This page chronicles my master’s thesis, “Lost in Necropolis: The Continuation of Castle-Narrative beyond the Novel or Cinema, and into Metroidvania.” I attended the Manchester Centre for Gothic Studies (represent, homies) at Manchester Metropolitan University. I started writing my thesis around December 2017 (or thereabouts); I finished it September 26th, 2018 when I returned home to Michigan. MMU accepted it, and my diploma was certified December 7th, 2018. I received it later in the year through international mail.
Here’s the original abstract:
This dissertation concerns terror in Gothic stories, wherein space is predominant, and bigger than the monsters inside. These spaces are examined according to Mikhail Bakhtin’s chronotope of castle-narrative, which outlines the Gothic as a storytelling mode according to conventions of the novel. This dissertation moves beyond the novel, and examines the castle-narrative as told through motion in response to Gothic affect—this can be found all across media, and manifests according to six qualities of Gothic space by which time is always a factor. Chapter 1 outlines these qualities in further detail, and applies them to older Gothic media, from Radcliffean novels to 20th century cinema. Chapter 2 examines ergodic forms of Gothic castle-narrative, told by speedrunners inside videogames called Metroidvania, the two having evolved hand-in-hand; it also examines perennial Gothic devices that mutate within conventions of media, but also in response to narratives of motion through Gothic space rife with doubles: gender, the labyrinth, and the Other. Chapter 3 close-reads two Metroidvania, the ur-text, Metroid (1986), and the recent, critically-acclaimed Hollow Knight (2017).
My thesis statement has evolved on the years. It is tied to my book, Sex Positivity, which I am currently in the process of writing/illustrating (the deadline is Halloween, 2023). Here are some related posts
- my full master’s thesis, which studies the ways in which speedrunners create castle narrative through recursive motion inside the Metroidvania as a Gothic chronotope: “Lost in Necropolis: The Continuation of Castle-Narrative beyond the Novel or Cinema, and into Metroidvania” (2018)
- a BDSM reflection on ludo-Gothic themes in Metroid: “Revisiting My Masters’ Thesis on Metroidvania—Our Ludic Masters: The Dominating Game Space” (2021)
- a deeper follow-up to “Our Ludic Masters”: “Why I Submit: A Subby Gothicist’s Attitudes on Metroidvania, Mommy Doms, and Sexual Persecution” (2021)
- a study of abjection and traditional gender theory vis-à-vis Barbara Creed in Metroidvania: “War Vaginas: Phallic Women, Vaginal Spaces and Archaic Mothers in Metroid” (2021)
- a Q&A interview series that interviews Metroid speedrunners about Metroidvania for my postgrad work: the abstract for “Mazes and Labyrinths: Disempowerment in Metroidvania and Survival Horror” (2021)
- a chapter I wrote about Metroid for an unfinished book: “The Promethean Quest and James Cameron’s Military Optimism in Metroid [exhibit 5e]” (2021)