Ripley!”

[28] A complicated asexual relationship between artist and model making art with nudity that encapsulates (for them) an asexual relationship (something we will unpack at length in Volume Three, Chapter Three).

[29] Peter Jackson’s An Unexpected Journey (2012) has a strangely Python-esque feel to it, camping Tolkien a fair bit, but also having scenes of boyish innocence; i.e., where Bilbo runs through Hobbiton trailing the dwarves’ contract behind him like a kite while a) gayly shouting, “I’m going to have an adventure!” and b) relying on the old sage to impart wisdom upon him (war is a foregone conclusion, Tolkien argues, but one where you can still learn from the past of former soldiers). Jackson, like Tolkien, also suffers from an islander’s fortress ignorance of anything beyond his shores, their two bigotries combining to make for a very poor view of goblins as suspiciously cannibal-like captors; it reads like a bad 1800s potboiler.

[30] I’m not making this up. From my thesis:

Another implication—that the space is the monster in which one is effectively trapped—is terrifying, and one seen in other titles, like The Darkest Dungeon (2016); or, an Ultimate DOOM (1995) mod (a modified version of the original software) where everything about the game, including the player’s weapons and items, has been replaced with Tim Allen’s face and voice (fig.17). The affect is unsettlingly kaleidoscopic, and one’s sense of self obliterates—a horror in how the Other is not only potentially human, but also oneself (source).

Figure 17. “Aeuhhh???” by Marisa Kirisame (2016), from Tom Hall’s Ultimate DOOM, (MS-DOS, 1995)

Book Sample: The ‘Camp Map’: Camping the Canon (opening and part one)

This blog post is part of “The Total Codex,” a fourth promotion originally inspired by the three I did in 2024 with Harmony Corrupted and Romantic Rose: “Brace for Impact,” “Searching for Secrets” and “Deal with the Devil.” The first promotion was meant to promote and provide Volume Two, part one’s individual pieces for easy public viewing (it has since become a full, published book module: the Poetry Module). “The Total Codex” shall do the same, but with Volume Zero/the thesis volume (versus “Make It Real” promoting Volume One/the manifesto, which I will release after “The Total Context” completes). As usual, this promotion was written, illustrated and invigilated by me as part of my larger Sex Positivity (2023) book series.

Click here to see “The Total Codex’s” Table of Contents and Full Disclaimer.

Volume Zero is already written/was released on October 2023! Go to my book’s 1-page promo to download the latest version of the PDF (which will contain additions/corrections the original blog posts will not have)!

Permissions: Any publicly available images are exhibited for purposes of education, transformation and critique, thus fall under Fair Use; private nude material and collabs with models are specifically shared with permission from the original model(s). For more details about artist permissions, refer to the book disclaimer (linked above).

Concerning Buggy Images: Sometimes the images on my site don’t always load and you get a little white-and-green placeholder symbol, instead. Sometimes I use a plugin for loading multiple images in one spot, called Envira Gallery, and not all of the images will load (resulting in blank white squares you can still right-click on). I‘ve optimized most of the images on my site, so I think it’s a server issue? Not sure. You should still be able to access the unloaded image by clicking on the placeholder/right-clicking on the white square (sometimes you have to delete the “?ssl=1” bit at the end of the url). Barring that, completed volumes will always contain all of the images, whose PDFs you can always download on my 1-page promo.

The “Camp Map”: Camping the Canon (opening)

A map is not the territory it represents, but if correct, it has a similar structure to the territory, which accounts for its usefulness. If the map could be ideally correct, it would include, in a reduced scale, the map of the map; the map of the map, of the map; and so on, endlessly […] If we reflect upon our languages, we find that at best they must considered only as maps.

—Alfred Korzybski, Science and Sanity: An Introduction to Non-Aristotelian Systems and General Semantics (1933)

Picking up where “Overcoming Praxial Inertia” left off…

(exhibit 1a1a1g4: Source: “ORIGINAL Vtg 1982 MERCYFUL FATE Album S/T Record 2ND PRESSING Vinyl RAVE ON EX!!” [2023]. Internal/external crises of morals just as often invoke crises of trauma; these involve repressed desires compelled by state wish fulfillment as something to challenge by walking a tightrope during our own Gothic poetics’ liminal [imperfect] expressions. As the above eBay exhibit demonstrates, the historical-material counterpoint survives in bartered emphera that carry the allegory of resistance within the larger profit motive. In other words, counterculture is communicated through the sale of older goods that have become antiquated but by and large retain their original message: “Think for yourself, push boundaries, play with the taboo and canonically forsaken in ways that lead to a better world.” You have to start somewhere, but it needn’t stay there; it’s a progression built on older relics of the imaginary past.)

With the conclusion of our thesis statement, we’ve laid out the various pieces of the manifesto tree, which forms the map for our twin trees of proletarian praxis; but we still have to pour in our fuel and run the fucker (thus corrupt the canonical site we’re invading: canon’s twin trees, the bourgeois-owned Base and bourgeois-cultivated Super Structure). As we do, keep the thesis paragraph and thesis body in mind, as well as the roots of camp and various hero types to subvert, and the manifesto terms that served to make up the “camp map,” itself. Assembled, the camp map will now discuss camp in four stages—our fuel and running of the siege machine:

  • One, “Scouting the Field” (included in this post): Explores camp as a counterterrorist activity in relation to state terrorism, and outlines various monster types featured in its exhibits (e.g., femboys, catgirls, himbos, Amazons, etc). It also outlines the Gothic argumentation of oppositional rhetoric for or against the state when making its own monsters to kill, or kill with, normally in defense of capital but for us through a means of performative resistance; i.e., a variety of reclaimed scapegoats within the process of abjection’s canonical reactions, which reify along the Cartesian Revolution’s criminogenesis of said monsters, but especially within the cartographic ludologizing of Tolkien’s refrain: the treasure map.
  • Two, “The Quest for Power inside Closed (Gothic) Space”: Part one and part two explore the interrogation of power in relation to Gothic space (castles) but especially in videogames (shooters, High Fantasy and Metroidvania). It also interrogates Tolkien’s refrain through the conceptualization of Cameron’s refrain (the shooter); i.e., not through the FPS, but the Metroidvania—a particular kind of third-person shooter (TPS)/castle space that (along with the monsters inside) can be camped, but also achieves immense catharsis through honest and profound theatrical evocations of psychosexual trauma: a palliative Numinous and fairly negotiated (thus sex-positive) ludo-Gothic BDSM achieved by remaking Gothic castles, thus negotiating the unequal power lurking inside an iconoclastic castle or castle-like space.
  • Three, “Making Monsters: Considers the making of monsters and goes over more monster types (nurses, xenomorphs and other phallic women) as a creative foil to Ann Radcliffe’s usual unironic rape fantasies. It also explores how to personify labor action through the making of monsters as a reversal of abjection; i.e., through a Satanic poetics whose infernal polity challenges the authority of a heavenly or otherwise sacred establishment, but often in incredibly funny ways; e.g., Key and Peele’s immortal phrase: “Put the pussy on the chainwax!” (Key & Peele’s “Pussy on the Chainwax,” 2013).
  • Four, the finale: Puts all of these ideas to the test, executed by my friend Blxxd Bunny and I; i.e., using our bodies, labor and Satanic apostacy to camp the canon, effectively making it gay and Gothic (while keeping the first three sections of the “camp map” in mind).

Similar to the thesis statement, this chapter covers smaller terms lifted from the glossary regarding Gothic academia. They’re more niche and myriad than the Four Gs, so I wanted to take the opportunity to define them here; the “big ones” we can take our time with (and will confront repeatedly throughout the rest of the book).

As Bay says, “Don’t knock the cringe, knock the part of you that cringes.” In that sense, this map (and by extension, the entire book) attempts to reclaim the Gothic mode as deliberately campy since Matthew Lewis (Milton did it by accident, remember); rejecting it because it’s “outmoded” is a paradox and hypocritical because the Gothic has always been outmoded on purpose, employing hauntology and cryptonomy while placing things in quotes that either advance or reverse the process of abjection inside the chronotope. Distancing ourselves from “perceptive” pastiche/parody (camp) is to remove a powerful critical device from our arsenal during proletarian praxis, and instead amounts to us using whatever is given to us by moderates/centrists and the elite: controlled opposition. This is critically inert and will kill things before they start. There must be a chaotic, uncontrollable, impolite quality to what we do or it merely becomes another piece of capital in service of the profit motive.

With that being said, let’s mosey!

Note: As of now, the vast majority of the keywords have been introduced. A few remain, which I will highlight as usual in bold and color code. But the vast majority I have already introduced, meaning I’ll refrain from altering their font any further (apart from emphasizing a given talking point); i.e., because at this point, when originally writing the “camp map,” I decided not to keep doing so (owing to the fact that I was already moving away from said system while segueing into the Aftercare Symposium and Volume One). —Perse, 3/28/2025

(artist: Chin Likhui)

“Camp Map”; or “Make it gay,” part one: Scouting the Field

“It seems a pretty big hole,” piped Bilbo. He loved maps, and in the hall there was a large one of the Country Round (where he lived), with all his favourite walks marked on it in red ink. He was so interested he forgot to be shy and keep his mouth shut. “How could such an enormous door” (he was a hobbit, remember) “be secret?”

—Bilbo Baggins, The Hobbit

(artist: Victora Matosa)

As we have established, canon is heteronormative; camp camps canon, therefore sex, as “written on the map.” Simply put, sex is the “pot of gold” at the end of the rainbow.

As canon frames anything against the state as worthy of capital violence (summary execution), it’s important to recognize the nature of Gothic camp/iconoclasm as “terrorist” actions the state will put down with extreme prejudice. The draconian nature is disguised in the visual “hurly burly” as summoned from the past and celebrated for its badass, throwback qualities—a retrojection into the imaginary past in search of power according to Tolkien’s infamous treasure map as a continuation of the ghost of the counterfeit leading into more castles, maps, castles, shadow zones and so forth. The canonical search for power is made in light of Capitalism disguising its own exploitive model: a Faustian bargain and Promethean quest to varying degrees for differing purposes depending on the arrangement’s praxis. In canonical arrangements, the elite hand the less-marginalized a weapon and tell them where to put it: in us. It’s a little more complicated than that, but the outcome is brutal enough: tried-and-true “divide and conquer” tactics where the middle class quash rebellions before they can take root, then pat themselves on the back for being “the good guys”; i.e., White Knight Syndrome.

On the receiving end of the white knight’s lance is labor, which incentivizes the various oppressed groups to aggregate against by virtue of them being more prone to rebel: the state’s prerequisite victims for its police to abuse, thus profit from. As part of this marginalized sphere, the queer is shoved into the same dark zone with the “corrupt” and the monstrous-feminine’s animalized undead and demonic renditions thereof. We’ll consider other marginalized groups throughout the book; I’m starting with, and focusing on, queerness to camp canon with because there’s a tremendous genderqueer stamp on the historical process as one of genuine resistance; i.e., ever since Matthew Lewis “pulled a Milton” when making his own Satan to demonize canon with, “playing god” in the process. As Colin Broadmoor writes in “Camping the Canon: Matthew Lewis, Milton, & The Monk” (2021):

In 1796, against a backdrop of deadly state violence targeting LGBT people, a gay teenager anonymously published what has since become one of the best-known examples of the English Gothic Horror. His name was Matthew Lewis and his book is The Monk. Lewis’s graphic depictions of incest, rape, murder, gender-bending, and illegal same-sex desire violated every major taboo of British society and drew immediate calls for censorship and criminal prosecution. Not bad for a debut novel.

[artist: William-Adolphe Bouguereau]

These days, it’s not unusual to find the words “subversive” or “transgressive” nestled within glowing ad-copy or on the back cover of the latest franchise installment. Resistance will, after all, always be commodified—but if we allow transgression to become a mere buzzword, we undermine the revolutionary potential of art, especially art by marginalized members of society.

The Monk represents Lewis’s personal struggle against the sexual politics and constraints of the English literary tradition. As Michel Foucault observed in The History of Sexuality vol. I, sexuality-as-identity did not really exist as a cultural concept throughout most of the eighteenth century, however, by the time of Lewis’s birth those social and legal constructions of sexuality were shifting:

As defined by the ancient civil or canonical codes, sodomy was a category of forbidden acts; their perpetrator was nothing more than the juridical subject of them. The nineteenth-century homosexual became a personage, a past, a case history, and a childhood, in addition to being a type of life… Nothing that went into his total composition was unaffected by his sexuality (Foucault 42).

This transition at the turn of the 19th century from act-as-homosexual to person-as-homosexual was preceded by a dramatic increase in homophobic violence perpetrated by the state (source).

Queer discourse has obviously evolved and come (more) out of the closet since Lewis’ time. Unfortunately so have the monsters as a canonical discourse whose power is largely made-up but enforced regardless. Short of converting and going into the closet, the only canonical recourse we’re given is blame and death: a court of public opinion canonized to be our judge, jury and execution. To avoid the codified abuse that regularly befalls us on- and offstage, we gotta “make it gay” to expose the largely arbitrary nature of patrilineal descent (“Why you gotta make it gay/political?” being the chudwad’s classic refrain). To do this, we have to “camp the canon,” which needs a map all on its own, one we’ve already outlined piece by piece: the manifesto tree terms/map pieces explored during the thesis statement. They constitute the holistic entirety of what we’re working with: the pieces of the canonical castle as something to infiltrate, thus infect the twin trees of capital it guards. You wouldn’t want to invade a castle without having a map of its entire structure, would you? To form the “camp map,” this subchapter will not only assemble the map pieces formerly laid, but outline the whole process through various other germane keywords, and walk through a “siege” of the castle in warlike language (it’s something Capitalism acclimates us to through canon; in short, we all speak it). It’s time to do battle!

(artist: Max Prodanov)

“Why camp canon?” you ask? Because we have to! Canon is heteronormative, thus foundational to our persecution as built into capital out of antiquity’s Drama and Comedy into more recent inventions of the staged gimmick; i.e., of the back-and-forth wrestling match versus the Greek play’s chorus and musical numbers, but also the opera and castle as an operatic site of forbidden, extreme desire, guilty pleasure and possessive love. Capitalism needs enemies to fight who are different from the status quo and we fit the bill. In short, we fags “make it gay” for our own survival. This book’s praxial focus leans into canonical/regressive aka subjugated Amazonomachia as already “mapped out,” meaning if we want to camp canon/”make it gay” we have to recognize how canon functions through its heteronormative assembly as reassembled and ironically performed by us while wearing revolutionary cryptonyms (war masks that hide what we’re up to within the theatre as something that can give our attackers away when we break with tradition): subversive Amazonomachia. To this, canon is the false copy of the castle as threatened by terrorist forces daring to “make it gay”; i.e., a corruption of their “pure, benevolent fortress” into what they consider to be an unironic castle of sin, murder and all-around degeneration (in psychology, this is called projection; e.g., possessive love as something to project onto a racialized other inside a castle of madness). While standard-issue proponents (white, cis-het men and women) will automatically reject this proposition, token forces will often come over to their side, as well; i.e., as straight assimilators who unite under the state’s banner despite posturing as rebels. They unite with their colonizers against a common foe: themselves.

Such concessions are hardly unusual. As Joseph Crawford writes in his introduction to Gothic Fiction and the Invention of Terrorism (2013), “terrorist literature” in the late 18th century (the peak of the Neo-Gothic novel in Britain) developed in connection with state fears of worker rebellions labeled as “terrorism”:

The idea of a single Gothic literature of terror, stretching continuously from the 1760s to the present day, imposes a false unity on these early works, which were referred to as “Gothic stories” only because they were set in the “Gothic ages” (i.e. the medieval or early modern period) rather than the present day, and were more likely to be sentimental romances than tales of terror; the preoccupation with evil, fear, and violence, which is the defining characteristic of later Gothic literature, did not become a prominent part of the genre until the success of Radcliffe’s later novels in the 1790s. I thus became increasingly convinced that, although works referring to themselves as “Gothic” had existed since the 1760s, the true roots of the Gothicised rhetoric I had observed in the nineteenth century were to be found not in the anxieties of the mid-eighteenth-century middle classes, but a generation later; in the fearful decade at the century’s end.

It was in the 1790s that Gothic fiction and rhetoric first became truly popular in Britain; it was also in these years that Britain, like the rest of Europe, was struggling with the consequences of the French Revolution. Correlation does not equal causation; but it did not seem accidental that this new literary fascination with fear and violence should have arisen in the same decade that witnessed the Reign of Terror, and the consequent adoption of the words “terrorist” and “terrorism” into English. Several critics, such as Ronald Paulson, Robert Miles, and Leslie Fiedler, have already written on the relationship between the French Revolution and the rise of Gothic fiction, but they have tended to articulate this relationship in terms of an already-existing genre of Gothic terror fiction gaining new relevance and popularity due to its resonances with the events of the Revolution. It is my contention, however, that the relationship between Gothic fiction and the Revolution, “terrorist novel writing” and “terrorist” politics, is more fundamental than that described by Paulson and Fiedler. Gothic fiction did exist in the decades before the Revolution, but its character changed markedly over the course of the 1790s, with the Reign of Terror itself constituting a major watershed in the development of “terror fiction”; and I take seriously Kilgour’s suggestion that Gothic fiction could easily have remained a minor and little-read sub-genre of English literature, or even have dwindled away entirely, had it not been seized upon by writers eager to find new vocabularies of evil in the years following the revolutionary Terror.

In a very real sense, the Revolution created Gothic, transforming a marginal form of historical fiction chiefly concerned with aristocratic legitimacy into a major cultural discourse devoted to the exploration of violence and fear (source)

but also, I would argue, on account that it would potentially condition women to disobey their husbands (the classic Neo-Gothic readership was female) and workers to stop working for the state’s benefit. Those who stop get wacked. To this, recipients of the usual battery can, if not be condoned, at least be understood for their deals with the devil (the state). They’re tired of being the state’s punching bag, and if you can’t beat ’em, join ’em.

(artist: David Roberts)

Conversely, rebellious attacks are universally framed as “unthinkable” for an obvious double-standard; they don’t serve the elite, thus are demonized for it. As Robert Asprey writes in War in the Shadows (1975):

Terror is the kissing cousin of force and, real or implied, is never far removed from the pages of history. To define (and condemn) terror from a peculiar social, economic, political, and emotional plane is to display a self-righteous attitude that, totally unrealistic, is doomed to be disappointed by harsh facts.

The paradox of terror, so conveniently ignored by English public opinion, particularly middle- and upper-middle-class opinion during the Irish rebellion, is ages old. Celtiberian slaves working New Carthage silver mines must have regarded Roman legionaries as objects “of dread” inducing “extreme fear.” To enslaved minds, the legionaries were weapons of terror designed to keep the slaves in the mines-and apparently they worked very efficiently toward this end. From time to time, these and other slaves secretly rose to attack the Romans, who, upon seeing a sentry assassinated or a detachment ambushed and annihilated, no doubt spoke feelingly about the use of terrorist tactics.

But who had introduced this particular terror to this particular environment? The Romans. Had they other options? Certainly: they could have kept their hands off the Iberian Peninsula, or they could have governed it justly and wisely (as a few officials tried to do). Instead, they came as conquerors ruled by greed, and, in turn, they ruled by oppression maintained by terror. What options did the natives hold either to rid themselves of the Roman presence or to convert it to a more salutary form? Only one: force. What kind of force? That which was limited to what their minds could evoke. Lacking arms, training, and organization, they had to rely on wits, on surprise raids, ambushes, massacres. Was this terror or was it counterterror?

The paradox survived the Roman Empire. The king’s soldiers frequently became weapons of terror, just as did the rack and the gibbet. Feudal government of the Middle Ages rested on force (as opposed to the people’s consent), often on terror exercised through the man-made will of God reinforced by hangman’s noose or executioner’s ax. No student of the period can seriously condemn the protesting peasant as a terrorist, for here, as in the case of Romans in Spain and indeed of most governments, European monarchs and ruling nobility held options of rule ranging from the most benevolent to the most despotic. Their subjects, however, held limited options: submit or rebel. If they chose rebellion, the options were again limited, the main reliance being placed on native wit. But since native wit was often sharply circumscribed, most rebellions were doomed to expensive failure. Whatever the effort, whether a single peasant who in the fury of frustration picked up a scythe and severed the tax-collecting bailiff’s head from his body, or the group of peasants who grabbed pitchforks to stand against the king’s soldiers—the effort, more often than not, was not terror but, rather, counterterror (source).

Divide-and-conquer is a common state trick, generally by pitting workers against terrorist clichés of themselves: zombies and demons who not only refuse to work, but devote their labor towards violent resistance. Yet, the punching down is emotional as well as physical and effects all parties differently, including white cis-het people. More than anyone, they fear a lack of the structure whose genocidal history is known to them and who they consciously benefit from; i.e., inheritance anxiety in the face of the rabble as “getting’ froggy.” In their minds, the apocalypse plays out as Capitalist Realism always does: “Without the heteronormative structure and its sense of us-versus-them, man/woman, and inside/outside, the Cartesian Revolution would utterly unravel and with it the entire fabric of the space-time continuum!” It’s “catastrophizing” according to Capitalist Realism as “dressed up,” which our own costumed campy theatre and bodies walk the tightrope inside; re: subversive Amazonomachia. It gets crowded, fast, and when there’s no more room in Hell, the dead will march out from the state of exception and walk the Earth. Yet, this apocalyptic revelation is merely the breaking of the spell. The state of exception and the state’s boundaries haven’t actually come “from somewhere else”; they’ve been here the whole time (which Capitalism will profit on/recuperate through cancelled futures that simultaneously hide the profit game within its own worlds and violent theatre). To this, here’s a variety of implements that can work for the system or against it:

(exhibit 1a1a1h1: An assortment of collages/collage mise-en-abyme from throughout the book/companion glossary that features various gender roles in the Gothic creative mode. This is only a small taste. For more gender-non-conforming keywords, refer to the glossary’s definitions of “femboys, ladyboys, catboys; catgirls or really [anything] girls; bears, otters, hunks/twunks/twinks; butch/”futch”/femme lesbians; himbos, herbos. Note that cats are generally feminized in a traditional, European sense; i.e., as divorced from the Pavlovian conditioning and language of obedience/disobedience that dogs are known for. Puppy play of the iconoclastic sort fights class war by upending the idea of what a war dog is for [and other animals].

Middle, exhibit 21a2a [abridged from Volume One]: Artist, top left: Silverjow; top-middle: Jan Rockitnik; top-mid-right: elee0228; everything else: Ichan-desu. The athlete is a common physical marker of war personified through the imaginary past as something to evoke in popular media. By extension, social-sexual notions of warrior and strength interlock and “argue” through cross purposes: the body of the Amazon, bear or twunk as ripe for political discourse within the human form as a hauntological expression of power tied to combat sports and military culture. Subversions of this culture include the open fetishizing of muscular bodies with various masc/femme flavors that grapple with and otherwise interrogate double standards concerning the monstrous-feminine; i.e., in the militarized world of contact sports [which extends to the cryptonymy of “adventure” through the sublimation of war and rape].

Top-left, exhibit 5d1[from the companion glossary’s “monstrous-feminine“]: Artist, top-left: Gabriele Dell’Otto; artist, top-left and bottom: Persephone van der Waard and a model who wishes to remain anonymous; I’ll henceforth refer to them as Jericho. When healing from trauma, queerness is often symbolized as abjectly insect-like/uncanny as something queer people are forced into—i.e., a psychosexual, “corrupt,” medievalized ontology whose canonical role they don’t want to play but also desire to escape from using the same language: the queer/sodomite whose gender-non-conformity is synonymized with the “rape” of heteronormativity by the monstrous-feminine and whose beauty is feared by fearful-fascinated straight people conflating queerness as a universal symbol of unironic rape and madness. We do sometimes want to express our own trauma in relation to what we’re made out to be by our abusers, but ultimately we desire to be butterflies unto ourselves: free from trauma, from judgement, from harm.

Top-right: exhibit 5d2 [from the companion glossary’s “chaser/bait“]: Artist, top: Olivia Robin; bottom-left: Kyu Yong Eom; bottom-right: Claire Max. The feminine cock as something to show and hide becomes a dangerous game of undress for many traps; the masculine-feminine becomes an advertisement of “incorrect,” monstrous-feminine masculinity on the surface of female-appearing bodies before the clothes come off [although such bodies are habitually undressed by the Male Gaze; said gaze can be emulated by TERFs policing male and female bodies[1]]. Either liminality is dangerous for gender-non-conforming AMAB/AFAB sex workers, but also workers in general seeking to express themselves as different from, thus in resistance to, the canonical standard and its Symbolic Order/mythic structure. 

Bottom-left [from the glossary’s “Archaic Mothers (and vaginal spaces)“]: […] Artist: Patrick Brown.

Bottom-right: Excerpt from exhibit 56a1a [from Volume Two]: “West Virginia, mountain mama. Take me home, country roads.” Personified by the likes of Teddy Roosevelt, nature conservationism is a theme of conservative Americana, written by those who profit from it; i.e., John Denver’s music, arguably romancing the nostalgia of the highly destructive coal-mining industry. But Denver’s “Mountain Mama” is as much Mother Nature and its empathetic inhabitants who legitimately have a strong bond to nature and are recognized by society as “of nature” in a very Cartesian sense. Within these liminal positions, the thicc, tattooed bodies of cuties like Nyx and Blxxd Bunny are ample, fruit-like and covered in their own “Odes to Psyche[2]“—the butterfly as a hauntological symbol of transformation, death and stigma [the skull and the snake] signifying their body as a welcoming site of currently forbidden pleasures and harmony with the natural world.)

To this, our dangerous game—of making monsters by being ourselves—seeks to rewrite the boundaries and rules of power exchange/pleasure and pain; i.e., within pre-established/already-negotiated versions that do not serve working interests. We’re essentially “behind enemy lines,” effectively skirting the territories of canon’s shadow zone and shadow plays, which have routinely treated the monstrous-feminine as an Amazon “Nazi” (or some such scapegoat) nightmare to summon, battle and conquer (through physical or sexual violence) by a male action hero or subordinate inside Amazon pastiche; re: canonical/regressive Amazonomachia. These Gothic (hence unreliable/unsafe) narrators/narratives are routinely romanced in a very courtly sense through historical-material live burial of one being trapped within enforced theatrical schemes and their compelled gender roles’ harmful, unironic xenophobia/xenophilia towards the monstrous-feminine; i.e., as something to fetishize, pimp and rape as embodiments of the Destroyer persona and its equally cliché and fetishized victim counterpart.

Canon, then, features unironic theatrical violence in a half-real sense, pinned between the fiction, rules and real world as mimicking one another through the profit motive (see Ash, above: caught between the windmill door and the outside world as he tilts at the windmill; i.e., in the belly of the “dragon”). The canonical hero, including its compromises with power, becomes trapped (thus caught) in the act of killing a manufactured enemy forever let they risk becoming one themselves: the damsel or the whore, the detective or the demon, etc. This is less an idle threat and more a crisis-of-masculinity where those who “pass” try harder to blend even more in, thus avoid persecution when the state begins to eat itself. In this nightmare, you don’t wake up, but the canonically indoctrinated at least partially think they can provided they kill, survive or avoid becoming the monster. But like Doctor Morbius’ Monster from the Id, it always comes back, “sly and irresistible, only waiting to be reinvoked for murder![3]

Luckily this “bad game’s” canonical praxis can be camped—i.e., its harmful/unironic fetishes, kink and demon BDSM rituals, aesthetics, and “strict/gentle” operators—but doing so exists within the same shadow zone, on- and offstage in a half-real kayfabe: to teach good play and ironic/healthy fetishization, kink and demonic BDSM rituals, aesthetics, and “strict/gentle” operators. Canon and iconoclasm operate within the same discursive space; i.e., capital as (when left to its own devices) forever colonizing itself through the state’s profit motive. Our “creative successes” don’t just perform, thus illustrate

  • mutual consent
  • informed consumption and informed consent
  • sex-positive de facto education (social-sexual education; i.e., iconoclastic/good sex education and taught gender roles), good play/emergent gameplay and cathartic wish fulfillment/guilty pleasure (abuse prevention patterns) meant to teach good discipline and impulse control (valuing consent, permission, mutual attraction, etc); e.g., appreciative peril (the ironic damsel-in-distress/rape fantasy), invited voyeurism
  • descriptive sexuality

They also supply de facto education as a kind of salubrious regression—of us traveling to sites of imaginary trauma that are not entirely fictional or divorced from our lived pasts as inherited from older times, but also have been dolled up as “fun” by current power structures and their propaganda mills: canceled futures, aka hauntologies (re: Fisher). In a sense, we’re chasing the dragon ourselves, seeking to camp its unironic forms, often through subversive roleplay that engages in cathartic consent-non-consent; re: calculated risk during ludo-Gothic BDSM; i.e., through the conveying of informed negotiation (through the illustrating of mutual consent/the other praxial factors, above), safewords, fair (non-Faustian) contracts and boundary-forming exercises designed to help us heal from trauma; i.e., when seeing state-sanctioned markers of trauma/gargoyles during state crisis (which is perpetual and pandemic/endemic[4a]). It’s aftercare[4b] from an initial devastation stemming from greater devastations that, for us, weaponizes for class war against the state (whose own aftercare is harmful, thus dangerous).

There are dangers to us “acting out” inside this hellish territory but there is no “outside of the text” for us. As mentioned previously, we will be prosecuted for damaging canon, but also blamed for the systemic issues before, during and after breaking its godawful spell: those inside Plato’s cave attacking us rather than the canonical puppeteers duping them. In short, they’re crying “DAVRO!” for the elite in defense of the allegory of the cave’s canonical shadows on the wall—the state’s shadows, not ours.  And yet, the rewards in destroying canonical theatre and its shadowy deceptions far outweigh the risks; i.e., it’s far more dangerous to play along (to do nothing in an activist sense) because Capitalism incentivizes our routine destruction through the profit motive as built around genocide of an imaginary threat: us. We’re already locked into a scheme that renders us into meat for the soldiers to eat, monsters for them to kill and fuck (and often not immune to these same canonical spells and their harmful escape fantasies)—the proverbial chopping block, wedding bed and sacrificial altar as horrifyingly elided to serve one purpose: exploitation through bad instruction.

This includes the treatment of Gothic poetics more broadly as “drug-like,” which I’d briefly like to unpack. First, the privatized sex worker is a “one-in-a-million” beauty to trot out in front of audiences by canonical pimps (or bankers acting like de facto “pimps of pimps[5]“). As such, she appears like an angel descended from Heaven (or ascended from Hell, in a demonic form) to make all your dreams come true and your pain go away. Just don’t fall in love:

You can say anything you like
But you can’t touch the merchandise
She’ll give you every penny’s worth
But it will cost you a dollar first

You can step outside your little world
(Step outside your world)
You can talk to a pretty girl
She’s everything you dream about

[…]

But don’t fall in love
‘Cause if you do, you’d find out she don’t love you
(She’s one in a million girl)
One in a million girl
(Why would I lie?)
Now, why would I lie? (The Tube’s “She’s a Beauty” 1983).

(artist: Kristen Hanes)

Under the rise of neoliberalism, such music and imagery might look and sound cheerful, but something is amiss inside the heteronormative scheme: exploitation. Canonical media is historically-materially vindictive towards, and exploitative of, sex workers who don’t have control over their own bodies (which obviously has shifted somewhat in the Internet Age—a fact we will interrogate much more in Volume Three). During canonical instruction (we’ll consider iconoclastic sex work too, of course), the expected victims are targeted, marked and yoked ahead of time—like a lamb to the slaughter but treated as a kind of opiate for the masses. A “tasty cake” from head to toe and bound with invisible bonds (dogma and material conditions), the sex worker is fetishized against their will to cater to market forces dehumanizing them, or the worker as sexualized for similar dimorphic reasons that suit the state’s profit motive. As we shall see, any attempt to change the structure must occur within it (an absence of material conditions amounting to praxial invisibility).

Beyond normalized sex work through basic, off-canvas prostitution, monsters fulfill a canonical role as sexualized “punching bags”; i.e., under normal circumstances, everything unfolds inside a counterfeit, monomythic action plan—a frequently non-binarized, sometimes-furry homewrecker (re: Volume Two’s “Furry Panic“) and criminal Whore of Babylon (re: the Medusa, also in Volume Two [e.g., “Always a Victim“] but also the entire series). It is one whose routine appearance inside neoliberal (thus heteronormative) copaganda becomes war-like in Fisher’s sense of the hauntological; re: the entire cycle trapped in a “cancelled future,” which I call “dead futures” while synthesizing the idea in Volume Two’s “The Future Is a Dead Mall“: vis-à-vis Mark Fisher’s Capitalist Realism and hauntological dystopia as conspicuously decayed, thus trapped in Hogle’s conceptualization of “the narrative of the crypt.” This will literally play out in Metroidvania, when we examine that operatic plane (and its history and camp) in “The Map Is a Lie.”

Note: Originally Volume One and Volume Two were part of the same smaller manuscript; i.e., they were much shorter several years ago than they currently are—with Volume Two dividing into three modules totaling nearly one million words all on its own(!). Because of that massive (and previously unforeseen) jump in size, what these sentences refer to, here, would seem to imply closely neighboring ideas. I suppose that’s technically still true, insofar as all belong to the same grand web. Nonetheless, under present circumstances all belong to a constellation reaching across wider gulfs of written (and drawn) material. —Perse, 3/27/2025

(artist: Noah)

Metroidvania or not, such monotonous destruction must be escaped through itself; e.g., the Labyrinth of Crete and its own poor Minotaur hunted to extinction by Theseus being something for us to camp (often through ironically “heroic” bodies that cause gender trouble to develop Gothic Communism with by camping the monomyth, left); i.e., as transmuted from within (cyberpunks are conspicuously populated with ostentatiously dehumanized sex work: the sex robot). Often this “jail break” happens in drug-like ways; i.e., communicated through iconoclastic media as “drug-like” but not necessarily “on drugs” (remember, I wrote this entire book stone-cold sober). As Stuart Miller writes in “What is Acid Communism?”:

acid Communism/canceled futures

Acid communism is not a doctrine of hippy-esque communal living and psychoactive drugs. The commune, and psychoactive substances, have a role to play in the philosophy of acid communism, but acid communism is not a valorization of a hedonistic, hallucinogenic culture. In my opinion, acid communism is an evolution of thought, following from Fisher’s work on the hauntology of culture and capitalist realism. […]

Hauntology [for Fisher] is the belief that the future has been cancelled. Capitalist realism is the belief that there is no alternative to capitalism. […] What does it mean to say that the future is cancelled? For Fisher, it meant an inability to imagine anything new. His work on cyberpunk is a testament to this. The cyberpunk aesthetic we all understand is one that meshes advanced technology with late-stage capitalism. But to build that aesthetic, the familiar yet alien are transposed into the scene: the Japanese culture of Blade Runner, for example, may adorn the futuristic scenery, but its presence is a product of 1970s/1980s American xenophobia of the Japanese economic miracle subsuming their own. The great pyramids, skyscrapers and flying cars are all futuristic, but it’s retro-futuristic. It is how we used to imagine the future [lifted from Frederic Jameson’s “Progress versus Utopia; Or, Can We Imagine the Future?” 1982].

This is hauntology. In a world where the future has been cancelled, where we are unable to imagine new futures (we will get onto why shortly), society and culture is forced to look back onto the imaginings of previous generations (source).

To be a little more bold than Miller is, the recreational use of mind-expanding drugs and communal living is, in my opinion, absolutely fine (and in fact, vital to the process provided they are utilized in a non-harmful or self-destructive manner). Regardless, their experimental nature’s literal or figurative usage will be targeted for expected violence by powerful state forces concerned with a foreign/internal plot: drugs are used as an excuse for the state to police its population through drug wars of various kinds (including sex in general and the Gothic poiesis of monster sex). As John Ehrlichman, Assistant to the President for Domestic Affairs, declared in 1994:

You want to know what this [war on drugs] was really all about? The Nixon campaign in 1968, and the Nixon White House after that, had two enemies: the antiwar left and black people. […] We knew we couldn’t make it illegal to be either against the war or black, but by getting the public to associate the hippies with marijuana and blacks with heroin, and then criminalizing both heavily, we could disrupt those communities. We could arrest their leaders, raid their homes, break up their meetings, and vilify them night after night on the evening news. Did we know we were lying about the drugs? Of course we did (source: Vera’s “Drug War Confessional”).

This policing extends to subjugated Amazons; e.g., the TERF acting like a man historically does by becoming the token cop concerned with the foreign plot, thus checking the Amazon’s vagina to make sure it’s natal, thus not “on drugs”[6]; i.e., that she’s a “real, biological” woman and not some stinkin’ trans infiltrator stealing the valor of a real suffragette. This is a sentiment obviously held by TERFs acting besieged, thus requiring us to interrogate Barbara Creed’s observation of female, monstrous-feminine “non-victims” (mostly in cinema, no less) as potentially “TERF-grade,” meaning they’re perhaps a just little too fixated on biology and universal victimhood (exhibit 41g1a2) when deciding who threatens them (exhibit 1a1c) and who they compromise with—e.g., J.K. Rowling or Matt Walsh—when tag-teaming us/locking our asses up for being too “free” and open regarding our identities and self-expression; i.e., as sometimes involving actual drugs, but also just appearing drug-like: anthropomorphism (whose oft-sexualized, talking-animal “fursonas” we’ll unpack at great length in Volume Two’s “Call of the Wild” chapter):

(artist: Miles DF)

The dystopia of the “cancelled future” isn’t just personified on- and off-canvas; it’s summoned and lead to by a canonical (thus heteronormative) treasure map inside of itself, denoting an unironic gender trouble whose equally routine vanquishing (via the termination of the rebellious Amazon, fascist or black castle) is pure heteronormative copaganda engineered inside the Shadow of Pygmalion as a state-sanctioned creative process: the use of the treasure map to reach the Gothic castle as the lair/parallel space of the dragon lord, dragon and mother of dragons before slaying them in one fell swoop. The map also summons them through drug-like[7] ways to appear conveniently as fascist, Communist, non-white/non-Christian and/or queer scapegoats whenever and wherever Capitalism’s crises shift towards decay (fascism being Capitalism-in-decay; centrism being the normalizing of this procedure through moderacy/tone-policing, creeping gentrification, incrementalism, white savior antics, and American Liberalism/exceptionalism; and “Communism” being the universal scapegoat regardless of how nominal or functional it is; i.e., Domino Theory during Red Scare and other moral panics). The appearance of the monster is often proceeded by an ill omen that mirrors the residence as doubled in an uncanny sense: the return of the Gothic castle as a dark reflection of the heroic space having been corrupted by a foreign plot, a backstabber (the “bad servant” trope something we’ll examine during “Goblins, Anti-Semitism, and Monster-Fucking“).

Regarding space, power and theatre’s art/porn and heroes (monsters), the whole affair is liminal insofar as actors for or against the state utilize the same basic language. Within canon, the hauntologized castle suddenly appears, as does its mighty occupant and host of generals and legionaries. However, so does the old sage with the map that conveniently leads the heroes inside to take back what’s rightfully theirs. Everything is counterfeit, the parallel space of the castle, and its reaching the center of, using the map a liminal hauntology of war occupied by the projection of male/token insecurity and masculinity-in-crisis onto a perpetual corrupt/monstrous-feminine scapegoat as coming from somewhere else that looks just like home; i.e., a monstrous liminal expression as forever policed through monomythic copaganda and token gradients: Sting glows blue, meaning the home is under attack and must be defended by brave warriors and holy men to preserve its boundaries, its property (including women) from unholy thieves-in-disguise. The surface of him oozes stigmatized sexual dominance as unironically xenophobic/xenophilic. Through this singular staging and interpretation, our modern-day Count is basically a fish out of water/might as well have flown in from outer space to suction our damsel away with his tractor beam: He comes, he sees, he conquers; everyone else “suffers” in ways that lead to actual suffering:

 

Singular interpretations are dangerous[8] because they enforce the colonial binary through open endorsement and willful ignorance: killing orcs is fine and should never be questioned. The canonical reaction to ironic camp is hostile, reliably leading to our four basic behaviors:

  • open aggression, expressing gender trouble as a means of open, aggressive attack (disguised as “self-defense” reactive abuse): “We’re upset and punching down is free speech” (“free speech” being code for “negative freedom for bigots who want to say bigoted things” to defend the elite’s profit motive).
  • condescension, expressing a moderate, centrist position that smarmily perpetuates the current status quo as immutable, but also optimal: “This is as good as it gets” but also which can never decay.
  • reactionary indignation, using sex-coercive symbols (argumentation) to defend their unethical positions: “They’re out to destroy your heroes, your fun, all you hold dear (code for ‘the current power structure’).”
  • DARVO (“Deny, Accuse, Reverse, Victim, Offender”), defending the status quo by defending the people who enslave them (the elite) by going after the elite’s enemies, thereby defending Capitalism during decay. When it decays, these “gamers” see “their” games in decay and will defend those, seeing human rights as an affordable compromise in the bargain. They see themselves (and the elite) as “victims,” and class warriors as monsters “ruining everything” (like Satan).

Shouted with a toxic “well, if I’m angry it’s your fault!” the fantasy—of tilting at prescribed windmills to ward off difficult truths—is precious to uncritical consumers. As something to worship and uphold, sanctioned violence extends to token forms within and outside of the text (the subjugated Amazon; e.g., Ellen Ripley or Samus Aran) as killing the big daddy of fascism (Count Dracula, exhibit 1a1c) but also the big bad bitch of Communism (Archaic Mothers like Grendel’s Mother, exhibit 1a1a1f1; but also the Alien Queen and Mother Brain, exhibit 1a1c) and various moral-panic, usual-target representations, such as the witchdoctor/necromancer or barbarian chief: not just canonical Amazonomachia but regressive forms, whose bloody vaudeville is forever caught up in us-versus-them disputes for the state’s benefit (whose reactionary cultural forms denote the imagery as used during class/culture war as visually war-like [for canon] and camp as an unwelcome act of war that demands a canonical response; i.e., iconoclastic monsters are recuperated inside a canonical casus beli, aka a false flag operation[9]). Simply put, it’s practice for anti-labor sentiment—a military drill relayed through neoliberal simulations of canonical war’s “adventure story” and tactical combat (the videogame, but especially the shooter).

Token or not, “history” whether conceived as “fiction” or “non-fiction” have much in common, including the binaries that emerge during crisis and decay. The vampire never seems to the die, the damsel is always in the distress, and the hero is always primed to white-knight her. “I can’t save you until you’re in danger,” his actions seem to suggest, which intimates the structure at work/play. It enforces itself through intended performances that prescribe meaning through adherence to traditional standards: rewarding those with faith. Yet, historically the biggest criminals are those with faith under the status quo shielding themselves from the foreign menace—say nothing of those plotting revenge by crying “DAVRO!” to project their scheme onto someone else. Both tell tall tales to justify the abuse going on; i.e., the urban militarism and tales of far-off slaughter and devastation (which Tolkien gentrified by removing torture dungeons and open, gratuitous sex from his stories, instead populating his worlds with seemingly “chaste” orcs and men duking it out on the open battlefield).

I know we’ve covered a lot of ground up to this point, but we have a ways to go before reaching the “camp map” finale (exhibit 1a1a1i). Moving forward, I want to cover the reflection of Cartesian dualism/sexual dimorphism in heteronormative language as warlike and divided, as well as the banality of evil tied to this broader legendary process as “map-like” in its own right, inviting all manner of people to chase after its contents while denying the oppressed a chance to speak (silence and denial being a core function of genocide).

First, faith or not, the dialectical-material relationship is ongoing during oppositional praxis, and generates a variety of harmful binaries during work as sexualized/sex work to bring this enforcement about: the virgin/whore, angel/devil, doctor/nurse, damsel/detective/demon, missionary/sodomite, savior/saboteur, colonist/colonized, cowboys/Indians, cops/criminals (victims), forgiven/unforgiven, saved/damned, black-to-white persons and other ethnic minorities, Christian/heretic, skinny/fat, horny/chaste, slutty/modest, fuckable/marriage material, able/disabled, hellcat/shrew, black knight/white knight, predator/prey, the kayfabe of the babyface/heel, cat/dog (neurodivergent/neurotypical, introvert/extravert)—but also monstrous, tokenized iterations of these things that can be used for or against the state; re: Amazon pastiche (a monumental fixture of this book’s praxis; more examples: exhibit 1a1b) through the centrist or abject kayfabe of codified versions battling it out for “supremacy” (code for profit) versus the Satanic, anticapitalistic (thus anti-neoliberal/antifascist) iterations of the same base visuals informing the public mindset through Gothic aesthetics, over and over and over again; re: ACAB, meaning “All Cops Are Bad” but also, as I see it, “All (Canonical) Castles Are Bad” (or capital, but that’s a singular non—ACIB): all canonical castles need kings, cops, and victims (which the elite prey upon through state tools of violence privatizing land and labor until the sun burns out; re: the state is straight, ergo ASAB, APAB, ABAB and so on).

Contrary to canonical depictions (which often pit the criminal against a spectrum of cops), the descriptive sexuality and gender parody of iconoclastic monsters/ironic monster-fucking (and their castles and other lairs) actually yield many different interpretations simultaneously. So while the status quo’s singular and restrictive interpretations are Legion, so are the flexible, chaotic interpretations that Gothic Communists provide; and unlike the state’s singular, braindead tune, our darkness is “visible”/class, culture and race conscious, but unafraid to camp the ghosts of men like Milton and Marx, but also Tolkien and James Cameron’s varied treatments of the monomyth (and its castles) as literally mapped out. In other words, we look after our own by subverting thus transmuting any structures (castles, ghosts, maps or otherwise) designed or recuperated by the elite to parasitically grip, then render us into emotionally and Gothically unintelligent mulch; i.e., “correct” symbols useful to profit, into actual corpses the state uses, discards, or targets during moral panics of various kinds inside the state’s monopoly of violence/state of exception (e.g., the zombie apocalypse). All exist to promote the banality of evil. The greatest lie of centrist propaganda is that Great Evil is one, cool and two, actually the Nazis or some such cartoon scapegoat. The Great Destroyer wasn’t a dragon or a Nazi for the white knight to slay. Nor was Communism the much-touted end of the world (whose development is held hostage by the “mutually-assured destruction” of the elite’s ever-expanding nuclear arsenal and war market[10]). Instead, the Greater of Two Evils is actually powerful, old, white men—men known not for their intelligence, good looks or brawn, but merely their positions within capital.

The elite are the owner class, thus steal wealth behind impressive theatrics; i.e., the false copy as sold to workers who buy into the myth of crisis as “adventure” put on a map. Each time adventure calls, the elite throw the levers of power with a disturbing lack of scruples—i.e., to profit from, thus get their daily dose of blood via wage/labor theft (and other colonizing behaviors). In turn, the system alienates us from them and them from us and us from our labor and each other. War and rape flourish, but also synonymize with heteronormative sex under the profit motive. Meanwhile, the elite roost on systems of wealth generation and accumulation-through-exploitation, letting fascists kill and steal from labor movements, thus hoard their own draconian piles of stolen, non-generated wealth: Tolkien’s Lonely Mountain and the King Under the Mountain’s “pale, enchanted gold” inside a castle disguised as a mountain, but also Dracula’s “Castlevania” as the fearsome, operatic home of the proverbial dragon lord. As these exist, they—like Tolkien’s twin trees from earlier (exhibit 0b)—canonize camp using the theatrical language of war as a treasure map to explore then conquer relative to castles as far away or near. The map is of the castle or leads to it inside of itself. Doing so waters Valinor’s illustrious[11] two towers (oh, the irony) with fresh, perennial blood: the Base and Superstructure as clutched in the elite’s iron grip, but also their Pygmalions; e.g., men like Tolkien mapping war out in a never-ending refrain that defends the white castle, thus Capitalism, from a black-castle scapegoat. Before we can execute our own “camp map”—one that camps the manifesto trees, thus corrupts them towards our purposes—we will have to understand the original as something to transmute back towards developing Communism; i.e., we will have to camp the canonical map (and castle) as a simulator (thus educator) of war that has taken many forms since Tolkien’s heyday.

“There be dragons” is borrowed foreshadowing as resting over a legendary hoard exchanged between those sickened by it: a militarized gold rush charted by a map/”fetch quest” whose empowerment is false (doesn’t change your material conditions; in fact, it endorses the status quo, which worsens them) and whose consequences of blindly endorsing (versus the enjoyment of informed consumption) are felt all around the world as imitated by the copy of the copy of the copy—wars of extermination. Tolkien’s Middle Earth was basically Western/Eastern Europe, which was emulated by virtually all of fantasy canon; i.e., the monomyth as ludologized by Wizards of the Coast with D&D as a tabletop, head-in-the-sand response—canonically speaking—to 1960s counterculture selectively celebrating Tolkien’s novels while also playing around inside copies of them. This “shadow zone” is, itself, Grendel’s cave as a castle to invade and plunder while proving one’s manliness by confronting “corruption,” the monstrous-feminine, and various awesome mysteries that you deny through military optimism/the return of the king and “good war” to scapegoat the fascist tyrant; i.e., as the Greater Good does, defending capital by following the canonical map even when it transforms beyond what Tolkien would have been comfortable with: into an actual castle located on home turf or connected to one’s home turf through indisputable settler-colonial ties.

(exhibit 1a1a1h2a1: “When Alexander saw the breadth of his domain, he wept for there were no more worlds to conquer[12].” Videogames are war simulators; in them, maps are built not merely to be charted and explored, but conquered through war simulations. The land is an endless site of conquest, war, rape and profit carefully dressed up as “treasure,” “liberation” and “adventure,” but in truth, brutalizing nature during endless wars of extermination borrowed from the historical and imaginary past as presently intertwined:

  • top-left: Tolkien’s refrain, “Thror’s Map” from The Hobbit, 1937

—source: Weta Workshop

  • top-right: Thomas Happ’s map of Sudra from Axiom Verge, 2015

—source: magicofgames

  • bottom-left: Team Cherry’s map of Hallownest, from Hollow Knight 2017

—source: tuppkam1

  • bottom-right: Bungie’s map of the West from Myth: the Fallen Lords, 1997

—source: Ben’s Nerdery

Though certainly not unique to Tolkien, and popularized in the shooter genre vis-à-vis Cameron, Tolkien near-single-handedly popularized the idea of “world-building” in fantasy by making a mappable world full of languages he invented, but which he tied to the larger process of world war that has been replicated countless times since; i.e., the idea of the map as a space for conquest that paralleled the elite raping Earth repeatedly as translated to the videogame format; e.g., Myth, Axiom Verge, Hollow Knight, above [our focus, in the next subchapter, will be on Metroidvania, not the RTS].

Under Capitalist Realism, Hell is a place that always appears on Earth [or an Earth-like double]—a black fortress threatening state hegemony during the inevitable decay of a colonial body. Its widening state of exception must then be entered by the hero during the liminal hauntology of war as a repeatable, monomythic excursion—a franchise to subdue during military optimism sold as a childhood exercise towards “playing war” in fantastical forms; e.g., Castlevania or Metroid. Conjure a Radcliffean menace inside the Imperial Core, then meet it with American force.

Threatened, the state always responds with violence before anything else Male or female, then, the hero becomes the elite’s exterminator, destroyer and retrieval expert, infiltrating a territory of crisis to retrieve the state’s property [weapons, princesses, monarchic symbols of power, etc] while simultaneously chattelizing nature in reliably medieval ways: alienating and fetishizing its “wild” variants, crushing them like vermin to maintain Cartesian supremacy and heteronormative familial structures [a concept we’ll return to in Volume One’s synthesis symposium, “Nature Is Food,” including exhibit 30a]. Neoliberalism merely commercializes the monomyth, using parental heroic videogame avatars like the knight or Amazon pitted against dark, evil-familial doubles—parents, siblings and castles [and other residents/residences]—in order to dogmatize the player [usually children] as a cop-like vehicle for state aims [often dressed up as a dated iteration thereof; e.g., an assassin, cowboy or bounty hunter, but also a lyncher, executioner, dragon slayer or witchfinder general “on the hunt,” etc]: preserving settler-colonial dominance through Capitalist Realism by abusing Gothic language—the grim reaper and his harvest. Doing so helps disguise, or at least romanticize [thus downplay, normalize and dismiss] state abuses through their regular trifectas and monopolies; i.e., the CIA and other shadowy arms of state mercenary violence fronted by myopic copies—pacifying the wider public by mendaciously framing these doubles as [often seductive] “empowerment” fantasies.

All the while, dogma becomes “home entertainment” as a palliative means of weaponizing the idea of “home” against those the state seeks to control and exploit on either side of a settler-colonial engagement: the cop or the cop’s victims. Either is sacrificed for the state through its usual operations; i.e., for the Greater Good, except heroes are glorified as monstrous sacrifices serving “the gods” [the status quo] out of Antiquity into capital, whereas their victims are demonized as evil, thus deserving of whatever holy [thus righteous] retribution comes their way. Both are chewed up and spit out, the state’s requisite “grist for the mill” as it uses its own citizens to move money through nature: by defending itself from an imaginary darkness “From Elsewhere.” A fortress’ sovereignty is forged, as are its manufactured crises and saviors, but the outcome is still profit; the castle remains haunted by the ghost of genocide, suggesting the unthinkable reality that the hero is false.

[artist: Persephone van der Waard]

In neoliberal copaganda, canonical heroes are sent solo or in small groups, deployed as much like a bomb as a person; hired by the powerful, these “walking armies” destabilize target areas for the mother country to invade and bleed dry [a genocidal process the aggressor sanitizes with cryptonymic labels like “freedom” and “progress”]. To this, they are authorized, commissioned or otherwise sanctioned by those with the means of doing so; i.e., a governing body centered around elite supremacy at a socio-material level. After infiltration occurs, the agents work as a detective[13]/cop, or judge, jury and executioner—either on foreign or domestic soil, the place in question framed as loosened from elite control, thus requiring the hero [and their penchant for extreme violence] to begin with. This makes them an arbiter of material disputes wherever they are: through police violence for the state in its colonial territories at home and abroad. They always follow orders: “Shoot first, ask questions later and enslave what survives.”

In stories like Aliens, Doom and Metroid, the fatal nostalgia of the “false” doubled homestead is used to incite genocide, thus conduct settler colonialism inside of itself; i.e., through standard-issue Imperialism but also military urbanism; e.g., Palestine abroad[14] versus the death of Nex Benedict at home[15]. This has several steps. First, convince the hero that a place away from home is home-like; i.e., the thing they do not actually own being “theirs” [the ghost of the counterfeit] but “infested” [the process of abjection]. Then, give them a map and have them “clean house”—an atrocious “fixer” out of the imaginary past who repairs the “broken” home room-by-room by first cleansing it of abject things “attacking it from within,” then disappearing with the nightmare they constitute; i.e., purging these alien forces through blood sacrifice or even total destruction of the home itself. The iconoclast can reverse this two-step process, but must protect those queenly things of nature normally persecuted by Cartesian forces and their cartographic schools of violence; i.e., by using counterterrorist language and ironic roles of violence, terror and monsters redirected towards the state: Athena’s Aegis and the dark queen’s chaotic stare of doom, but also literal, manmade weapons illustrated during performative shows of force against state invaders attacking Galatea.)

As we shall see, the map-like aesthetics and centralization of the castle did transform a great deal (vis-à-vis Cameron), but its basic function as a conquerable space did not. The capitalist idea is obviously older than Tolkien, but not as old as Beowulf (though Imperialism and the Master/slave dynamic more broadly dates back to Rome). Somewhere in between, the Cartesian Revolution occurred and introduced the map as the ruthless European’s desire to conquer and profit from nature-as-female through a system of thought (Cartesian dualism) coupled with the map as a settler-colonial technology of conquest that would carry over from Tolkien into Cameron and countless copies of his version of the same basic map:

Cartesian dualism/the Cartesian Revolution

The rising of a dividing system of thought by René Descartes that led to settler colonialism. As Raj Patel and Jason Moore write in A History of the World in Seven Cheap Things:

The inventors of Nature were philosophers as well as conquerors and profiteers. In 1641, Descartes offered what would become the first two laws of capitalist ecology. The first is seemingly innocent. Descartes distinguished between mind and body, using the Latin res cogitans and res extensa to refer to them. Reality, in this view, is composed of discrete “thinking things” and “extended things.” Humans (but not all humans) were thinking things; Nature was full of extended things. The era’s ruling classes saw most human beings—women, peoples of color, Indigenous Peoples—as extended, not thinking, beings. This means that Descartes’ philosophical abstractions were practical instruments of domination: they were real abstractions with tremendous material force. And this leads us to Descartes’ second law of capitalist ecology: European civilization (or “we,” in Descartes’ word) must become “the masters and possessors of nature.” Society and Nature were not just existentially separate; Nature was something to be controlled and dominated by Society. The Cartesian outlook, in other words, shaped modern logics of power as well as thought.

[…] The invention of Nature and Society was gendered at every turn. The binaries of Man and Woman, Nature and Society, drank from the same cup. Nature, and its boundary with Society, was “gyn/ecological” from the outset. Through this radically new mode of organizing life and thought, Nature became not a thing but a strategy that allowed for the ethical and economic cheapening of life. Cartesian dualism was and remains far more than a descriptive statement: it is a normative statement of how to best organize power and hierarchy, Humanity and Nature, Man and Woman, Colonizer and Colonized. Although the credit (and blame) is shared by many, it makes sense to call this a Cartesian revolution. Here was an intellectual movement that shaped not only ways of thinking but also ways of conquering, commodifying and living [… that] made thinking, and doable, the colonial project of mapping and domination.

Finally, the Cartesian revolution was made thinkable, and doable, the colonial project of mapping and domination. […] Cartesian rationalism is predicated on the distinction between the inner reality of the mind and the outer reality of objects; the latter could be brought into the former only through a neutral, disembodied gazed situated outside of space and time. That gaze always belonged to the Enlightened European colonist—and the empires that backed him. Descartes’ cogito funneled vision and thought into a spectator’s view of the world, one that rendered the emerging surfaces of modernity visible and measurable and the viewer bodiless and placeless. Medieval multiple vantage points in art and literature were displaced by a single, disembodied, omniscient and panoptic eye. In geometry, Renaissance painting, and especially cartography, the new thinking represented reality as if one were standing outside of it. As the social critic Lewis Mumford noted, the Renaissance perspective “turned the symbolic relation of objects into a visual relation: the visual in turn became a quantitative relation. In the new picture of the world, size meant not human or divine importance, but distance.” And that distance could be measured, catalogued, mapped, and owned.

The modern map did not merely describe the world; it was a technology of conquest (source).

Tolkien’s quaint treasure map is no accident, then, but a hauntological cryptonym of settler colonialism’s dread function of the map displaced to a faraway “other world/castle” that curiously looks (and functions) a whole lot like Earth does now: “All roads lead to Rome.” In short, the Cartesian function of cartography has become ludologized, and the progenitor for that great disguise was Tolkien and his gentrification of war on a naturalized good-vs-evil: England is naturalized and its nature is good but under attack by unnatural things spilling out from foreign castles, caverns, and the underworld into Tolkien’s “new Eden” (dressed up in elvish reinventions of an imaginary Britain). Being infamously allergic to allegory, Tolkien didn’t want his readers to look too closely during these “baths in Styx.” Instead, the current order and perception of the world (the Cycle of Kings) must be preserved by throwing all of the blame Capitalism deserves onto a far-off double. Yet, his monomythic, warlike refrain, “stab the orc, spill his blood!” was seconded by Cameron’s Aliens as a far more openly Promethean story—one whose weaponized nostalgia presents the slippery nature of power as stolen (and unrightfully so) by imperial forces passing themselves off as “the good guys” inside a hyperreal crypt set in outer space.

In defense of the status quo, Cameron takes Tolkien’s refrain (the treasure map set mostly in nature) and patently applies it to an American revenge fantasy whose monomyth is an infernal concentric pattern relayed through the inclusion of women as heroic (thus monstrous) inside a local castle. For Tolkien, war is the province of man and fought to defend the white castle from the black; inside Cameron’s “shadow zone” of monstrous theatre, his Gothic war story supplies bullets[16] and Amazonian protagonists in defense of a fallen colony from nature (the Archaic Mother) as coming home to roost; i.e., Man vs Nature-as-monstrous-feminine funneled through the transportation of Heinlein’s bombing of “space bugs” of the Bretton Woods era (a chilling and gross metaphor for bombing China, Korea and Japan) to neoliberal politics remediated unto videogames. Like Tolkien, though, Cameron’s use of the treasure map would easily yield a videogame form: the entire shooter genre as a war simulator that echoed Tolkien’s cartographic refrain inside Cameron’s closed space relying on the same codified belief systems and behavioral instructions—one updated for a whole new generation of children via a variety of conqueror strategies styled as “fantasy,” “sci-fi,” and “horror,” but generally a combination during Cameron’s brand of what I call “military optimism“:

A widely successful and canonical work, Aliens‘ influence on the videogame industry is profound, inspiring the entire shooter genre. This includes:

[This research has since me writing “Military Optimism” back in 2021, culminated in my 2025 Metroidvania Corpus. —Perse, 3/27/2025]

Most shooters are sci-fi, but even fantasy outliers like Heretic (1995) were inspired by Doom. Shooters generally give the player guns to use against “alien” enemies—either from outer space, hell, or underground (aliens, demons, zombies). Strategy games are a bit more niche, and don’t focus on tactical reflexes, but the sentiment—of shooting bugs with guns—remains the same: “Die, monster! You don’t belong in this world!”

The idea—that anyone can shoot their problems—is a soldier’s fantasy. Although videogames shrink them into human-sized demons, we can’t kill our problems in reality. But a great many people seem happy with the fantasy because it feels empowering. Alas, this attitude doesn’t stay inside videogames. Fans of the shooter genre are often fans of real-world guns, and of war (source).

(exhibit 1a1a1h2a2: Cameron’s xenomorph’s take the alien’s acid blood [a defense mechanism] from the first film, and applies it to a creature called a xenomorph that demonizes the Communist stand-ins entirely and presents the marines as the fully-humanized military relief on par with Douglas Hickox’ racist settler-colonial apologia, Zulu Dawn [1979]:

We set out to make a different type of film, not just retell the same story in a different way. The Aliens are terrifying in their overwhelming force of numbers. The dramatic situations emerging from characters under stress can work just as well in an Alamo or Zulu Dawn as they can in a Friday the 13th, with its antagonist [source: Aliens Collection’s transcription of “James Cameron’s responses to Aliens critics” from Starlog Magazine, Issue #184, November 1992].)

 

Whereas Tolkien’s refrain is the High Fantasy treasure map—a false copy of the Earth as something to dominate through the centrist argumentation of so-called “home defense” during the classic monomyth—Cameron’s refrain is pretty much the entire shooter genre set in some kind of castle colony floorplan. But we want to examine Metroidvania, not Doom—in part because Metroid came far earlier and is an obvious videogame double of Aliens (with a warlike, female protagonist and villain, unlike Castlevania) that also happens to be much more about disempowerment than Doom is; but through the tradition of the opera, treats the castle as a physical, emotional and sexual extension of the mind: an exotic, oxymoronic, psychosexual place of madness, passion and music* to an imperiled heroine who suddenly can fight back much more than she was able to during Radcliffe’s day (the Great Enchantress often featuring music in her own castles, though often an eerie, far-off sort threatening to lure the heroine to certain doom). As we shall see, this “Gothic therapy” isn’t a net positive, and generally remains caught between the dampening constraints of societal expectations, stigmas and standards as things to canonize or camp by the heroine; generally her actions remain torn between two sides of herself at war inside the liminal space: being up to no good because a sexually repressed (and toxic) society thinks you are, versus actually doing anything that’s demonstrably harmful. It becomes something to acknowledge and relish in: “We’re totally being so wicked and bad right now!”

*Our focus in this subchapter isn’t strictly the music in Metroidvania, but I heartily invite you to consider its Gothic castle—the performative lands of madness and dark desire [compared to thunder and lightning, darkness and mist] but also duels and possessive, even obsessive, criminal love[17]—as something that is classically rather dance-like, often set to music of a dark and immodest sort (from a white, cis-het perspective; i.e., the appropriation of rock ‘n roll and jazz in Gothic environments (vis-à-vis Castlevania), operating as a kind of cautionary and tempting tone poem (e.g., “Night on Bald Mountain,” 1867) relayed through musical motion[18] inside said space. As with theatre, sex, and all-around BDSM activities of various sorts, there’s a genuine, albeit staged accuracy to how these things play out in our own lives; i.e., music literally sets the tone, tempo, and table, telling us how hard and fast to go when playing in whatever ways we decide; e.g., Trent Reznor’s “Closer” (1989, exhibit 43b): “You tear down my reason / It’s your sex I can smell […] I wanna fuck you like an animal […] You bring me closer to God!”

(artist: The Maestro Noob)

Beyond NIN, such “ludo-Gothic BDSM” applies to fucking, roleplay and/or dancing echoed through paraphernalia (and adult variants: sex toys) of assorted franchises that—unlike Radcliffe—actively help privileged people in the Global North (e.g., white girls) process survivor’s guilt/inheritance anxiety while still learning to think about the world differently through sex-positive kink, fetish and BDSM as “perceptive” Gothic counterfeits/counterculture, not blind enjoyment centered around themselves and their nerdy white fragility as something to buffer. It’s possible to still enjoy material culture during nerd sex as an extension or reclaiming of said culture (with someone or their partner wearing a t-shirt [or some such article] to tout their nerdy Gothic status as one’s trendy object of desire: the big-titty Goth GF as a stamp of, or stamped with, consumer pride that also contains cryptomimetic echoes of generational trauma inside of itself.

Dark desire, then, becomes something to compile and compound within various bondage and discipline exercises that, for all intents and purposes, constitute as “edging”—not the releasing of passion, but its prolonged storage until such a time as release is permitted by the one holding the reins). Indeed, enjoyment isn’t divorced from capital and monetization, but we can develop and raise cultural awareness and interconnectivity in meaningful ways while still getting to be the fantasies that Capitalism normally alienates us from (the unicorn not as a manmade, sequestered entity but one that is hidden behind paywalls, the resultant manufactured scarcity[19] granting it a rare, mythical appearance and appreciating value—compelled orgasms, aka “sad cum”); i.e., established through the artwork we make and games that we play as a second-nature mode of altered existence: self-definition as a basic human right, one that is quickly and readily understood at an intuitive level. It becomes a child-like curiosity and teaching that extends into adulthood, carrying Gothic Communism forward through workers [not the state] dictating the Gothic mode; i.e., their cultivating of emotional/Gothic intelligence with ludo-Gothic BDSM’s praxial synthesis and catharsis (the cultivation of daily habits—a topic for Volume One).

Note: As previously stated, when I originally wrote this volume, “ludo-Gothic BDSM” was only just being formed; i.e., the first deliberate appearance of the term that I can remember is in “The Map is a Lie’s” “Origins and Lineage” subsection (coming up, next). Any usage until that point in this volume is essentially a revision I included after the volume originally went live (many of those revisions actually happening for “The Total Codex” roll out, in March 2025). —Perse, 3/27/2025

Regardless of which shooter type, though, Cameron’s imaginary “Saigon” is the false copy of Tolkien’s refrain with a decayed imperial flavor from the start: a hyperreal site of endless war swept up in recent legends of the Gothic castle as something abandoned to walk around amongst/encounter through staged, quasi-operatic reenactments; i.e., going from good castle to bad castle (with no nature in between). Cameron’s displaced Saigon after the Fall is nuked into dust—if not from orbit the way that Heinlein always wanted (and robbing Star Wars of all its critical power in the process, exhibit 1a1a1h2b)—then from within a colony that was literally built to scuttle/self-destruct the way the company would want if they lost control to the guerrillas fighting them according to asymmetrical warfare. Before the blast, these chronotopes are full of enemies to kill, and take a variety of tiered forms that fit the regimented order of the material world under Capitalism: the lord, the knight, the peasant to the king, the general, the soldier to the boss, the mini-boss, the minion. The hero tracks down these threats; sees, kills and makes a violent example/trophy of them; and returns home with “his” war booty in tow.

Unlike Tolkien, Cameron’s world of warmaking isn’t a boys-only club. Outside of Doom (which has no women anywhere), the monstrous-feminine remains a core component of the shooter’s core design. For starters, Samus Aran and Mother Brain clearly were modeled after Ripley and the Alien Queen. Indeed, Samus follows up Ripley as the aloof, no-nonsense sex object that Scott originally disrobed and Cameron handed an assault rifle; this makes her Nintendo’s archetypal Amazon, a monster girl (exhibit 1a1a1h3a2) of the neoliberal Japanese hauntology that Nintendo would run with—literally. With Metroid, they took Cameron’s refrain six years before Doom and built a (for the time) spatially-unique TPS (the non-linear maze design being foundational to what Metroid-style Metroidvania are). Despite the side-scroller viewpoint, the game is just much a race as Doom is. Yes, the spaces are far less straightforward or focused on the pure killing of enemies, but the game also wasn’t aimed at young men the same way that Doom was. After the hero’s identity was revealed, the game’s military operation yielded a second, hidden function: foreplay and roleplay with a feminine slant. Samus’ actual mission became something of a runner-up to the world’s longest striptease imperiled by Gothic aesthetics and music[20]: the Amazon in a man’s world/montage, and disempowered as much as she was empowered (seriously, the first 1986 Metroid is hard and not user-friendly like the later games are).

(source)

Whether fantasy, horror and/or sci-fi, maps are central to war as something to navigate, thus educate through theatrical instruction. This obviously didn’t start with Cameron; it started (in the 20th century) with Tolkien’s popular use of the map as a disguise for war functioning as usual. Tolkien was also more overtly Biblical and patriarchal than Cameron, his sylvan Valinor giving us a convenient model for the twin trees of oppositional praxis (the Biblical rendition of the Base and the Superstructure being the roots of Capitalism’s typical commodifying of war). In general, we want to camp the trees by pulling a “Satan,” which can either mean making monsters or making places for monsters to exist. As this subchapter focuses on the navigation and interrogation of canonical Gothic space, this means we’ll have to camp the duplicates of our aforementioned treasure map representing the trees in praxis; i.e., what constitutes the Base and the Superstructure within the technology of conquest—its locations and embodiments of power (the castle) expressed in theatrical language when following the map inside of itself to a pandemonium-esque “shadow zone.” Games and theatre aren’t just powerful educational tools unto themselves; they teach us how to communicate as people generally do: through games, play and various staged performances and deceptions that can rewrite belief systems and codified behaviors—i.e., fear and dogma as something to play with on- and offstage during the same basic conversations.

To this, I’m focusing on Cameron (and shooters) for a reason. One, I’m an expert in shooters and Metroidvania. Two, whereas Tolkien’s maps generally require a lengthy trek to somewhere else, interrogating torturous power at the end of a long journey (with smaller, shadowy pockets of Gothic, Numinous power scattered throughout: barrow-downs, Moria, Old Man Willow, etc), Cameron’s war theatre places the Promethean element directly inside the “shadow zone”—right on a colonial site that uncannily resembles home: the castle—the imperial site of power—not just as faded, but abandoned and overrun with ghosts who have a bone to pick with us. In short, we’re already in “Rome” and there’s a much higher concentration of vengeful ghosts to interrogate in a Numinous sense, thus more chances to camp war and rape represented through a pedagogy of the oppressed that reflects on home (albeit through a double of itself, explored onstage). To this Cameron’s use of the black castle acknowledges its updated settler-colonial function both tied to a white castle at home, and the colony being reclaimed by nature in ways that Tolkien is completely hostile towards. For Tolkien, nature is simply good, “of the home” in ways that project colonialism onto a faraway evil site; nature has nothing to say about the West doing these things/acting like Rome. The Ents punish Saruman for his excessive industries, but not the elves, Hobbits, Rohan or Gondor—they conduct “Goldilocks Imperialism”/Bretton Woods; e.g. the wood elf king locking up Thorin and company in his dungeons versus Sauron “taking it too far” (thus being the perfect one to blame when the trees start to die. As usual, Tolkien blames everyone but the state).

So, while we want to camp Tolkien’s refrain, I think the best route in doing that is to make it Gothic the way that Cameron did and then critique that: a site of war that makes much more room for warrior women and monstrous-feminine entities and spaces akin to Grendel and Grendel’s mother haunting the castle, but also its liminal hauntology of war as ping-ponged between a white castle and a black castle superimposed over each other. This is where “Cameron’s” redeployments come in—in part because war involves less walking than it did in Tolkien’s day, but also because Cameron’s infamous story had a female-centric, Promethean element that Tolkien largely did not (Eowyn was the exception that proved the rule; i.e., she had to crossdress as “Dernhelm” to act like a man in secret to defend her lord and her kin, King Theoden[21]). We’re going focus, then, on the Metroidvania as stemming from Cameron’s approach to the treasure map—i.e., critiquing power as centralized in a Gothic sense around the monstrous-feminine castle, not its surrounding countryside: a doubled, liminal space full of Numinous concentrations of power and violence, and whose spirits and monsters are far more Promethean to engage with than Tolkien’s manly heroes and necromancers (shoving poor old Shelob into a pit somewhere). In short, the map as a space to actually explore is far more decayed and troubled by the shadow of war as bound up in whatever the heroes are fighting for being worthy of critique, thus camp. Even so, when executed by Cameron for its intended purpose, or by players of the Metroidvania that followed, the basic function of the treasure map is intact and plays out like Tolkien’s does. Keeping this in mind, we can reflect on Tolkien’s refrain while examining videogames inspired by Cameron’s neoliberal call to war through female soldiers battling against monstrous-feminine Indigenous enemies.

Another reason to focus on Cameron versus Tolkien is his canceled futures (and their ubiquitous offshoots) are tied directly to war as an openly settler-colonial process. Including the shooter genre he single-handled inspired by ripping off Tolkien’s refrain, videogame canon more broadly is neoliberal, thus heteronormative through the ludic scheme of war and its liminal hauntologies; i.e., as fractally recursive in a cartographic sense that feels hyperreal (the real world behind the canonical map of empire as destroyed, which in turn requires the in-text map to decay to hide the systemic exploitation through dead futures). Cameron’s retro-future space world (war in space) is utterly primed to be interrogated for these reasons. Within his complicated mirage, the endlessly concentric offerings of false power and false hope[22] occur through the neoliberal’s Faustian ludic contract as map-like, but also a Promethean Quest (stealing “fire” from the gods) that obliterates the hero once followed to its fearsome and all-consuming central conclusion; re: the infernal concentric pattern (which again, Tolkien shies away from by having the lands of darkness be a temporary stopping point). My master’s thesis and postgraduate writing serve to illustrate that point within Metroidvania; i.e., as closed space, but also a palliative Numinous whose lured “victims” may play around with in a broader sense of ludo-Gothic BDSM—i.e., not restricted purely to videogame play trapped inside digital gameworlds, but informed by them and their torturous content as expanded to the half-real space between the fiction and the rules: Zimmerman’s “magic circle” as expanding outside of the television or computer screen to account for the complexities and indiscretions of games executed/negotiated in practice, not in theory.

This flexibility of theory and play allows workers to playfully comment on larger issues present within their own social-sex lives that are themselves informed by bigger things and counterfeits of those things: castles of castles, maps of maps of maps, across all medium and life imitating said media and vice versa. The next subchapter will divide into two parts that unpack these heady concepts more through the Metroidvania as a germane example of performing power that we can iconoclastically apply to Tolkien’s refrain through Cameron’s echoing of said refrain; i.e., as a parallel, urbanized map/castle floorplan to his own open-world territory of conquest that interrogates power and trauma directly inside a closed space: a castle with an imperial history tied to the so-called “good place.” Unlike Tolkien, Metroidvania are thoroughly Gothic in their liminalities (technically Tolkien’s world is designed to be moved through, but I digress) but need to be camped based on all the argumentation that we’ve already laid out concerning our aforementioned “shadow zone” (the Superstructure): ACAB, thus requiring the canonical variants of a castle (and its arrangements of power) to be camped. Our third subchapter will consider this shadow space as already recultivated/camped by Gothic Communists “putting the pussy on the chainwax” (reclaiming the Base): camping the castle monsters. Finally, the fourth and final stage of our “camp map” (exhibit 1a1a1i) will give a short demonstration, effectively taking our manifesto-tree building blocks (already laid out in the thesis statement behind us, before having assembled them here, in the “camp map”) as leading forward by example into the symposium.

Got all that? Good! Now let’s keep following/assembling the yellow brick road and see where it leads, laying down more steps as we progress using the steps behind us to do so (using canonical bricks to build a campy castle, brick by stolen brick). Onto part two and the Metroidvania as something to outline and camp…

Onto “The Map is a Lie; or, Metroidvania and the Quest for Power (opening and part one: ‘Origins and Lineage’)“!


About the Author

Persephone van der Waard is the author of the multi-volume, non-profit book series, Sex Positivity—its art director, sole invigilator, illustrator and primary editor (the other co-writer/co-editor being Bay Ryan). Persephone has her independent PhD in Gothic poetics and ludo-Gothic BDSM (focusing on partially on Metroidvania), and is a MtF trans woman, anti-fascist, atheist/Satanist, poly/pan kinkster, erotic artist/pornographer and anarcho-Communist with two partners. Including multiple playmates/friends and collaborators, Persephone and her many muses work/play together on Sex Positivity and on her artwork at large as a sex-positive force. That being said, she still occasionally writes reviews, Gothic analyses, and interviews for fun on her old blog (and makes YouTube videos talking about politics). To learn more about Persephone’s academic/activist work and larger portfolio, go to her About the Author page. To purchase illustrated or written material from Persephone (thus support the work she does), please refer to her commissions page for more information. Any money Persephone earns through commissions goes towards helping sex workers through the Sex Positivity project; i.e., by paying costs and funding shoots, therefore raising awareness. Likewise, Persephone accepts donations for the project, which you can send directly to her PayPal,  Ko-FiPatreon or CashApp. Every bit helps!

Footnotes

[1] In TERF circles, male gender-non-conforming bodies are classically seen as active; i.e., as “men in dresses” invading “real women’s” spaces, versus gender-non-conforming AFAB persons; the latter are treated as passive—merely “confused,” generally by a Jewish conspiracy that has convinced them not to reproduce for the state.

[2] Allusions to John Keats’ “Ode to Psyche” (1819):

And in the midst of this wide quietness

A rosy sanctuary will I dress

   With the wreath’d trellis of a working brain,

         With buds, and bells, and stars without a name,

With all the gardener Fancy e’er could feign,

         Who breeding flowers, will never breed the same:

And there shall be for thee all soft delight

         That shadowy thought can win,

A bright torch, and a casement ope at night,

         To let the warm Love in! (source).

[3] From Forbidden Planet (1956), a sci-fi/horror film about a magic machine inside an ancient, abandoned, alien civilization that once accessed, releases the inner demons of a wizard-like scientist (the film was based loosely off Shakespeare’s The Tempest, 1611—a story about a wizard named Prospero whose magical books lead him to seek revenge against the military men who wronged him).

[4a] Pandemic meaning “spreading to/spanning all land masses/the entire globe,” endemic meaning “native to a given area, or becoming native or naturalized to said area over time.”

[4b] I’m being rather playful with my terminology, here. “Aftercare” generally refers to the “wind-down” or relaxation period following intense BDSM. It’s meant to give the triggered or aggravated party time to destress after a stressful activity that releases the lion’s share of said stress. But in situations of endless crisis, waves of terror are met with canonical violence to try and end the stress causing them. Except they become “bad aftercare” by existing within crises and without trying to end them; they just kick the can down the road and call it “leveling up” (the gaming term for “progress”). For us, “leveling up” is surviving trauma, but also contributing to the Cause by ending crisis as a perceived reality the state forces onto its workers to pit them against each other for the profit motive. Said motive reliably turns people into cops and victims, colonizers and colonized. Those inside the in-group are “the haves” and are lauded for their conquests; those in the out-group are “the have-nots” and are forsaken for being weak, pagan, doomed, etc.

[5] Banks exert tremendous control over sex workers, but also the companies that employ them. As Eloise Berry writes in “Why OnlyFans Suddenly Reversed Its Decision to Ban Sexual Content,” 2021):

So why did OnlyFans (briefly) decide to ban the kind of content which had come to characterize its platform? “The short answer is banks,” said Tim Stokely, the site’s British founder and chief executive. Banks, he claimed, are refusing to process payments associated with adult content. In an interview with the FT, Stokely singled out BNY Mellon, Metro Bank, and JPMorgan Chase for blocking intermediary payments, preventing sex workers from receiving their earnings, and penalizing businesses which support sex workers. He declined to reveal OnlyFans’ current banking partners. This follows similar behavior by payment service providers which have begun to dissociate from the porn industry. After a New York Times investigation found images of rape and child sex abuse on Pornhub, Mastercard and Visa prohibited the use of their cards on the site in Dec. 2020.

In response, Pornhub removed all content produced by unverified partners and implemented a verification program for users. In April this year, Mastercard announced tighter control on transactions of adult content to clamp down on illegal material. The requirements included that platforms verify ages and identities of their users (source).

While the banks’ reason might sound genuine and sex-positive on its face, the material reality is bankers are punishing sex workers for the corporate deregulation of their own labor—i.e., the usual fat cats protecting their own image after the consequences of deregulation’s criminogenic conditions invariably come to light. Meanwhile, the incidental criminality of bad-faith actors within said conditions are not punished; they are sex traffickers and sex pests who already operate anonymously from the shadows. Instead, sex workers are punished when they are denied (often for many) the only means at their disposal for financial independence.

[6] Gender-affirming care includes the injection of synthetic testosterone as a controlled substance (whose usage is selectively policed by those who maintain the heteronormative standard; i.e., looking the other way when cis-het male athletes [and tokens] use performance-enhancing drugs, but cracking down on trans athletes [usually trans women] attempting to transition in the field of sports. “Think of the women!” is argued to abuse trans people and cis-het women for the benefit of the status quo—men).

[7] The Vikings loved their drugs before going on raids, going berserk and killing for the gods by slaying the gods’ enemies; re: Grendel and Grendel’s mother, but really anyone comparable to them using drugs or drug-like poetics in ways that break canon’s kayfabe.

[8] In the words of my friend and mentor, Dr. Sandy Norton, if anyone tells you there’s only one correct interpretation of something, run.

[9] A “special military operation” built on false pretenses; i.e., “they fired first,” to which the “offended” party hits them with everything they have, using that as an excuse to invade and colonize their land. It’s not simply a Nazi tactic, but Imperialism-in-action regardless of who the aggressor is; e.g., America’s “special military operation” into Iraq and its surrounding countries during the so-called War on Terror (a poorly disguised excuse to conduct Imperialism as usual under the façade of “the end of history” by bringing “Democracy” to the rest of the world, aka proxy war or neo-colonialism: they’re the “terrorists” and we’re conducting “counterterrorism.” It’s the usual black-and-white antics of the colonial binary in action).

[10] Re: GDF’s “There Was No ‘Cold’ War,” “NATO Is Risking Nuclear War for Money,” and “No, We Didn’t Need to Nuke Japan.”

[11] Beware any white castle touted as “exceptional”; e.g., Coleridge’s notion of a Gothic cathedral. To camp them, you first have to view them without rose-tinted glasses.

[12] A canonical misunderstanding/misquoting of Plutarch written by neoliberals needing an evil bad guy to chew the fat. As Anthony Madrid writes in “And Alexander Wept” (2020):

Remember Die Hard? I don’t. I saw it right around the time it came out, and all I remember is Bruce Willis, barefoot, running through broken glass. That, for me, was a metaphor for watching the movie. Fans of the film, however, will recall its dapper German villain, Hans Gruber, smacking his silly lips and gloating at some private victory. He puts his fingertips together and says in facetiously tragic tones (clearly quoting something from High Culture and referring with cozy irony to himself): “And Alexander wept, seeing as he had no more worlds to conquer” [that’s a misquote]. Then he smiles with evil-genius self-satisfaction and says: “Benefits of a classical education.” / Yeah. Except that quote would never come up in the context of a classical education, unless the instructor happened to be taking a jolly detour, nose in the air, to attack a piece of legendary crap that no student of his must ever traffic in. […]

A few facts. The monkeys who wrote Die Hard did not invent that quote. […] It comes up in certain classic English poems from the seventeenth century [e.g., Edmund Waller addressing Oliver Cromwell in 1655 …] The quote is a hash of three passages in Plutarch, first century CE. Two of the passages were made available to English speakers (most notably Shakespeare) in 1579, in the translation by Thomas North. […] Look at this rather nicer version [of Plutarch’s “On Tranquillity of Mind”] by everybody’s favorite courtier, Sir Thomas Wyatt [for Catherine of Aragon]:

Alexander, whan he herde Anaxarchus argue that there were infynite worldes, it is said that he wept. And whan his frendes asked hym what thing had happened him to be wept for: “Is it nat to be wept for,” quod he, “syns they say there be infynite worldes, and we are nat yet lorde of one?”

[…] Alexander is not weeping in sorrow that there are no more throats to cut. This is not a picture of a man at the end of a career of world conquest; he’s at the beginning. “Look at all these throats—and I haven’t even cut one!”

[…] And therfore, seing that his fathers dominions and Empire increased dayly more and more, perceiving all occasion taken from him to do any great attempt: he desired no riches nor pleasure but warres and battells, and aspired to a signory, where he might win honor.

Now that’s from Plutarch’s Life of Alexander. No tears, but definitely the guy Gruber had in mind, the Godzilla he’d heard about in German day camp. Here’s a prince who wants to conquer for the sake of conquering; he doesn’t care whether Macedon comes out on top or not, except insofar as it’s compatible with his personal glory (source).

In short, Gruber’s misquoting of classical history is a kind of bad education that invites the fash-coded baddie in a neoliberal copaganda to steal from the fictional elite, while the real-world elite rewrite the past along these historical-material lines; i.e., neoliberal apologia regarding war as essentialized through men just like Gruber.

[13] We’ll examine the Gothic role of various (often female) detectives in science fiction more in Volume Two, including the sections “The Demonic Trifecta of Detectives, Damsels and Sex Demons” and “Call of the Wild, part one.”

[14] Which is generally something to deny (Noah Samsen’s “Genocide Denial Streamers,” 2024) or debate when, as the Youtuber Shaun points out, there is nothing to debate whatsoever—a genocide is occurring and it is wrong (“Palestine,” 2024).

[15] Persephone van der Waard’s “Remember the Fallen: An Ode to Nex Benedict” (2024).

[16] As per the Military Industrial Complex and copaganda, thanks to Cameron we had yet another genocide on a “savage continent” being led by firearms: the “holocaust by bullet” oscillating between Western forces executing settler-colonial against the usual targets being enacted by a superior righteous force against a primarily melee-implemented or non-Western target of colonial violence; i.e., “kill the Indian, save the man” to gentrify the territories by lethal force. Except now it was projected onto the pure imaginary as something to replicate by anxious colonial inheritors/guilty benefactors being acclimated to war stuck on loop during the end of economic history (Capitalist Realism). Not only was Doom (1993) already a clone of Aliens, but it went on to spawn countless clones of itself associated with young white men and “gamer” culture predominantly told through personal computers (see: Michael Hitchen’s “A Survey of First-person Shooters and their Avatars,” 2011). During its heyday Doom had more copies of itself installed on personal computers than the Microsoft Windows operating system (quite a feat considering Bill Gates’ monopolist approach to computer software):

In late 1995, Doom was estimated to be installed on more computers worldwide than Microsoft’s new operating system Windows 95, despite million-dollar advertising campaigns for the latter. The game’s popularity prompted Bill Gates to briefly consider buying id Software, and led Microsoft to repurpose their Doom porting project into a promotion of the new operating system as a gaming platform. One related presentation, created to promote Windows 95 as part of Microsoft’s Judgment Day event, had Bill Gates digitally superimposed into the game, killing zombies with a shotgun (source: “Doom95,” Doom Wiki).

Doom apes the plot to Rambo: First Blood (1982) without irony—i.e., the AstroTurf guerrilla planted in the jungle and killing every “demon” in sight. Decades after the original game released, the sentiment of trying to escape hell by killing as many demons as possible was stamped in the gamification of the Vietnam War necrometric: victory as literally determined and advertised by kill counts. This is very much the arcade-style points system Rune Klevjer says Doom didn’t have: “Doom had done away with the score-points and player lives from Wolfenstein 3-D, and thereby erased two of the most distinctive characteristics of the arcade. Still, the arcade aesthetic dominated in terms of movement, characters and combat. Over-sized guns and hordes of spectacular enemies went hand-in-hand with a fast-paced, frantic and almost balletic style of play” (source: “Way of the Gun“).

Even as I write this, though, Karl Jobst says in his latest video, “In Doom, there is simply nothing more “alpha” or satisfying than finishing a level and seeing a big beautiful 100% next to kills. There’s just something cathartic about knowing there was literally no more pain you could have inflicted; you are a beast, and every 100% you deliver should serve as a warning to every other demon out there that you’re coming for them and you will not stop until every last one is dead” (source: Karl Jobst’s “Impossible Doom Challenge FINALLY Completed After 30 Years!” 2023). In a word, it’s disheartening because the so-called “gamer mindset” applies victory and winning to everything that qualifies as a demon, including women, minorities or anything else that tries to be political, which that you can simply win against through force or by virtue of the fact that you’re a man, thus always right. Raw numbers is ok if you’re doing it; e.g., the “37 cocks” double standard from Clerks (1994): Dante is simply livid when his girlfriend tells him (under duress) that she sucked 36 dicks before him, but his fucking of 12 girls before her is “no big deal.”

[17] Such romances arguably taken to toxic, theatrical extremes by bored white women—e.g., Wuthering Heights—while also saying something about the awful, highly controlling nature of institutional marriage. I think this duality is often something that is overlooked by white women who consume and expect things of what they call “literature” and “romance”:

The main thing that irritates me about romance in literature is the unfortunate tendency to glamourize adultery.  Interestingly, people in films or television who are adulterous tend not to fare too well – soaps etc are very keen on giving people their comeuppance.  Literature tends to get a bit caught up on the beauty of it all and loses sight of the fact that adultery tends to boil down to an inability to keep your pants on even though you’ve promised that you would (source: Girl with her Head in a Book’s “Top Ten Dysfunctional Couples in Literature,” 2015).

For one, their idea of “literature” and “romance” seem to be highly prescriptive: love has to be amatonormative and healthy as a means of entertainment, first or foremost. But satire can be staged, highly theatrical and ironic. Romeo and Juliet, for example, is a parody of precisely the kinds of stories that were being written in Shakespeare’s day—it’s literally a joke told with a straight face.

In the Gothic spaces we’re examining with Metroidvania, the operative function is Gothic insofar as it is liminal—trapped inside the castle, but also conflicting notions of what is correct and incorrect regarding agency and desire, sexuality and power for persons who generally would have been denied all of these things. They become doubled inside of themselves, arguing not just onstage but in the minds of the audience interpreting them. Keep this in mind when we examine Castlevania and Jojo in part three of the “camp map.”

[18] For a fun example (and personal favorite), consider Metroid’s fan music: “When I think of Metroid 1, I specifically recall its dark foreboding atmosphere. You could hear this in 2000s cover bands like the NESkimoes and the Minibosses. This dark recollection has been erased by Nintendo’s reimagining of Metroid’s past. The threat of war is no longer a shadow that darkens the mood; it’s like riding a bike, only waiting to be picked up. To this, I can’t imagine future generations producing anything as dark as “Norfair Tenement Blues” (2004) or “Kraid” (2000). The caution is gone, replaced with bravado [of a post-9/11 word]” (source: “Military Optimism”). “Norfair Tenement Blues” is a great song—a cross between Nine Inch Nails and Metroid, it really nails the mood, but with a trademark ’90s gloom: war is something to fear.

[19] Whereas Sir Peter’s deal with Antiquity denied all magic by locking it away inside a vault, Peter S. Beagle’s 1982 adaptation presented the folly of this arrangement by having the old king go mad because the only thing that made him happy were the unicorns held prisoner at his castle—not one or two, but literally all of them. Freeing them was a mercy to him and the unicorns, but also proof that sexy monsters don’t disappear after Capitalism is transformed into Socialism and finally Communism; they’re simply spread out and are shared in a system that doesn’t turn you into King Haggard (the ultimate crook/chaser)—i.e., by dismantling the systemic power imbalances that create perceived advantages through unequal, coercive arrangements of power and material conditions; e.g., the ability to “game the system” through its usual methodology of extortion, insider-trading, monopolies, tax evasion, fraud, etc.

[20] The opening music, vis-à-vis the Minibosses’ 2000 version, channels the dark Romanticism of Alien‘s own musical pedigree; e.g., Howard Hanson’s Symphony No. 2 – “Romantic” (1930) as both uplifting and sad, showing a dark side to the cosmos framed within a human drama inside a castle in 1979 relegated to some unknown retro-future date. And let me tell you what, I listened the absolute shit out of the Minibosses (on bootleg CDs, back when I was in high school and they were still playing in bars), but also the Alien soundtrack (especially the 2007 Intrada two-disc set); it just spoke to me and my own life—i.e., the beauty in the dark, gritty side of things as a kind of calculated risk/theatre to make me feel heard but also paradoxically in control while piloting a disempowered heroine who, along with the castle, mirrored my own complex life, feelings and medieval education. Rilke’s poem, “Ich liebe meines Wesens Dunkelstunden” (1899) sums it up well:

I love the dark hours of my being
in which my senses drop into the deep.
I have found in them, as in old letters,
my daily life that is already lived through,
and become wide and powerful, like legends.
Then I know that there is room in me
for a second large and timeless life (source).

[21] A mad king himself, but Tolkien scapegoats the horse: “Snowmane, also referred to as Théoden’s Bane and Master’s Bane, was buried in the hollow where he fell which became known as Snowmane’s Howe” (source: Tolkien Gateway); i.e., a possible allusion to Shakespeare’s Richard the III (1633): “A horse, a horse, my kingdom for a horse!” (source).

[22] I.e., the problem of Cameron’s centrist feminism is that it “empowers” the female warrior to uphold the status quo, dooming women at large (say nothing of everyone Ripley attacks to “save the world” by paradoxically blowing it up; or as Metroid put it: “Pray for a truce peace in space!”).

Book Sample: Overcoming Praxial Inertia

This blog post is part of “The Total Codex,” a fourth promotion originally inspired by the three I did in 2024 with Harmony Corrupted and Romantic Rose: “Brace for Impact,” “Searching for Secrets” and “Deal with the Devil.” The first promotion was meant to promote and provide Volume Two, part one’s individual pieces for easy public viewing (it has since become a full, published book module: the Poetry Module). “The Total Codex” shall do the same, but with Volume Zero/the thesis volume (versus “Make It Real” promoting Volume One/the manifesto, which I will release after “The Total Context” completes). As usual, this promotion was written, illustrated and invigilated by me as part of my larger Sex Positivity (2023) book series.

Click here to see “The Total Codex’s” Table of Contents and Full Disclaimer.

Volume Zero is already written/was released on October 2023! Go to my book’s 1-page promo to download the latest version of the PDF (which will contain additions/corrections the original blog posts will not have)!

Permissions: Any publicly available images are exhibited for purposes of education, transformation and critique, thus fall under Fair Use; private nude material and collabs with models are specifically shared with permission from the original model(s). For more details about artist permissions, refer to the book disclaimer (linked above).

Concerning Buggy Images: Sometimes the images on my site don’t always load and you get a little white-and-green placeholder symbol, instead. Sometimes I use a plugin for loading multiple images in one spot, called Envira Gallery, and not all of the images will load (resulting in blank white squares you can still right-click on). I‘ve optimized most of the images on my site, so I think it’s a server issue? Not sure. You should still be able to access the unloaded image by clicking on the placeholder/right-clicking on the white square (sometimes you have to delete the “?ssl=1” bit at the end of the url). Barring that, completed volumes will always contain all of the images, whose PDFs you can always download on my 1-page promo.

Overcoming Praxial Inertia: Straw Dogs and Canon’s Teeth in the Night

“She’s a very freaky girl, the kind you don’t take home to mother!”

—Rick James; “Superfreak,” on Street Songs (1981)

(artist: Doc Zenith)

Picking up where “The Roots of Camp: Reclaiming Demon BDSM” left off…

Note: This section touches on the idea of Grendel’s mother and Beowulf—a monomythic idea functionally identical to Perseus and Medusa in terms of policing the whore; i.e., in service to profit (re: nature as alien/monstrous-feminine). For more on this concept than is introduced here, consider any of my writings on Metroidvania; i.e., a series which pits offshoots of the subjugated Amazon against the Medusa; e.g., not just Samus and Mother Brain, but also the tabula rasa hero from Hollow Knight (re: “Policing the Whore” from my Undead Module, 2024). I also recommend the Medusa chapter from my Demon Module, “Always a Victim” (2024). —Perse, 3/24/2025

Praxial inertia is the resistance to/mistreatment of state-sponsored scapegoats in monomythic stories, the oldest written example in English being Grendel and Grendel’s mother. The gears of war and rape must forever turn, and their gentrified slaughter (no one says “fuck” in Tolkien’s polite rapes of the underclass) helps grease the wheels and deaden the mind to its humanity in service of capital. While this is the girl boss/war boss’ refrain in defense of capital, it is also a common sentiment of “Jewish revenge” interrogating power in the Gothic mode’s acknowledgment of these things as hopelessly indiscrete[1]; i.e., revenge of the zombie underclass rising up from hell to revisit their black revenge on the usual white (skin and moral superiority) conquers of them and theirs—on the trenches of reality reflected in Gothic tableaux:

…Come, you spirits
That tend on mortal thoughts, unsex me here,
And fill me from the crown to the toe top-full
Of direst cruelty! make thick my blood;
Stop up the access and passage to remorse,
That no compunctious visitings of nature
Shake my fell purpose, nor keep peace between
The effect and it! Come to my woman’s breasts,
And take my milk for gall, you murdering ministers,
Wherever in your sightless substances
You wait on nature’s mischief! Come, thick night,
And pall thee in the dunnest smoke of hell,
That my keen knife see not the wound it makes,
Nor heaven peep through the blanket of the dark,
To cry ‘Hold, hold!’ (source: Macbeth).

Within these complicated spheres, a woman/monstrous-feminine acts like a man for many reasons; for the state, there is only one: she is evil and must die. Rain or shine, that’s what the men who run the show want; “And the bands played on…[2]

(exhibit 1a1a1f1: As Hamlet famously said about his mother, “Tis an unweeded garden grown to seed. Things gross and rank in nature possess it merely.” Despite the Prince of Denmark’s flagrant sexism, there is awesome power in the monstrous-feminine as a revolutionary force; as Archaic Mothers with archaic babies, they throw a wrench in the proverbial works according to a variety of ways [strict/gentle, damsel/demon]. Yet, as something to canonically “embrace,” the male hero views nature as the perpetual victim/terrorist that threatens business-as-usual—i.e., embodied as monstrous-feminine, thus correct-incorrect according to her not being a man but also something for men to possess and dominate according to ancient doctrines: anything not the [white, cis-het, male Christian] hero is his by divine right. The ancient enemy of the classical West was Medusa through witches or Amazons, but also her “wandering womb” as the primordial site of disorder/chaos; i.e., Pandora’s “box,” whence the demons of nature spilled into Man’s domain. Mother Nature is both a slut and a demon, something to fear and treasure but also slay and possess by a conqueror as the reaper slashes the harvest—i.e., as mere property to control and do with as he pleases, synonymizing sex with harm, with violation, with parasitic impregnation. This means killing anything that resists or is different: Grendel, but also Grendel’s mother, the bride of Cain as an Amazon guerrilla, a hysterical backstabber whose wandering womb is heretical to his God-ordained might: He’s literally the strongest because God said so, and it plays out in a very deus-ex-machina kayfabe narrative:

Grimly biding time, Grendel’s mother,

Monstrous hell-bride, brooded on her wrongs.

She had been forced down into fearful waters,        

The cold depths, after Cain had killed

His father’s son, felled his own

Brother with the sword. Banished an outlaw,

Marked by having murdered, he moved into the wilds,

Shunning company and joy. And from Cain there sprang[3]

Misbegotten spirits, among them Grendel

The banished and accursed, due to come to grips

With that watcher in Heorot waiting to do battle.

The monster wrenched and wrestled with him

But Beowulf was mindful of his mighty strength,       

The wondrous gifts God had showered on him:

He relied for help on the Lord of All,

On His care and favor[4]. So he overcame the foe,

Brought down the hell-brute. Broken and bowed,

Outcast from all sweetness, the enemy of mankind

Made for his death-den. But now his mother

Had sallied forth on a savage journey,

Grief-racked and ravenous, desperate for revenge. 

She came to Heorot. There, inside the hall,

Danes lay asleep, earls who would soon endure

A great reversal once Grendel’s mother

Attacked and entered. Her onslaught was less

Only by as much as an Amazon warrior’s

In less than an armored man’s

When the hefted sword, its hammered edge

And gleaming blade slathered in blood,

Razes the sturdy boar-ridge off a helmet.

Then in the hall, hard-honed swords

Were grabbed from the bench, many a broad shield

Lifted and braced; there was little thought of helmets

Or woven mail when they woke in terror.

The hell-dam was in panic, desperate to get out,

In mortal terror the moment she was found.

She had pounced and taken one of the retainers

In a tight hold, then headed for the fen.

To Hrothgar, this man was the most beloved

Of the friends he trusted between the two seas.

She had done away with a great warrior,

Ambushed him at rest[5].    

/                     

Beowulf was elsewhere (source: Beowulf, translation: Seamus Heaney).

[artist: A Baby Pinecone]

The historical-material reality of Grendel’s suspiciously Satanic-sounding mother is ordinary people being placed into the out-group by the in-group—i.e., less hag-horror in the sense of actual withered hags [the furies] and more the ancient mother goddess [the Archaic Mother] as embodied in AFAB persons and viewed fearfully by men as devious shapeshifters that could be anywhere, inside-outside anyone [a killer impostor that is instantly fatal upon encountering; e.g., the T-1000 disguised as an innocent housewife]. While the stigma applies to anything remotely female or incorrectly male, the redhead classically evokes the presence of pagan power and Sapphic energies. She embodies nature, and nature is something for Beowulf’s hauntologized clones to kettle/box-in, then rape and kill for “their own” God-given glory in bread-and-circus-type stories [with her predictable revenge—at becoming like them for the death of her family and loved ones—being seen as cowardly and illegitimate in the eyes of the state and its kayfabe monopoly of violence; i.e., the back-and-forth cycle of reactive abuse]. It’s not just “boys will be boys”; the pussy looks like a cave to conquer by men according to men during rites of passage that have been baked into our culture as fundamental to capital. It’s Manifest Destiny in action—challenged by the simple fact that God is an invention, a cruel joke to abuse others with through the rise of Capitalism’s Cartesian Revolution and resultant maps of conquest [exhibit 1a1a1h2a1]. It becomes not just a scribble of Old-English runes, but a harmful game spawned into endless copies of itself: the power fantasy as Warrior Jesus’ perennial resurrection, raping and killing the world as monstrous-feminine, “gendered at every turn” according to cartography as a technology of conquest that fits into the ludologized scheme:

[Francis Bacon, the father of modern science,] argued that “science should as it were torture nature’s secrets out of her.” Further, the “empire of man” should penetrate and dominate the “womb of nature.” […] The invention of Nature and Society was gendered at every turn. The binaries of Man and Woman, Nature and Society, drank from the same cup. Nature, and its boundary with Society, was “gyn/ecological” from the outset [sourceA History of the World in Seven Cheap Things].

The kingdom is threatened; call Beowulf [or the Ghostbusters] out of the mythical past to slay what ails the king and the land, the uncanny home as “rotten” [as Hamlet put it, in Shakespeare’s parody of the hero/murder mystery] and needing to be restored through great destruction [sold to the masses, of course]: 

Uncanny

From Freud’s unheimlich, meaning “unhomely,” the uncanny actually has many different academic applications. One of the most famous (and canonically outmoded) is the liminal/parallel space (the “danger disco/cyberpunk,” exhibit 15b2; the haunted music video, 43a; the Nostromo from Alien, 64c). Another common example is the uncanny valley, which—while generally applied to animation techniques—can also apply to ghosts, egregores and other Gothic imitations (the unfriendly disguise/pastiche, exhibit 43b; the friendly, iconoclastic variant 43c) or humanoid likenesses that fail to “pass the test” (for a diegetic example of this concept, refer to the Voight-Kampff test from Blade Runner, 1982). In the Gothic sense, the animate-inanimate presents the subject as now-alive but once-not, but also faced within bad copies they cannot safely distinguish themselves from; e.g., the knight from Hollow Knight (exhibit 40h1) but also the xenomorph (exhibit 60d) and living latex, leather and death fetishes (exhibits exhibit 9b2, 50b, 60e1, 101c2), or golems/succubae (exhibits 38c1b/51b1), etc, as one subtype of animated miniature whose ghost of the counterfeit is historically-materially abject. The intimation is one of death in proximity with sensations that we are merely clay simulacra within the Gothic spell and that, at any moment, the spell could end and our dancing in the ruins suddenly stop as we cease to be once more; motionless we become, as Monty Python puts it, “ex-parrots.”

To preserve the image of male hegemony, modern-day heroes will inject themselves with whatever serum they require to manufacture an edge over women as a false binary [e.g., the ghost of Eugene Sandow and his imaginary antiquity, exhibit 7a]. This mad science is what Robert Matheson and Mary Shelley mercilessly lampooned in Frankenstein and I am Legend [1954] as the fearsome and outdated legend of the rapist-murderer presented as a scientist of cold, “benevolent” reason [or infantile sports goon grown in a test tube; e.g., X-24 from Logan, 2017]—who is, in truth, just an entitled, cruel nerd. Manufactured conflict under Capitalism involves compelled performances of anything and everything [masks, uniforms, weapons, handcuffs and other binding implements, labels of power and its delivery from cops unto victims, etc] that weaponize weird canonical nerds through projection—i.e., onto various theatrical personas: sexy or profoundly hideous killers, detectives, warriors, or doctors.

[artist: unknown]

Class/culture/race war is a messy train of parody and pastiche, whose remediated praxis develops endlessly on either side; i.e., a timeless, bottomless domain of paradox and hyperbolic fetish and cliché, where manmade monsters from beast factories have been built to guide the discourse for or against the state [the Base]. It is canonical praxis and its proponents that revolutionary undead [Shelley’s Creature and Matheson’s zombie-vampires] reject inside the Gothic Communist’s doubled scheme/competing castle of camp; i.e., as operative posthuman entities who also reject Renaissance Humanism and Cartesian dualism in favor of a more humane world for all life viewed unfavorably as undead-demonic [we’ll return to these ideas frequently in Volume Two]: the weird iconoclastic nerds’ reclamation of the medieval torture device in all its forms. Performed by two or more parties that know each other, their invigilation is patently meant to progress away from its essentialized, harmfully unironic police function [and the universal function of assumed roleplay and consent] and towards catharsis/informed consent displayed in ironic forms of “rape” and “violence” [which we’ll unpack more during the symposium].)

Obviously, our aim is to camp Beowulf, thus “make it gay” (e.g., Chris Hemsworth’s Thor as a dumb, happy “golden retriever” himbo whose hammer—the violent source of his hypermasculine power—is called “the destroyer” as a rather surreal, dumb metaphor to his penis that obviously can be lampooned; as is the idea of his strength stored in his muscles, unspent semen or long flowing hair). Beyond human examples, camping Beowulf includes making hum cute in ways weird canonical nerds would cry foul as “emasculating” (e.g., this little bat as the real teeth in the night; source skeet: Keira Queerhouse, 2023). This will take many forays into and out of the shadow zone’s more womb-like areas; i.e., lots of naughty-naughty demon sex, but also just kink and/or sex with atypical arrangements of power as it is commonly envisioned:

(artist: Guilty Merchant[6])

In turn, roleplay becomes campy and descriptive sexuality becomes something to appreciate for its performative irony in silly-but-sweet dialogs (“I think I’m “succeeding” right now!” / “Are you sure? Maybe you’ll have to fuck mommy’s pussy a few more times!” / “Good idea; better safe than sorry!”—based off an actual conversation that Jadis[7] and I had in bed during sex).

And yet, praxial inertia so often gets in the way of a beautiful friendship. Said inertia is, as I envision it, the resistance to socio-political change in relation to Pax Americana‘s “greatest” heroes. Though it stems from a far older tradition before global Capitalism, this hero worship encapsulates us-versus-them as an eternal, essential conflict presently expressed in neoliberal forms (especially videogames and their parallel cinematic counterparts) between good and evil. The common thread is a heteronormative, hypermasculine/monster-masculine versus the corrupt and the monstrous-feminine as coming from hell, the void, the shadow zone (“the Almighty’s enemy” being classically a Christian’s heretical foe, but really anything “corrupt” or demonized as monstrous-feminine in the eyes of the status quo; i.e., that which followed the “fall” of Rome and the various continuations and reformations of old power structures in order to preserve themselves). Hell spawn, deviants and witches—it’s the male action hero’s endless job to send them all back and keep the kingdom “pure” (all in service of the state and the elite, of course); or, as the image below reads, “They are rage, brutal, without mercy… But you, you will be worse. Rip and tear until it is done!”

I’m fully aware that the original line was from a terrible Doom comic[8a] (source: Patrick Klepek’s “Doom’s Got A Reference to a Comic Book Meme from 1996,” 2016); i.e., “just a joke” that has since replaced itself with a more serious neoconservatism that—four years after Doom 2016—became conspicuously stupid like the old Doom comic, but fascistically[8b] so (on- and offstage). This subchapter will look at several notable examples of the unironic Beowulf—be that largely straightforward, or silly but nevertheless an endorsement of the status quo—as well poring over double standards present within token minorities and victims of the hero class as expendable assets (straw dogs tied to a larger valor-centric structure); we’ll also consider the palliative function when reclaiming psychosexuality as a complex, monstrous mode of expression that frequently revolves around sin, hunger and the chase of power and control in some shape or form (for canon and iconoclasm, both).

First up, let’s consider our manly heroes and their insatiable bloodlust for “demons” to kill: “Die, monster! You don’t belong in this world!” As shall hopefully become abundantly clear as this book continues, rape and death are essential to Capitalism and Imperialism (the highest stage of Capitalism[9]). Whereas Capitalism invokes the monomyth through centrism and centrism is Capitalism in crisis, fascism is a hero warrior cult centered around death[10] or Capitalism in decay. It is Imperialism brought home to the empire, the proverbial chickens come home to roost during the Imperial Boomerang’s return. Except, as we shall see, it/they never left, nor did their hypermasculine rituals of death, theft, and rape.

(exhibit 1a1a1f2: The male action hero and his hauntologies are incredibly dumb on purpose, but still have room for problematic elements and their endorsement. Indeed, weird canonicals nerd cherish the loud stupidity and strange inability to say anything of substance beyond “It’s a movie!” while venerating the privilege of their [frequently white, cis-het male] heroes as a kind of protected class in its own right: the right to prove one’s manhood and get the girl by killing the big bad monster during or after a siege. Generally they have help, but the final duel is always between the hero and the villain, man-to-man. We’ll critique three in this exhibit and the next that I enjoy and grew up with, but do not endorse: Predator [1987], Army of Darkness [1993] and Contra [1987].

I’m happy to rain on the target audience’s parade because their panoply of sexism and xenophobia constitutes a foreign plot handled by priviliged, entitled men who “look the part” and love “badass stories[11].” To this, Predator is essentially a neoliberal retelling of Beowulf with bullets. Set in the Global South, a group of hypermasculine mercenaries encounter a Grendel-esque monster. Described as “the demon who makes trophies of men,” the hunter makes short work of our seemingly invincible “Spear Danes,” promptly picking them off, one by one [the Austrian Oak plays Dutch, our own Arnold Schwarzenegger emulating the squint-eyed stare of Clint Eastwood during the movie’s infamous salvo scene].

It’s an understatement to say the movie’s violence is hyperbolic. Yet “perceptive” parody requires more than big explosions or an awareness of action tropes and Predator has little else to offer. It doesn’t critique the us-versus-them violence in any sex-positive way and its over-the-top carnage makes zero antiwar hard stances; in short, the film is nothing but unironic war and American revenge. The Americans call themselves a “rescue team, not assassins”; but the moment they see one hostage killed, they massacre as many brown and Russian people as they can, all without taking a scratch themselves [the ghost of the counterfeit to entire Vietnam villages being massacred by American soldiers]. All in all, the Americans are the good guys, and the CIA raises some eyebrows but otherwise gets a pass; fuck the Guatemalans and the Russians: you kill one of ours, we’ll kill a hundred of yours!” In other words, it’s business-as-usual. Then, a foreign plot proves their hyperbolic violence necessary: the imaginary monster in a never-ending arms race.

Predator is blind parody/pastiche—a big, dumb “apolitical” cartoon that translates perfectly to the “run and gun” videogame format [Contra, below] but also similar settler-colonial stories set in other medieval/uncivilized locales [other than the jungle/Stone Age’s myth of the dark savage continent].

To this, the same over-the-top blindness goes for Sam Raimi’s Army of Darkness. Taking place during a siege, Raimi—and by extension his hero, Ash Williams—abandon any attempt at serious or torturous horror [which isn’t always sex-positive, to be fair]. Together, the director and his star lampoon their own franchised formula; i.e., a spoof of itself that emulates the larger-than-life braggadocio of the male action as inspired by Beowulf, but also contemporaries of Beowulf such as King Arthur [originally a Welsh legendary hero from roughly the 7th century onwards] and serious/campy stories that came afterwards: Miguel de Cervantes’ Don Quixote and various Neo-Gothic novels like Matthew Lewis’ The Monk [1796], Charlotte Dacre’s Zofloya [1806] or Jane Austen’s Northanger Abbey [1817]; Mark Twain’s A Connecticut Yankee in King Arthur’s Court [1889], The Adventures of Robin Hood [1938] with Errol Flynn, and The Princess Bride [either the 1987 movie or the 1973 novel, by William Goldman].

Considering the bevy of palimpsests and obvious cultural inspirations, there’s nothing “new” in the film. This includes the entitled sexism of its male hero. As I write in “Valorizing the Idiot Hero” [2020]:

By refusing to punish Ash, Army of Darkness rewards the idiotic hero. Ash is simultaneously mocked and adored by his “subjects” (the fans). Amongst them, his sexist behavior can be delivered with impunity. Impunity is the apex of privilege. I say this in regards to consumers whose Ash-worship is perpetually reinforced by spiritual successors […] This kind of escapism reinforces sexist views conveyed elsewhere—by impressionable young men who grow into “kings,” courted and controlled by their own power trip. / That’s ultimately what Raimi offers. He certainly doesn’t use the material to critique Ash’s misogyny. Instead, he’s helped perpetuate it [source].

Raimi’s film is sexist, loud and self-aware, but also annoyingly “apolitical” in ways that valorize Ash. A tremendously stupid Don Quixote, he’s in love with his own scripted legend and celebrated for doing what has been prescribed to him and other boys since Beowulf: getting his way while being incredibly incompetent and impossibly perfect at the same time [the film even has a windmill for him to tilt at]. Simply put, Ash gets to be a sexist pig and total dumbass, yet still lives out the boyish idea of the monomyth as “self-made.”

In truth, Ash “fails up” like Errol Flynn did: through scripted success delivered with a wink as it coasts on by. He “kills” the monster and “saves” the world, getting the girl for no other reason than he was chosen according to legend—because he was a man. It’s standard-issue wish fulfillment, with legions of young men laughing out loud and saying, “He’s so awesome!” while secretly [or not so secretly] wishing it were them. The enjoyment is vicarious, a cuckold’s fantasy that touts its ancient double standards all over the place: He’s Donald Trump with a gun, a sexual predator handed everything on a silver platter—i.e., the harmfully silly paradox of the sexual predator as a parody of their former selves.)

Such heroes are romanticized in the oral, medieval tradition, but express a great, animalized hunger that conflates coerced sex and actual violence with powerful berserk behaviors; i.e., whose colonizer as pitted against a weak/strong dangerous animal-colonized’s own appetite/”teeth in the night”: dog-eat-dog.

(exhibit 1a1a1g1: Source. Connecting Beowulf to videogames, Contra is pure neoconservative/neoliberal propaganda “seriousness that fails”; i.e., designed to emulate/disguise Operation Condor’s “AstroTurf guerrillas” [“contras” being South American fascist squads funded by the CIA[12]], the Iran Contra Affair and various other war crimes committed by Henry Kissinger, Ronald Reagan and the state/Global North against South America, the Middle East and the entire Global South. The poster advertises false rebellion as essentially rotoscoped[13] onto Arnold Schwarzenegger’s body [the ’80s male action hero] from Predator in order to turn workers into killer children; i.e., enfants terribles that evoke an ancient, “archaic baby” force that mythically destroys the castrating mother/chaos dragon but historically-materially does this for the state, thus enables the male hero to “individuate[14]“: Beowulf’s aforementioned “teeth in the night,” but also Cú Chulainn’s freakish ríastrad[15] or “warp spasm” [similar to the T-1000, exhibit 83b] as a shapeshifting demonic mercenary/killer-for-hire whose medieval “barbarian/berserker rage” literally turns him inside-out: 

The first warp-spasm seized Cú Chulainn, and made him into a monstrous thing, hideous and shapeless, unheard of. His shanks and his joints, every knuckle and angle and organ from head to foot, shook like a tree in the flood or a reed in the stream. His body made a furious twist inside his skin, so that his feet and shins switched to the rear and his heels and calves switched to the front… On his head the temple-sinews stretched to the nape of his neck, each mighty, immense, measureless knob as big as the head of a month-old child… he sucked one eye so deep into his head that a wild crane couldn’t probe it onto his cheek out of the depths of his skull; the other eye fell out along his cheek. His mouth weirdly distorted: his cheek peeled back from his jaws until the gullet appeared, his lungs and his liver flapped in his mouth and throat, his lower jaw struck the upper a lion-killing blow, and fiery flakes large as a ram’s fleece reached his mouth from his throat… The hair of his head twisted like the tange of a red thornbush stuck in a gap; if a royal apple tree with all its kingly fruit were shaken above him, scarce an apple would reach the ground but each would be spiked on a bristle of his hair as it stood up on his scalp with rage (from Táin Bó Cúailnge, translated by Thomas Kinsella[16]; source: Ray Girvan’s “Warp Spasm!” 2012).

 

[artist: Heavy Metal Hanzo]

And if the Gaelic poetry seems like it might be operating under poetic license, artwork generally tends to side with a fervent endorsement of the monstrous transformation. In short, this is not an exaggeration; the transformation is hideous and frightening in ways that evoke Princess Mononoke‘s [1997] own demonic force [above] as a mad, furious chaos closely linked to the natural world:

(artist: Glenn Fabry)

 Transformation is generally implied in Beowulf but openly embraced with Cú Chulainn’s rudeness as a warrior utterly unkempt to the point that his body is unrecognizable. Both roles’ hypermasculine spearheading of privatized war remain thoroughly antithetical to the proletarian Gothic poetics of Milton’s shapeshifting Lucifer, Giger’s xenomorph, or current-day gender-non-conforming persons with their own self-determined sigils; i.e., Itzel‘s sigil, designed by them and illustrated by me [exhibit 45c1[17a]]. The kill order for a bourgeois berserk, then, is generally just that: a command given to an unthinking, manmade brute/dog-of-war who serves the elite; e.g., “DEMON. ATHETOS SAY, KILL,” exhibit 40f. Alienated, alienating and alienized, the Pavlovian cur is an expendable-asset straw dog who kills the enemy with “Excalibur” before saying the catchphrase, “I am the badass, not you!” to prove the state’s legitimacy through force as the prime negotiator; i.e., “might makes right” as a popular neoconservative tactic under neoliberal Capitalism.)

Following our continual animal logic, the neocon’s call to war leads to state decay that makes the dog “rabid,” but also increasingly enraged, inhuman, and difficult to control or relate to; and yet, famously egged on by the Valkyrie, literally “the chooser of the slain[17b]” asking the frenzied hero, “Do you want to live forever?” In this sense, pussy is tacitly promised to the greatest warriors of all, generally by “lesser” female warriors victimized by the overall scheme:

(exhibit 1a1a1g2a: In the 1981 movie, Conan the Barbarian, Valeria says to Conan, “All the gods they cannot sever us. If I were dead and you still fighting, I would come back—back from the pit of hell—to fight by your side!” This plays out quite literally in the movie’s penultimate scene. Conan kills one of Thulsa Doom’s henchmen, Thorgrim, with a trap, but the other man, Rexor, ain’t having it and sneaks up rather rudely on Conan [who isn’t paying attention because he’s teasing Thorgrim]. Conan is thrown onto his back and all seems lost, only for an angelic figure to block Rexor’s killing blow and blind him with a strike of light to the eyes. Temporarily disabled, Rexor falls to his knees—granting Valeria enough time to ask Conan: “Do you want to live forever?” Conan does a double-take and Valeria is gone. His strength reasserted seemingly by the gods, Conan picks up his sword and goes to work; he breaks Rexor’s stolen sword [using his own stolen weapon] and cuts him to pieces, paradoxically granting the older warrior an ignominious and glorious death [it’s a thin line, to be frank].

The kayfabe is full of theatrical clichés. For one, all of the cast were played by actual athletes. Apart from Arnold, Rexor was played by Ben Davidson, a Hall-of-Famer who played for the Oakland Raiders; Thorgrim was played by Sven-Ole Thorsen, a prolific and wildly successful bodybuilder, strongman, actor and stuntman. Next to the men, Sandahl Bergman was a dancer and six-foot tall, but arguably gives the best performance in the movie [alongside James Earl Jones] despite being nowhere near as muscular as they are: She won a golden globe for her role, and is physically and emotionally captivating largely because she’s clearly having fun with the material. In other words, she embraces the open, tomboy sexuality of the ’70s Amazon that originally started with Rob Howard’s writings of a personal wet dream that looked conventionally “hot,” but acted “like a man”:

She was tall, full-bosomed, and large-limbed, with compact shoulders. Her whole figure reflected an unusual strength, without detracting from the femininity of her appearance. She was all woman, in spite of her bearing and her garments… Instead of a skirt she wore short, wide-legged silk breeches, which ceased a hand’s breadth short of her knees, and were upheld by a wide silken sash worn as a girdle. Flaring-topped boots of soft leather came almost to her knees, and a low-necked, wide-collared, wide-sleeved silk shirt completed her costume. On one shapely hip she wore a straight double-edged sword, and on the other a long dirk. Her unruly golden hair, cut square at her shoulders, was confined by a band of crimson satin [from Rob Howard’s “Red Nails,” 1936; source: Fandom].

As usual, we see an actress allowed to upstage the boys, only to then be required to die for them. Even here, though, Bergman does it with style, stealing the wind from Conan’s sails by reminding us how he “won”: he had help from a ghost.)

Even with canon, clearly the performance allows for a degree of undead/demonic language, but if the infection or transformation is deemed “permanent,” it becomes useless to capital (who needs to disguise its genocides). In the tradition of persecuting undead and demonic monsters, the Great Destroyer is scapegoated; in the canine sense, the rabid dog is put down—i.e., a straw dog that is trampled and forgotten until the next ritual when someone new takes up the mantle of “world’s strongest.” Generally speaking, all of this is built into the monomyth and its various offshoots and theoretical devices as patriarchal; i.e., Caesar falls from grace, and a new Call to Adventure pits the mettle of a current youth against the skeleton king as someone to defeat for the status quo, debriding the royal mantle of its rotted tissues. Even in blinder versions of warrior camp, you can hear echoes of Beowulf in the kayfabe monologues: Instead of Ray Winstone’s “I am Ripper… Tearer… Slasher… Gouger. I am the Teeth in the Darkness, the Talons in the Night. Mine is Strength… and Lust… and Power!” you get “I am the hope of the omniverse! I am the lightbulb in the darkness! I am the bacon in the fridge for all living things that cry out in hunger! I am the Alpha and the Amiga! I am the terror that flaps in the night! I am Son Goku and I am a Super… Saiyan!” (Team Four Star’s “Dragon Ball Z Abridged: Episode 30 Part 1,” 2012). In wrestler’s language, it’s the catchphrase Beowulf spouts before he rips off Grendel’s arm, a Mortal Kombat fatality preemptively executed each and every time (the monster being the corrupt tyrant and the monstrous-feminine on the same stage).

This is an old boys club, so naturally therein lies a double standard: Even a male rabid dog is useful to the state and generally made to fight to the death[18] (far away from polite society, of course). They’re warlords, thus can fuck and kill whoever they want whenever and however they want (when you’re that powerful, no one’s gonna tell you no, or check to see if you’re following the ancient canonical codes). Conversely the token, often female “war dogs” who “go feral” tend to be put down more quickly through the “euthanasia effect” as a double standard regarding their highly policed bodies. Through a kind of morphological tone-policing[19], woman’s bodies are often “crushed” in ways that cater to the Male Gaze (the first casualty of the female body in heteronormative pin-up art is her pelvis and ribcage[20]). Conversely, she is not allowed to transform herself in ways that ruin that “polite” female image. A possible exception includes the “nerd rage” scene from Evangelion 2.0: You Cannot Advance (2009):

(exhibit 1a1a1g2c: Mari Makinami’s trademark is literally her glasses: “Before her actual name surfaced, Mari was known exclusively among fans as ‘Glasses Girl’ […] She caused a furor among fans after months of teasing and her ultimate reveal” [source: Fandom]. Similar to Velma, or pretty much any female character ever made, glasses = nerdy, chaste. This sets the stage for subversion, allowing the nerd to “disrobe” by acting in ways that are thoroughly not expected from a traditional standpoint on the surface. In reality, the nun, nerd, secretary or scientist is a girl in a man’s world, and generally expected to fulfill one of two roles: the Virgin or the Whore. On the science side of things, the Whore is generally represented through the mad scientist as classically over-the-top, which Mari combines with the naughty schoolgirl as ostensibly chaste but irrefutably nerdy in a pointedly deviant way. She’s a baddie, but one made by men [or tokenized Man Box proponents at large] to serve men of an increasingly older and younger age [no different than nuns serving a Catholic priest through the prioress, except the pimping mechanism is Protestant; i.e., operating under the Puritan ethic pimping the whore through the holiness of militarized sex work serving profit through veiled prostitution/false modesty and purity arguments]: if you can’t have it, you can watch token examples of it outperform you [while punching down harder than you, doing so to please master/avoid reprisals themselves; re: for selling out, or—in the case of those born into this life—per accident of birth landing them inside a police-state mech as their mechanical womb]!

[source]

Note: Per the Shadow of Pygmalion, the Amazon is a feral, animal-woman avatar for the usual benefactors of the state; i.e., to directly pilot, or for token workers to project onto/embody and pilot in ways that benefit emasculated men that—despite such ostensibly lowerings on the pecking order—still benefit from a subjugated warrior-whore, from cradle to grave, punching down against nature as monstrous-feminine: abjecting Medusa while still having beastly warrior qualities married to virginal nerdy ones. The fantasy is one of temporary or perceived disempowerment, only to eventually bridle the Amazon “as is”: “She will be mine.” It is to have one’s cake and eat it, too, acting out Amazonomachia‘s ancient assimilation fantasy [from Ancient Athens to Japan, a hauntology fearful of the Spartan woman who wields greater latitude than her second-class Athenian counterpart, while still blaming her (not the male hero) when things go belly-up; re: the euthanasia effect. In Japanese media, such gratuitous wish fulfillment invokes the mad science trope enveloped within kawaii and kowai tropes.—Perse, 3/27/2025

Mari is clearly moe fan service for older men stuck in arrested development, but openly owns the above scene as a throwaway tomboy who happily pushes herself to the limit, shedding her delicate feminine side, if for a moment. Seemingly through invisible injections given to her robot “womb” capsule, she transforms like the butterfly does, pushing herself to the edge [thus limits] of sanity and right over into the thoroughly fucked-up as a weird, caterpillar-themed mech [a reverse metamorph]. Her female body inside the suit doesn’t change very much [the green eyes evoking a cat’s, on par with Arthur Hilton’s Cat-Women of the Moon, 1953]; but her external appearance, the suit, transforms a great deal [and whose movements mirror her own]. Her human body isn’t allowed to change, but her mech body can [the fact that its stolen lends the whole thing a delegitimatized feel/unsanctioned science experiment; e.g., Herbert West stealing lab equipment except it’s military-grade]. The transformation is both a gentler human sexual fantasy to leer at, and a fierce, alien sexuality/monstrous-feminine that thoroughly embraces Cú Chulainn’s “warp-spasm” as an avatar of war for the Japanese eco-fascist’s desire to not be the traditional man; i.e., to have someone else do it, but still somehow embody the role as a spectator’s sport that caters to them and their conflicted sense of self regarding the mother persona as dubiously sisterly[21].)

Exceptions aside, a powerful woman/monstrous-feminine will canonically always be scapegoated to defend the white, cis-het male status quo; e.g., the feral slave or property as a rebellious “bitch in heat”/disobedient hound that “bites the hand that feeds it” (Mari, above) or is loyal to a fault (as Valeria is with Conan, exhibit 1a1a1g2b). All of this intense, vice-driven theatricality occupies the same liminal zone of darkness that theatrical markers of “fascism” and “Communism” do, meaning the stigma animal qualifies the ill omen as something to anticipate and “deal with”: the black dog as a symbol of death linked, in the modern sense, to state crises as decayed. The treatment of this ghost of the counterfeit is the usual fear-fascination with any monster, but there are male and female variants beyond just the knight in armor being stereotypically violent in ways that conflate the dog with the vampire, the zombie, the werewolf, the demon; i.e., a dog-like female zombie (an undead she-bitch) operating for the state as its prescribed demon killer in a dream-like sense, or vice versa inside the same state emergency presented as a bad dream: the stuff of nightmares but also bellicose, us-versus-them English theatrics whose belligerent apocalypse revels much amid the masked din:

(exhibit 1a1a1g2c: “Nuns have no fun,” but bad boys and bad girls do; i.e., “war is a game and it should be fun by looking fun,” meaning “sinful.” The Hound vs the Sith gender swap [artist: Miss Sinister] are feral dogs of war as hungry unto themselves, but also appealing to the consumers’ dark or voracious appetites; i.e., the Sith are way more fun/seductive than the Jedi, and the Hound’s immortal line, “I’m going to have to eat every fucking chicken in this room” delivers the goods of power-and-death aesthetics, but also does good on Sontag’s fascinating fascism; i.e., as a “master scenario”—a purely sexual, Nazi-as-alien experience “severed from personhood, from relationships, from love.” It’s worth noting, however, that not only does Sontag leave out healthy forms of sadomasochism [as well as bondage or discipline]; her examples of coercive sadomasochism are conveyed through torturous acts of sexist violence committed by executioners of a particular look: “The color is black, the material is leather, the seduction is beauty, the justification is honesty, the aim is ecstasy, the fantasy is death” [source]. In short, they ride on the same stylish aesthetics of death and power that Hugo Boss pioneered for the uniforms of the Nazi regime [see: Yugopnik’s “Aesthetics of Evil,” 2021]. This isn’t a problem if it’s campy, thus class-conscious in a sex-positive way. Even canonical sex is blindly campy and taps into the medieval aesthetic—of flagellation and cathartic pain and sex as intertwined [a potent combo when dealing with inherited anxieties and displaced traumas around us that make us feel out of control/alienated from others and ourselves]—but this kind of calculated risk/risk reduction exercise needs to be conscious and informed to avoid accidents or outright abuse from bad-faith parties; e.g., the unwitting sacrifice within cultural abuse patterns that punish the monstrous-feminine through various minority groups.)

The idea of sinful hunger as animalized is nothing new (the Gothic novel conflating raw animal instinct with human behaviors through vice and courtship and extreme emotional responses; e.g., “loved to death,” or cancer caused by guilt). There’s also the dog as associated with the zombie as an anti-Semitic dogwhistle (excuse the term) used in the Early Modern English period; i.e., Shakespeare’s use of the animal as a Christian pejorative that is curiously reclaimed by Tolkien as a 20th century medievalist canonizing war in his own parallel spaces. As I write in “Dragon Sickness: the Problem of Greed”:

Beorn is not wicked, like the wargs or the dragon, nor does the “dragon sickness” infect him like it does the Master or Thorin. He is both man and animal, and his link with nature and resulting lack of greed seems to be Tolkien insinuating that greed is predominantly a human trait (excluding wargs and other monsters, which humans imitate when they turn greedy). In The Merchant of Venice, Shakespeare’s approach to animals is quite different. He has Shylock compared to an animal, either a wolf or a dog, many times: “You may as well use question with the wolf / Why he hath made the ewe bleat for the lamb” (4.1.72-3); “Thou called’est me a dog before thou had a cause / But since I am a dog, beware my fangs” (3.3.6-7 ); “O, be thou damned, inexorable dog!” (4.1.127) and “You call me misbeliever, cut-throat dog” (1.3.107). Shylock is an animal in the eyes of the Christians, is not of their kind, the Christians’ kind, because they see themselves as human, therefore exempt from greed; their acts are not greedy but merciful. To the Christians, Shylock is but a dumb beast that cannot be reasoned with. Being compared to an animal is an extremely pejorative and degrading thing in The Merchant of Venice, but in The Hobbit, the animals are the only creatures capable of seeing reason. They do not fight over gold the way that men, elves, dwarves, and goblins do [excluding the Great Eagles, who are metaphors for human valor but also war machines: “death from above”] (source).

The notion of dragon-sickness bleeds together with the stigmatized Jew as ancient scapegoat tied to ancient labor and animals that are enslaved: the perceived dog that speaks truth to power (and is forced to convert in order to survive) as old, dated, lending itself to the undead and demon’s critical power as stemming from the fact that it predates Capitalism (a Wisdom of the Ancients).

As a symbol shared among the colonized and their colonizers, the symbol of the dog is canonically mistreated as undead/demonic; i.e., a liminal state whereupon it is chimeric, undead, and known for an endless, psychosexual demon hunger that fascism conflates with revenge of a particular kind. So-called “Jewish revenge” is the Red Scare sentiment of anti-Bolshevism shared by the American elite as enacted with impunity until it “crosses a line”—in this case a national boundary into the West by the Nazis:

For four years, numerous Americans, in high positions and obscure, sullenly harbored the conviction that World War II was “the wrong war against the wrong enemies.” Communism, they knew, was the only genuine adversary on America’s historical agenda. Was that not why Hitler had been ignored/tolerated/appeased/aided? So that the Nazi war machine would turn East and wipe Bolshevism off the face of the earth once and for all? It was just unfortunate that Adolf turned out to be such a megalomaniac and turned West as well (source: William Blum’s Killing Hope: U.S. Military and CIA Interventions Since World War II, 1995).

The same idea plays out in displaced, fantastical forms through undead and demonic language. As such, the assorted “ink blot” stigmas elide within the same poetic shadow zone, whereupon the hungry mouths of dead labor’s zombies bear their fangs and collectively shriek and howl. Simply put, they riot, but do alongside state agents opposing them using the same aesthetics of power and death: the fascist, but also the centrist combating both fascism and labor until asking the black “dog” knight to tag team the Dark Queen and her counterterrorist zombie forces. Mid-riot, various pro-state Beowulfs are generated and sent in to quell the slaves as dissident aggressors, called “terrorist” and certainly treated as such. These foils to revolution can be the man, himself, but also female counterparts who sell out and then are “exiled” by surrendering their power after killing the Dark-Mother orchestrator of such perceived uprisings (labor movements are often oversold as these great cabals populated by a furious zombie horde or demonic pandemonium). It’s mimesis that fails to question the process.

As this longer exhibit below shows, such displays play out in dreamlike narratives bent on a liminal, otherworldly affect with torturous overtones rooted in echoes of echoes of real-world trauma inside the narrative of the crypt. Inside these shadow zones, the fearsome cryptomimesis—or trauma hidden inside language and its pieces—can suddenly appear like a black mirror that, when viewed, makes the de facto torturer/enforcer both recoil in fear and stare at in rapt fascination (a tremendously useful iconoclastic device that Gothic Communists can use when saving ourselves from the states’ blind Achilles or subjugated Hippolyta; i.e., by showing them their Achilles Heel: themselves and their false power and lost humanity told in Gothic language):

(exhibit 1a1a1g3: “Make me feel, make me scream” sings the diegetic song in the above scene; it mirrors the events and setting onscreen, but also Trent Reznor’s “Closer” from a year earlier [exhibit 43b]. The revisiting of trauma includes the revisiting of the procedure as full of dated concepts stacked on top of themselves only to become dated all over again. The demon or the angel, then, occupies a kind of social get-together whose dancing is cryptomimetic; i.e., a calculated risk that minimizes harm but mimics the feeling of being out of control through the process of cryptonymy [hidden trauma displaced from its cause]. Historical materialism is, itself, an “inkblot” of interpretations that haunt the basic scheme. The dancing means different things as Freudian, but also Dante-esque or Miltonian metaphors/allegories. In short, they can be campy or canonical to varying degrees that, unto themselves, are informed by the trauma of the viewer and the artist as interwoven on the canvased experience as “half-real.” It’s like a bad dream that isn’t completely made up but feels impossible, absurd. But within this Gothic surrealism, the awesome power of terrible truths can be revealed through the apocalypse of stereotypical monsters and their complicated signifieds.

The palimpsest for Silent Hill, Jacob’s Ladder [1900] pits its white, cis-het male protagonist against the background noise of a dying mind haunted by the Vietnam war bleeding into a crumbling rememory of an event that never happened but is composed of things that did exist, or are known to the victim seemingly from another life, another time, another place. These internal/external crises include intimations of immortality and morality as psychomachic “crises of faith” told through traditional objects of fear and fascination known to churchly sites as embattled [e.g., Milton and Dante]. For the Vietnam soldier “back at home,” this means people of color stigmatized inside a mini “nightmare Harlem”: invading the man’s apartment like an occupying army of sexy zombies. The entire messy assemblage of simulacra is a loose, plastic, phantasmagorical representation for the chaos of a fading dream; he’s dying and the sequence informs that terror according to what he’s been conditioned to kill and fight—the Vietnamese, but also domestic examples of the abject “other” through people of color as canonically associated with sex, drugs and rock ‘n roll during moral panics; “Satanic” raw hysteria and untapped [non-white] female desire through fetishized cliché and outmoded psychoanalysis; and rape epidemics and drug wars associated with criminogenic conditions in the state of exception as a liminal space for us to pass through; e.g., heavy metal, videogames and other media forms smashing gloriously together [i.e., “bumping uglies”].

The demon/angel dichotomy pattern is not unusual or even incongruous, here; abuse manifests differently per person relative to congenital and environmental factors [which are often accident-of-birth]. To this, the hero’s abuse-seeking patterns are framed as a fever dream depicted as the psychomachy [re: “mind battle,” the classical example being the angle and the devil on one’s shoulders]. This can help the dialog divide to address and interrogate pre-existing societal binaries such as pleasurable sensations that confuse the binary in misinformed ways—i.e., pain as paradoxically “pleasurable” relative to cliché stigmas about BDSM as colliding with legitimate grievances and abuse-seeking behaviors at the same time. Pain can simply feel good, except in outmoded conceptualizations of BDSM they are presented as psychosexual and unironically violent in a harmful sense; i.e., the ritual is “the demon lover‘s” bad BDSM/play in that it is bigoted and harmful and spreads pejoratively [and demonstrably false] stereotypes about BDSM as not able to be a safe and healthy practice when performed correctly. “Correct,” in canonical circumstances, is incorrect; i.e., pathological, or self-destructive sex through hard kink that is often racialized.

For many people who have lived with trauma inside of and outside of themselves, sex-positive BDSM is a myth. Yet, psychosexuality can be a genuine plurality begot from abuse and extreme trauma that confuses the pleasure response to seek out harm unironically—re: extreme abuse-seeking behavior—wherein these kinds of outmoded conversations and attitudes are still useful to recognizing these patterns through popular stories’ musical theatricality and spaces for play as performative extensions of real-life issues. For them, hard kink amounts to spifflication [“to treat roughly or severely; to destroy or to overcome or dispose of by violence”] less as a throwaway fantasy and more as a legitimate desire to be badly harmed. Correctly applied without harm, the psychosexual fantasy can be medicinal for them by speaking to their trauma in theatrical, doubled forms. This isn’t a disease to “cure,” but a condition to live with and accept.

For instance, my hard kink is actually the palliative Numinous sensation [exhibit 39a2] as a “religious experience” of total obliteration; i.e., no bodily torture in the flesh but still evoking it in a visual way that, for a second, I mistake as genuine peril. To put things into perspective, I have been abused and the theme of religious-esque, metal-themed “passions” help me experience catharsis by facing my internalized fears to transform my trauma as having scarred me for life; but also empathizing with other victims on a non-verbal level [again, trauma begets trauma, but also recognizes it at a glance: something where the hunted liken as animals to each other but also to their potential hunters; i.e., as dangerous persons to face who were likewise hunted themselves in the past, becoming feral as a result]. For me, this medicine is more asexual, but could be considered sexualized through violence in a Christ-like way.

For example, I especially like The Passion of Joan of Arc or Alien for this, but not Martyrs or A Serbian Film because the torture of Joan left her with some semblance of dignity facing her tragic end as boyishly genderqueer, thus seen as in touch with the devil [one sympathizes]. Likewise, Alien‘s Gothic Romance hits that sweet spot of voyeuristic peril without spilling over into straight-up torture porn; its raping of the wallflower Lambert “works” because I can expose myself to trauma without being harmed in real life, nor dehumanizing/celebrating the woman’s offscreen rape. Conversely, the kind of “martyr pastiche” that trots out the full-on gore and dismembering without any sense of the Numinous, camp, empathy or irony just feels pointless and gross; e.g., The Passion of the Christ [22](2004); i.e., canonical torture porn with zero honesty or medicinal value—just a seeking power unconsciously through ritualized self-destruction and the paradox of sex and violence as a widespread cultural phenomenon.

Canon’s rape culture and epidemics of moral panic are swept up in commodified romances that simultaneously profit off persons seeking a false [thus safe] “danger” feeling that relates to their lived trauma. The problem is, it generally does so through the canonical bigotries of the middle class; i.e., their genuine desire to be in control, thus establish agency regarding any prey-like conditioning [fight, flight, fawn or freeze] they might experience on the day-to-day. It can be very hard to interrogate trauma if you lack control when afraid [“fear is the mind-killer”].

All the same, the paradox of seeking power that “destroys” you is that it can actually relieve post-traumatic stress, panic and anguish, but also “armor” you to future trials should a similar portent of trauma come knocking [warning: it can also be weaponized by the state to recruit future soldiers with, including women as weaponized through their trauma to attack state enemies]. To this, Jacob’s Ladder plays out like a bad fever dream or spiked drugs [a plot point in the film: the dying man’s nightmare is a result of weaponized drugs having been used on American soldiers by the CIA].

As we’ll explore in Volume Two, the reclaiming of empathy is undead/demonic and dream-like, meaning its lucidity occurs while we are trapped in a state of decaying crises ourselves; i.e., stuck inside the body of the state as informing how we think according to far-off wars tied to the trauma in our own lives. The battles we face within ourselves are supplied the means and materials that we dream about as coming from outside, but granted further malevolence and gravity according to far-off calamity we hear about but cannot see. In turn, these internalize as fetishes manifest of our stigmas and biases; i.e., as things to canonize or camp, to prove or disprove in either case through apocryphal language thus end the feeling of chaos as outside of our control. For the Gothic Communist, chaos is something to embrace, accept and transmute, not kill, destroy or subjugate through the canonical forms whose dated ephemera haunt our dreams as supplied to us by the linguo-material world’s trauma-laden historical materialism, its slew of ephemerate gargoyles: the comics, the pulp, the occult as haunted by the spectres of fascism and of Marx, which we camp to hell and back. This starts with consuming them, ourselves; i.e., “going to Queen Maeb,” as Mercutio puts it.

[Source: Rachel Handler’s “Harold Perrineau Answers Every Question We Have About Romeo + Juliet,” 2020. The 1996 film version of Shakespeare’s stage play presenting Romeo’s doomed pal as non-white, very queer and very drug-oriented in his escape from society’s restraints—i.e., echoing Stuart Mill’s “What is Acid Communism?” (2019) as a spiritual successor to past forms of druglike poetics (whose demonic poiesis we will touch upon in Volume Two’s “Follow the White-to-Black Rabbit“).]

In this sense, both versions of the zombie or the demon haunt us while we’re awake and sleep, but we can reclaim them by humanizing what we see as empathetic to the oppressed, including ourselves, as automatically and coercively demonized as fallen creatures of vice and sin. The ghost of the counterfeit is conjured up as “past” to spellbind the viewer speechless; yet the party that terrifies the hero needn’t be such a bad thing if it’s a calculated risk relayed through informed consent[-non-consent]. It can still be “fucking metal,” just not something that’s harmful [some of the best sex I ever had was with someone who was demonic, into metal as something to seriously embody through BDSM as a “hell party”—Jadis]. It’s normal—that is, human—to be drawn to prescribed sin to see how the other side lives but also to see how they fuck; as long as it isn’t dogmatic or self-destructive/destructive towards others in a prescriptively sexual sense that furthers the process of abjection through the ghost of the counterfeit—well, then it’s all good, man! But we have to go beyond Sontag’s mere fascination and make monsters ourselves that camp canon’s prescriptive dogma. “Hurt, not harm,” my dudes; Satan loves you.)

The dreadful, nightmarish symbiosis—of the male action hero or token counterpart’s great expectations within the theatre of war as an undead, globe-spanning world police—isn’t just “on the canvas” or relegated to a separate barrel of “bad apples.” All stem from the same trees of canonical/bourgeois praxis, or one half of oppositional praxis and the one that I want to conclude on before we end this subchapter of the thesis statement, thus the thesis statement itself (we’ll unpack the second half, iconoclastic/proletarian praxis [and its aforementioned trees] during the “camp map” chapter).

The point I want to conclude on is this: As canonical praxis is sex-coercive towards labor/sex work, it is historically-materially prone to bad actors; i.e., those who act in bad faith according to their material conditions, hiding their murderous intentions using these conditions as having dogmatized their behaviors to begin with. As such, they collectively utilize obscurantism and cryptofascism/canonical disguise pastiche while speaking in a variety of codes: virtue signals, lip service, queer bait and dogwhistles (indented for clarity):

Capitalism-in-decay leads to a revival of old DARVO [“Deny, Accuse, Reverse, Victim, Offender”] schemes dressed up in new dogwhistles during the Internet Age while history repeats itself: “Cultural Bolshevism” and Jewish conspiracy theories become “Cultural Marxism” and “globalism,” while “social justice” becomes “social justice warrior” as a continued demonizing of pro-labor labels, similar to “Communist,” “antifa(schist)” or “woke” (which translate to “corrupt”/monstrous-feminine in neoliberal copaganda); i.e., when cornered or in doubt, the state and its defenders blame the Left but also demonize them in ways that coercively fetishize them as targets of psychosexual violence during state emergencies. Then and now, reactionary politics and the centrist moderacy adjacent their open radicalism is capital defending itself by following the leader to create enemies of the state through codewords and foreign/internal plots:

While the SS, prior to the seizure of power, mainly occupied itself with protecting the party against internal and external enemies, Himmler and Heydrich focused on all sorts of enemies of the state in the meantime, including in particular the Jews. Despite his mother being a strict Catholic and his father a member of a Free Mason Lodge, Heydrich recognized much evil in this religion and philosophy as well. “In reality they don’t fight fairly for preservation of religious and cultural values (these are not at all at stake) but they continue their old and bitter struggle for secular dominance in Germany,” he said about the Catholic faith. In his opinion, Free Masons were “the instrument of Jewish revenge.” Should the Free Masons gain the upper hand in their struggle against Nationalsocialism, they would cause “orgies of cruelty,” which would make “the sternness of Adolf Hitler appear very moderate indeed by comparison” (source: Kevin Prenger’s “Heydrich, Reinhard,” 2016).

In order to devalue basic human rights, state proponents negotiate the process of abjection/ghost of the counterfeit through brute force, coercive rhetoric, intended gameplay/bad play (prescriptive abuse patterns), revenge arguments, and toxic self-righteousness. The same goes for all of the heroes, damsels and undead/demonic, oft-animalized monsters that exist unironically within said discourse (which compounds into complex disguises, which I call “concentric veneers[23]“) as “already mapped out” through Tolkien’s refrain and similar counterfeits borrowing from his formulaic gentrification of war.

This concludes my thesis statement. We’ll explore how to deal with canon’s mapping out of things by making our own map, next.

Onto “The ‘Camp Map’: Camping the Canon (opening and part one)“!


About the Author

Persephone van der Waard is the author of the multi-volume, non-profit book series, Sex Positivity—its art director, sole invigilator, illustrator and primary editor (the other co-writer/co-editor being Bay Ryan). Persephone has her independent PhD in Gothic poetics and ludo-Gothic BDSM (focusing on partially on Metroidvania), and is a MtF trans woman, anti-fascist, atheist/Satanist, poly/pan kinkster, erotic artist/pornographer and anarcho-Communist with two partners. Including multiple playmates/friends and collaborators, Persephone and her many muses work/play together on Sex Positivity and on her artwork at large as a sex-positive force. That being said, she still occasionally writes reviews, Gothic analyses, and interviews for fun on her old blog (and makes YouTube videos talking about politics). To learn more about Persephone’s academic/activist work and larger portfolio, go to her About the Author page. To purchase illustrated or written material from Persephone (thus support the work she does), please refer to her commissions page for more information. Any money Persephone earns through commissions goes towards helping sex workers through the Sex Positivity project; i.e., by paying costs and funding shoots, therefore raising awareness. Likewise, Persephone accepts donations for the project, which you can send directly to her PayPal,  Ko-FiPatreon or CashApp. Every bit helps!

Footnotes

[1] Conversely the infamous discretions of Academia waste a surprising amount of time commenting on all of these matters as separate from each other (requiring us to remake the connection in our own work: there is no outside-text, nerds); i.e., to be polite when talking about rape, murder and death and refusing to apply them to our own lives in any shape or form (I will give some examples of this throughout the book, especially in relation to my time spent at MMU).

[2] From Saxon’s “And the Bands Played On” (1981):

Just before dawn in the cold light
We came out of the night
A great expectation from the man who ran the show
Will it rain, will it snow, will it shine, we don’t know
Are there clouds up in the sky

We sat in the sun, woah-oh-oh
And the bands played on (source).

The white, cis-het, “heavy metal Viking” of the NWOBHM (New Wave of British Heavy Metal; e.g., Iron Maiden, Saxon, Angel Witch, etc) was shamelessly aped and pilfered by countless imitations of the status quo through its usual instigators: the white cis-het man, specifically the WASP, as profiting off the same imaginary dialogic (which Spinal Tap would make fun of in the mid-1980s. To be fair, some bands were worse about it, especially Iron Maiden as shamelessly capitalizing off Satanic Panic with The Number of the Beast, 1982—i.e., as the persons least likely to be effected by it).

[3] The authors(s) of the poem seem to be of two minds about Grendel—both birthed from his mother but also coming directly from Cain, vis-à-vis Zeus pulling Metis from his godly forehead.

[4] In short, Beowulf is like Doomguy from Doom using cheat codes (the invincibility code literally called “god mode”).

[5] “While they’re praying, sire?” / “Best time” (source: the Peter the Great [1986] TV miniseries). Entitled men forget that all’s fair in love and war. Notice how they only cry “foul!” when the game isn’t fair for them—i.e., when the enemy invents a guerrilla tactic they cannot safely anticipate and check ahead of time (save by pre-emptive strikes, of course; i.e., Imperialism and false flag operations by which to play out Beowulf on the global stage).

[6] The above image uncannily showcases the kind of relationship that Jadis and I had, when it was good: Me, them, and their ex living under the same roof—with me fucking their mommy pussy while our metamour calmly went about their own business in the background. Jadis very much used sex to establish control, and cosmetically I was their “little artist boy” (still being in the closet at the time) who they cherished for my “stockings” of leg hair that stopped right before my shapely buttocks (similar to Lilith, from the Bible).

[7] Jadis loved this particular quote I would always make before/during sex: “Good call!” It was originally from a Lisa Ann/Johnny Sins porno called “Rough Rider” (2007) where Johnny’s wife can’t handle his giant cock, so it’s Lisa the cougar to the rescue! By the time Lisa says the line, she and Johnny had already been having sex for about thirty minutes. After a variety of positions, he lays her on the bed and eats her out. Ready to have another go, suddenly Johnny stands up and says, “I just wanna make sure she’s properly lubed”; to which Lisa replies, “Good call!”

Lisa—bless her—not only sounds kind of “surfer bro,” here, but is built like an absolute tank that clearly can take everything that Johnny (fairly chiseled and hung like Peter North, minus the hair) can dish out. For all the shit Jadis did to me, this little inside joke is something I can look back on and smile about.

[8a] “The Doom Comic” (1996):

Sometime in 1996 a couple of guys got together and smoked what was apparently a large amount of crack and then injected pure heroin into their eyes and then proceeded to create what is now known only as “the Doom comic.” Say those three words (in that order) to any Doomer and they’ll probably respond with one of the many taglines made famous by the comic [“blind” vs “perceptive” quoting* in action]. Throughout its sixteen pages of madness the main character (the Doomguy) utters many inane phrases while killing various hellspawn without so much as a second thought. Why he feels the need to talk to himself the entire time we’ll never know, but I’m guessing he was smoking what the authors of the book were (source: Doomworld).

*Doomworld’s more-than-likely white, cis-het male audience show their true colors when discussing the point of the comic through anything other than dumb reverence:

One of my most favorite parts in the comic is when the marine inadvertently falls into some radioactive sludge and suddenly, in the middle of a massive killing spree, starts to preach about how humans are ruining the environment and how we’ll be leaving a destroyed planet to our children and our children’s children. The whole panel is such a random segment from the rest of the comic, which provides wholesome family fun (in the form of killing shit) and then goes off on a tangential environmental crusade, albeit a pretty half-assed one (source).

The mistrust of whitewashed environmentalism, insofar as the alt-right’s mistrust of the establishment is not misplaced (Bad Empanada’s “Why Liberals Can’t Counter Conspiracy Theories, 2023). But they’re still genocide apologists, themselves (and the marine is absolutely right, you chudwads; piss and moan more about him breaking the fourth wall, why don’t you?).

[8b] As I write in “Doom Eternal (2020) Review: No Girls or Trans People Allowed”:

In these latter days of nostalgia mania, Doom Eternal shamelessly panders to an older audience. I don’t mean that in the sense of gore and violence; I mean it’s literally made for an audience that craves an older time. Not just demons and castles (though it has plenty of those), but those from the 1980s and ’90s. Those decades were a time of fixed gender assignment, where men were heroes and girls were damsels-in-distress. […] However, there are no damsels in the game. In fact, there are no women period, save the Khan Maker, the Whiplash and Dr. Ellena Richardson. […] Ellena is completely off-screen. There, she renounces her position as a scientist to essentialize the Slayer as a god—one whose strength is necessary for the survival of civilization. This is hardly “neutral.” Instead, traditional roles are reinstated through times of imaginary crisis. In Doom Eternal, the one human female character is an invisible cheerleader lusting after the protagonist while enforcing traditional gender roles. She might as well be an uneducated housewife kissing her husband on the cheek before he marches off to war (source).

[9] From Vladimir Ilyich Lenin’s “Imperialism, the Highest Stage of Capitalism” (a placeholder title, 1916; source: Marxist Internet Archive).

[10] Umberto Eco’s 11th point: Everybody is educated to become a hero. “In Ur-Fascist ideology, heroism is the norm. This cult of heroism is strictly linked with the cult of death” (source).

[11] E.g., Heinrich Himmler hired Reinhardt Heydrich because Heydrich looked Aryan and because both men read the same cheesy Americana, specifically “cheap crime fiction and spy novels” (source: Behind the Bastard’s “Part One: The Young, Evil God of Death: Reinhard Heydrich,” 2023—timestamp: 1:11:48). In other words, their very violent worldview was founded on the same cheap, pulpy ephemera that fueled Tolkien‘s imagination:

Tolkien’s world is certainly not groundless. It is traditional, “borrowing from the power and import of his sources – the ‘middangeard’ of ‘Beowulf,’ the grim and brutal cosmos of ‘The Volsunga Saga,’ the cold and bitter realm of the ‘Eddas,’ all of which left their traces and worked their sway over his own imagination'” (source: Influences of the Germanic and Scandinavian Mythology in the Works of J.R.R. Tolkien,” 1983).

[12] From Rough Diplomacy’s “The Bloody Hand: Operation Condor” (2019):

Operation Condor used [the Monroe Doctrine] for a slightly different purpose in the Cold War as a larger operation to recruit and use security forces in countries around Latin America. This was done to make sure these countries stayed friendly to US interests, and out of the orbit of Moscow. This work mostly happened with the help of the CIA. It began with ideas drawn up at the infamous School of the Americas. Declassified documents show a meeting occurred between different officials from Argentina, Bolivia, Chile, Paraguay, and Uruguay. The idea was to coordinate their efforts against “subversive targets.” It sounds like it’s trying to stop guerrilla fighters, but moreover it meant anyone who threatened these dictatorial regimes that took over all the countries listed earlier plus Brazil from 1954, to 1976. The first actions were for the support and direction of groups called death squads.

A death squad is an armed group that conducts extrajudicial killings or forced disappearances of persons for the purposes such as political repression, assassinations, torture, genocide, ethnic cleansing, or revolutionary terror. They’re about as nice as the name implies and are basically teams that execute extrajudicial killings, as an act of terrorism in order to repress a population or commit genocide just like many authoritarian regimes such as the Cheka in revolutionary Russia as a preamble to the gulag system. Their first targets were political exiles living in Argentina. Anyone associated with the old governments or anyone displaced for being socialists were now finding themselves victims of these squads. Estimates are as high as 80,000 people died in these killings (source).

[13] The chimera approach to cartoon/rotoscoped heroes; i.e., featuring a face, body and voice of often different persons; e.g., Gozer and Jessica Rabbit (exhibit 95c), but also Amanda Ripley (as having a voice actress, face actress, and digitized body model):

(artist: Persephone van der Waard)

[14] “[Carl] Jung defined individuation, the therapeutic goal of analytical psychology belonging to the second half of life, as the process by which a person becomes a psychological individual, a separate indivisible unity or whole, recognizing his innermost uniqueness, and he identified this process with becoming one’s own self or self-realization” (source: Encyclopedia of Psychology and Religion, 2013); i.e., the end-result of the Hero’s Journey. It’s prescriptive bollocks—misogynistic “get the girl” arguments that demonize (thus pimp) nature as monstrous-feminine to serve profit (and for which Medusa has the whore’s revenge against profit by subverting the monomyth; re: “Policing the Whore” and “Rape Reprise“).

[15] From Sarah Erni’s “‘Inside Out… and Upside Down’: Cú Chulainn and His Ríastrad” (2013):

Yet, while at first glance Cú Chulainn appears as the archetypical defender and saviour of his province and the text openly celebrates his martial heroism (Ó Cathasaigh, Sister’s Son 156), a close look at this unique heroic figure reveals a more complex picture. Of course, Cú Chulainn lives up to his name, “The Hound of Culann,” by assuming all the protective qualities usually assigned to guard dogs in early Irish literature. But because of this canine connection, he at times also appears as an exceptionally challenging figure which borders on the animalistic and evades total control. Nowhere is this more apparent than when he is in his ríastrad, a battle-frenzy which has most poignantly been called “a visual reflection of disorder” (Moore 158). When distorted, Cú Chulainn undergoes a spectacular bodily metamorphosis and begins to attack both friend and foe because he loses the ability to distinguish between them. At these times, he consequently poses a threat “to order on both an individual and a social level” (Lowe, Kicking 199) and shifts from stabilizing his social network (by defending his province and his people) to threatening it from within (source).

[16] The Tain: Translated from the Irish Epic Tain Bo Cúailnge (2002).

[17a] From Volume Two’s Demon Module:

Model and artist: Itzel and Persephone van der Waard. As a transmasc, genderfluid person, Itzel has cultivated a xenophilic demonic identity with their own demonic sigil. This expression is not separate from their daily life, wherein they partake in Pride as a lifestyle to befriend others with during seminal events—those meant to be shared by like-minded persons: friends, lovers and fellow sex workers united under the same banner using demonic xenophilia as a popular means of spearheading the movement; i.e., by giving it personality and humanity mid-struggle (source: “Whores and Faust: Summoning the Whore/Black Penitent”).

[17b] The idea James Cameron valorized in Aliens is something that Ridley Scott would Gothically parody with Alien: Covenant (2017). In my 2017 writeup, “Choosing the Slain, or Victimizing the Invincible Heroine, in Alien: Covenant,” I emphasize David’s posturing as a Valkyrie or “chooser of the slain”:

Aliens introduced us to an exceptional heroine, but also an absurd one: Ellen Ripley. Onscreen, she’s depicted as an invincible force of nature, single-handedly dispatching hordes of alien monsters while simultaneously carrying Newt to safety. She quite literally cannot be stopped. Alas, the monumental warrant officer makes such a lasting mark on audiences that three decades later they still yearn for that kind of presence onscreen, one more time. Alas, in Alien: Covenant, we see Daniels, the ostensible heroine befitting that archetype, become the fool, the victim. Audiences, as a result, cry foul, deploring her stupidity (despite how Scott cleverly reveals her weak spot, early on) while simultaneously yearning for the unstoppable Ripley of yore.

In Covenant, there’s a lack of the heroic payoff Cameron got us hooked on, in 1986. Since then, we’ve come to know and expect it, based on what the series delivers, each and every time. In general, I don’t think audiences like to be played with, and this can leave people feeling cheated when a movie fails to give them what they want: in this case, a true predecessor worthy of the Ripley crown. However, with Scott, I enjoy his deceptions. While he misleads me, I don’t feel lied to. Rather, I’ve come to expect and enjoy how he takes old ideas and puts a different spin on them, so what we get isn’t simply more of the same. […] David takes and turns upside-down so many ideas and symbols. This isn’t unusual in the series, at large, though: In Alien, Ripley reversed the role of the last man standing by making it the last woman; and in Covenant, the heroine becomes the victim, while David reverses the gender of the Valkyrie, which were traditionally female [agents] designed to lure male warriors to their doom. In this case, the warrior lured to her doom is Daniels, a woman (source).

[18] Eren Yeager (who we’ll look at more in Volume Three), undergoes the warp-spasm of a fearsome “non-Roman” warrior out of the imaginary past’s false rebellion communicated through the mech as a memento mori linked to Japanese eco-fascism; i.e., the white Indian in bad faith. Like Cú Chulainn, this older form of ancient heroism is terrible to behold, but in Eren’s case is primarily internalized inside an outwardly comely incel who feels owed so much; denied that, he goes cataclysmically feral and spitefully brings about Ragnarok. In centrist stories, such heroism and its uncomfortable relationship to the alt-right is generally disguised in more palatable forms; e.g., the “warrior porcupines,” the Saiyans (whose bodies don’t transform to nearly the same degree as Cú Chulainn and whose hearts aren’t nearly as twisted as Eren Yeager’s fascistically incestuous entitlement; and whose Western counterparts tend to bury said incest a little deeper).

[19] The same tone-policing happens with Indigenous peoples “hulking out” in good faith; i.e., rioting actively by refusing to speak English or otherwise assimilate (e.g., the Irish Republic) and otherwise protesting the colonial order in counterterrorist ways that make white moderates uncomfortable (often showcasing an animalized sexuality/comfort in themselves that figuratively but descriptively exhibits the ass, genitals and taint—also known as “mooning”)… whose class callowness can also be made fun by ostensibly white rioters protesting as allies; e.g., Jack Karlson’s magnificent and immortal “This is Democracy manifest! Get your hands off my penis!” when simply trying to eat a “succulent Chinese meal” (with Karlson having spent time in prison, protesting the cruelty of the system through theatre; see: Lawrence Bull’s “His ‘Succulent Chinese Meal’ Rant Became a Classic Meme but the Arrested Man Has a Complicated Past,” 2022).

[20] For many vivid (and hilarious) examples illustrating these “anatomy casualties” through gender swaps, consider The Hawkeye Initiative (2013).

[21] We will consider this nationalized, eco-fascist condition of the Japanese male psyche in Volume Three, Chapter Five; e.g., Terry McCarthy’s “Out of Japan: Mother Love Puts a Nation in the Pouch” (1993):

Satoru Saito, head of the sociopathology department at the Psychiatric Research Institute of Tokyo, doubts that mother-son incest is any more common in Japan than elsewhere. But, he says, “emotional incest” between mothers and their sons is almost a defining feature of Japanese society – “the entire culture has this undertone” (source).

[22] For a thorough polemic attacking Mel Gibson’s torturous anti-Semitism, consider Renegade Cut’s “The Passion of the Christ” (2017).

[23] “Masks within masks,” a kind of compound disguise pastiche we will examine when discussing how to counteract centrists, TERFs and other cryptofascists/”fash”-adjacent bad actors in Volume Three, Chapter Four.

Book Sample: The Roots of Camp: Reclaiming Demon BDSM

This blog post is part of “The Total Codex,” a fourth promotion originally inspired by the three I did in 2024 with Harmony Corrupted and Romantic Rose: “Brace for Impact,” “Searching for Secrets” and “Deal with the Devil.” The first promotion was meant to promote and provide Volume Two, part one’s individual pieces for easy public viewing (it has since become a full, published book module: the Poetry Module). “The Total Codex” shall do the same, but with Volume Zero/the thesis volume (versus “Make It Real” promoting Volume One/the manifesto, which I will release after “The Total Context” completes). As usual, this promotion was written, illustrated and invigilated by me as part of my larger Sex Positivity (2023) book series.

Click here to see “The Total Codex’s” Table of Contents and Full Disclaimer.

Volume Zero is already written/was released on October 2023! Go to my book’s 1-page promo to download the latest version of the PDF (which will contain additions/corrections the original blog posts will not have)!

Permissions: Any publicly available images are exhibited for purposes of education, transformation and critique, thus fall under Fair Use; private nude material and collabs with models are specifically shared with permission from the original model(s). For more details about artist permissions, refer to the book disclaimer (linked above).

Concerning Buggy Images: Sometimes the images on my site don’t always load and you get a little white-and-green placeholder symbol, instead. Sometimes I use a plugin for loading multiple images in one spot, called Envira Gallery, and not all of the images will load (resulting in blank white squares you can still right-click on). I‘ve optimized most of the images on my site, so I think it’s a server issue? Not sure. You should still be able to access the unloaded image by clicking on the placeholder/right-clicking on the white square (sometimes you have to delete the “?ssl=1” bit at the end of the url). Barring that, completed volumes will always contain all of the images, whose PDFs you can always download on my 1-page promo.

The Roots of Camp: Reclaiming Demon BDSM and Radcliffe’s Tricky Tools

“You geniuses fell for the old net over the door trick! You suck!”

—Boner, “Johnny Whoopass, episode one” (a bigoted, shameless and now defunct He-Man parody from 2004)

Picking up where “Pieces of the ‘Camp Map’” left off…

Camp is an effective means of challenging canonical, thus systemic, norms because it has its roots in them (often through true crime/murder mysteries, which I just tore a new asshole). For example, the damsel (or subordinate detective, above) as an automatic, unthinking submissive is something we can subvert to communicate our own trauma while also having fun, mid-rebellion; e.g., Roxanne from Megamind (2010), bored stiff of the “bad guy” because he’s all bark, no bite. What’s more, he’s campy in the true sense—i.e., “seriousness that fails” and he hasn’t a clue!

Note: This section was written after “Our Ludic Masters” and “Why I Submit” (2021); i.e., in 2023, when I had already envisioned the Gothic and BDSM through Metroidvania, and here would start to combine BDSM practices and terminology with ludology as a matter of campy an-Com psychosexual performance, on and offstage; i.e., when I reached out to Jeremy Parish in 2019 but also Scott Sharkey. After interviewing both and getting permission to quote them both in my book series, Sharkey in particular responded after, in 2021, about the idea of BDSM in games; i.e., from a ludology standpoint; re: in response to “Our Ludic Masters,” which I ran by him at the time:

For anyone who’s curious, here’s the full conversation between Sharkey and I, from 2019 to 2021 (the full conversation between Parish and I is already available through my 2025 Metroidvania Corpus):

Essentially this book segment embodies the preface to what ludo-Gothic BDSM would evolve into—from the remainder of this volume and into the rest of the series (re: “Concerning Rape Play“). So anytime I say “BDSM” or “sex-positive BDSM,” I’m essentially referring to ludo-Gothic BDSM, a priori. —Perse, 3/23/2025.

It’s a quick, cis-gendered example. The Gothic mode more broadly tackles rape fears through calculated risk; i.e., as a profound means of potential camp. Genderqueer camp of the “twink-in-peril” (re: Gregg Araki and Dennis Cooper’s “twink exploitation” work), for example, is an equally legitimate form of the cathartic rape fantasy model that ties into consent-non-consent during rape play more broadly—with consent-non-consent being on the harder end of what ludo-Gothic BDSM, as a spectrum, encompasses. Per my coinage (and subsequent arguments), ludo-Gothic BDSM introduces a game-like element of emergent play into traditional BDSM; i.e., married to Gothic poetics and roleplay scenarios (e.g., kidnap, live burial, rape, murder and monsters, etc). By extension, consent-non-consent, or RACK, is essentially a “hard” form of informed consent that puts more trust into the hands of the dominant/dominatrix than usual; re:

consent-non-consent

Negotiated social-sexual scenarios through informed consent, consent-non-consent where one party surrenders total control over to the other party trusting that party to not betray said agreement or trust; aka “RACK” (Risk-Aware Consensual Kink) in relation to risky BDSM; i.e., bodily harm; e.g., public beatings, rape scenarios, whippings, knife play and blood-letting.

i.e., wherein the dom is the person ostensibly with “more” power during the BDSM ritual and the submissive/sub is the person with “less.” As we shall see, looks can be deceiving.

At the very start of the book, we listed the very basic ideas of Gothic psychosexuality and live burial tied to kink, fetishization and BDSM; here are some related performative definitions for what I said I would exhibit that we are now going unpack after I list/define them (as these terms can be harmful if misunderstood, I don’t want to abridge them; most are fairly short):

dom(inator/-inatrix)

A BDSM actor who performs a dominant role—traditionally masculine (especially in Gothic canon: Mr. Rochester, Edward Cullen, Christian Grey and all the million monster variants of these kinds of characters) thus ostensibly having more power. However, in honored realms of mutual consent, they actually have less power than the sub, who only has to say no/red light, etc (for a good example of sub power, watch the 2014 Gothic-erotic thriller, The Duke of Burgundy); the sub controls the action by giving the dom permission according to negotiated boundaries.

sub(missive)

A BDSM actor who performs a submissive role—traditionally feminine (especially in Gothic canon: Jane Eyre, Bella Swan, Anastasia Steele and all the million monster variants of these kinds of characters) thus ostensibly having less power. However, in sex-positive scenarios, the sub calls the shots from moment-to-moment (except in consent-non-consent, where they only agreed to everything up front and sign everything over ahead of time—a useful tactic for certain rape fantasies and regression scenarios).

“strict/gentle”

A BDSM flavor or style generally affixed to the dom in terms of their delivery. A “strict” dominatrix, for example, will administer discipline much more authoritatively than a “gentle” variant will; i.e., she will deny succor as a theatrical device to supply through the ritual, whereas the gentle dominatrix will be far more nurturing and supportive from the offset.

topping/a top vs bottoming/a bottom

These terms generally refer to dominant/submissive sexual activity in which someone “tops”; i.e., “rides”/is rode. However, they can refer to BDSM/social-sexual arrangements with various, historically-materially ironic configurations; e.g., “power bottoms” or “topping from the bottom” (which can be literal, in terms of the execution of physical sex, but also have BDSM implications/monster personages, too).

regression

In terms of mental health, regression is a form of dissociation, often tied to trauma or healing from trauma. Common in rituals of appreciative peril, which include Big/little roles daddy/mommy doms and boy/girl subs, etc. However, regression is also something that sex-coercive predation keys off of through regressive politics; i.e., to regress socio-politically towards a conservative medieval when Capitalism enters decay.

rape fantasies

Fantasies tied to sexual/power abuse (rape isn’t about sex at all; it’s about coercive power control and abuse). This kind of performative peril can be appreciative/appropriative, thus bourgeois/canonical or proletarian/iconoclastic. Common in Gothic narratives, which tend to project trauma, rape and power abuse onto displaced, dissociative scenarios: man vs nature, Jack-London-style; the lady vs the rapist or the slave vs the master in numerous articulations (racialized, but also in BDSM-monster frameworks), etc.

aftercare

Rituals supplied after BDSM (or frankly just rough sex/emotional bonding moments and other social-sexual exchanges) that help the affected party recover better than they would if left unattended (“rode hard and put away wet” as it were).

There’s also some Gothic scenarios and theatrical/operatic devices that we need to unpack before we proceed to entertain camping them using the above power/gender roles and BDSM devices; i.e., ironic, negotiated variants of Radcliffe’s tricky theatrical tools: her classically xenophobic/xenophilic and dubiously “consensual” Black Veil (hiding the threat badly), demon lover (the xenophobic/xenophilic threat of unironic mutilation and rape), and exquisite “torture” (rape play):

(source: “The Rise of the Gothic Novel” by Stephen Carver)

the Black Veil

Radcliffe’s famous “cloaking device” from The Mysteries of Udolpho, delayed until the end of the book (over 500 pages) to reveal behind a great terrible thing that made our heroine swoon; i.e., her immodest desire to look upon something that threatens her virtue and fragile mind. It remains a common device used in horror media today—e.g., as I note in “Gothic themes in The Vanishing / Spoorloos (1988),” the Black Veil is present all throughout that film.

demon lover

Cynthia Wolff writes on Radcliffe’s process in “The Radcliffean Gothic Model” (1979):

Let us say that when an individual reads a fully realized piece of fiction, he (or she) will “identify” primarily with one character, probably the principal character, and that this character will bear the principal weight of the reader’s projected feelings. Naturally, an intelligent reader will balance this identification; to some extent there will be identification with each major character—even, perhaps, with a narrative voice. But these will be distributed appropriately throughout the fiction. Now a Gothic novel presents us with a different kind of situation. It is but a partially realized piece of fiction: it is formulaic (a moderately sophisticated reader already knows more or less exactly what to expect in its plot); it has little or no sense of particularized “place,” and it offers a heroine with whom only a very few would wish to identify[1]. Its fascination lies in the predictable interaction between the heroine and the other main characters. The reader identifies (broadly and loosely) with the predicament as a totality: the ritualized conflict that takes place among the major figures of a Gothic fiction (within the significant boundaries of that “enclosed space”) represents in externalized form the conflict any single woman might experience. The reader will project her feelings into several characters, each one of whom will carry some element of her divided “self.” A woman pictures herself as trapped between the demands of two sorts of men—a “chaste” lover and a “demon” lover—each of whom is really a reflection of one portion of her own longing. Her rite of passage takes the form of (1) proclaiming her right to preside as mistress over the Gothic structure and (2) deciding which man (which form of “love”) may penetrate its recesses! (source).

exquisite “torture”

Exquisite “torture” is a Radcliffe staple, and classically pits the imperiled heroine inside a complicated, but generally unironic rape fantasy within the Gothic castle. Somewhere in the castle is a demon lover who is both more exciting than the boring-ass hero, and someone who speaks to the heroine’s inheritance anxiety and/or lived trauma inside the chronotope. The fantasy on the page is a form of controlled risk, but Radcliffe’s forms are “proto-vanilla” in that they emerged at the very beginnings of feminism/female discourse and whose imaginary safe spaces are actually didactically unsafe. According to Wolff,

Two hundred years ago Ann Radcliffe introduced Gothic conventions into the mainstream of English fiction. For the first time the process of feminine sexual initiation found respectable, secular expression. Yet the terms of this expression were ultimately limiting. It is important to recognize and acknowledge the heritage of Ann Radcliffe’s Gothic tradition; it is even more important now to move on and invent other, less mutilating conventions for the rendering of feminine sexual desire (ibid.).

the explained supernatural

The sensation of a seemingly profound or Numinous in Radcliffe’s stories, often linked to fear of unironic rape and death, but also boring material disputes that involve these things. The threat—like her mischievous pirates—are dressed up as ghosts or monsters to fool the detective so they can rob the state (and maybe the heroine) of their goods (the heroine and her modesty being “priceless treasure” in the eyes of themselves having internalized these bigotries, but also the men “protecting” them).

All of these definitions are useful to camping canon (as canon is heteronormative, thus coercively sexual in terms of unequal power exchange and the Gothic, performative language of war), so learn them well; even someone who is not acclimated to the theory can do it (e.g., my twin brother’s “Death Boner[2]” supervillain joke [source, now removed: u/hvanderw, Reddit]: “Oh, no! It’s Death Boner!” [said in your best old-timey radio announcer voice] as a surreal camping of the death knight’s rapacious/moribund function; i.e., the death erection as “Freudian erectile dysfunction” tied to the hero archetype as “phallic”: adventure and domination [think the “gamer bro” sort] tied to success by “winning” against an advertised foe, but also the damsel as something to “own” when the battle’s over and the happy ending becomes something to collect through sex as its own miniature battlefield—i.e., raping the womb of nature).

We’ll delve into specialized, negotiated ways to camp canon during the “camp map” proper—with me focusing on critiquing Tolkien and Cameron’s refrains with my own preference as a bad bitch/Gothic specialist, while also camping Radcliffe’s powerful tools: the closed, ergodic space of the Metroidvania as a Gothic castle whose “ludo-Gothic BDSM” arrangement explores repressed desires (emergent thoughts, guilty pleasures) and fears regarding the grander meta-text “palliative Numinous”: the world in which we live as doubled by the castle (of the castle, of the castle…). In fact, the really frustrating thing about Radcliffe’s work is she was honestly very skilled at her craft (I absolutely love The Italian for that reason), but her craft was still incredibly basic from a class critique standpoint; i.e., state apologia first, state critique if someone else does the work[3]. At the very least, she could have used the above tools to write something more sex-positive than she did—e.g., in the vein of Mary Wollstonecraft’s Vindication of the Rights of Women (1792) or her famous daughter’s incredibly impressive Frankenstein (there was no shortage of revolutionary ideas at the time). Instead, Radcliffe wrote overlong and convoluted murder mysteries for her husband, whose canonical castles (ACAB) revived practically identically centuries later (e.g., Scooby Doo). Radcliffe’s own were “good of kind” but that only seems to confirm to me that she’d dug her heels in; i.e., pandering to a voracious middle-class readership that would eat her operatic, heteronormative ideas up when she wrote them, internalize these castles, then help to revive them in the future as “zombie Radcliffe” (somehow dumber than Radcliffe’s stories were—again, Scooby Doo). To that, we’ll also camp Radcliffe and her castles more throughout the entire book, taking what’s useful (or fun—again, Scooby Doo) and leaving the rest through our own interrogations of the Gothic mode and its regular displayers of unequal power exchange—in short, our own contracts of informed power exchange and resistance that we draw up in intelligent Gothic language.

For now, though, the basic idea is to highlight the psychopraxial struggle of it all: the chase of the bait by the hunter as something that exists in canonical norms in and out of media, on- and offstage within the performance of workers; i.e., as informed by the elite’s Superstructure, their propaganda working as bad entertainment that serves to instruct through fear and dogma towards an imaginary threat relayed through actual criminogenic conditions. In other words, the problem is real, but the scapegoat generally is the state-compelled victim of the structure, not the cause: the underclass as punished by workers above them, including white women who write propaganda or internalize it, then act it out on every possible register. As such, canonical Gothic poetics amount to unironic rape culture whose “prison sex” mentalities enfold vis-à-vis Man Box through good play vs bad play as codified and taught, but also cultivated and policed by canonical proponents gatekeeping everything. To borrow from Tolkien, they shout, “I will do the stinging!” and set to work stabbing the out-group to death while paradoxically wearing the same aesthetics (cryptofascist billboards/graffiti). Meanwhile, canonical trauma and its problematic phrasing compound inside the structure’s historical materialism—i.e., an echo chamber where past victims become “chasers” punishing “traps/bait,” serving the status quo as dutiful (thus merciless and fierce) watchdogs, war dogs, straw dogs:

(artist: Peter Paul Rubens)

rape culture

The tacit-to-aggressive apologizing for rape in society at large. Learned power abuses taught by state-corporate propaganda and power relations through “Pavlovian/Pygmalion” conditioning that breaks the recipient’s mind, bending them towards automatic, violent behaviors towards state targets during moral panics. This response can be men mistreating women, but also women mistreating each other or their fellow exploited workers (who can mistreat each other); i.e., TERFs abusing trans people and ethnic minorities. When executed and learned on a societal level, these sex-coercive practices become codified as “bad play” in canonical BDSM narratives, which recycle in and out of popular media (re: the Shadow of Pygmalion/Cycle of Kings).

“prison sex” mentality (covered earlier)

good play vs bad play

Forms of power exchange during oppositional praxis; i.e., sex-positive BDSM and other social-sexual practices and code built on mutual/informed consent vs sex coercion and harmful BDSM/rape culture. Bad play is the emulation of white, cis-het men as the unironic performers of coercive sex, bondage, murder and rape (e.g., TERFs dominating members of their own group).

(artist: Anrig)

Conditioned by the state, the standardized/token enforcer’s combined bad instruction and execution historically-materially produce a variety of colonizing binaries, one of the most classic being the virgin/whore dynamic, which in Gothic fiction is the damsel/demon. In the past, the hypermasculine enforcer was strictly the domain of men. But in the Internet Age, the demon archetype is as much the woman “acting like a man” by raping/reaping the theatrical submissive as a perceived whore deserving of punishment or being “claimed” by the stronger party. Being from the 1970s, Wolff describes this in woefully cis-het terms (which we’ll return to in Volume Two; e.g., “Non-Magical Damsels and Detectives“)

Many men have a tendency to divide “love” into two components: an affectionate (and asexual) element; and a passionate (sexual) element. Furthermore, since the areas of affectionate and sexual love are fraught with complex emotions of guilt and anger, many men manage these difficult and (to their way of thinking) dangerous feelings by projecting them onto the women about them. Thus, through this process of projection, men may perceive the world as a place inhabited by two kinds of women: “good” women whom they idealize and who have no sensual desires (and for whom, of course, the men themselves feel no sexual longings); and “bad” women who are sexual by nature (and with whom it is permissible—perhaps even expected—to have sexual relations). This imaginative construct has come to be called the “Virgin/Whore” syndrome (source).

but these harmful misconceptions (and their subsequent “bad play”) have not only not gone anywhere; they’ve pathologized in ways that grant some women/token minorities the ability to tokenize, hence become the demonic-undead enforcer to quell/cull the state-issued submissive dressed up in the same language: “my lamb and martyr you look so precious[4]” enacted by an abused party towards “weaker” abused groups in the larger underclass (a prison within a prison). Abused themselves, the TERF “as the true woman” becomes the Greater Destroyer to rape, kill and dismember the perceived “other” as the “false women”; i.e., the token cop policing the state’s chosen victims inside the state of exception, the latter unwillingly sacrificed by the former to serve the profit motive. It’s Marx and bad demonic BDSM in action.

As Radcliffe is the lynchpin of “Female Gothic” (and thus takes most of the credit for her famous School of Terror and its clichés and fetishes), much of the above exploitation’s blame absolutely falls to her as having codified the model through the choices she made; i.e., her idea of sexual and gender expression, but especially rape fantasy. If anything, Radcliffe’s painfully obvious inexperience—as a dutiful white, cis-het British woman writing unironic rape fantasies for her white, cis-het British husband—has furthered many harmful xenophobic/xenophilic stereotypes regarding the demon-BDSM theatre of the masculine and feminine as things to perform in Gothic meta-play during oppositional praxis as sex-positive and sex-coercive to varying degrees of irony and straightness. While there’s a million-and-one examples that emerge on either side of the praxial equation (refer to exhibit 1a1a1h in the “camp map” for some of them), the fact remains that we, as Gothic Communists, must resupply the Gothic imagination with less mutilative/rapacious forms of feminine and masculine expression for it to emerge in society at large; i.e., sex-positive xenophobia/xenophilia that aren’t harmful and don’t serve the profit motive (which is incumbent on harm and bigotry [crisis] to drive the market by abusing the process of abjection). This includes informing other workers who aren’t strictly a party to our schemes, making their own incremental variations of the Gothic roleplay that are closer in function to Radcliffe’s bunk.

(source: Alex Greenberger’s “25 Famed Artworks That Have Been Vandalized,” 2022)

I’m not interested in stringing up and beating a dead person, but I do want to barbecue Radcliffe’s sacred cow/melt down her golden idol to counteract the social-sexual harm her shameless catering to the profit motive has caused. To this, let’s outline the basic procedure as performed by weird canonical/iconoclastic nerds in their daily lives (with parallels and responses that inform fictional variants under Capitalism): how do workers play with each other during the Gothic’s codified belief systems and their coded instructions as things to arbitrate; i.e., to reinforce or reclaim through weird/cool rituals that are imitated at cross purposes during class/culture war.

Any sex-positive ritual happens through informed consumption of psychosexual appreciative peril, but also invited voyeurism/exhibitionist (asexual) nudism as things to perform during demon BDSM/consent-non-consent as something to do, watch and show to each other and the world (with camp having an-oft Gothic flavor—i.e., the Gothic “heroine”/damsel archetype as ironic, thus cathartic rape play that camps the canonical rape scenario: “‘Help, help,’ I’m being ‘raped!'”). Sexual activity isn’t always involved, but when it does happen, it is generally called “topping” (giving) or “being the bottom” (receiving). This is not the same as being dominant or submissive; a dom can top or be the bottom, as can the sub. What determines their position is the agreement between them of whatever boundaries and roles they agree upon, which afford each a different kind of power during social-(a)sexual activities of various ritualized kinds. The dom has the power to do what the sub says, and the sub can say “yes, careful/maybe, and no” (the traffic light system is a good analog: green, yellow, and red).

This is where things get nuanced, thus complicated. For starters, oppositional praxis employs animal aesthetics that elide power with canonical norms and resistance to those norms in sex-positive forms: demonic BDSM and kink as power exchange rituals infused with the aesthetics of power and death (the undead/demons) through animalized stigmas that, themselves, can also be camped. Second, mutual consent makes it impossible for the dom to violate the sub‘s boundaries or otherwise harm them, but “hurt, not harm” is still an exercise in building and maintaining trust, which is fallible. While service through the ritual is generally issued through commands, the sub ostensibly doing what the dominant wants is frequently subverted by the dom servicing the submissive as a being to worship and avoid harming at all costs. Not only can the pressure to perform be incredibly intense, but the fixed, set roles of power and its utility become confused and playful. Speaking from experience, the sub’s understated desires, bratty refusals and inaction can leave the dom feeling “stuck” in a position where they want to serve but also feel frustrated by someone who is physically much smaller than them, tied up, or otherwise able to hypnotize them with a look, an unsaid word, not moving at all (itself often being a survival mechanism they cultivated to survive[5] their own abusers)—i.e., like Dracula, a “corpse” hypnotizing a subject of the living side of the equation:

He lay like a filthy leech, exhausted with his repletion. I shuddered as I bent over to touch him, and every sense in me revolted at the contact; but I had to search, or I was lost. The coming night might see my own body a banquet in a similar way to those horrid three. I felt all over the body, but no sign could I find of the key. Then I stopped and looked at the Count. There was a mocking smile on the bloated face which seemed to drive me mad. This was the being I was helping to transfer to London, where, perhaps, for centuries to come he might, amongst its teeming millions, satiate his lust for blood, and create a new and ever-widening circle of semi-demons to batten on the helpless. The very thought drove me mad. A terrible desire came upon me to rid the world of such a monster. There was no lethal weapon at hand, but I seized a shovel which the workmen had been using to fill the cases, and lifting it high, struck, with the edge downward, at the hateful face. But as I did so the head turned, and the eyes fell full upon me, with all their blaze of basilisk horror. The sight seemed to paralyse me, and the shovel turned in my hand and glanced from the face, merely making a deep gash above the forehead. The shovel fell from my hand across the box, and as I pulled it away the flange of the blade caught the edge of the lid which fell over again, and hid the horrid thing from my sight. The last glimpse I had was of the bloated face, blood-stained and fixed with a grin of malice which would have held its own in the nethermost hell (source: Bram Stoker’s Dracula, 1897).

Unlike Dracula, this function can be transformed using the same aesthetics. The normally objectified undead/demonic monstrous-feminine (demanded by the abusive lover to lay as naked and vulnerable as a sacrifice and as motionless and as quiet as a corpse that they have total control over) can harness of the power of the hellish gaze (and appearance) to freeze would-be attackers in their place; i.e., caught in a confused position of adoration, fear rapture that teaches sex positivity through the Gothic mode as a social-sexual, descriptively sexual[6] process:

(exhibit 1a1a1e2: Artist: Kay. To look “ravishing” is to have a look that begs in different directions: “ravish me!” versus “you can’t, and I am ravishing you!” It’s “look, not touch” married to the aesthetics of dominance, power and death, sin and vice, etc, that are all combined within a liminal expression of something between a discretely fearsome dominant or vulnerable submissive [called the switch] comfortably existing on the shared within Segewick’s “the character in the veil [or] imagery of the surface in the Gothic novel.” Instead of the novel, this clearly applies to any medium, whose imagery of the surface is like a mirror or portrait to behold: in fear-fascination, but also barely-concealed horniness, passion and conflicting desire; i.e., the effortless violation of assorted boundaries that the Gothic is known for. In sex-positive expression and its various domains, this is power, this is strength: “You have no power over me!” and therein lies the theatrical device: the reversal—of the visually mighty by the classically weak as having far more power than is canonically prescribed; i.e., “topping from the bottom.” As such, the theatre is instructional to the making of the historical-material rapist into a harmless plaything wrapped around the traditional victim’s little finger [known in sexist circles “as being pussy-whipped[7a]“].)

To apply game theory to basic theatricality in any medium, but also in our daily lives, the ritual—whether in sex-positive and sex-coercive forms—is the “magic circle” and the performance somewhere between the roleplay and the rules; it can yield emergent or intended gameplay based on the players’ understanding of how the game should be played, which is made up according to canonical ideas of power battling iconoclastic ideas of power. I want to focus on sex positivity as something to instruct, so I will instruct you based on how I was taught (indented for clarity):

Under healthy circumstances, power fantasies/calculated risks can invoke a kind of psychomachic dialog or roleplay in one’s one head, but also one’s own partner that can invoke guilty pleasure as part of an escalating fantasy scheme: to orgasm. Sometimes, the usual, “old-faithful” tricks “don’t cut it” during sex, which leads to the Gothic as a potent aphrodisiac often discovered by accident (the golden apples, or ambrosia, as Promethean; i.e., stolen from the gods). We’re told by God to not eat from the Tree of Knowledge, but sometimes—just sometimes—we do anyways and discover that we like the taste of forbidden fruit. In Gothic-Communist terms, the fruit has been alienated from us, requiring us to corrupt Capitalism’s twin trees: the Base and Superstructure. This happens through the ways in which we synthesize proletarian praxis in our own daily social-sex lives: “I tried this; I liked it” (for example, I discovered entirely by accident/playing around with Gothic things at random[7b] that I very much liked feeling disempowered according to a palliative Numinous in videogames, albeit of a particular kind: the Metroidvania as a ludo-Gothic BDSM narrative that reflected my preference for being dominated by “dark mommies” of a particular kind: the videogame castle. We’ll expound on this during the “camp map”).

The bedroom is one such place. There, the fantasy is like Satan; it transforms like a sex demon to invoke power as taken away from/supplied unequally to you or your partner(s) or vice versa. Whatever works, as long as it’s sex-positive (contrary to moral panics/admonishments in Neo-Gothic novels, BDSM isn’t a “gateway drug”; it simply reveals what we like or know about such devices, or how we feel or respond to them/project[8a] onto them). In the chase of that particular dragon, you can try different fantasies that might draw inspiration from traditional battle theatre: “take me, I’m yours”; i.e., the chased, monstrous-feminine object of desire—when corned by the monstrous-masculine[8b]—theatrically squeaks “I’m small and delicate; please ‘ravish’ me” as an almost magical invocation to cum that triggers based on one’s recognition of the other party as “close,” but also according to the ancient theatrical notion of catastrophe

In drama, particularly the tragedies of classical antiquity, the catastrophe is the final resolution in a poem or narrative plot, which unravels the intrigue and brings the piece to a close. In comedies, this may be a marriage between main characters; in tragedies, it may be the death of one or more main characters. It is the final part of a play, following the protasisepitasis, and catastasis (source: Wikipedia).

aka the narrative arc (below) as “rising action, tension, climax, resolution, epilogue” married to sex, power exchange and both parties’ acquired mental grammar of an internalized aesthetic being externalized again; i.e., built on older and older precursors (but also hauntological ones; re: spectres of Caesar and Marx):

The “climax” is tricky because it varies depending on the mode of the performance: physical, emotional and/or sexual. A pain-based climax, also called the vasovagal response (or “pain orgasm”), can make someone “dead to the world,” so a sadist really has to recognize the signs when the masochist literally loses control. But at the same time, the masochist can communicate up to the tipping point, so it is always a team effort. As for sex, it isn’t always involved in roleplay but if it is, someone who is “close” (regarding the orgasm) can let the other party know, but often you can “just tell” when someone’s inside you and you’re so close to them you practically operate as one (which opens the door to fun little discipline exercises: orgasm initiation [telling someone to cum] but also orgasm denial, also called “edging” as a sometimes-physical painful excursion known as “blue balls/blue clit[9]“). There can be an almost drug-like ecstasy to this intimacy, but also guilt at invoking rape fantasy (and other kinks/fetishes) in pursuit of the orgasm as something to tease, hence potentially frustrate[10]. It becomes a tightrope to walk, wherein you have to be in control enough not to harm your partner but prepare to hurt them a little if the sex gets appropriately rough and you nail their cervix (generally by accident) or fuck their pussy or asshole sore.

Usually, the adrenaline and excitement can make it a little hard to notice on either side of that equation. And sometimes you try different things because you’re bored, but also used to what’s normal, are physically stronger (from the repeated exertions of sex as a physical exercise) and both “broken in” and wanting to “push the envelope” a little. Ideally the love is mutual and the receiving side (which can switch sometimes) wants the giver to come, thus might take a little more “punishment” by them than usual. The recipient becomes the service bottom, and the same idea applies to the service top; i.e., serving each other through fulfillment of what both sides want and need to feel good physically, emotionally and/or sexually.

This includes during the sex or kink, but also afterwards during aftercare. Exquisite “torture” and demon lovers (of the Radcliffean sort) operate within the paradox of innuendo and playful forms, but it remains fallible insofar as comfort zones and boundaries are concerned. Both can suddenly change depending on one’s headspace—their mood and mindset, or because the wind blows; which is classically linked to men’s erections and women’s “fickleness,” but in practice affects different people differently depending on how they’re “wired”—i.e., the comorbidity of congenital factors and conditioning that leads to various predator or prey behaviors. Some people give as good as they get; i.e., “fuck back” or “top from below.” Some people look strong or tough, but are more obedient in the bedroom/general situations of private intimacy—i.e., big softies/gentle giants or pillow princesses. It’s classically (canonically) coded as the angle and devil, but in reality you can have the aesthetic of the angle or witch through a gentle/strict dom that matches their ability to dish out “punishment” according to a sub whose own aesthetics can be whatever both parties agree upon, and who can take far more than the dom is able to handle (which is why aftercare[11] exists, in case the dom is asked to do perhaps a touch more than they’re used to/comfortable with).

Cuwu, for example, liked to be choked, and knew the proper technique (surgical fingers over the veins and arteries in the neck) to get just the right amount of sleepiness; and they had to coach me beforehand (actually one time it was during sex, where I was squeezing their throat lightly as I fucked them and they smiled that wide, Sphinx-like smirk of theirs, wordlessly and lightly moving my hand higher up under their jaw to press my fingers against their vulnerable throat; i.e., with just the right amount of pressure to have an effect. When I tried it, they slowly nodded, letting me know I had done a good job). They also liked to be fucked in their sleep, a rather common form of consent-non-consent that is regularly discussed between even your more vanilla sex partners; i.e., “Sure you can fuck me before work. Just no anal and don’t cum in my hair!” The idea, as usual, is a test of trust and established boundaries where one proves one’s loyalty and trustworthiness by obeying the sub when no commands can actively be given.

It’s worth noting that such behaviors are often popularized in vampire narratives, but also sex dolls and other motionless, “as dead” doll entities fetishized as naked[12] and helpless, usually female sacrifices—during sex-positive scenarios, of course, but also in unironic demon sex scenarios enacted by fearful-fascinated white people enthralled during the ghost of the counterfeit (we’ll talk more about sleep sex and vampirism in Volume One and Two; for now know that the undead tend to feed through a mechanism of paralysis associated with the freezing gaze to pin their victims in place). In sex-positive cases, the reclamation of control during calculated-risk experiments is generally conducted by lying still and inviting someone to inflict pleasurable pain, tickling and/or erogenous sensations on you while in a traditional feminine, passive/theatrical compromising position:

(artist: Nat the Lich)

I’ve been on the giving and receiving end of these kinds of doll-like performances (with Zeuhl, I would lie still and ask them to tickle my feet; and Cuwu obviously asked me to fuck them in their sleep). It can be incredibly cathartic in terms of interrogating and performing unequal power in relation to one’s own psychosexual trauma. And honestly it can just be a great deal of fun without the need for a strictly medicinal function (though one is often present, of course). We’ll examine more examples of the doll as an undead device of sexual healing and power integration in Volume Two (exhibits 38a/38b1, 2, 3, and 4).

(model and photographer: Cuwu and Persephone van der Waard; source: “Dark Shadows”)

These complex experiments can lead to some pretty bizarre requests (which are generally symbolized in chimeric or Gothicized art depicting the female/feminine position of appreciative peril as a monstrous, fetishized one). The simple fact is that control and the inflicting of pain is a tenuous proposition, and through the “slings and arrows of outrageous fortune[13]” that Capitalism bombards us with, people can react differently per exchange. Under such “tricky” circumstances, open negotiation and “compromise” are invaluable; i.e., not compromising each other’s values and human rights, but doing for each other what makes both of you feel good: “What’s your favorite poz-ish? […] it’s not my favorite but I’ll do it for you![14]” Same narrative arc: rising action, tension, climax, resolution, epilogue. People are conditioned by media to be expected to give or receive power exchange dressed up as particular theatrical aesthetics that appear unethical, but whose canon of war and rape can be camped by two (or more) people who love each other enough to create a happy reunion in reclaimed language: “Take me, I’m yours!” while they submit (or milk you with kegels and fuck you back like a tiger) during the assorted paradoxes of pleasure and pain: “Hurt, not harm”; “It hurts so good!”; and non-harmful pain as pleasurable unto itself; and asexual forms of pleasure and pain achieved through the same plastic dynamics of physical, emotional and/or sexual intimacy (and crossover, with ace people dating non-ace people to idiosyncratically determine sexual/asexual compatibility in any relationship).

However, there’s a difference between the private medicinal practicing of rape fantasy and public dogma; things don’t stay on the canvas and if someone is harmed by a particular member of a particular group it can be weaponized. The idea is to help people work within private, guilty psychosexual pleasure and wish fulfillment that doesn’t contribute to systemic trauma. But rather undoes its making through the proletarian reclamation of traumatic language (of or from) that transitions away from the profit motive’s exploitation thereof. For example, I’m a service top and fawn in the face of external threats of harm (to me or by me[15] towards others) that have been internalized by people around me, but also my own complex prey mechanisms, revenge/rape fantasies and quest for power through the palliative Numinous; i.e., wanting to feel like I’m in control, which requires the generation of things that trigger my prey mechanisms but must be used and taught responsibly to avoid becoming dogma: feeling naked and exposed, but not actually being in danger as a performative but also societal/pedagogic balancing act. “Hurt, not harm.” The exorcism, then, has to be of the systemic implementation of harm through dogma (my inner demons will die with me); i.e., through a raising of class, culture and race consciousness through emotional and Gothic intelligence using ludo-Gothic BDSM.

People forget that kink, fetish, BDSM and aesthetics aren’t just a codified belief system but a set of instructions that exist and reinforce/rewrite themselves on- and off-canvas. A common problem with vanilla people, then, is they are compelled through heteronormativity to stay vanilla through art/porn that they make, consume, or patron through endorsement; i.e., unironically assume everything else is chocolate and harmful, while also sitting within spheres of damaging sexuality and false intimacy that lead to toxic (unhealthy, harmful) relationships in physical, emotional and/or sexual forms that, unto themselves, become more problematic art to shove along; e.g., the unironic rituals of power and sex in Rosemary’s Baby or Midsommar (2019), whereupon the horror of the devil-sex ritual play’s out like a modern-day twisting of Nathaniel Hawthorne’s “Young Goodman Brown”: the in-group of puritanical “villagers”—through their moral panic and self-imposed righteousness—are the devil worshippers they see in actual out-groups. In other words, the in-group are the ones unironically sacrificing virgins, albeit through the harmful wish fulfillment and bad play of internalized canonical nostalgia: the opera, fairytale, black Western, Gothic novel, penny dreadful, or some such pulp (sometimes “elevated to respectable levels” by “respectable” white ladies like Ann Radcliffe gentrifying the genre). They’re the demon lover or torture scene without irony or camp; i.e., the menticided rapist harming others.

As such, “basic bitches” become badly conditioned by canon; i.e., to enact bad play as intended, which spills over into their personal, private social-sex lives, ignominiously colonizing themselves and their partner by being like Dorian Grey: taking things at face value, without campy nuance or irony thus accidentally (or deliberately) hurting themselves or the other person/people involved because they’re sexually frustrated, repressed and alienated from good education/emergent forms of play. Sex education includes education regarding the societal/theatrical elements of roleplay, kink, and BDSM, including “harmful” forms. You have to camp them, but this must be taught to minimize risk and encourage the health of concentric relationships: the couple, but also the community through good education as self-care, thus community care (and vice versa). We’re not just sex machines to put quarters in and bad sex comes out; but we can be taught to give or receive abuse as coded in all the usual heteronormative ways through canon (rape and war through hypermasculine dominance of a battered hyperfeminine). This must be camped and generally requires a paradox well at home in the Gothic; i.e., stemming from older dialogics between authors like Edmund Burke’s terror

It is interesting to note that for Burke, terror – fear of pain – was a terror mixed with a paradoxical delight. Ostensibly, this was because the sublime observer is not actually threatened. Safety in the midst of danger produces a thrilling pleasure (source: Audronė Raškauskienė’s  Gothic Fiction: The Beginnings (2009)

and Ann Radcliffe’s

terror and horror

Gothic schools begot from the Neo-Gothic period (the 1790s, in particular, between Ann Radcliffe and Matthew Lewis) largely concerned with looking—specifically showing and hiding violence, monsters, taboo sex and other abject things (this lends it a voyeuristic, exhibitionist quality). Defined posthumously and surreptitiously[16] by Radcliffe in her 1826 essay, “On The Supernatural In Poetry”:

Terror and horror are so far opposite, that the first expands the soul, and awakens the faculties to a high degree of life; the other contracts, freezes and nearly annihilates them […] and where lies the great difference between terror and horror but in the uncertainty and obscurity, that accompany the first, respecting the dreaded evil?  (source).

as something to regard with fear and awe, but also humor and delight: “Sex is a joke in heaven?” Linda Fiorentino asks Alan Rickman, in Dogma (1999). “From what I understand, it’s mostly a joke down here too,” he replies.

(source: Kevin Smith, via Mayer Nissim’s “Kevin Smith Hails His Voice of God, Alan Rickman: ‘He was a HUGE cauldron of win,'” 2016.)

Also like Rickman, these BDSM fantasies are can’t physically hurt us—are “as anatomically correct as a Ken doll” (or a Barbie doll; exhibit 1a1a3)—but there are historical-material consequences to their competing praxial opposites. Radcliffe’s gargoyles don’t just stay in her books, and neither do ours in the media that we create/play out in our daily lives and sometimes share with other people as extensions of our bodies, labor and sexual/gender expressions. In the Gothic tradition, all of these things get up and walk around, but can be for good or ill: for class war or betrayal.

Before we consider more examples of camp during the “camp map,” we owe it to ourselves to consider how the game is played “wrong” as outlined above; i.e. through harmful heroic arrangements of power and performance that are taught to weird canonical nerds through canonical psychomachy, psychosexuality and psychopraxis (oppositional praxis). In turn, they become like “killer babies” in adult bodies (e.g., Broly from Dragon Ball Z [1989]—exhibit 39c2), having internalizing their praxial role and executing it with extreme prejudice: the brave warrior spots the small-and-weak (anything) and paradoxically infers them as strong-and-dangerous at the same time (the fear of revenge by the underclass) rooted in dogmatic markers of sin, vice, passion, etc; i.e., the (from the manifesto tree)

culturally appreciative, sexually descriptive irony of Gothic counterculture’s reverse abjection with sex-positive, demon BDSM, kink and fetishization; as well as asexuality and the ironic ontological ambiguities of trans, non-binary, intersex, and drag existence.

Such bullies see this not as something open to debate, but an enemy to censor by hunting them down and “erasing” them. So, the state proponent chases down the correct-incorrect, inside/outside imaginary threat during us-versus-them-as-praxis, corners/kettles them, and dominates them like a man does; i.e., subjugates them in a variety of ways through Man Box culture and “prison sex” mentalities (rape/compelled sex, murder and general abuse in too many forms to easily list).

To that, I want to examine the praxial inertia present within the canonical mythic structure’s artistic (crypto)mimesis: war isn’t just badass, but sacred, as is killing the monster and getting the girl within conventional violence and its expected fetishizing and dimorphic gendered roles. Unlike the weird iconoclastic nerd, weird canonical nerds aren’t taught to handle power—its performance and materiel—in any way except unironic violence; e.g., the FPS’s “bullet by holocaust.” Because they must dominant and kill as Western men classically have been trained to do for centuries, they wind up feeling owed more than their fair share. In their eyes, they’re not just special, they’re the ultimate warrior/badass thus exempt from judgement; they “saved the world,” thus deserve everything the world can give them (or they can take from it) and more.

Onto “Overcoming Praxial Inertia“!


About the Author

Persephone van der Waard is the author of the multi-volume, non-profit book series, Sex Positivity—its art director, sole invigilator, illustrator and primary editor (the other co-writer/co-editor being Bay Ryan). Persephone has her independent PhD in Gothic poetics and ludo-Gothic BDSM (focusing on partially on Metroidvania), and is a MtF trans woman, anti-fascist, atheist/Satanist, poly/pan kinkster, erotic artist/pornographer and anarcho-Communist with two partners. Including multiple playmates/friends and collaborators, Persephone and her many muses work/play together on Sex Positivity and on her artwork at large as a sex-positive force. That being said, she still occasionally writes reviews, Gothic analyses, and interviews for fun on her old blog (and makes YouTube videos talking about politics). To learn more about Persephone’s academic/activist work and larger portfolio, go to her About the Author page. To purchase illustrated or written material from Persephone (thus support the work she does), please refer to her commissions page for more information. Any money Persephone earns through commissions goes towards helping sex workers through the Sex Positivity project; i.e., by paying costs and funding shoots, therefore raising awareness. Likewise, Persephone accepts donations for the project, which you can send directly to her PayPal,  Ko-FiPatreon or CashApp. Every bit helps!

Footnotes

[1] I beg to differ. This depends entirely on the heroine and the reader. As heroines are theatrical devices, they can be utilized for a variety of purposes, including medicinal BDSM, “perceptive” pastiche and subversive power exchange scenarios, etc.

[2] Basically, Blue Beard from Charles Perrault’s “Blue Beard” (1697), the demon lover holding the delicate female swooner captive and relayed through fairytales or operas (and various other Gothic stories; e.g., the “black novel” or “noir/black detective story” as peering into the imaginary site of the black space/shadow zone as routinely fabricated by the ghost of the counterfeit, feeding the profit motive). Facing such a sexy beast, a less bellicose heroine might swoon and face almost certain doom; an Amazon, on the other hand, might pick up a sword and stab the fucker—a proposition that can certainly be cathartic but needs to be exercised with care to avoid harmful xenophobia as something to execute on- and offstage as informed by these kinds of stories; i.e., TERFs attacking trans people when their own trauma is weaponized by the status quo, turning them into harmful imitations of Dacre’s woman-in-black, Victoria de Loredani; e.g., Ellen Ripley—formerly traumatized by the myth of the black male/crossdressing rapist—is handed a gun by James Cameron and told to play cowboys and Indians in service of the state: “Become vengeance.”

[3] E.g., Nick Groom of Radcliffe’s The Italian (from the Oxford World’s Classics 2017):

Ann Radcliffe may have not been a revolutionary, but her work is far from being conservative—she repeatedly tested the boundaries of orthodoxy at a time of revolutionary foment. This may explain why everything is under scrutiny in The Italian. It is a novel suffused with secrets and mysteries, and pervaded by scrutiny, examination, and interrogation. […] It looks forward to a society in which order is enforced by institutions keeping individuals under perpetual surveillance. As such, The Italian [is] very much a novel for the twenty-first century.

Remember what I said about Radcliffe and legwork? You can take her ideas and do lots with them (as we shall do). Just don’t expect to her to say the quiet part out loud, or veer away from her own bigotry to make hard stances against the state. If not during the revolution then when, exactly? Moderacy is a conservative stance, Groom, and Radcliffe never wrote anything after The Italian except for “On the Supernatural in Poetry” (which was published posthumously and where she distanced herself further from Lewis and the revolution)! She was a sell-out, middle-of-the-road, incrementalist white woman, and her work not only kicked the can down the road; it went on to become studied, emulated and disseminated by white women in the Internet Age—also known as TERFs.

[4] From Tool’s “Prison Sex” (1993):

I’m treading water
I need to sleep a while
My lamb and martyr, you look so precious
Won’t you, won’t you come a bit closer
Close enough so I can smell you
I need you to feel this
I can’t stand to burn too long
Release in sodomy
For one sweet moment I am whole (source).

[5] Cuwu could hypnotize an entire room with ease, captivate all who saw them with their animalistic sensuality and raw eroticism; i.e., attracting as much attention as they possibly could so that all eyes were on them. By doing so, they controlled the attention they received by paradoxically attracting all of it, discouraging a predation response by always having an audience (witnesses): safety in numbers by basking in the spotlight as something to include non-harmful eyes. Controlling a room through sex is a classic fawning mechanism (and quality of the mythic fawns) but also powerful means to communicate and fight back; i.e., by showing ourselves as human and alienized by capital and its pimps (re: the whore’s revenge):

(artist: Cuwu)

Note: After writing Volume Two, which features images of Cuwu’s uncensored face (from the Poetry Module onwards; see: “Red Scare,” which featured the first such images in a collage [above] whereas “Castles in the Flesh” featured the first images with Cuwu’s body in them and Volume One featured the first drawing of Cuwu in it; re: “The Ghost of an Abuser“), I am deciding to introduce some images of Cuwu into Volume Zero retrospectively. —Perse, 3/24/2025

[6] E.g., girls feel gross or undead about themselves, shamed about but also fetishized regarding their natural bodily functions in ways most cis-het men heteronormatively aren’t: farting during sex, burping or spitting, but also “wild” behaviors associated with the Whore archetype: the hysteria of Medusa, including everything that comes out of her body’s every orifice. In short, the internalization can build up in feelings of “being undead,” which have to be released—sometimes literally (with farts, or anything else she feels inclined to share to whatever degree she and her partner feels comfortable) but also theatrically in ways that express matter-of-fact realities tied to Gothic theatrics that imply the beauty-in-question as thoroughly “immodest” without shaming her for it. These needn’t be implications of an automatic, acutely erogenous response, but merely a level of comfort and security regarding one’s partner as familiar to each other as potentially having shared more during intimate moments together than they would with the wider public (Jadis, for example, would inadvertently fart during sex; i.e., when they came. It’s not a big deal, and I didn’t want them to feel ashamed about it despite them frequently saying “god damn it!” whenever they let one slip).

[7a] I hesitate to lend credence to such “theories,” but there is a kernel of truth to them. For example, if someone has been conditioned to survive by controlling people more powerful than themselves, it can become instinctual; i.e., an abusive trend by the survivor growing accustomed to controlling others not because they need to, but because it has become internalized as a habit that is all at once self-destructive, but also destructive towards their ability to hold onto friendships with other people. At first blush, this isn’t strictly “their fault,” insofar as it was partially conditioned; but dialectical behavioral therapy exists for a reason: as an option for them to apply to their own lives according to choices that they ultimately make when deciding whether or not to continue abusive behaviors when being made aware of them (this is something I will discuss in regards to Cuwu, an ex of mine with borderline personality disorder who ultimately blamed me for their poor life choices, but especially their abusing of me as a friend and a lover).

[7b] “Random” is a paradox, implying that my behavior wasn’t informed by my past trauma and education. In other words, I sought trauma because I am hypersexual (a common side effect of abuse) and a Gothicist with academic Marxist training who enjoyed Metroidvania as a child and wrote about them academically as an adult adjacent to, and sometimes in connection with, my own psychosexual experiences/social-sex life as psychosexual. I was drawn to monstrous-feminine power/dark mommy doms and spaces to resist and critique with my own take on “darkness visible”: the kind I wanted to be, to fuck and be fucked by (more on this during part two of the “camp map”).

[8a] I liken sex-positive BDSM (and Gothic poetics at large, through ludo-Gothic BDSM) to a black mirror. If someone sees it and cries “groomer!” or “degeneracy!” then they’re self-reporting. That might sound bad, but it’s actually a good thing. The argument that BDSM must somehow be violent or “degenerate” is a common “slippery slope” fallacy that says more about fascists and moderates existing as weird sexless nerds (or at the very least weird nerds who suck at sex; e.g., Ben Shapiro vis-à-vis Behind the Bastard’s “Ben Shapiro Wrote A Book About Sex,” 2023) than it does about sex-positive BDSM. Such weirdos making catastrophic, bad-faith arguments about “gay Communism” is just them projecting onto a perfectly healthy and normal activity (similar to any kind of gender-non-conformity, really): “If drag queens read to kids at drag shows, they’ll grow up gay!” or “If women read Gothic novels, they won’t obey their husbands!” It’s literally the Hammer of Witches/Original Sin argument updated by the same useful idiots the status quo always relies on: Christian men, meaning unremarkable cis-het white men (and their token subordinates).

The argument comes from a misunderstanding of how sex positivity and Gothic Communism work. One, it isn’t unsupervised, it’s exhibited; and two, people don’t become gay (someone either is gay or they aren’t, then decides to closet or not closet when they realize this about themselves). However, Gothic Communism does treat children (or beings treated like children; i.e., women) like they can be exposed to education regarding topics that are normally forbidden to them by the state: sex, drugs, and violence, etc. Likewise, we make canon gay not purely to fuck with its defenders, but to know where they stand and where they are at all times; i.e., so they don’t become normalized within society. But we also do it to see who comes to their defense (moderates debating Nazis, for example). All are important ways to read the room and, more to the point, can be done online and from positions of relative safety (though also during live protests, of course).

[8b] Kind of an inverse to Barbara Creed’s monstrous-feminine (which I tend to focus on; re: Medusa and her Numinous offshoots); e.g., Adam Wedenius writes:

Horror films often use the male as monster, though conventional ideology says that it is not his masculine characteristics that make him monstrous. Barbara Creed writes that in the horror film, the male body is represented as monstrous “because it assumes characteristics usually associated with the female body.” The thematic thread of Todd Solondz’s Happiness, beneath its façade of domestic anxiety, is that of deviant masculinity. In mapping Billy’s horrific trajectory towards maturity, the film’s project is an abject representation of the specific rites of passage that he must undergo in order to accede to manhood. Masculinity in the film is constructed as monstrous via the very characteristics that are inherent to his experience of becoming a man (source: “The Monstrous Masculine: Abjection and Todd Solondz’s Happiness,” 2009).

[9] From Alexia Lafata’s “Yes, Female Blue Balls Are Actually A Thing” (2015):

Everybody’s familiar with the concept of blue balls: the fabled, gut-wrenching pain that results from not “finishing” after hooking up. To the many men whom I have personally given blue balls, let me just say that I apologize. I always thought you just told me you had blue balls to guilt me into giving you a blowjob to completion. It wasn’t until the past few years that I realized the blue balls phenomenon is actually a real thing. And no, it’s not because I kept hearing my sexually unsatisfied male friends complain about it; it’s because I myself experienced it. The first time it really happened to me was in college. My boyfriend at the time found it fun to finger me up until the exact millisecond before I was about to have an orgasm and then stop. When done correctly, this teasing move was the most delicious torture on planet earth and eventually led to a massive, explosive finish [aka “edging”]. When done incorrectly, like if his finger slipped in a stray direction that completely threw off the rhythm and killed my orgasm game, I was left with the throbbing, hot pangs of discomfort that I could only call “blue clit.” It felt like he’d engulfed my vagina in scorching flames without giving me a fire extinguisher (source).

[10] Cuwu, for example, loved the idea of teasing me until I asked for sex, brattily saying “no” to me (with lots of eye contact) and this going back and forth until they expected me to throw them onto the bed and “ravish” them. Except they were always in control. When I stayed with them, we’d have sex while there were people in the other room (their roomies); if there was too much noise outside their door, Cuwu—naked under me with their legs spread and their glorious, naked body on full display—would raise a manicured finger, signaling me to slow down or stop and be quiet. But my cock would still be inside them, and they would be “milking” me the entire time with a Mona-Lisa smile on their doll-like face.

(artist: Cuwu)

In short, it was a game, one that was—unbeknownst to perhaps both of us—conditioning me in relation to them. It got to the point that they had established near-total control over me even when we weren’t in the same room/were separated by great gulfs of physical space—an effect not eased by my telling them I had a mommy dom kink, to which they had started to tell me when to cum and where: “in their mommy pussy” (despite them being younger than I was). Frankly, I loved it. Eventually, though, it became abusive (Cuwu, it turns out, had a history of abusing their partners), requiring me to break things off (easier said than done; they were like a drug and me, having rebounded at the time, was addicted to them); but it wasn’t all bad. One, the mommy-dom sex was frankly out of this world; two, they gave me their copy of A History of the World in Seven Cheap Things, which has been a boundaries resource in shaping Sex Positivity’s own argumentation.

[11] In the case of Cuwu and myself, our relationship failed because there was no aftercare. They took and took and took until I could give no more (I used to read The Hobbit to them, and their favorite character was Smaug the Stupendous; over time, they started to act more and more like him, albeit inside the body of a small, incredibly magnetic and fuckable [to use an expression of theirs] “fuck puppy”).

(artists: Persephone van der Waard and Cuwu; source: “Making Demons: Prometheus”)

[12] The paradox of the doll is it generally isn’t fully nude or bare. Its “vulnerable parts” (coded sites of rape in heteronormative theatre) are exposed (or drawn towards through Gothic veils) but the body and the scenery are rather dressed: for mood, of course; e.g., The Orion Experience’s “All Dolled Up” (2023) expressing gender euphoria and a sense of being up to no good according to the Straights: “I don’t wanna be a boy, I don’t wanna be a girl […] Let’s be gay, let’s do crimes”—thought crimes, according to the Western idea of sin, but also doing it yourself instead of buying the usual commodified ghosts of the counterfeit that Queensrÿche’s “Spreading the Disease” warned about on Operation: Mindcrime (1988):

16 and on the run from home
Found a job at Times Square, working live S&M shows
25 bucks a fuck, and John’s a happy man
She wipes the filth away
And it’s back on the streets again

[…] Father William saved her from the streets
She drank the lifeblood from the saviour’s feet
She’s Sister Mary now, eyes as cold as ice
He takes her once a week, on the alter like a sacrifice

Spreading the disease
Everybody needs
But no one wants to see (source).

[13] From Hamlet’s suicide soliloquy:

To be or not to be—that is the question:
Whether ’tis nobler in the mind to suffer
The slings and arrows of outrageous fortune,
Or to take arms against a sea of troubles
And, by opposing, end them (source).

[14] From Tenacious D’s “Fuck Her Gently” (2001):

Sometimes you’ve got to squeeze
Sometimes you’ve got to say please
Sometimes you got to say hey
I’m gonna fuck you softly
I’m gonna screw you gently
I’m gonna hump you sweetly
I’m gonna ball you discreetly

Cuwu once sung this song for me after we made a sex tape at a motel, arching their back and thrusting their ass into the air while happily singing along to Jack Black’s closing lines:

And then I’m gonna love you completely
And then I’ll fucking fuck you discreetly
And then I’ll fucking bone you completely
But then
I’m gonna fuck you hard (source).

(artists: Cuwu and Persephone van der Waard; source: Monster-Fucking and Furry Panic”)

[15] Early in our relationship, I asked Zeuhl if my cock was hurting them; i.e., that I fucked their pussy too hard with it. They replied that I “fucked their pussy just fine,” that they liked it hard. Nevertheless, all of this was overshadowed by my trans woman’s shame of the penis—my penis—as a canonical symbol of rape and violence that I never wanted to be imposed upon others; i.e., I didn’t want to become like my father and feared that my penis, when invoked, would somehow make that horror—however absurd (that’s dysphoria/dysmorphia for you)—come true.

[16] The dialog is expressed between two fictional characters having a debate; i.e., the standard-issue nom-de-plume relayed through prosaic anonymity to perverse Radcliffe’s public image. She waited until she was dead to publish it.

Book Sample: Pieces of the “Camp Map”

This blog post is part of “The Total Codex,” a fourth promotion originally inspired by the three I did in 2024 with Harmony Corrupted and Romantic Rose: “Brace for Impact,” “Searching for Secrets” and “Deal with the Devil.” The first promotion was meant to promote and provide Volume Two, part one’s individual pieces for easy public viewing (it has since become a full, published book module: the Poetry Module). “The Total Codex” shall do the same, but with Volume Zero/the thesis volume (versus “Make It Real” promoting Volume One/the manifesto, which I will release after “The Total Context” completes). As usual, this promotion was written, illustrated and invigilated by me as part of my larger Sex Positivity (2023) book series.

Click here to see “The Total Codex’s” Table of Contents and Full Disclaimer.

Volume Zero is already written/was released on October 2023! Go to my book’s 1-page promo to download the latest version of the PDF (which will contain additions/corrections the original blog posts will not have)!

Permissions: Any publicly available images are exhibited for purposes of education, transformation and critique, thus fall under Fair Use; private nude material and collabs with models are specifically shared with permission from the original model(s). For more details about artist permissions, refer to the book disclaimer (linked above).

Concerning Buggy Images: Sometimes the images on my site don’t always load and you get a little white-and-green placeholder symbol, instead. Sometimes I use a plugin for loading multiple images in one spot, called Envira Gallery, and not all of the images will load (resulting in blank white squares you can still right-click on). I‘ve optimized most of the images on my site, so I think it’s a server issue? Not sure. You should still be able to access the unloaded image by clicking on the placeholder/right-clicking on the white square (sometimes you have to delete the “?ssl=1” bit at the end of the url). Barring that, completed volumes will always contain all of the images, whose PDFs you can always download on my 1-page promo.

Pieces of the Camp Map (from the Manifesto Tree)

“Moon-letters are rune-letters, but you cannot see them,” said Elrond, “not when you look straight at them. They can only be seen when the moon shines behind them, and what is more, with the more cunning sort it must be a moon of the same shape and season as the day when they were written. The dwarves invented them and wrote them with silver pens, as your friends could tell you. These must have been written on a midsummer’s eve in a crescent moon, a long while ago” (source).

—Elrond Half-elven, The Hobbit

(source)

Picking up where “Thesis Argument—Capitalism Sexualizes Everything” left off…

Our “camp map” camps canon according to the manifesto tree, which comes in many different pieces that, once assembled, need fuel. First, we will lay these pieces out and explain them in more detail than the manifesto tree could, then segue into the roots of camp (and Radcliffe’s tricky tools) in the next subchapter. Both will be incredibly important to understand and bear in mind when we reach the “camp map” chapter itself. As such, each manifesto piece will come with exhibits to try and explain things in visual terms.

Note: The devices discussed here are straight from the manifesto tree, which you can access in the “Paratextual (Gothic) Documents” webpage. Volume One also unpacks the manifesto tree, but at a more basic and conversational level versus a complex and theory-heavy one; you can download the PDF for Volume One from Sex Positivity‘s one-page promo.

The first piece of the “camp map” is oppositional praxis, or the Six Doubles. Onstage and off, staged opposition’s, LARP-level (live-action roleplay) kayfabe is half-real, thus frames canonical praxis quite well; i.e., as something for us to challenge inside oppositional praxis during our creative successes (the inducing and imagining of mutual consent, descriptive sexuality and informed consent, etc). Its Six Doubles of Oppositional/Creative Praxis organize into two groups of three: canonical/bourgeois praxis vs iconoclastic/proletarian praxis, or

  • sex coercion vs sex positivity
  • carcerality vs emancipation
  • complicity vs revolution

and their various synthetic oppositional groupings (meaning “how they are synthesized during praxis”):

  • destructive vs constructive anger
  • destabilizing vs stabilizing gossip (and abuse encouragement/prevention patterns)
  • “blind” vs “perceptive” pastiche and quoting (class/culture blindness versus consciousness)
  • unironic vs ironic gender trouble/parody (canon vs camp)
  • bad-faith vs good-faith egregores

Both are conducted at the same time by weird canonical nerds and weird iconoclastic nerds in praxial opposition. Sex positivity vs sex coercion, carcerality vs emancipation, etc, operate as simultaneously conjoined with destructive anger vs stabilizing gossip (and other components) sparring in interrelated, intersecting conflicts regarding all of these factors. It gets hella messy fast, but also murky. The doubles of the Gothic are “darkness visible”; we have to deliberately make them campy in a class-conscious way—i.e., deliberately campy doubles of “darkness visible” versus a state shill like George Orwell’s very dumb and very popular idea, “double-speak.” Doubles aren’t simply the language of the state, but a powerful tool for revolutionaries to reclaim; e.g., “I’m Spartacus!” As always, the imaginary past is a potent theatrical device by which to interrogate (and negotiate with) power through hauntological and cryptonymic forms: the Wisdom of the Ancients (and its associate intelligence or lack thereof regarding emotions and the Gothic) as forever in flux.

Doubling is the black mirror in action; its confused reflections invite troubling-but-useful comparisons to alien, unhomely things (unheimlich), showing less about how we’re different from the things we abject, and more how we’re similar (albeit in discomfiting ways). The reflection is both us and not us at the same time. To that, doubling communicates potential, widespread change (and possible worlds) amid uncertainty and chaos on the homefront as something to experience through uncomfortable emotions/psychological effects (of death omens, ill will, invasion and impostors) tied to familiar/familial characters who can’t be ruled out as one or the other but serve as both during nightmare-like experiences; it occurs when sublimation (and boundaries) start to fail inside thresholds and on the surface of images, expressed in a liminal, ghostly fashion—a copy contrasted against the hero as also copied from the world around them through larger viral trends that intimate ongoing dialectical-material tensions (spectres of Marx and fascism).

The mask-like plurality here is complex, messy and legion, which the rest of the book will touch upon throughout its entirety. Is Link a neoliberal twink/twunk or hunk for the state? Against it? What about Dark Link? Is he a Gay Communist or a fascist (same for Gerudo Link and Wolf Link)? Are they “gay for each other” with all that homoerotic sword-crossing? Why are they so fetishized among fans? The disguising role of aesthetics all depends on dialectical-scrutiny and the artist, patron, critic and consumer within oppositional praxis as oscillating mid-struggle. Our job is to make the needle tip towards the successful development of Gothic Communism, then continually drive that point home. This matters because the two forces do not, as canon would lead you to believe, “cancel each other out”; they exist continuously in society as forever in dialectical-material conflict (which Gothic Communism seeks to alleviate by moving away from worker exploitation by the state: subversive doubling as a kind of revolutionary disguise pastiche; i.e., our forces of darkness).

(artist: Charcoca)

Doubles aren’t “just” Gothic fetishes and clichés (though they can be extremely fetishized and cliché when used in “blind” pastiche that reduces them to empty theatre); they’re dialectical-material effects that reify over space and time: the ambiguous personification of ideas expressions in theatrical tension, namely dialogue and melee combat—the psychomachic, psychosexual, psychopraxial dueling of traditional masculine heroics and active violence (with Link and Dark Link the twink variants of this coupling through monstrous-feminine Amazonomachia).

Monsters are made, and they generally fight another other because they represent dialectical-material forces (chiefly praxis) dueling in opposition, dating back to antiquity as an ongoing dialog of power through evolving (and expanding) state mechanisms. In relation to our Gothicist-Communist goals, our Communist “endgame” develops through Marxist theories merged with Gothic theories and a Gothic “mode” of expression whose various “perceptive” pastiches amount to our individual lessons synthesized at the social-sexual level: our creative successes that challenge state hegemony. In turn, the effects of their continued expression can be gleaned through dialectal-material struggles; i.e., as we live our lives as rebellious workers fighting against canonical implementations of monstrous language. This continuation of canon versus iconoclasm amounts to sex positivity versus sex coercion, wherein workers can liberate themselves through iconoclastic art that reclaims the Base and cultivates the Superstructure by camping state canon; i.e., by “making it gay.” Creative praxis works in opposition for or against the state in this respect, its effects doubled as competing linguistic markers in the material world. From moment to moment, then, workers constantly experience and leverage them through Gothic poetics; i.e., the linguo-material expression of emotions, stigmas, and fears as things to experience, which generally manifest as monsters, lairs/parallel space, and phobias to colonize or decolonize through oppositional praxis: the theatrical mode of power as relayed in all the usual (and various) paradoxes and doubles.

Oppositional praxis divides in two. I call the canonical effects of oppositional praxis the “Three Canonical Doubles” or “the Three Cs of Canon” (which you’ll see a lot throughout the book—sometimes all three, but usually one or two, and usually as adjectives):

  • (sex)coercion/-coercive: The cultivation (through Superstructure) and production (through the Base) of emotional and Gothic stupidity through bad sex-gender education in general and Gothic canon; i.e., sex-coercive sexualized media, hauntologies, chronotopes, cryptonyms, monsters, phobias, etc.
  • carcerality/carceral: A trapping of the mind and Gothic imagination inside Capitalism, killing its ability to imagine the future beyond Capitalism and its endless historical-materialities (fictional and non-fiction, but also their liminalities); i.e., the myopia of carceral hauntology and canonical parallel spaces/societies (chronotopes).
  • complicity/complicit: A state of complacency and passive/active apathy towards the State as something to defend; i.e., complicit cryptonyms (which more often than the other theories denote an act of concealment that collaborates with the state through the hidden function of monstrous language).

The Three Cs alienate, binarize (divide) and exploit workers through a heteronormative, settler-colonial scheme. They operate in dialectical-material opposition to their Gothic-Communist doubles, the “Three Iconoclastic Doubles” of Gothic Communism:

  • sex positivity/-positive: The cultivation (through Superstructure) and production (through the Base) of emotional and Gothic intelligence through good sex-gender education in general and Gothic canon; i.e., sex-positive sexualized media, hauntologies, chronotopes, cryptonyms, monsters, phobias, etc.
  • emancipation: A liberation of the mind and Gothic imagination inside Capitalism, reviving its ability to imagine the future beyond Capitalism and its endless histories (fictional and non-fiction, but also their liminalities); i.e., emancipatory hauntology and iconoclastic parallel spaces/societies (chronotopes).
  • revolution/furtiveness: A state of dissident and passive/active empathy towards the state as something to defeat; i.e., furtive cryptonyms (which more often than the other theories denote an act of concealment that conspires against the state through the hidden function of monstrous language).

The Three Iconoclastic doubles de-alienate, unify and empower workers Bob-Ross-style (“Anyone can paint”—i.e., be a Communist through the joy of iconoclastic praxis. In fact, Ross himself converted to a peaceful style after his American air force days, vowing never to yell at anyone ever again and loving animals, but also becoming the de facto “ASMR king” after his own death (ASMR Before Sleep, 2020) with slight touches of BDSM thrown in with that naughty-naughty paintbrush: “beat the devil out of him.” The fact that no one remembers Ross’ military past (we should not forget that about him) is far less vital than the fact that no one tries to imitate that part of him: Antiwar sentiment, communalized art and a genuine love for nature are Bob Ross’ immortal legacy (similar to Howard Zinn being remembered for his antiwar writings, not his WW2 military career).

However, while the dialectical-material outcome of opposition is praxial—canonical or iconoclastic, bourgeois or proletarian—these praxes must still be synthesized through each worker’s social sexual skills and emotional/Gothic intelligence (which we’ll cover in the synthesis roadmap in Volume One) that involve various ways of looking at media through monstrous poetics (whose Humanity “lenses” we’ll examine during the primer in Volume Two). From there, proletarian praxis amounts to our aforementioned creative “successes” in regards to the Six Rs and Four Gs within the Gothic mode (all of which we’ll explore much more in-depth in Volume Three).

Doubles and liminality are a natural/material consequence of praxis-in-action and demonstrate universal adaptability if not a universal appeal (re: to borrow from and expand on Slavoj Zizek, this can be music, but also exploitation media, ghost stories, or performance art, etc). In the Gothic mode, a double (a monster, lair, or theory by which to analyze them) isn’t automatically canonical or iconoclastic. Rather, this must be determined post hoc (“after the fact”), not a priori (“before experience”). However, the Canonical Doubles tend to oppose the other group together as a means of seeing the world. If something is carceral, for example, it’s probably also sex-coercive and complicit concerning our theories and materials; if something is emancipatory, it’s probably also sex-positive and revolutionary concerning our theories and materials (taking liminal gradients/parallel space into consideration of course, which this book will try to do its very gold-star best). This actually makes the Six Gothic Doubles two pairs of three in dialectical-material opposition within the Gothic praxial mode. As we’ll see moving forward, the Gothic mode—regardless of the register—tends to convey praxial conflict in phenomenological, linguo-material terms: a complicated “grey area” of endless gradients.

(exhibit 1a1a1c2: Left: the appreciative peril and liminal merchandise of Jojo’s Bizarre Adventure; right: the mysterious and somewhat-creepy Grey Man from LSD Dream Emulator, 1998 [shown to me by Zeuhl, whose own Vaporwave aesthetic/appreciation in their own work was inspired by the game]. Meant to emulate dreams, LSD Dream Emulator is largely generative/randomized in terms of its music and visuals. There are no “enemies,” in the conventional sense; a level ends when you touch a wall. However, the “main villain” of the game is the Grey Man, who can suddenly appear behind you in alarming ways. His unpredictable and immediately uncanny veneer is disarmingly apt (arguably inspiring the leveled-up terror, wandering boss approach and generative musical tactics employed in Alien: Isolation, fourteen years later.)

Let’s briefly reconsider/combine these ideas the way this book does—liminally. Cryptonyms, in economic terms, alter something’s perceived value, but also its appearance and/or ontology (existence) in relation to the state’s concealed abuse of it as something to privatize (this can be a worker, an image of them—their likeness—or chattel animals, etc). In fact, the Four Gs all describe how Capitalism alters something’s perceived value and language through the three bourgeois trifectas in pursuit of state profit within the Superstructure. For example, Samantha Cole reports how deep fake porn—as used by creepy-dude Atric—can easily reduce someone to a cheap, voyeuristic copy without their consent. It’s revenge-porn simulacra, but nevertheless leads to abject exposure along the usual lines of power exchange—operating according to male workers being granted the cheap concession of exacting female worker abuse amid their own exploitation/preferential mistreatment under Capitalism (often in hauntological ways; e.g., applying deep fake to American Psycho’s sex worker scene). During canonical praxis, such replication “lobotomizes” workers, acclimating them to a coerced, hyperreal state: to refuse to fight their abusers when sublimation fails, or to fight other workers to the death (re: class sabotage/worker in-fighting: “They’re killing each other.”). Sublimation’s failure happens during liminal expressions, which make something uncanny (from Freud’s unheimlich, meaning “unhomely”—keep that word in mind; we’ll return to it throughout the book).

In turn, oppositional praxis (and its Six Doubles) leads to the synthesis of oppositional emotions, monsters and social-sexual behaviors (which monsters codify) during times of linguo-material conflict—re: cultivating the Superstructure on a societal level, which is what synthesis is. Canon lowers emotional and Gothic intelligence; the whole point of Gothic Communism is to raise these factors and their catalysts actively and passively using increasingly class-conscious and culture-conscious variations of these things; i.e., things that camp canon, which the state cannot tolerate. As our thesis statement argues, much of this “culture war” happens through code-switching between workers and the material-natural world around them; i.e., disguise pastiche and the mask of Gothic aesthetics as for or against the state and its canonical expressions. Relative to these opposing factors, the synthetic oppositional groupings are bourgeois vs proletarian according to various behaviors associated with weird canonical nerds vs weird iconoclastic nerds:

  • destructive vs constructive anger—i.e., possessive or bad-faith, destructive anger’s defense of the state vs constructive anger as a legitimate defense from state abuses; e.g., police abuse and DARVO tactics.
  • destabilizing vs stabilizing gossip—i.e., co-dependent, “prison sex” mentalities and rape culture vs interdependent girl talk (e.g., #MeToo) and rape prevention.
  • “blind” vs “perceptive” pastiche/quoting—i.e., unironic pastiche and quoting (dogma) vs subversive, ironic quoting (camp).
  • unironic vs ironic gender trouble/parody (camp)—i.e., a performative means of cryptofascism vs demasking the fascist-in-disguise, making these imposters self-report by figuratively gagging or crapping their pants (with gender parody being a means of combatting the impostor syndrome of gender dysphoria with gender euphoria and reclaimed xenophobic labels/implements of torture: Asprey’s counterterror in a theatrical sense)
  • bad-faith vs good-faith egregores, including xenophilic/xenophobic monsters both as products of worker labor as well as worker identities, occupations, and rankings, which use similar language regardless if they’re bourgeois or proletarian—e.g., the bourgeois Amazon detective (canonical Samus Aran) vs the proletarian zombie-vampire-unicorn pillow princess (e.g., my illustration, below):

(artist: Persephone van der Waard)

While we will consider these manifesto-tree ideas, here, we will return to them during the synthesis roadmap in Volume One when we delve more into trauma writing and artwork as a means of synthesizing praxis; as well as during the Humanities primer in Volume Two, and in Chapters Four and Five in Volume Three (the latter two which explore the execution of disguise pastiche in the Internet Age). Until then, please don’t fret; they are meant to be understood fairly loosely and their synonyms can be swapped interchangeably (canonical/blind pastiche) as long as the basic dialectical-material relationship (and its symptoms) are communicated.

“Cops and victims,” for example, often becomes hauntologized, presenting in fantastical forms that mirror real-life examples. A “girl boss” witch or “medusa” can angrily serve the state by being the heroine or the villain in ways that uphold the status quo, making her role functionally bourgeois; a real-life cop serves the state, often LARPing as a death knight while they brutalize their state-assigned, hauntologically abject victims during witch hunts. The same conversion applies to proletarian representations and representatives. To that, egregores personify oppositional praxis, making them fundamentally liminal. This means they’ll invoke power at different registers according to various titles, rankings and positions of status and privilege: e.g., a witch queenprincesscourtier or peasant as a status symbol[1] often expressed in BDSM language or demonic-undead, animalized/animate-inanimate simulacra. Despite her label, a witch queen isn’t automatically bourgeois, any more than making her a zombie and/or demon would. Function (not aesthetics) determines one’s role in oppositional praxis, which must be ascertained through dialectical-material analysis of any aspect of the natural-material world. We’ll do so now through D&D pastiche (orcs and humans), but also canceled futures (the cyberpunk) as something to transmute through our own “creative successes” in response to Capitalism’s usual shenanigans.

(exhibit 1a1a1c3: D&D “homebrew” is a way of escaping the palimpsestuous racial profiling of Tolkien’s High Fantastical gentrification enacted by Wizards of the Coast trying to enforce the racial [thus class and gender] binary—e.g., “mind flayers” always being lawful evil, or Drow always being chaotic evil/”pure evil” inside the state of exception [exhibit 41b] to fill the gap made by the humanized [yet still fetishized] “good” orcs [exhibit 37e]: the exceptional “not bad for an orc” pariah. Tolkien made orcs to be beaten and bitten by swords with fancy-sounding names illustrating the function as simultaneously dressed up and denuded [from The Hobbit]: 

He took out his sword again, and again it flashed in the dark by itself. It burned with a rage that made it gleam if goblins were about; now it was bright as blue flame for delight in the killing of the great lord of the cave. It made no trouble whatever of cutting through the goblin-chains and setting all the prisoners free as quickly as possible. This sword’s name was Glamdring the Foe-hammer, if you remember. The goblins just called it Beater, and hated it worse than Biter if possible. Orcrist, too, had been saved; for Gandalf had brought it along as well […]

At this point Gandalf fell behind, and Thorin with him. They turned a sharp corner. “About turn!” he shouted. “Draw your sword Thorin!”

There was nothing else to be done; and the goblins did not like it. They came scurrying round the corner in full cry, and found Goblin-cleaver and Foe-hammer shining cold and bright right in their astonished eyes. The ones in front dropped their torches and gave one yell before they were killed. The ones behind yelled still more, and leaped back knocking over those that were running after them. “Biter and Beater!” they shrieked; and soon they were all in confusion…” (source).

This function can be reversed, but must occur within the mode of expression; e.g., sexy orc roleplay in Skyrim mods, exhibit 84b; i.e., inside material conditions to avoid praxial invisibility. You have to be able to give it shape inside camp and communicate it to others afterward.)

To this, oppositional praxis during Gothic Communism is less like the discrete, nine-squared D&D Alignment Chart (above) and more like a Venn Diagram of the same components doubled and super-imposed over each other. Hence, why revolutionary acronyms like ACAB (“All Cops Are Bad”) are handy but also why you still have to distinguish between who’s genuine/good-faith and who isn’t/bad-faith during oppositional praxis; i.e., through dialectical-material scrutiny as performed by gay space wizards through whatever “poison” you pick and serve up:

(artist: Ecchi Oni)

For example, an ironic, “strict” mommy dom (and her “dark sodomy castle of gloom and doom”—when executed in good faith—is not a class traitor even if she’s wearing a police uniform or (some other) fetish outfit; aesthetics do not determine function, function does, but obviously first impressions are important. Private exhibits of triggering symbols like swastikas or desecrated American flags (the Thin Blue Line) are far different than public ones, and if you use them in your art during your public exhibit, you have to be prepared to explain why—i.e., as a de facto educator of sex positivity through liminal expression using Gothic poetics. On the flipside, fascists operate through bad-faith concealment; i.e., attacking like undercover cops who awaken and bushwack their foes when they feel threatened (they also join arms with centrists, aggregating with formal power to defend capital against labor).

Code-switching intuition, then, becomes something to develop, like a sixth sense. Is someone a cop/undercover for the state? Are they “for real” or do they mean you harm working for their true boss, the Man (as Deckard the blade runner did when he “retired” Zora in the streets)? The fact remains, whether of Gothic canon or its historical-material parallels, the hidden tyrant trope is often a displaced, bourgeois scapegoat—a “Greater Evil” fall-guy to take the blame for the elite: Adolf Hitler, Victor Frankenstein, Jeffrey Dahmer, or that rich dude from the 2022 Hellraiser remake, etc. Meanwhile, girl bosses are recuperated feminists working for the state; i.e., class-traitor TERFs, who see J. K. Rowling as their god (and whose billionaire status becomes the ultimate carrot to dangle in front of the poor working class[2]/vindictive middle class).

Oppositional praxis materializes in regular people consuming and absorbing these stories in ways that might be bourgeois, thus rapacious, or not bourgeois, thus safe for workers; it happens in our relationships, whatever form they might take. For example, legitimate anger experienced post-breakup/after a honeymoon phase is fine (e.g., Peach PRC’s “F U Goodbye,” 2023, mirroring one of my favorite breakup songs, Scandal’s “Goodbye to You,” 1982). Experimentation is fine (try anal and see what you like, for example). Coercion is not fine. Love—be it serious or casual, closed or open, FWBs (“friends with benefits”) or fuck buddies, extramarital or intramarital—is fluid, seasonal; its “seasonal” boundaries must then be respected by empathetically recognizing the shifting socio-material parameters involved. Someone could be lonely, drunk, homeless, poor, single, cold. However, the situational “fluffery” of a perceived knight-in-shining-armor can quickly become a nightmare when said knight, conditioned by the state to be possessive and duplicitous, love-bombs you in a cycle of diminishing emotional returns; i.e., someone who, through Foucault’s sense of discipline and punish, gaslights, gatekeeps, and girl-bosses you—in short, when they coerce you.

For example, my ex Jadis (who we’ll be talking about a lot in this book—during part two of the “camp map,” but especially in Volume One and Two) was a perfidious, utterly bogus “protector” that I lived with in Florida. We met online, and for two years during the pandemic, they looked after me as an abuser would: through DARVO and love-bombing. They also looked the part, but functioned to a highly abusive degree through aesthetics designed to naturalize what they were doing to me while defending their position as sacred according to what they held sacred: the canonical author and the author’s heroes, but also their orderly (centrist) approach to conflict as a means of assuring Jadis’ (and people who share their views; i.e., the white, middle class) position in the neoliberal pecking order.

The moral, here is that canon can blind you if you refuse to critique it—generally by not listening to commonplace voices that make up the pedagogy of the oppressed: “Most women and minorities live under constant fear of rape and murder—i.e., sexual exploitation and harm.” Moderate “empathy” or “being realistic” is just compromising with the state; radical empathy is needed to liberate those who have been radicalized into chattel slaves by police agents—cops, cowboys, knights, etc. For people like Jadis, the death of the author is death of the father/man and society as we know it in a very Foucauldian sense; in short, it is the end of the world in ways they don’t like to acknowledge because they aren’t the sexy star of the show/can’t just shoot their problems to bits and act martyred about it as they do so. As the extended exhibit below shows, everything becomes commodified and emptied of class character in bad copies of “struggle” (which transport the idea of cop and robber or orcs and humans to the retro-future dystopia):

(exhibit 1a1a1c4: “Bisexuals love the P90” [source tweet: Papapishu, 2020]. It’s not uncommon for genderqueer people to appreciate the revolutionary power of weaponry in popular fiction [e.g., Star Gate: SG-1, 1997]—often through silly gun porn metaphors that “stand in” for the human body. As Solient Art replies to Papapishu: “It’s the ambidextrous design, featuring a bottom-facing ejection port.” To quote Makoto herself, “Of course it is!”

Makoto from Ghost in the Shell looks like a bisexual robot, but she’s not a revolutionary bisexual robot, she’s a cop bisexual robot. She not only works for the state; she gets to shoot the state’s enemies and feel bad about it afterward, and have a cybernetically enhanced body that can crush [most men] to dust. In short, she has to submit to the hierarchy of power largely in a bureaucratic sense, but otherwise can take out her frustrations in the cyberpunk’s neon-lit streets: “kicking” poor people as a cop does, like a de facto owner does its dog [in true Man-Box fashion, the system puts tremendous nostalgic pressure on workers, then promises them fantastical rewards[3] if they “perform well”]. Her conquering of the tech-noir doesn’t investigate the suffering of workers; it humanizes the cybernetic cop while she curb stomps gang members in an undercover unform: the queer-coded sex worker functioning like Judge Dredd’s judge, jury and executioner—”I am the law.” In short, she’s an infiltrator dressed in an increasingly appropriated uniform, one whose sexuality gels through a profoundly intense form of nostalgia: the desire to escape the system by becoming a robot who can never be hurt again. “I am naked, but made of steel!”

One sympathizes. For example, when I was in elementary school, I wanted to be a reploid like Mega Man X—to be made of metal, so my father couldn’t hurt me anymore. While I identified with the codified alienation and desire for revenge, I didn’t like liars and bullies, which is ultimately what X and Makoto canonically are: false rebels lauded with awesome, emotionally gripping music and dressed up in futurist rebellion language; i.e., the Czech word robota, or forced labor/servitude, originally done by serfs now carrying out Isaac Asimov’s laws of robotics to serve man [e.g., “by action of mission of action,” as Bishop from Aliens puts it]. In short, Mega Man is copaganda meant to grow and develop alongside his audience according an endless cycle of war that follows them into adulthood: an arms race within Japanese neoliberalism’s mashing of rock ‘n roll into the Western sci-fi commodity of performative struggle [similar to Nazi Germany’s aping of American Hollywood[4]] through retro-futures that—during the arrival of decay through the appearance of the tyrant’s zombie castle—play out through the centrist wrestler’s theatre punishing the usual scapegoats: evil Communists, Nazis and mad science (with Protoman/Zero being red and yellow compared to Mega Man/Mega Man X’s red-white-and-blue). It’s the good doctor versus the bad doctor making monsters from their centrist doubled castles, not “perceptively” campy renditions making monsters for our revolutionary purposes:

 

The ephemeral nature of war in neoliberal media is commodified in ways that dematerialize old packaging that, after a sale period, suddenly becomes corporately delegitimized and must afterwards be traded through barter [e.g., bottom-left, source: “9 Super Nintendo SNES Cases *NO GAMES*: Mario Kart, Zelda, Metroid, FZero & More,” 2021]. The physical product is corporately abandoned in favor of something that can be wholly alienated from consumers by gating it behind digital paywalls and “merch” they can buy in increasingly fractalized forms; e.g., anniversary collections, t-shirts, or action figures, etc.

In short, there’s no class-allegory during the diegetic/paratextual apocalypse of canonical pastiche and its manufactured obsolescence. For fans of such canon, technological singularity[5] is code for slave rebellion, which cannot be allowed; so it gets swapped out for a false version of itself that weaponizes against rebellious labor as catastrophic: Mega Man 4‘s [1991] “Then one day, the industrial robots all over the world went on a total rampage” tells the story of a boy who willfully surrenders his humanity to become Pinocchio and bring “Dr. Cossack” [and his Russian (Communist) robots”] to justice. There is always a fascist/anti-Semitic imposter to police and uncover by a “good little boy” working for the state. In turn, the new world order’s “end of history” is thoroughly discrete in terms of Cartesian dualism’s highly damaging sex/gender binaries. Everything is canonized as good/evil, man/woman [right image, above: “females”; source: Fandom] during these copaganda recruitment tactics [with women as secretaries to give male soldiers a nurturing female voice to hear before they die out in the field]. Enjoy them if you must, just don’t endorse canonical variants in what you produce, patron or purchase yourself; i.e., I love the music and the “mood” of the reploid persona and often regress to my childhood when listening to certain scenes, but I can still “pull a Sarkeesian” and critique canon when doing so:

[top, source: The Mega Man Network]

For example, Zero saving X from Vile [a reploid “designed to be a war machine,” according to Zero] is engrained into my mind. I loved and continue to love the idea of being rescued by a strong, effeminate “robo-cutie.” But the theatrics still canonically whitewash war by trying to argue that X’s military urbanism isn’t somehow Imperialism coming home to empire: He’s literally a fledgling cop with a kill list. Do you see him “taking any of the mavericks in”? No, he smashes those metal motherfuckers to junk each and every time. And this repeats over and over until, by Mega Man X8 [2004], the ghost of Doctor Light has been replicated not only light years beyond itself, but also Mega Man’s far less bloodthirsty palimpsest, Astro Boy [1952]. In short, the scheme has entered into farce, apologizing for the recursion and acceleration of war enacted along the same profit motive disguising itself [re: “The Eighteenth Brumaire“].

It’s false hope that sounds increasingly empty and decayed, but also sucked of even its childhood nostalgia for members of the “old guard” that grew up on the classic oldies; they paradoxically yearn for those oldies as “better times” while neoliberalism moves the goalpost, chasing efficient profit while taking away more and more of worker rights. The product is progressively sucked of its joy and nutrients, becoming increasingly “shitty” but also unwise as an essentialized past devoid of a class-conscious Wisdom of the Ancients.

The ludic moral is that all videogames simulate reality to some extent through metaphors; canon, in particular, is built on war and conflict, especially crisis and decay as something to embody through one’s avatar as exceptionally “good” or “evil” in the kayfabe sense. But videogame canon is always neoliberal, thus centrist. It’s not as basic as “sending signals to the brain, controlling the mind.” Instead, it’s internalized; i.e., coding the hero to kill the state’s enemies within the state of exception, according to the Protestant ethic/monopoly of violence in broad strokes. “Maverick,” then, can be whatever the state needs to die to serve profit, whereas “kill all fags” narrows things down and goes “mask off” in a fascist sense; e.g., the controversy of Sneako selling overt hate of the state-assigned enemy to children, who drink it up like a sponge [The Rational National’s “Sneako ‘Stunned’ to Discover His Young Fans Are as Hateful as He Is,” 2023]. The same basic idea applies to the narrative conventions of Mega Man as borrowed from older media/mediums. The cop is humanized [not the victim] in theatrical displays of violence and humor tied to the fan’s childhood; i.e., the game, operating as a shared space for them to grow and develop, thus acquire and reify their view of the world as something to recreate:

[artist: Draw Lover Lala]

Often, this plays out in old military clichés, such as disorder within the ranks; e.g., the theatrical dispute inside the chain of command over a woman: the duel, as something Jane Austen wouldn’t have put into words, but only written about in the most hushed of voices:

“Have you,” she continued, after a short silence, “ever seen Mr. Willoughby since you left him at Barton?”

“Yes,” [Colonel Brandon] replied gravely, “once I have. One meeting was unavoidable.”

Elinor, startled by his manner, looked at him anxiously, saying,

“What? have you met him to—”

“I could meet him no other way. Eliza had confessed to me, though most reluctantly, the name of her lover; and when he returned to town, which was within a fortnight after myself, we met by appointment, he to defend, I to punish his conduct. We returned unwounded, and the meeting, therefore, never got abroad.”

Elinor sighed over the fancied necessity of this; but to a man and a soldier she presumed not to censure it” [source: Sense and Sensibility, 1811]. 

In other words, the duel as a hushed affair in Sense and Sensibility is, for Mega Man X fans, much more out in the open.)

To elaborate on what I meant a moment ago by “Foucauldian,” the neoliberal affect of the cyberpunk robocop touches on the death of the hero as a more insidious affair—i.e., happening via the “Utopian, futuristic orderliness of things, which in turn highlights the death of man as “swapped out”; i.e., what Foucault writes about in The Order of Things (1966):

The epistemological field traversed by the human sciences was not laid down in advance: no philosophy, no political or moral option, no empirical science of any kind, no observation of the human body, no analysis of sensation, no imagination, or the passions, had ever encountered, in the seventeenth or eighteenth century, anything like man; for man did not exist (any more than life, or language, or labour); and the human sciences did not appear when, as a result of some pressing rationalism, some unresolved scientific problem, some practical concern, it was decided to include man (willy-nilly, and with a greater or lesser degree of success) among the objects of science (source, pages 344-45).

This birth (and death) of man is something we can go on to apply to the capitalist system of ordering things within heroic manufactured consent, scarcity and conflict; i.e., according to centrist theatre as something that its proponents will fight tooth and nail to uphold through correct appearances, but also arrangements of power through those appearances as designed to “benefit” them more than other people: the equality of convenience by playing cops and robbers or orcs and humans, or reversing the aesthetic but not the canonical function.

(source: Fandom)

First and foremost, canon’s rewarding of the white, cis-het male (or token) audience is vital to canonical praxis; they want their power trip in accordance with a functional lookalike and its punching bag that they can blindly camp to a degree that doesn’t “rock the boat.” In short, they colonize theatre according to their praxis as aligned with the state and reject anything else. Unlike Mega Man, or Makoto/canonical doubles like Bungie’s Konoko (above), they don’t listen to their “ghost” (exhibit 42e); they keep working for “Section Six,” getting their hands dirty for the elite by killing state enemies inside the same-old state of exception. This includes embodying and endorsing the canceled futures that lead them (and others) down the rabbit hole of Capitalist Realism.

In this respect, Jadis was especially false; they “cashed in” after their daddy died, being left with a considerable amount of “fuck you” money/disposable income. They would never have to work again, but acted like they deserved it all as a justification for what came next. Utterly flush, they preceded to abandon any sense of teamwork with me; but the theatre of the suffering and Atlas-level martyr was written all over them and their stoic, but self-tortured posture. They not only saw themselves as Makoto (a superior posthuman entity that was “more human than human”); they honestly seemed to think, thus act, like things would magically just “improve,” buying into the naïve futurism of writers like Ray Kurzweil, whose The Singularity Is Near: When Humans Transcend Biology (2005) sold the (mostly white, middle-class) American public on Utopian bullshit[6]. Jadis openly said they preferred this kind of futuristic optimism to the usual gloom-and-doom, but they were also a white, middle-class woman who secretly had ties to capital: a Gothic princess who, given the opportunity, promptly “pulled a Radcliffe” and fucked right off.  

Doubled costumes, props and conflicts; psychomachy, psychosexuality, Amazonomachia, psychopraxis. It all begs the question: why use heroic language at all if it just leads to confusing doubles? To be frank, heroic theatre is where power exists, so you have to go there to interrogate it; you can’t just ignore it and make up your own language[7] because that’s segregation (and nobody will know what you’re talking about). Segregation just alienates you further from society and closets you (which is a form of genocide: forced conversion). You have to get down in the trenches, weaponizing the awesome paradoxes inside to reach a wider audience through allegory and apocalypse during liminal expression—to speak out and break things that cover up your abuse.

Within this liminal state, the greatest weakness of the class traitor is their complete inability to critique canon, thus become slave to its endorsement by embodying “useful strength” (for capitalists); i.e., as class-dormant weird canonical nerds who uncritically and predictably endorse problematic elements of media while simultaneously condemning their proletarian potential within the Gothic mode of expression/Gothic imagination (monsters, lairs, hermeneutics, phobias) as something to colonize through their labor pitted against ours: what they can police or otherwise take from us for the state through a variety of bourgeois trifectas geared towards profit as structured around sublimated/recuperated, thus “blind,” forms of war pastiche and nation pastiche (indented for clarity):

Capitalism is always in crisis (through the manufacture trifecta: manufactured scarcity, competition/conflict, and consent), so the phrase “Capitalism in crisis” is accurate when describing fascists; however, “crisis” also describes centrists, who require the presence of an eternal shadow-enemy guided by moral panic (e.g., Islamophobia) to prosecute their own wars and hold onto power (which they conceal through the subterfuge [displace, disassociate, disseminate] and coercion [gaslight, gatekeep, girl-boss] trifectas). The primary difference between the two groups is radicality and decay—i.e., once the establishment of centrists weakens to such a degree that the veneer of stability (and neoliberal/capitalist illusions) gives way to echoes of a new dark age amid the threatened collapse of Pax Americana (or emulations thereof; e.g., 1920s Germany) for the middle class (the gatekeepers and soldiers who historically defend capital for the elite): “the enemy is at the gates.” Once this happens, (crypto)fascists can begin to shapeshift away from strictly “apolitical” obscurantist rhetoric (in short, whatever they need to say to achieve their goals; refer to Umberto Eco’s Fourteen Points) to start adopting more and more openly vengeful and genocidal forms. The process is gradual but steady. However, once they seize power for themselves and start running the asylum, Captialism goes from crisis to decay as normalized, entering accelerated decay inside a police state of exception/emergency until the fuel and/or mania are spent. In short, fascism is “Capitalism in decay” or “going from crisis, to decay to death.” It is a death cult whose hideous blaze will utterly eat itself and everything around it, instigated and allowed by centrists (who break bread with fascists, thus being fascists/”fash-adjacent” or otherwise complicit in their schemes) and the elite through the banality of evil: bureaucratic, middle-management exploitation by the bourgeoisie of the proletariat through cold, hard (and boring) economics induced by the handle of our aforementioned trifectas: a systemic divide between workers and owners, efficient profit and infinite growth through frontier Capitalism/Imperialism (and the Imperial Boomerang), desk murderers, as well as any rhetorical or theatrical trick you could think of (disguise pastiche, the Six Doubles of Creative/Oppositional Praxis and their various synthetic oppositional groupings). All operate in concert, becoming—as it were—a symphony of destruction.

This banality isn’t exclusive to Hitler’s Nazis, but an integral device built into Capitalism. As Meghna Chakrabarti responds in “The Eichmann Tapes and the Comforting Myth of the ‘Banality of Evil'” (2022):

60 years later, the banality of evil has been so oft repeated, it’s been reduced to cliché. Just yesterday, a guest on this show used the phrase when trying to explain why so many Republican operatives quickly abandoned their principles in support of the authoritarian slide that led to the Capitol insurrection. So the banality of evil has become a comforting myth we tell ourselves.

Arendt’s idea that evil comes from a failure to think is a popular and powerful way to comprehend how anyone could willingly participate in the unthinkable. But in the case of Adolf Eichmann, we now know that Hannah Arendt was wrong. Because Eichmann said so himself. This is Adolf Eichmann, his actual voice, speaking in recordings made in Argentina in 1957, four years before he went on trial in Jerusalem. And in the recordings, he says, I regret nothing.

Every fiber in me resists that we did something wrong. I must tell you honestly, had we killed 10.3 million Jews, then I would be satisfied and say, good, we have exterminated an enemy … that is the truth. Why should I deny it?

Eichmann’s evil is not a failure to think. Eichmann’s evil is the product of deliberate [emphasis, me] thinking that made him proud to orchestrate a genocide. So it may be time for us to drop our belief in the banality of evil (source).

Sexual coercion through xenophobia (radical or otherwise) is fundamental to bourgeois hegemony—i.e., through René Descartes’ maps of conquests, Tolkien’s own refrain, or their ludologized doubles and theatrical counterparts in the here-and-now relying on the same old ghost of the counterfeit and process of abjection: the banality of evil as simply the turning of the handle. This is true regardless if the people doing it are coded as “good” or “bad”; canon-wise, they’re still fighting war in defense of the nation-state as a vampiric entity that needs war (thus victims) to survive.

(exhibit 1a1a1d: Source: top-left; bottom-left. The Hitler Youth and the Neo-Nazi/cryptofascist of America have much in common—i.e., with the German alt-right of the 1920s and ’30s actually being informed by American fascism/Pax Americana, but also Capitalism as something that destroyed both their economies to varying degrees. Fascism was less extreme in America because the elite lived there and didn’t devastate and exploit it during WW1 like they did to the Germans [resulting in merely a Great Depression, which harbored fascist sentiment, but not total realization]. After WW1, the German elite defaulted on American loans used to rebuild Germany following the Treaty of Versailles [similar to the Marshall Plan, or lending money to the people you just blew up, then forcing them to buy your building materials], thereby forcing the German middle class to “foot the bill” after hyperinflation ensued. The Nazi “black knight” reliably emerged, which American “white knights” stepped in to counter through copaganda and the Military Industrial Complex, seeing their own homeland threatened by a copycat neighbor America had “on the hip.” War became “good,” again [an oscillation that continues into the present].

The fact remains that similar crises occur periodically under Capitalism by design and this, true to form, has a monstrous emblem attached to it. Nearly a century ago, Dracula’s unironic castle appeared during Germany’s 1923 beerhall putsch, heralding a liminal hauntology of war that was brought to the Global North sixteen years later. Now that the Reaper is once again upon us, no amount of neoliberal comfort [monster] food will change that unless we wake up and take labor action to counteract fascism and the elite. The “Belmonts” won’t protect workers from the butchery of fascism or elite machinations; as the show itself illustrates and fetishizes, the vast majority of workers will die or be displaced—all while “the good guys” try to take the credit for beheading fascism and “saving the world.” But even if they “win” against the Leveler, he remains a medieval argument for death as hauntologized; i.e., fascist apologetics in centrist monomythic scripts that cannot kill death. It’s merely a reprieve inside a giant system that ensures the tyrant will always return inside the Cycle of Kings; i.e., a band-aid for a wound that never stops bleeding [evoking the cycle of conquers through the myth of sovereignty—e.g., “England” and the “Goths” (who were not the Goths) claiming ownership, thus a post-Roman/early-Teutonic national identity over “land of the Angles,” aka Anglo-Saxons]. Even before the skeleton king comes back, the fact remains that the Global South and its [neo]colonized territories are currently being butchered before the Imperial Boomerang even sails home. Striga’s “livestock” is a bleak displacement and black reflection of our own guilty bloodlust sated by devouring the hidden conquered. It’s not some transcendental signified, but merely cold, hard economics embellished to make the process of capital more palatable to the middle class: eating other humans by proxy/through the ghost of the counterfeit and process of abjection. Vae Victis.)

(artist: Bokuman) 

State proponents are straw dogs (throwaway effigies)/sacrificial roosters, believing themselves immune to the elite’s gain while the owner slits the faithful worker’s throat sooner or later. Their “greatest strength” is actually what dooms them to an ignominious death: complete alienation driven by a dimorphic connecting of everything to biological sex, skin color and their canonical-monstrous connotations in service of the profit motive but refusing to scrutinize things at a dialectical-material level (willful ignorance/”rose-tinted glasses”). Conversely our greatest strength as class-/culture-/race-conscious warriors is our “darkness visible” doubling theirs through the Wisdom of the Ancients as something to cultivate relative to the modern world; i.e., our deliberate, cultivated ability to critique capital and its agents/trifectas through dialectical-material scrutiny and iconoclastic, campy behaviors that synthesize the Superstructure to our purposes (rehumanizing ourselves by separating from the colonial binary in monomorphic fashion) all while suffering the fools of canonical tragedy and farce within canonical historical materialism. Our aim is to “make it gay” by reclaiming the Base through our Four Gs: abjection, hauntology, chronotopes and cryptonymy—but also our Six Rs, or Gothic-Marxist tenets of Gothic Communism during oppositional praxis as something to synthesize.

As stated at the start of the volume, the Six Rs and Four Gs’ collective idea is to make Marxism a little cooler, sexier and fun than Marx ever could through the Wisdom of the Ancients (a cultural understanding of the imaginary past) as a “living document”; i.e., to make it “succulent” by “living deliciously” as an act of repeated reflection that challenges heteronormativity’s dimorphic biological essentialism and bondage of gender to sex, thus leading to a class awakening at a countercultural level through iconoclastic (sex-positive), monomorphic Gothic poetics:

  • Re-claim. Seize Gothic art as the means of emotional (monstrous) production.
  • Re-union/-discover/-turn. Reunite people with their alienated, alienizing bodies, language, labor, sexualities, genders, trauma, pasts and emotions in sex-positive, re-humanizing (xenophilic) ways.
  • Re-empower/-negotiate. Grant workers control over their own sexual labor through their emotions and, by extension things (most often language, symbols or art) that stem from, and relate to, their sexual labor as historically abjected and privatizing under Capitalism; to allow them to renegotiate their boundaries in regards to their trauma through their sexual labor as their own, including their bodies and emotions as a potent form of power interrogation, re-negotiation and re-exchange amid chaotic and unequal circumstances.
  • Re-open/-educate. To expose the privatization of emotions and denial of sex-positive sex/gender education to individual workers, helping them reopen their minds and their eyes, thus see, understand and feel how private property makes people emotionally and Gothically stupid.
  • Re-play. Establish a new kind of game attitude and playfulness during development towards Communism, one that dismantles the bourgeoisie’s intended play of manufactured scarcityconsent, and conflict in favor of a post-scarcity world filled with “game” workers who can learn and respond creatively to the natural and person-made problems of language and the material world with unique solutions: (emergent play).
  • Re-produce/-lease. To disseminate these tenets through worker-made sex-positive lessons that we leave behind; i.e., egregores, “archaeologies” and other Gothic-Communist “derelicts.” As the oppressed, our pedagogy should be centered around the continued production of communal emotional intelligence as a means of transforming the material world and, by extension, the socio-material-natural world for the better—by healing from generational trauma by interrogating it together.

(exhibit 1a1a1e1a: Artist, top-left: Blxxd Bunny; top-middle: Kayliesaurus-Rex; bottom-left: Quinnvincible; bottom-middle: e.streetcar; bottom-right: source. “Learn to swim,” indeed. Gothic counterculture is sex, drugs and rock ‘n roll as canonically infantilized, shamed for their masturbatory and rebellious qualities, then sold back to a fearful “adult” public as harmful wish fulfillment and guilty pleasure [for when their material conditions feel “too real” and they suddenly need to “escape”/lose control through the orgasm or other privatized euphoria]. From jazz to rock ‘n roll to heavy metal, postpunk, goth rock and industrial, there is a shared antiquation, almost-Freudian vibe to canonical monsters [and their theatre at large] being cryptomimetically evoked—of fatal nostalgia retreating into a lost childhood rememory [re: Morrison, meaning a colonized attempt at reassembling lost culture or buried trauma for cathartic means]: an attraction towards powerful expression that one might feel in control through controlled chaos [which isn’t the same as controlled opposition, insofar as function goes. An iconoclast can easily take a pre-existing piece of canonical media and weaponize it against the state; i.e., reclaiming the “ghost” of Tolkien or Marx from their recuperated or otherwise harmful forms].

Doing so is important, as inheritance fears [expressed through Gothic media] coincide with one’s actual birth as loaded with pre-existing trauma. This includes popular beliefs or codified behaviors that, for better or ill, have been disseminated; e.g., the antiquated, sexist ideas of Sigmund Freud (something of a cokehead and armchair quack). Indeed, birth trauma was actually an idea that Otto Rank, a pupil of Freud’s, challenged Freud on. Freud personally saw the birth itself as painful to the child, thus crippling them with repressed trauma/memories of pain [that stigmatize the mother by blaming her for the birth]. Rank did not, describing the separation from the mother as traumatic, thus representing a desire to return to a “womb state.” For Rank, the revisited “womb” is not a murderous site for revenge at having been raped in the past [canonized in state apologia when the Rambo or Amazon kills the Archaic Mother as a dark double for the TERFs own lived trauma projected onto a state target] but sweet bliss accomplished through reunion as oblivious. As I note with Frankenstein in “Born to Fall? Birth Trauma, the Soul, and Der Maschinenmensch” (2014), this was exactly what the Creature wanted from Victor but was denied time and time again:

Birth trauma is a strong theme in Mary Shelley’s famous novel, Frankenstein – not “physical” trauma, but rather “birth trauma” as Otto Rank calls it, in his famous book, The Trauma of Birth: “…In attempting to reconstruct for the first time from analytic experiences the to all appearances purely physical birth trauma… we are led to recognize in the birth trauma the ultimate biological basis of the psychical” (xii).

According to Rank, birth is, in and of itself, an act – one that separates mother from child and is psychologically traumatic. In Frankenstein, Victor, regardless of his sex, was the Creature’s de facto mother and thus responsible for nurturing it. His failure to is the birth, which severs the link between mother and child. The Creature seems to vow revenge against him, but actually desires to earn Victor’s love and affection in order to revert the birth trauma and “return to the womb” by restoring the link between mother and child. Otto Rank was a pupil and eventual-intellectual rival of Sigmund Freud, and his shift away from the sexual ideas made popular by his mentor eventually resulted in the demise of their friendship. His “birth trauma” focuses on the nurturing relationship between mother and child, not the sexual relationships between the child and its parents. This was a new concept for the time, according to James Lieberman, who states:

…Freud’s psychology was father-centered prior to The Trauma of Birth. Rank was quite aware of this [and his own views set him] apart as the first feminist in Freud’s inner circle. Today… the mother-child relationship [being] crucial in the earliest formative phase of development [is a given,] but [back] then psychoanalytic theory presented a strong father threatening castration, and a mother whose importance was more erotic than nurturing.

As Gothic Communists, our reunion is symbolic and poetic, represented through the reclamation of the vagina as stigmatized, but also the monstrous-feminine at large as something to rescue from Freud’s ghost; i.e., the trans, intersex, and non-binary body in all its andro/gynodiverse—thus non-Vitruvian/non-European—iconoclastic forms having a queer class character/revolutionary potential when coming out of the closet to fight for the Cause [refer to exhibit 1a1c for more examples].)

(artist: Calminvore; or, “baffling Christendom by continuing to live”)

While canonical heels like (unironic) Kain are fetishized and loved for the bourgeois implementation and defense of the status quo, the class character of anyone who functionally challenges the status quo is also fetishized and attacked through the weird canonical nerd; i.e., someone whose Pavlovian/Pygmalion conditioning teaches them to behave in a dominating manner towards state enemies that are chased after like forbidden fruit (that was a gay pun)—re: what Mark Greene refers to as “Man Box culture” in Remaking Manhood: The Healthy Masculinity Podcast (2023); re: “the brutal enforcement of a narrowly defined set of traditional rules for being a man.” This brings us to our second half of the companion glossary definition of weird canonical nerds—their conduct as de facto class traitors that overperform in hypermasculine ways:

Weird canonical nerds are systemically bigoted, pertaining to Man Box culture as something to openly endorse, or “resist” in ways that do nothing to change the status quo/avoid the infernal concentric pattern/Cycle of Kings; e.g., TERF Amazons, but also proudly “apolitical” non-feminist nerds who embody a particular status within the nerd pantheon of canonical heroes: Mega Man as a go-to centrist male hero, but also Eren Yeager as the “incel fascist” with mommy issues, or Samus Aran as the Galactic Federation’s singular girl boss, etc. All become something to endorse within critically blind portions of nerd culture that ape their prescriptive, colonial heroes within culture war dressed up as “apolitical” (the fascist ideology being secondary to the pursuit and claiming of personal power by changing one’s shape and language to fit those aims; e.g., Reinhardt Heydrich as a fascist war pig [to combine Umberto Eco with Black Sabbath] who would say whatever he could to justify his own iron grip on the minds of the populace: the foreign plot inside the house, once and forever). To this, the Gothic and its various intersections, contradictions and conflicts are embroiled within oppositional praxis for or against weird canonical nerds and their depictions/endorsements of different monster types (that, in the white, cis-het male tradition of privilege, routinely “fail up”—as success, like women or a nice house, is something they are taught to believe is owed to them; which extends to token minorities allowed a slice of the pie, but also must surrender their pie when the time comes [for which the real “Indian givers” are the settler colonist bearing false gifts: the Trojan Horse, aka the Faustian bargain, in Gothic circles]).

In turn, canonical xenophobia and xenophilia revolve around the monstrous-feminine as imprisoned inside Man Box culture’s state of exception/monopoly of violence, which leads to a specific mentality of reactive abuse I personally describe as “‘prison sex’ mentality” attached to larger systems of abuse[8]; i.e., of increasingly brutal status-quo enforcement through standard-issue and tokenized muscle: your basic chudwads, but also straight-up incels, TERFs/SWERFs and other class traitors terrorizing minorities through a gradient of vigilante violence deputized by the state, thus designed to escalate and gaslight, gatekeep, girl-boss, but also conduct reactive abuse/Pavlovian conditioning meant to encourage abuse production behaviors (slaps on the wrist, “boys will be boys” or “bitches be crazy”) and class-traitor behaviors (e.g., dogwhistles and virtue signals—we’ll cover these more towards the end of the thesis statement). They become de facto/honorary Beowulfs taught and revived to divide, then rape, kill and otherwise dominate labor through the broadly advertised menace of fascist-Communist-queer darkness (Grendel and his mother).

Because the state is always in crisis, it pushes towards decay from states of normality that yield up new exceptions. During state decline, the threat of the foreign plot internalizes. Darkness becomes something to challenge again and again when decay nears—i.e., during crisis the state decays, consuming itself outwards-to-inwards as the Imperial Boomerang sails to the center. As the state eats itself, those with privilege strip token agents of their mantle, then place them back in the state of exception. In turn, the status quo overperforms to appear hypermasculine, thus dodge cannibalization. They become the proverbial, hypermasculine “teeth in the night” (me misremembering Ray Winstone’s quote from the 2007 version of Beowulf, but “teeth in the night” sounds cooler in my mind than “teeth in the darkness”); i.e., as the warrior’s pre-emptive challenge and self-assured boast, but also martyred eulogy during scripted, momentum-based fights: the comeback and the reversal. The pursuit of power (as we shall see during the “camp map”) is often a fatal one, but is staged upon state propaganda as a false copy of itself. By chasing the veneer of state essentialism and perceived sovereignty during sanctioned kayfabe, the canonical performance becomes one of presumed invincibility as something to tout: the Black Knight’s ignominious war cry, “I’m invincible!” Even if they very clearly are not, the state purportedly lives on through the valorous dead’s noble (and expected) sacrifice; re: Hitler’s “Life is the nation. The individual must die anyway.” To which, Rob Halford demands,

Why do you have to die to be a hero?
It’s a shame a legend begins at its end.
Why do you have to die if you’re a hero
When there’s still so many things to say unsaid?

If you gaze across timeless years you’ll find them always there
And many gods will join the list compiled with dying care.
Hungry mouths are waiting to bite the hand that feeds
And so the living dead carry on immortal deeds (Judas Priest’s “Heroes End,” 1978).

(artist: Hans Makart)

Except, as the Valkyrie’s choosing of the slain becomes normalized, then accelerates, counterterrorism becomes—as always—a war of optics[9] towards testing middle-class resolve; i.e., Ho Chi Minh’s expression, “You will kill ten of us, we will kill one of you, but in the end, you will tire first.” The amount of guns/arms racing won’t prevent them from being stolen and/or simply sold by arms merchants pedaling wares to both sides—the weapons used against the state in counterterrorist measures that, as usual, demonstrate the paradox of terror at work: the stockpiling of arms is a recipe for self-destruction. As part of that paradox, the more the war carries on and the greater the myth/perceived aura of invincibility is, the more costly even a single death becomes. It becomes exponentially more and more expensive to cope with (which for the elite doesn’t matter—as long as money flows through nature; the citizens and enemies of the state are the ones who categorically suffer). As usual, the state’s faithful, loyal and/or self-interested will punish whistleblowers, iconoclasts and the underclass—for speaking out against the patriarchal myth of absolute power through their own performances (the myth of a monstrous-feminine challenge to said power), but also because the state must always be in crisis to justify its own existence; i.e., threatening the image of the castle as a wall built in defense of capital, thus something for class traitors to betray their fellow workers in favor of—Plato’s allegory of the cave.

The allegory’s function remains basically the same since it was envisioned by Plato: defend the castle and the king inside it, no matter how terribly estranged he inevitably becomes from nature, death and his fellow humans; i.e., Bakhtin’s dynastic primacy and hereditary rites wrapped within an awful cycle of European historical materialism in constant rise and decline; e.g., Poe’s “House of Usher” demonstrating the Shadow of Pygmalion as attached to a dying king—Zombie Caesar as the Leveler except the castle stays up; it’s the illusion of the castle that crumbles over and over and replaces itself with a pure-white regeneration (the ghost of the counterfeit, starting with Walpole’s cliché at the end of Otranto). As we shall see during the “camp map,” ACAB (“All Cops Are Bad”) also refers to the castles they defend, illusory or otherwise, and all of the heteronormative operatics that transpire inside of them as mapped out: “All (Canonical) Castles Are Bad”/”All (Gothic) Canons Are Bad.”

In recent times, Plato’s cave was cosmetically updated—during the Neo-Gothic period, followed by America’s First Gilded Age[10] and then again during the Second Gilded Age through the rise of the hyperreal (as brought to a wider public through The Matrix in 1999 and its own vast “desert of the real[11]“) intimating Percy Shelley’s “bare and level sands”: what Capitalism does to everything then covers it up in a monstrous, alienating fakery that sooner or later must let the cracks show (which invades the cartographic refrains we’ll examine during the “camp map”: Tolkien’s treasure map and Cameron’s settler-colonial territories). Though touted as eternal (which is impossible), the patriarchal castle is actually made of sand, on sand as lifelessly fragile and pulverized (which is a fact); but to kick its decaying foundation still invites DARVO, colossal tantrums and denial on top of denial in terms of the genocide it conceals. Such secrecy hides the state’s falsehood, and the punishments for exposing it do not fit the crime: complete and utter destruction by police forces as punishment unto their victims for disturbing even a single grain of sand. It’s Pavlovian but hyperbolic, anticipating the worst-of-the-worst at all times until total obedience (if not total power) is achieved. A massive gulf of apathy and alienation divides class traitors from other workers, the dutiful pack of hounds standing guard around the tomb-like megalith (standing guard even after the master has gone the way of all flesh). At its base, the same old games continue unbated, giving the rewards that state enforcers are trained to expect; the heteronormative kayfabe and its holy bloodsport become their entire world, until even daring to speak out threatens the illusion in front of the castle, not even the castle itself.

As part of the state-is-sacred illusion, these staged melees are meant to immortalize the fighter in a magical, deus-ex-machina-style blaze of glory mid-transformation—e.g., “hail, the victorious dead” or “[those who] ride eternal on the highways of Valhalla, shiny and chrome” as promoting the oddly muscled, underdog wrestler’s scripted, improbable-and-spontaneous comeback from certain defeat for a paying audience (not the dogfall, but the dog having his day/getting a bone): bread and circus, but also the Faustian bargain of false power and harmful, self-destructive knowledge passed down through a patriarchal offer by the conveyer of such things; i.e., the man who runs the show, teaching the young male warrior through Pavlovian conditioning and disguised ultimatums to be violent so the Master can profit off a young, stupid apprentice: “Give me a boy until he is seven and I will show you the man.” It’s a slave’s deal but also, in the Internet era, a parasocial relationship[12] built around the neoliberal concept of false strength as an escapist fantasy of “cutting one’s teeth”: the videogame as a canonical (thus sexist), monomythic teaching device of “cops and victims” (this isn’t the only function of videogames, but it is a prominent one, and exposed to children at a very young age; so it should absolutely be critiqued in spite of its enjoyable aspects; re: Anita Sarkeesian’s adage: enjoy what you consume but also critique it. Enjoy guilty pleasures, but don’t endorse/internalize their problematic material in your daily life).

Meanwhile, the “owners” of said “teeth in the night” (the paying customers purchasing personal property with inheritance, wages and other currencies) aren’t Beowulf- or Kain-like, physically and mentally impervious warrior “studs”; they’re actually toothless and stupid puppies in the Marxist sense that private property has made them hopelessly delusional and scared, thus indiscriminately violent—i.e., bred on a recipe for disaster whose muscles, secret identities[13] and weaponry are on loan from cradle to early grave: imaginary or otherwise, these things are not theirs to own. They thus experience a white fragility/gender envy whose infantilized warrior-death cult is routinely challenged not just by state crises advertised by our (sharp, pointy) teeth as dangerous, but also titillated by what makes us different, thus “weaker” than them: the dated stigmas and biases that prejudice them against us, and the criminogenic conditions that exist alongside the state’s bigoted inventions. These heteronormative myths and legends are informed by kernel-of-truth stereotypes and enabled by neglect, ignorance, apathy and disdain. Our “making it gay” is a threat they must bury.

In other words, weird canonical nerds are taught to uncritically consume whatever is pushed towards them as made to further the status quo through systemic abuse as reliant on heteronormative propaganda: to keep things running as they have been according to a counterfeit/forged ideology that reinforces itself by teaching young men to be suicidally violent towards anyone who is different from the status quo, thus primed to be exploited (through force) for profit. Anything that threatens said profit, illusion and/or status quo threatens the state, the home, the order of things (and its sandcastle/house-of-cards décor), thus must die (which puts us between a rock and a hard place: if we keep quiet, we die no matter what; if we speak out, we can potentially fix things but have to break the spell first, thus guarantee punishment in some shape or form). This process is generally assisted by the opportunistic, cynical and/or psychopathic (e.g., Lieutenant Hawkins from The Nightengale or Archibald Cunningham from Rob Roy, 1995) being glad to do so with pleasure; or by true-believers and their legitimate fear of the unknown/inability to imagine anything beyond Capitalism: fear and dogma. Capitalism isn’t just built on faith, but bad faith, compound fakeries (the ghost of the counterfeit) and abject stereotypes.

Stereotypes are not supposed to be accurate; they’re metaphors (a comparison between two unlike things) that anisotropically[14] reflect popular biases to be confirmed or rejected by audiences—i.e., the Asian person sees Mickey Rooney in Asian-face during Breakfast at Tiffany’s (1961) and thinks, “I get the feeling this is supposed me/my people but this feels like a bad caricature.” Except that’s canonically the point: to spread the stereotype as a kernel-of-truth that is largely false to make the minority feel unwelcome and correct-incorrect at the same time. The same idea goes for the back-stabbing Jew, the savage-cannibal person of color (an orc) or the queer crossdressing killer, etc, in popular WASP-y fiction. Yet, the same fictions cannot bar the duality of metaphor from yielding subtext through iconoclastic performances of formerly bigoted material; i.e., the desire of the stigmatized to be different than how they’re canonically depicted—to camp the canon via an ironic alter ego/secret identity whose mask-like, muscled persona is both popular in centrist kayfabe and represents a reclamation (or embodiment, in subordinate cases) of their self-hatred and stigma in a dialectical-material sense. Except fans of canon don’t like subtext or camp unless it’s penned by them (e.g., the blind parody of your garden-variety SNL skit). With videogames, a franchise like Zelda is simply about “itself” and nothing else, from the canonical viewpoint; i.e., “pure fiction” or “pure fantasy” with zero allegory or politics (re: Tolkien). But a story without subtext is simply impossible because something of the author goes into the story as having come from other stories and the external world’s historical materialism.

(artist: Frank Frazetta)

For example, Tolkien’s trolls from The Hobbit sound cockney because they’re poor foreign mercenaries emulating a white man’s idea of a poor foreign mercenary attached to a group of poor people from his home country whose class is generally identified by their voice—how they speak according to how they look:

But they were trolls. Obviously trolls. Even Bilbo, in spite of his sheltered life, could see that: from the great heavy faces of them, and their size, and the shape of their legs, not to mention their language, which was not drawing-room fashion at all, at all.

“Mutton yesterday, mutton today, and blimey, if it don’t look like mutton again tomorrer,” said one of the trolls.

“Never a blinking bit of manflesh have we had for long enough,” said a second. “What the ‘ell William was a-thinkin’ of to bring us into these parts at all, beats me—and the drink runnin’ short, what’s more,” he said jogging the elbow of William, who was taking a pull at his jug.

William choked. “Shut yer mouth!” he said as soon as he could. “Yer can’t expect folk to stop here for ever just to be et by you and Bert. You’ve et a village and a half between yer, since we come down from the mountains. How much more d’yer want? And time’s been up our way, when yer’d have said ‘thank yer Bill’ for a nice bit o’ fat valley mutton like what this is.” He took a big bite off a sheep’s leg he was roasting, and wiped his lips on his sleeve.

Yes, I am afraid trolls do behave like that, even those with only one head each. After hearing all this Bilbo ought to have done something at once. Either he should have gone back quietly and warned his friends that there were three fair-sized trolls at hand in a nasty mood, quite likely to try roasted dwarf, or even pony, for a change; or else he should have done a bit of good quick burgling. A really first-class and legendary burglar would at this point have picked the trolls’ pockets—it is nearly always worth while, if you can manage it—, [what kind of sick fuck puts an em dash next to a comma?] pinched the very mutton off the spits, purloined the beer, and walked off without their noticing him. Others more practical but with less professional pride would perhaps have stuck a dagger into each of them before they observed it. Then the night could have been spent cheerily (source).

Tolkien, here, is advocating for theft and murder of the bad team by the good team. The trolls, then, are not human, but a metaphor compared to humans through the analog as like what it otherwise seems to be not; i.e., these non-humans sound suspiciously human of a particular kind then are attributed to a kind of privateer or raider (the barbarian horde) as threatening the land of plenty, specifically the salt of the earth as a homely metaphor for the middle class afraid of violent, poor cannibal warriors from somewhere else (zombies). It’s anti-Semitic (which carries over into the anti-Communist sentiments of zombies during the Civil Rights Movement). But don’t tell fans of Tolkien that. Subtext is often queer and introduces cracks in his peerless effigy—the death of the author (another thing we’re blamed for—i.e., the death of the surrogate father figure) by making canon gay/political, thus ironic (we’ll return to this fear/recuperation of camp during the “camp map” proper when we touch on Joseph Crawford’s notion of “invented terrorism”).

(artist: Genzoman)

Lies, masks and theatrical artifice more broadly predate English as a written language, but spill into its written legends feeding into the canonical myth of male power as “derelict”; i.e., both faked and left behind in a diegetic and meta sense: an old, rune-cover scroll that proves its own legitimacy by making itself up based on older lies that continue the harmful trend as “moon-sized.” It aggregates, building up over time until life without it seems impossible even when it threatens to destroy the world. To that, Beowulf is the oldest, thus first-written male action hero in the English language, the Old-English ur-text/palimpsest for Lancelot, Darth Vader, Aragorn, Heinlein’s Competent Man, James Cameron’s Vietnam revenge fantasy for Rambo in Rambo: First Blood Part II (1985), Shakespeare’s Hippolyta, Ellen Ripley in Aliens (the Competent Woman-turned-state-avenger modeled after Starship Troopers [1959] and Henry V [1599] to kill “her” version of Grendel and his mother—the xenomorph and the Alien Queen as stand-ins for a past brush with death, with rape, with the man-in-disguise threatening abject impregnation with a knife-dick). All execute during an arena-style battle of the sexes, but also corrupt/monstrous-feminine us-versus-them as moralized in the state’s favor through good-versus evil value judgments. The judgement/trial by combat is a kind of Amazonomachia or “monster battle,” pitting the heteronormative male action hero against the corrupt (fascist) and/or monstrous-feminine (female, queer) enemy of the state in wrestling code: the kayfabe of babyfaces and heels (good monster, bad monster).

This applies to Tolkien’s trolls, which we just examined. Thorin might not win against the trolls, but he gives as good as he gets fighting from the side of good:

he jumped forward to the fire, before they could leap on him. He caught up a big branch all on fire at one end; and Bert got that end in his eye before he could step aside. That put him out of the battle for a bit. Bilbo did his best. He caught hold of Tom’s leg—as well as he could, it was thick as a young tree-trunk—but he was sent spinning up into the top of some bushes, when Tom kicked the sparks up in Thorin’s face.

Tom got the branch in his teeth for that, and lost one of the front ones. It made him howl, I can tell you. But just at that moment William came up behind and popped a sack right over Thorin’s head and down to his toes. And so the fight ended. A nice pickle they were all in now: all neatly tied up in sacks, with three angry trolls (and two with burns and bashes to remember) sitting by them, arguing whether they should roast them slowly, or mince them fine and boil them, or just sit on them one by one and squash them into jelly (source).

More to the point, Gandalf saves their bacon in the end by turning the trolls all to stone: “Dawn take you all, and be stone to you!” In short, Thorin and his friends survive through deux ex machina; i.e., because God loves them, just like Beowulf.

Canon-wise, all male action heroes are “good” and come from other male action heroes; all enemies of the state are “bad” and come from other enemies of the state; i.e., a quest for dominance between good guys and bad guys flowing out of older media and into newer stories/mediums that repeat the canonical, centrist pattern; e.g., videogame canon’s chips off the old block: their Pantheon of male action heroes/wonder weapons versus the “forces of darkness,” the big evils of a perennial corruption/monstrous-feminine tied to useful geopolitical groups, namely “fascists” and “Communists” as nominal. Advertised to American children as theatrical heels, bad guys (and girls, queers) are classically expressed using two distinct color codes during the blame game: green and purple and/or black and red (the colors of stigma and racism, but also revenge, power and dogma). Queer variants are basically evil clowns/jesters (the trickster archetype) within the same violent process of abjection, which—Hogle argues—is based on the ghost of the counterfeit as a false copy of itself that pushes the myth of state legitimacy, exceptionalism and supremacy forward in Gothic language: good monsters vs bad monsters, through a brutalized raping of the bad monster by the good—i.e., not just monster-fucking as rape, but anal rape and mutilation (trophy-taking, often beheading) of the corpse as a powerless shell of the conquered foe to humiliate in life and in death: “Kill the pig! Spill its blood!” as harmful wish fulfillment and guilty pleasure tied to inherited gender roles within Gothic fictions and remediations.

All the same, the victim and its trauma survive in the same imperiled spaces, too. In or relating to canon, the hunt of the prey becomes a chercher-la-femme cliché rooted in the lived experience of the woman as the sport of men, the latter expected to give chase and “court” her to sate their animal desire; or paradoxically she seeks her own palliative care through psychosexual self-medicative activities: tempting fate out on the dance floor in self-destructive forms. Faced with trauma that scars us, it also marks us and imbues us with prey mechanisms that we aim to check by inheriting anxiety through personal experiences or through reading about it as a warning device that takes on a life of its own. Trauma doesn’t just beget trauma; it recognizes and preys upon it, often through immediate nonverbal language. It’s a very animal experience and you won’t have any idea what it’s like unless you’ve been there yourself—have either been hunted or have inherited the anxiety of being hunted as a surviving element of your culture; i.e., the Gothic as the return to trauma, but also the return of trauma as something that—regardless of how real[15a] it is—is a marker of trauma as something for concerned citizens, police agents (and other abusers) and legitimate victims respond to differently under crisis than state victims. For state proponents, stigma colors convey a presence of trauma on state victims for fear of reprisals regarding past abuses; e.g., the Germans fearing Soviet reprisals after the Eastern Front turned in the Red Army’s favor during WW2. Trauma, then, is generational abuse furthered through compelled revenge and appropriation by the colonizer group towards the colonized.

In my case, I am trans, thus embody a marker of stigma according to my gender as something to identify with and perform; “green” as a symptom of internalized self-hatred, but also something to assigned by police agents. As such, I feel as women classically do in such stories, wherein my lived experience is an attraction to power through strength in ways that sometimes have done me a disservice—i.e., the paradox of wanting to be near power to keep an eye on it, to want a protector or to face ones lived/imagined fears through calculated risk: the vicarious passion or exquisite torture that I call “the palliative Numinous” (a pain-relieving effect achieved from, and relayed through, intense Gothic poetics and theatrics). It’s very Promethean, but expressed through the venues and activities of the (for me) white female domestic: the home, but also the dance hall while being “on the market” as an imperiled, damaged debutante; i.e., drawn to excitement and danger though maladaptive responses that yearn nevertheless for catharsis. It remains an intense, profound release from trauma through “trauma” as an agency that, while effective, can lead to trouble between two or more people through shared interests that camouflage the harmful intent of one party drawn to the other (more on this in Volume One and Two, when I talk at length about Jadis abusing me).

Metal[15b] is one such example—a controlled chaos that, like Gothic poetics at large, can help us feel in control through risk management; i.e., the lyrical and musical advertisement of great enemies or mighty power that can’t actually hurt us/blast us apart, but feels genuine enough to evoke/trigger our panic response. For the traumatized as already marked, this is like manna from heaven: to “fight,” “flee,” “fawn” or “freeze” in controlled “rape play” and surreal, monster-fucker environments to gain agency over our pathologized conditions that are generally represented through monsters that look or sound “green”; i.e., inside spaces that remind us where we were hunted or otherwise exposed, while also helping us work through or otherwise inhabit our psychosexual states without actually harming others (unironic torture porn) and/or self-destructing (scars can heal, but stay with you for life, and mark you for potential abuse by parties trained to feed off your trauma): we can dance with the dead as undead ourselves.

To this, monsters have more in common than they do differences (and these differences generally are hard to pin down). In short, demons offer forbidden knowledge or power and can shapeshift; the undead were formally alive (or appear to have been) and generally feed in relation to trauma (concepts we’ll unpack at great length in Volume Two). As a kind of deathly theatre mask, something else that’s equally important to consider about demons and the undead (and which we’ll bring up throughout the entire book) is that animals embody the canonical language of power and resistance as something to camp through demonic and undead forms; i.e., stigma animals relayed through demonic BDSM and rituals of power expression and exchange that embody hunters and hunted, predators and prey that play out through the ongoing battles and wars of culture, of the mind, of sexuality and praxis as traumatized: marked for trauma or by trauma that parallel our green and purple doubles onscreen.

A book-wide note about animals: Dogs make for effective metaphors regarding heroic stories: protectors, home defense, property defense; territorial dogs and guard dogs, loyal to a fault, but also watch dogs who surveille and lie. All of this showcases another paradox: a dog who can think, thus be taught—i.e., who can learn. In terms of preventative justice, the rehabilitative thought experiment—of teaching an old dog new tricks—obviously invokes dog metaphors. Keeping with the paradox motif, this can apply to Commies (good dogs) and capitalists (bad dogs) as oppositional weird nerds. It’s not essential to think about everything this way, but I’ve found it oddly useful. Historically there’s actually a solid reason for it, too: Dogs and humans evolved side-by-side in recent, recorded memory, and dogs are symbolic through this context in a Gothic sense: discipline and punish; i.e., of servitude, war and the abusive, Pavlovian conditioning of the sort we’ll be seeking to undo. Out of medieval discourse, domesticated animals are also gendered in a sexualized, monstrous sense; i.e., “The Miller’s Tale” from The Canterbury Tales (1392). The dog, as a phallic implement of war, is masculine, loyal, fierce; the cat is “catty” and feminine, as is the rabbit a paganized symbol in particular (spring, lunacy). As a gender-bending exercise, we’ll consider dogs relative to various monsters in terms of dog-related stigmas during the rest of the thesis statement and spottily throughout the whole book: war bosses and victims during monstrous theatre. We’ll look at cats and rabbits more during overt sex work (catboys, cat girls), but also revolutionary cryptonymy (so-called “big cats[15c]“—e.g., tigresses, exhibit 1a1a1a1_c; confuse-a-cat, killer rabbits, Trojan bunnies, etc) and furries/chimeras (exhibit 1a1a1h3a2) as anthropomorphism, which tend to combine cats and dogs with stigma animals of various kinds (wasps, snakes, spiders, bats, etc) to interrogate, but also reclaim animalized interspecies stigmas onstage and off (the “fursona” being a uniform but also a state of being regardless of where one is). —Perse

Predator-wise, the war dog can present as male or female, thus muzzled in ways that are correct, thus normal according to the status quo: the female war boss as correct-incorrect, but still a useful gatekeeper for the elite (a TERF, in other words). In this sense, you get paradoxes like the chimera as both a snake and a dog—with Medusa both a phallic woman and maneater who turns men to stone, and a specific kind of bitch that works for the state as a weaponized victim that is compared to multiple animals at the same time; she is both a snake-bitch, but manly in the theatrical sense due to her penetrative attacks, piercing stare and direct, aggressive behaviors. On some level, the Pavlovian ideal is conditioning for hunting behaviors that misuse congenital or maladaptive prey responses: the hunter becoming the hunted (or vice versa). This can be cis-het men seeking to abuse others to make their trauma stop thus feel safe, or women and token groups.

The same idea canonizes through the male variant as “the beast,” Beowulf’s “teeth in the night” as beholden like a trained mutt to canonical ideas of the animal as prized for its inhuman power in ways that evoke an older rustic mentality—re: “the Miller’s Tale” describing everything in an animalized, sexual way that was closer to nature. Capitalism, of course, commodifies this, and pits the animalized against one another through compelled dogfights: dog-eat-dog in a larger kennel that has an alpha/”top dog” (echoed in the global tableau during nation pastiche and kayfabe, of course; but during heteronormative enforcement at large: there must always be a brutalizer). The language is Pavlovian, leading to its misuse during any confrontation (which waves of terror conflate as a universal fight-or-flight mechanism for any dispute, no matter how trivial or small). We will discuss a myriad of means to subvert animal abuse, including its language, thus address trauma in the body as begot from said abuse as animal, sexual, physical, and mental—all rolled into one composite beast that affects all workers, human or otherwise.

Simply put, crisis sexualizes under canon, whereupon war as a language of power exchange amounts to good play/bad play with animalized flavors: “puppy play” through an animalized warrior that is useful to the state, in canonical examples. The death fetish is dressed up further as a rebel barbarian/Amazon that disappears like a bad dream if their veneer becomes “rabid” and they turn heel. While iconoclastic examples can camp the berserk’s “teeth in the night” through iconoclastic puppy play and war bosses, canonical iterations will not stand for such games. The persona of strength is sacred as a heavily scarred, inked destroyer of the state’s foes. Anything else is effectively ridicule/degenerate and must be muzzled, gagged, and/or euthanized if the debridement (the removing of corrupted or dead flesh) doesn’t stick; re: the euthanasia effect:

Note: Given my extensive work on Amazons, my definition for “euthanasia effect” is “new”; i.e., as of this promotion series (though made from old parts), effectively describing a variety of post-2023 sources written by me (from pre-2023 sources): for you to consider when regarding the token subjugated Amazon and her ancient rival, the Medusa. —Perse, 3/27/2025

the euthanasia effect (rabid token Amazons)

A term, coined by me, to describe the canonical, assimilative qualities of the Amazonian myth (and one whose Amazonomachia has canonized, post-Wonder-Woman, in Metroidvania through Cameron’s refrain and—to a lesser extent—Tolkien’s). It is one where magical, mythical warrior women—as simultaneously virgin/whore animal people (the female* berserk)—are canonically employed to keep men (and the victims of men/token enforcers during “prison sex” police violence) paradoxically in line, mid-panopticon; i.e., a female-coded (usually white, or token non-white) centurion or stentor girlboss who, in between yawping at the men to aurally castrate them (the banshee or siren), “tops” them in hauntological, dominatrix-style fashion, elsewhere outside the bedroom (re: Foucault): “make it through this and I’ll ride you until you beg!” Death by Snu-Snu becomes the traditional hero’s monomythic reward and doom; re: Irigaray’s creation of sexual difference, but tokenized into a kind of virginal warrior Madonna jailor pulled from the Neo-Gothic’s former dungeons; e.g., Charlotte Dacre’s fearsome and “phallic” (stabby-stabby) Victoria (see: Sam Hirst’s 2020 “Zofloya and the Female Gothic” for a good summarizing of that dilemma):

*Canon is heteronormative, thus dimorphic (and settler-colonial/Cartesian). There can be intersex elements, but these will be treated as “phallic,” thus male/female and masc/femme during the Amazon’s struggles; i.e., as a monstrous-feminine entity the state monopolizes by gaslight-gatekeep-girlbossing it. Such things, then, canonically embody the Amazon and Gorgon’s doubled morphological conflict inside-outside itself; i.e., to simultaneously exude the psychomachy’s calm/furious or virgin/whore qualities, such “mirror syndrome” (another term of mine) punching a black reflection where state victims are housed (thus useful to profit pimping nature as alien); re: the postscript from the Poetry Module’s “Following in Medusa’s Footsteps.” Throughout BDSM and Gothic media, on and offstage, you see the euthanasia effect in Metroidvania a ton. To enhance your own ludo-Gothic BDSM (to camp subjugated Amazons with), refer to my 2025 Metroidvania Corpus for some good examples of the Promethean Quest (though my “Concerning Rape Play” compendium also raises some salient reading regarding ludo-Gothic BDSM as a whole). Apart from either of those, we’ll tackle Amazons, Medusa and the monstrous-feminine revenge argument more directly in the “Predator/Prey” subchapters, in Volume One (which explore Amazons and knights). Also consider the Demon Module’s “Amazons and Demon Mommies,” “Vampires and Claymation,” “Summoning the Whore,” “Exploring the Derelict Past,” and “Follow the White-to-Black Rabbit“; i.e., for good examples (outside Volume Zero) of the cop/victim approach in canonical Amazonomachia and how to subvert it to have the whore’s revenge against profit! I also recommend Volume Zero’s “Symposium; Aftercare” for plenty of extra lists and fun examples.

The canonical Amazon, then, is a time traveler TERF meant to serve profit by betraying her fellow oppressed (women or not). Ripped spectacularly from the ancient pre-fascist past and expressed in “ancient” fascist forms during state crisis, Red Scare employs Amazonian fascism and Communism—during the usual kayfabe centrism and anisotropic terrorist/counterterrorist refrains pimping nature on the same stage—through a black-and-red aesthetic of power and death corrupting nature for state aims: to feed on nature by triangulating against state victims “of nature,” per Cartesian thought; i.e., to antagonize nature as monstrous-feminine with nature as monstrous-feminine, during the Capitalocene (from Walpole’s Otranto onwards—per Hans Staats’ “Mastering Nature: War Gothic and the Monstrous Anthropocene” [2016] but married, per my arguments, to Raj Patel and Jason Moore’s idea of Capitalocene). Through these dualistic poetic devices’ assimilative function, the subjugated Amazon is a functionally “white” Indian/whore/savior cowgirl (token) cop who harvests the functionally “black” whore (criminal, alien, etc) during the abjection process (and its bad-faith revenge arguments; e.g., Orientalism). All happen while suffering the usual double standards and embarrassments such betrayals bring on (which camping through ludo-Gothic BDSM anisotropically reverses through the same aesthetic—shrinking profit while sending abjection back towards the colonizer agent/apparatus); e.g., Samus Aran (re: the Poetry Module’s “Playing with Dead Things“) but really a wide variety of such wheyfu herbo monster girls upholding Capitalist Realism: by kettling therefore blaming the whore Archaic Mother*/ghost of the counterfeit. Such blaming occurs ipso facto “for its own genocide” during the Promethean Quest’s infernal concentric pattern (e.g., Ayla or Savage Land Rogue; re: “‘Death by Snu-Snu!’: From Herbos to Himbos, part two“); i.e., an eternal warrior “of nature as hellish” sent back into Hell come to Earth—all to do battle with the verminized, insectoid-chattel, stigma-animal, diseased-and-deathly Medusa on the same Aegis (the liminal hauntology of war): as her dark, Venus-twin half (the long-lost relative, often an evil/false sister or wicked step mother)! The Amazon is a “scab” operatically punching labor as alien hysterical (the wandering womb), but pulled from their ranks to do so inside the state of exception. From Radcliffe onwards, then, the Amazon is a warrior detective who canonically remains a classic pro-state actor fabricating scapegoats; i.e., from older pre-existing legends repurposed for profit now (the settler colony a chronotope danger disco).

(artist, top: ChuckARTT; bottom-left: Arvalis; bottom-middle: Flyland; bottom-right: Pagong1)

*The male version of the Archaic Mother is something I call the Dragon Lord or Skeleton King (re: the Cycle of Kings with vampiric, draconian or otherwise patriarchal versus matriarchal elements the state can scapegoat; e.g., Sauron or Count Dracula). Offshoots of said half-real monarchs are often lesser necromancers, rogues or death knights (re: offshoots of the Numinous tied to the same danger-disco structure’s unheimlich nightmare home).

Being of the Medusa as Archaic Mother (re: the whore’s paradox, from “Rape Reprise“), Amazons endure endless punishment from on high and down below (capital’s “middle management”; e.g., Ellen Ripley); i.e., a classically female Prometheus, they are always treated as a substantial risk/desperation measure, one that must be collared just as quickly lest she “corrupt,” thus take her fellow soldiers along for the ride (and back whence she came, to hellish territories, forever). In short, the Amazon is a token scapegoat witch (vampire, goblin, etc) policing other witches, therefore whores (re: me, vis-à-vis Silvia Federici, in “Policing the Whore“), and does so through modular-but-intersecting us-versus-them, white-on-black (of any sort, not just skin color) and monstrous (undead/demonic/animalistic) abjection: someone virgin/whore who, per these imbricating persecution networks, eventually exposes through Radcliffean state arbitration (demasking the villain); i.e., shown as whore and released shamefully from service (the endless oscillation used to keep such class, culture and race traitors off-balance while conditioning them to ruthlessly punch down, inside-outside the concentric frontier ghettos they patrol, mid-relegation; i.e., “good job today, bitch—kill you, tomorrow!”); re: Ellen Ripley but also future versions of the female Rambo that came after and expressed in different kinds of neoliberal Gothic’s trademark fantasy-to-sci-fi language: a prison colony police agent serving the state as its token barbarian, all heroes are monsters but assimilation is poor stewardship!

(source)

As “A Note on Canonical Essentialism” describes it; re (from Volume Zero):

Under Capitalist Realism, Hell is a place that always appears on Earth [or an Earth-like double]—a black fortress threatening state hegemony during the inevitable decay of a colonial body. Its widening state of exception must then be entered by the hero during the liminal hauntology of war as a repeatable, monomythic excursion—a franchise to subdue during military optimism sold as a childhood exercise towards “playing war” in fantastical forms; e.g., Castlevania or Metroid. Conjure a Radcliffean menace inside the Imperial Core, then meet it with American force [military optimism] (source).

This is how the subjugated Hippolyta do (the queenly protagonist version of the regular Amazon; e.g., Wonder Woman)—a kind of token, monomyth, queen-for-a-day “fallen Pandora” (or Chaucer’s “Thus swyved was this carpenteris wyf” line, from “The Miller’s Tale“), and one whose previously established map and recursive, Quixotic occupants/warmongering we’ll be camping more; i.e., during Volume Zero‘s “Scouting the Field” (rabies is bad for you) but also through revolutionary cryptonymy with subversive Amazons (a concept Volume One‘s “Introducing Revolutionary Cryptonymy and the State’s Medieval Monopolies on Violence and Terror through Animalized Morphological Expression” unpacks at length; re: the predator/prey dichotomy and canonical abuse of animalized language in furtherance to profit, thus genocide, rape and war).

mirror syndrome

Another term of mine, one that occurs through the euthanasia effect; i.e., the euthanizing of token agents, ignominiously attacking their own black reflections’ troubling comparison (which doubles are for). Such complicit cryptonymy happens during the abjection process/state of exception and, in effect, betraying their own interests (and those of their fellow workers and nature) for profit: Roman fools killed mid-apocalypse, during blind parody’s remediated praxis (re: boom and bust).

Nature is an alien whore to rape through token whores. In turn, their ultimatum is delivered to workers by workers through the abuse of animalized language; i.e., the state police (or vigilantes deputized by the police) aggregating against labor through Pavlovian conditioning that valorizes the hypermasculine performance (and its token assortments) as forever besieged by external/internal threats within the home and inside the mind. The psychomachy drives the conflict forward as a psychological form of warfare in ways useful to the state; i.e., internalized self-hatred and bigotry whose psychosexual violence yields statements of a Great Destroyer labor should look upon in stark horror and submissive awe—a deathly trance that robs them of all fight (in copaganda language, she’s a wolf among sheep: unafraid to “cull the herd” during decay-induced harvest times; but also the barbarian fantasy as a similar protector-rapist fantasy via the knight or cop experienced by the battered housewife drawn to trauma through maladaptive survival mechanisms; i.e., abuse-seeking behaviors that can be curbed through “monster fucking” stratagems that fetishize the cop, but also the bandit as one-in-the-same; e.g., Conan the Barbarian, King Conan, or Conan the Destroyer as a theatrical persona who rescues you but could murder you if he was a bad barbarian, which canonically is an incredibly vague and ambiguous [thus apologetic] proposition). In exchange, the combat that results frequently crosses over into gratuitous hyperbole; it’s not automatically torture porn, obviously. However, within the context of veiled threats during class warfare, it intimates torture in unironic ways: from masked to mask-off, but generally somewhere in the uncomfortable middle.

The same basic distinctions go for white, cis-het Christian men as the most privileged group, with this privilege of the de facto warrior class (traitor) decreasing as you remove various aspects about what contributes to them being canonically coded as “superior” to everyone else: their white skin, blonde hair and blue eyes (that “Aryan” look), but also their genitals (the heteronormative mythic structure tying power to skin color/race science and biological sex).

To this, a gradient of tokenized groups can adopt the same harmful mindset as useful to capital: a mercenary mentality that isn’t afraid to kill whatever the state mobilizes against by wearing their collars and becoming canonical dogs of war to “sic” on the class enemies-of-the-state: “Sic ’em, boy/Get ’em, girl!” The language of “puppy play” doesn’t vanish; it’s collaring and treatment of power and resistance merely become sex-coercive, thus designed to mistreat out-group members by in-group proponents and their subordinates during a given apocalypse. In times of decay while the state eats itself (and removes its mask), the female war boss’ spiked collar of war is surreptitiously swapped out for a domesticated collar that “marries the Amazon off.” Betrothed to a state zombie or death, she is shifted away from the canonically male function of war and “death by Snu Snu” gag to be crammed into the bridal gown (or spiked fetish gear—i.e., the bridal variant of the woman-in-black).

Furthermore, the “collar swap” happens under amatonormative modes of sexual reproduction tied to dimorphized biology and gender roles. In other words, state decay forces the regressive Amazon to submit to male power under an always-patriarchal system—its mythic structure and Symbolic Order designed to summon the false copy of the rebellious Amazon when needed; i.e., the blind rage of the Medusa as a black wolf who devours the state’s foes, but also the traitorous Hippolyta as her pearly white double (exhibit 1a1b). One is nastier and ruder than the other but they ultimately serve the same function in canonical discourse: triangulation.

Male or female, black or white, our would-be killers collectively lack emotional and Gothic intelligence; they do not respect, represent or otherwise practice

  • mutual consent
  • informed consumption and informed consent
  • sex-positive de facto education (social-sexual education; i.e., iconoclastic/good sex education and taught gender roles), good play/emergent gameplay and cathartic wish fulfillment/guilty pleasure (abuse prevention patterns) meant to teach good discipline and impulse control (valuing consent, permission, mutual attraction, etc); e.g., appreciative peril (the ironic damsel-in-distress/rape fantasy), invited voyeurism
  • descriptive sexuality

As we’ve already established by looking at the definition of weird canonical nerds, their conduct is quite the opposite; weird canonical nerds don’t practice mutual consent; they endorse

  • uninformed/blind consumption through manufactured consent
  • de facto bad education as bad fathers (function knights) and other role models/authority figures; i.e., canonical sex education and gender education, bad play/intended gameplay resulting in harmful wish fulfillment/guilty pleasure (abuse encouragement patterns); e.g., appropriative peril (the unironic damsel-in-distress), uninvited voyeurism
  • prescriptive sexuality

through their own synthetic toolkits during oppositional praxis.

As such, they become stupid chasers taught by videogames (effectively Pavlovian simulators of reward and punishment tied to canonical values) to hunt us down—not to immediately destroy us but dominate as forbidden (expendable) fruit, or to confirm their own suspicions about as gender-envious[16] class traitors. This inquisition is less concerned with whether we’re dangerously deviant/degenerate shapeshifters or not and more invested in assigning an automatic criminal extent to our perceived heresy/sin of “making it gay” according to the action formula as dogmatic (unlike their self-righteous secret identities and shifting shapes, of course; they follow the leader/kneel to vertical power and the leader is always right); like Eve, these “bad doms” blame us for their “moments of weakness,” whereas gentler (usually female) WASP-y [white Anglo-Saxon Protestant] detectives give us the murder-mystery approach and study us under a magnifying glass. For both, we’re either bait, traps, or somehow “asking for it” (aka “blaming the victim*”) as odd specimens that just can’t seem to help ourselves. It’s easier to attack us and our representations than it is to blame and try to change the system (also, the system will regard class, race and gender traitors with [usually temporary] accommodations).

*Seeing as we’re about to delve into Ann Radcliffe’s wheelhouse, I may as well get this off my chest: Forget a bone, I have a whole goddamn skeleton (about nine pages worth) to pick with the true crime/murder-mystery genre (as well the canonical female detective and her servant/sidekick and romance options, etc—all things we’ll return to in Volume Two; e.g., exhibit 47a2). For one, the “twist,” in “true crime” is a forced reality that generally confirms the systemic scapegoat after a revelation by the nosy neighbor (“I knew it!”); i.e., the Scooby Doo villain as borrowed from the centuries-older xenophobia and state apologetics of female Neo-Gothic fiction authors like Ann Radcliffe having carved it out in equally cartoonish forms. Radcliffe lived under the power of men, to be sure, and wasn’t in a position of power like Lewis (a man) was, but the degree to which she used her immense (albeit relative) privilege as a white woman-of-letters is dubious, at best; i.e., not to help the oppressed by writing anything other than what she did, but actively choosing to use her unironically xenophobic (and frankly vanilla) rape fantasies to write moderately bigoted novels. Like Tolkien, Radcliffe’s Gothic moderacy is precisely what makes her stories dangerous to sex-positive workers, because behind their veneer of moderacy lies the same function executed by more aggressive, reactionary forms: to stoke class, race and gender suspicions; i.e., moral panic. For Radcliffe, this meant aristocratic, often elderly white folk, but also racist, jingoistic caricatures and poor, non-white people being unmasked by chaste white women (the nun-like, ostensibly ace/queer-coded private eye; e.g., Velma).

Radcliffe, then, was complicit in a larger scheme her fans would breed into and police on and on down the years. As Top Dollar once said, “the idea has become the institution”; in return, Radcliffe’s fiction has become something to unironically defend from “degenerate” outsiders, turning her books, oddly enough, into besieged fortresses that uphold the material conditions of a particular mythic structure. Her relative stupidity becomes something to not only sweep under the rug but embody through half-hearted or worse, bad-faith arguments (“She couldn’t have been expected to be any different than she was, back then…”)—i.e., praxial inertia expressed through popular fiction at large as married to its public defense and emulation of “presumed ignorance” in real life: propaganda through fear and dogma (which Radcliffe relied on).

Despite its connection to the real world (and vice versa), we’ll start with the fiction, itself. In canonical true-crime fiction, the humanized victims are always the middle class (who count), often wracked with murderous wish fulfillment (the “corrupt”) while poor people and suffering are described as a whole monolith; i.e., a white woman’s damaging idea of various social causes and concerns; e.g., “starving African children” or foreign girls being sex trafficked. The latter is always impersonal, less valuable in an individual sense and more a political cause that can be funneled through fabricated copies to sell as “cracked cases” (which one, don’t “crack” anything and two, create more problems than they solve: the ghost of the counterfeit as a means of deliberately twisting the truth to romance the killer and make them more entertaining [thus lucrative] in a canonically fetishized sense: the story “needs” a villain and a victim to sacrifice for the middle-class audience’s entertainment. Frankly there are far better ways to prevent crime than capitalizing recursively on its “solving”: changing material conditions).

Meanwhile, the scapegoated or exoticized minority is left feeling inadequate, constantly having to prove themselves as something other than false and/or dangerous in the court of canonical dogma: “I am not an animal! A fake! A monster!” For example, whereas American slaves were robbed of their culture during the diaspora of the Middle Passage (then policed during Jim Crow after the Civil War), those still living in Africa (and its surrounding territories) experienced first a colonization then a half-hearted “decolonization” that was overwatched and gatekept by the UN as members of capital overseeing the United States’ usual geopolitical tamperings; i.e., as the mother territory siphoning resources out of colonized lands, which were only ever developed enough to accommodate the colonizer populations. Deeper inside, the raw unoccupied reaches of the colonial territories were ripped apart—forcefully deprived of any sense of community or infrastructure, then invited to be poached and raped by the very indigenous populations the state was actively genociding for profit: rape your land for us. It’s the settler-colonial version of a Faustian bargain enacted by class and race traitors.

Assimilation goes both ways, of course, and for every act of open rebellion there were plenty who refused to rebel due to the expected colonial countermeasures (re: “power aggregates,” from Atun-Shei Film’s “Fighting for Freedom“). In America, the Cherokee tried to assimilate by wearing American clothes and respecting their laws and customs (only to be re-invaded once gold was found in what remained of their nation). In Africa, token agents not only police their own kind by assimilating into and adopting white police structures (vis-à-vis Fanon’s Black Skin, White Masks); poachers and slavers made and have continued to make whatever living they can through obscene criminogenic conditions first installed by the colonizer nations carving up Africa not once, but multiple times. This would go on to then be romanced and displaced by white-penned Neo-Gothic fictions of various kinds: white men’s open, settler-colonial bigotry and white-saviorism from the likes of Shakespeare, Conrad, Tolkien, Ridley Scott, James Cameron, Frazetta (exhibit 0a2c) and Wes Craven haunting the gutted castles of a seemingly abandoned colonialism with dark, vengeful spirits exorcized by white heroes; but also the so-called “jungle fever” entertained by white women like Radcliffe, Dacre, Charlotte Brontë and Angela Carter’s fixation on a white protagonist’s idea of rape fantasy inside the castled ghost of the counterfeit, and in the American porn industry at large; i.e., as a forbidden fruit to outlaw, commodify and sell back to middle-class people amid a widespread, systemic punishment of the non-white people associated with the image:

In the U.S. and other capitalist countries, rape laws were originally framed for the protection of men of the upper classes, whose women ran the risk of being assaulted. What happens to working-class women has always been of little concern to the courts. As a result, appalling few rapists have ever been prosecuted—appalling few, that is, if black men are exempted from consideration. While the rapists of working-class women have so rarely been brought to justice, the rape charge has been indiscriminately aimed at black men, the guilty and innocent alike (source: Angela Davis’ “Rape, Racism and the Capitalist Setting,” 1978).

Before the Enlightenment, Late Medieval stories and media from the Gothic/Renaissance period featured less persons of color because access to actual persons with dark or non-white skin was historically less common, thus more exotic (though it did happen; a pure-white medieval period is a fascist myth); as such, the pre-fascist destroyer persona was coded as black in relation to the “non-European” as Jewish, Germanic, or the broader “Eastern” (white-skinned: from Italy to Romania to Russia; non-white groups: China, the Middle East and Africa). Until the Enlightenment period began and started to orchestrate widespread settler colonialism (and modern nation-state formation), race-based slavery largely didn’t exist; so the biases were less about skin color and more about general ethnicity and religion; e.g., evil Italian counts, but also Jewish people as go-to scapegoats for the Romans and the Christians. Then and now, these devils were seen as threats to the heteronormative order of things; i.e., returning to nature, to hell and chaos. As such, the devil became something that actively corrupts the youth and women as always running off with them into the night:

(artist: Ary Scheffer)

In turn the women of these paintings would famously be coveted by the artist and the audience, both an object of intense, primal beauty and a site of ever-present hysteria that might at any moment spring from the canvas and tempt the viewer but also smite them (canonical art treats being woman as a lose-lose: “Damned if you do, damned if you don’t”):

(exhibit 1a1a1e1b: Artist, left: Domenico Induno; right: Rembrandt. Few things are as fetishized and cliché as reclining female nudes; but if it ain’t broke, don’t fix it! The problem is, the body positivity and debatably asexual relationship between the woman and the artist [which wasn’t always the case, of course; e.g., powerful male patrons fetishizing women through a commissioned artist] shifted to a colonizing of the body image along racialized lines: White supremacy ties non-white bodies to “gross” [excessive] sexual appetites through racialized Enlightenment tropes, leading to fat-shaming and black fetishization [Loner Box’s “Jordan Peterson and Beauty,” 2022; timestamp: 6:40]. As something to create, the curviness of fat white women became, as it were, a thing of the past [or something to seal away and commodify through Rainbow Capitalism[17] and war bosses, etc] that artists like Rubens did once; the devil inside the women who remained—their “hysteria”—became racialized or projected off onto a racialized “other” blamed by white men and white women alike. White woman, though, still suffered, plagued with a variety of eating disorders [which are incredibly crippling and deadly] and desire to escape their own culture through the appropriation of black culture; and vice versa, black culture often sought [and still seeks] to assimilate their colonizers; e.g., shadism [source: “Black-on-Black Racism Is a Problem,” 2015].)

We’ve talked about embodying Satan ourselves in the Miltonian sense. But there’s also the idea of running off with the devil; e.g., Van Halen’s “Runnin’ with the Devil” (1978). We’ll examine deals with the devil much more in Volume Two, but for now I want to express that it isn’t strictly a bad thing. Yes, the desire to escape is a powerful force, and not always a positive one; but it’s largely speaking a pact. As Anna Bidoonism writes,

We have little recourse but to strike a “Faustian bargain” — we’ve to forge, in other words, “a pact with the devil.” […] According to traditional European beliefs — like those held in the Middle Ages and the Elizabethan Era — such bargains were between a person and Satan and have been linked to the quaint pastime of hunting witches (see: Hammer of Witches). Based on some age-old folklore stuff, such pacts came to form a cultural motif — one of a myriad really that carry over from Europe’s medieval past to today’s globalized world. Pacts may have been entered into under duress but also, we may suppose, voluntarily (out of let’s say boredom or a desire for the darker more debauched modes of worldly gratification) [source: “Faustian bargain”; or “Better the [devil emoji] u no,” 2020].

In iconoclastic artwork and thought, the devil is generally two things at once: the machinations of the elite, but also the rebellious potential of the underclass as a dangerous proposition unto itself. This puts the choices we make in a complicated space weighed against canonical forces.

From a canonical standpoint, the “black persona” is a means to an end: someone to binarize inside the settler-colonial system through the blaming of Capitalism’s usual bullshit on a convenient scapegoat: women, people of color and queer persons, etc, as “responsible” for the middle class’s shitty material conditions and two-day weekend (“Mondays, amirite?”) but also ruining their precious illusions with a black mirror that shows them who they really are—perfidious, cowardly and cruel, but also deeply powerless, spellbound and addicted to a highly fake and cheap, sugary view of the world: mythologized forms of sex and human connection turned into a drug that’s sold back to them in order to treat their alienated condition. Unlike our mirrors, Capitalism’s illusions aren’t about solving problems and making the world a better place through building cultural awareness, community and trust; they’re prone to digging up the structure’s own pre-fascist bugbears and marrying them to fascist and post-fascist ones during moral panics. Obviously the recipients of such stigmas and biases don’t suck blood, stab backs, or eat flesh, but the uphill nature of the pedagogy of the oppressed forces them to defend themselves from absurd positions (the queer in true crime is often the red herring if not the victim or villain) using the same basic language that furthers harmful stereotypes written by the colonizer group, including white, cis-het women as writing (and capitalizing on) an inordinate amount of xenophobia.

In short, the white female authors mentioned above triangulate and direct abuse away from themselves as a protected and victimized class (often while they or their fans deny that their fiction doesn’t represent “real bigotry”; i.e., “that’s not what [insert popular fiction, here] means to me!”). It’s a flagrant abuse of privilege and it happens all the time by “activists” lobbying for equality of convenience by acting as gatekeepers and spies: a “boundaries for me, not for thee” stance while lamenting “is nothing sacred?” to us campy fags “ruining” their stories. Consumption is encouraged, not critique (which is useless to the profit motive as something to emulate by the middle class; to think what could be done with that labor and materials if not wasted on these formulaic, bigoted dramas that play defense for the state; it’s a class-conscious mirage swept up in its own endless romance, patented by Radcliffe and carried forward into the ages—i.e., to keep things the same by refusing to challenge anything in a dialectical-material sense).

Adjacent to the consumption itself, cognitive dissonance leads to authorial punching down for critiquing one’s enjoyment/endorsement as the intended audience (or their procurer of goods bred on the same stories, growing up to emulate them as an author themselves: making their own canonical castles and monsters). All cops are bad because all cops spy for the state as class traitors. It’s literally their job: “report any suspicious activity to the authorities, us.”

This includes Radcliffe as the woman to emulate, but also the de facto queen to apologize for as someone who could “do no wrong”; i.e., mysteriously playing detective as an enigmatic[18] class traitor through her xenophobic stories leading to the rise of an entire school of Gothic fiction (the School of Terror) and bad offshoots, but also thoroughly successful ones (Murder, She Wrote [1984] ran for twelve years, but set in a small town, it sets up a bizarre, Hawthorne-esque premise: there’d have to be as many murderers living in the town as victims—all to aggrandize the heroine). All assign guilt by painting others green; or playing at false rebel by painting themselves green and going undercover (“solving crimes for cops” by writing their own made up ones, grounded on a kernel of truth that spreads harmful stereotypes that paint people a particular way based on the author’s imaginary testimony and Gothic theatricalities; i.e., the female sleuth stirring up trouble by punching down from her “chateau” with a glassful of wine, a pet cat (or some other faux familiar) and her day’s equivalent of a quill and inkpot (“two inches of narrow ivory”). As such, the power hierarchy Radcliffe bowed to/refused to challenge in any meaningful sense has now become “TERF island,” exemplified by persons dreaming of similar service to capital having expanded under global Capitalism; i.e., to be like J.K. Rowling, her day’s variant of Ann Radcliffe except Rowling lived to become very, very mask off in open defense of capital—both with her own stabs at the Neo-Gothic fiction, of course, but also her non-magical detective stories and dubious attempts at anonymity[19]. It’s not a paradigm shift, but a radicalizing of the current settler-colonial paradigm, whereupon the chickens come home to empire, roosting inside their ruined castles.

The larger dialogic isn’t purely a question of white women punching down with the fear-and-dogma triangulation approach to propaganda (which many do, including through inaction and dumb self-fulling prophecies serving as regular paydays for themselves); it operates according to axes of oppression that intersect across various tangents and offshoots. But any canonical detective plays detective in and out of the fiction to regain some sense of agency against her assigned targets, a bevy of go-to scapegoats confirmed through the run of the mill: the Gothic fetishes and clichés concerned with material disputes, but also the false preachers, pirates stealing property and other devils-in-disguise working through the usual suspects in any given castle: twists, red herrings, whodunnits, the paranormal vs the explained supernatural (from Radcliffe), and cloak-and-dagger conspiracies (“they’re all in on it”).

These various fictional gimmicks are utterly at home in the Gothic as a wildly popular middle-class distraction that conventionally lacks conscious class character in a holistic sense. It’s a fear of the outside and the invader from within told through a failure of boundaries—to fail at keeping things separated/outside—coupled with the fear-fascination of/with the perceived abomination of an imaginary exotic and “exquisite torture.” The second is a Radcliffe staple; i.e., profitably navigating her inherited trauma by stigmatizing and poring over the suffering of others: the pressures and unromantic realities of amatonormativity (compelled marriage) turned on its head, if but for a moment: the “demon lover,” the rake from hell, as a mutilative form of problematic rape play (stuck within xenophobic cash-grabs) inside the Gothic castle as a bad BDSM torture dungeon often set to music and confusing architecture, mist and darkness. It’s a more Gothically operatic critique of boring things. As such the engagement ring is a symbol of “commitment” in quotes; i.e., duress through material inequality towards a person (the groom) with great expectations and unfair advantage in various courts (the legal system, the job market, the court of public opinion). Critiques of the husband generally elide with a disdain or mistrust-curiosity of the entire “other side.”

Radcliffe certainly excelled at that, the Black Veil hinting at something dreadful just beyond the fabric (with pirates being metaphors for poor people stealing from the rich establishment). To her credit, she didn’t pointedly expand on the harmful Faustian agreement as an open discussion—with de Sade highlighting the rituals from scratch (thus having no clue what he was doing), and whose own theatre treated the harmful violence as negotiated in pursuit of unironic self-destruction—but similar to our comments about the Faustian ludic contract, also appear within Radcliffe’s own stories as a kind of unspoken, harmful agreement made by a total novice; i.e., between her and the reader before the story even starts: “Enter my castle and experience the pleasures of the dungeon!” Except Radcliffe, again, wrote from a position of near-total ignorance[20], thus (as we shall see) focused on unironic mutilation as a foregone conclusion whose criminal hauntologies demand actual rape and murder (sans contract or disclaimer) to work: it’s bad ludo-Gothic BDSM, pure and simple—and over two centuries before E. L. James wrote 50 Shades of Gray (which at least understood the basic idea of open, written, healthy negotiation [“no vaginal fisting…”]; Radcliffe, like most white, middle-class [thus sheltered] women, does not appear to)! This place of ignorance isn’t a defense; as the moral of the Faustian bargain demonstrates, you can be a total idiot and still bargain; worse, you can create stories that lead to other people doing the same (and copying your stories), which Radcliffe certainly did. Moving forward, we need to interrogate these contracts and castles and transform them during our own negotiations, when dealing with the “zombies of Radcliffe”: our aforementioned TERFs as bad players, actors, negotiators, etc.

(artist: Kay)

Concluding the above italicized rant, we’ve now covered the majority of the manifesto tree, thus have all the pieces of the map/siege machine that we’ll need when camping canon. But we still need to consider the roots of camp and where it started within the Gothic mode. For the rest of the thesis proper, we’ll spend one subchapter unpacking the roots of camp relative to forms of power exchange in Gothic poetics, including older detective fictions and the tricky tools of Ann Radcliffe’s enchanting arsenal meant for the classic Gothic heroine (which I wouldn’t bother reclaiming if I didn’t think the tools were worth it); then another subchapter responding to hypermasculine (traditionally male) action heroes whose hungry psychosexuality can be camped within a complex form of BDSM-themed monster theatre. Our doing so isn’t to highlight their cosmetic differences, but instead to consider how the masculine and feminine constantly interrelate back and forth inside the larger mode in dialectical-material ways: on the surface of things as seemingly fractured, divided, and black-and-white, but also hopelessly liminal, interwoven and chaotic; i.e., through the assorted storages of power and complex commands issued at a glance or gazing into the proverbial abyss.

Onto “The Roots of Camp: Reclaiming Demon BDSM“!


About the Author

Persephone van der Waard is the author of the multi-volume, non-profit book series, Sex Positivity—its art director, sole invigilator, illustrator and primary editor (the other co-writer/co-editor being Bay Ryan). Persephone has her independent PhD in Gothic poetics and ludo-Gothic BDSM (focusing on partially on Metroidvania), and is a MtF trans woman, anti-fascist, atheist/Satanist, poly/pan kinkster, erotic artist/pornographer and anarcho-Communist with two partners. Including multiple playmates/friends and collaborators, Persephone and her many muses work/play together on Sex Positivity and on her artwork at large as a sex-positive force. That being said, she still occasionally writes reviews, Gothic analyses, and interviews for fun on her old blog (and makes YouTube videos talking about politics). To learn more about Persephone’s academic/activist work and larger portfolio, go to her About the Author page. To purchase illustrated or written material from Persephone (thus support the work she does), please refer to her commissions page for more information. Any money Persephone earns through commissions goes towards helping sex workers through the Sex Positivity project; i.e., by paying costs and funding shoots, therefore raising awareness. Likewise, Persephone accepts donations for the project, which you can send directly to her PayPal,  Ko-FiPatreon or CashApp. Every bit helps!

Footnotes

[1] In videogame parlance, the queen of a Communist sort of expression doesn’t represent her status of power under functional Communism (we’re all kings and queens under functional Communism, my angels); it depicts a canonical, “high value” target prioritized by the degree to which the state wants them dead; i.e., a price on their head; e.g., Martin Luther King Jr. as vilified and targeted for assassination by the FBI. Similar assassinations occurred all throughout the Civil Rights era, and continue in videogames’ neoliberalizing of theatrical violence; i.e., presenting labor movements as monster hordes piloted by a brain bug controlling the mass: the head on the snake of the revolutionary body. Like Medusa, this becomes something to behead and turn against the mass of seditious workers fighting for their rights. Like, how dare they!

[2] The basic idea could be called class envy, or a desire not to address Capitalism, but instead assimilate to a higher rung by punching down against the class you were born into.

[3] Jetpacks, Stepford Wives/tradwives, and various other false promises capital can never deliver on.

[4] (from the glossary): State propaganda also self-replicates—with Sigmund Freud’s nephew, Edwards Bernays, famously applying the principles of political propaganda to marketing in his 1928 capitalist apologia, Propaganda. The book argues for a rebranding of propaganda called “public relations,” one where “invisible” people create knowledge and propaganda to rule over the masses, with a monopoly on the power to shape thoughts, values, and citizen responses; that “engineering consent” of the masses would be vital for the survival of democracy. In Bernays’ own words, he explains:

The conscious and intelligent manipulation of the organized habits and opinions of the masses is an important element in democratic society. Those who manipulate this unseen mechanism of society constitute an invisible government which is the true ruling power of our country. We are governed, our minds are molded, our tastes formed, our ideas suggested, largely by men we have never heard of.

Despite a patent rebrand filled with cheerful Liberalism, Bernays went on to inspire Hitler’s minster of propaganda, Joseph Goebbels, but also Hitler himself (as well as American propagandists during and following WW2). Hitler did his best to emulate American media, seeing its coercive value by creating his own Hollywood (see: Hilter’s Hollywood, 2018). Helped from the likes of commercial-savvy artists like Goebbels, he copied Charlie Chaplin’s toothbrush mustache, radicalized Bernays’ ideas on propaganda, and painstakingly toiled over the creation of the Nazi symbol itself (Jim Edwards’ “Hitler as Art Director: What the Nazis’ Style Guide Says About the ‘Power of Design,'” 2018). Behind the illusions, Hitler remained cutthroat, buoyed to chancellorship by the German elite defaulting on American loans, whereupon he promptly killed his political enemies and spent the next decade convincing his nation to fight to the death. In short, he was a bad capitalist (unlike the American elite).

[5] What David Roden, in Posthuman Life: Philosophy at the Edge of the Human (2015), calls speculative posthumanism:

The radical augmentation scenarios discussed in the previous two sections indicate to some that a future convergence of NBIC [Nano, Bio, and Information Technologies; Cognitive Science] technologies could lead to a new “posthuman” form of existence: the emergence of intelligent and very powerful nonhumans. In particular, we noted that the development of artificial general intelligence might lead, in Good’s words, to an “intelligence explosion” that would leave humans collective redundant, or worse. Following an influential paper by the computer scientist Virnor Vinge, this hypothetical event is often referred to as “the technological singularity” (source).

In dystopian sci-fi, this is generally a Communist scapegoat; e.g., S.H.O.D.A.N. (exhibit 42f1), the “cyber-Medusa” from System Shock (1994).

[6] The very machinations that Frank Herbert warned about in Dune (1965): “Once, men turned their thinking over to machines in the hope that this would set them free. But that only permitted other men with machines to enslave them.”

[7] English is a bastard language told through perpetual conquest; i.e., “sex” is a liminal expression that canonically synonymizes sex/rape as associated with the language of conquerors: to fuck (versus longer and less direct Norman-French bastard words). While the two cannot be separated, the canonical invocation of the theatrical paradox deliberately ignores the pleasure of a thoroughly natural and healthy activity (to have sex)—one whose physical complexities (e.g., girls fart during sex, or “fart,” “queefing” when air builds up inside their vagina, especially during doggystyle; also “edging”) have been historically-materially conflated with unironic harm, one and all. Subversions of this linguo-material affect must occur through catharsis as an imperiled position to reclaim what has become unironically violent; i.e., by using the same language as taken back for sex-positive purposes: to heal from lived/inherited trauma and prevent harm in the future, often by reveling in the wicked, bad, naughty theatre of the devil’s position as a praxial underdog who enjoys being the interesting member of the troupe. Invisibility is a prey mechanism, but who wants to be boring (thus inert) when appealing to the virtues of theatrical expression? “The nail that sticks out gets hammered” makes for poor proletarian praxis.

[8] Coming from the idea that sex in prison is generally an expression of power inside a highly unnatural, controlled environment built to exploit people by enslaving them in Constitutional language:

The 13th Amendment, ratified in 1865, says: “Neither slavery nor involuntary servitude, except as a punishment for crime whereof the party shall have been duly convicted, shall exist within the United States, or any place subject to their jurisdiction.” Scholars, activists and prisoners have linked that exception clause to the rise of a prison system that incarcerates Black people at more than five times the rate of white people, and profits off of their unpaid or underpaid labor (source: The Westport Library’s “Thirteenth Amendment Loophole: Penal Labor and Mass Incarceration,” 2023).

[9] We will examine this controlling of the war narrative more in Volume One; i.e., American war journalism following Vietnam; e.g., GDF’s “How the US Military Censors Your News” (2023).

[10] “The masses have never thirsted after truth. They turn aside from evidence that is not to their taste, preferring to deify error, if error seduce them. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim” (source: Gustav Le Bon’s The Crowd: A Study of the Popular Mind, 1895).

[11] As Abigail Lister writes in “The Matrix | Explaining Jean Baudrillard and the Desert of the Real” (2023): In his 1981 philosophical treatise Simulacra and Simulation, Baudrillard examined popular culture and argued that in the new technological world—and I say this in the simplest way—reality has ceased to exist. […] we’ve lost all connection with the real, and instead live in the world of the hyperreal. Reality no longer exists; we aren’t connected to the real world; we live in a simulation. […] When [Morpheus] invites Neo into Nebuchadnezzar’s simulation system to reveal the secrets of the real world, he says “welcome to the desert of the real.” This line comes directly from Baudrillard, back in his explanation of Borges’ 1:1 map: “It is the real, and not the map, whose vestiges subsist here and there, in the desert which are no longer those of the Empire, but our own. The desert of the real itself” (source).

[12] A one-way relationship whose interactions occur between the artist and their audience on various registers. In relation to the Internet Age, Essence of Thought describes a parasocial relationship as such:

Though, before we do anything, we first define our terms, starting with what a parasocial relationship is, and to understand that we can take a look at the words of Donald Horton and Richard Wohl, published when they first introduced the concept in 1956. I’d just like to apologize in advance for the unnecessary gendering. Their paper reads:

“One of the striking characteristics of the new mass media—radio, television, and the movies—is that they give the illusion of face-to-face relationship with the performer… The most remote and illustrious men are met as if they were in the circle of one’s peers; the same is true of a character in a story who comes to life in these media in an especially vivid and arresting way. We propose to call this seeming face-to-face relationship between spectator and performer a para-social relationship” [“Mass Communication and Para-social Interaction: Observations on Intimacy at a Distance”].

They also go on to add that:

“The persona offers, above all, a continuing relationship. His appearance is a regular and dependable event, to be counted on, planned for, and integrated into the routines of daily life. His devotees ‘live with him’ and share the small episodes of his public life-and to some extent even of his private life away from the show. Indeed, their continued association with him acquires a history, and the accumulation of shared past experiences gives additional meaning to the present performance. This bond is symbolized by allusions that lack meaning for the casual observer and appear occult to the outsider. In time, the devotee — the “fan” — comes to believe that he “knows” the persona more intimately and profoundly than others do; that he “understands” his character and appreciates his values and motives” [ibid.].

Now, since the 1950s, parasocial relationships have gone on to establish themselves as real relationships, both in psychology and media studies, they’re just not relationships in the traditional sense, since the flow of information is largely one-sided, moving from the creator to the audience member, something that is known as a parasocial interaction (source: the script for Essence of Thought’s video, “Lily Orchard Sexted A 16 Year Old – 2nd Victim Testimony,” 2022).

[13] To be fair, the proletarian secret identity can allow victims of trauma to face their abusers without exposing themselves to a confessional of public scrutiny and shame regarding taboo subjects (and societal tendencies to blame the victim) but also—with revolutionary cryptonomy—to hide our scars and trauma from our enemies. We can show them what we want them to see while minimizing risk to ourselves (more on this in Volume Three, Chapter Five).

[14] A condition whereupon meaning is determined by the direction of something.

[15a] From a theatrical standpoint, the distinction between reality and imaginary is arguably futile; from a psychological standpoint, “real” is generally a prey’s readiness to fight or flight, freeze or fawn in an instant, which leads to many false alarms that feel “half-real,” in this case trapped between the fantasy and the unironic nightmare as haunting one’s daily life in an uncanny sense. They bleed into each other during a surreal game of tag—one where trauma is both inherited and passed along through the mark as touched by past examples or otherwise susceptible to them; i.e., the seeking of a protector within oneself or through others/vicarious experience that speaks to one’s trauma. Likewise, the subsequent chase of the cathartic variant becomes its own, special madness to revel in; i.e., like a good metal concert or nightclub act, the idea is agency through theatrical or controlled chaos that harms no one. Hard or violence-themed kink such as rape play or monster fucking can seem like black magic or madness, because it generally employs the same aesthetics and many people—at first glance, ironically enough—might not be able to tell the difference. But those who have been through it understand. Maybe not to the same degree, but generally “get” the basic idea as medicinal, validating or otherwise therapeutic and often, yes, profoundly erogenous: the moth to the “flame” as a theatrical gesture to establish boundaries with, thus genuine safety and control.

[15b] Metal can simultaneously sing about great emotions that lack conscious class character—e.g., Axel Rudi Pell’s “Follow the Sign” or Dio’s “Holy Diver” shout loudly about frustration, nightmares (and Space Jesus) but don’t point the finger at the elite; our revolutionary doubles and their cryptonymy need to, including their masks (allegory) but also their apocalypses (revelations) as working through paradox to hide and show at the same time. Even before we do, the anger should be a clue, but also the complex deceptions/doubling and liminal expression during oppositional praxis/psychopraxis (warring theories).

[15c] Lions, tigers, jaguars, etc. Conversely, small cats are generally regarded as “kept” pets that lounge around and look pretty. As such, the cat as a sex symbol is regarded as “small,” its killing implements either removed (the claws) or vestigial through the softening of features that communicate symbiotically with human masters; e.g., the dog’s varied facial expressions versus the tiger’s flat affect (cats in general did not evolve alongside humans, thus tend to have less expressive [by human standards] faces).

[16] Gender envy being the idea that heteronormativity is tiresome and generally something that class traitors take out on gender-non-conforming persons.

[17] Black or white, genuine body positivity and its recuperation is a complicated and diverse subject, something that we shall return to many, many times in the book.

[18] So mysterious, that Robert Miles—writing of Rictor Norton’s 1999 biography of the famous author, Mistress of Udolpho: The Life of Ann Radcliffe—had this to say about her, “Ann Radcliffe was, in her day, the obscurest woman of letters in England. Her contemporaries despaired of learning anything about her, while Christina Rossetti abandoned her planned biography for lack of materials” (source). Well, mysterious or not, her work and silence both speak volumes and for themselves: though a moderate bigot, Radcliffe was still a bigot and belonged to the same slave-owning society that Austen did (re: Said’s “Jane Austen and Empire”). She still upheld the same outdated and harmful institutions of marriage. More than Austen, Radcliffe not only upheld the same society’s fabricated, island-fortress xenophobia; she canonized them to such a degree that Austen threw shade her way and wrote a whole novel camping Radcliffe’s books/castled spaces of interrogating power. Austen > Radcliffe.

[19] Styling herself as “Robert Galbraith,” a historically anti-LGBTQ+ conversion therapist:

But after Troubled Blood (2016) came under fire earlier this week for a transphobic subplot in which a serial killer hunts his victims while dressed in women’s clothing, Rowling denied that the alias is a reference to “ex-gay” therapy. Rowling “wasn’t aware of Robert Galbraith Heath” when selecting the name, a representative said. “Any assertion that there is a connection is unfounded and untrue” (source: Nico Lang’s “J.K. Rowling Denies Pen Name Is Inspired by Anti-LGBTQ+ Conversion Therapist,” 2020).

Whereas Radcliffe could feasibly retire and live a mysterious life when things got too hot during the French Revolution (choosing to write no more than she did, and yet having made enough to never work another day in her life), Rowling lives in the Internet Age, and grew and developed under Thatcher’s England. But even so, Radcliffe’s actions for her time say plenty about her stances, and those were preserved in her works. However well-written they may otherwise be, bigotry is bigotry and she chose to further it and stand by her actions; i.e., her posthumous essay, “On the Supernatural in Poetry” (1826). In the WASP-y British tradition, she spoke with gentle, moderate bigotry as a real-life phantom (and for those of you who might point out, “She’s dead and can’t defend herself!” Radcliffe had over two decades to write “On the Supernatural in Poetry.” I’d say she should have chosen her words more carefully—but I don’t think caution was the problem; her politics were).

[20] The problem extends to many privileged voices as fundamentally white; e.g., philosophy, the STEM fields, theatre (comedy and drama), art, music, the law and academia, etc, operating on the anxious desire to name, dissect and label everything after/about themselves. Yet, those are historically men’s fields (wherein men are accustomed to the notion of self-promotion and a sexist division of labor that didn’t tie them to the homestead). In the rise of women’s literature, the act of novel-writing has for centuries been a female-heavy profession—a white female profession with limited spaces (due to women being pressured to do women’s work, including—you guessed it—having babies).

Like most white women, then, Radcliffe hogs the spotlight instead of sharing it with others. She writes as if the story (and the universe) revolve around her—which, even if you reject overt bigotry and radicalism can still be bigoted if your story dehumanizes other groups or excludes them on purpose (e.g., Stranger Things); or equally problematic, if the story infantilizes these groups through a white person’s idea of other cultures assimilating to her Western way of life—i.e., within a hierarchy that grants her power over them (the servant trope). Radcliffe does all of this, proving: that moderacy during moral panic contributes to the moral panic’s criminogenic conditions, wherein white authors constantly find ways to make themselves the universal victims/protagonists while making other victimized groups targets of state violence; re: triangulation. Her views and ideas of the world were informed by said world as she found it, and her contributions to the world notably contributed to its continuation (graciously leaving us with some incredibly powerful tools that we can use to camp her work while making our own).

Book Sample: Thesis Argument—Capitalism Sexualizes Everything

This blog post is part of “The Total Codex,” a fourth promotion originally inspired by the three I did in 2024 with Harmony Corrupted and Romantic Rose: “Brace for Impact,” “Searching for Secrets” and “Deal with the Devil.” The first promotion was meant to promote and provide Volume Two, part one’s individual pieces for easy public viewing (it has since become a full, published book module: the Poetry Module). “The Total Codex” shall do the same, but with Volume Zero/the thesis volume (versus “Make It Real” promoting Volume One/the manifesto, which I will release after “The Total Context” completes). As usual, this promotion was written, illustrated and invigilated by me as part of my larger Sex Positivity (2023) book series.

Click here to see “The Total Codex’s” Table of Contents and Full Disclaimer.

Volume Zero is already written/was released on October 2023! Go to my book’s 1-page promo to download the latest version of the PDF (which will contain additions/corrections the original blog posts will not have)!

Permissions: Any publicly available images are exhibited for purposes of education, transformation and critique, thus fall under Fair Use; private nude material and collabs with models are specifically shared with permission from the original model(s). For more details about artist permissions, refer to the book disclaimer (linked above).

Concerning Buggy Images: Sometimes the images on my site don’t always load and you get a little white-and-green placeholder symbol, instead. Sometimes I use a plugin for loading multiple images in one spot, called Envira Gallery, and not all of the images will load (resulting in blank white squares you can still right-click on). I‘ve optimized most of the images on my site, so I think it’s a server issue? Not sure. You should still be able to access the unloaded image by clicking on the placeholder/right-clicking on the white square (sometimes you have to delete the “?ssl=1” bit at the end of the url). Barring that, completed volumes will always contain all of the images, whose PDFs you can always download on my 1-page promo.

Thesis Statement: the Gothic Mode and Its Reclamation

“What do you mean?” he said. “Do you wish me a good morning, or mean that it is a good morning whether I want it or not; or that you feel good this morning; or that it is morning to be good on?” 

—Gandalf, The Hobbit

(artist: Martin Sobr)

Picking up where “Book Sample: Thesis Proper Opening and Essay—Doubles, Dark Forces, and Paradox” left off…

I have divided my thesis statement into five pieces:

  • the thesis paragraph: Contains my entire book’s central argument, distilled into one paragraph (and provides the full definition of heteronormativity).
  • the thesis body: Summarizes Gothic Communism’s primary foil, the state—specifically its monopoly of violence, state of exception and Protestant work ethic in relation to the historical materialism of the state’s propaganda (canon); i.e., canon’s monomyth, Cycle of Kings, infernal concentric pattern and narrative of the crypt amounting to the Shadow of Pygmalion.
  • Pieces of the Camp Map (from the Manifesto Tree)“: Unpacks the main sections from the manifesto tree in relation to oppositional praxis; i.e., canon vs iconoclasm (camp).
  • The Roots of Camp“: Examines canonical demon BDSM and Radcliffe’s fiction/tricky tools as popular literary devices that desperately need to be camped (with ludo-Gothic BDSM—a concept we’ll introduce during the “camp map” and explore much, much more in Volumes One, Two and Three).
  • Overcoming Praxial Inertia“: Explores some popular examples of canonical, monomyth Beowulf-style heroes and the threat they represent as also needing to be camped (re [from Volume One, onwards]: to have nature’s monstrous-feminine revenge—specifically the whore’s [from Volume Two’s Demon Module]—against profit and the state pimping them).

Note: While preparing this volume for its 2025 promotion, I decided to write a small reprise preceding the thesis paragraph. Composed of new and cited material (totaling ten pages), its design accounts for the undeveloped portions of my thesis argument. To it, said reprise deliberately covers the work I wrote after my thesis volume was completed (whose argument I would steadily build on across four-going-on-five additional books, especially regarding ludo-Gothic BDSM and its tremendous utility when challenging Capitalism). —Perse, 3/22/2025

Two Years Later (give or take): Returning to My Thesis Argument after Five Books

Have you ever talked to someone
And you feel you know what’s coming next?
It feels pre-arranged

—Bruce Dickenson; “Deja Vu,” on Iron Maiden’s Somewhere in Time (1986)

This reprise seeks to revisit things I’ve written before, and which I cannot entirely change, but nonetheless want to expose and frontload you with hindsight I lacked, back then; i.e., the fact that my work on camping the canon through Gothic poetics would go on, across five books, to focus extensively on Metroidvania (to a lesser extent) and ludo-Gothic BDSM and the palliative Numinous (to a greater extent). For further information specifically on ludo-Gothic BDSM, refer to my new webpage cataloging the subject and its history as coined and synthesized by me. A similar page exists for Metroidvania. —Perse

(artist: George Roux)

History (therefore time) is a circle; in Gothic, it’s a structure that—like Dracula’s castle—can magically reappear again and again to be entered and explored in search of power and knowledge (therefore radical change through intense healing when facing trauma; re [from Volume One]: “If you want to critique power, you must go where it is”). Per the chronotope, space-time becomes familiar and alien in hauntological and cryptonymic/cryptomimetic forms, having a Numinous, therefore portentous (and often psychosexual, above) signature. All the same, it’s surprisingly easy to take the past and its slogans for granted, then, which is why when reversing abjection we want to self-introspect as much as reflect upon the work of others on the same shared Aegis (to avoid Marx’ tragedy and farce while, at the same time, camping his ghost). As I will write towards the end of this book volume, “Returning and reflecting upon old points after assembling them is a powerful way to understand larger structures and patterns (especially if they’re designed to conceal themselves through subterfuge, valor and force). It’s what holistic study (the foundation of this book) is all about.” So that is what this short reprise will do!

Please note, the thesis paragraph situated directly after said reprise is my book series thesis argument as written in late 2023. Therefore, it is broader and more complex in its language than my argumentation would become, in later books of said series; i.e., which narrowed their own arguments down to focus more heavily on ludo-Gothic BDSM to achieve systemic catharsis, deliberately healing from and combatting rape through oppositional synthesis (daily habits): by illustrating mutual consent through informed labor exchanges; e.g., through Metroidvania and the palliative Numinous (which this volume does introduce and explore). This expansion also included working more and more with other models (which we’ll get to, in a moment); i.e., each of us ghosts to dance, in smaller form, with the Medusa—as something Communist to invoke through whatever shadowy monstrous-feminine likenesses we leave behind before we die; re: the Gothic chase of the Numinous, fearing the “Gothic” past (from Walpole onwards) to, through such blatant fakeries, proceed to camp the ever-loving shit out of it. For me, that’s a dark mommy domme (of the gentler sort, below): a “castle in the flesh” whose half-real morphology invokes the same transformative qualities that an actual Gothic castle might (more on this, deeper in)!

(artist: Nyx)

In Volume Zero, our focus is mainly “canon vs camp,” whereas Volume One goes on to isolate and identify nature as monstrous-feminine (while also articulating the state’s various tools—re: its trifectas, monopolies, and qualities of capital—to exploit nature with); i.e., as something for the state to dehumanize and harvest for profit (thus genocide through rape and war).

In turn, Volume Two would begin to expand on ludo-Gothic BDSM in the Poetry Module (especially towards the end, in its preface), followed by the Monster Module’s own thesis argument:

Capitalism achieves profit by moving money through nature; profit is built on trauma and division, wherein anything that serves profit gentrifies and decays, over and over while preying on nature. Trauma, then, cultivates strange appetites, which vary from group to group per the usual privileges and oppression as intersecting differently per case (source: “A Cruel Angel’s (Modular) Thesis,” 2024).

From there, the Undead Module would explore this idea vis-à-vis the undead and the rememory process per ludo-Gothic BDSM, but the Demon Module would really crack things open; i.e., with its own establishing of the whore’s paradox and whore’s revenge against profit, thus rape. Before it could do that, though, I would need to define rape much more clearly than I had done previously in Volume Zero or One; re (from the Poetry Module):

I want to define [rape] as something broadened beyond its narrow definition, “penetrative sex meant to cause harm by removing consent from the equation.” To that, there is a broad, generalized definition I devised in “Psychosexual Martyrdom” (2024), which will come in useful where we examine unironic forms of rape, but also “rape” as something put into quotes; i.e., during consent-non-consent as a vital means of camp during ludo-Gothic BDSM:

martyrs are generally raped by the state, which we have to convey mid-performance without actually getting raped if we can help it (“rape” meaning [for our purposes] “to disempower someone or somewhere—a person, culture, or place—in order to harm them,” generally through fetishizing and alienizing acts or circumstances/socio-material conditions that target the mind, body and/or spirit) [emphasis, me]: finding power while disempowered (the plight of the monstrous-feminine).

Rape can be of the mind, spirit, body and/or culture—the land or things tied to it during genocide, etc; it can be individual and/or on a mass scale, either type committed by a Great Destroyer (a Gothic trope of abuse of the worse, unimaginable sort, rarefying as a person, onstage) of some kind or another as abstracting unspeakable abuse. It’s a translation, which I now want to interrogate with the chapters ahead. So we must give examples that are anything but ironic before adding the irony afterward as a theatrical means of medicine; i.e., rape play challenging profit through the usual Gothic articulations in service to workers and nature at large.

Simply put, to be raped is to be deprived of agency facing something you cannot defeat through force alone (rape victims are often brutalized for trying to fight back)—capital and its enforcers, pointedly raping nature and things of nature-as-monstrous-feminine by harvesting them during us-versus-them arguments according to Cartesian thought; terror is a vital part of the counterterrorist reversal humanizing Medusa during activism as a psychosexual act of martyrdom. There is always damage, even if you survive, but there is a theatrical element that lets you show your scars; i.e., during consent-non-consent as an artistic, psychosexual form of protest through ludo-Gothic BDSM: having been on the receiving end of state abuse as something to demonstrate and play with for educational, activist purposes—generally with a fair degree of revolutionary cryptonymy (showing and hiding ourselves and our trauma).

By comparison the state uses masks, music (and other things) as a coercive, complicit means of cryptonymically threatening us with great illusions. These rape our minds without irony in service to profit. Such proponents are generally people in our own lives who don the mask/persona of the Great Destroyer to frighten us into submission; i.e., by threatening us with total annihilation as a force of unreality that feels shapeless and overwhelming yet humanoid. This is no laughing matter, nor is subverting it during rape play, both of which the rest of this volume (and Volume Three after that) will explore at length (source: “A Note about Rape/Rape Play; or, Facing the Great Destroyer,” 2024).

From there, I would write on my website, several days ago (concerning my work and rape as something to camp through ludo-Gothic BDSM, which I wanted to update on my one-page promo for the entire series):

[…] In short, to establish healthy grounds for humor and play during Gothic and camp is to give workers control over things over things normally out of their control; i.e., putting “rape” in quotes during calculated risk, which ludo-Gothic BDSM essentially treats as activism when developing Gothic Communism to break Capitalist Realism; re: (from the Demon Module):

try to understand how demonic desires are shadowy and repressed, given form by oppositional poetics in dialectical-material argument. So when I say “revenge” from here on out, I do so with concerns to the usual us-versus-them, cops-and-victims language that demons manifest as/relate to us with (and we them) while pinned between nation-states/corporations and nature growing increasingly turbulent; i.e., said revenge had by one against another pursuant to worker or bourgeois needs. Rebellion through demonic poetics happens through a particular thesis to counteract: nature is monstrous-feminine (re: Volume One)—a whore under state control, which the elite rape for profit, and for which both sides seek revenge before, during and after structural abuse. The exploitation is endless because profit and labor value (of nature) are endless!

(artist: PiMo)

Demons, then, are whores under Western (Cartesian) dominion opposite virgins, but also are virgins depending on the circumstances; e.g., subjugated Amazons like Psylocke, left. This need for state control and dominion introduces a paradox from which a new thesis can arise during ludo-Gothic BDSM (for this chapter/module, indented for emphasis):

Ludo-Gothic BDSM has many theoretical definitions[1a] and applications. In practice, though, I frequently utilize it through rape play that paradoxically achieves catharsis; i.e., by putting “rape” in quotes, thus healing from rape without quotes. Often by rape survivors, such people classically find power/agency through theatrical reenactments of unequal, unfair or otherwise rapacious treatment and conditions; i.e., by relying on a concept I’ll heretofore call “the whore’s paradox.”

(artists: Ray Sugarbutt and Sammy Stocking)

The paradox is simple: demons are maidens and maidens are demons, but both are virgins and whores, and each finds power (and knowledge) according to how the state forbids access, yet access happens anyways; i.e., (de)valued, mid-exchange, thus used to humanize or dehumanize the demonized through performance and play. Per Marx and myself, Capitalism alienates and sexualizes everything. Nature is monstrous-feminine as such, “empowerment” applying to any aspect of our life, bodies, violence and terror the state wishes to monopolize/control, and any trope, convention, cliché or fetish that might be used to degrade, humiliate, rape or otherwise demonize/dominate beings “of nature” per capital’s qualities (re: settler-colonial, heteronormative and Cartesian); i.e., that we can reclaim during ludo-Gothic BDSM, hence through unequal power letting us “get a leg up,” topping from a position of normal disadvantage to have our revenge: perceived disempowerment becoming a paradoxical, interchangeable means of escape, regarding universal worker liberation onstage and off (versus equality of convenience inside the text).

(artist: ALT3R4TI0N)

To do so is to break capital’s hold on all things demons, darkness and nature they stole and monopolized, in turn smashing their own abjection against them and breaking Capitalist Realism with our Aegis—to deny capital’s dead labor and language feeding on living labor and language according to what power and knowledge we exchange to and fro. The whore’s revenge is to break the profit motive by making a world for which it (and rape) are no longer possible using these methods; i.e., by using the same demonic and slutty language capital does, but at cross purposes: to hug the alien—not demonize it to receive state violence—thereby (ex)changing how the world is seen to begin with. We aggregate power differently than state forms, outlasting and outperforming them to dismantle their harvesting mechanisms, social and material, foreign and domestic.

Nature, then, is always a whore who punches up against state pimps to end profit as an endless structure of genocide. History more broadly could be described as whores vs pimps, hence workers vs the state; i.e., something the seemingly cannot die, but whose aforementioned whores are as imperishable as Medusa despite being beheaded.

That’s basically the gist of the whore’s revenge during the whore’s paradox (source: “A Rape Reprise,” 2024).

Furthermore, I would also reflect on the entirety of my series (doing so after having just tried to explain it to someone who had never heard of my work before); and this is what I would write (and post on the same promo page):

Sex Positivity is non-profit/entirely funded through donations and commissions; i.e., I am unemployed, and any money I raise goes towards helping the people I work with. You can donate directly to me through

as well as through any of the donation links attached to the individual model promotions; i.e., those found on the Sex Work page specifically or on the individual webpages built for my muses; e.g., Nyx’ page and the various details it contains: an Aegis for where power is found, stored and expressed!

(artist: Nyx)

Concerning what these donations and commissions ultimately go towards, this entire project is the result. Sex Positivity seeks to raise awareness and engender activism towards and from all workers, but especially sex workers and the marginalized more broadly (many of whom turn towards sex work to survive); i.e., I do sex work, myself (see: “About the Author“), and the vast majority of sex workers I operate alongside are marginalized in some shape or form. To it, the overarching goal of my work is to humanize the dehumanized by reclaiming monstrous poetic tools of dehumanization; i.e., during informed mutual labor exchange, using the dialectical-material context (and social-sexual factors) of every exchange separately and together to vividly demonstrate protest: through artistic invigilation and expression, one whose holistic, intersectionally solidarized cooperation unfolds during a larger pedagogy of the oppressed (and its modular axes of privilege and oppression synthesizing praxis, mid-duality and -opposition). Those who walk away from Omelas, we seek to amplify and mobilize our cause using what we got—to unite and stand against the state, profit and capital’s various traitors (cops, which pimps are, token or not) by reclaiming not just our bodies, sexualities and genders, but our labor and its holistic performative value: developing Gothic Communism through stochastic means and de facto education. The state from the beginning is a pimp, one that antagonizes nature as monstrous-feminine to put it (and those of it) cheaply to work; i.e., by pimping it genocidally through imbricating persecution networks guided by pre-emptive revenge labeling workers (and nature) as “terrorist,” “black,” “alien,” “witch,” and “other,” etc; e.g., Amazons and the Medusa—with Athenian women tokenizing to attack themselves and the natural world they (and other workers) belong to. In turn, sex work is the oldest profession, hence the oldest form of labor exploitation through rape (which is all that profit, hence wage and labor theft, is); the oldest form of worker revenge is the whore’s against profit, which sex workers (and by extension all workers) attain through collective protest raising emotional/Gothic intelligence and class, culture and race awareness on all registers: reversing the terrorist/counterterrorist refrain (thus abjection process) through ludo-Gothic BDSM (see: footnote, above) cryptonymically playing with power as it is understood in society at large (re: Gothic poetics and the dialectic of the alien). We not only heal from rape as something to survive by playing with it; we seek systemic change and universal liberation by playfully putting “rape” in quotes, showing and hiding various things during the cryptonymy process, mid-paradox (refer to “Paratextual (Gothic) Documents” and “Audience, Art and Reading Order” for further summaries of these terms and arguments). To accomplish this, we must endure shameless tokenization, unchecked police brutality and widespread decay in the interim. Sex workers are offshoots of the Medusa, which the state has exploited since Antiquity into the present space and time; i.e., from Athens, Sparta and Rome into the First, Second and Third Reichs leading into Capitalism and Pax Americana as it currently exists. Labor has infinite value, and the elite only have what power we give them in that respect; i.e., monopolies are impossible, provided we fight back any way we can; re: by showcasing our humanity on the very fruit the elite want to harvest. On our Aegis, Medusa speaks through us, our peachy cakes and pies freezing capital Numinously in its tracks, breaking Capitalist Realism. “Stare and tremble,” indeed! (source: “My Book: Gothic Communism”).

(artist: Nyx)

Concerning this reprise, that’s the gist of things I want to supply you with, moving forward; i.e., less with actual foresight, and more the ostensible clairvoyance of someone having been here before (multiple times) and written about it (also multiple times). So, if things seem a bit structurally confusing ahead and you suddenly find yourself feeling lost in the Labyrinth, consider what I just supplied as Ariadne’s thread—not to lead you out of the labyrinth, but rather to furnish you with the clarity needed: to proceed and transform, thus subvert said maze (and its monsters) from within according to where power is stored, meaning as something alien and fetish (fearsome). Take back what they try to pimp as alien (from my abstract, modified while writing this reprise):

Simply put, Gothic has that mood, that cool factor to do the trick; i.e., by subverting monstrous language, which normally dehumanizes workers and nature through popular stories furthering abjection (us versus them): to suitably humanize the harvest, which capital (and its Realism) can only pimp out when vengefully raping nature as monstrous-feminine whore. The whore’s revenge against profit, then, is to fuck back on the same Aegis; i.e., when the Man comes around, show him your Aegis. When done correctly, its paradoxical, cryptonymic exposure will set you free (re: silence is genocide), but reversing abjection must happen together as one—per intersectional solidarity healing from rape through a shared pedagogy of the oppressed: walking away from Omelas and towards post-scarcity while becoming better stewards of nature than historically have ever existed (assimilation is poor stewardship)! Medusa demonstrates there is power in what they try to control; take it back by using it in ways they can’t steal from you! Become the Gorgon!

(artist: Nyx)

To it (and to conclude), exploitation and liberation exist paradoxically in the same half-real territories (on and offstage). From capital in small to the world at large, then, universal liberation all starts with our bodies and the labor attached to them, but also what we make as part of something bigger you can read about in these books (writ in disintegration, but living impossibly on in undead, demonic, Ozymandian versions of themselves)! Capitalism sexualizes everything but it cannot monopolize that process nor its smaller-to-bigger imbricating labor exchanges (and their modular-but-intersecting polities’ privilege/oppression). Turn said process (abjection) anisotropically against the elite; become Medusa to remind our jailors of their own colossal hubris—re: by breaking Capitalist Realism on your Aegis, humanizing the harvest to expose the state (and its proponents) as inhumane! “From cops to states to billionaires and Pygmalions, ACAB, ASAB, ABAB, APAB, etc; re: the state is straight, thus heteronormative, settler-colonial and Cartesian” (source: “Rape Reprise”)! We don’t need them; in fact, we’re better off without them!

Your Commie Mommy,

—Persephone, 3/22/2025

Thesis Paragraph: Capitalism Sexualizes Everything

“Enthrall me with your acumen.”

—Hannibal Lector, Silence of the Lambs (1991)

After deliberating about the keyword format, I’ve decided to keep them bold and color-coded to illustrate their presence in the thesis statement in a very graphical way. Many of these will have been defined already. I’m highlighting them again to show their usage as a group of interrelating terms. —Perse

(artist: Jessica Nigri)

This book wasn’t written/illustrated for Academia, but if it were and I was seriously treating it as my PhD to defend, I would argue that it addresses a knowledge gap regarding the synthesis of Gothic theory with anarcho-Communism, gender studies, ludology and Marxist argumentation (my thesis paragraph, indented for emphasis):

Capitalism dimorphically sexualizes all work to some degree, including sex work, resulting in sex-coercive media and gender roles via universal alienation through monstrous language; this requires an iconoclasm to combat the systemic bigotries that result—a (as the title reads) ‘liberating of sex work under Capitalism through iconoclastic art.’ Gothic Communism is our ticket towards that end; i.e., developing anarcho-Communism, hence a post-scarcity world without nation-states and their built-in, thus historical-material, genocide and exploitation of workers. My teaching approach stresses oppositional praxis according to sex positivity vs sex coercion when reclaiming the harmful language of stigma, bias, control, fear and hate from our colonizers (capitalists), but also power exchange and resistance as a cultural means of social-sexual catharsis and theatrical disguise; i.e., cultivating emotional and Gothic intelligence through a reclaimed Gothic mode of artistic, thus political collective/self-expression (monstrous poetics and applied Gothic theories). Capitalism sexualizes everything for the profit motive using canonical (dimorphic/Cartesian) monstrous poetics to brainwash workers and pit them against each other during Capitalist Realism (core argument); i.e., the Shadow of Pygmalion‘s monomyth/Cycle of Kings and infernal concentric pattern: unironic rape and war are everywhere because Capitalism rapes everything for profit, including people’s minds, according to a profit motive that synonymizes all of these things. Utilized deliberately by Gothic Communism, subversive Amazonomachia‘s ‘dark forces’—its famous, Miltonian paradoxes[1b] and manifesto coordinates: the tenets, theories, and means and materials of expression, fetishes and clichés, etc—can revert Capitalist Realism’s doomed narrative of the crypt by putting “rape” and “war” in quotes, recultivating the Superstructure and reclaiming the Base during class/culture war’s camping of canon. The asymmetrical nature of guerrilla warfare obviously covers of an extremely wide range of artistic possibilities, but generally focuses on sex work and its canonical, dimorphic sexualization, or work in general as similarly sexualized, and heteronormative enforcement/the colonial binary established through regressive Amazonomachia as something to camp; i.e., through ironic kink, fetishization, and BDSM rituals/aesthetics (of psychosexual power and death, stigma and revenge, but also catharsis and transformation, etc) with demonic/undead poetics synthesized through the ‘creative successes’ of proletarian praxis as a class-conscious, ready-for-war response to/critique of capital.

Heteronormativity is obviously something to critique through our thesis argument (and its bevvy of resources), so I want to give its full definition before we proceed into the thesis body:

(from the companion glossary’s exhibit 3b: Author/artist: Meg-Jon Barker from “What’s Wrong with Heteronormativity?” featuring their 2016 book, Queer: A Graphic History.)

Heteronormativity is both highly unnatural and normalized by capital. It is the supremely harmful idea wherein heterosexuality and its relative gender norms are prescribed/enforced to normalized, institutional extremes by those in power—i.e., the Patriarchy. In Marxist terms, capitalists and state agents own, thus control, the media, using it to enforce heterosexuality and the colonial (cis-)gender binary through advertisement on a grand scale (re: the canonical Superstructure). This influence reliably affects how people respond, helping them recognize “the social world of linguistic communication, intersubjective relations, knowledge of ideological conventions, and the acceptance of the law”—re: Lacan’s Symbolic Order. Acceptance of this Order when it is decidedly harmful is manufactured consent, leading to basic human rights abuses perpetrated by the state and its bourgeois actors. Pro-bourgeois abuses happen through various concentric lenses of normativity—heteronormativity, amatonormativityAfronormativity, homonormativity and queernormativity, etc—that appeal tokenistically to the same colonial binary and its heteronormative mythic structure; i.e., that which conflates human biology (sex and skin color), thus sex and gender roles within a transgenerational curse: the king saw the black, queer and/or female monster and went mad because he had been alienated from them and himself. The curse of the castle and the Shadow of Pygmalion, then, is reliable decay and socio-material madness felt through this engineered tension as being ultimately profitable for the elite and detrimental to everyone else (whether they’re defending the institution or not). Heteronormativity doesn’t just explain away ignominious death, but essentializes and endorses it; i.e., the hallmark couple looks happy so the system must work, right? All you have to do is conform, consume and obey…

(exhibit 0a2b1b1a: Artist, left: Devilhs; middle: Pat Benatar; top-right: Doruk Golcu; bottom-right: Angel Witch. Hysteria [also called “the wandering womb,” exhibit 1a1a1h3a1a1] is commonly portrayed in the monstrous-feminine “Medusa” hairstyle[2] as immodest; i.e., lacking decency or virtue by being visually “loud” [making unironic admonishment of such descriptive sexuality/gender a form of tone-policing: “Hush, darling!”]. But in the same breath, anxiety more broadly is a symptom of society whereupon women [or beings perceived as women] are made by men into what men want to see: a damsel who is sexy by disempowered, or “threatening” in ways they can “kettle” [to surround and attack, a police anti-protestor tactic]. This nuts-and-bolts approach gives little space for the woman to classically voice her concerns, so it surges forth from her Frankensteinian body like ghosts and lightning—a tall, imposing, undead passion of suggestibly orgasmic release that men classically view as “weakness” [which they then sexualize]. Losing control isn’t just a symptom, then, but a means to addressing larger historical-material concerns in the self-same language hijacked for proletarian dialogs: “Fuckin’ metal!”)

Please note: The thesis statement focuses more on canon itself, whereas the “camp map” is about camping everything we talk about here. The remaining ~137 pages of the thesis statement, then, are dedicated to unpacking my thesis paragraph in relation to the “Notes on Power” and “Shadow Zone” essays, the Four Gs, as well as listing most of our keywords and unpacking the core components of the manifesto tree. —Perse

Thesis Body: Gothic (gay-anarcho) Communism vs the State; or, Galatea inside the Shadow of Pygmalion

Guilty as charged, but dammit, it ain’t right
There’s someone else controlling me
Death in the air, strapped in the electric chair
This can’t be happening to me
Who made you God to say
“I’ll take your life from you”?

—James Hetfield; “Ride the Lightning,” on Metallica’s Ride the Lightning (1984)

From videogames to music, movies, novels, performance art and open sex work, my base argument (thesis paragraph) is the same: that functional anarcho-Communism is queer and Gothic because it uses grassroots worker solidarity and collective labor action to cultivate horizontal (anarchistic) arrangements of power. Once internalized, said arrangements automatically and intuitively challenge heteronormativity‘s vertical arrangements of power through democratic/non-establishment participation at the linguo-material level (the Gothic has always been queer and inclusive of the demonized to varying degrees; just look at Matthew Lewis, but also Oscar Wilde, James Whale, Clive Barker, Ann Rice, Cassandra Peterson/Elvira, Susan Sontag or Vincent Price—Price in particular being a bisexual icon and famous advocate for LGBTQ+ rights and the rights of Indigenous Persons and a strong challenger to the Pygmalion ideal of a subservient Galatea (e.g., Dr. Frankenfurter and Rocky from Rocky Horror Picture Show, 1975—builder and “built,” if you know what I mean): Gothic (gay-anarcho) Communism being the process of countercultural Gothic poetics as a creative rebellion against a Pygmalion-esque status quo/Shadow of Pygmalion and its profit motive and disastrous paywalls on basic human necessities (Lemmy.world: “Capitalism is the paywall of life,” 2023); re:

the patriarchal vision and subsequent shadow of any knowing-better “kings” of empire, thus capital; i.e., of male- and token-dominated industries inside the Man Box, wherein “Pygmalion” means “from a male king’s mind,” but frankly extends to all traitors (male or not): upholding profit/the status quo raping nature for profit (and those treated by the state as “of nature” for those reasons);

i.e., a profit motive challenged by Galatea herself as come alive and making her own media as a gender-non-conforming idea splintering into countless monsters spawned from a transgenerational/-continental, public Gothic imagination: the shadow of Galatea through oft-horny and very gay simulacra of sex-positive egregores, tulpas, and Yokai. We’re taking these dark forces back by “making it gay“; i.e., “camping the canon” (which the “camp map” will explain further after we’ve laid all the “map pieces” out about canon).

For the state, we are the proverbial “forces of darkness” threatening its “perfect, eternal, natural” existence (through various campy paradoxes; e.g., sexy Marx/nerd sex); for the anarcho-Communist, the state is the enemy (meaning the nation-state, but also the historical-material status quo) that exploits everyone through colonized and colonizing monstrous poetics and its arbitration by police forces. Often, these forces are hauntologized as knights and other male action heroes, or token persons inside the same Man Box as arbiters of justice; i.e., wearing the badges of state agents and de facto vigilantes that serve the status quo and enjoy its rescindable benefits, which play out in various durable stereotypes: “boundaries for me, not for thee” illustrating a double life whose alter ego/persona (secret or open) unites with the wearer’s mask-off identity to torment the underclass. It often manifests through false generosity and protection. As such, The strings attached to charity are a noose for class traitors to hang themselves with; inside a framed narrative—that is, a narrative that is both thoroughly unreliable and frames persons. Somewhere is the real killer but more than that is the structure that produces more chaos the killer can manipulate and control. Cops like to fuck us over for the state; we lie to preserve ourselves in the face of their deceptions.

In other words, Christian “charity” can manifest as class guilt and betrayal towards the go-to sacrifice by the slightly less expendable as sometimes-sacrificed when the state eats itself; i.e., owner zombies smaller than the state (the Big Zombie) buying away their systemic problems as tied to older clichés and dead metaphors. Reassigned to power as it exists currently in theatrical iterations, these self-deceptive acts of cannibalization manifest in thoroughly domesticated affairs of the heart regardless of actual theatrical potency or charm; e.g., Bill Gates (who materializes through the master of the old manor’s inheritance anxiety as a hopelessly old throwback that critiques the bourgeoisie in outmoded language: Count Dracula, or “Gates” but sexed up and/or openly ghoulish far more than he normally appears).

(exhibit 0a2b1b1b: A modern-day retelling of “Young Goodman Brown” [1835], Ari Aster’s Hereditary [2014] chillingly presents the Gothic home as devouring of the blind who, despite their Herculean efforts, are sacrificed inside a castle, inside a castle, inside a castle. Their combined, recursive downfall is a great lie built on lies, assisted partly by their inability to effectively or honestly communicate with one another towards unveiling systemic issues. The mother thinks herself freed of the former matriarch’s tyranny but through her “objective recreations” merely apes the larger scheme: the more she fights, the sweeter she tastes.

In turn, Queen Leigh [pronounced “lie”] is part of that same scheme, serving a patriarchal “top dog” as his queen bee. As such, the movie—similar to The Witch [2015] or Rosemary’s Baby [1968]—is sexist; i.e., it demonizes corrupt and hellish female forces as naturalized around patriarchal power—a male hegemon who gives orders to lesser female witches to do his bidding as the great witch of all: “Service to Satan is service enough!” It critiques Capital through the harvest without having anything good to say about witches or the harvest. In short, it scapegoats them and blames Capitalism on witches. Aster’s witch hunt stokes the middle class’s fearful fascination with the harvest through bastardized versions of itself, specifically to apologize for the grim avatars holding the sickle handle under Capitalism: the witch cop as a black rabbit or cat slicing as the Grim Reaper does the through the proverbial “wheat”; i.e., themselves and their own bodies, their own necks to lend to the blood spill’s dark harvest—an obscene perversion of paganized rites married to the Western lie of the Gothic castle’s own chronotope: the castle is the vampire [or the “mommy dom,” as I argue for Metroidvania, in the “Camping Tolkien’s Refrain using Metroidvania” subchapter].

[artist: Art Spiegelman]

“And where they burn books, they will burn people.” Most of the time, it will never affect the [non-token] class traitor to the same degree, but it is still incredibly abusive to condition someone to think they have power by putting them in positions of coercive domination over others [often by working off them through their lived trauma/criminogenic conditions]. In a world where everyone is lying, Gothic Communism conducts rebellion on the same stage, in the same costumes and masks; i.e., it doubles these perfidious black bunnies and other animalized demons and performative undead through “Trojan” variants that camp the grander canon, often in druglike ways: “Follow the white rabbit” but also the black rabbit, whose function determines their dialectical-material role during class/culture war, not aesthetics [we’ll unpack this much more when we look at Acid Communism in Volume Two’s “Call of the Wild” chapter—exhibit 56a1a1].)

Whether a lord, sheriff, queen bee, or his or her deputies, canonical praxis amounts to team cop vs team victims. Trauma, in turn, lives in the body but also the estate as an extension of personhood; i.e., inherited, hereditary trauma expressed through the historical Gothic’s site of dynastic primacy and hereditary rites: the castle intimated through the old manor or high-rise. In these places, abuse begets abuse (the father or mother abusing their children), and fascism recruits from the broken home as criminogenic. In turn, the elite’s gang of undead demon thugs cannibalize the latter through DARVO/reactive abuse: “You’re the zombies, not us!” (which will only intensify when the state crisis enters decay—i.e., throwing the state of exception ever wider and eating the workforce from the outside inwards like a piecrust towards the precious center). Not just a war on drugs, but a war with drugs and the stuff of drugs tied to smaller conflicts fenced inside larger conflicts trying to make sense of them. In the end, Capitalism is a giant lie, where fascism is one side of a murderous chameleon—not guilty of accidental confusion but deliberate deception; unmasked, they drop the mask’s friendly affect and, like Father Schedoni, have a flat affect underneath. We must expose them and this requires masks, but also a silly sense of humor tied to sex and drugs as things to camp:

(artist: Devilhs)

As Gothic Communists, we share our battlefield with these thugs and their material condition’s historical materialism. That is, our shared stomping grounds are the Gothic imagination (and its language, drugs, aesthetics and materials) on all registers, our own campy doubles subverting the usual double standards of our would “protectors” (who serve the state and protect property before people): the blood-soaked battlefields of Vietnam and other killing fields as music-tinged (the drugs, aesthetics, and music[3], etc, all yielding what Slavoj Zizek—from A Pervert’s Guide to Ideology [2012]—would call “universal adaptability,” whereupon function is determined by function/dialectical-materialism, not sloganized aesthetics); monsters and drugs are not exclusive to the elite and their dogs of war. Nor are their canonical “magic glasses”—to see the world through, hiding what the elite and their proponents are—the only prescription. We can change the prescription with a different set: dialectical-material analysis, but also enjoyment of our labor as re-seized. When worn we can see the elite and their proponents according to how they function: as vampires from outer space, brainwashing the rest of us to consume and obey until the end of time. Eventually, we won’t have to wear the glasses to see how the world works; it will become second-nature.

(exhibit 0a2b1b2: Artist, left: Luke Preece; top-middle: manedpizzawolf; bottom-middle: Patrick Connan. Plato’s allegory of the cave is primarily a visual metaphor that, under Capitalism, describes how the profit motive is guided through vicarious experience and brainless consumption that codes our behaviors. Capitalism alienates everything and everything in monstrous, heteronormative language. As I write in a now-discontinued book that has been absorbed into this one, 

The survival of neoliberalism hinges on the neoliberal’s ability to remain invisible. For example, John Carpenter’s They Live turns class theatre-going nostalgia on its head, illustrating the elite’s panoptic, ever-present desire to invade and control others through what we consume as tied to how we see the world as something to eat. This turns them into giant parasites that codify rather fittingly as vampiric aliens from outer space, and their victims into brainwashed zombies/smaller vampire offshoots. The moment this spell is broken—say, by putting on a pair of magic glasses—the elite’s power vanishes/is revealed to be an illusion. The problem is, those “still in the cave” will refuse to put the glasses on; the reason being they are so hopelessly dependent on dogma to supply their structured worldview that anything else constitutes the apocalypse [a grand revelation] as the literal end of the world. They literally cannot imagine anything beyond Capitalism, even when shown its harmful effects [source: Neoliberal and Fascist Propaganda in Yesterday’s Heroes, 2021]. 

The basic idea could be called Zombie-Vampire Capitalism, whose business-as-usual operations we’ll provide a full definition of a little later in the thesis statement. For now, just know that the concept of challenging Zombie-Vampire Capitalism has been absorbed into this book through the creation of “special glasses” that, oddly enough, are often based on the accidental perceptive elements to people who weren’t always aware of what they were doing—e.g., Milton or Radcliffe’s accidental critique of Captialism. All the same, the state-apologetic elements in their famous media results in a thoroughly “rose-tinted” “prescription” that not only blinds workers, but turns them into zombie-vampires that devour for the state through various means; i.e., by embodying the pro-state damsel, detective, demon, or dutiful, tokenized scapegoat, etc. In other words, we have to update the prescription by embodying the monstrous underclass as something to not just identify with, but see through the eyes of in order to conduct dialectical-material analysis [a concept of “monster vision” we’ll explore quite a bit during Volume Two’s Humanities primer].)

From all walks of Gothic queerness, then, labor movements treat class/culture war as something to express in monstrous language that challenges canonical Amazonomachia (“monster war,” but often with a monstrous-feminine flavor) as a heteronormative enterprise; i.e., by evoking the apocalypse to uncover and expose the division of labor as sexually dimorphic in ways that normally reward white, cis-het Christian men first and foremost, but also turn them (and their tokenized subordinates) into regimented abusers who rape and kill for the state’s profit motive: the Protestant work ethic enacted through a monopoly of violence/state of exception where said violence is always possible (from Max Weber and Gorgio Agamben, below)

  • Weber’s maxim regarding the state’s monopoly of violence: “To fully rule a territory requires the authority to violently control it if necessary. This is the source of Weber’s well-known maxim: a state holds a monopoly over the legitimate use of violence within its territory, meaning that violence perpetrated by other actors is illegitimate” (source: Matthew Farish and Timothy Barney’s “Maps and the State,” in International Encyclopedia of Human Geography, 2020).
  • Weber’s notion of the Protestant work ethic: “that Protestant ethics and values, along with the Calvinist doctrines of asceticism and predestination, enabled the rise and spread of Capitalism” (source: tutor2u regarding The Protestant Ethic and the Spirit of Capitalism); this extends to the demonization of the Catholics, the Puritans and various Protestant outlier denominations, and obviously Islam and pagan/non-Christian religions (with Communism often regarded as secular thanks to Stalin).
  • Agamben’s state of exception: “A special condition in which the juridical order is actually suspended due to an emergency or a serious crisis threatening the state. In such a situation, the sovereign, i.e. the executive power, prevails over the others and the basic laws and norms can be violated by the state while facing the crisis” (source: State of Exception, 2005), which we apply to any marginalized group the state targets during crisis, moral panic and decay.

and whose steadfast practitioners, during Amazonomachia, are always putting in holy work as male action heroes (or heroes acting like cis-het men).

(artist: Andreas Marschall)

All heroes function and appear as monsters in some shape or form. Heteronormative theatre’s copaganda and Military Industrial Complex binarize monster theatricality in service of capital (thus the profit motive as something to replicate and enforce through unironic Gothic poetics/mimesis). There are “correct” male heroes organized between white and black knights, and “incorrect” male heroes who are “corrupt” in ways that destroy the established order of the athletic/athletic-adjacent conflict as lucrative, thus heteronormative (and vice versa). This historical-material gender trouble extends to female/token heroes, who either are monster girls (exhibit 1a1a1h3a2) of the traditional sort—i.e., the damsel/detective (Gothic heroine) and demon (female Gothic villain) or the foreigner whose heteronormatively assigned power conveniently challenges Western (white, cis-het) men, thus patriarchal dominance—and whose warrior-esque compromises with power are allowed for short-lived gradients: the subjugated Amazon as phallic/”like a man,” but who must eventually conform to varying degrees when the state’s perpetual crises enter decay and radicalize the heteronormative model of war at all theatrical registers on- and offstage. Until the woman or token is closeted/collared, they are afforded the same crisis of position—i.e., the white, animalized, undead/demonic enforcer as threatened by the parallel forces of darkness coming out of the shadow zone. But because women/token minorities are coded as “weaker” by canon, they will corrupt “faster” thus be closeted or buried to prevent the spread of infection (what I call the “euthanasia effect,” which I will unpack more in a moment).

Yet, even if women or token groups submit to their “correct role” in regressive Amazonomachia, segregation is historically no defense from the profit motive. Because there must always be an enemy to fight (a crisis to extend war into forever), a woman or a token minority—even when entirely submissive and bridal/slave-coded—are precious but contested property that can always turn into a “bad demon” at any moment (e.g., the wandering womb, exhibit 1a1a1h3a1a1), thus are always a threat that must be policed, often by members of their own group (cops defend property for the state; for token cops, this means themselves). The historical materialism of canonical Amazonomachia is a train of girl bosses and their witch cop/war boss variants that manifest on- and offstage as TERFs who unironically punch down against people more marginalized than them while performatively punching up against the elite, who they don’t meaningfully challenge during oppositional praxis; kettled, they instead emulate the Man Box (traditional male sexism and other bigotries tied to weird canonical nerds, who we’ll unpack in a moment) as a token assimilation fantasy—i.e., parroting the colonizer (e.g., Frantz Fanon’s Black Skin, White Masks, 1952). As such, they take war brides from the underclass during military urbanism, colonizing the poetic sphere and real world while furthering psychosexual violence, token “white” fragility and employing DARVO—in short, acting like white cis-het men as the prime colonizing force in polite and impolite (moderate and reactionary) forms: the white and black knight.

I’ve provided the most central keyword definitions (monster-wise) after a short list of undefined ones, below, but please consider the glossary for the undefined ones, as they are all important:

  • tokenism/assimilation fantasy/minority police
  • war brides (submissive class traitors/collaborators)
  • TERFs and SWERFs/NERFs[4]
  • punching down
  • punching up
  • white (cis-het, Christian male) fragility
  • gaslight, gatekeep…

…girl-boss (tokenism)

A popular moderate MO, girl bosses are usually neoliberal symbols of “equality,” a strong woman of authority who defends the status quo (an overtly fascist girl boss would be someone like Captain Israel; source: Bad Empanada 2’s “Marvel’s Israeli Superhero ‘Sabra,'” 2022). This can be the female “suit,” in corporate de rigueur, but also Amazons or orcs as corporate commodities (war bosses). Suits present Capitalism as “neutral,” but also ubiquitous; Amazons and orcs (and all of their gradients) centralize the perceived order of good-versus-evil language in mass-media entertainment. Queer bosses are the same idea, but slightly more progressive: a strong queer person of authority whose queernormativity upholds the status quo. When this becomes cis-supremacist, the boss is a TERF—an assimilated war boss who regresses to a war bride herself when decay sets in, removing token privileges from most-marginalized token to least-marginalized (canonically speaking).

witch cops/war bosses

A class, gender or race traitor dressed up in the heroic-victimized language of warrior variants of past victims. Their baleful gaze is diverted away from the elite, instead punching down at their fellow workers to break up their strikes, unions and riots; but also to tease disempowered women with the “carrot” of active, physical violence they’re conditioned to use against the state’s enemies… [abridged].

reactive abuse

Systemic/social abuse that provokes a genuine self-defense reaction from the victim, whereupon the expectant abuser “self-defends” in extreme prejudice through DARVO. Reactive abuse correlates with reactionaries defending the state—i.e., reactionary politics being a form of white, cis-het fragility (moderacy being a veiled form of this).

In Gothic terms, this threat of animalistic/chimeric and undead/demonic possession (and composite reification) is theatrical “fact” complicated by the ghosts of Marx seeking “Jewish revenge” versus members of the middle class inheriting the anxiety of their own accidents of birth haunted by the shadow of revenge manifesting through the spectre of the skeleton king as threatening to return and level everything (a concept called the Leveler, which we’ll unpack more in a moment). Cryptomimetically everything haunts the same shared oral/written language as opposing Destroyers: the “kaiju” principle.

(artist: Nunchaku)

Because the state historically-materially rejects democracy through medieval abuse, it will advertise anarcho-Communism’s subversive Amazonomachia as “dangerously different” in an animalized, undead-demonic sense, thus threatening to the canonical idea of men and women and its canonical, regressive Amazonomachia; i.e., an abjectmonstrous-feminine “woman is other” (Julia Kristeva, vis-à-vis Barbara Creed and Simone Beauvoir) courted and cowed through harmful xenophobia/xenophilia—in short the slaying and fucking of monsters to various harmful degrees in the same theatrical space:

xenophobia (sex-positive or sex-coercive)

Monster-slaying. A fear of the unknown as something to exude or endure, which may take sex-positive or sex-coercive forms. Inside Gothic circles, theatrical xenophobia sits between fear of and fascination towards “the other” as a social-sexual construct; i.e., inherited either by privileged workers acting out unironic gender trouble, or minorities surviving it through their own ironic variation of gender trouble and gender parody in monstrous forms… [abridged].

monstrous-feminine

A term lifted from Barbara Creed’s The Monstrous-Feminine. While Creed focuses on the desire for the cis woman not to be a victim, thus terrifying men in abject, monstrous ways (which are often then crucified by heteronormative agents, including token ones like Ellen Ripley), the fact remains that the monstrous-feminine extends to a much broader persecution network; i.e., of any “feminine” force that falls outside of what is acceptable within the Patriarchy’s heteronormative colonial binary. I have placed feminine in quotes to account for anything perceived as “feminine” thus “not correctly “male”; i.e., “woman is other” expanded to trans, intersex and non-binary persons (and the animals associated with them: bunnies, butterflies, cats, dogs, foxes, etc). This can be a male twink or vampire; the cis-queer bear’s expression of tenderness and love towards another man (or whoever they’re intimate with in whatever way constitutes intimacy for them); a female Amazon that rebels against the state, whether cis, or genderqueer in binary/non-binary ways. The possibilities for heteronormative conformity are narrow and brutal inside a vast historical-material tableau of the same-old patterns; gender-non-conformity’s ironies go on endlessly.

xenophilia (sex-positive or sex-coercive)

Monster-fucking. A love of the unknown as something to exude or endure, which may take sex-positive or sex-coercive forms. Whereas harmful (sex-coercive) xenophobia bleeds into harmful xenophilia, the sex-positive reversal of abjection and canonical xenophobia/xenophilia resists state power through covert, proletarian means; e.g., “Trojan” monsters and monster-slaying/-fucking rituals that hide revolutionary intent during liminal expressions of oppositional praxis as oft-pornographic. The monster isn’t simply someone to fuck (though it can be); it’s also someone to potentially love asexually as an “ace” friend/co-conspirator—e.g., Nimona (exhibit 56d2). As such, cathartic xenophilia extends to empathy for the wretched, whose medievalized trauma often overlaps with their sexuality and gender but doesn’t synonymize with it; indeed, cathartic xenophilia seeks to understand their rage at, and medieval alienation by, state powers (the xenomorph being a queer icon we shall examine many, many times throughout this book, but especially in Volume Two’s “Demon” section of chapters).

Monsters—specifically their killing and fucking[5]—sit within liminal expression as something to reflect on with various degrees of irony. As such, the monstrous-feminine’s prescribed, “correct[6]” devilry can take a million different “incorrect” forms—from Amazons to bears, twunks and twinks to vampires, zombies or werewolves to xenomorphs, etc—and whose mere existence intimates the practice of “sodomy” (non-PIV/extramarital/interracial sex) as a direct challenge to the (settler) colonial binary/standard, thus worthy of exile, of capital punishment, of genocide: carried out by the sexually dimorphized roles of monogamous, white, cis-het Christian warriors and wives (and their token subordinates) within a vicious-yet-sacred propaganda cycle, which I call the Cycle of Kings; i.e., part of the Shadow of Pygmalion (which we discussed earlier) and various interrelated terms (embedded for emphasis, the full definition this time):

the Cycle of Kings

Another term of mine, the Cycle of Kings is the centrist monomyth, or cycling out of good and bad kings (and the occasional queen), which extends to all the kings’ white cis-het Christian men or those acting like these men, thus warrior-minded good cops and bad cops (weird canonical nerds) apologizing for state genocide through Man Box and “prison sex” mentality arguments; i.e., within hauntological copaganda dressed up in medieval language; e.g., TERFs but also other token groups in-fighting for profit, hence dressing up in bad faith. Trapped between the past and present according to “spectres of fascism” and “spectres of Marx” (which grapple, mid-kayfabe, in anachronistic language, thereby having an emphasis on the imaginary past/retro-future, aka Fisher’s “canceled future,” vis-à-vis Jodey Castricano’s cryptomimesis), these dark reflections often trouble persons of the heteronormative persuasion versus those of a genderqueer persuasion. Either struggles to identify with themselves in relation to canonical propaganda dictating how non-standard deviations from canon must die; i.e., someone is always a cop or a victim, but generally with some sense of overlap, imposter syndrome and internalized stigma, bigotry, guilt and shame, etc. To it, Capitalism is always in a state of emergency/exception, and this relies on the creation of monstrous enemies (and related qualities; re: internalized stigma) to turn workers against each other (the in-group and its tokenized proponents). Doing so during state decay and regeneration (feeding vampirically on workers and nature) serves to keep labor too busy to effectively challenge the elite; i.e., by warring with one another and inside-outside themselves. In turn, these inherited confusions, guilt and mistrust are used by the elite to justify their hold onto vertical power as a structure, whereupon the calamity of war-as-an-apologetic-business—of canonically whitewashing class, culture and race war (e.g., the battle-of-the-sexes or civil rights activism)—personify in theatrical wars that extend offstage, as well as total war and shadow/proxy war on the global, non-diegetic stage (or its return home via the Imperial Boomerang/military urbanism). All collectively reek from Capitalism’s zombie-like bulk, its hellish orifices release Promethean “exhaust” during offshoots of the infernal concentric pattern.

the infernal concentric pattern

Described by Manuel Aguirre in “Geometries of Terror” (2008) as the final room, or rather a room that, per my arguments, conveys finality through the exhaustion of military optimism[7] in the face of an endless, yawning dead;

where the hero crosses a series of doors and spaces until he reaches a central chamber, there to witness the collapse of his hopes; [this infernal concentric pattern has] in Gothic one and the same function: to destabilize assumptions as to the physical, ontological or moral order of the cosmos [… It is like a Mandelbrot set (left):] finite, and yet from within we cannot reach its end; it is a labyrinth that delves “down” instead of pushing outwards. From the outside it looks simple enough: bounded, finite, closed; from the inside, however, it is inextricable. It is a very precise graphic replica of the Gothic space in The Italian […] Needless to say, the technique whereby physical or figurative space is endlessly fragmented and so seems both to repeat itself and to stall resolution is not restricted to The Italian: almost every major Gothic author (Walpole, Beckford, Lee, Lewis, Godwin, Mary Shelley, Maturin, Hogg) uses it in his or her own way. Nor does it die out with the metamorphosis of historical Gothic into other forms of fiction (source).

i.e., the infernal concentric pattern is the smoke of the ignominious dead used as a myopic screen of arrogant, Americanized Capitalist Realism—one that hides the obvious function of the free market and exploitation as an irrefutably man-made, but nonetheless brutal Cartesian, heteronormative, and settler-colonial model: profit, by any means necessary (often through a Protestant work ethic whose post-Enlightenment era of “benign” Reason demonizes medieval markers in ways useful to the state and its Radcliffean thieves; e.g., the Roman Catholics, but also the paganized Romans before them and the selectively-religious fascist “Romans” after them, etc: the First Reich, Second Reich, and Third Reich, aka Holy Roman Empire, Weimar Republic and Nazi Germany).

Furthermore, such patterns are generally archaeological and architectural in nature, speaking to the medieval idea of mise-en-abyme (“to place in abyss”) and Numinous occupations with palliative therapeutic and harmful potential, alike; re: canon vs camp, during the demonic, ergodic, concentric, anisotropic, entropic and gigantic recursions at work; e.g., Metroidvania and similar Gothic castles (or otherwise haunted mighty homes’ signature castle-narratives, mid-chronotope) relayed through endless inheritance and doomed heroic motion: death from the house birthing and eating you while exploring it through fatal homecomings. Furthermore, as things to generate and play inside for different reasons, such spaces suggest profit as normally concealing itself during the cryptonymy process; i.e., showing things normally hidden/opaque through unresolved systemic/ontological tensions, exquisitely torturous emotional distress, total imprisonment, taboo subjects, raw aggregate power, paradoxical healing and tremendous obscurity (re: darkness visible, the Black Veil, etc). The pattern, then, is Capitalism (and its deliriums) in small, hence conducive to ludo-Gothic BDSM (and calculated risk) at large when played within miniatures expressing those hypermassive/quantum things felt beyond and inside themselves.

Not only does this profit motive incentivize the state to aggregate[8] against labor solidarity‘s mere suggestion at every possible register; its resultant cycle—of state power relayed through monomythic stories that quell labor aggregation as its primary opposing force—becomes something to rescue from its own seminal tragedies of self-cannibalization (these will be mentioned in many different forms throughout this book, enough that it may be hard, if not futile to point out each time I do: “this is an apocalypse!”): the monomyth is a cryptonym[9] that disguises and apologizes for state-sanctioned genocide; i.e., all the Jedi (not just the Sith) are hauntological cops by virtue of a shared centrist function: to kill younglings before handing the sword and the magic spell (the mind trick) to the next-in-line to repeat the monomyth cycle as disseminated far and wide. Obi Wan was projecting when he said, “Only a Sith deals in absolutes!” (which is, itself, an absolute—George Lucas’ Hollywood-Marxist allegories earning their keep).

(source)

The above dissemination happens according to the monomyth being prolonged under Capitalism according to ancient theatrical traditions revived in the present in hauntological forms: the staged combat, wrestling match or team-based engagement with heroes (monsters) who appear “strong” in the dimorphic, heteronormative sense: through the sport of war with opposing teams (armies/contestants), often at an unfair advantage[10]. As mentioned a moment ago, all heroes are monsters, and any of them can “turn heel” at any moment. Always threatening to “corrupt” the whole in a theatrical sense, there are myriad double standards (and doubles). White male heroes are built to “defend” in a pre-emptive sense, thus can always become the Great Destroyer who must be “put down” after “going feral/rabid,” but are automatically given the benefit of the doubt/expected to kick a certain amount of ass (an ass-kicking quota, to serve the profit motive). Meanwhile, female/token heroes always threaten to “turn”; i.e., to revive the vengeful spirits of the colonized dead under Imperialism, which possess and take hold of them, thereby breaking the narrative (thus cycle) of war as a business. Class-war sentiment cannot be prevented, which means that token monsters/vice characters are passed off as “absolutely fine,” provided their jester’s speech (speaking truth to power) ends within sacrifice or conversion; i.e., controlled opposition. Until then, the usual suspects are squinted at suspiciously by a leery eyed Conan (classically an intolerant sexist thug who solves his problems through banditry and open violence). Through the mechanisms of capital, historical materialism predicts that the forces of darkness will always rise from hell, requiring their anticipated exorcism and smiting. Shoved back into the pit, the underclass has been scapegoated, restoring order by returning things “to normal.”

Also called the Hero’s Journey, the monomyth is a normalized rite of passage whereby a (traditionally male) child finds himself offered the “rare” opportunity to elevate through the seemingly divine provision of a sword or some such masterful weapon (which the Gothic frames as a doomed quest for mastery through the Numinous during the Promethean Quest and/or Faustian bargain—more on this deeper in the volume and later in the series). There’s many steps and moving parts following the Call to Adventure (often categorized between twelve and seventeen), but the basic gist is: offer adventure, refuse, change mind, get sword, cross boundaries, overcome trials and ordeals, kill the (corrupt, monstrous-feminine) monster, return in some shape or form changed by the quest, save the princess (from getting raped by the villain)/get the girl. Joseph Campbell is more prescriptive and optimistic, writing in The Hero with a Thousand Faces (1949):

A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered, and a decisive victory is won: the Hero comes back from this mysterious adventure with the power to bestow boons on his fellow man [“bros before hoes,” I guess].

Personally, I find this whole notion incredibly dubious; i.e., harmful wish fulfillment/guilty pleasure that is generally trapped within a space chockfull of prescribed war and rape cryptonyms (not a genocide, but an “adventure”), thus meant to instruct (through prescriptive sexuality and bad education; e.g., sex education and prescribed gender roles) coercive, harmful sex as medievalized rape fantasies/appropriative peril built around the Gothic/wrestling theatrical formula as dimorphically “at war”: someone who is simultaneously “biologically female,” mentally stupid (“emotional”), and conspicuously weak must be in danger of being raped at all times so the white knight can rescue them from the black knight (who’s always supposed to lose). It’s systemic entitlement and apologia for “good” men against “bad,” as usual, but also (as we shall see) the structure that produces them as ubiquitous, lucrative and instructional inside and outside of the kayfabe‘s contest of arms, the staged combat/duel: the centrist “good war” of good cop, bad cop; babyface, heel; (boring) hero, (interesting) demon lover/vice character; American, Nazi, etc (they’re functionally in cahoots, hence no “vs”). Furthermore, there is no escaping the narrative space/structure and its didactic conventions, wherein the fear of colonial inheritance also runs deep in Neo-Gothic fiction: the chronotope as historically communicating the fear of rape, incest and murder as doomed[11] but also treacherous, committed at the hands of men who are supposed to be our protectors (the usual suspects).

(exhibit 0a2c: Artist, left: Frank Frazetta; right: Yukiko Hirai and Emika Kida. Frazetta’s girls are always animalized as intensely erotic sexpots who are being threatened by various forms of captivity by equally eroticized male power/death fetishes. The pre-fascist monarch keeping her chained and naked by his throne; the dark male rapist springing from the shadows to drag her off or, worse, her choosing to run off with him; or her [as princess or warrior-princess] acting as a performative “hyena” that submits to Conan as the visible “stud,” alpha/top dog [thus chief performer in the heteronormative hierarchy] when all’s said and done—all are fetishized/fought over, forcing the woman-as-property into an unenviable position where she is constantly naked, imperiled and animal-magnetic/chimeric, thus somehow “asking for it.” It’s the skeptical cop’s smug question, “Well, what was she wearing?” followed by the pissed-off retort, “Whatever the artist forced her to [often nothing]!” Stripping is not consent, but you wouldn’t know that from Frazetta’s work. For him, it’s normal, our Pygmalion deliberately blurring the lines between consent and refusal, thus “yes and no” through incredibly bigoted, thus harmful/sex-coercive, psychosexual stereotypes [versus cathartic ones during sex-positive forms of monstrous liminal expression, exhibit 1a1a1g3].

 Worse, these become something to mimic by imitating “the master” himself as a seasoned professional. Frazetta was a child prodigy who worked in comics since he was a teenager, and painted for decades after that. But his “style,” with all its sexist/racist baggage, is largely unchallenged in videogames [Dragon’s Crown, 2013; above] and other mediums in Gothic [thus popular] poetics today. This aesthetic can be taught to any artist, regardless of their gender or sex; e.g., John Kricfalusi’s pedophilic tendencies reflecting in his art, but also his abusive relationship with underage female artists that he worked with to draw in his problematic, nostalgic style [blameitonjorge’s “John Kricfalusi: An Open Secret,” 2019]. Things don’t stay “on the canvas,” and Ren & Stimpy [1991] was a children’s cartoon[12] full of inside adult jokes penned by a literal, confessed pedophile[13]. The same osmotic qualities extend from older palimpsests that inform culture—its consumers and commodities—as forever interacting back and forth, mimetically shaping the way that heroes, as monsters, are used to communicate, thus teach, emotional and Gothic intelligence through popular hero narratives; i.e., how monsters should appear and behave as indicative of industry-wide “open secrets.”

People love monsters; they’re the ultimate comfort food to Capitalism’s systemic bullshit, but also the ultimate didactic device from a canonical standpoint: com panis, or “with bread,” as had by companions during panis et circenses, which translates to “bread and circuses, a somewhat derisive term for food and entertainment offered by a government to soothe public discontent” [source: Merriam Webster]. It’s Pavlovian, the carrot to the stick by trotting out various spectacles that commodify struggle and resistance as heteronormatively coded in hauntological/cryptonymic language whose capitalist time-spaces further the process of abjection.

As stated earlier, games master players by coding them to act towards stigmatized enemies with heroic violence. Seth Giddings and Helen Kennedy touch on this in “Little Jesuses and *@#?-off Robots” [2008] when they write:

conventional assumptions that players learn the game system to achieve mastery over it—and that this mastery is the source of the prime pleasure of gameplay—is in fact an inversion of the dynamics and pleasures of videogame play. Games configure their players, allowing progression through the game only if the players recognize what they are being prompted to do, and comply with these coded instructions [source]. 

But in truth, this applies to any game/struggle, theatrically and dialectically-materially speaking.

[artist, left and right: Persephone van der Waard] 

Per Anita Sarkeesian, this canonical mastery can be challenged with critical thinking skills and still enjoyed despite the problematic elements: “It’s both possible, and even necessary, to simultaneously enjoy media while also being critical of its more problematic or pernicious aspects”. And indeed, I absolutely love Dragon’s Crown and Frazetta, but after I camp their unironic waifus/wheyfus [a kind of monster girl, exhibit 1a1a1h3a2] with my own subversive Amazonomachia/thicc warrior mommies. But doing so challenges the profit motive, thus historically is met with suspicion; i.e., the foreign plot; e.g., Gamergate, as per weird canonical nerds. In their eyes, I must be up to no good, “having an agenda” or “making things political.”)

Through camp’s questioning of canonical monomyths, we can spot disempowering patterns beyond that of canonical, Faustian empowerment (false power) tied to unequal material conditions and dogma: the Cycle of Kings as a both a “bad bargain” that destroys those who take part and a Promethean Quest where theft from the gods (the elite) leads to self-destruction: the invented hero is both fetishized as both a “good-vs-evil” bringer of death against a foreign enemy/plot (we’ll explain how in a bit) and expendable by design (wielding Excalibur[14] and wearing the crown is fatal to him). Simply put, it’s profitable to the elite and conducive towards disguising their aims to cycle through kings and soldiers during monstrous poetics as mask-like, imbued with temporary theatrical power (thus leading to more copaganda in the domestic sphere; re: military urbanism/optimism and the Military Industrial Complex).

As part of this grand, obfuscating cycle of self-destruction, the state exploits workers to recruit soldiers they either send abroad and commit genocide, or use to (re)colonize the homefront (re: the Imperial Boomerang) in the name of the father and one’s bloodline through patrilineal descent. A common historical materialism, then, is the collapse of said descent; i.e., the endless/circular ruin’s castle-narrative as the fatherly ghost of the counterfeit/narrative of the crypt, meaning “a false copy of the barbaric past” that seemingly goes on forever and survives all living things as a viral, souless copy of itself: “A narrative of a narrative to a hidden curse announced by things displaced from the former cause.” This narrative structure and cycle was later identified by me in videogames during my own graduate work/master’s thesis on the Metroidvania‘s chronotope (a story told through recursive/ergodic motion [endless and performed through non-trivial effort—from Espen Aarseth[15]] through a Gothic castle, which we’ll examine more in during the “camp map,” but also in Volume Two when we look at Team Cherry’s 2017 Metroidvania, Hollow Knight, exhibit 40h1/i).

While queer intersectionality is important during mise-en-abyme/framed (concentric, unreliable) narratives, the gendered politics of the canonical imaginary medieval tends to frame the monarchs of the castle as male and female (which so-called “Male Gothic” explores through direct confrontation and combat, whereas “Female Gothic[16]” gingerly investigates through a process called “armoring” lest the effeminate detective swoon and perish); i.e., the male skeleton king, dark-skinned barbarian horde, or dragon lord and the female “phallic woman“/Archaic Mother:

phallic women

The cock of the state. A monstrous-feminine archetype predicated on active, penetrative violence (or scapegoated for it; e.g., the trans woman as a “woman with a penis” trope). Canonical phallic women are female characters, villains, and monsters (often Amazons, Medusas or something comparable) who behave in a traditional masculine way—though generally in response to patriarchal structures with an air of female revenge; e.g., Lady Macbeth from Macbeth… [abridged].

(artist: Patrick Brown)

Archaic Mothers (and vaginal spaces)

The womb of nature. An ancient, monstrous-feminine symbol of female/matriarchal power. In Gothic stories, the Archaic Mother (and her space) is generally something for the canonically male/phallic woman to slay and rape (as per the Cartesian Revolution)—e.g., Samus being the “space” variant of a knight or Amazon, specifically a subjugated, TERF Amazon killing Mother Brain, the Dark Mother, in service of the Galactic Federation and “the Man” (the entire Red Scare’s class character dialog being displaced to outer space) [… abridged; see: “War Vaginas” for more on Metroid’s vaginal spaces].

One of the most famous Archaic Mothers is the Medusa, but she takes many similar forms: the transgenerational undead preserved as living latex, leather or clay that comes alive like a gargoyle to seek indiscriminate vengeance against the living for having been wronged by proponents of capital, Cartesian thought, patriarchs, etc.

Archaic or phallic, either monster traditionally belongs to a heteronormative mythic structure/Symbolic Order, both of which Gothic-Communist poetics lampoon, of course (exhibit 1a1c): the hero-monster as something to fear and kill, but also to romance in a dated courtly sense—i.e., to worship, serve and fuck, but also belittle and mock through private/open schadenfreude (evoking taboo sex in the process: mythical rape, sodomy and incest, but also the enigmatic kink of torturous/exquisitely “torturous” sex during demonic BDSM rituals that can be camped during ludo-Gothic BDSM, but not by default; e.g., Ann Radcliffe’s “demon lover” as something originally devised for/mass-marketed to privileged white women; i.e., to puzzle over when navigating their own trauma as a protected class inside abject operatic spaces: the recycled fabrications of the musical castle and its paradoxical panoply of rape, forbidden desire, taboo sex and Certain Doom). Angela Carter’s adage[17], then, proves that such unironic practices (and the anachronistic residents that call them home in dated locales) haven’t gone anywhere; the Gothic—as much as it ever has—remains very much alive in our own imperiled sphere, including the monomyth as thoroughly haunted by the profession as cautionary in different directions. This can be a moral panic, but also camp as an ironic pedagogy of the oppressed reclaimed through the same basic schtick to unlearn shame, self-hatred, and dysphoric/dysmorphic incorrectness as taught through Renaissance canon onwards. “We [are living] in Gothic times,” either way.

(exhibit 1a1a1a1_a: Artist, left: J. Scott Campbell; bottom-middle: Fabián L. Pineda; right: Tom Jung. The monomyth and infernal concentric pattern are traditionally heteronormative, thus sexually dimorphic canon [dogma]; iconoclastic examples can subvert heroic double standards and bellicose, phallic language/rites of passage, but still work from positions of irony that parody heroic conventions and apocrypha [a popular, didactic story generally regarded as fictional; i.e., a “tall tale” connected to folklore and oral traditions] by toying with them during oppositional praxis as dialectical-material. In other words, iconoclasts tend to mutate what is already present according to what the artist knows about propaganda, thus makes and embodies as part of Gothic counterculture.

Consider videogames [my domain]. As a queer, Gothic ludologist and anarcho-Communist, I can attest to how genderqueer poetics would happily poke fun at Link’s “Master Sword” shooting “bolts of power” when “fully charged”—a mechanic borrowed from Star Wars [1977], Conan the Barbarian [1981, which was reviewed as “Star Wars made by a psychopath,” which applies as much to Rob Howard as it does John Milius] and even older palimpsests [such as the legend of King Arthur] copied by Pan’s own “sword” in Hook [1991] or Simon Belmont’s elongating “chain whip” in Castlevania [1986] or Mega Man’s “mega buster” [1987] or Samus Aran’s “beam cannon, missile launcher and bombs” [1986] or, hell, Mario’s “mushroom” helping him “grow” [1985]: canonical war is full of violent, harmful innuendo; e.g., Macbeth’s cycle of war as watered with blood: “I have begun to plant thee, and will labour / To make thee full of growing.” As we shall see, there is always an enemy to kill or secret plot to uncover, thus revealing an enemy from within who “originated” from outside: the ghost of the counterfeit’s false copy of a corrupt backstabber/doppelganger. Instead of an invincible barbarian/enemy at the gates, the white-knight warrior of light faces a corrupt, dark version of himself—a shadow person or Gothic double:

 

[Artist: Gabriel Dias. Keeping with the idea of paradox, the opposition between Link and “his shadow” is both thrown into doubt and extremely dogmatic. On one hand, it’s entirely divorced from material critique in favor of a basic value judgement—literally light vs dark, wherein light is canonized as “good” and dark as “bad”; there’s no in-between or class character because the story has been displaced to a fantasy tableau emptied of earthly history. It’s trope-heavy and mechanical. As we’ll explore later in the thesis and rest of the book, though, class character often comes from gender trouble and parody within canon as thrown into personified doubt [a rather literal embodiment of self-reflection]; i.e., in relation to these prescribed gender roles as “ghost-like” or otherwise undead. Ontologically challenged, Dark Link might not “belong” to Link at all; he might simply be an uncanny simulacrum or likeness that triggers the presumed owner to attack [thus confirm his suspicions by eradicating his fears]. Doing so exposes his own flaws as a self-described “hero,” but also reveals his open-secret intended function: to kill the enemies of the state. The enemy must die, trapping the hero in a frozen state of inaction as they lie caught between their orders and their conflicted sense of identity.]

As a whole, videogames have served as neoliberal, music-heavy copaganda since the 1980s—first, based off Star Wars as franchised, but also Aliens [with the original, self-contained text for each being neoliberal critiques that, in their franchised forms, became operatically neo-conservative] as monomythic canon attached to real-world geopolitics: the American revenge fantasy after a re-freeing [deregulation] of the world market post-Bretton-Woods under global US hegemony. The common thread to these canonical remediations is a quest-for-mastery meta-narrative whose videoludic simulation of war helps acclimate the state’s children to endless future war through the Hero’s Journey as forever expanding on- and off-screen: made for bigger and better worlds, but also bigger (thus more phallic), traditionally masculine weapons; i.e., a heteronormative mode of ludic wish fulfillment that routinely sets the player on the path to prescribed empowerment, thus appearing to realize the impossible promise [not the universal fulfillment] of sanctioned sex by a) rescuing the damsel and slaying the cock-blocking [ostensibly fascist/gay] dragon/minotaur as something to stab or shoot [exhibit 51d4a1/2] and b) facing off against the monstrous-feminine not just as not-white, female-coded, and non-Christian, but somewhere in between all of these things; e.g., orcs, drow and goblins; Dark Link, Protoman/Zero [exhibit 982b] or Pan’s shadow as the genderfluid, potentially trans, non-binary, or intersex false hero/man, dark twink, “phallic woman,” etc; but also Samus as the phallic-woman tomboy acting like Rambo to serve the state, or Odessa from Overwatch 2 [2022]:

“Come, you spirits

That tend on mortal thoughts, unsex me here,
And fill me from the crown to the toe top-full
Of direst cruelty!” [from
Lady Macbeth’s soliloquy].

I’ve spent my life subverting them, treating Samus as having the potential to not be a palingenetic handmaid [exhibit 38c1b] or Odessa/Zarya as something other than unironic girl/queer war bosses [exhibit 100c4/ exhibit 111b] while also having a great deal of fun with twinks in iconoclastic videogame fan art that treats the twink-ish hero as the non-bellicose sub [exhibit 93a].)

(source)

Fascism and centrism are two sides of the same coin, wherein the fear of the outsider as outside becomes a fear of the outside within: the imaginary inside/outside infiltrator as correct-incorrect, becoming uncanny as per Jodey Castricano’s cryptomimesis as an extension of cryptonymy that also connects to the narrative of the crypt as a Gothic chronotope during the process of abjection. Inside-outside the narrative of the crypt as a half-real, parallel time-space that doubles the real world and vice versa, the state’s target audience is conditioned through canonical media to forget the invincible barbarian enemy[18] from elsewhere, which is suddenly viewed as the traitor “among us” (the status quo) having formerly come from outside before stabbing the in-group in the back; i.e., when Capitalism’s perpetual crises start to decay and fascism takes root, these play out through the process of abjection as making monsters and killing them in and outside of media/real life. But because there is no outside-text, all of this happens within the home as inherited, full of peril and anxiety exacerbated by capital’s creature-factory of extenuating circumstances: more and more complications equal more and more war and rape, thus profit. The graveyard becomes a mine.

We’ll continue unpacking the nature of these structured crises and their mire of paradoxes. For the moment, know that it creates a vicious cycle of historical materialism predicated on the posturing of masculinity as threatened: the spirit of the Leveler. This presence actually stems from medieval thought—death being the great leveler of kings and peasants alike—but also the fascist idea of the historical cycle: “‘Hard times create strong men, strong men create weak times, weak times create weak men, and weak men create hard times.’ The quote, from a postapocalyptic novel by the author G. Michael Hopf, sums up a stunningly pervasive cyclical vision of history—one where Western strategists keep falling for myths of invincible barbarians” (source: Bret Devereaux’ “Hard Times Don’t Make Strong Soldiers,” 2020). Just as Caesar historically demonized those he conquered as savages fighting dirty from the shadows against the state (not for the state as fascists do), videogame companies (and other mediums) use canon to connect state crises to the embarrassing destruction of what was built—i.e., senseless destruction of the warrior’s hall, versus the “useful” battles of the past that led to Pax Imperium in its current, glorious form (for us, Pax Americana): the soldiers of the present must appear strong by avoiding degenerate weakness and sacrificing themselves; lacking this strength, “true evil” first gains a foothold, then ultimately prevails by destroying Rome from within. The white knight becomes black and that’s apparently why we’re all dead and fucked.

Of course, it’s not nearly that simple (the myth of the shadow play is that it is devoid of meaning; the myth of monsters/duels is that they are “just” spectator sports that stay onstage/on-canvas):

(exhibit 1a1a1a1_b: Bottom-middle: source [“Chuck Wepner: Meet the Heavyweight Boxer Who Inspired Rocky,” 2020]. The duel sits in the shadow zone to perform power with monsters, sexuality and paradox; the doubles and their trademark violence/”violence” glide between fiction and reality on- and offstage diegetically and during para- and meta-textualities that conceal class character as active or repressed [Wepner sued Sylvester Stallone for basing the 1975 Rocky screenplay off his life; they settled the case outside of court]. Life imitates art and vice versa through [crypto]mimesis of a particular kind: war personified in the traditional masculine way—through combat.

Yet, in the Gothic model there’s plenty of room for canonical/campy gender trouble and gender parody according to Gothic devices that “spice up” the monsters doing battle: terror and horror, the Black Veil, the surface of the veil, the explained supernatural, demon lovers; and various class, race and gendered stigmas in their animalized, undead/demonic chimeras, composites and ghosts. The resulting mise-en-abyme might see like Shakespeare’s bad play, “full of sound and fury, signifying nothing,” but therein lies the paradox: the battle as meaningless, doomed and significant at the same time [i.e., Ernest Hemingway’s For Whom the Bell Tolls, 1940]. People love sex and violence for a variety of reasons; the theatre is one place where these monsters—and their tremendous energies, paradoxes, and vitalities—run well and truly wild. To “pull a Frederic Jameson” and ignore these spectacular sites/sights of campy combat and their profoundly artistic deceptions is to ignore much of their allegory and the larger conversation being had in the language of the vulgar [common] masses and the elite, the plebian and patrician. Amidst the oscillation of the stage, we’ll have to tune in, but also contribute, if we want to recultivate the Superstructure and reclaim the Base; you’re sure-as-fuck not going to do it with fancy essays that no one reads except academic eggheads[19].)

(exhibit 1a1a1a1_c: Artist: Jeso. “Did he who make the lamb make thee?[20]” The Amazon is a tremendously complicated monster because it is both seen as untamable and hunted by man, but also tamed through the wearing of “maiden armor” that fetishizes her “maidenhead/bride price” as “scrappy.” It panders to the wet dream of the tomboy as animalized, the tiger an anthropomorphic “metamour” shared between viewers but also class, gendered and racial strata for or against the status quo during liminal expression. She is “phallic”-thus-manly at the same time as she is traditionally feminine, baring her tigress “fangs” to symbolize her “combative” potential [erotic energies; i.e., “fight like a tiger, fuck like a tiger” or maybe the opposite: “tiger in the streets, mouse in the sheets,” etc] while fighting tooth and nail and showing off her female warriors’ “assets” in, for all intents and purposes, an “actual [meaning ‘asexual’] duel” between her foil, the black-and-red dragon. But no duel is ever fully “ace,” nor canonical; there’s always something being fought over/resisted. A tremendous amount of innuendo, thus cryptonymy, is available for revolutionary purposes if the artist is of a particular socio-political leaning. Communists like monster sex and violence, too; we’re just sex-positive about our nostalgia and use it as de facto educators to raise the cultural bar regarding emotional/Gothic intelligence, thus class consciousness.)

And yet, crisis, exposure and vulnerability (above) is part of the paradox of power inside canon: the duel as the lingua franca[21] of the masses (indented for clarity):

Our psychosexual exhibit explored overt sex work and BDSM presentations that stage various forces, presenting them as “dueling” one another in “live” performance art; i.e., practiced rehearsals that codify societal values that exist chaotically between monsters adjacent to violence and sexuality as blurred/”at war.” It’s controlled chaos, walking several tightropes at once during a larger balancing act. In pugilistic media, a good duel between knights follows the same theatrical paradoxes using the same monsters for the same reasons of allegory (concealment) and apocalypse (revelation, often violent). It should make you forget its staged nature during the ensuing bedlam. Even the classical gladiators were well-trained and expected to put on a show, not kill each other. The idea is to make you forget it’s staged, without killing both men. Throw in a bit of theater (two or more masked men dueling over a woman or some such honor) and just the right amount of blood, sweat and tears, and everything should come together to walk the tightrope between fantasy and reality.

Of course, the paradox remains that it’s an unsafe event, but the expectations of violence are managed within the colosseum circle as the place where the magic happens, or the “squared circle” of the 20th century boxing ring. In the case of contact sports, there’s a variety of rules and judging thrown in, but sometimes you just have a white horse and a dark horse utterly wailing on each other and staying up by mere magic. That can go either way and is the kind of “theatre drama” that sports fans love (the vicarious reconciliation of physical, fetishized violence in society told through theatre’s captive honor and sanctioned bloodletting per theatrical sacrifices: the matador and the bull as “sexy beasts”). Granted, the “truth” of it is still a distraction from everyday life, but in kayfabe war narratives the allegory of these shadowy caves can speak to various dialectical-material truths hidden among the lies;. i.e., the paradox of truth told with lies, often bigoted ones: the kayfabe stage language of the American vs the Nazi, Communist or racist caricature, but also the white knight/god versus their dark “double” fighting within the perilous language of swordplay as color-coded, animalized, sexed-up: the fencer’s cryptonymy of the bind, the trap, the feint hiding and exposing class/culture war simultaneously on the imagery of the surface of the veil (if you see a furry artist, they probably have increasingly NSFW versions of their characters; their characters denote hidden struggles and desires regardless of how clothed or naked they are):

(artist: Jeso)

The praxial role of centrist theatre is designed to make you forget that either knight is a killing implement useful to the state, in unironic forms, but also whose tightrope can be walked by ironic performers camping the same theatre props to sneak in an antiwar narrative—often through the underdog trope; e.g., George Lucas’ 1977 Star Wars. But this can just as easily become franchised and swing the other way using the same contested iconography (the paradox of camping Capitalism is that we must do it within capital, thus using the same dark forces but for proletarian purposes; re: “darkness visible,” and deliberately so).

In the canonical sense, state power and its inventions must be threatened in order to hold onto itself and acquire glory (often in a blaze thereof; e.g., Davy Crocket’s “remember the Alamo” as played by John Wayne or some-such doofus). “Armor” is both the exposed spot for the arrow to go into and the unpierceable midsection, Smaug’s waistcoat of unbreakable diamonds. As such the proliferation of counterfeits become their own place of concealment and displaced trauma within the transgenerational curse as the power fantasy’s shadow zone, desperately haunted by unironic tyranny reaching out of the aforementioned vanishing point to choke us with its mighty rock ‘n roll fist. Men seemingly can do as they wish, here, playing around inside while the roles of everyone else appear to be extremely limited. In truth, gender trouble and gender parody are potent weapons that allow the iconoclast to fuck with the formula through their own reinventions of old falsehoods (my favorites, again being “gay hobbits,” but also “imagine Conan with a pussy”). The idea is to break canon ourselves because it’s not going to break by itself; e.g., Mad Max as a cowboy of the postapocalypse (-revelation) showcasing our white savior duking it out with a stand-in for Australian Indigenous Peoples dressed up in psychosexual fetish fear. And yet, George Miller would camp his own canonical ghost of the counterfeit with Fury Road (2015), decades after The Road Warrior (1981) “found” an oral recording of the hero addressing fears of societal collapse tied to real-life fuel shortages (manufactured scarcity): “Fury[22]” Road being the virago Furiosa breaking free from bondage and spelling the old tyrant’s doom (fittingly played by the same actor from the 1979 original; i.e., a perennial scapegoat).

(source)

Therein lies the rub: Capitalism isn’t “corrupt” or faulty when exploitation or bigotry happen; it’s working as intended, creating crises and bigotries as needed in order to exploit workers through theatrical war. The infernal concentric pattern during the Cycle of Kings is the merely monomyth as stuck within itself, denying escape through live burial and trapping the hero in a hell of their own making but also one that was passed down from father to son, Star-Wars-style. Like that story, the origins of patrilineal descent (and its much-touted collapse; e.g., Poe’s “The Fall of the House of Usher,” 1839) date back to Antiquity (the “Fall” of Rome being a colossal lie; re: fascism) and like Antiquity valorize the masculine implements of war as “doomed but glorious”: the sword as a sexy-equals-power-and-status symbol that promises promotion and material elevation through ritualistic conquest/combat: the duel as being fought over sexy-looking “helpless” monsters (the damsel, a kind of “non-male” monster in her own right) by sexy-looking “good” monsters (male action heroes) killing “bad” monsters (medieval, pre-fascist black knights, but also people of color as dark, marauding barbarians, thieves, pirates, mercenaries/blackguards, rapists, and tricksters): demonic and undead masks that hide power levels and intent during theatrical exchanges written on their surfaces that also give the wearer some sense of plausible deniability—i.e., they’re “acting” out forbidden knowledge/power exchange with “demons” and communicating trauma and decay with the “undead.” In all of these cases, the Gothic, per Segewick, sexualizes its surface imagery.

Another name for this “Cycle of Kings” and its operatic sexiness is the Promethean Quest/awesome mystery (from Mary Shelley’s “Modern Prometheus” and Rudolph Otto’s Numinous/mysterium tremendum); i.e., the search for sword-like power as self-destructive (the Roman fool’s sword to fall upon). Whereas the monomyth unironically fetishizes[23a] the sword and its kink-like usage (denoting unusual or theatrical sexual activity) as a phallic passing-of-the-torch, the infernal concentric pattern treats the whole ordeal as thoroughly doomed within the grander chronotope (re: a time-space, from Mikhail Bakhtin; used in his sense of the “Gothic chronotope” or castle and its castle-narrative): the skeleton king as one’s ultimate doom fated by the writing on the walls (or voices coming from inside the walls), but also the sexual imagery on the surface of things dueling back and forth (which, in the Radcliffean tradition, operates as a Black Veil inside a closed space of terror and horror for the Gothic heroine and demon lover to wander around inside, or the disempowered/emasculated male hero; e.g., the Lovecraftian scientist. We’ll unpack these Gothic terms when discussing Metroidvania’s “ludo-narrative BDSM” during the “camp map”). In this sense, the popularity of the monomyth during seminal get-togethers like Star Wars remains entirely haunted by “Darth Vader” as the fascist “death father” who threatens to turn the young knight errant, “Luke Skywalker,” into a false copy of the black knight instead of a white knight as also being a false copy (exhibit 93b1b)—the horror being there is no escape from the death knight because white knights serve the state, thus conduct or assist in genocide during the return of the good king/revenge of the bad king but also the white and black knight/medieval cop as a zombie/vampire class traitor to a matter of degree, repeating Conan’s classic answer to “What is best in life?” in bad faith: “To crush your enemies, see them driven before you, and hear the lamentation of their women!” In the neoliberal, hyperreal[23b] sense, it’s the imaginary past come back to haunt the position of the hero as something to swap consumers in and out of for profit, but it’s still the ghost of the castle as inherited; it’s just forged in a neoliberal sense, meaning privatized, digitized: the treasure map as fake, but covering up the destroyed reality behind itself until it starts to (in the Gothic sense) denote the decay behind itself within or upon itself—i.e., the canceled retro-future. As part of the ludic scheme between the player and the gameworld (or the power/values shared through any vicarious relationship between customer and story as action vehicle), the feudalistic power trip conveys dynastic primacy through said scheme as doomed.

Capitalism is always in crisis/policing itself through class-dormant nightmares that assist the profit motive, but the degree to the crisis and its decay determines the degree to how “corrupt” a hero appears; i.e., how demonic/undead and heartless they look on the surface of themselves as a kind of theatre mask belying the myth of male power. The greater the crisis, the more Capitalism’s bloodless, pure-white façade begins to decay towards a dark, medieval one, its pre-fascist veneer announcing a hidden function of it and the state, Zombification/Zombie-Vampire Capitalism:

Zombification/Zombie-Vampire Capitalism

The death of ethical parody and its replacement with “blind” forms; e.g., Zombie Simpsons. In “Zombie Simpsons: How the Best Show Ever Became the Broadcasting Undead” (2012), Dead Homer Society writes,

By almost any measurement, The Simpsons is the most influential television comedy ever created.  It has been translated into every major language on Earth and dozens of minor ones; it has spawned entire genres of animation, and had more books written about it than all but a handful of American Presidents. Even its minor characters have become iconic, and the titular family is recognizable in almost every corner of the planet.  It is a definitive and truly global cultural phenomenon, perhaps the biggest of the television age.

As of this writing, if you flip on FOX at 8pm on Sundays, you will see a program that bills itself as The Simpsons. It is not The Simpsons. That show, the landmark piece of American culture that debuted on 17 December 1989, went off the air more than a decade ago. The replacement is a hopelessly mediocre imitation that bears only a superficial resemblance to the original. It is the unwanted sequel, the stale spinoff, the creative dry hole that is kept pumping in the endless search for more money. It is Zombie Simpsons (source).

Zombification results from people living under Capitalism, a system that discourages them not to think for themselves, but also to violently attack people who try. Zombie-Vampire Capitalism is when Capitalism becomes “feral,” entering a fascist state of decay—whereupon violent, pro-state zombies suddenly appear and attack rebellious workers, “eating their brains” (symbolizing an attack on the rebellious mindset). Being the target of the state in this manner means you have fallen into the state of exception—disposable zombie fodder even more useless to capital than the zombie heroes[24] the state endlessly sends after you.

This decay is Capitalism defending itself; i.e., through a radicalizing of the feeding process in order for the state to survive.

The centrist, then, is the good hero—a canonical version of the “himbo” (or herbo) meathead who, even when faced with doubt at the old sage’s orders, remains canonically heroic by preserving the fascist’s essential role in disguising what Capitalism is: a giant vampire/zombie that makes smaller vampires and zombies to serve the will of all-powerful old men (emblematized in the Jungian/monomythic sense as good wizards/sages and evil wizards/necromancers). This evocation of the fascist in pre-fascist language is a kind of post-fascist rhetoric; i.e., made after the fall of the Third Reich, implying a cartoon version of the quintessential bad guy for the good guy to stomp onstage and off. It becomes blind pastiche/parody (from Fredric Jameson’s “blank parody[25],” meaning it lacks a conscious class character), but also a factory designed to make good guys and bad guys that acclimate future children to the larger indoctrinating process: of endless wars’ cops and “criminals” (victims) working in tandem/cahoots as class traitors against the state’s real victims, the underclass (cops are class traitors who, generally from the middle class, betray the class interests of the working class/proletariat for the owner class/bourgeoisie; refer to Howard Zinn’s discussion of this principal in relation to slavery under American Liberalism in A People’s History of the United States); i.e., the middle management of a neoliberal pecking order of staged theatre and its class argumentation as thoroughly armed, muscled and aggressive (indented for clarity):

Management of exploitation under Capitalism is tiered, pyramid-style—i.e., the top, middle and bottom; or lords, generals/lieutenants, and grunts according to corporate, militarized, and paramilitarized flavors (which often intersect through aesthetics and social-sexual clout). This “pecking order” translates remarkably well in neoliberal copaganda, whose bosses, mini-bosses, and minions deftly illustrate Zombie-Vampire Capitalism in action; e.g., Reinhardt Heydrich or Ian Kochinski/Caleb Hart (the latter two who we’ll discuss in Volume Three’s Chapter Three and Four) as “middle-management” desk murderers in a bureaucratic sense (which sits alongside the middle class, in a class sense—with both defending capital as a perpetually decaying structure that operates through wage/labor theft according to weaponized bureaucracy during crisis, class sentiment and Faustian bargains; i.e., harmful conditioning whose disguised ultimatums prey on various stigmas, biases and dogma riddled within canon to condition their employees to fight the good fight against the underclass as an advertised threat loaded with connotations of foreign/internal plots.

Erstwhile, as said “threats” are met with waves of terror, vice-character personas, and moral panics, they splash back into these same paranoid workers; they are slowly convinced to surrender total power to the elite under perceived states of emergency against imaginary enemies, trading basic human rights for false power and genocidal legislation inside the zombie police state[26] (neoliberal illusions of “hollow victory” and Quixotic moral superiority/exceptionalism). It’s a scam, a bad game with only one rigged winner: the owner class franchising war as copaganda and the Military Industrial Complex through war simulators. The illusion, like a franchise, becomes something to grow into and endorse more and more as time goes on; i.e., into adulthood; e.g., child soldiers charging from Mega Man into Mega Man X as an increasingly adult take on the forlorn hope (the military expression for a suicide mission/death charge):

(exhibit 1a1a1a2: Continuing with the Star Wars pastiche, Mega Man—after miraculously “saving the world” with a big explosion [on par with the Death Star]—becomes a general, being “rewarded” with a conspiracy that extends the conflict indefinitely through an imagined cabal of dark rebellious forces. Touted as a “rebel,” he and his “freedom fighters,” aren’t rebels at all because they’re always acting like cops in service of the state; i.e., class traitors hunting down their opponents using a kill list. Simply put, he’s the mercenary who bought into his own whitewashed legend: that he is a goody-little-two-shoes and not actually a robotic hitman treating the state’s enemies [called “Mavericks”] like disposable, worthless scrap—a payday stuck on loop, game after game in-text but also across an entire series of similar excursions.)

As “green biker dude’s” ignominious death becomes a meme (mirroring the X-wing fighters dying next to Luke during the canal chase), X becomes desperately valorized as the Great White Hope/one last chance—i.e., Star Wars minus the antiwar allegory of the first film and all of the musical/visual bombast of the sequels. The indoctrination becomes a giant lie built on older lies: the hero’s destiny as a walking robot corpse foretold by the most exciting[27] fantasies of a child’s life (nostalgia-wise) used to assuage their growing fears about war and death all around them, but also their material conditions as threatened by the much-touted “end of the World,” Communism. The label and its prescribed manifestations must be fought tooth and nail during a never-ending shouting match (or throwing of “lemons,” in Mega Man’s case). Its ubiquity and regressive lack of irony (thus dormant class character) is sobering and doomed. You gotta camp it, because the cheap comic-book-grade lore and legendarily awful voice acting are practically begging for it.

As a part of this state-sanctioned wrestler’s kayfabe, the fascist is the heel—a “corrupt,” bad cop who the good cop (the babyface) normally scapegoats to help the state save face during staged, deus-ex-machina combats. In turn, their combative, bread-and-circus spectacles continuously shape public opinion regarding war as legitimate, but also as a business at home and abroad that colonizes (thus drains) both sides.

There’s even a failsafe: In times of extreme decay that threaten the state’s existence, the state and its rulers allow the white knight and black knight to team up during the cycle of war dressed up in the language of the Crusades; i.e., giving the disgraced cop a chance—if not at total redemption, then one last deputized hurrah before they’re banished, exorcized and/or killed to prove they’re not a heretic (the sacrifice of the anti-hero to defend Capitalism; the redemption of the fallen, tragic hero); i.e., a bad, vigilante maverick to help tag-team, thus gang up against and destroy the one thing that can actually take power away from the elite: Communism, aka labor presented as the monstrous-feminine, the person-of-color zombie or queer vampire inside the state of exception/emergency (and various other stigmas we’ll unpack throughout the book). It’s death by conversion therapy (which is genocide). All of this happens by design/is built into the state’s Superstructure as groomed by the elite (who control the Base, thus can afford to build expensive illusions). The middle-class surrender their power to the elite, who groom the class traitor into a dehumanized state thug that is a smaller version of them, a legitimate arm of the police state (the good cop) and a vigilante homunculus (the bad cop) sculpted to exploit others in order to survive but also experience pleasure: to eat their flesh and drink their blood (dressed up as a religious experience tied to familiar organized religions; e.g., transubstantiation).

As a small, obvious vampire, the fascist becomes the perfect scapegoat to hide the state’s vampiric/zombifying design behind: a smaller, displaced parallel and vindictive sellout who criminalizes and bleeds everyone dry around him; i.e., a false revolutionary that serves old money behind the veneer of false rebellion[28], thus false power/guerrilla warfare as stolen through murder (commonly symbolized as blood or sanguine through the execution of blood libel/quantum by a fascist Count) but also acquired/kickstarted by Faustian bargains (that is, it is offered to them by someone instead of found/stolen from the gods like the Promethean Quest is—i.e., given/accepted in a self-destructive sense from a treacherous old man/necromancer Master to a dumb, deceived and self-deceiving apprentice; e.g., the Emperor from Star Wars to Anakin Skywalker but also Mortanius from Legacy of Kain: Blood Omen to that game’s titular hero). Tempted with revenge, the white knight becomes become the black knight: blind, feral and cruel, their pearly Excalibur twists into a dark Soul Reaver/Great Destroyer version of itself that—along with the rest of their altered appearance—echoes the dragon lord/skeleton king’s vengeful wrath during a dark, perennial, orgy-of-violence Grim Harvest/killing time (a perversion of paganized harvest and fertility rituals; e.g., Halloween and Easter):

And the angel of the lord came unto me
Snatching me up from my place of slumber
And took me on high and higher still
Until we moved to the spaces betwixt the air itself
And he brought me into a vast farmlands of our own Midwest
And as we descended cries of impending doom rose from the soil
One thousand nay a million voices full of fear
And terror possessed me then
And I begged, “Angel of the Lord what are these tortured screams?”
And the angel said unto me,
“These are the cries of the carrots, the cries of the carrots!
You see, Reverend Maynard
Tomorrow is harvest day and to them it is the holocaust!” (Tool’s “Disgustipated,” 1993).

Jokes aside, when the proverbial Dark Lord does return, Caesar the Just becomes Caesar the Tyrant/Zombie Caesar, and his fellow men must put him down to save the leader (and them) from himself. Like a vampire, they stab him to death, but also betray him and steal his power with a proverbial stake through the heart; like a zombie, they cut him to pieces (mirroring the ancient legend of Osiris). In short, the hero’s staged fall from grace embodies the infernal concentric pattern that revives and reassembles the pieces of the puzzle that revive the dead tyrant. Instead of a simple guardian, they become “fallen,” the anti-hero as a bonafide reaper who threatens total cataclysm by slowly becoming the Leveler (the medieval death-incarnate) as the decay not simply occurs, but expands and accelerates. The closer to death the state is, the more destructive the hero—the more mad, dark, and glorious. He’s the ultimate badass, but also the ultimate scapegoat to blame, thus sacrifice (the medieval-grade village assignment of blame/veneration taken to a macro level). Cut off his head, apologize for his actions (never blame the state), rinse and repeat. The world is “saved” from Kain thanks to the Belmonts… for now.

(exhibit 1a1a1b: The vampire/necromancer is both an anti-Semitic and pre-fascist trope that informs post-fascist rhetoric concealing American fascism festering under neoliberal illusions. The evil wizard gleefully has Kain killed, then offers him revenge and liberation from torment: “You will have the blood you hunger for!” All he has to do is kill the necromancer’s enemies for him. No biggie! It’s a combination of Christopher Marlowe’s Doctor Faustus [1604] and Jew of Malta [1590], presenting the Jew as a scheming bloodletter who a) trades his soul for forbidden knowledge, per Faust; but also whose b) sanguine usury is ultimately quelled by killing the Jew. In fascist myth, the Jew is the backstabber of the Germanized soldier—i.e., an act of betrayal that justifies demonizing both sides, but having one be sacrificed to the “benefit” of the other. “Benefit” is in quotes because vampirism of this sort is a disease that strikes the subject with xenophobic madness and bloodlust. Their theatre is unironic and mean, a “suffering to the conquered” brought back around through a false-rebellious war cry from Kain: “Vae Victis[29]!” Whereas the unironic queer vampire is code for “sodomite”/sexual heretic as targeted by the state to be exploited, the hunger of the unironic fascist vampire is to exploit the sodomite as someone who [in their eyes] “drew first blood.” It’s standard-issue revenge fantasy [which elides with camp during oppositional praxis as patently reclaiming these labels, similar to the zombie, mad scientist, Medusa, etc, by ironic performers].)

From start to finish, the whole ordeal becomes inert, heteronormative dogma stuck on loop—our “Pygmalion effect” as part of the broader Shadow of Pygmalion, which zombifies worker brains to not simply accept these moon-sized tortures through Capitalist Realism, but embody them as menticided soldiers and victims (men—specifically our aforementioned holy men, the Belmonts—and their trusty frenemy the paladin-turned-death-knight, Kain/Dracula. Women, meanwhile, turn into subjugated “herbo” Amazons, but also infantilized “Barbie dolls,” exhibit 1a1a3; aka, tradwives[30]/war brides). The two exist simultaneously within various offshoots of the colonial binary under the Shadow of Pygmalion; i.e., as a harmful mythic structure enforced by the gender trouble that weird canonical nerds experience; i.e., their rape culture‘s heteronormativity-in-crisis being pitted against the campy gender parody of weird iconoclastic nerds (whose campiness generally occurs in response to gender trouble, or the making of gender trouble through campy parody to expose abusive parties and structures; i.e., “self-reporting“). As per the first half of our companion glossary’s definition, weird canonical nerds are

work within a toxic subset of nerd culture. Whereas nerd culture more broadly is for those who present an increased intellectual interest in a given topic—often in literature, but also popular media more broadly as something to consume, critique, or create (with iconoclastic varieties extending such matters into a spectrum of modular activism and counterculture)—weird canonical nerds are those who undermine genuine, active intellectualism; i.e., by exchanging it for dumb, hostile and even bad-faith consumerism and negative freedom for the elite.

Weird canonical nerds, then, are tasked with executing stochastic terrorism from the shadows[31] when queer-baiting/pacification fail; i.e., the “bury your gays[32]” trope (attacking the queer and putting them back in the closet, but also underground in more ways than one), but also purity argumentation (e.g., blood libel/quantum) that leads to the very creation of sexual difference the colonial binary is known for (exhibit 1a1a1h3a1a1; from Luce Irigary: “Only one form of subjectivity exists in Western culture and it is male,” source). They rape and kill everything they see, measuring embodiments and feats of strength (their dicks) as they operate like a hostile alien tank (with good/bad variants): a bulldozer’s war of movement/sheer momentum (the wrestler’s economy of motion), special moves and bodies (wunderwaffe and wunderkind), an occupying army‘s fortress mentality and enforced division/false rebellion to assist elite profits (which trickle down to them, the always “imperiled” middle class).

(exhibit 1a1a1c1: “The tradition of all dead generations weighs like a nightmare on the brains of the living” [“The Eighteenth Brumaire“]. To this, the oral traditions of the stage play can be especially medieval, thus plastic and vivid. Macbeth’s fatal vision isn’t just “A dagger of the mind, a false creation, / Proceeding from the heat-oppressed brain” [Macbeth], but a copy of a copy of a copy in an endless nightmare loop. The yawning hall of kingly mirrors shadows him as shown guilt and revenge of a smiling past victim that somehow is all around him, having already won. The psychomachy [“mind battle”]—of this reunion with the past by the anxious, sleeping mind—imitates the Gothic Communist’s own futile grappling with the monomyth, Cycle of Kings and infernal concentric pattern as a narrative of the crypt that outlives us to haunt future generations with, putting potential class warriors to sleep. The imagery is the same, but the context is altered through the performance as a meta-narrative: 

Tomorrow, and tomorrow, and tomorrow,

Creeps in this petty pace from day to day,

To the last syllable of recorded time;

And all our yesterdays have lighted fools

The way to dusty death. Out, out, brief candle!

Life’s but a walking shadow, a poor player,

That struts and frets his hour upon the stage,

And then is heard no more. It is a tale

Told by an idiot, full of sound and fury,

Signifying nothing [ibid.].

Macbeth’s notable lack of cheer at the prerecorded nature of history needn’t be prophetic, provided the nightmares are reclaimed and used by us to awaken future workers to a class-conscious approach within Capitalist Realism; i.e., an altering of prior historical-materialisms [and all their fatal crypts, tyrants and black knights] as something to collectively escape through an actively reclaimed Gothic imagination/”darkness visible.” History is predicated on material conditions and propaganda; rewrite them and you rewrite history and avoid the cataclysm/seminal tragedy again [until the last syllable of recorded time]. But you must learn to commune with witches, ghosts and monsters—the spectres of Marx [re: Derrida, meaning Capitalism as haunted by Communism after the Cold War‘s so-called “end of history”] as friendly to the Cause of developing Communism away from the bloody death omens of characters like Macbeth and Kain. In short, you must acquire the Wisdom of the Ancients in the modern world; i.e., to learn to swim in dangerous waters, thus make your own monsters in the darkness while able to tell these apart from state doubles, masks, uniforms and weapons inside a shared aesthetic.)

All at once, the revenge fantasy of Pax Americana kayfabe is the source of the class traitor’s greatest strength/treasure as false/on loan, an Achilles Heel whose “dagger of the mind” puts them to sleep; i.e., a heteronormative killer on autopilot blinded by canonical “darkness visible,” wherein they deliberately or accidentally (usually a combination ruled through fear and dogma) cling to class-dormant illusions and sacrificial theatre whose imaginary “ancients” are continually not wise to greater and greater degrees of tragedy and farce; e.g., George Orwell’s highly unimaginable and callow “double-speak” from 1984 (1949) as a Red-Scare dogwhistle coined by “the son of a British colonial officer from a wealthy landed family who began his career as a British imperial official in South-East Asia—basically an imperial cop” (source: Hakim’s “George Orwell Was a Terrible Human Being,” 2023). As such, the class traitor cannot scrutinize dialectically-materially. They are also a gender/race traitor whose false power—their theatrical “sword”—is also their greatest weakness/castrating source of impotency for the Roman fool to promptly fall upon (indented for clarity):

The greatest weakness of a bourgeois-minded worker/class traitor is their collective inability to critique endless war as an acclimating force; i.e., of them, towards manufactured illusions where the chosen hero does one of two basic things: a) picks up the false (imaginary) sword, mask or death edict and fends off or an imaginary enemy of darkness, or b) where someone else picks up a real weapon and conducts state-sanctioned violence through military imperium and paramilitary stochastic terrorism (vigilantism against agents of the Left or perceived “Left” labeled as “terrorists[33]“). Either way, the end result is a class-dormant inability to critique the system’s alienation of ourselves from our true potential as workers. By virtue of a hypercorrect, biologically essential, sex-equals-gender approach, the ensuing knee-jerk reactionary’s violence becomes an ultimatum during the state’s decaying crises: Anything that isn’t correct must die/is a threat to the fortress they’ve build around themselves through the state’s supplied dogma. Yet, the half-real dagger works as Macbeth’s dagger of the mind would: also in his hand but something he does not own (“I clutch thee but have thee not”). Used unironically in copaganda and the Military Industrial Complex, such a weapon operates in conjunction with the meta-narrative as rigged, thus entirely out of the player’s control; i.e., through the ghost of the counterfeit to further the process of abjection as lucrative for people who aren’t us, playing by their own set of rules that leave us with as little power as possible: not paying their fair share, but taking as much for themselves as they can through a parallel ruleset that steals our labor and pacifies us through marginalized in-fighting. The exact nature of the illusion—a fatal vision or fatal deed—doesn’t really matter if the material consequences and bad intent are combined in ways that are good for business. It becomes a vicious cycle of tilting at windmills (as Don Quixote does); i.e., generating and slaying real victims thought of as dragons, or “averting one’s eyes” through escapist illusions that disguise the mirrored murders displaced to somewhere else. “Out of sight, out of mind,” except there is no outside-text; the illusion is always there, “the handle toward our hand.” The black knight is always there, lurking like a shadow. Tied to the class traitor’s body and actions—he is the ideologically rigid, notoriously cruel doppelganger they can never outrun, a dark reflection mirroring their own evil deeds/compliance as one class traitor of many inside the profit model. His eyes are blacked out, showcasing his lack of humanity through state-issued blinders: a dark warhorse (the color of death, the fetish, the weapon, the gun, the Nazi/zombie Roman) waiting to sacrifice them, too.

As such, the hero-turned-heel is figuratively hallucinating while acting like a coercively fetishized, “killer man baby” and class traitor/ghost of the counterfeit the rest of the middle class can stare at with equal parts fear and fascination; i.e., towards and of the imaginary medieval as serious (or campy vis-à-vis iconoclasts); e.g., “demon BDSM” via Nazi vs “Nazi” (“camping the Nazi”; e.g., Mel Brooks’ A History of the World, 1981) or rape vs “rape” (the liminal expression of Gothic rape play) vis-à-vis Susan Sontag’s “Fascinating Fascism” (1974): the “Nazi” mask as a fan-favorite in ironic and unironic kayfabe circles (exhibit 1a1a1g2). Canon-wise, the bloodthirsty crowd loves a good fetishized and powerful monster but isn’t really taught to question how or why that might be while drinking up the fake blood as reminiscent of real-world atrocities (which they dub “apophenic[34] conspiracies”). Instead, power is accepted as genuine in order to enjoy the spectacle as an apocryphal-yet-reverential event. Despite the paradox, canon is simply sacred and unironic, whereas functional, “perceptive” irony is generally heretical to the centrist worldview (and whose ensuing conflict assigns or removes class character as a performance that is heteronormative or genderqueer).

There’s no long-term benefit to keeping quiet in the face of systemic oppression. Even so, it’s dangerous to camp, so the performer weaponizes the joke in favor of class war as a kind of tongue-in-cheek disguise: the antiwar allegory as equally magnetic, but dressed up in the same aesthetics like a kind of mask that’s very much worn on purpose. Unlike the male warrior’s Max Box “armor” and false power/hope, this effeminate “armoring” is not “true Camp” in Sontag’s sense or Radcliffe’s; i.e., that our seriousness fails without our knowledge or consent to protect our fragile minds. Rather, we know exactly what we’re doing and commit to the bit for two reasons: a) to avoid being attacked and killed while b) getting our life-saving (thus necessary) message across; i.e., to raise sex-positive awareness through emotional/Gothic intelligence as a “woke,” active process—one whose conscious class character is developed during oppositional praxis. Funnily enough, it’s not so different from Radcliffe’s “archaeologies” during her own dereliction, post-Italian—i.e., they’re left behind for us to repurpose when some people don’t have the guts (I’m looking at you, Radcliffe[35]).

We’ll unpack all of this during the “camp map” chapter after the thesis statement concludes. Until then, we’ll need to explain some manifesto terms: the pieces to our castle map as something to assemble, then fuel up and use to besiege the enemy’s fortress (the castle we want to take back by “making it gay”). The exact order of the terms’ explanation is less important than explaining how they interrelate. By the time we get to the “camp map,” we’ll “mount a siege,” explaining how to camp canon in relation to these terms and why that matters (reversing the process of abjection tied to the ghost of the counterfeit as a false copy of itself in monomythic canon, the Cycle of Kings, and the infernal concentric pattern as a souless, viral copy—i.e., the narrative of the crypt as the historical-material wreckage left in Capitalism’s wake, covered up by Capitalist Realism).

Onto “Pieces of the ‘Camp Map’“!


About the Author

Persephone van der Waard is the author of the multi-volume, non-profit book series, Sex Positivity—its art director, sole invigilator, illustrator and primary editor (the other co-writer/co-editor being Bay Ryan). Persephone has her independent PhD in Gothic poetics and ludo-Gothic BDSM (focusing on partially on Metroidvania), and is a MtF trans woman, anti-fascist, atheist/Satanist, poly/pan kinkster, erotic artist/pornographer and anarcho-Communist with two partners. Including multiple playmates/friends and collaborators, Persephone and her many muses work/play together on Sex Positivity and on her artwork at large as a sex-positive force. That being said, she still occasionally writes reviews, Gothic analyses, and interviews for fun on her old blog (and makes YouTube videos talking about politics). To learn more about Persephone’s academic/activist work and larger portfolio, go to her About the Author page. To purchase illustrated or written material from Persephone (thus support the work she does), please refer to her commissions page for more information. Any money Persephone earns through commissions goes towards helping sex workers through the Sex Positivity project; i.e., by paying costs and funding shoots, therefore raising awareness. Likewise, Persephone accepts donations for the project, which you can send directly to her PayPal,  Ko-FiPatreon or CashApp. Every bit helps!

Footnotes

[1a] The word as I coined it has several definitions. One (from the Six Rs):

games occur along Gothic, liminal routes, wherein workers playfully articulate their natural rights in linguo-material ways between reality and fabrication that go beyond games as commodities but are nevertheless informed by them as something to rewrite; i.e., through play as a general exercise that involves a great many things: a reached agreement of power and play in Gothic terms, whose luck/odds are defined not through canon, but iconoclastic poiesis that can be expanded far beyond the restrictive, colonial binary and heteronormative ruleset of the elite’s intended exploitation of workers to challenge the profit motive and all of its harmful effects in the bargain; e.g., genocide, heteronormativity and Max Box culture. The sum of these concepts in praxis could be called “ludo-Gothic BDSM.”

Another (from the glossary, abridged):

My combining of an older academic term, “ludic-Gothic” (Gothic videogames), with sex-positive BDSM theatrics as a potent means of camp. The emphasis is less about “how can videogames be Gothic” and more how the playfulness in videogames is commonly used to allow players to camp canon in and out of videogames as a form of fairly negotiated power exchange established in playful, game-like forms

As I’ve moved through this series, though, the definition has narrowed, according to my focus on the term specifically to play with rape as I define it; re (from the Poetry Module’s “A Note about Rape/Rape Play,” 2024): […]

To that, rape is something that demons play with during the whore’s paradox. By extension, ludo-Gothic BDSM is effectively rape play combined with Gothic themes and BDSM practices to avenge state wrongs against nature.

[1b] Gothic doubles but also theatrical perceptions of power (“darkness visible”) as liminal expressions/elaborate strategies of misdirection/”archaeologies.” For example, not everything that is black and red is a fascist, but is treated like a fascist (and various other things at once) until the level of decay affords the usual centrist compromises between white knights and black knights against the Communist variant of the corrupt, the monstrous-feminine, the pedagogy of the oppressed coming out the same Gothic imagination’s shadow zone.

[2] Classically the entirety of the female form—its sexuality, gender identity/performance, emotions, etc—is sexualized by men for men. As such, Medusa’s big hair synonymizes with her “phallic” snakes; i.e., her “dickhead” literally as a headful of penises or symbolic of a phallic, masculine foil to traditional male heroes’ own power source: their singular penises (though the head and the hair are classically seen as a storing site for potency—e.g., Samson from the Bible). The idea of female body hair as “phallic” is certainly not out of the blue, either—with the pubic area (especially its unkempt versions) being synonymized with “incorrect masculinity”/an extension of the clitoris as “phallic-like”; i.e., an offshoot of the “correct” penis’s legitimate violence, thus violent in a delegitimized, rebellious counterterror form. Keeping in this spirit, I jokingly in the past referred to Zeuhl’s pubic hair (which was especially full and thick) as a “hair penis.” Heteronormativity would treat these “exceptions” to the Vitruvian, European standard as anathema, but in truth, they are incredibly common; they’ve just been abjected into a state of exception that weird canonical (art) nerds can police with impunity.

[3] Antiwar tends to combine sex, drugs, and roll ‘n rock at cross purposes with state hegemony—e.g., opposing the American Vietnam soldier’s pulling of a modern-day variation of the Viking berserk’s war ritual: getting high as fuck, then fucking shit up and otherwise raping everything in sight. The antiwar/anti-capital activist might use the hidden, ironic function of “White Rabbit” (1967) or “99 Red Luftballoons” (1983) to ferry a message to other collaborators; i.e., anyone who is against war as a business (and all that entails). It becomes a graveyard shift, embracing the communication of such counter codes; i.e., disco-in-disguise, on par with the Mancunian postpunk movement and assorted mimicries in the years ahead.

[4] Sex work/non-binary exclusionary radical feminists (we’ll explore all three groups extensively in Volume Three).

[5] For canon, fucking is synonymous with rape regarding monsters: fuck the monster (up); for iconoclasm, fucking is cathartic, including ironic appreciations of rape theatre that put “rape” in quotes—i.e., calculated risk/informed consent that helps targets of generational trauma (including rape) feel more confident about their bodies, identities and ability to at least laterally confront their abusers: by theatrically performing inside a safe space about what happened to them.

[6] Correctness is tricky. As stated during the “Regarding Hard Kinks” disclaimer, correctness can mean “what is right, or universally ethical—i.e., pertaining to basic human rights (and the health of the planet’s ecosystems and the humane treatment of animals)”; or it can mean “socially acceptable—i.e., correct according to the ethical beliefs of a specific group,” which under Capitalism systemically favors the in-group historically-materially exploiting the out-group for the profit motive. This means that as long as profit occurs, fucking the monster (xenophilia) or killing it (xenophobia) is acceptable under Capitalism in harmful, sex-coercive forms (aka efficient profit).

[7] (from the glossary): “A term I wrote for a discontinued book series, Neoliberalism in Yesterday’s Heroes, military optimism speaks to the half-real ‘gun-happy optimism of Pax Americana—i.e., that one can always shoot away the state’s enemies and problems’ (source: ‘The Promethean Quest and James Cameron’s Military Optimism in Metroid,’ 2021). This includes any scapegoats that exist in and out of media/the Superstructure and society’s public imagination; i.e., between fiction and non-fiction, onstage and off; re: during Capitalist Realism antagonizing nature as monstrous-feminine, pimping it through abject (us-vs-them) revenge before repeatedly summoning and banishing it, Radcliffe-style.”

[8] The verb, “to aggregate,” referring to “Power aggregates”—a phrase I lifted from In Range TV noting that “power aggregates” against potential/actual revolt in Atun Shei film’s “Fighting for Freedom: The Weapons and Strategies of the 1811 Slave Revolt,” 2021; timestamp: 20:55).

[9] Re: a word that hides, part of a larger linguistic process called cryptonymy whose pattern of concealment and trauma attach to Gothic spaces and echo inside their train of ruins, vis-à-vis Hogle’s “narrative of the crypt” and Jodey Castricano’s cryptomimesis, or mimicking dead language and undead things trapped between said language to evoke Marx’s “spectres.”

[10] E.g., Conan’s “two stood against many” argument (arguably stemming from the 300 Spartans at Thermopylae).

[11] Meaning “fated/foretold,” but also “inescapable and ominous”; i.e., “to meet one’s destiny.”

[12] We’ll examine children’s literature, talking animals, and cartoons’ sex-educational potential in Volume Two during the “Call of the Wild” chapter.

[13] “Robyn Byrd and Katie Rice were teenage Ren & Stimpy fans who wanted to make cartoons. They say they were preyed upon by the creator of the show, John Kricfalusi, who admitted to having had a 16-year-old girlfriend when approached by BuzzFeed News” (source: Ariane Lange’s “The Disturbing Secret Behind An Iconic Cartoon: Underage Sexual Abuse,” 2018).

[14] “To kill and be king, Merlin?” “Perhaps not even that!”

[15] (from the glossary): As defined by Espen J. Aarseth in Cybertext: Perspectives on Ergodic Literature (1997): “During the cybertextual process, the user will have effectuated a semiotic sequence, and this selective movement is a work of physical construction that the various concepts of ‘reading’ do not account for. […] In ergodic literature, nontrivial effort is required to traverse the text,” meaning effort beyond eye movement and the periodic or arbitrary turning of pages; spatially there is more than one route to take, or multiple ways one can take the same route to complete an objective or series of objectives (which in Metroidvania, are generally unspoken; Super Metroid is famous for its lack of narration, open-ended world, and non-linear fragmented narrative).

[16] From Ellen Moers’ Literary Women (1976). The term is rather outdated, similar to Beauvoir, Sontag or Wolff (and any of the other 20th century Gothicists we examine, to be frank).

[17] “We live in Gothic times,” from “Afterword” to Fireworks: Nine Profane Pieces (1974); source: “Carter, Angela,” Encyclopedia.com.

[18] For many an illuminating counterexample, refer to Asprey’s War in the Shadows: the Guerrilla in History. Labor fights dirty because we’re given no choice: not terror but counterterror to state forces’ usual brutalities: “No student of the period can seriously condemn the protesting peasant as a terrorist, for here, as in the case of Romans in Spain and indeed of most governments, European monarchs and ruling nobility held options of rule ranging from the most benevolent to the most despotic. Their subjects, however, held limited options: submit or rebel” (source).

[19] Whose pay-walled gnosis (“hidden knowledge”) adopts a kind of medievalized “trickle-down” to everyone else.

[20] A line from William Blake’s “The Tyger” (1794), part of his Songs of Innocence and Experience collection (1784); the poetic opposite of “The Tyger” is “The Lamb” (1789).

[21] “A lingua franca also known as a bridge language, common language, trade language, auxiliary language, vehicular language, or link language, is a language systematically used to make communication possible between groups of people who do not share a native language or dialect, particularly when it is a third language that is distinct from both of the speakers’ native languages” (source: Wikipedia). The bridge, within globalization and Capitalism, is war and rape; i.e., “violence is a universal language where ‘might makes right.'”

[22] In classic Greek myth, the Furies, much like the Fates or the Medusas, are traditionally depicted in groups of three, and generally are “gifted” with the power of foresight (a “female” quality also attached to the Oracle or the Sphinx).

[23a] As established, to make something a fetish is to objectify it, often within a ritual of unequal power exchange, BDSM, and kink (with a Gothic flavor of deathly aesthetics and power); re: what I call “ludo-Gothic BDSM,” giving something power (or taking power from it). Fetishization becomes harmful when canonized because canon is prescriptively sex-coercive towards women or beings forced to identify as women, while also turning men into sex pests with zero humanity/impulse control during scenes of appropriative peril, uninvited voyeurism, and unironic rape play. Psychosexuality becomes normalized within this theatre, conflating sex with harm according to popular (often-Gothic) tropes: incest, but also moe and ahegao (the fetishized child aesthetic and “death/rape face” anime/manga tropes, which under neoliberal Capitalism, have begun to develop eco-fascist tendencies that are traded back and forth across the global market; i.e., in a negative feedback loop between America and its allies, but especially Japan, that ramps up canonical xenophobia, war and rape in monomythic forms). In other words, abuse begets abuse, trauma living in the body and society as interacting back and forth psychosexually over space and time: a social-sexual criminogenesis that leads to intersectional forms of segregation/discrimination and overall carceral violence and harm with sexualized flavors. Criminogenesis and palingenesis (re: national rebirth, historically tied to fascism/Capitalism-in-decay) go hand-in-hand as canonical ghosts of the counterfeit that feed the process of abjection during climate crisis and masculinity-in-crisis as used to stoke the fires of war and rape, thus profit the elite through businesses centered around these things: the Military Industrial Complex and copaganda, whereupon “killing is their business, and business is good.”

[23b] (from the glossary): A distillation of Jean Baudrillard’s broader notion of the simulation representing things that do not exist, yet, over time, have become more real than the reality behind them, which has decayed into a desert the hyperreal simulation has replaced in the eyes of its viewers—i.e., has covered it up. Baudrillard’s hyperreality comments on similar historical-material issues that the egregore or simulacrum do as occult creations and copies of older likenesses or illusions. The preservation of the illusion as Capitalism turns the natural world into an uninhabitable desert could be called hypernormal. As Nasrullah Mambrol writes (exhibit, theirs):

Baudrillard’s concept of hyperreality is closely linked to his idea of Simulacrum, which he defines as something which replaces reality with its representations. Baudrillard observes that the contemporary world is a simulacrum, where reality has been replaced by false images, to such an extent that one cannot distinguish between the real and the unreal. In this context, he made the controversial statement, “The Gulf war did not take place,” pointing out that the “reality” of the Gulf War was presented to the world in terms of representations by the media [as inherently dishonest …]

4) There is no relationship between the reality and representation, because there is no real to reflect (the abstract paintings of Mark Rothko).

According to Baudrillard, Western society has entered this fourth phase of the hyperreal. In the age of the hyperreal, the image/simulation dominates. The age of production has given way to the age of simulation, where products are sold even before they exist. The Simulacrum pervades every level of existence. (source: “Baudrillard’s Concept of Hyperreality,” 2016).

[24] E.g., Metallica’s “Disposable Heroes” (1986): “I was born for dying!”

[25] (from the glossary): In Postmodernism, or the Cultural Logic of Late Capitalism (1991), Frederic Jameson writes,

“Pastiche is, like parody, the imitation of a peculiar or unique, idiosyncratic style, the wearing of a linguistic mask, speech in a dead language. But it is a neutral practice of such mimicry, without any of parody’s ulterior motives, amputated of the satiric impulse, devoid of laughter and of any conviction that alongside the abnormal tongue you have momentarily borrowed, some healthy linguistic normality still exists. Pastiche is thus blank parody, a statue with blind eyeballs” (source).

Personally, I think Jameson’s “normality” echoes Nietzsche’s or Freud’s. As such, I envision pastiche and parody as likewise having bourgeois and proletarian qualities, much like sublimation does. They can be blank under bourgeois (centrist) forms. Likewise, though, “perceptive pastiche” can adopt the appearance of a false “blankness/blindness” (see, above: “Vaporwave,” a hauntological subgenre) in the face of power—a tactic vital to revolutionaries’ continued funding from different sources, as well as keeping them safe from violent reactionaries.

[26] E.g., Ion Fury (2019) as a cyberpunk policed by Shelley Bombshell (exhibit 84a1), who we’ll discuss more in part two of the “camp map” and in Volume Three; i.e., Persephone van der Waard’s “Neutral” Politics: Feminism, the Gothic, and Zombie Police States in Ion Fury” (2021).

[27] I can’t get behind X’s politics, but will always adore the music attached to his adventures. Sure, it’s tied to nostalgic drama as an unironic escape from boredom, but I can always treat that as a rememory of its former self; i.e., by writing this book while listening to the very music whose genre/Call to Adventure the book happily critiques via the “universal adaptability” of music.

Rememory

From Tony Morrison’s 1987 novel, Beloved, to which Morrison herself shares in a 2019 interview, “as in recollecting and remembering as in reassembling the members of the body, the family, the population of the past. And it was the struggle, the pitched battle between remembering and forgetting, that became the device of the narrative [in Beloved]” (source).

[28] “Fascism is a false revolution. It cultivates the appearance of popular politics and a revolutionary aura without offering a genuine revolutionary class content. It propagates a ‘New Order’ while serving the same old moneyed interests. Its leaders are not guilty of confusion but of deception. That they work hard to mislead the public does not mean they themselves are misled” (source: Michael Parenti’s Blackshirts and Reds, 1997).

[29]Vae victis is Latin for ‘woe to the vanquished,’ or ‘woe to the conquered.’ It means that those defeated in battle are entirely at the mercy of their conquerors and should not expect—or request—leniency” (source: Wikipedia). Kain translates it to “suffering to” not “woe.”

[30] E.g., after Trevor Belmont kills Death in Castlevania season four (2021), Sypha—previously coded as the nerdy bookworm—gives up her academic/asexual pursuits to become Trevor’s dutiful housewife, full-time and on autopilot. In short, she’s biologically essentialized to obey Trevor’s every whim once the big villain is vanquished and she learns he’s “conquered” her—i.e., knocking her up and her hysterics taking over to build a nest “purely by instinct” (I’m really not kidding. The show plays all of this for laughs, but still treats it as Radcliffe’s “happy ending” gimmick; i.e., the promised marriage/compelled sex awarded to the male hero after the black castle crumbles; e.g., Emily St. Aubert giving her entire inherited fortune to Valancourt—who conveniently gambled away his entire fortune while in Paris as she was kidnapped by the evil Count Montoni and forced to survive at his treacherous castle, Udolpho [source: Shmoop Study Guides]).

[31] I.e., as a kind of pro-state shadow war—i.e., “AstroTurf guerillas” like the Contras of South America (exhibit 1a1a1g1) except fought on home soil by the middle class against the underclass; e.g., fascist ninjas or Vikings (which historically were raiders).

[32] (from the glossary): …the “bury your gays” trope (defined and explored by Haley Hulan’s 2017 “Bury Your Gays: History, Usage, and Context”). / The heteronormative sublimation, violence and moral-panic scapegoating of anything that doesn’t fit the colonial binary model. Historically this would have been homosexual men (with queer cis women appropriated by cis-het men as exotic sex toys existing purely for male pleasure); however, it extends to trans/non-binary people or gender non-conforming persons more broadly (with various minorities being assigned heteronormatively atypical, gendered qualities, like women of color being seen as more masculine and sexual voracious/aggressive than white women, for example).

[33] Something to keep in mind when we examine Joseph Crawford’s introduction to Gothic Fiction and the Invention of Terrorism (2013) during the “camp map”: the state’s agents of terror see themselves as the counterterrorists—with the state somehow being unable to turn them into monsters to do the elite’s bidding. In their own eyes, they’re pure and good, thus uncorruptible; in truth, they’re infantilized monsters, afraid of everything and conditioned to kill at the drop of a hat.

[34] A pejorative label attached to critical thought; i.e., “to see patterns in random data,” whereupon nothing is connected to anything else and suggesting otherwise is “political,” hence mendacious, misinformed, even seditious.

[35] After writing The Italian in 1796, Radcliffe stopped writing and traveled abroad, enjoying the luxuries of her “fuck you” money (out-earning her husband’s government job) while the French Revolution raged and she conspicuously distanced herself from it. Indeed, she never wrote again, effectively spending the rest of her days not just in luxury but in hiding (this lent her a mysterious air we’ll continue to critique throughout the book).

Book Sample: Thesis Proper Opening and Essay—Doubles, Dark Forces, and Paradox

This blog post is part of “The Total Codex,” a fourth promotion originally inspired by the three I did in 2024 with Harmony Corrupted and Romantic Rose: “Brace for Impact,” “Searching for Secrets” and “Deal with the Devil.” The first promotion was meant to promote and provide Volume Two, part one’s individual pieces for easy public viewing (it has since become a full, published book module: the Poetry Module). “The Total Codex” shall do the same, but with Volume Zero/the thesis volume (versus “Make It Real” promoting Volume One/the manifesto, which I will release after “The Total Context” completes). As usual, this promotion was written, illustrated and invigilated by me as part of my larger Sex Positivity (2023) book series.

Click here to see “The Total Codex’s” Table of Contents and Full Disclaimer.

Volume Zero is already written/was released on October 2023! Go to my book’s 1-page promo to download the latest version of the PDF (which will contain additions/corrections the original blog posts will not have)!

Permissions: Any publicly available images are exhibited for purposes of education, transformation and critique, thus fall under Fair Use; private nude material and collabs with models are specifically shared with permission from the original model(s). For more details about artist permissions, refer to the book disclaimer (linked above).

Concerning Buggy Images: Sometimes the images on my site don’t always load and you get a little white-and-green placeholder symbol, instead. Sometimes I use a plugin for loading multiple images in one spot, called Envira Gallery, and not all of the images will load (resulting in blank white squares you can still right-click on). I‘ve optimized most of the images on my site, so I think it’s a server issue? Not sure. You should still be able to access the unloaded image by clicking on the placeholder/right-clicking on the white square (sometimes you have to delete the “?ssl=1” bit at the end of the url). Barring that, completed volumes will always contain all of the images, whose PDFs you can always download on my 1-page promo.

Thesis Proper: Concerning Canon (opening)

“What would an intellectual do? What would Plato do?”

—Wanda, A Fish Called Wanda (1988)

Note: While this post contains “Doubles, Dark Forces, and Paradox,” said essay comes after the Manifesto Tree and Four Gs (four main Gothic theories), which I cite elsewhere in “Paratextual (Gothic) Documents.” From citation to original, the information they contain is essentially identical—with a small amount of additional content that only appears in Volume Zero. —Perse, 3/20/2025

Picking up where “Notes on Power and Liminal Expression” left off…

This chapter covers what we will be camping: canon. It contains my manifesto tree, four main Gothic theories, essay about the Gothic imagination (the shadow zone whence all doubles come), thesis paragraph, and larger thesis statement/subchapters. Combined, they introduce most of my book’s keywords, manifesto terms and main Gothic theories. Concerning signposts, the Four Gs is mostly a map already and “Into the Shadow Zone” is a mini essay meant to illustrate praxial duality in a self-contained form; the actual thesis statement and “camp map” will outline their respective subdivisions before each begins.

(artist: Persephone van der Waard)

On Twin Trees; or, “Taking the Trees Back during Oppositional Praxis”: the Superstructure and Base; Tolkien vs Milton; and Our Manifesto Tree

“Things have certainly changed around here. I remember this was all farmland as far as the eye could see. Old Man Peabody owned all of this. Had this crazy idea of breeding pine trees.”

—Doc Brown, Back to the Future (1985)

 

The manifesto tree lists our praxial equations and coordinates relative to the holistic study and camping of canon’s singular interpretations (and subsequent policing) under Capitalism. I will supply several equations, followed by two exhibits on the Base/Superstructure and Tolkien vs Milton insofar as “trees” are concerned. Then, I will consider the twin trees of Capitalism—the Base and the Structure—as things to “corrupt” and reclaim away from Capitalism when developing towards Gothic (gay-anarcho) Communism: our manifesto tree of oppositional praxis.

Camping canon, as a whole process, can be summarized with this praxial equation (on oppositional praxis):

Sex positivity happens during oppositional praxis’ class/culture war (class traitors/weird canonical nerds’ class dormancy and betrayal vs weird iconoclastic nerds’ class [thus race and gender] consciousness); i.e., sex positivity vs sex coercion to recultivate canon/the bourgeois Superstructure, thus reclaim the Base (means of production) according to our proletarian tree of Gothic-Marxist tenets and other factors.

and this one (on proletarian praxis):

Successful Proletarian Praxis (recultivation of the bourgeois Superstructure through iconoclastic art creation, critique, or endorsement; the “creative successes” of proletarian praxis) = Thesis Statement + Praxial Coordinates (manifesto tree) + Synthesis (social-sexual habits, emotional/Gothic intelligence, and financial support during worker’s daily lives; i.e., the camp map from the thesis volume and the synthesis roadmap from Volume One) + Poiesis History (the Humanities primer)

(exhibit 0b: Propaganda; that which, Rana Indrajit Singh writes, normally “grows out of the base and the ruling class’ interests. As such, the superstructure justifies how the base operates and defends the power of the elite” [source: “Base and Superstructure Theory,” 2013]—”normally” being the operative word, here. This book isn’t really a fan of what’s “normal” because “normal” for the status quo is bourgeois. Gotta camp that shit. For example, Nazis are “normal” and serve the elite. We must camp them and, like Mel Brooks, make them not just abnormal, but paranormal, too. This oppositional praxis extends to heroic canon; e.g., fostering ironic gender trouble and parody by imagining “Conan with a pussy” or gay hobbits [two favorite examples of mine that we will refer to or imitate in other monstrous forms constantly throughout this book].

Relative to the Superstructure and Base, our two equations apply to a manifesto tree of praxial terms that interrelate and overlap during oppositional praxis under Capitalism.

Before we look at our praxial tree, I wanted to conduct a thought experiment; i.e., to consider trees that illustrate praxis as something to remediate: Tolkien, for which one palimpsest to Lord of the Rings was Paradise Lost, which we just discussed. Except Tolkien took Milton’s campy allegory/potential and gentrified it within centrist war through the cryptonymy of “adventure” as useful to capital in all the useful ways: the creation of an enemy for someone to “go berserk” against, invading their land and “taking it back” (despite having no essential claim to it to begin with).

(exhibit 0c: Artist, top-right: Sebastian Rodriguez; top-left: source; bottom-right: John How Anger; bottom-left: Stefano Villa. Morgoth is like “Evil Thor”—i.e., if Thor was Satan corrupting the Tree of Knowledge and Life instead of Eve directly [but seducing Sauron] while also working in the diffuse shadow space that crams pre-fascism/fascism [“corruption”] and Communism [“the monstrous-feminine”] into the theatrical spaces and bodies involved. Tolkien’s Nordic-Christian hybrid [with him being an expert on Beowulf and Norse mythology[1] as informed by Christian tampering happening chronologically between Beowulf and Tolkien] has Morgoth and Ungoliant camp around the base of the trees and recultivate their superstructure to make a new world that Tolkien—although he didn’t openly like war as a business—spends his entire canon [corpus] to unironically demonize Communist stand-ins as the “end of the free world”: 

“Then the Unlight of Ungoliant rose up even to the roots of the Trees, and Melkor sprang upon the mound[2]; and with his black spear he smote each Tree to its core, wounded them deep, and their sap poured forth as it were their blood, and was spilled upon the ground. But Ungoliant sucked it up, and going then from Tree to Tree she set her black beak to their wounds, till they were drained; and the poison of Death that was in her went into their tissues and withered them, root, branch and leaf; and they died” [source: the eighth chapter of “the Quenta Silmarillion” section within The Silmarillion, 1977]. 

I.e., the Darkening of Valinor is seen as an unironic BBC rape/”dark fellatio” tragedy that canonizes Milton’s camp, his “darkness visible” to Tolkien’s blind, class-dormant “Unlight” of a fat and sassy spider queen and her dark daddy dom in Nazi fetish gear. They both sound badass but I’d much rather have badass camp than canon, especially considering what it serves: Tolkien made the myth, placed it over the palimpsest and passed it off as the truth “found” like an old, lost relic/time capsule. Even if its fabricated nature is brought to light, it doesn’t matter if they have been internalized; his stories are a hypercanonical example of centrist war cartographized.

To this, Tolkien’s refrain [the High Fantasy treasure map, exhibit 1a1a1h2a1] has led to the endless essentializing of war as gentrified through the fantasy mode [e.g., Rings of Power, 2023] but also its science fiction and horror parallels [which we’ll unpack during the “camp map” vis-à-vis Cameron’s refrain: the shooter, of course, but specifically the Metroidvania]. Tolkien’s magnetic, “chaste” warmongering leaves out the psychosexual horrors of war or valorizes them through the slaughter of abjected foes[3], requiring great effort from past writers like Ursula Le Guin to break away from Tolkien’s ghost, thus his trees and pastoral village recruitment antics and moderately xenophobic [racist] war stories. As these are copied-and-pasted along the shared counterfeit, they operate like a formula whose canonical replication centers around the profit motive; in turn, this becomes historical-material—e.g., D&D and its endless official/homebrew campaigns and dungeons—but also the “warcraft[4]” of the enterprising white, cis-het young men of an early ’90s company, suitably titled Blizzard [whose sexist bullshit as a company we’ll discuss much more in Volumes Two and Three]—built entirely around racial conflict [thus endless war and rape] as set into motion by Tolkien himself, whose own orcs are green-skinned, debatably anti-Semitic/cannibalistic savages whose name, “orc,” is Old Norse [from Beowulf‘s orcnēas[5]] for “demon”; i.e., functional zombies in the state of exception that heroes invade to kill for the state through parallel legends weaving in and out of fiction and into real life: there and back again not once, but ad infinitum. If these “zombies” aren’t orcs, then they’re spiders[6] or some other stigma animal/vermin-type pest entity who must be crushed by the forces of good in personified forms; e.g., the Drow as “chaotic evil” spider people [exhibit 41b] who threaten nature as afflicted with the same problematic idea of good vs evil as canonically Biblical [versus Milton’s own accidental camping of these pastoral devices through Satanic war].

Simply put, Tolkien’s hopelessly academic view of nature is whitewashed, High Fantasy copaganda—a British tree huggers’ biased loving of the idealized pastoral/picturesque as threatened by outsiders ruining the scene: the map of empire as sacred. It’s a colonizer’s cartoonishly basic aesthetic that demonizes, thus alienates darkness but also death, decomposers and natural predators [stigma animals] as part of nature; i.e., as evil scapegoats tied to wicked, unnatural places, archaic wombs and dark magic—necromancers, but also their fortress lairs:

At first they had passed through hobbit-lands, a wide respectable country inhabited by decent folk, with good roads, an inn or two, and now and then a dwarf or a farmer ambling by on business. Then they came to lands where people spoke strangely, and sang songs Bilbo had never heard before. Now they had gone on far into the Lone-lands, where there were no people left, no inns, and the roads grew steadily worse. Not far ahead were dreary hills, rising higher and higher, dark with trees. On some of them were old castles with an evil look, as if they had been built by wicked people [emphasis: me]. Everything seemed gloomy, for the weather that day had taken a nasty turn [source]. 

These kinds of Gothic castles were clearly known to Tolkien, though he didn’t focus on them. In The Hobbit, they’re mentioned hardly at all [the word “castle” is used only once in the book]—sidestepped by Tolkien until it comes time to trot out Sauron [also known as the Necromancer] as the unironically Satanic threat to Tolkien’s “new Eden”: Britain by another name, as built by Tolkien’s easily ludologized, High Fantasy scheme[7].

The displacement of British industrialization and slavery is made clear by examining the real-world inspiration for Mordor and Tolkien’s own experiences elsewhere: “the industrial Black Country of the English Midlands, and by his time fighting in the trenches of the Western Front in the First World War” [source: Wikipedia]. Of the former Midlands, Jonathan Wilkins writes, “He based the description of Mordor, home to the evil Lord Sauron, on the Black Country, a region of Birmingham which was heavily polluted by iron foundries, coal mines and steel mills due to the Industrial Revolution. The air in it was so thick with smog and dust it was difficult to breathe and may contribute to the way local people speak today – the infamous Brummie accent” [source: “Birmingham Sites that Inspired Tolkien,” 2020]. Tolkien’s love for home pastoralizes the colonial element by abjecting its theatrical “soot” onto a fictional elsewhere. Places like the Shire and Lothlórien were always green and good and totally “never did a genocide” to get where they are; by comparison, the orcs threatening their naturalized goodness are the colonizers who did all of the bad things. It’s DARVO through British exceptionalism.

[Top-right: My brother’s 2001 copy of The Hobbit, which I’ve had for years and used to cite all of my work on Tolkien, including one of my better[8] undergraduate essays, “Dragon Sickness: the Problem of Greed” (2015). It was also a book that I read to nurse my broken heart, in college; but segued into my planning to go to college to find love (to have lots of nerd sex)—which eventually happened when I met Constance (my first) at EMU and Zeuhl, at MMU, and promptly had an adventure that did not start or end with them, but introduced me to someone whose ghost, for or worse, would stay with me for the rest of my life. I don’t think you can have an adventure without a bit of sex and/or ghosts, by the end of it!

Top-right and bottom: Tolkien’s obvious love of runes and “the West” was shared by his supposed enemies, the Nazis, which reflects a more radicalized trend in cryptofascist groups that currently use the Nordic runes as hauntological dogwhistles.]

The essentialized myth—of Tolkien’s Cartesian-themed treasure map, racist world-building and combined historical-materialism—invoke endless enemies of the state, which generates endless histories that predicate on those material conditions and their dogma [the Protestant work ethic assigning a reprobate quality onto an essential, limitless enemy slaughtered for profit: the crisis and decay of the war machine and its can(n)on fodder]. Post-Tolkien and Bretton Woods, war under neoliberalism has become commodified; i.e., ludologized comfort food during endless crisis: we’re eating it as the state eats us, as we eat each other. In turn, the concept, “there is no ethical consumption under Capitalism” becomes not just normal but hypernormal[9], enforced even though we know it’s wrong.)

Now that we’ve expressed several canonical and campy deaths of trees, we stand before, and look up at, the twin trees of Capitalism: their trees to ours during opposition praxis, for which to “corrupt” as Communists do—which is to say, like Milton and Tolkien but in a progressively campy direction towards anarcho-Communism, specifically Gothic (gay-anarcho) Communism as I have devised it.

Please note: All of these terms will be explored later multiple times and in great detail. For now, I just want to list them; re: the engine of oppositional praxis with which to pour our fuel, proletarian praxis.

Also, a note about this list (and really the entire book): Function determines function[10], not aesthetics. Likewise, the parent dichotomies synonymize: canon is unironic, bourgeois, and sex-coercive, attaching everything to human biology (through sex organs and skin color); iconoclasm/camp is ironic, proletarian, and sex-positive, divorcing self-expression from these colonized sites using dialectical-material scrutiny—i.e., biological sex and gender are wholly separate, vis-à-vis, Judith Butler. Each evokes a variety of sub-dichotomies and orbiting factors; e.g., “sex-positivity is sexually descriptive, and descriptive sexuality is proletarian, thus ironic,” etc, and frequently clash in the traditional language of power and resistance: monsters and the military parade. I’ll explain this more when we continue to unpack poetics and mimesis, during the symposium. —Perse

Camp’s assembly and production of cultural empathy under Capitalism happens according to the “creative successes” of proletarian praxis (manifesto terms intersect and overlap; e.g., “good sex education is sexually descriptive”)

  • mutual consent
  • informed consumption and informed consent
  • sex-positive de facto education (social-sexual education; i.e., iconoclastic/good sex education and taught gender roles), good play/emergent gameplay and cathartic wish fulfillment/guilty pleasure (abuse prevention/risk reduction patterns) meant to teach good discipline and impulse control (valuing consent, permission, mutual attraction, etc); e.g., appreciative peril (the ironic damsel-in-distress/rape fantasy)
  • descriptive sexuality

during ludo-Gothic BDSM as things to materially imagine and induce (often through ironic parody and “perceptive” pastiche) through Gothic poetics; i.e., inside the “grey area” of cultural appreciation in countercultural forms (making monsters)

  • the culturally appreciative, sexually descriptive irony of Gothic counterculture’s reverse abjection with sex-positive demon BDSM, kink and fetishization; as well as asexuality and the ironic ontological ambiguities of trans, non-binary, intersex, and drag existence

that, when executed by emotionally/Gothically intelligent workers, use camp to cultivate empathy through Gothic counterculture; i.e., by synthesizing Gothic Communism during oppositional praxis (canon vs iconoclasm) according to our manifesto terminologies and structure—in short, its various tenets and theories

  • Re-claim
  • Re-union/-discover/-turn
  • Re-empower/-negotiate
  • Re-open/-educate
  • Re-play
  • Re-produce/-lease
  • our four main Gothic theories (the Four Gs)
    • abjection (from Julia Kristeva’s process of abjection, vis-à-vis Hogle’s “ghost of the counterfeit”)
    • hauntology (from Derrida “spectres of Marx” and Fisher’s “canceled futures,” vis-à-vis Jodey Castricano’s cryptomimesis)
    • chronotopes (from Mikhail Bakhtin’s “Gothic chronotope”)
    • cryptonomy (from Nicolas Abraham and Maria Torok, vis-à-vis Hogle’s “narrative of the crypt” and Castricano’s cryptomimesis)

mode of expression (and assorted mediums: novels, short stories, movies, videogames, etc)

  • monsters
  • lairs/parallel space
  • the Hermeneutic[11] Gothic-Communist Quadfecta (Gothic, game, queer and Marxist theory, which we’ll unpack more in the manifesto in Volume One)
  • phobias/stigmas/biases

creative, oppositional praxis

  • the Six Doubles of Creative/Oppositional Praxis
    • sex coercion vs sex positivity
    • carcerality vs emancipation
    • complicity vs revolution

and their various synthetic oppositional groupings

  • destructive vs constructive anger
  • destabilizing vs stabilizing gossip (and abuse encouragement/prevention patterns)
  • “blind” vs “perceptive” pastiche (class/culture blindness versus consciousness)
  • unironic vs ironic gender trouble/parody (canon vs camp)
  • bad-faith vs good-faith egregores

via camp’s class-conscious defense from canon’s class dormancy and class betrayal

i.e., the moderate/reactionary class traitor’s four basic behaviors

    • open aggression, expressing gender trouble as a means of open, aggressive attack (disguised as “self-defense” reactive abuse): “We’re upset and punching down is free speech[12]” (“free speech” being code for “negative freedom for bigots who want to say bigoted things” to defend the elite’s profit motive).
    • condescension, expressing a moderate, centrist position that smarmily perpetuates the current status quo as immutable, but also optimal: “This is as good as it gets” but also which can never decay.
    • reactionary indignation, using sex-coercive symbols (argumentation) to defend their unethical positions: “They’re out to destroy your heroes, your fun, all you hold dear (code for ‘the current power structure’).”
    • DARVO (“Deny, Accuse, Reverse, Victim, Offender”), defending the status quo by defending the people who enslave them (the elite) by going after the elite’s enemies, thereby defending Capitalism during decay. When it decays, these “gamers” see “their” games in decay and will defend those, seeing human rights as an affordable compromise in the bargain. They see themselves (and the elite) as “victims,” and class warriors as monsters “ruining everything” (like Satan).

to foster empathy and emotional/Gothic intelligence by weird iconoclastic nerds reversing the canonical, unironic function of the Four Gs

  • reverse abjection
  • the emancipatory hauntology and Communist-chronotope operating as a parallel society—i.e., a parallel space (or language) that works off the anti-totalitarian notion of “parallel societies[13]“: “A [society] not dependent on official channels of communications, or on the hierarchy of values of the establishment.”
    • Note: This was originally written in Eastern Europe to manifest against the Soviet Marxist-Leninist political body/state apparatus, which then collapsed and emulated the West under neoliberal Capitalism/global US hegemony. But by that point the East had already stopped trying to develop Communism and the state reliably collapsed into a capital-driven form. The same idea of “parallel society” can be used to develop anarcho-Communism within the Gothic mode; e.g., the danger disco as a campy “party mentality” to queer existence since Matthew Lewis (exhibit 15b1). —Perse
  • the Gothic Communist’s good-faith, revolutionary cryptonymy

On the flip-side, our would-be killers collectively lack emotional and Gothic intelligence; they do not respect, represent or otherwise practice our “creative successes.” As we’re going to establish by looking at the definition of weird canonical nerds (in the thesis statement), their conduct is quite the opposite of weird iconoclastic nerds; weird canonical nerds don’t practice mutual consent; they canonize, thus endorse

  • uninformed/blind consumption through manufactured consent
  • de facto bad education as bad fathers, cops (theatrical function: knights) and other harmful role models/authority figures; i.e., canonical sex education and gender education, bad play/intended gameplay resulting in harmful wish fulfillment/guilty pleasure (abuse encouragement/risk production patterns); e.g., appropriative peril (the unironic damsel-in-distress), uninvited voyeurism, etc
  • prescriptive sexuality

through their own synthetic toolkits during oppositional praxis. They endorse

  • the process of abjection
  • the carceral hauntology/parallel space as a capitalist chronotope (e.g., the “blind” cyberpunk)
  • the complicit (thus bad-faith, bourgeois) cryptonymy

to further Capitalism’s crises-by-design, hence its expected decay, according to a variety of bourgeois trifectas that lead to the banality of evil’s

  • “trident” (the Superstructure)
    • the manufacture trifecta (manufactured scarcity, competition/conflict, and consent)
    • the subterfuge trifecta (displace, disassociate, disseminate)
    • and coercion trifecta (gaslight, gatekeep, girl-boss)
  • the “handle” (the Base)
    • owner/worker division
    • efficient profit (through exploitation)
    • infinite growth (through Imperialism)

and vertical, pyramid-scheme arrangements of power and subsequent tiers and punitive exchanges thereof

  • top, middle, bottom
  • lords, generals/lieutenants, and grunts
  • corporate, militarized and paramilitarized bureaucratic flavors

arranged in neoliberal forms inside and outside of the text

  • bosses, mini-bosses, and minions
  • executives, middle management/content creators, customers/consumers
  • waves of terror and unironic vice characters (menticide)

which leads to a surrender of total power during states of emergency that are always in crisis and decay. Empathy is the casualty of the middle class, whose weird canonical nerds are taught to see the underclass as lacking basic human rights during moral panics. In the presence of crisis and decay, people forget then deify whatever’s in front of them that looks powerful. They don’t take the time to ascertain if the giant trees are canonical or campy—in short, whether the swap has been made and the current falsehood is designed to liberate or exploit them. During the bait-and-switch, they’ll follow the leader to scapegoat the usual suspects under Capitalism unless canon can be camped.

To conclude, Gothic (gay-anarcho) Communism camps canon (and its trees) to ensure that empathy/apathy and class character (unconscious/conscious) occur in oppositional praxis as a dialectical-material exchange. For workers, the empathy accrued is established during these creative successes, whose solidarized and active, intelligent poetics (a manifestation of reclaimed labor and working-class sentiment) cultivate the Superstructure in ways useful to proletarian praxis: helping all workers by reversing the process of abjection and its canonical historical-materialism (the narrative of the crypt, or echo of ruins). This happens by camping the ghost of the counterfeit; i.e., the barbaric lie of the West told through the monomyth, Cycle of Kings and infernal concentric pattern that drive the process of abjection currently used to exploit workers, resulting in myopic exploitation and genocide under Capitalist Realism while the elite’s endlessly engineered crises enter into, and out of, decayed states of emergency and exception. Rewrite how people respond to elite propaganda and you can rewrite how people think, thus rewrite history by changing its well-trod, profitable (for the elite) and bloody (for us) historical-material track; in short, you can take the state’s propaganda apart, ending Capitalist Realism as you start to develop towards a post-scarcity world (the kind that is wholly antithetical to modern nation-states and their vertical arrangements of power): through the imaginary past and its legion of ghosts clamoring for something better (versus the entitled-yet-incredibly-isolated bully saying “haven’t I earned this?” after having done the state’s dirty work for decades).

Now that we’ve scaled the trees as a potential engine for rebellion, I will now give you the gasoline: the four main Gothic theories. As such, the rest of the thesis proper will provide these theories, then unpack my thesis paragraph/body before the camp map (specifically its finale) will apply them to canon as something to camp.

(artist: Persephone van der Waard)

The Four Gs: Our Main Gothic Theories

“You have to be careful when you use it in the swamp, and there are warlocks.”

—something I said to Zeuhl in my sleep, while at MMU after playing Hollow Knight and writing about Metroidvania for my master’s thesis* (2018)

*Re: “Lost in Necropolis” (2018). Refer to Persephone’s 2025 Metroidvania Corpus for all of my work on Metroidvania; i.e., from 2017 to the present.

“Gothic,” for our purposes, is the creation of monsters and monstrous spaces (e.g., Metroidvania) for oppositional praxis and dialectical-material analysis. I will extrapolate on both points (the making of monsters, in the thesis statement; and the exploration of their spaces—specifically the “ludo-Gothic BDSM” of the Metroidvania—during the “camp map”) and consider other definitions of the Gothic in the symposium (e.g., Chris Baldrick and Tanya Krzywinska) but for now that will do; the Gothic is, like the West itself, largely made up and retold through a series of violent, monstrous lies.

These four theories (and their dance partners) are not: our four main Gothic theories, the Four Gs, presented in ways that intersect with themselves and my own idiosyncratic research/argumentation. There’s no easy way to present them in this state except as I have (originally written in my 2022 blogpost, “Sex Positivity versus Sex Coercion, or Gothic Communism: Manifesto” and ultimately transferred here). I promise it’s a Gordian Knot that we’ll work towards the center of, not simply cut through like Alexander with his sword:

  • abjection (from Julia Kristeva’s process of abjection, vis-à-vis Jerrold Hogle’s “ghost of the counterfeit”)

Coined by Julia Kristeva in her 1981 book, The Powers of Horror, abjection means “to throw off.” Abjection is “us versus them,” dividing the self into a linguistically and emotionally normal state with an “othered” half. This “other” is generally reserved for abjected material—criminal, taboo or alien concepts: good and evil, heaven and hell, civilization and nature, men and women, etc. Through Cartesian dualism—re: the rising of a dividing system of thought by René Descartes that led to settler colonialism—nation-states and corporations create states of normality (the status quo) by forcefully throwing off everything that isn’t normal, isn’t rational, masculine or even human, etc. Through the status quo, normal examples are defined by their alien, inhuman opposites, the latter held at a distance but frequently announced and attacked (a form of punching down); the iconoclast, often in Gothic fiction, will force a confrontation, exposing the viewer (often vicariously) to experience the same process in reverse (a form of punching up). Facing the abjected material reliably leads to a state of horror, its reversal exposing the normal as false, rotten and demonic, and the so-called “demons” or dangerous undead as victimized and human: “Who’s the savage?” asks Rob Halford. “Modern man!” Descartes was certainly a massive dick, but the spawning of endless Pygmalion-generated undead and demons scarcely started and ended with him. Instead, it expanded through the ghost of the counterfeit as wedded to the process of abjection in Gothic canon; or as Dave West summarizes in “Implementation of Gothic Themes in The Gothic Ghost of the Counterfeit” (2023):

In [the 2012 essay] “The Gothic Ghost of the Counterfeit and the Process of Abjection,” Jerrold E. Hogle argues that the eighteenth-century Gothic emergence from fake imitation of fake work is the foundation of what is defined as modern Gothic today. He maintains that Horace Walpole’s 1765[14] The Castle of Otranto, which is considered as the groundwork of the modern Gothic story, is built on a false proclamation that the novel was an Italian manuscript written by a priest. […] Hogle argues that modern Gothic is grounded in fakery. [In turn,] Hogle’s observation of the history of The Castle of Otranto forms the basis for understanding the concept of counterfeit as a result of the abjection process.

Gothic Communism, then, reverses xenophobic abjection through xenophilic subversion as a liminal form of countercultural expression (camp). Sex work and pornography (and indeed any controlled substance—sex, drugs, rock n’ roll, but also subversive oral traditional and slave narratives) operate through liminal transgression; e.g., subversive monster-fucking Amazons (exhibit 104a), werewolves (exhibit 87a) and Little Red Riding Hood (exhibit 52b) or Yeti (exhibit 48d2), etc. Reversing the process of abjection, these monstrous-feminine beings allow their performers to not only address personal traumas “onstage,” but engender systemic change in socio-material conditions; i.e., by performing their repressed inequalities during arguably surreal, but highly imaginary interpersonal exchanges that are actually fun to participate in: as a process of de facto education in opposition to state fakeries (thus refusing to engender genocide within the common ground of a shared—indeed, heavily fought-over—aesthetic).

(artist: John Fox)

  • chronotope/parallel Gothic space (from Mikhail Bakhtin’s “Gothic chronotope”)

Mikhail Bakhtin’s “time-space,” outlined posthumously in The Dialogic Imagination (1981), is an architectural evocation of space and time as something whose liminal motion through describes a particular quality of history described by Bakhtin as “castle-narrative”:

Toward the end of the seventeenth century in England, a new territory for novelistic events is constituted and reinforced in the so-called “Gothic” or “black” novel—the castle (first used in this meaning by Horace Walpole in The Castle of Otranto, and later in Radcliffe, Monk Lewis and others). The castle is saturated through and through with a time that is historical in the narrow sense of the word, that is, the time of the historical past […] the traces of centuries and generations are arranged in it in visible form as various parts of its architecture […] and in particular human relationships involving dynastic primacy and the transfer of hereditary rights. […] legends and traditions animate every corner of the castle and its environs through their constant reminders of past events. It is this quality that gives rise to the specific kind of narrative inherent in castles and that is then worked out in Gothic novels.

For our purposes, Gothic variants and their castle-narratives have a medieval/pre-Enlightenment character that describes the historical past in a museum-like way that is fearfully reimagined: as something to recursively move through, thus try to record in some shape or form; e.g., the Neo-Gothic castle (Otranto, 1764) to the retro-future haunted house (the Nostromo from Alien, 1979) to the Metroidvania (1986, onwards; my area of expertise). Canonical examples include various “forbidden zones,” full of rapacious, operatic monsters; i.e., canonical/capitalistic parallel space. Expanding on Frederic Jameson, the iconoclastic Gothic chronotope is an “archaeology of the future” that can expose how we think about the past in the present to reshape the future towards a Utopian (Communist) outcome. Although we’ll expound on this idea repeatedly throughout the book, a common method beyond monsters are hauntological locations housing things the state would normally abject: the crimes of empire buried in the rubble, but also contained inside its castle-narrative as an equally hyperreal, “narrative-of-the-crypt” (from Hogle: “The Restless Labyrinth: Cryptonomy in the Gothic Novel,” 1980) mise-en-abyme. Iconoclastic parallel spaces and their parallel society of counterterror agents, then, align against state-corporate interests and their “geometries of terror” (exhibit 64c) which, in turn, artists can illustrate in their own iconoclastic hauntologies (exhibit 64b) and castle-narratives; i.e., ironic appreciative movement through the Gothic space and its palliative-Numinous sensations.

  • hauntology (from Jacques Derrida’s “spectres of Marx” and Mark Fisher’s “canceled futures,” vis-à-vis Jodey Castricano’s cryptomimesis):

A basic linguistic state between the past and the present—described by Jacques Derrida in Spectres of Marx (1993) as being Marxism itself. Smothered by Capitalism, Marxism is an older idea from Capitalism’s past that haunts Capitalism—doing so through “ghosts” in Capitalism’s language that haunt future generations under the present order of material existence. In Cryptomimesis: The Gothic and Jacques Derrida’s Ghost Writing, Jodey Castricano writes how Marx, though not a Gothicist, was obsessed with the language of spectres and ghosts—less as concrete symbols sold for profit in the modern sense and more as a consequence of coerced human language expressing a return of the past and of the dead as a repressed force; she also calls this process cryptomimesis, or “writing with ghosts,” as a tradition carried on by Derrida and his own desire to express haunting as a feeling experienced inside Capitalism and its language. The concept would be articulated further by Mark Fisher as Capitalist Realism (2009); i.e., a myopia, or total inability to imagine the future beyond past versions of the future that have become decayed, dead, and forsaken: “canceled futures” (which Stuart Mills discusses how to escape in his 2019 writeup on Fisher’s hauntology of culture, Capitalism, and acid Communism, “What is Acid Communism?”). While all workers are haunted by the dead, as Marx states, this especially applies to its proponents—cops and other class traitors, scapegoats, etc—as overwhelmed by a return of the dead (and their past) through Gothic language/affect in the socio-material sphere. For those less disturbed by the notion, however, this can be something to welcome and learn from—to write with; i.e., in the presence of the dead coming home as a welcome force in whatever forms they take: not just ghosts, but also vampires, zombies, or composites, the latter extending to demons and anthromorphs as summoned or made; but also all of these categories being modular insofar as they allow for a hybridized expression of trauma through undead-demonic-animalistic compounds. As Castricano writes of cryptomimesis

Although some critics continue to disavow the Gothic as being subliterary and appealing only to the puerile imagination—Fredric Jameson refers to the Gothic as “that boring and exhausted paradigm” [what a dork]—others, such as Anne Williams, claim that the genre not only remains very much alive but is especially vital in its evocation of the “undead,” an ontologically ambiguous figure which has been the focus of so much critical attention that another critic, Slavoj Zizek, felt compelled to call the return of the living dead “the fundamental fantasy of contemporary mass culture”‘ (source).

in regards to ghosts, I would argue the same notion applies to all undead, demons and animalistic egregores; i.e., writing with both as complicated theatrical expressions of the human condition under Capitalism.

(artist: Zdzisław Beksiński)

  • cryptonymy (from Nicolas Abraham and Maria Torok, vis-à-vis Jerrold Hogle’s “narrative of the crypt” and Jodey Castricano’s cryptomimesis)

In Cynthia Sugars’ entry on “Cryptonymy” for David Punter’s The Encyclopedia of the Gothic (2012), Sugars writes, “Cryptonymy, as it is used in psychoanalytic theory and adapted to Gothic studies, refers to a term coined by Nicolas Abraham and Maria Torok [which] receives extended consideration in their book The Wolf Man’s Magic Word: A Cryptonymy (1986).” Sugars goes on to summarize Abraham and Torok’s usage, which highlights a tendency for language to hide a traumatic or unspeakable word with seemingly unrelated words, which compound under coercive, unnatural conditions (the inherent deceit of the nation-state and its monopolies). For Sugars and for us, Gothic studies highlight these conditions as survived by a narrative of the crypt, its outward entropy—the symptoms and wreckage—intimating a deeper etiological trauma sublimated into socially more acceptable forms (usually monsters, lairs/parallel space, phobias, etc; you can invade, kill and “cure” those. In my 2021 writeup, “The Promethean Quest and James Cameron’s Military Optimism in Metroid,” I call this false optimism the “puncher’s chance” afforded to pro-Capitalist soldiers and de facto killers for the state; the odds suck and are either disguised or romanticized through heroic stories/monomyths). Described by Jerrold Hogle in “The Restless Labyrinth” as the only thing that survives, the narrative of the crypt is a narrative of a narrative of a narrative to a hidden curse/doom announced by things displaced from the former cause: Gothic cryptonyms; illusions, deceptions, mirages, etc. Sugars determines, the closer one gets to the problem, the more the space itself abruptly announces a vanishing point, a procession of fragmented illusions tied to a transgenerational curse: “a place of concealment that stands on mere ashes of something not fully present,” Hogle writes of Otranto (the first “gothic” castle, reassembled for Horace Walpole’s 1764 “archaeology”). In regards to the mimetic quality of the crypt, this general process of cryptomimesis draws attention to a writing predicated upon encryption: the play of revelation and concealment lodged within parts of individual words tied to Gothic theatrical conventions and linguistic functions, but also patently ludic narratives that can change one’s luck within a pre-conceived and enforced set of rules; i.e., rewriting our odds of survival, thus fate, inside exploitative ludic schemes by pointedly redictating the material conditions (through ludo-Gothic BDSM) that represent “luck” as a variable the elite strive to manipulate for profit under Capitalism.

So, yeah, that’s a lot to unpack! A veritable concentric castle with many layers-upon-layers, I slowly built it around a grain of sand into a black pearl. It seems impenetrable, which might tempt us to smash it or pawn it off (which would destroy its value). Instead, we’re going to unpack it all, but like a Gothic castle or Gordian Knot, we can’t do that from outside (where we can only gaze on its glorious façade); we have to get into the thick of it, thus go down into the dark, deep dungeons where the truth of allegory is paradoxically hidden and waiting to be found and brought back up. History is a stage play that only stops on the last syllable of recorded time; until then, the show must go on and so must we in opposition to the state and its liars. We must investigate the past as full of doubled lies and other paradoxes. In short, we’ll have to go “dumpster diving” inside Percy Shelley’s “colossal Wreck[15].” We’ll do that (figuratively) next, and honestly many more time after as the book carries on…

Doubles, Dark Forces, and Paradox; or into the Shadow Zone: Where We Currently Are and Where We’re Going Deeper Into

“I have weapons you would not dare use!”

—Omadon, the Red Wizard; The Flight of Dragons (1982)

This essay briefly considers power as something to perform, thus interrogate and negotiate inside the Gothic mode/Gothic imagination. This paradoxical theatrical space (and its liminal territories/forms of expression) have many names—Hell; the abyss, the underworld, the beyond, or the void, etc—but I call it the shadow zone!

Per the monomyth as explained by Joseph Campbell (someone we’ll return to in the thesis statement), any heroic quest demands a journey into Hell. Confronting dark forces, there, the hero generally presents before the quest as a paradox: being of two worlds, one foot in the world of the living and one of the dead, magic/science, medieval/modern, heaven/hell, etc. Their liminal state and privilege of position affords them special education/access to old books (or sages) of wisdom that—as we shall see—can be counterfeited, but work within the same medieval poetics and Gothic mode that can be used for or against the status quo. Our journey (as workers seeking liberation from mass worker exploitation under neoliberal Capitalism) is to bring the campy power of a reclaimed Hell/shadow zone (and its subversive forces of darkness) back with us—to transform the world around us to better allow workers to negotiate for themselves while fighting for their basic human rights (and the health of the planet’s ecosystems and that of animals). Each time I went into Hell, I came back different—until Hell’s camp followed me and now lives with/within me; I began to see the world differently according to how I always was but didn’t always have the language; e.g., my queer-coded, teenage fantasies and vast dramatis personae of genderqueer players in The Cat in the Adage (exhibit 0a1) showed that I—like Bilbo—just needed a little push out the door to get the ball rolling.

(exhibit 0a2a: The neoliberal gang’s all here; the Shylock vice character and the white wizard and his token brothers. Death omens/magic visions, psychomachia, anti-Semitism, great speeches, light shows—all in The Flight of Dragons are lifted from medieval thought and presented unironically as neoliberal canon; i.e., in black-and-white hauntological language that serves the status quo as it presently existed in 1982 and continues to exist under the current Internet Age; i.e., under the self-same canonical paradigm/distribution of power and its false mechanisms of exchange dressed theatrically up as heroics in cinema and older media forms, but especially videogames as a then-new rising-commodity-turned-mega-business.)

When I was younger, I was always dreaming of dragons and knights and fairies, and darker Gothic things that stole the show. One of my favorite films was (and still is) The Flight of Dragons, where the Red Wizard, Omadon—played by James Earl Jones (the king of vice characters: the Emperor of the Night, Darth Vader and Thulsa Doom—speaks the tyrant’s plea and threatens the naïve and special zone/Garden of Eden dreamt up by his other three magic brothers:

I have weapons you would not dare use. Fear rules men. By summoning all the dark powers, I will infest the spirit of Man so that he uses his science and logic to destroy himself. Greed and avarice will prevail! Turn brother against brother! And those who do not hear my words will pay the price! I’ll show Man how to fly like a fairy! I’ll show him what distorted science can give birth to! And I’ll give him the ultimate answer his science can ask for!”

Jones’ Omadon is “a seducer of darkness, master of that heartless magic the world calls black,” and his villain’s monologue is seriously raining on their parade. So they hire a squad of mercenaries to chase him to his home, kill him, and steal the performative object of his power: the Red Crown. It’s a quest, a monomyth of the usual sort that scapegoats the Satanic force, like Tolkien did; i.e., as usual, in the canonical sense. But it was also penned in the early 1980s, on the cusp of neoliberalism: “Farewell! Can you not feel the world turning in my direction already!” was a warning to the audience of men like Reagan and girl bosses like Thatcher leading to an endless spawning of so many monomythic quests—especially those in ludic forms that would simulate, parallel and disguise the world being divided and rent asunder by Capitalism. Videogames, in particular, were devised during Bretten Woods but codified by Tolkien’s refrain (the High Fantasy treasure map and Protestant work ethic) and disseminated under Neoliberalism—i.e., from 1979 onwards—towards various other refrains, but especially James Cameron’s: the shooter and Metroidvania (we will explore these at length during the “camp map”; for now, just remember that videogames are an incredibly effective forms of theatrical propaganda: the codification of dogmatic beliefs and instructional behaviors [us-versus-them] taught through videogames as an all-too-effective war simulator).

Omadon is made out to be the obvious cartoon foil, and he seems treacherous by default. But the real enemies (in a class-conscious sense) are his brothers, who perceive of a crisis so great that—in the midst of the waning Age of Enchantment and the dawning Age of Science (Cartesian thought, aka Reason, or the Enlightenment)—their only option is to exclude and scapegoat him (the dark faggot clown) and lock all enchanted things away for safekeeping: to be visited “only during a flash of insight or the breadth of a dream.” In short, our dreams and awesome power are increasingly alienated from us; i.e., locked tragically away, put on loan and leant back to us by the elite privatizing them in whitewashed forms that simultaneously stand for the Greater Good. Sir Peter defeats Omadon—and by extension Omadon’s resistance of the privatization of fantasy (“deny me and you deny all magic!”)—by ignoring a paradox: “two objects cannot occupy the same space at the same time.” From a scientific standpoint, he’s basically right. From a Gothic standpoint, though he’s dead wrong and this is telling. Sir Peter denies all magic and its critical paradoxes to put his trust in science. For him, science is automatically the Truth and universally good, whereas Omadon’s lies are completely false and bad. This isn’t just naïve, it’s complicit. “You don’t scare me. Nothing so horrible could be real. […] And that’s why Antiquity chose me. You are magic, mere illusion! I am science and the truth!” Dogmatically spouting those equations of “his,” he sounds so blind to the idea that he—a scientist who loves magic—could somehow not be bought and paid for by the same old profit motive that colonizes everything for profit, including white people; i.e., the Imperial Boomerang:

the Imperial Boomerang

“The thesis that governments that develop repressive techniques to control colonial territories will eventually deploy those same techniques domestically against their own citizens” (source: Wikipedia). In Foucault’s own words during his lecture at “Il faut défendre la société” in 1975:

[W]hile colonization, with its techniques and its political and juridical weapons, obviously transported European models to other continents, it also had a considerable boomerang effect on the mechanisms of power in the West, and on the apparatuses, institutions, and techniques of power. A whole series of colonial models was brought back to the West, and the result was that the West could practice something resembling colonization, or an internal colonialism, on itself (source: “Foucault’s Boomerang: the New Military Urbanism,” 2013).

Described by Stephen Graham as “military urbanism,” this phenomenon accounts for the legion of dead futures popularized in American canon and its expanded, retro-future states of exception—hauntological narratives that present the future as dead and Capitalism as retro-futuristically decayed; i.e., Zombie Capitalism and zombie police states.

Sir Peter is the cold march of reason that sublimates genocide behind neoliberal fantasies and centrist myths written by dumb white boys who a) buy into the get-rich-quick scheme of saving the world; and b) who dream, night after night, about getting the girl afterward. “It’s normal!” my mother protests, to which I gaily respond: “No, it’s normalized.”

All of this is harmful wish fulfillment, because it not only excludes everyone but him; it demands their slaughter to fulfill Sir Peter’s entitlement as the Chosen One. In the end, he’s a cop—a class-dormant traitor/slave to the grind and nerdy spearhead to the darkest, cruelest magic of all: convincing the world neoliberal treachery doesn’t exist. He’s Bill Gates, the unsexy nerd who commodifies everything through a monopoly that limits what we can imagine by taking what was open source/open domain[16] and privatizing it, effectively selling our dreams back to us through our own stolen labor paid to us in trickle-down wages (also stolen); or rather, he’s a bad copy of Gates, whose allegory of the cave myopically cages the brains of weird canonical nerds who want to be just like Gate’s badly copied form: the class-dormant shadow theatre of false rebellion and controlled opposition (the fascist/centrist device, which extends to token police, of course; i.e., sublimation and recuperation during the monomyth and its vicious cycle, which I call the Cycle of Kings—more on this during the thesis statement).

(exhibit 0a2b1a: Whitey saves the world by killing the Nazi-Communist, token queer/racial minority scapegoat and getting the girl as result. Like Milton’s Satan but canonized, Sir Peter’s scheme for seizing power is set inside an ancient document that is both inside of itself and “found” externally as something to sell to the masses: an “archaeology” whose counterfeit cancels the future as dead. Hint: the finale shot of the film presents the happy presumed-newlyweds standing inside a pawn shop with the word “loan” hanging over the window frame and their silhouettes; their power and connection is a cheap fantasy that has been loaned to them, around which the world is diegetically decaying mid-crisis. The wish fulfillment—for the white guy and his Sailor Moon lookalike [who he made in the image of “everything he desired in a woman”; i.e., “his” fairy princess as actually supplied to him by pre-existing counterfeits]—is harmful because it’s pure escapism. It both asks him to ignore his real material conditions—holding down two jobs as a research assistant that wants to escape by making a game that everyone loves provided he gets the capital to back it up—and ignore the dreadful fact that he played right into the fantasy of colonizing a class, race and gendered “other” dressed up in medieval language, all so he can then return from the shadow zone, get the girl and live like a king! It’s systemic delusion meant to benefit the elite, not him, and the historical materialism plays out soberingly through Omadon’s curse as the cliché of “Jewish Revenge”: laughing while the Roman fool falls on “his” own sword [remember, it’s on loan]. To quote a different wizard, “There are no happy endings because nothing ends.” Regarding Sir Peter as an analog for aspiring weird canonical nerds shouting, “Pick me!” the fact remains that precious few get to inhabit that money-maker role; i.e., “make a killing” for the elite, now and forever.)

Note: While uploading Volume Zero onto its 2025 book promotion, I noticed several things I wanted to add/change. These changes have been condensed into the following four-page addendum, which includes various ideas largely introduced and/or built on after Volume Zero first released, back in October 2023. I’ll mark where it ends. —Perse, 3/21/2025

 We’ll unpack all of this, as we go. For now, simply bear in mind that such fun and games are canonized to incur Quixotic, imposturous results; i.e., in ways that keep power (as something to enjoy and perform) right where it is; re: from Tolkien’s heyday onto the post-1970s resurgence not just of tabletop games played through dice rolls, but computer games as well serving as extensions of capital into fictionalized variants. Dungeons and Dragons first appeared (as we currently know it) in 1974, right after the 1973 Oil Shock (the same year neoliberalism was being tested in South America). By 1982, though, videogames (and the half-real territories they pointedly represent inside-outside themselves), were well-and-truly starting to crystalize; i.e., the Atari Crash happened in 1983, but in 1985, Super Mario Bros. debuted in the United States, and the rest—as they say—was history.

In turn, such things became something to mime and defend, effectively making Sir Peter a cryptonymic, egregoric extension of those who—already privileged enough as it is (white straight men, followed by token parties)—wanted to become what Gates was already monopolizing in the late ’80s: the center of the universe. They would get their chance in the early ’90s; i.e., with companies like id, Value, Microsoft and Blizzard going on not simply to corner the market, but make it in their image by echoing those weird canonical nerds they were already imitating and contributing to larger harmful systems (and symptoms) in bad faith:

weird canonical nerds (versus weird iconoclastic nerds)

A term I coined while borrowing from and expanding on Cheyenne Lin’s “weird nerds” phrase from “Why Nerds Joined the Alt-Right” (2023), and one I present through my usual dialectical-material approach despite the obvious social components I’m weaving into things: weird canonical nerds vs weird iconoclastic nerds, or otherwise proponents of canon vs camp in popular culture; i.e., anything that weird canonical nerds posit, their iconoclastic brethren challenge in duality.

To it, weird canonical nerds work within a toxic subset of nerd culture. Whereas nerd culture more broadly is for those who present an increased intellectual interest in a given topic—often in literature, but also popular media more broadly as something to consume, critique, or create (with iconoclastic varieties extending such matters into a spectrum of modular activism and counterculture)—weird canonical nerds are those who undermine genuine, active intellectualism; i.e., by exchanging it for dumb, hostile and even bad-faith consumerism and negative freedom for the elite. As something to blindly enjoy/endorse through zealously faithful, uncritical consumption, they celebrate the monomyth and Cycle of Kings as “good war”; e.g., Gamergate, 2014, but also TERFs and their territorial emergence in the late 2010s. Not only are TERFs, and by extension weird canonical nerds, very wide—as a practicing group of stochastic terrorists that encompasses white cis-het male consumers and women, as well as token traitors (of class, culture and race)—but they unironically lead to fascism per the infernal concentric pattern as a holistic enterprise (with Gamergate endorsed by weird canonical nerds into the 2016 election of Donald Trump, and whose neoliberal sentiments’ fascist outcomes were felt throughout the consumption of media and mentality alike as things to practice).

Weird canonical nerds are systemically bigoted, pertaining to Man Box culture as something to openly endorse, or “resist” in ways that do nothing to change the status quo/avoid the infernal concentric pattern/Cycle of Kings; e.g., TERF Amazons, but also proudly “apolitical” non-feminist nerds who embody a particular status within the nerd pantheon of canonical heroes: Mega Man as a go-to centrist male hero, for instance, but also Eren Yeager as the “incel fascist” with mommy issues, or Samus Aran as the Galactic Federation’s singular girl boss/white Indian, etc. All become something to endorse within critically blind portions of nerd culture that ape their prescriptive, colonial heroes within culture war dressed up as “apolitical” (the fascist ideology being secondary to the pursuit and claiming of personal power by changing one’s shape and language to fit those aims; e.g., Reinhardt Heydrich as a fascist war pig [to combine Umberto Eco with Black Sabbath] who would say whatever he could to justify his own iron grip on the minds of the populace: the foreign plot inside the house, once and forever).

To this, the Gothic and its various intersections, contradictions and conflicts are embroiled within oppositional praxis for or against weird canonical nerds, hence depictions/endorsements of different monster types; i.e., that, in the white, cis-het male tradition of privilege, such persons routinely “fail up,” and as success—like a whore/wife or nice house—is something they are taught to believe is owed to them (the promise of shelter and sex). Such betrayals and entitlement extend to token minorities allowed a slice of the pie, post-betrayal, but also must surrender their pie when the time comes (for which the real “Indian givers” are the settler colonist bearing false gifts: the Trojan Horse, aka the Faustian bargain, in Gothic circles).

For every heroic quest, then, there’s always a compelled sexual reward and victim, thus all the canonical essentialism such things are known for (the Imperium’s sex and force relayed through “ancient” theatrical arguments favoring the state). From Tolkien onwards (and from those he borrowed from), weird canonical nerds like Sir Peter are a fascist/centrist device to identify around (versus subvert)—one whose policing of the world in and out of media extends to token police, of course; i.e., sublimation and recuperation during the monomyth and its vicious cycle, which I call the Cycle of Kings (and which overlaps with the Shadow of Pygmalion). It’s all fake (as the Gothic historically is), but in ways that—per Hogle’s ghost of the counterfeit and process of abjection—serve the elite when used dogmatically to endorse rape dressed up: as a map to follow to its logical conclusion, heading back to “Rome” as never having left. Similar to Gates, then, Peter isn’t just a fraud, but a Pygmalion rapist and clown posturing as goody-goody in bad faith—a liar claiming he did it all himself when in reality nothing could be further from the truth (Behind the Bastards’ “Part One: The Ballad of Bill Gates,” 2023). Anything that applies to Gates applies to Peter and vice versa, hence those persons imitating them sans irony through prison-like violence kettling state scapegoats while apologizing for Capitalism (and its Realism). Their revenge serves profit, not universal liberation.

We’ll cover this (and more) during the thesis statement (and expound on many things that it cannot, later in this book series), but think of it for right now as a less-than-peaceful transfer of power in neo-medieval language; i.e., if there’s a crown then it’s for the taking in some kind of monomythic quest/Hero’s Journey robbing Ozymandias (or King Lear/Oedipus) blind:

Cycle of Kings (abridged)

Another term of mine, the Cycle of Kings is the centrist monomyth, or cycling out of good and bad kings (and the occasional queen), which extends to all the kings’ white cis-het Christian men or those acting like these men, thus warrior-minded good cops and bad cops (weird canonical nerds) apologizing for state genocide through Man Box and “prison sex” mentality arguments…

Man Box/”prison sex” mentality

Coined in my own work, “prison sex” mentality speaks broadly to rape culture as a practice; i.e., as a systemically taught and enacted approach leading towards the routine harming of others while maintaining the status quo. It is similar to the Man Box argument by Mark Greene, who—in his 2023 podcast, Remaking Manhood: The Healthy Masculinity Podcast—refers to “Man Box culture” as:

the brutal enforcement of a narrowly defined set of traditional rules for being a man. These rules are enforced through shaming and bullying, as well as promises of rewards, the purpose of which is to force conformity to our dominant culture of masculinity (source: Mark Greene’s “How the Man Box Poisons Our Sons,” 2019).

“Prison sex” mentality exists in quotes because it occurs inside-outside actual state-described “prisons”—said facilities (and their legends) bleeding chronotopically into the nuclear home (and onto those things in the home’s shadow as a fractally recursive extension of the state and its victims/perpetrators). To it, “prison sex” mentality is the same idea as Man Box culture, except it chooses to focus less on men and more on the unequal power dynamics that occur between dimorphized workers of any sort; i.e., as trained by the state Superstructure not just to rape and kill one another in literal terms, but also theatrical language; re: any form of abject (us-versus-them) expression that ties into the bigoted, colonial binary of a divided class of male/female, white/black, good/evil, etc, labor force acting within entertainment (sports and porn), the household, the workplace, and Gothic iterations of any of these things. Any cis-het man that fails to live up to the heteronormative standard of manliness (which is an impossible feat to begin with), for example, must be weak but also strong in a manner threatening towards the status quo; i.e., womanly or otherwise monstrous-feminine. The same goes for anyone in the Man Box displaying “prison sex” mentalities through their actions and output against state targets, who must fight back in duality using subversive doubles of the self-same Gothic language; re: weird canonical nerds versus weird iconoclastic nerds fighting to and fro with the language of monsters [more on these in a bit].

As such, the Hero’s journey and completion is Promethean—chasing Numinous things that, far from being conquered, always return to trouble the world; i.e., during Capitalism and its boom-and-bust hidden behind the same old shadowy illusions sold clear-as-day to fresh children (who grow into adults, have children, and pass all of this down, anew).

Flight of Dragons is hella sexist, then, and there’s nothing particularly “noble” about its Radcliffean, false-flag dismissal of fascism and Communism stuck in the same sphere (with Omadon’s red wizard being an abject storing space/red herring for all manner of capitalist scapegoats; i.e., he literally bloats with them, being full of himself as a kind of strawman to dismiss through Reason, below).

End addendum. —Perse

The paradox, here, is that I absolutely love The Flight of Dragons and its language of magic, fairy princesses, twink-looking heroes, vice characters, dragons, knights in shining armor, board games, etc; I just hate how they’re framed within state monopolies. Sir Peter is treated as “unique,” “having one foot in the world of magic and one in the world of science” while literally working for the Man (Antiquity as male-coded; mysteriously but essentially all-powerful: “Trust the judgement of Antiquity!” / “Good old Antiquity! I knew I could trust it!”). Despite the movie’s flawed framework, all I have to do to “make it good” is to camp it; i.e., “make it gay” in my mind and in my work (which the elite don’t want you to do; they want you to purchase “their” power fantasies given out on loan while you police everyone else as their dutiful, preferentially mistreated labor/wage slaves [the middle class] assisting the profit motive through all the usual ways); e.g., imagine Sir Peter (not Conan) with a pussy or have him getting pegged by Princess Melisandre while listening to KMFDM’s “Megalomaniac” (1997), etc.

This is not so hard to do; i.e., the quickest way to camp canon is through sex (and parodies of sexualized violence). As I am Persephone, my namesake is that of a witchy goddess of death with one foot in the world of the living and the land of the dead (all deities live inside the human breast); by accident of birth, I was born but also made for doing so according to my medievalist education as a profoundly special set of circumstances: I was born trans and exposed to education at home and in school that spoke to my desire to be free. I feel unique but have no desire to pull a Beethoven and boast: “Prince, what you are, you are through chance and birth; what I am, I am through my own labor. There are many princes and there will continue to be thousands more, but there is only one Beethoven” (source: Rick Fulker’s “Why Beethoven Snubbed Princes and Put His Music First,” 2016).

(artist: Julius Schmid)

In all the universe, in all the gin joints in all the world, Persephone walked into mine and made me her avatar. “All deities reside within the human breast,” wrote Blake; yet, I think of the “Jewish revenge” of my marriage of Heaven and Hell as Canon’s tyrannical plea, re-camped by me and billions of other workers actively and/or passively yearning for freedom. Its sui generis format is both “Workers of the world, unite! You have only to lose your chains!” married to “Grant me revenge! And if you do not listen, then to hell with you!” (this second sentiment goes for anyone who taught me or otherwise contributed towards that dark beautiful thing that became what I am today). For Communists wronged by the state, we monsters and what we make are human as Shylock was:

Hath not a Jew eyes? Hath not a Jew hands, organs, dimensions, senses, affections, passions; fed with the same food, hurt with the same weapons, subject to the same diseases, healed by the same means, warmed and cooled by the same winter and summer as a Christian is? If you prick us do we not bleed? If you tickle us do we not laugh? If you poison us do we not die? And if you wrong us shall we not revenge? If we are like you in the rest, we will resemble you in that. If a Jew wrong a Christian, what is his humility? Revenge. If a Christian wrong a Jew, what should his sufferance be by Christian example? Why, revenge. The villainy you teach me I will execute, and it shall go hard but I will better the instruction (source).

Our revenge, as a simulacrum, only resembles that of those who wrong us and counterfeit our campy legends for their canonical gain (Tolkien’s refrain); our aesthetic is shared but our function is altogether different: class consciousness as uncontrollable opposition relayed in terrifying medieval language that is thoroughly more wise through hindsight; i.e., not just according to Robert Asprey’s paradox of terror (which we’ll consider in relation to state forces decrying labor as terrorists) but  the hauntological paradox of “the Wisdom of the Ancients,” whereupon old forms of monstrous expression have been updated for the modern world and its challenges to accommodate our needs as workers being exploited by Capitalism and its propaganda. That is our revenge—slowly camping the canon, thus the Superstructure, and reclaiming the Base through our monstrous, ghostly theatre as something that once turned on, can never be shut down or destroyed; it can only be repressed in forms that always come back because the elite cannot kill all its workers (not on purpose, anyways).

Shadow theatre and its mythic structure are nothing new. It dates back to Plato’s infamous allegory of the cave and its mimesis as paradoxically haunted by the shadows of class struggle (the spectres of Marx, which in theory did not technically exist when Plato was alive, and yet whose struggles for emancipation include these older slaves that Marx alluded to in “The Eighteenth Brumaire”). Camus may have noted in The Myth of Sisyphus that canonical shadow theatre repeats to an absurd degree; i.e., Sisyphus pushing the rock up the hill as punishment by the gods. To escape it, we can’t just smile at the gods like he proposed, but steal “their” fire on our own Promethean Quest! This means camping the canon, which requires repeated forays into Hell and putting the wrong things right at the source: our “darkness visible” and gods as stolen out from inside our breasts and put on the cave wall of Plato’s cave! Tolkien’s refrain/gentrification of war through High Fantasy is darkly echoed in stories just like The Flight of Dragons (which is especially treacherous because it argues moderately—i.e., as the voice of reason from a position of perceived disadvantage). We purposefully must camp the canonical nebula by camping the map as a source of class education through dialectical-material play (which we’ll elaborate on during the thesis statement and “camp map”): oppositional praxis as playing on in shadowy forms dancing on the same cave wall, our darkness deliberate fencing back and forth with the state’s blind canonical doubles like Errol Flynn’s Robin Hood dueling Basil Rathbone’s Guy of Gisbourne:

Something I will argue repeatedly throughout my thesis (and the rest of the book) is how the greatest power/strength of class-conscious warriors is their deliberately campy “darkness visible” doubling canonical versions (through the Wisdom of the Ancients, though I may not always call it that); i.e., their innate and uncanny ability to camp canon using the same shadowy language/aesthetics that class-dormant class traitors do (whose much touted “greatest strength” is their Achilles Heel, their greatest weakness when the state needs sacrifices). Beauty in “the eye of the beholder” is subjective, but perceptions of power are enforced to a matter of function and objective degree in order to define beauty (and what is “correct” according to basic human, animal and environmental rights as tied to heroic stories) as having a monstrous class character. Everything happens in the shadow zone between dueling hero monsters for or against the state and its profit motive. Meanwhile, state agents are labeled by the state as counterterrorists, calling labor’s agents “terrorists” (e.g., Martin Luther King Jr.) in bad faith; the language can be reversed easily enough, but the function still has to be scrutinized as parsed with a learned eye.

Regarding “Hell” as the shadow zone we must delve into during oppositional praxis, here’s something to remember based on what we’re discussed up to this point: Power is historically about perception and invention; i.e., fabricated for or against the state through undead and demonic masks, uniforms, weapons, performers, etc. Power exchange goes in both directions, onstage and off. Canonically speaking, though, the creation and theft of this power is meta, wherein the ludic contract (as a canonical device) steals power in a Faustian sense that doesn’t just master players (re: Seth Giddings and Helen Kennedy) but does so in bad faith; i.e., the promise of false power through a Faustian ludic contract—one whose Quixotic escapism/false hope[17] (a neoliberal weapon/opiate) seeks perpetual “empowerment/strength” to progress through a fictional gameworld that disguises what’s actually disempowering players outside of itself: the elite and their neoliberal illusions as half-real (from Jesper Juul, meaning between “the fiction and the rules” but also real life whose “magic circle” [from Eric Zimmerman] is where the game takes place). Obviously this goes beyond videogame simulations and extends out of and into older mediums that reinforce the meta-narrative of the status quo as part of our daily lives and their mimesis. “All’s fair in love and war” but their battle is expressed across all mediums and life imitating art through our own battles as coded or otherwise informed by these narratives and vice versa. The visible darkness we provide is challenged by the blindness of canon’s myopia (Capitalist Realism); i.e., canonical hell historically-materially becomes a place to give up and accept one’s doom by playing along as a copy of a cop that is thoroughly cynical as Oscar Wilde would have put it: one “who knows the cost of everything and the value of nothing.”

There’s also the diegetic theft of power by all of these cop-like heroes, stealing it through “the game” (in whatever form it takes) as a training simulator for praxial purposes: the FPS as a military simulator[18]. “Empowered,” the canonical hero learns to rob from an ostensibly fascist, Communist, non-white, non-Christian and/or queer foe; i.e., they—but also canonical moral panics and their campy reclamation—exist (indented for clarity)

in the same outlawed space/shadow zone exemplified by Gothic poetics: forbidden, tempestuous desire and other extreme emotions/mood-swings; the supernatural/occult and bad omens; and confusing or unchecked sin/vice as dark and deadly, disease-like sentiments (revenge, lust, gluttony, etc, as leading to ignominious death, often according to cancer or acute organ failure as surreal, medieval metaphors for “dying of shame[19]“).

Similar to Omadon, we have Count Dracula, but also Mother Brain, Bowser, Dr. Wily and Ganon living in a dark, thoroughly queer-coded shadow realm of medieval, heretical barbarism; sex, drugs and rock ‘n roll; and fascist-adjacent BDSM aesthetics that threaten to turn the white knight’s armor black. All exist in the same sphere of doom for the hero to loot and plunder while assigning punishment as a centrist agent that perpetuates conflict as orderly but also profitable inside the global market: “There are no moral actions, only moral teams”; i.e., good guys and bad guys; re: white knights and black knights and their synonyms/antonyms tied to various nation-states cannibalizing their usual victims on the global stage.

(exhibit 0a2b1b: Artist: possibly Jean-Louis Gaspard. With the likes of Conrad, James Cameron, and Wes Craven, settler colonialism is a fantasy carried out popular fictions to apologize for the ongoing practice during moderate empowerment fantasies. Regarding the historical function of settler colonialism, Lorenzo Veracini writes in “Settler colonialism in the Middle East and North Africa: A Protracted History” [2022]:  

More than other forms of colonialism, settler colonialism is characterized by a “logic of elimination.” This form of domination contrasts with exploitative or extractive colonialisms, where the ongoing subordination of colonized populations is a requirement for the viability of colonial domination. In settler colonies, the very presence of an Indigenous population is sometimes targeted through expulsion or physical elimination. Alternately, settler-colonial powers can undermine the resilience of Indigenous political sovereignty and autonomy. If settler-colonial regimes do not display a uniform investment in outright native elimination, it is because settler colonialism and other types of colonialism routinely mix with one another. Conflicting demands for subsumption and elimination can coexist even if they respond to distinct and, to a certain extent, antithetical colonial logics; all colonial regimes are marked by contradiction. Settlers also respond flexibly to conditions on the ground and to Indigenous resistance and agency. Nevertheless, the objective of a non-settler-colonial regime is the ongoing domination of a colonized collective, whereas the aim of a settler-colonial regime is the reproduction of a settler polity in place of an Indigenous one [source].

In short, the locals are a demonized “other” species/underclass to eliminate, but also harvest in oscillating theatrics that aim to keep them alive [and the Imperial Boomerang away from home] for as long as possible.)

This globalization of settler colonialism during the past several centuries has been tied to a mother territory (America) having naturalized Britain and France’s colonial experiments[20] before reaching into the Global South with smaller ally nation-states and buffer/satellite states during proxy war as both a) carried out during the Cold War (when Russia ceased combating the West and sought to emulate it); and b) after the so-called “end of history” and emergence of Capitalist Realism raping nature full-bore (vis-à-vis Francis Bacon), but also the minds of the public through fear and dogma dressed up as “public relations”: Bernays’ propaganda as relayed through famous Gothic canon; i.e., us-versus-them. Since their inception and initial development during the Enlightenment, nation-states have always been the enemy—the giant cannibalizing zombie-vampire piloted by the elite feeding off workers while teaching them to eat each other from “most expendable” to “least expendable” (compared to the elite, we’re all dogmeat). Under neoliberalism, war as executed through nation-states will not only never end; its proliferation in and out of fiction bleeds into our daily lives as similarly cliché to the pre-existing story’s historical materialism; e.g., my father and (adopted) first-cousin-once-removed fighting over my mother’s honor like two knights dueling at a banquet, except it was two guys in their late twenties wearing dress clothes and trying (badly) to play frisbee football: our figurative Princess Dulcinea and two knights Quixote tilting at windmills during an anniversary party’s novel-of-manners farcical instance of life imitating art and vice versa.

The subsequent canonical synthesis will inform both sides as becoming a powerful meta illusion that the class-dormant will fight for as class traitors who police anyone who threatens the profit motive. Their predication owes itself to various moral panics separating the hero’s reactionary and existential crisis-of-faith/sense of self-worth and self-victimhood from the hero’s victims and their very real grievances: the Red Scares, Islamophobia, Yellow Menace of Orientalism; Black Revenge, and white genocide/replacement inheritance phobias; stigma animals (spiders, snakes, etc) and their anthropomorphized extensions; Satanic/gay panic, but also the automatic, cliché fetishization and commercialization of these things by undercover agents slumming through the conquered, ghetto streets of the colonized as guilty pleasures to peruse; e.g., the Harlem Renaissance or a drag show as a secret lifestyle the rich can get off to. “Seeing how the other side lives” becomes “suffering to the conquered” for those they stare at; i.e., by stealing and appropriating the colony’s culture, industry and agriculture as something to absorb into the mother territory[21] but also engaging in sex tourism while “touching down” on alien soil: moral panics, rape epidemics and drug wars advertised through popular media celebrating these sites as magical and wonderous, like Joseph Campbell’s “region of supernatural wonder” but channeled through the likes of non-immiserated, white metal culture selling rebellion and black culture to white middle-class kids while still keeping black culture on the outside; e.g., Iron Maiden, H.P. Lovecraft and Michael Whelan [exhibit 94c2b] but also female authors like Ann Radcliffe’s murder mystery/true crime (especially “exquisite” torture and “demon lovers”) as cashing in, first and foremost, on xenophobia as a lucrative measure within Amazonomachia. They don’t simply profit from tragedy but from crisis and decay built into capital as a theatrical device across all registers and mediums:

(exhibit 0a2b1a: Artist, top-left: Marie Bunny; top-middle: Nichameleon; top-right: Tay Melo; bottom-left: Alhvida; bottom-right: PedroPerez1973. “The Gothic is… basically Scooby Doo,” Christine Neufeld once said, in my ENG 300 course, at EMU. I thought it sounded funny at the time, but she was absolutely right; e.g., Radcliffe’s pirates stealing stuff from an old castle [Udolpho, 1794] while pretending to be ghosts, only to be foiled by the damsel, detective, servant, hero and/or virgin/whore, plays out in much the same way as the gang from Scooby Doo does: the fight-or-flight reduced merely to flight, thus resorting to their “feminine” wits to solve mysteries; i.e., as the arbiters of domestic disputes dressed up in outmoded [and highly repetitive] Gothic aesthetics and conventions within late-1960s/1970s Americana (Scooby Doo, a talking dog, is a rather blunt metaphor for psychomachy and drug trips; just what’s in those “Scooby snacks”?).

Even so, the show was clearly made for children, but its surfaces and situations are still thoroughly sexualized: sweater kittens, miniskirts; e.g., useless clothes through the paradox of an opaque “see-through” uniform leveled against the Male Gaze [Sarah Vanbuskirk: “The male gaze describes a way of portraying and looking at women that empowers men while sexualizing and diminishing women,” source]. Likewise, the explained supernatural and exquisite “torture”/”demon lover” of the modernized opera are alive and well [and the Black Veil, horror and terror, and other Radcliffean concepts whose spatial, architectural and musicality we will unpack during the “camp map”]. And more to the point, it introduced Radcliffe’s profitable and savvy [albeit centrist] Gothic approach to an American audience in cartoon form roughly two hundred years after the first Gothic novel was written.

Besides Radcliffe or the cartoon “ghosts” of her work, the same Gothic ideas work within pulpier fictions hinted at by our mentioning of authors like Lovecraft or Iron Maiden as doubled by parallel stories set in imaginary recreations of actual locations haunted by the same piqued imagination; i.e., “The Horror at Red Hook” versus “Red Hook in Walk Among the Tombstones [2014]. Lovecraft’s spiel is his usual xenophobia; the latter is a gritty, hard-boiled cop noir set backward in the time of payphones, but built on older stories like The Maltese Falcon [1941] and its faked deaths, double crosses, cliché outfits and endless darkness and rain. But those owe themselves as much to Gothic fiction as much as Cormac McCarthy’s Gothic Westerns do; e.g., Child of God [1973] or No Country for Old Men [2005]. Walk Among the Tombstones is similarly comparable to a Gothic novel: your basic detective story with the hero-as-sleuth, helped by servants and challenged by villains. But as a “noir” in the 20th century, it plays out like Bakhtin’s description of the Gothic novel as a “black novel”; i.e., the black detective novel/Western as a canceled future, a hauntological graveyard. Here, the private eye can take a shot or have a smoke, put on a duster and peer into the imaginary past to then uncover secrets in the present: what’s right in front of us dressed up as “elsewhere, once upon a time.” Like Radcliffe, it yawns into the future with immense pathos.

Neeson is a male action hero with pathos and camp [see: Krull, 1983], and male private dicks like the one he plays in Among the Tombstones are so cliché they don’t need names. They might carry a piece, but rely more on blind luck, quick wits, their gut and a silver tongue [they have to negotiate the ransom but also talk their way out of tight corners]. In short they’re ensconced and disempowered by the chronotope [often beat up; versus women and the threats they traditionally face as detectives: killers can’t hit a girl in a polite novel of manners, but they can make her fear for her life or “modesty”]. The paradox of the story as a truth-telling lie is its gloomy Gothic scenery being explored while disarmed. To this, the paradox of the gun is it can cut through the Gordian Knot instead of solving it. In short, its protection and general utility can backfire [“I wasn’t brave, just drunk”]. But while the same basic space is perpetually rainy, dark, and full of smoke and mirrors, it’s also a space for repressed guilt, revenge, and getting even—i.e., its “ghosts”/simulacra [serial killers, Boogeyman; e.g., Jack the Ripper, Father Schedoni, Buffalo Bill, Michael Rooker’s Henry, etc] squat like gargoyles among the criminogenic conditions, but also prowling.

On some level, they and the heroes they stalk—like the world itself—are meant to parallel the reader’s own complicated desires for revenge as simply being seen: to be heard and felt through historicized passion as supplied to them from older times and… dead things. In short, they’re the “same” as reality but in a doubled sense, separated by theatre’s gulf of Gothic imagination and highlighted by diegetic and non-diegetic mood, method and music; i.e., a “danger disco” to play around inside [the basic idea of theatrical “play” being the stage and its props, music and stories told on and with these things]. In this profoundly playful space, a noir detective often dives into criminogenic conditions like a heroine in the castle does, except they’re more streetwise and less stuck in the medieval imaginary as a site of rape fantasy in the traditionally feminine sense. But in New England, there is crossover [all those churches and cemeteries] and any noir follows the same praxial formula as a Gothic novel when considered as canonical or “ground-breaking.” The rules are conventions that we play with like the characters in the story do—setting and breaking their own boundaries while crossing over the threshold into the shadow space, but also our world as we stare at them; i.e., between the world of the living and the land of the dead as half-real.)

Whether through damsels, detectives or demons (all heroic, all monstrous), canonical proponents of Gothic fiction not only “cash in,” but extend the mystery to likewise prolong people’s anxieties about the structure. Their game of “guess the killer/Gothic cliché” reinforces Capitalism and perpetuating its problems by commercializing them through harmful Gothic doubles that, cleverly enough, offer some measure of false power/hope and catharsis (with Radcliffe touching on some profound truths despite her grift as “the Great Enchantress[22],” or Tolkien despite his centrist schtick/refrain). As class warriors, our best “Jewish revenge” is consciously camping all of this while actively and knowingly being party to the devil; i.e., reclaiming said power from within (and “outside” of the zone; placed in quotes because there is no outside of the text, vis-à-vis Derrida).

Canonical or iconoclastic, the Gothic scheme is emotionally manipulative on multiple levels: “play the audience like a piano.” The capitalist does this so the audience will pay money according to the author’s improv as working them through their pre-existing stigmas and biases. Canon, then, is a bad puzzle told by a liar whose consolation prize is Faustian: “solvable” shadows, their mysteries less a critique of society unto itself and praxially devised to make us feel smart/active in a cop-like sense by beating the author at their own game, all while forcing our heads into the sand; i.e., making us the dupe (a concept we’ll return to in the symposium). It is possible to critique capital anyways, but the iconoclast shall be doing the legwork, not Radcliffe. She’s too busy busking through fear mongering according to stereotypes/criminogenic conditions. Any complicit artist is financially incentivized to lie a particular way—i.e., in defense of the status quo. These are criminogenic conditions, making canon at large criminogenic through the profit motive as endless: the show must go on. The same theatrical imperative applies to Gothic Communists, except our emotional/Gothic manipulations are mutually consensual and meant to develop Communism from inside Capitalism using our privilege as a staging point for rebellious counterterror and iconoclasm (camp); e.g., my own white woman’s privilege used to make a book specifically weaponized against capital. Sure, our methods are seductive and potent (thus resemble the people we’re camping—e.g., our variation of the detective story/danger disco), but they aren’t forced onto others that we might take their money and frighten them into paying more, next time; our sex education isn’t built around structured profit at all, but post-scarcity.

We’ll explore all of this next as we lay out Sex Positivity‘s thesis statement and pieces of the manifesto tree that both lead towards the “camp map” (the means for camping canon) and make up the pieces of the map needed to camp Tolkien’s refrain with, thus ungentrify canonical war by making it conscious class/culture war within a campy Gothic poetics.

Onto “Thesis Argument—Capitalism Sexualizes Everything“!


About the Author

Persephone van der Waard is the author of the multi-volume, non-profit book series, Sex Positivity—its art director, sole invigilator, illustrator and primary editor (the other co-writer/co-editor being Bay Ryan). Persephone has her independent PhD in Gothic poetics and ludo-Gothic BDSM (focusing on partially on Metroidvania), and is a MtF trans woman, anti-fascist, atheist/Satanist, poly/pan kinkster, erotic artist/pornographer and anarcho-Communist with two partners. Including multiple playmates/friends and collaborators, Persephone and her many muses work/play together on Sex Positivity and on her artwork at large as a sex-positive force. That being said, she still occasionally writes reviews, Gothic analyses, and interviews for fun on her old blog (and makes YouTube videos talking about politics). To learn more about Persephone’s academic/activist work and larger portfolio, go to her About the Author page. To purchase illustrated or written material from Persephone (thus support the work she does), please refer to her commissions page for more information. Any money Persephone earns through commissions goes towards helping sex workers through the Sex Positivity project; i.e., by paying costs and funding shoots, therefore raising awareness. Likewise, Persephone accepts donations for the project, which you can send directly to her PayPal,  Ko-FiPatreon or CashApp. Every bit helps!

Footnotes

[1] As Lynn Bryce writes in “The Influence of Scandinavian Mythology of the Works of J.R.R. Tolkien” (1983): “Tolkien did not invent elves, wizards, dragons or magical weapons; these, and concepts like them, are fundamental to Norse literature and myth.” According to Lauri Linask, Tolkien appears to critique Beowulf, but at the end of the day largely emulates the same old patterns:

In his “Beowulf” lecture he undertook to argue with W.P. Ker whom he quotes as to have said: “The fault of ‘Beowulf’ is that there is nothing much in the story. The hero is occupied in killing monsters… Beowulf has nothing else to do when he has killed Grendel and Grendel’s mother in Denmark: he goes home to his own Gautland, until the rolling years bring the Fire-drake and his last adventure. It is too simple…” […] Tolkien thinks very highly of the heroic narratives in Norse, Icelandic or ancient English because their heroes and their embodiments of evil belong generically to the same class as those of Tolkien (source: Influences of the Germanic and Scandinavian Mythology in the Works of J.R.R. Tolkien,” 1983).

As we shall see in the Four Gs and thesis proper, this shared love of the imaginary past has led to the furthering of the process of abjection through the ghost of the counterfeit: the commodification (and endless apologizing for) centrist war’s sublimated genocides. Tolkien emulated the old legends in much the same way the Nazis did, albeit in a less radicalized refrain that could eventually be ludologized under Bretton Woods and neoliberalism as it exists today—in tabletop/videogames.

[2] An allusion to Milton’s Satan, breaking into Paradise:

One gate there only was, and that looked east

On the other side. Which when the Arch-Felon saw,

Due entrance he disdained, and, in contempt,

At one slight bound high overleaped all bound

Of hill or highest wall, and sheer within

Lights on his feet. As when a prowling wolf,

Whom hunger drives to seek new haunt for prey,

Watching where shepherds pen their flocks at eve,

In hurdled cotes amid the field secure,

Leaps o’er the fence with ease into the fold (source: Paradise Lost, Book Four).

[3] Consider Tolkien’s zero-sex policy versus Terry Goodkind’s naked exhibiting of pedophilia, genital mutilation and rape. They might seem like polar opposites, but both constitute Joseph Conrad’s bigoted fear-fascination with the colonized abomination, in The Heart of Darkness (1899): a white, cis-het fear-fascination with the past as restricted to the fringes of the empire, that—in neoliberal media, which brings the colonial revenge to the homefront—becomes “a spell to fall under” (re: Punter) and exorcise, generally through violence. Tolkien’s colonial rape occurred with swords, leveled against metaphors for people “not of the West” he considered “Mongol-types” (source: Tolkien Gateway) whose linguo-material presence would be entirely unwelcome in white areas (effectively gentrification in a real-world village/suburban setting).

Tolkien famously disliked allegory for his own stories (an appeal, then, to singular interpretations that ignored his writing’s racist, thus colonial potential). But even when reduced to “pure fantasy” as he would have preferred, the terrestrial framework and its cartography and colonial model are all obviously there and being put into practice; i.e., world-building and its manmade languages levied for a suitably war-like purpose regardless if Tolkien openly denounced Hilter. In short, he was a centrist to the core, the old sage handing the young hobbit a blade and preaching loftily about morals, specifically of knowing when to kill and when not to—in short, “playing god” in the face of the abject:

Bilbo almost stopped breathing, and went stiff himself. He was desperate. He must get away, out of this horrible darkness, while he had any strength left. He must fight. He must stab the foul thing, put its eyes out, kill it. It meant to kill him. No, not a fair fight. He was invisible now. Gollum had no sword. Gollum had not actually threatened to kill him, or tried to yet. And he was miserable, alone, lost. A sudden understanding, a pity mixed with horror, welled up in Bilbo’s heart: a glimpse of endless unmarked days without light or hope of betterment, hard stone, cold fish, sneaking and whispering. All these thoughts passed in a flash of a second. He trembled (source).

Except this mercy is arguably lacking in the face of those who are physically dangerous (according to white people); orcs, unlike Gollum, are given no quarter despite arguably having a bone to pick with them colonizers: “Show them no mercy for you shall receive none!” It’s tone-policing backed by force—also known as “peace through strength.”

[4] Warcraft: Orcs and Humans (1994) would lead to the company’s longest, and arguably most popular and widespread franchise, beating Diablo (1996) to the punch by two years and going on to establish the company as the successors to Everquest (1999) as the MMORPG to “kill”: World of Warcraft (2004), a globalizing of the pursuit of capital across the Internet. These games successfully applied a tactical, melee-based, roleplay element to the FPS-/TPS-adjacent strategy game (exhibit 1a1a1h2a1), which took on a massive-multiplayer form built around warring team-based combat with one-or-more combatants on either side. And of course, all of this was heavily dimorphized within the heteronormative colonial binary.

[5] (from Britannica): “A different word orcalluding to a demon or ogre, appears in Old English glosses of about AD 800 and in the compound word orcnēas (‘monsters’) in the poem Beowulf. As with the Italian orco (‘ogre’) and the word ogre itself, it ultimately derives from the Latin Orcus, a god of the underworld. The Old English creatures were most likely the inspiration for the orcs that appear in J.R.R. Tolkien‘s The Lord of the Rings” (source).

[6] Tolkien’s inconsistent fear of spiders stretches back to a childhood phobia of them, but he was annoyingly wishy-washy and non-committal to how he felt about them; i.e., talking through both sides of his mouth (a classic centrist maneuver) [source: Tolkien Gateway].

[7] Tolkien did not exist during videogames as they are commonly thought of (though technically he died in 1973, a year after Pong [1972] was released for American home entertainment by Atari’s Allan Alcorn). Yet, Tolkien was also no stranger to playing games. Indeed, the entire “Riddles in the Dark” chapter from The Hobbit is pointedly a game, with a rather involved discussion surrounding luck, fairness and the following of rules:

He knew, of course, that the riddle-game was sacred and of immense antiquity, and even wicked creatures were afraid to cheat when they played at it. But he felt he could not trust this slimy thing to keep any promise at a pinch. Any excuse would do for him to slide out of it. And after all that last question had not been a genuine riddle according to the ancient laws (source).

In truth, Tolkien’s refrain—the High Fantasy treasure map—would translate very well to tabletop games and videogames, but especially The Lord of the Rings, which despite its immense size compared to The Hobbit was actually far simpler in terms of its treatment of war and wealth acquisition/generation. Everything was divided neatly into good and evil teams that—on the good side—weren’t fighting amongst each other nearly as much as during The Hobbit. In his later novels, the world-war machine wasn’t just suggested, but fully devised and given its own vast world to play out inside. And even with The Hobbit, Tolkien clearly understood the power of song and legends, writing his original story for children to acclimate them towards war and revenge dressed up in songs, fantasy and poems. It likewise had all the starts and stops of a radio serial, putting our heroes out of the frying pan and into the fire (similar to Flash Gordon, 1935) before pulling them out just in the nick of time (the Great Eagles being a shameless deus ex machina [and imperial emblem] that Tolkien would curiously refuse to use with The Lord of the Rings in order to prolong the story and its war for as long as possible).

[8] I wrote “The Problem of Greed” in Craig Dionne’s LITR 405 (Shakespeare) course. We had to cross-examine two primary texts with an academic secondary text. I went with Tolkien’s The Hobbit, Shakespeare’s The Merchant of Venice (1605) and Max Weber’s The Protestant Ethic and the Spirit of Capitalism (1904). The essay won me an award from EMU, whereupon the faculty wrote this award letter—to EMU’s Distinguished Student in Literature Award—for 2016:

[My award letter from EMU, MA from MMU, and me in 2018 sitting on a copy of Better Off Dead: The Evolution of the Zombie as Post-Human (2011) borrowed from the school library (the photo was taken by my-partner-at-the-time, Zeuhl, for a school project of theirs).]

There was no money involved, but the letter did help me gain entry to MMU (which was a whole ordeal, to say the least; Persephone van der Waard’s Quora answer to “How easy is it to get into Manchester Metropolitan University?” 2019) when I went there for my master’s degree in English Studies: the Gothic, in 2017. In short, I had an adventure where the things gained is largely open to interpretation: “This is a story of how a Baggins had an adventure, and found [herself] doing and saying things altogether unexpected. [She] may have lost the neighbors’ respect, but [she] gained—well, you will see whether [she] gained anything in the end.”

[9] A term that, according to Adam Curtis’ HyperNormalization (2016), was originally used to describe the “whiplash” feelings of Soviet citizens during the 1980s—faced with the terrifying onset of societal collapse despite Soviet national propaganda having adopted neoliberal shock therapy while insisting that things were fine. The same idea can be applied to the uncanny sensation that things are not fine or even real despite how normal, foundational and concrete they seem; i.e., how they “pass” as normal despite a disquieting sense of decay (worker exploitation, for our purposes).

[10] Yes, this is a tautology (e.g., the sky is blue because the sky is blue), but in this case it’s essentially the gist. Function is self-determined, but not self-evident because art—short of spelling things out, billboard-/graffiti-style—often requires dialectical-material scrutiny to parse if it’s sex-positive or not; likewise, it will take someone who is sex-positive to make sex-positive media in good faith (and not by accident)—i.e., art that expresses sex positivity in ways that either yield sex-positive virtues under dialectical-material scrutiny or, preferably, are more explicitly or obviously upfront through their subversions and transgressions of canonical norms.

[11] “Hermeneutics” being of, otherwise pertaining to, interpretation, especially of the Bible or literary texts; a method or theory of interpretation.

[12] “Free speech” is a common “apolitical” DARVO strategy used by bigots who argue for negative-freedom boundaries that apply to them, but not for others; e.g., “I want to be able to say slurs or profit off manufactured controversies by politically advocating for issues that will never affect me; i.e., punching down at minorities while acting like a victim, myself.” Freedom of speech is not freedom from consequences.

[13] Source: Academy of Ideas’ “The Parallel Society vs Totalitarianism | How to Create a Free World” (2022).

[14] Walpole actually published the original manuscript in 1764 under a pseudonym without the qualifier “a Gothic tale” (which he added a year later after people pitched a fit that he—the son of the first British prime minster—had effectively forged a historical document and passed it off as genuine). The story was based off his architectural reconstruction (thus reimagining) of medieval history, Strawberry Hill House (a cross-medium tradition carried on by Gothic contemporaries/spiritual successors—e.g., William Beckford’s Vathek, 1786, and subsequent “folly,” Fonthill Abbey, in 1796—but also videogame spaces inspired by the cinematic and novelized forms previously build on real-life “haunted” houses: the Metroidvania).

[15] Referring to “Ozymandias” (1818).

[16] For a recent example of someone fighting the privatization of their intellectual property by corporate abuse, refer to the actions of Bill Willingham’s “Willingham Sends Fables into the Public Domain” (2023). He described it as asymmetrical warfare, aka guerrilla warfare (which is historically the weapon of the Communist).

[17] False power and false hope go hand-in-hand within fascism, neoliberalism and the capitalist propaganda mill.

[18] Rune Klevjer writes in “The Way of the Gun: The Aesthetic of the Single-Player First Person Shooter” (2006):

the short history of the FPS also includes a different strand, which unlike Doom and Medal of Honor does not grow out of a broad tradition of action-adventure. The so-called tactical FPS (sometimes also referred to as the “squad-based” FPS) draws instead on the traditions of strategic war games and the military simulator. In spite of many similarities (which follow from the common perceptual grounding of the first-person-gun) and in spite of the inevitable ambiguities and hybridizations, the binary of action-adventure versus military simulator has become a significant aesthetic distinction within the genre of the single-player First Person Shooter (source).

and yet, for the purposes of generational trauma and the state’s acclimation of its population towards war (through waves of terror), the male action hero’s adventure story is a standard-issue facet to military propaganda ludologized: squad-based tactics vs a terrorist group in training exercises, and larger-than-life superheroes vs larger-than-life demons in strict propaganda narratives; re: Beowulf vs Grendel and Grendel’s mother. These aren’t “separate”; they’re two sides of the same unholy coin that present war as a business across various mediums, but especially in videogames aping their cinematic and novelized palimpsests; re: Tolkien’s infamous treasure map as a place to take the spoils of war back from demons, undead and nature; re: “having an adventure” is complicit cryptonymy in action.

[19] Father Schedoni from The Italian (1796) ostensibly croaks in this manner. Once had out, he actually poisons himself, whereupon he makes a weird, inhuman sound that terrifies everyone around him: “Schedoni uttered a sound so strange and horrible, so convulsed, yet so loud, so exulting, yet so unlike any human voice, that every person in the chamber, except those who were assisting Nicola, struck with irresistible terror, endeavoured to make their way out of it. This, however, was impracticable, for the door was sastened, until a physician, who had been sent for, should arrive, and some investigation could be made into this mysterious affair. The consternation of the Marchese and of Vivaldi, compelled to witness this scene of horror, cannot easily be imagined” (source).

[20] Historically, an effective method of power consolidation is the status quo’s recuperation rebellions or crises (often shortages) to enable/incentivize regressions. After the French Revolution, the social gains made during the ensuing unrest were branded as terrorist actions by the state and in Gothic fiction (vis-à-vis Joseph Crawford, who we’ll examine, later) and used to regress towards the status quo with new “counterterrorist” measures in place; i.e., the defeating of Napoleon (who was a false revolutionary and opportunist, to be fair) in 1815, followed by the rise of the Victorian Era of the British Empire from 1835 until 1901. After the 1973 oil crisis (aka the Oil Shock), Bretton Woods was impacted and ultimately discarded by capitalist opportunists eagerly in favor of a until-then fringe ideology, neoliberalism, wherein Margaret Thatcher assumed power in 1979 and Ronald Reagan in 1981; both executives lead to the further gutting of the labor movements in their country followed by establishment safeguards for deregulation, which lead to a rise in war, austerity and fascism (not a shortage). In short, modern war developed, expanded and increased, then eventually became corporatized through corporate seizures of direct power on the global stage, working to supersede state mechanisms altogether (Bad Empanada’s “Johnny Harris: Shameless Propagandist Debunked,” 2023).

[21] Often expressed as “the mothership” in science fiction stories; e.g., Independence Day (1996) as a clunky metaphor for the Imperial Boomerang as an alien mass-invasion vehicle visited upon the usual colonizers: America and the Global North (whose big nations eat little notions). During the perceived outsider’s “special military operation,” an occupying army launches from a base of operations with seemingly magical weapons and spacecraft, except it’s displaced onto a dark, female-coded alien force; i.e., “Communists do this, not America!” In turn, this Gothic disassociation of the colonial binary becomes a call-to-war according to unity through neoconservative argumentation; apologetics for the Fourth of July as something to celebrate using the flowery language of American Liberty in defense of the current world order vis-à-vis Howard Zinn’s A People’s History of the United States (1980)

What made Bacon’s Rebellion especially fearsome for the rulers of Virginia was that black slaves and white servants joined forces […] Those upper classes, to rule, needed to make concessions to the middle class, without damage to their own wealth or power, at the expense of slaves, Indians, and poor whites. This bought loyalty. And to bind that loyalty with something more powerful even than material advantage, the ruling group found, in the 1760s and 1770s, a wonderfully useful device. That device was the language of liberty and equality, which could unite just enough whites to fight a Revolution against England, without ending either slavery or inequality (source).

as opposed to Fredrick Douglas’ “The Meaning of July Fourth for the Negro” (1852):

Fellow-citizens, pardon me, allow me to ask, why am I called upon to speak here to-day? What have I, or those I represent, to do with your national independence? Are the great principles of political freedom and of natural justice, embodied in that Declaration of Independence, extended to us? and am I, therefore, called upon to bring our humble offering to the national altar, and to confess the benefits and express devout gratitude for the blessings resulting from your independence to us?

Would to God, both for your sakes and ours, that an affirmative answer could be truthfully returned to these questions! Then would my task be light, and my burden easy and delightful. For who is there so cold, that a nation’s sympathy could not warm him? Who so obdurate and dead to the claims of gratitude, that would not thankfully acknowledge such priceless benefits? Who so stolid and selfish, that would not give his voice to swell the hallelujahs of a nation’s jubilee, when the chains of servitude had been torn from his limbs? I am not that man. In a case like that, the dumb might eloquently speak, and the “lame man leap as an hart.”

But such is not the state of the case. I say it with a sad sense of the disparity between us. I am not included within the pale of glorious anniversary! Your high independence only reveals the immeasurable distance between us. The blessings in which you, this day, rejoice, are not enjoyed in common. The rich inheritance of justice, liberty, prosperity and independence, bequeathed by your fathers, is shared by you, not by me. The sunlight that brought light and healing to you, has brought stripes and death to me. This Fourth July is yours, not mine. You may rejoice, I must mourn (source).

[22] From Dale Townshend’s “An introduction to Ann Radcliffe” (2014):

The “Shakspeare [sic] of Romance Writers”; “the mighty magician of THE MYSTERIES OF UDOLPHO”; “the first poetess of romantic fiction”; “a genius of no common stamp”; “the great enchantress of that generation”; “mother Radcliff [sic]”: Nathan Drake, T. J. Mathias, Walter Scott, Anna Laetitia Barbauld, Thomas De Quincey and John Keats respectively, together with countless other essayists, reviewers and critics of the Romantic period in Britain, praised the writing of the Gothic romancer, poet and travel-writer Ann Ward Radcliffe (1764–1823) in the most superlative terms imaginable (source).

In short, it was a giant wank-fest where these literal jackoffs allowed Radcliffe to trespass because she was polite; they couldn’t get enough. And while I think her fiction isn’t total dogshit (I like her suspense and some of her literary devices), it’s also worryingly and unapologetically centrist/”basic.” That shouldn’t be surprising given the period in which it was written, but in our Gothic times (wherein terribly fitting labels like “TERF island” are no accident), we have to do better than “go down on Radcliffe” just because a bunch of old, dead white people did, two centuries ago (and more recently as living ones continue to suck her toes—no offense, Dale). We have to camp her enchantments and risk the tone-policing she was too chickenshit to face while writing her “polite” rape fantasies, then taking her 30 pieces of silver (more on this, later).